(Cribbed from DanSanderson?'s post to the NomicBulletinBoard)

A friend of mine finally got around to making a page dedicated to The Blank Card Game (aka 1000 Blank White Cards). She has her own version with loose rules, but it's based on the original by Nathan !McQuillen?. There are several Blank Card Servers (with scanned collections of cards) linked from these pages.

It's very Nomic-ish with a simple card structure. You have cards in your hand with instructions on them, you play them on yourself or others when it's your turn, and you can create your own cards throughout the game. It gets as formal as you like it; my friend's version is more interested towards the fun and creativity of the cards than establishing meta-rules and strategy, for example.

Being more interested in the gaming aspect than the congressional/paradoxical aspect, I've been interested in what makes a Nomic or Nomic-variant playable. That's kinda why I enjoy (or enjoyed, anyway--been too long) Imperial Nomic, because the overhead of a real Nomic seemed a little overwhelming when I first started. Similarly, The Blank Card Game (in any of these versions) seems to benefit greatly (in a live setting) by its original card-playing structure, and the complexity of the resulting game is based entirely on how much effort any given group wishes to put into the game.

It's fun to see traces of Nomic and Nomic-like interests as I wander into other Internet social circles. Some days it feels like there's only 15 people in the world interested in the game(s), and we're all too busy to play...

The original Blank White Card Game has web pages at
A popular variation with a few rules 'suggestions' is available at

A similar game, with slightly more structure, is Dvorak. There IS an in-between in which the cards aren't voted on; instead, they are limited by the chance that you won't get it. It's called CardsGoneInsane .