please note that, in accordance with the rules, THS may alter the wording or layout of proposals to clarify meaning. the accepted proposals listed here may be slightly different to the rules created by them. in any such case, the rules are definitive.
After a Neonate has 5 proposals accepted and made rules, he is recognized as an up and comiming Kainite by his elders. His status is then upgraded to Ancilla.
|25||Hari||Accepted||Bat Guano 2:
Bats will shit every turn at a rate of one shit per bat per turn. There are five bats. These shits will not be noticable by players as as soon as they appear the starving iguanas come, eat and leave, leaving no trace. In the game the amount of guano will have no affects other than to feed the iguanas or, in its absence, not feed them.
i. All Kindred Start the Game with 5 Hit Points. Kindred can regenerate Hit Points at a rate of 1 per blood point spent, but cant regenerate Angry damage. Angry damage can only be regenerated by a potion made by the witches. If a Kindred ever reaches 0 hit points and has 0 blood pool he is said to be in a state of Torpor and can only be revived by giving him 2 points of Mech-Wolfy blood or by the witches casting a powerful spell.
i. All creatures have a Blood Pool Equal to there hit points but only the kindred can use this Blood Pool for specail purpuses. Blood Pools regenerates just like hit points in all Living things. If a living creature ever has a 0 blood pool they are said to be "drained" and act as if they had 0 hit points. If a Kindred reaches 0 he enters a state of frenzy and makes one random move per turn untill he reaches a room with another creature in it and then attacks it and sucks its blood.
i. There are 2 types of damage, damage and angry damage.
[another essay-proposal from wyldshaman. accepted with a few word changes and split into 3 different rules - TP]
Each bat will shit once every time a proposal or turn is submitted.
|21||Fire Bunny||Accepted||The Power of Five:
All proposals must now include the number five in some form.
[i hate your proposals. i hate them so very, very much ... - TP]
|20||Fire Bunny||Accepted||Transdimensional Werewolves:
|19||Fire Bunny||Accepted||Reality and Physics:
|18||Fire Bunny||Accepted||Iguana Habits:
[accepted. becomes rule 21. - TP]
The kindred do not react well with acid.
[accepted but becomes part of rule 16. - TP]
[the proposal is rejected on the following grounds:
|16||Wyldshaman||Accepted||Changes to Rule 15, iii:
If the Prince wants to destroy one of the blood, remove, change or enact a rule he must have the support of at least one of the Elders. (this changes the rule to its original meaning and makes sense of the line "change or enact a change" both the same thing)
Change to Rule 4:
i. TP will judge each proposal submitted and accept, reject or ignore it. To ignore a proposal, the condition by which
it is ignored must be explicit elsewhere in the ruleset. Acceptance by TP and at least one of the Elders of a proposal will bring it into immediate effect by way of addition or modification of the current rules.
[accepted. the relevant rules have been updated. Rule 4, ii is somewhat redundant due to rule 15. - TP]
All players may do five things per turn. These may be any of the following:
Nomic is a clan which only bats named Nomic may join. They may make any vampire an honorary Nomic Bat, but only if they save the life of a Nomic Bat or help revenge a hurt Nomic Bat.
|12||Hari||Accepted||Revenge of the Nomic Bats:
I propose that there are additional inhabitants of the house. These are bats. The bats are part of the Clan Nomic and are all called Nomic, which can be very confusing. Instead of a normal batish sound, they squeek Nomic. They are untouchable. If a vampire harms a bat the entire Clan Nomic will plot and scheme and within one week they will have lured the culprit into a terminal situation. Beware the Bats of Nomic!
[accepted but incorporated into existing rules - TP]
|11||Fire Bunny||Rejected||Running into Carteisians:
[rejected on the grounds that points ii and iii have absolutely no bearing on the proposal's title of "running into cartesians" - TP]
|10||Bean Bearradair||Partially Accepted||Clans:
There exist several clans, both within the bounds of the Camarilla and without. Each player who is of the Kindred must belong to exactly one clan at any given time.
The clans are as follows:
Any player whose clan is not readily discernable is considered a member of the Caitiff clan.
Members of any Camarilla clan are bound by the laws of the Camarilla. Members of non-Camarilla clans are not bound by Camarilla laws, but are bound by laws that, unless otherwise specified, are identical to those of the Camarilla.
Members of the Caitiff clan are not bound by the laws of the Camarilla, but obey the mandate of protecting the Masquerade.
[the word "proposal" is NOT synonymous with the word "essay" *grin* - THS]
The Hunters are a group of humans who know about vampires, werewolves and the like. They want to remove them from human society, and know how to kill them.
i) The witches in the house can make potions to aid any player who asks for their assitance. They may or may not help at their discretion. They will always charge a fee for their help. They are scared of the werewolves and the ghost but like the iguanas.
[accepted with significant adjustment of spelling and layout, courtesy of THS - TP]
|7||Hari||Rejected||I propose that the name of the game be changed from Nomic: The Masquerade to Nomic: The Bat. This is because of the long association between bats and vampires and because everyone should have a bat named Nomic.
[i have sent hari a list of reasons why this proposal was rejected *grin* - TP]
|6||Wyldshaman||Accepted||2. How to Play:
A Proposal is submitted by completing the supplied form [Submit a Turn] whereupon the Proposal will be sent to THS. Similarly, a Point of Order may also be submitted [Submit a Point of Order]. A person becomes a Neonate (new player) at the submission of their first Proposal or Point of Order.
The Primogen is a group of players that advise the Prince. The Prince picks his primogen from the current players. Once a player is picked to be a member of the primogen he will be known as an Elder. An Elder may renounce his seat among the primogen at any time by submitting a point of order stating such, at which point he is no longer an Elder and the Prince must select a new member of his Primogen. If the Prince wants to destroy one of the blood, remove, change, or enact a change to the rules he must have the support of at least one of the Elders. There must be at least two Elders at all times, no more then 10% of the players may be Elders after the required two.
|4||Wyldshaman||Rejected||The Primogen is a group of players that advise the Prince. The Prince picks his primogen from the current players. Once a player is picked to be a member of the primogen he
will be known as an Elder. The only way an Elder can leave the Primogen is by being destroyed. If the Prince wants to destroy one of the blood, remove, change or enact a change
to the rules he must have the support of at least one of the Elders. There must be at least two Elders at all times, no more then 10% of the players may be Elders after the required two.
[rejected on the grounds that the destruction of a character just so that i can remove him from the primogen seems excessive - TP]
|3||The Reverend||Accpeted||Any person my leave the starting house by means of the front door. When they leave they are in a small town, so they must keep the masqurade. The town is cammarila run so all rules apply.|
|2||Fire Bunny||Rejected||All players must have fangs and may use them on anything except another player, TP or THS. If any creature enters the room while a player is using them, they are declared to be in breach of the first tradition. Also, in the hope of rodent control, players MUST use them if on any pigeons found to be in any rooms. Failiure to do so wil result in the players being declared to be in a state of 'Terribly Weird Isolated Pleasure In Nomes Garden', or TWIPING for short.
[er.... what the fuck? - qo]
|1||Fire Bunny||Accepted||The playing area in which the players start is a haunted house, containing ghost, witches, green iguanas, werewolves, and other stuff. It is ten rooms by ten rooms on the ground floor and in the basement, 8 rooms by 8 rooms on the second floor, and has two towers forming the third floor each of 4 by 4 rooms. Players start downstairs, in random locations.|