Flat Organization of Nomic Rules
In no way should these pages be construed as the Official
Ruleset. That is the sole purvue of the speaker.
Last modified Fri Jan 28 22:26:16 PST 1994
Immutable Rules
- 101 Players must follow rules. Definition of Initial Set.
- 102 Creation of mutable and immutable rules.
- 103 Definition of Voter, Speaker, Player.
- 104 First Speaker is Jim Shea.
- 105 Definition of Rule Change.
- 106 Votes, procedure for adoption of rule changes.
- 107 Form of rule changes.
- 108 No retroactive rules.
- 109 Numbering for Rule Changes, reenactments, amendments, transmutations.
- 110 Transmuting immutable to mutable.
- 111 Precedence of immutable rules over mutable.
- 112 Win condition: N points.
- 113 Option to forfeit: no penalty worse than losing.
- 114 Adoption of Rule Changes must never become completely inpermissible.
- 115 Self-referential Rule Changes, others, allowed.
- 116 Limited Permissibility of the Unprohibited.
- 117 Definition of Nomic Week.
- 118 Limit of three Proposals / player / Nomic Week.
Mutable Rules
- 201 Quorum for a Vote is 20% of Voters.
- 202 Points.
- 203 100 Points required to win. When a game ends by points.
- 204 Procedure for new Proposals.
- 205 Voting Period is one week.
- 206 Each Voter has exactly one Vote. The Speaker may not Vote.
- 207 Voting procedure.
- 208 Revelaing of Votes, Speaker's consent.
- 209 Number of Votes required to pass a proposal.
- 210 Rule Changes take effect at completion of Vote.
- 211 Proposer receives points based on Vote tally.
- 212 Precedence of rules.
- 213 Invoking Judgement.
- 214 Selection of Judges.
- 215 Delivering Judgement
- 216 Definition of Judgement.
- 217 Guidance for Judgements.
- 218 Duties of the Speaker.
- 219 Inconsistency in Nomic Rules - Statement to that effect. Win condition.
- 220 Limit of two Proposals / player / Nomic Week.