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Organization: Xylen's Designs
To: Socialnomic-RULES@egroups.com
Subject: Rule Set
Date: Fri, 16 Jun 2000 15:10:03 -0600
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From: Xylen <mctupper@h...>

0. Definitions

Rule-Changes which amend or repeal this rule cannot be adopted unless 
there are FOR votes equal to the number of Active Players

Voting Mailing List (VML) <Socialnomic-VML@egroups.com> This list is
limited to Actions that require Players to place a Vote. Examples
include, but are not limited to:
Proposals
Accusations
Voting

Official Action mailing list(OAML): <Socialnomic-AML@egroups.com>
This list is used only for official game actions which do not 
require Players to place a Vote.
Examples include, but are not limited to:
Announcement or Reminders of Proposals
Announcement or Reminders of Accusations
Announcements of Adoption

Rules Mailing List(RML):<Socialnomic-RULES@egroups.com>
This list is limited to the posting of enacted and amended rules. This
list represents the current Ruleset.

Discussion mailing list(DML):
<Socialnomic-DML@egroups.com> This list is used for discussion and game
related musings. Nothing posted to the DML has any effect on the game.
Examples include, but are not limited to: Discussions on proposals
General discussion about the game.

Player
A player is someone who is subscribed to the OAML, the VML, RML, and
the DML.

Active Player:
An player is known as active if they have posted to the DML during 
the previous 14 days.

Stasis Player
A player is known as "In Stasis" if they have not posted to the DML 
during the previous 14 days.

Rule-Set : The collection of all rules

Rule-Change: The enactment, repeal, and/or amendment of one or more 
rules.

Escape-Hatch: The Players of Socialnomic reserve the right to, by
unanimous or near-unanimous informal decision, amend whatever parts of
the ruleset that, for whatever reason, make the Game unplayable. The
instant this Definition is repealed or modified, the Game restarts
using its starting Ruleset.

1. All players must always abide by all the rules then in effect. 
These rules are found in the archive of messages from the OAML with 
the subject line "Rule [n]", where n is the assigned number of the 
rule. If multiple messages exist with identical Subject lines, the 
most recent posting (based on the Archive Date) is the rule in 
effect. If a message with the subject line "Rule [n] Repealed" has an 
archive date which is more recent than a message with the subject 
line "Rule [n]", the original Rule is not in effect.

2. All players may post a Rule-Change to the VML with the subject 
line "[playername] - Proposal [n]" where [n] is an integer one 
greater than the most recently posted Rule-Change on the VML, and 
[playername] is text identifying the player which posted the Rule-
Change. Following the post to the VML, A message must be posted to 
the OAML with the subject line "Proposal [n] Open for Voting".

3. All rule-changes proposed in the proper way shall be voted on. If 
a Rule-Change is adopted, they shall guide play in the form in which 
they were posted to the VML.

4. Every player is an eligible voter. Each eligible voter may 
participate in every vote on rule-changes by posting a reply to the 
applicable message on the VML. The body of the reply should be blank 
and the Subject line unchanged except for the addition of the Vote 
word, which should be entirely capitalized. Example of a proper vote 
for a message with the subject line "Xylen - Proposal 1" would 
be "Re: Xylen - Proposal 1 FOR"

5. Each player has a maximum of one vote per proposal. Permissible 
Votes are as follows:
FOR
AGAINST

6. A Rule-change can be Adopted if it satisfies one of the following 
conditions:
There are more Votes FOR the rule-change than the number of Active 
Players divided by Two.
A Rule change can be Defeated if it satisfies one of the following 
conditions:
There are more Votes AGAINST the rule change than the number of 
Active Players divided by Two.

7. When a Rule-Change can be Adopted, any player may post a message 
to the OAML with the Subject line "Proposal [n] Adopted", where [n] 
is equal to the number assigned to the Rule-Change in question. The 
player who posts that message to the OAML (known as the Adopter) must 
then take the following steps:

For each Rule Enacted by the Rule-Change, the Adopter must post a 
message to the OAML with the subject "Rule [n]", where [n] is an 
integer one greater than the most recently posted Rule on the OAML. 
The body of this message must be the text of the rule as specified by 
the Rule-Change posted to the VML.

For each Rule Repealed by the Rule-Change, the Adopter must post a 
message to the OAML with the subject "Rule [n] Repealed". The body 
of that message must be blank.

For each Rule Amended by the Rule-Change, the Adopter must post a 
message to the OAML with the subject "Rule [n]" where [n] is the 
number of the Rule amended. The body of this message must be the 
amended text of the rule as specified by the Rule-Change posted to 
the VML.

8. When a Rule-Change can be Defeated, any player may post a message 
to the OAML with the Subject line "Proposal [n] Defeated, where [n] 
is equal to the number assigned to the Rule-Change in question. Once 
a message has been posted to the OAML stating that a Rule-Change has 
been Defeated, that Rule-Change can never be Adopted.

9. No rule-change may take effect earlier than the moment of 
adoption, even if its wording explicitly states otherwise. No rule-
change may have retroactive application.

10. Points are calculated as follows
Players who vote AGAINST winning proposals shall receive 10 points 
each.
When a proposed rule-change is Defeated, the player who proposed it 
loses 10 points.
When a proposed rule-change is Adopted, the player who proposed it 
receives 10 points. 

11. If two or more rules conflict with one another, then the rule 
with the lowest ordinal number takes precedence. If at least one of 
the rules in conflict explicitly says of itself that it defers to 
another rule (or type of rule) or takes precedence over another rule 
(or type of rule), then such provisions shall supersede the numerical 
method for determining precedence. If two or more rules claim to take 
precedence over one another or to defer to one another, then the 
numerical method again governs.

12. If players disagree about the legality of a move or the 
interpretation or application of a rule (disputed action), then any 
player may make an Accusation by posting a message to the OAML with 
the subject line beginning with "Accusation". The body of this 
message must specify the accused player(s) and the action under 
dispute.

For the 7 days following this posting, the accused player(s)
(Defendant) and the accusing player(s)(Plaintiff) are encouraged to 
each make statements to the DML regarding the action taken or their 
interpretation of the rule in question. Other players are encouraged 
to provide their opinions. During this time, the following things 
may occur.

The Defendant()s may post a message to the OAML with the subject 
line "Guilty as Charged". The Defendant(s) immediately lose 10 
points and the disputed action is retracted.

The Plaintiff may post a message to the OAML with the subject 
line "Accusation Retracted". The Plaintiff(s) immediately lose 5 
points.

7 days following the posting of the initial message to the OAML, the 
Plaintiff may post the Accusation to the VML with the subject 
line "Accusation [n]" where [n] is an integer one greater than the 
most recently posted Accusation. For the purpose of voting, an 
accusation is treated identically to a Rule-Change.

If the Accusation is Adopted, then the Defendant loses 25 points, 
and the contested action taken is revoked.
If the Accusation is Defeated, then the Plaintiff loses 25 points. 
The contest action is considered legal and binding.

=========================================================
Posted by Xylen
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From mctupper@h... Tue Jun 20 10:02:10 2000
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Organization: Xylen's Designs
To: Socialnomic-RULES@egroups.com
Subject: Rule 0
Date: Tue, 20 Jun 2000 10:55:35 -0600
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From: Xylen <mctupper@h...>

0. Definitions

Rule-Changes which amend or repeal this rule cannot be adopted unless
there are FOR votes equal to the number of Active Players

Mailing Lists: There are four Mailing lists that make up the game of
Socialnomic. Changes to the Mailing Lists can only be when
sanctioned by the Rules

Voting Mailing List (VML): Socialnomic-VML@egroups.com This list is
limited to Actions that require Players to place a Vote. This includes:
Proposals 
Accusations
Voting

Official Action mailing list(OAML or AML): Socialnomic-AML@egroups.com 
This list is used only for official game actions which do not require
Players to place a Vote. This list is limited to:

Announcement of Proposals
Proposals 
Announcement of Accusations
Accusations 
Announcements of Adoption
GameData

Rules Mailing List(RML or RULES):Socialnomic-RULES@egroups.com
This list is limited to the posting of enacted and amended rules and
represents the current Ruleset.

Discussion mailing list(DML): Socialnomic-DML@egroups.com
This list is used for discussion and game related musings. Nothing
posted to the DML has any effect on the game. Examples include, but are
not limited to: 
Discussions on proposals
General discussion about the game.

Player: A player is someone who is subscribed to the OAML, the VML, RML,
and the DML.

Active Player: A player is known as active if they have posted to the
DML during the previous 14 days.

In Stasis Player: A player is known as "In Stasis" if they have not
posted to the DML during the previous 14 days.

RuleSet or Rule-Set: The collection of all rules

RuleChange or Rule-Change: The enactment, repeal, and/or amendment of
one or more rules.

Escape-Hatch: The Players of Socialnomic reserve the right to, by
unanimous or near-unanimous informal decision, amend whatever parts of
the ruleset that, for whatever reason, make the Game unplayable. The
instant this Definition is repealed or modified, the Game restarts
using its starting Ruleset.

From mctupper@h... Tue Jun 20 10:03:12 2000
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Organization: Xylen's Designs
To: Socialnomic-RULES@egroups.com
Subject: Rule 1
Date: Tue, 20 Jun 2000 11:01:05 -0600
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From: Xylen <mctupper@h...>

1.
All players must always abide by all the rules then in effect. These
rules are found in the archive of messages from the OAML with the
subject line "Rule [n]", where n is the assigned number of the rule. 
If multiple messages exist with identical Subject lines, the most
recent posting (based on the Archive Date) is the rule in effect. If a
message with the subject line "Rule [n] Repealed" has an archive date
which is more recent than a message with the subject line "Rule [n]",
the original Rule is not in effect.

From mctupper@h... Tue Jun 20 10:04:05 2000
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Organization: Xylen's Designs
To: Socialnomic-RULES@egroups.com
Subject: Rule 2
Date: Tue, 20 Jun 2000 11:02:02 -0600
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2. 
All players may post a Rule-Change to the VML with the subject line
"[playername] - Proposal [n]" where [n] is an integer one greater than
the most recently posted Rule-Change on the VML, and [playername] is
text identifying the player which posted the Rule- Change. Following
the post to the VML, A message must be posted to the OAML with the
subject line "Proposal [n] Open for Voting".

From mctupper@h... Tue Jun 20 10:04:43 2000
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Organization: Xylen's Designs
To: Socialnomic-RULES@egroups.com
Subject: Rule 3
Date: Tue, 20 Jun 2000 11:02:55 -0600
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3. 
All rule-changes proposed in the proper way shall be voted on. If a
Rule-Change is adopted, they shall guide play in the form in which 
they were posted to the VML.

From mctupper@h... Tue Jun 20 10:05:22 2000
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Organization: Xylen's Designs
To: Socialnomic-RULES@egroups.com
Subject: Rule 4
Date: Tue, 20 Jun 2000 11:03:29 -0600
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4. 
Every player is an eligible voter. Each eligible voter may participate
in every vote on rule-changes by posting a reply to the applicable
message on the VML. The body of the reply should be blank and the
Subject line unchanged except for the addition of the Vote word, which
should be entirely capitalized. Example of a proper vote for a
message with the subject line "Xylen - Proposal 1" would be "Re: Xylen
- Proposal 1 FOR"

From mctupper@h... Tue Jun 20 10:05:49 2000
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Organization: Xylen's Designs
To: Socialnomic-RULES@egroups.com
Subject: Rule 5
Date: Tue, 20 Jun 2000 11:04:20 -0600
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From: Xylen <mctupper@h...>

5. 
Each player has a maximum of one vote per proposal. Permissible 
Votes are as follows:
FOR
AGAINST


From mctupper@h... Tue Jun 20 10:06:39 2000
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Organization: Xylen's Designs
To: Socialnomic-RULES@egroups.com
Subject: Rule 6
Date: Tue, 20 Jun 2000 11:04:50 -0600
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From: Xylen <mctupper@h...>

6. 
A Rule-change can be Adopted if it satisfies one of the following
conditions: 
There are more Votes FOR the rule-change than the number of
Active Players divided by Two.

A Rule change can be Defeated if it satisfies one of the following 
conditions:
There are more Votes AGAINST the rule change than the number of 
Active Players divided by Two.


From mctupper@h... Tue Jun 20 10:07:53 2000
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Organization: Xylen's Designs
To: Socialnomic-RULES@egroups.com
Subject: Rule 7
Date: Tue, 20 Jun 2000 11:05:48 -0600
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From: Xylen <mctupper@h...>

7. 
When a Rule-Change can be Adopted, any player may post a message to
the OAML with the Subject line "Proposal [n] Adopted", where [n] is
equal to the number assigned to the Rule-Change in question. The 
player who posts that message to the OAML (known as the Adopter) must 
then take the following steps:

For each Rule Enacted by the Rule-Change, the Adopter must post a 
message to the OAML with the subject "Rule [n]", where [n] is an 
integer one greater than the most recently posted Rule on the OAML. 
The body of this message must be the text of the rule as specified by 
the Rule-Change posted to the VML.

For each Rule Repealed by the Rule-Change, the Adopter must post a 
message to the OAML with the subject "Rule [n] Repealed". The body 
of that message must be blank.

For each Rule Amended by the Rule-Change, the Adopter must post a 
message to the OAML with the subject "Rule [n]" where [n] is the 
number of the Rule amended. The body of this message must be the 
amended text of the rule as specified by the Rule-Change posted to 
the VML.


From mctupper@h... Tue Jun 20 10:08:29 2000
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Organization: Xylen's Designs
To: Socialnomic-RULES@egroups.com
Subject: Rule 8
Date: Tue, 20 Jun 2000 11:06:54 -0600
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From: Xylen <mctupper@h...>

8. 
When a Rule-Change can be Defeated, any player may post a message 
to the OAML with the Subject line "Proposal [n] Defeated, where [n] 
is equal to the number assigned to the Rule-Change in question. Once 
a message has been posted to the OAML stating that a Rule-Change has 
been Defeated, that Rule-Change can never be Adopted.


From mctupper@h... Tue Jun 20 10:09:02 2000
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Organization: Xylen's Designs
To: Socialnomic-RULES@egroups.com
Subject: Rule 9
Date: Tue, 20 Jun 2000 11:07:30 -0600
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From: Xylen <mctupper@h...>

9. 
No rule-change may take effect earlier than the moment of adoption,
even if its wording explicitly states otherwise. No rule- change may
have retroactive application.


From mctupper@h... Tue Jun 20 10:09:50 2000
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Organization: Xylen's Designs
To: Socialnomic-RULES@egroups.com
Subject: Rule 10
Date: Tue, 20 Jun 2000 11:08:03 -0600
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From: Xylen <mctupper@h...>

10. 
Points are calculated as follows:
Players who vote AGAINST winning proposals shall receive 10 points each.
When a proposed rule-change is Defeated, the player who proposed it 
loses 10 points.
When a proposed rule-change is Adopted, the player who proposed it 
receives 10 points. 

From mctupper@h... Tue Jun 20 10:10:25 2000
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Organization: Xylen's Designs
To: Socialnomic-RULES@egroups.com
Subject: Rule 11
Date: Tue, 20 Jun 2000 11:08:52 -0600
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From: Xylen <mctupper@h...>

11. 
If two or more rules conflict with one another, then the rule 
with the lowest ordinal number takes precedence. If at least one of 
the rules in conflict explicitly says of itself that it defers to 
another rule (or type of rule) or takes precedence over another rule 
(or type of rule), then such provisions shall supersede the numerical 
method for determining precedence. If two or more rules claim to take 
precedence over one another or to defer to one another, then the 
numerical method again governs.


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To: Socialnomic-RULES@egroups.com
Subject: Rule 12
Date: Tue, 20 Jun 2000 11:09:27 -0600
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12. 
If players disagree about the legality of a move or the interpretation
or application of a rule (disputed action), then any player may make
an Accusation by posting a message to the OAML with the subject line
beginning with "Accusation". The body of this message must specify
the accused player(s) and the action under dispute.

For the 7 days following this posting, the accused player(s)
(Defendant) and the accusing player(s)(Plaintiff) are encouraged to 
each make statements to the DML regarding the action taken or their 
interpretation of the rule in question. Other players are encouraged 
to provide their opinions. During this time, the following things 
may occur.

The Defendant()s may post a message to the OAML with the subject 
line "Guilty as Charged". The Defendant(s) immediately lose 10 
points and the disputed action is retracted.

The Plaintiff may post a message to the OAML with the subject 
line "Accusation Retracted". The Plaintiff(s) immediately lose 5 
points.

7 days following the posting of the initial message to the OAML, the 
Plaintiff may post the Accusation to the VML with the subject 
line "Accusation [n]" where [n] is an integer one greater than the 
most recently posted Accusation. For the purpose of voting, an 
accusation is treated identically to a Rule-Change.

If the Accusation is Adopted, then the Defendant loses 25 points, 
and the contested action taken is revoked.
If the Accusation is Defeated, then the Plaintiff loses 25 points. 
The contest action is considered legal and binding.


From mctupper@h... Tue Jun 20 10:14:59 2000
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Organization: Xylen's Designs
To: Socialnomic-RULES@egroups.com
Subject: Rule Set
Date: Tue, 20 Jun 2000 11:10:07 -0600
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0. Definitions

Rule-Changes which amend or repeal this rule cannot be adopted unless
there are FOR votes equal to the number of Active Players

Mailing Lists: There are four Mailing lists that make up the game of
Socialnomic. Changes to the Mailing Lists can only be when
sanctioned by the Rules

Voting Mailing List (VML): Socialnomic-VML@egroups.com This list is
limited to Actions that require Players to place a Vote. This includes:
Proposals 
Accusations
Voting

Official Action mailing list(OAML or AML): Socialnomic-AML@egroups.com 
This list is used only for official game actions which do not require
Players to place a Vote. This list is limited to:

Announcement of Proposals
Proposals 
Announcement of Accusations
Accusations 
Announcements of Adoption
GameData

Rules Mailing List(RML or RULES):Socialnomic-RULES@egroups.com
This list is limited to the posting of enacted and amended rules and
represents the current Ruleset.

Discussion mailing list(DML): Socialnomic-DML@egroups.com
This list is used for discussion and game related musings. Nothing
posted to the DML has any effect on the game. Examples include, but are
not limited to: 
Discussions on proposals
General discussion about the game.

Player: A player is someone who is subscribed to the OAML, the VML, RML,
and the DML.

Active Player: A player is known as active if they have posted to the
DML during the previous 14 days.

In Stasis Player: A player is known as "In Stasis" if they have not
posted to the DML during the previous 14 days.

RuleSet or Rule-Set: The collection of all rules

RuleChange or Rule-Change: The enactment, repeal, and/or amendment of
one or more rules.

Escape-Hatch: The Players of Socialnomic reserve the right to, by
unanimous or near-unanimous informal decision, amend whatever parts of
the ruleset that, for whatever reason, make the Game unplayable. The
instant this Definition is repealed or modified, the Game restarts
using its starting Ruleset.
==========================================================
1. 
All players must always abide by all the rules then in effect. 
These rules are found in the archive of messages from the OAML with 
the subject line "Rule [n]", where n is the assigned number of the 
rule. If multiple messages exist with identical Subject lines, the 
most recent posting (based on the Archive Date) is the rule in 
effect. If a message with the subject line "Rule [n] Repealed" has an 
archive date which is more recent than a message with the subject 
line "Rule [n]", the original Rule is not in effect.
==========================================================
2. 
All players may post a Rule-Change to the VML with the subject 
line "[playername] - Proposal [n]" where [n] is an integer one 
greater than the most recently posted Rule-Change on the VML, and 
[playername] is text identifying the player which posted the Rule-
Change. Following the post to the VML, A message must be posted to 
the OAML with the subject line "Proposal [n] Open for Voting".
==========================================================
3. 
All rule-changes proposed in the proper way shall be voted on. If 
a Rule-Change is adopted, they shall guide play in the form in which 
they were posted to the VML.
==========================================================
4. 
Every player is an eligible voter. Each eligible voter may 
participate in every vote on rule-changes by posting a reply to the 
applicable message on the VML. The body of the reply should be blank 
and the Subject line unchanged except for the addition of the Vote 
word, which should be entirely capitalized. Example of a proper vote 
for a message with the subject line "Xylen - Proposal 1" would 
be "Re: Xylen - Proposal 1 FOR"
==========================================================
5. 
Each player has a maximum of one vote per proposal. Permissible 
Votes are as follows:
FOR
AGAINST
==========================================================
6. 
A Rule-change can be Adopted if it satisfies one of the following 
conditions:
There are more Votes FOR the rule-change than the number of Active 
Players divided by Two.
A Rule change can be Defeated if it satisfies one of the following 
conditions:
There are more Votes AGAINST the rule change than the number of 
Active Players divided by Two.
==========================================================
7. 
When a Rule-Change can be Adopted, any player may post a message 
to the OAML with the Subject line "Proposal [n] Adopted", where [n] 
is equal to the number assigned to the Rule-Change in question. The 
player who posts that message to the OAML (known as the Adopter) must 
then take the following steps:

For each Rule Enacted by the Rule-Change, the Adopter must post a 
message to the OAML with the subject "Rule [n]", where [n] is an 
integer one greater than the most recently posted Rule on the OAML. 
The body of this message must be the text of the rule as specified by 
the Rule-Change posted to the VML.

For each Rule Repealed by the Rule-Change, the Adopter must post a 
message to the OAML with the subject "Rule [n] Repealed". The body 
of that message must be blank.

For each Rule Amended by the Rule-Change, the Adopter must post a 
message to the OAML with the subject "Rule [n]" where [n] is the 
number of the Rule amended. The body of this message must be the 
amended text of the rule as specified by the Rule-Change posted to 
the VML.
==========================================================
8. 
When a Rule-Change can be Defeated, any player may post a message 
to the OAML with the Subject line "Proposal [n] Defeated, where [n] 
is equal to the number assigned to the Rule-Change in question. Once 
a message has been posted to the OAML stating that a Rule-Change has 
been Defeated, that Rule-Change can never be Adopted.
==========================================================
9. 
No rule-change may take effect earlier than the moment of 
adoption, even if its wording explicitly states otherwise. No rule-
change may have retroactive application.
==========================================================
10. 
Points are calculated as follows
Players who vote AGAINST winning proposals shall receive 10 points 
each.
When a proposed rule-change is Defeated, the player who proposed it 
loses 10 points.
When a proposed rule-change is Adopted, the player who proposed it 
receives 10 points. 
==========================================================
11. 
If two or more rules conflict with one another, then the rule with the
lowest ordinal number takes precedence. If at least one of the rules
in conflict explicitly says of itself that it defers to another rule
(or type of rule) or takes precedence over another rule (or type of
rule), then such provisions shall supersede the numerical method for
determining precedence. If two or more rules claim to take precedence
over one another or to defer to one another, then the numerical method
again governs.
==========================================================
12. 
If players disagree about the legality of a move or the 
interpretation or application of a rule (disputed action), then any 
player may make an Accusation by posting a message to the OAML with 
the subject line beginning with "Accusation". The body of this 
message must specify the accused player(s) and the action under 
dispute.

For the 7 days following this posting, the accused player(s)
(Defendant) and the accusing player(s)(Plaintiff) are encouraged to 
each make statements to the DML regarding the action taken or their 
interpretation of the rule in question. Other players are encouraged 
to provide their opinions. During this time, the following things 
may occur.

The Defendant()s may post a message to the OAML with the subject 
line "Guilty as Charged". The Defendant(s) immediately lose 10 
points and the disputed action is retracted.

The Plaintiff may post a message to the OAML with the subject 
line "Accusation Retracted". The Plaintiff(s) immediately lose 5 
points.

7 days following the posting of the initial message to the OAML, the 
Plaintiff may post the Accusation to the VML with the subject 
line "Accusation [n]" where [n] is an integer one greater than the 
most recently posted Accusation. For the purpose of voting, an 
accusation is treated identically to a Rule-Change.

If the Accusation is Adopted, then the Defendant loses 25 points, 
and the contested action taken is revoked.
If the Accusation is Defeated, then the Plaintiff loses 25 points. 
The contest action is considered legal and binding.
==========================================================

From oloros@b... Tue Jun 20 18:10:03 2000
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Date: Wed, 21 Jun 2000 01:09:52 -0000
To: Socialnomic-RULES@egroups.com
Subject: Rule 10
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From: "Oloros the Blue" <oloros@b...>

When a Player enters the game, they have 0 Points.

Points can only be gained or lost as specified in the Ruleset.

When a proposed Rule-change is Adopted, the Player who proposed it 
gains 10 Points, and all Players who voted AGAINST it receive 10 
Points.

When a proposed Rule-change is Defeated, the Player who proposed it 
loses 10 Points.




From oloros@b... Tue Jun 20 18:10:22 2000
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To: Socialnomic-RULES@egroups.com
Subject: Rule 8
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From: "Oloros the Blue" <oloros@b...>

When a Rule-Change can be Defeated, any player may post a message
to the OAML with the Subject line "Proposal [n] Defeated", where [n]
is equal to the number assigned to the Rule-Change in question. The 
body of this message must list the Points of all Players. Once a 
message has been posted to the OAML stating that a Rule-Change has 
been Defeated, that Rule-Change can never be Adopted.



From oloros@b... Tue Jun 20 18:10:46 2000
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To: Socialnomic-RULES@egroups.com
Subject: Rule 7
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From: "Oloros the Blue" <oloros@b...>

When a Rule-Change can be Adopted, any player may post a message
to the OAML with the Subject line "Proposal [n] Adopted", where [n]
is equal to the number assigned to the Rule-Change in question. The 
body of this message must list the Points of all Players. The player 
who posts that message to the OAML (known as the Adopter) must then 
take the following steps:

For each Rule Enacted by the Rule-Change, the Adopter must post a 
message to the OAML with the subject "Rule [n]", where [n] is an 
integer one greater than the most recently posted Rule on the OAML. 
The body of this message must be the text of the rule as specified by 
the Rule-Change posted to the VML.

For each Rule Repealed by the Rule-Change, the Adopter must post a 
message to the OAML with the subject "Rule [n] Repealed". The body 
of that message must be blank.

For each Rule Amended by the Rule-Change, the Adopter must post a 
message to the OAML with the subject "Rule [n]" where [n] is the 
number of the Rule amended. The body of this message must be the 
amended text of the rule as specified by the Rule-Change posted to 
the VML.





From oloros@b... Tue Jun 20 18:23:02 2000
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Date: Wed, 21 Jun 2000 01:22:58 -0000
To: Socialnomic-RULES@egroups.com
Subject: Rule 6
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From: "Oloros the Blue" <oloros@b...>

Rule 6 

A Rule-change can be Adopted if it satisfies one of the following 
conditions: 
The number of Votes FOR the rule-change is greater than the number 
of Active Players divided by Two. 

A Rule change can be Defeated if it satisfies one of the following 
conditions: 
The number of Votes AGAINST the rule change is greater than or 
equal to the number of Active Players divided by Two.



From mctupper@h... Wed Jun 21 01:10:04 2000
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Organization: Xylen's Designs
To: Socialnomic-AML@egroups.com, Socialnomic-RULES@egroups.com
Subject: Rule 0
Date: Wed, 21 Jun 2000 02:06:28 -0600
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From: Xylen <mctupper@h...>

0. Definitions

Rule-Changes which amend or repeal this rule cannot be adopted unless
there are FOR votes equal to the number of Active Players

Mailing Lists: There are four Mailing lists that make up the game of
Socialnomic. Changes to the Mailing Lists can only be made when 
sanctioned by the Rules.

Voting Mailing List (VML): Socialnomic-VML@egroups.com This list is
limited to Actions that require Players to place a Vote. This
includes:
Proposals 
Accusations
Voting

Official Action mailing list(OAML or AML): Socialn
omic-AML@egroups.com 
This list is used only for official game actions which do not require
Players to place a Vote. This list is limited to:

Announcement of Proposals
Proposals 
Announcement of Accusations
Accusations 
Announcements of Adoption
GameData

Rules Mailing List(RML or RULES):Socialnomic-RULES@egroups.com
This list is limited to the posting of enacted and amended rules and
represents the current Ruleset.

Discussion mailing list(DML): Socialnomic-DML@egroups.com
This list is used for discussion and game related musings. Nothing
posted to the DML has any effect on the game. Examples include, but
are
not limited to: 
Discussions on proposals
General discussion about the game.

Player: A player is someone who is subscribed to the OAML, the VML,
RML,
and the DML.

Active Player: A player is known as active if they have posted to the
DML during the previous 14 days.

In Stasis Player: A player is known as "In Stasis" if they have not
posted to the DML during the previous 14 days.

RuleSet or Rule-Set: The collection of all rules

RuleChange or Rule-Change: The enactment, repeal, and/or amendment of
one or more rules.

Escape-Hatch: The Players of Socialnomic reserve the right to, by
unanimous or near-unanimous informal decision, amend whatever parts of
the ruleset that, for whatever reason, make the Game unplayable. The
instant this Definition is repealed or modified, the Game restarts
using its starting Ruleset.
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From mctupper@h... Wed Jun 21 01:18:24 2000
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Organization: Xylen's Designs
To: Socialnomic-AML@egroups.com
Subject: Rule 3 Repealed
Date: Wed, 21 Jun 2000 02:16:30 -0600
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-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From mctupper@h... Wed Jun 21 01:22:12 2000
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Organization: Xylen's Designs
To: Socialnomic-AML@egroups.com
Subject: Rule 2
Date: Wed, 21 Jun 2000 02:20:12 -0600
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From: Xylen <mctupper@h...>

All players may post a Rule-Change to the VML with the subject line
"Proposal [n]" where [n] is an integer one greater than the most
recently posted Rule-Change on the VML.Following the post to the VML, A
message must be posted to the OAML with the subject line "Proposal [n]
Open for Voting".

A Rule-Change shall be Voted upon if it was Proposed in the manner
described in this Rule.

From mctupper@h... Wed Jun 21 01:24:14 2000
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Organization: Xylen's Designs
To: Socialnomic-AML@egroups.com
Subject: Rule 4
Date: Wed, 21 Jun 2000 02:22:25 -0600
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From: Xylen <mctupper@h...>

Every player is an eligible voter. Each eligible voter may 
participate in every vote on rule-changes by posting a reply to the 
applicable message on the VML. The body of the reply should be blank 
and the Subject line unchanged except for the addition of the Vote 
word, which should be entirely capitalized.

An example of a proper Vote for a Proposal with subject line
"Proposal [n]" would be "Re: Proposal [n] - VOTE", where VOTE is a
permissible Vote as described in Rule 5. 

From mctupper@h... Wed Jun 21 01:26:03 2000
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Organization: Xylen's Designs
To: Socialnomic-AML@egroups.com
Subject: Rule 6
Date: Wed, 21 Jun 2000 02:24:10 -0600
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From: Xylen <mctupper@h...>

If a Rule-Change is adopted, it shall guide play in the form in which
it was posted to the VML.

A Rule-change can be Adopted if it satisfies one of the following
conditions:

The number of Votes FOR the rule-change is greater than the number of
Active Players divided by Two.

A Rule change can be Defeated if it satisfies one of the following
conditions:

The number of Votes AGAINST the rule change is greater than or equal
to the number of Active Players divided by Two.

From mctupper@h... Wed Jun 21 01:29:58 2000
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Organization: Xylen's Designs
To: Socialnomic-AML@egroups.com
Subject: Rule 10
Date: Wed, 21 Jun 2000 02:28:14 -0600
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From: Xylen <mctupper@h...>

Points are Gamedata.

When a Player enters the game, they have 0 Points.

Points can only be gained or lost as specified in the Ruleset.

When a proposed Rule-change is Adopted, the Player who proposed it
gains 10 Points, and all Players who voted AGAINST it receive 10 Points.

When a proposed Rule-change is Defeated, the Player who proposed it
loses 10 Points.


From topheavy@s... Wed Jun 21 10:00:22 2000
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To: Socialnomic-RULES@egroups.com
Subject: Rule 0
Message-ID: <8iqsb3+b0sn@e...>
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From: topheavy@s...

0. Definitions

Rule-Changes which amend or repeal this rule cannot be adopted unless
there are FOR votes equal to the number of Active Players

Mailing Lists: There are four Mailing lists that make up the game of
Socialnomic. Changes to the Mailing Lists can only be made when 
sanctioned by the Rules.

Voting Mailing List (VML): Socialnomic-VML@egroups.com This list is
limited to Actions that require Players to place a Vote. This
includes:
Proposals 
Accusations
Voting

Official Action mailing list(OAML or AML): Socialnomic-
AML@egroups.com 
This list is used only for official game actions which do not require
Players to place a Vote. This list is limited to:

Announcement of Proposals
Proposals 
Announcement of Accusations
Accusations 
Announcements of Adoption
GameData

Rules Mailing List(RML or RULES):Socialnomic-RULES@egroups.com
This list is limited to the posting of enacted and amended rules and
represents the current Ruleset.

Discussion mailing list(DML): Socialnomic-DML@egroups.com
This list is used for discussion and game related musings. Nothing
posted to the DML has any effect on the game. Examples include, but 
are not limited to: 
Discussions on proposals
General discussion about the game.

Player: A player is someone who is subscribed to the OAML, the VML, 
RML, and the DML and who has posted a message to the OAML stating 
their name as a Player, and declaring that they will abide by the 
Rules of Socialnomic

Active Player: A player is known as active if they have posted to the
DML during the previous 14 days.

In Stasis Player: A player is known as "In Stasis" if they have not
posted to the DML during the previous 14 days.

RuleSet or Rule-Set: The collection of all rules

RuleChange or Rule-Change: The enactment, repeal, and/or amendment of
one or more rules.

Escape-Hatch: The Players of Socialnomic reserve the right to, by
unanimous or near-unanimous informal decision, amend whatever parts of
the ruleset that, for whatever reason, make the Game unplayable. The
instant this Definition is repealed or modified, the Game restarts
using its starting Ruleset.



From mctupper@h... Wed Jun 21 11:48:08 2000
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Organization: Xylen's Designs
To: Socialnomic-RULES@egroups.com
Subject: Rule 7
Date: Wed, 21 Jun 2000 12:41:04 -0600
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From: Xylen <mctupper@h...>

When a RuleChange can be Adopted, any player (known as the Adopter)
may adopt the proposal by taking the following steps:

1) Post a Reply to the original RuleChange in the VML adding the
phrase "- ADOPTED" to the subject line. The Body of the message should
be empty.

2) Post a message to the AML with the subject line "Proposal [n]
ADOPTED" where [n] is equal to the number assigned to the Rule-Change
in question. The body of this message must list the Total Points of all
Players. 

3) For each Rule Enacted by the Rule-Change, the Adopter must post a 
message to the RML with the subject "Rule [n]", where [n] is an integer
one greater than the most recently posted Rule on the RML. The body of
this message must be the text of the rule as specified by the
Rule-Change posted to the VML.

4) For each Rule Repealed by the Rule-Change, the Adopter must Reply
to the most recent version of the Rule repealed on the RML add the
phrase "REPEALED". The body of that message must be blank. (Example,
subject line is "Re: Rule 0 REPEALED")

5) For each Rule Amended by the Rule-Change, the Adopter must post a
message to the RML with the subject "Rule [n]" where [n] is the number
of the Rule amended. The body of this message must be the amended text
of the rule as specified by the Rule-Change posted to the VML.

Once a message has been posted to the VML stating that a Rule-Change
has been Adopted, that Rule-Change can never be Defeated. 

From mctupper@h... Wed Jun 21 11:50:30 2000
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Organization: Xylen's Designs
To: Socialnomic-RULES@egroups.com
Subject: Rule 8
Date: Wed, 21 Jun 2000 12:48:50 -0600
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From: Xylen <mctupper@h...>

When a Rule-Change can be Defeated, any player may defeat the
proposal by taking the following steps:

1) Post a Reply to the original RuleChange in the VML adding the
phrase "- DEFEATED" to the subject line. The Body of the message should
be empty.

2) Post a message to the AML with the Subject line "Proposal [n]
Defeated", where [n] is equal to the number assigned to the Rule-Change
in question. The body of this message must list the Points of all
Players.

Once a message has been posted to the VML stating that a Rule-Change
has been Defeated, that Rule-Change can never be Adopted.

From mctupper@h... Wed Jun 21 12:11:44 2000
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Organization: Xylen's Designs
To: Socialnomic-RULES@egroups.com
Subject: Rule 13
Date: Wed, 21 Jun 2000 13:06:54 -0600
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From: Xylen <mctupper@h...>

The Alpha Trendsetter may set the Negative In Word by posting a
message to the OAML with the Subject Line "Negative In Word" and text
that gives the word and examples of its use.

The Almost Trendsetter may set the Positive In Word by posting a
message to the OAML with the Subject Line "Positive In Word" and text
that gives the word and examples of its use.

Any Player who posts a comment to the DML that references a Proposal
currently Open for Voting must use the appropriate In Word to summarize
their opinion.

A Player who neglects to use a current In Word loses 1 Social Standing.

A Player who instead uses an inappropriate In Word loses and
additional 1 Social Standing.

An In Word may not be changed until 10 days have passed since it was
posted, unless the Trendsetter has changed, in which case the new
Trendsetter may immediately post their new appropriate In Word.

If 15 days have passed since a new In Word has been posted, the
irresponsible Trendsetter loses 2 Social Standing and any Player may
post a new appropriate In Word. The first Player to do so gains 3
Social Standing.

If two or more Players are eligible as Trendsetters to set the same
In Word, the first one to post the new appropriate In Word gains 1
Social Standing. 

From oloros@b... Thu Jun 22 11:50:20 2000
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Date: Thu, 22 Jun 2000 18:50:09 -0000
To: Socialnomic-RULES@egroups.com
Subject: Ruleset 
Message-ID: <8itn51+14ig@e...>
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From: "Oloros the Blue" <oloros@b...>

Rule 0. Definitions

Rule-Changes which amend or repeal this rule cannot be adopted unless
there are FOR votes equal to the number of Active Players

Mailing Lists: There are four Mailing lists that make up the game of
Socialnomic. Changes to the Mailing Lists can only be made when 
sanctioned by the Rules.

Voting Mailing List (VML): Socialnomic-VML@egroups.com This list is
limited to Actions that require Players to place a Vote. This
includes:
Proposals 
Accusations
Voting

Official Action mailing list(OAML or AML): Socialnomic-
AML@egroups.com 
This list is used only for official game actions which do not require
Players to place a Vote. This list is limited to:

Announcement of Proposals
Proposals 
Announcement of Accusations
Accusations 
Announcements of Adoption
GameData

Rules Mailing List(RML or RULES):Socialnomic-RULES@egroups.com
This list is limited to the posting of enacted and amended rules and
represents the current Ruleset.

Discussion mailing list(DML): Socialnomic-DML@egroups.com
This list is used for discussion and game related musings. Nothing
posted to the DML has any effect on the game. Examples include, but 
are not limited to: 
Discussions on proposals
General discussion about the game.

Player: A player is someone who is subscribed to the OAML, the VML, 
RML, and the DML and who has posted a message to the OAML stating 
their name as a Player, and declaring that they will abide by the 
Rules of Socialnomic

Active Player: A player is known as active if they have posted to the
DML during the previous 14 days.

In Stasis Player: A player is known as "In Stasis" if they have not
posted to the DML during the previous 14 days.

RuleSet or Rule-Set: The collection of all rules

RuleChange or Rule-Change: The enactment, repeal, and/or amendment of
one or more rules.

Escape-Hatch: The Players of Socialnomic reserve the right to, by
unanimous or near-unanimous informal decision, amend whatever parts of
the ruleset that, for whatever reason, make the Game unplayable. The
instant this Definition is repealed or modified, the Game restarts
using its starting Ruleset.

==========================================================
Rule 1. 

All players must always abide by all the rules then in effect. 
These rules are found in the archive of messages from the OAML with 
the subject line "Rule [n]", where n is the assigned number of the 
rule. If multiple messages exist with identical Subject lines, the 
most recent posting (based on the Archive Date) is the rule in 
effect. If a message with the subject line "Rule [n] Repealed" has an 
archive date which is more recent than a message with the subject 
line "Rule [n]", the original Rule is not in effect.

==========================================================
Rule 2. 

All players may post a Rule-Change to the VML with the subject line
"Proposal [n]" where [n] is an integer one greater than the most
recently posted Rule-Change on the VML.Following the post to the VML, 
A
message must be posted to the OAML with the subject line "Proposal [n]
Open for Voting".

A Rule-Change shall be Voted upon if it was Proposed in the manner
described in this Rule. 

==========================================================
Rule 3. 
[repealed]

==========================================================
Rule 4. 
Every player is an eligible voter. Each eligible voter may 
participate in every vote on rule-changes by posting a reply to the 
applicable message on the VML. The body of the reply should be blank 
and the Subject line unchanged except for the addition of the Vote 
word, which should be entirely capitalized.

An example of a proper Vote for a Proposal with subject line
"Proposal [n]" would be "Re: Proposal [n] - VOTE", where VOTE is a
permissible Vote as described in Rule 5. 

==========================================================
Rule 5. 

Each player has a maximum of one vote per proposal. Permissible 
Votes are as follows:
FOR
AGAINST

==========================================================
Rule 6. 

If a Rule-Change is adopted, it shall guide play in the form in which
it was posted to the VML.

A Rule-change can be Adopted if it satisfies one of the following
conditions:

The number of Votes FOR the rule-change is greater than the number of
Active Players divided by Two.

A Rule change can be Defeated if it satisfies one of the following
conditions:

The number of Votes AGAINST the rule change is greater than or equal
to the number of Active Players divided by Two. 

==========================================================
Rule 7. 

When a RuleChange can be Adopted, any player (known as the Adopter)
may adopt the proposal by taking the following steps:

1) Post a Reply to the original RuleChange in the VML adding the
phrase "- ADOPTED" to the subject line. The Body of the message should
be empty.

2) Post a message to the AML with the subject line "Proposal [n]
ADOPTED" where [n] is equal to the number assigned to the Rule-Change
in question. The body of this message must list the Total Points of 
all
Players. 

3) For each Rule Enacted by the Rule-Change, the Adopter must post a 
message to the RML with the subject "Rule [n]", where [n] is an 
integer
one greater than the most recently posted Rule on the RML. The body of
this message must be the text of the rule as specified by the
Rule-Change posted to the VML.

4) For each Rule Repealed by the Rule-Change, the Adopter must Reply
to the most recent version of the Rule repealed on the RML add the
phrase "REPEALED". The body of that message must be blank. (Example,
subject line is "Re: Rule 0 REPEALED")

5) For each Rule Amended by the Rule-Change, the Adopter must post a
message to the RML with the subject "Rule [n]" where [n] is the number
of the Rule amended. The body of this message must be the amended text
of the rule as specified by the Rule-Change posted to the VML.

Once a message has been posted to the VML stating that a Rule-Change
has been Adopted, that Rule-Change can never be Defeated

==========================================================
Rule 8. 

When a Rule-Change can be Defeated, any player may defeat the
proposal by taking the following steps:

1) Post a Reply to the original RuleChange in the VML adding the
phrase "- DEFEATED" to the subject line. The Body of the message 
should
be empty.

2) Post a message to the AML with the Subject line "Proposal [n]
Defeated", where [n] is equal to the number assigned to the Rule-
Change
in question. The body of this message must list the Points of all
Players.

Once a message has been posted to the VML stating that a Rule-Change
has been Defeated, that Rule-Change can never be Adopted

==========================================================
Rule 9. 

No rule-change may take effect earlier than the moment of 
adoption, even if its wording explicitly states otherwise. No rule-
change may have retroactive application.

==========================================================
Rule 10. 

Points are Gamedata.

When a Player enters the game, they have 0 Points.

Points can only be gained or lost as specified in the Ruleset.

When a proposed Rule-change is Adopted, the Player who proposed it
gains 10 Points, and all Players who voted AGAINST it receive 10 
Points.

When a proposed Rule-change is Defeated, the Player who proposed it
loses 10 Points. 

==========================================================
Rule 11. 

If two or more rules conflict with one another, then the rule with the
lowest ordinal number takes precedence. If at least one of the rules
in conflict explicitly says of itself that it defers to another rule
(or type of rule) or takes precedence over another rule (or type of
rule), then such provisions shall supersede the numerical method for
determining precedence. If two or more rules claim to take precedence
over one another or to defer to one another, then the numerical 
method
again governs.

==========================================================
Rule 12. 

If players disagree about the legality of a move or the 
interpretation or application of a rule (disputed action), then any 
player may make an Accusation by posting a message to the OAML with 
the subject line beginning with "Accusation". The body of this 
message must specify the accused player(s) and the action under 
dispute.

For the 7 days following this posting, the accused player(s)
(Defendant) and the accusing player(s)(Plaintiff) are encouraged to 
each make statements to the DML regarding the action taken or their 
interpretation of the rule in question. Other players are encouraged 
to provide their opinions. During this time, the following things 
may occur.

The Defendant()s may post a message to the OAML with the subject 
line "Guilty as Charged". The Defendant(s) immediately lose 10 
points and the disputed action is retracted.

The Plaintiff may post a message to the OAML with the subject 
line "Accusation Retracted". The Plaintiff(s) immediately lose 5 
points.

7 days following the posting of the initial message to the OAML, the 
Plaintiff may post the Accusation to the VML with the subject 
line "Accusation [n]" where [n] is an integer one greater than the 
most recently posted Accusation. For the purpose of voting, an 
accusation is treated identically to a Rule-Change.

If the Accusation is Adopted, then the Defendant loses 25 points, 
and the contested action taken is revoked.
If the Accusation is Defeated, then the Plaintiff loses 25 points. 
The contest action is considered legal and binding.

==========================================================
Rule 13.

The Alpha Trendsetter may set the Negative In Word by posting a
message to the OAML with the Subject Line "Negative In Word" and text
that gives the word and examples of its use.

The Almost Trendsetter may set the Positive In Word by posting a
message to the OAML with the Subject Line "Positive In Word" and text
that gives the word and examples of its use.

Any Player who posts a comment to the DML that references a Proposal
currently Open for Voting must use the appropriate In Word to 
summarize
their opinion.

A Player who neglects to use a current In Word loses 1 Social 
Standing.

A Player who instead uses an inappropriate In Word loses and
additional 1 Social Standing.

An In Word may not be changed until 10 days have passed since it was
posted, unless the Trendsetter has changed, in which case the new
Trendsetter may immediately post their new appropriate In Word.

If 15 days have passed since a new In Word has been posted, the
irresponsible Trendsetter loses 2 Social Standing and any Player may
post a new appropriate In Word. The first Player to do so gains 3
Social Standing.

If two or more Players are eligible as Trendsetters to set the same
In Word, the first one to post the new appropriate In Word gains 1
Social Standing. 



From topheavy@s... Thu Jun 22 15:14:21 2000
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Subject: Rule 10
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Points are Gamedata.

When a Player enters the game, they have 0 Points.

Points can only be gained or lost as specified in the Ruleset.

When a proposed Rule-change is Adopted, the Player who proposed it
gains 10 Points, and all Players who voted AGAINST it receive 10 
Points.

When a proposed Rule-change is Defeated, the Player who proposed it
loses 10 Points.

When a proposed Rule-Change is Adopted, the Adopter may award emself 
3 Points.

When a proposed Rule-Change is Defeated, the Player who administers 
the Defeat may award emself 2 Points.


From topheavy@s... Thu Jun 22 15:21:09 2000
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Subject: Rule 6
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If a Rule-Change is adopted, it shall guide play in the form in which 
it was posted to the VML.

A Rule-change can be Adopted if it satisfies one of the following 
conditions:

The number of Votes FOR the rule-change is greater than the number of 
Active Players divided by Two.

A Rule change can be Defeated if it satisfies one of the following 
conditions:

The number of Votes AGAINST the rule change is greater than or equal 
to the number of Active Players divided by Two.

The Player who proposed the Rulechange has Voted AGAINST, and there 
are as many Votes AGAINST it as there are Votes FOR it.


From topheavy@s... Thu Jun 22 15:25:45 2000
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All players may post a Rule-Change to the VML with the subject line
"Proposal [n]" where [n] is an integer one greater than the most
recently posted Rule-Change on the VML. Following the post to the 
VML, A message must be posted to the AML with the subject 
line "Proposal [n] Open for Voting". The body of this message should 
be identical to the message posted to the VML.

A Rule-Change shall be Voted upon if it was Proposed in the manner
described in this Rule. 


From topheavy@s... Thu Jun 22 15:29:29 2000
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Subject: Rule 14
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Points are the fundamental system of currency in Socialnomic.

There exist a form of coins called 2-D. 

There exists several denominations of 2-D coins. Costs for conversions
to other denominations is given in the table below. 

Once a Point has been converted into a coin, it cannot be converted
into a different denomination except as specified by the Rules.

2-D coin cost table
++++++++++++++++++++
2 Points = 1 Line

3 Lines = 1 Triangle
4 Lines = 1 Quadrangle
5 Lines = 1 Pentagon
6 Lines = 1 Hexagon

2 Triangles = 1 Quadrangle
3 Triangles = 1 Pentagon
4 Triangles = 1 Hexagon 


From oloros@b... Fri Jun 23 09:39:04 2000
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To: Socialnomic-RULES@egroups.com
Subject: Ruleset
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From: "Oloros the Blue" <oloros@b...>

Rule 0. Definitions

Rule-Changes which amend or repeal this rule cannot be adopted unless
there are FOR votes equal to the number of Active Players

Mailing Lists: There are four Mailing lists that make up the game of
Socialnomic. Changes to the Mailing Lists can only be made when 
sanctioned by the Rules.

Voting Mailing List (VML): Socialnomic-VML@egroups.com This list is
limited to Actions that require Players to place a Vote. This
includes:
Proposals 
Accusations
Voting

Official Action mailing list(AML): Socialnomic-
AML@egroups.com 
This list is used only for official game actions which do not require
Players to place a Vote. This list is limited to:

Announcement of Proposals
Proposals 
Announcement of Accusations
Accusations 
Announcements of Adoption
GameData

Rules Mailing List(RML or RULES):Socialnomic-RULES@egroups.com
This list is limited to the posting of enacted and amended rules and
represents the current Ruleset.

Discussion mailing list(DML): Socialnomic-DML@egroups.com
This list is used for discussion and game related musings. Nothing
posted to the DML has any effect on the game. Examples include, but 
are not limited to: 
Discussions on proposals
General discussion about the game.

Player: A player is someone who is subscribed to the AML, the VML, 
RML, and the DML and who has posted a message to the AML stating 
their name as a Player, and declaring that they will abide by the 
Rules of Socialnomic

Active Player: A player is known as active if they have posted to the
DML during the previous 14 days.

In Stasis Player: A player is known as "In Stasis" if they have not
posted to the DML during the previous 14 days.

RuleSet or Rule-Set: The collection of all rules

RuleChange or Rule-Change: The enactment, repeal, and/or amendment of
one or more rules.

Escape-Hatch: The Players of Socialnomic reserve the right to, by
unanimous or near-unanimous informal decision, amend whatever parts of
the ruleset that, for whatever reason, make the Game unplayable. The
instant this Definition is repealed or modified, the Game restarts
using its starting Ruleset.

==========================================================
Rule 1. 

All players must always abide by all the rules then in effect. 
These rules are found in the archive of messages from the AML with 
the subject line "Rule [n]", where n is the assigned number of the 
rule. If multiple messages exist with identical Subject lines, the 
most recent posting (based on the Archive Date) is the rule in 
effect. If a message with the subject line "Rule [n] Repealed" has an 
archive date which is more recent than a message with the subject 
line "Rule [n]", the original Rule is not in effect.

==========================================================
Rule 2. 

All players may post a Rule-Change to the VML with the subject line
"Proposal [n]" where [n] is an integer one greater than the most
recently posted Rule-Change on the VML. Following the post to the 
VML, A message must be posted to the AML with the subject 
line "Proposal [n] Open for Voting". The body of this message should 
be identical to the message posted to the VML.

A Rule-Change shall be Voted upon if it was Proposed in the manner
described in this Rule. 

==========================================================
Rule 3. 
[repealed]

==========================================================
Rule 4. 
Every player is an eligible voter. Each eligible voter may 
participate in every vote on rule-changes by posting a reply to the 
applicable message on the VML. The body of the reply should be blank 
and the Subject line unchanged except for the addition of the Vote 
word, which should be entirely capitalized.

An example of a proper Vote for a Proposal with subject line
"Proposal [n]" would be "Re: Proposal [n] - VOTE", where VOTE is a
permissible Vote as described in Rule 5. 

==========================================================
Rule 5. 

Each player has a maximum of one vote per proposal. Permissible 
Votes are as follows:
FOR
AGAINST

==========================================================
Rule 6. 

If a Rule-Change is adopted, it shall guide play in the form in which 
it was posted to the VML.

A Rule-change can be Adopted if it satisfies one of the following 
conditions:

The number of Votes FOR the rule-change is greater than the number of 
Active Players divided by Two.

A Rule change can be Defeated if it satisfies one of the following 
conditions:

The number of Votes AGAINST the rule change is greater than or equal 
to the number of Active Players divided by Two.

The Player who proposed the Rulechange has Voted AGAINST, and there 
are as many Votes AGAINST it as there are Votes FOR it. 

==========================================================
Rule 7. 

When a RuleChange can be Adopted, any player (known as the Adopter)
may adopt the proposal by taking the following steps:

1) Post a Reply to the original RuleChange in the VML adding the
phrase "- ADOPTED" to the subject line. The Body of the message should
be empty.

2) Post a message to the AML with the subject line "Proposal [n]
ADOPTED" where [n] is equal to the number assigned to the Rule-Change
in question. The body of this message must list the Total Points of 
all
Players. 

3) For each Rule Enacted by the Rule-Change, the Adopter must post a 
message to the RML with the subject "Rule [n]", where [n] is an 
integer
one greater than the most recently posted Rule on the RML. The body of
this message must be the text of the rule as specified by the
Rule-Change posted to the VML.

4) For each Rule Repealed by the Rule-Change, the Adopter must Reply
to the most recent version of the Rule repealed on the RML add the
phrase "REPEALED". The body of that message must be blank. (Example,
subject line is "Re: Rule 0 REPEALED")

5) For each Rule Amended by the Rule-Change, the Adopter must post a
message to the RML with the subject "Rule [n]" where [n] is the number
of the Rule amended. The body of this message must be the amended text
of the rule as specified by the Rule-Change posted to the VML.

Once a message has been posted to the VML stating that a Rule-Change
has been Adopted, that Rule-Change can never be Defeated

==========================================================
Rule 8. 

When a Rule-Change can be Defeated, any player may defeat the
proposal by taking the following steps:

1) Post a Reply to the original RuleChange in the VML adding the
phrase "- DEFEATED" to the subject line. The Body of the message 
should
be empty.

2) Post a message to the AML with the Subject line "Proposal [n]
Defeated", where [n] is equal to the number assigned to the Rule-
Change
in question. The body of this message must list the Points of all
Players.

Once a message has been posted to the VML stating that a Rule-Change
has been Defeated, that Rule-Change can never be Adopted

==========================================================
Rule 9. 

No rule-change may take effect earlier than the moment of 
adoption, even if its wording explicitly states otherwise. No rule-
change may have retroactive application.

==========================================================
Rule 10. 

Points are Gamedata.

When a Player enters the game, they have 0 Points.

Points can only be gained or lost as specified in the Ruleset.

When a proposed Rule-change is Adopted, the Player who proposed it
gains 10 Points, and all Players who voted AGAINST it receive 10 
Points.

When a proposed Rule-change is Defeated, the Player who proposed it
loses 10 Points.

When a proposed Rule-Change is Adopted, the Adopter may award emself 
3 Points.

When a proposed Rule-Change is Defeated, the Player who administers 
the Defeat may award emself 2 Points. 


==========================================================
Rule 11. 

If two or more rules conflict with one another, then the rule with the
lowest ordinal number takes precedence. If at least one of the rules
in conflict explicitly says of itself that it defers to another rule
(or type of rule) or takes precedence over another rule (or type of
rule), then such provisions shall supersede the numerical method for
determining precedence. If two or more rules claim to take precedence
over one another or to defer to one another, then the numerical 
method
again governs.

==========================================================
Rule 12. 

If players disagree about the legality of a move or the 
interpretation or application of a rule (disputed action), then any 
player may make an Accusation by posting a message to the AML with 
the subject line beginning with "Accusation". The body of this 
message must specify the accused player(s) and the action under 
dispute.

For the 7 days following this posting, the accused player(s)
(Defendant) and the accusing player(s)(Plaintiff) are encouraged to 
each make statements to the DML regarding the action taken or their 
interpretation of the rule in question. Other players are encouraged 
to provide their opinions. During this time, the following things 
may occur.

The Defendant()s may post a message to the AML with the subject 
line "Guilty as Charged". The Defendant(s) immediately lose 10 
points and the disputed action is retracted.

The Plaintiff may post a message to the AML with the subject 
line "Accusation Retracted". The Plaintiff(s) immediately lose 5 
points.

7 days following the posting of the initial message to the AML, the 
Plaintiff may post the Accusation to the VML with the subject 
line "Accusation [n]" where [n] is an integer one greater than the 
most recently posted Accusation. For the purpose of voting, an 
accusation is treated identically to a Rule-Change.

If the Accusation is Adopted, then the Defendant loses 25 points, 
and the contested action taken is revoked.
If the Accusation is Defeated, then the Plaintiff loses 25 points. 
The contest action is considered legal and binding.

==========================================================
Rule 13.

The Alpha Trendsetter may set the Negative In Word by posting a
message to the AML with the Subject Line "Negative In Word" and text
that gives the word and examples of its use.

The Almost Trendsetter may set the Positive In Word by posting a
message to the AML with the Subject Line "Positive In Word" and text
that gives the word and examples of its use.

Any Player who posts a comment to the DML that references a Proposal
currently Open for Voting must use the appropriate In Word to 
summarize
their opinion.

A Player who neglects to use a current In Word loses 1 Social 
Standing.

A Player who instead uses an inappropriate In Word loses and
additional 1 Social Standing.

An In Word may not be changed until 10 days have passed since it was
posted, unless the Trendsetter has changed, in which case the new
Trendsetter may immediately post their new appropriate In Word.

If 15 days have passed since a new In Word has been posted, the
irresponsible Trendsetter loses 2 Social Standing and any Player may
post a new appropriate In Word. The first Player to do so gains 3
Social Standing.

If two or more Players are eligible as Trendsetters to set the same
In Word, the first one to post the new appropriate In Word gains 1
Social Standing. 

==========================================================
Rule 14. 

Points are the fundamental system of currency in Socialnomic.

There exist a form of coins called 2-D. 

There exists several denominations of 2-D coins. Costs for conversions
to other denominations is given in the table below. 

Once a Point has been converted into a coin, it cannot be converted
into a different denomination except as specified by the Rules.

2-D coin cost table
++++++++++++++++++++
2 Points = 1 Line

3 Lines = 1 Triangle
4 Lines = 1 Quadrangle
5 Lines = 1 Pentagon
6 Lines = 1 Hexagon

2 Triangles = 1 Quadrangle
3 Triangles = 1 Pentagon
4 Triangles = 1 Hexagon 

==========================================================



From oloros@b... Fri Jun 23 09:40:15 2000
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To: Socialnomic-RULES@egroups.com
Subject: Rule 0.
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From: "Oloros the Blue" <oloros@b...>

Rule 0. Definitions

Rule-Changes which amend or repeal this rule cannot be adopted unless
there are FOR votes equal to the number of Active Players

Mailing Lists: There are four Mailing lists that make up the game of
Socialnomic. Changes to the Mailing Lists can only be made when 
sanctioned by the Rules.

Voting Mailing List (VML): Socialnomic-VML@egroups.com This list is
limited to Actions that require Players to place a Vote. This
includes:
Proposals 
Accusations
Voting

Official Action mailing list(AML): Socialnomic-
AML@egroups.com 
This list is used only for official game actions which do not require
Players to place a Vote. This list is limited to:

Announcement of Proposals
Proposals 
Announcement of Accusations
Accusations 
Announcements of Adoption
GameData

Rules Mailing List(RML or RULES):Socialnomic-RULES@egroups.com
This list is limited to the posting of enacted and amended rules and
represents the current Ruleset.

Discussion mailing list(DML): Socialnomic-DML@egroups.com
This list is used for discussion and game related musings. Nothing
posted to the DML has any effect on the game. Examples include, but 
are not limited to: 
Discussions on proposals
General discussion about the game.

Player: A player is someone who is subscribed to the AML, the VML, 
RML, and the DML and who has posted a message to the AML stating 
their name as a Player, and declaring that they will abide by the 
Rules of Socialnomic

Active Player: A player is known as active if they have posted to the
DML during the previous 14 days.

In Stasis Player: A player is known as "In Stasis" if they have not
posted to the DML during the previous 14 days.

RuleSet or Rule-Set: The collection of all rules

RuleChange or Rule-Change: The enactment, repeal, and/or amendment of
one or more rules.

Escape-Hatch: The Players of Socialnomic reserve the right to, by
unanimous or near-unanimous informal decision, amend whatever parts of
the ruleset that, for whatever reason, make the Game unplayable. The
instant this Definition is repealed or modified, the Game restarts
using its starting Ruleset.

==========================================================



From oloros@b... Fri Jun 23 09:41:27 2000
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Date: Fri, 23 Jun 2000 16:41:24 -0000
To: Socialnomic-RULES@egroups.com
Subject: Rule 4
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From: "Oloros the Blue" <oloros@b...>

Rule 4. 

Every player is an eligible voter. Each eligible voter may 
participate in every vote on rule-changes by posting a reply to the 
applicable message on the VML. The body of the reply should be blank 
and the Subject line unchanged except for the addition of the Vote 
word, which should be entirely capitalized.

An example of a proper Vote for a Proposal with subject line
"Proposal [n]" would be "Re: Proposal [n] - VOTE", where VOTE is a
permissible Vote as described in Rule 5. 



From oloros@b... Fri Jun 23 09:41:46 2000
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Subject: Rule 5
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From: "Oloros the Blue" <oloros@b...>

Rule 5. 

Each player has a maximum of one vote per proposal. Permissible 
Votes are as follows:
FOR
AGAINST



From oloros@b... Fri Jun 23 09:42:47 2000
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Subject: Rule 6
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From: "Oloros the Blue" <oloros@b...>

Rule 6. 

If a Rule-Change is adopted, it shall guide play in the form in which 
it was posted to the VML.

A Rule-change can be Adopted if it satisfies one of the following 
conditions:

The number of Votes FOR the rule-change is greater than the number of 
Active Players divided by Two.

A Rule change can be Defeated if it satisfies one of the following 
conditions:

The number of Votes AGAINST the rule change is greater than or equal 
to the number of Active Players divided by Two.

The Player who proposed the Rulechange has Voted AGAINST, and there 
are as many Votes AGAINST it as there are Votes FOR it. 



From oloros@b... Fri Jun 23 09:42:48 2000
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To: Socialnomic-RULES@egroups.com
Subject: Rule 7 
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From: "Oloros the Blue" <oloros@b...>

Rule 7. 

When a RuleChange can be Adopted, any player (known as the Adopter)
may adopt the proposal by taking the following steps:

1) Post a Reply to the original RuleChange in the VML adding the
phrase "- ADOPTED" to the subject line. The Body of the message should
be empty.

2) Post a message to the AML with the subject line "Proposal [n]
ADOPTED" where [n] is equal to the number assigned to the Rule-Change
in question. The body of this message must list the Total Points of 
all
Players. 

3) For each Rule Enacted by the Rule-Change, the Adopter must post a 
message to the RML with the subject "Rule [n]", where [n] is an 
integer
one greater than the most recently posted Rule on the RML. The body of
this message must be the text of the rule as specified by the
Rule-Change posted to the VML.

4) For each Rule Repealed by the Rule-Change, the Adopter must Reply
to the most recent version of the Rule repealed on the RML add the
phrase "REPEALED". The body of that message must be blank. (Example,
subject line is "Re: Rule 0 REPEALED")

5) For each Rule Amended by the Rule-Change, the Adopter must post a
message to the RML with the subject "Rule [n]" where [n] is the number
of the Rule amended. The body of this message must be the amended text
of the rule as specified by the Rule-Change posted to the VML.

Once a message has been posted to the VML stating that a Rule-Change
has been Adopted, that Rule-Change can never be Defeated.



From oloros@b... Fri Jun 23 09:43:43 2000
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To: Socialnomic-RULES@egroups.com
Subject: Rule 8
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From: "Oloros the Blue" <oloros@b...>

Rule 8. 

When a Rule-Change can be Defeated, any player may defeat the
proposal by taking the following steps:

1) Post a Reply to the original RuleChange in the VML adding the
phrase "- DEFEATED" to the subject line. The Body of the message 
should
be empty.

2) Post a message to the AML with the Subject line "Proposal [n]
Defeated", where [n] is equal to the number assigned to the Rule-
Change
in question. The body of this message must list the Points of all
Players.

Once a message has been posted to the VML stating that a Rule-Change
has been Defeated, that Rule-Change can never be Adopted.



From oloros@b... Fri Jun 23 09:44:19 2000
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To: Socialnomic-RULES@egroups.com
Subject: Rule 11
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From: "Oloros the Blue" <oloros@b...>

Rule 11. 

If two or more rules conflict with one another, then the rule with the
lowest ordinal number takes precedence. If at least one of the rules
in conflict explicitly says of itself that it defers to another rule
(or type of rule) or takes precedence over another rule (or type of
rule), then such provisions shall supersede the numerical method for
determining precedence. If two or more rules claim to take precedence
over one another or to defer to one another, then the numerical 
method
again governs.



From oloros@b... Fri Jun 23 09:44:40 2000
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To: Socialnomic-RULES@egroups.com
Subject: Rule 9
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From: "Oloros the Blue" <oloros@b...>

Rule 9. 

No rule-change may take effect earlier than the moment of 
adoption, even if its wording explicitly states otherwise. No rule-
change may have retroactive application.



From oloros@b... Fri Jun 23 09:44:49 2000
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To: Socialnomic-RULES@egroups.com
Subject: Rule 10
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From: "Oloros the Blue" <oloros@b...>

Rule 10. 

Points are Gamedata.

When a Player enters the game, they have 0 Points.

Points can only be gained or lost as specified in the Ruleset.

When a proposed Rule-change is Adopted, the Player who proposed it
gains 10 Points, and all Players who voted AGAINST it receive 10 
Points.

When a proposed Rule-change is Defeated, the Player who proposed it
loses 10 Points.

When a proposed Rule-Change is Adopted, the Adopter may award emself 
3 Points.

When a proposed Rule-Change is Defeated, the Player who administers 
the Defeat may award emself 2 Points. 



From oloros@b... Fri Jun 23 09:44:52 2000
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To: Socialnomic-RULES@egroups.com
Subject: Rule 12
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From: "Oloros the Blue" <oloros@b...>

Rule 12. 

If players disagree about the legality of a move or the 
interpretation or application of a rule (disputed action), then any 
player may make an Accusation by posting a message to the AML with 
the subject line beginning with "Accusation". The body of this 
message must specify the accused player(s) and the action under 
dispute.

For the 7 days following this posting, the accused player(s)
(Defendant) and the accusing player(s)(Plaintiff) are encouraged to 
each make statements to the DML regarding the action taken or their 
interpretation of the rule in question. Other players are encouraged 
to provide their opinions. During this time, the following things 
may occur.

The Defendant()s may post a message to the AML with the subject 
line "Guilty as Charged". The Defendant(s) immediately lose 10 
points and the disputed action is retracted.

The Plaintiff may post a message to the AML with the subject 
line "Accusation Retracted". The Plaintiff(s) immediately lose 5 
points.

7 days following the posting of the initial message to the AML, the 
Plaintiff may post the Accusation to the VML with the subject 
line "Accusation [n]" where [n] is an integer one greater than the 
most recently posted Accusation. For the purpose of voting, an 
accusation is treated identically to a Rule-Change.

If the Accusation is Adopted, then the Defendant loses 25 points, 
and the contested action taken is revoked.
If the Accusation is Defeated, then the Plaintiff loses 25 points. 
The contest action is considered legal and binding.



From oloros@b... Fri Jun 23 09:45:35 2000
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To: Socialnomic-RULES@egroups.com
Subject: Rule 13
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From: "Oloros the Blue" <oloros@b...>

Rule 13.

The Alpha Trendsetter may set the Negative In Word by posting a
message to the AML with the Subject Line "Negative In Word" and text
that gives the word and examples of its use.

The Almost Trendsetter may set the Positive In Word by posting a
message to the AML with the Subject Line "Positive In Word" and text
that gives the word and examples of its use.

Any Player who posts a comment to the DML that references a Proposal
currently Open for Voting must use the appropriate In Word to 
summarize
their opinion.

A Player who neglects to use a current In Word loses 1 Social 
Standing.

A Player who instead uses an inappropriate In Word loses and
additional 1 Social Standing.

An In Word may not be changed until 10 days have passed since it was
posted, unless the Trendsetter has changed, in which case the new
Trendsetter may immediately post their new appropriate In Word.

If 15 days have passed since a new In Word has been posted, the
irresponsible Trendsetter loses 2 Social Standing and any Player may
post a new appropriate In Word. The first Player to do so gains 3
Social Standing.

If two or more Players are eligible as Trendsetters to set the same
In Word, the first one to post the new appropriate In Word gains 1
Social Standing. 



From oloros@b... Fri Jun 23 09:46:08 2000
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To: Socialnomic-RULES@egroups.com
Subject: Rule 14
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From: "Oloros the Blue" <oloros@b...>

Rule 14. 

Points are the fundamental system of currency in Socialnomic.

There exist a form of coins called 2-D. 

There exists several denominations of 2-D coins. Costs for conversions
to other denominations is given in the table below. 

Once a Point has been converted into a coin, it cannot be converted
into a different denomination except as specified by the Rules.

2-D coin cost table
++++++++++++++++++++
2 Points = 1 Line

3 Lines = 1 Triangle
4 Lines = 1 Quadrangle
5 Lines = 1 Pentagon
6 Lines = 1 Hexagon

2 Triangles = 1 Quadrangle
3 Triangles = 1 Pentagon
4 Triangles = 1 Hexagon 



From oloros@b... Fri Jun 23 09:48:17 2000
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To: Socialnomic-RULES@egroups.com
Subject: Rule 1
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From: "Oloros the Blue" <oloros@b...>

Rule 1. 

All players must always abide by all the rules then in effect. 
These rules are found in the archive of messages from the AML with 
the subject line "Rule [n]", where n is the assigned number of the 
rule. If multiple messages exist with identical Subject lines, the 
most recent posting (based on the Archive Date) is the rule in 
effect. If a message with the subject line "Rule [n] Repealed" has an 
archive date which is more recent than a message with the subject 
line "Rule [n]", the original Rule is not in effect.



From oloros@b... Fri Jun 23 09:48:28 2000
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To: Socialnomic-RULES@egroups.com
Subject: Rule 2
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From: "Oloros the Blue" <oloros@b...>

Rule 2. 

All players may post a Rule-Change to the VML with the subject line
"Proposal [n]" where [n] is an integer one greater than the most
recently posted Rule-Change on the VML. Following the post to the 
VML, A message must be posted to the AML with the subject 
line "Proposal [n] Open for Voting". The body of this message should 
be identical to the message posted to the VML.

A Rule-Change shall be Voted upon if it was Proposed in the manner
described in this Rule. 



From mctupper@h... Fri Jun 23 12:31:24 2000
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To: Socialnomic-RULES@egroups.com
Subject: Rule 10
Date: Fri, 23 Jun 2000 13:28:10 -0600
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From: Xylen <mctupper@h...>

Rule 10. 
Points are Gamedata.

When a Player enters the game, they have 0 Points.

Points can only be gained or lost as specified in the Ruleset.

When a proposed Rule-change is Adopted, the Player who proposed it
gains 10 Points, and all Players who voted AGAINST it receive 10 
Points.

When a proposed Rule-change is Defeated, the Player who proposed it
loses 10 Points.

When a proposed Rule-Change is Adopted, the Adopter may award emself 
3 Points.

When a proposed Rule-Change is Defeated, the Player who administers 
the Defeat may award emself 2 Points. 

If a Player would gain more than 13 points for the Defeat or Adoption
of a Proposal, the points that player recieves is reduced to 13.

Points are temporary, and if not upgraded to a stable currency, fade
away seven days after they have been awarded. 

From s3036845@s... Tue Jun 27 10:20:49 2000
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To: SocialNomic Rules archive <Socialnomic-RULES@egroups.com>
Subject: Rule 14
From: Gallivanting Tripper <s3036845@s...>

Rule 14.

Points are the fundamental system of currency in Socialnomic.

There exist a form of coins called 2-D.

There exists several denominations of 2-D coins. Costs for conversions
to other denominations is given in the table below.

Once a Point has been converted into a coin, it cannot be converted
into a different denomination except as specified by the Rules.

2-D coin cost table
++++++++++++++++++++

3 Points can be exchanged for 1 Triangle
4 Points can be exchanged for 1 Quadrangle
5 Points can be exchanged for 1 Pentagon
6 Points can be exchanged for 1 Hexagon

2 Triangles can be exchanged for 1 Quadrangle
3 Triangles can be exchanged for 1 Pentagon
4 Triangles can be exchanged for 1 Hexagon





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To: SocialNomic Rules archive <Socialnomic-RULES@egroups.com>
Subject: Rule 15
From: Gallivanting Tripper <s3036845@s...>


There exists in Socialnomic a duty that must be performed in order to
maintain the economics of the society. This duty, known as Tax
Assessment, can only be performed 7 days or more after the last Tax
Assessment. Any Active Player, known as the Assessor, may make the Tax
Assessment by taking the following steps:

1) A post must be made to the AML with the subject line "The Tax man
Cometh". The body of this post must contain a summary of the Points for
all Players as of the time of the assessment.

2) Taxes are assessed on each Players, by removing any Points in
excess of 10.

3) A Post must then be made to the AML with the subject line "The
Populace Rejoices". The body of this post must contain a summary of
Points for all Players after taxes were assessed.

4) The Assessor then gains 5 Points for his hard work in assessing
the taxes.





From s3036845@s... Wed Jun 28 00:30:39 2000
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Date: Wed, 28 Jun 2000 17:36:08 +1000
To: SocialNomic Rules archive <Socialnomic-RULES@egroups.com>
Subject: Rule 14
From: Gallivanting Tripper <s3036845@s...>

Rule 14.

Points are the fundamental system of currency in Socialnomic.

There exist a form of coins called 2-D.

There exists several denominations of 2-D coins. Costs for conversions
to other denominations is given in the table below.

A Player may convert Points to 2-D coins by posting a message to the AML
with the subject line "Conversion to 2-D" and the text of the message
describing:
* the nature of the Conversion
* the updated points and 2-D coins of all Players

Once a Point has been converted into a coin, it cannot be converted
into a different denomination except as specified by the Rules.

2-D coin cost table
++++++++++++++++++++

3 Points can be exchanged for 1 Triangle
4 Points can be exchanged for 1 Quadrangle
5 Points can be exchanged for 1 Pentagon
6 Points can be exchanged for 1 Hexagon

2 Triangles can be exchanged for 1 Quadrangle
3 Triangles can be exchanged for 1 Pentagon
4 Triangles can be exchanged for 1 Hexagon





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From s3036845@s... Wed Jun 28 00:31:11 2000
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Date: Wed, 28 Jun 2000 17:36:41 +1000
To: SocialNomic Rules archive <Socialnomic-RULES@egroups.com>
Subject: Rule 16
From: Gallivanting Tripper <s3036845@s...>

Any Player (the Merchant) may Offer a Trade to other Players by posting a
message to the AML with the subject line "Trade Offer [x]" where x is a
unique identifier and the text containing the following information
* The Players who are permitted to respond to the Offer
* The amount offered to Trade
* The amount requested for the Trade

An example of a Trade Offer would be:
"I Offer Oloros 10 Points in Exchange for 4 Squares"

Any Player permitted to do so (the Customer) may Take the Offer by replying
to the AML with the subject line "Re: Taking Trade Offer [x]" and the text
describing the Points and Coins of all Players subsequent to the Trade (the
Merchant loses, and the Customer gains, the amount offered and the Merchant
gains, and the Customer loses, the amount requested). If Taking an Offer
would result in the Merchant or the Customer having a negative amount of
either Points or Coins, the Customer may not Take that Offer.

Once an Offer has been Taken, it may not be Taken again.



From s3036845@s... Wed Jun 28 21:52:22 2000
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Date: Thu, 29 Jun 2000 14:57:52 +1000
To: SocialNomic Rules archive <Socialnomic-RULES@egroups.com>
Subject: Rule 17
From: Gallivanting Tripper <s3036845@s...>

A Player may designate that a proposed Rule-Change only take effect
if a stated other proposed Rule-Change is Adopted or Defeated. Such a
proposal is known as a Contingent Proposal.

A Contingent Proposal adds its contingencies to the conditions under
which it can be adopted, in Rule 6.

The following clause must be prepended to the text of a Contingent
Proposal:
The Adoption of this Proposal is contingent upon the
[Adoption|Defeat] of Proposal(s) [x]."



From s3036845@s... Wed Jun 28 21:57:16 2000
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Date: Thu, 29 Jun 2000 15:02:46 +1000
To: Socialnomic-RULES@egroups.com
Subject: [Socialnomic-RULES] Rule 13
From: Gallivanting Tripper <s3036845@s...>

Rule 13.

A Person is defined as any entity that is subscribed to the DML, and has
posted to the DML.

The Social Standing of all Persons is Gamedata.

The Person with the highest Social Standing may be referred to as the
Alpha Trendsetter.

The Person with the second highest Social Standing may be referred to
as the Almost Trendsetter.

Any Person with negative Social Standing may be referred to as a
Pariah.

Upon making their first posting to the DML, a Person is referred to as The
Debutante, and receives a Social Standing equal to one greater than that of
the Person with the highest Social Standing.

If, as a result of a Person gaining or losing Social Standing, two Persons
would have identical Social Standings, the Social Standings of the Persons
are instead interchanged.

The Alpha Trendsetter may set the Negative In Word by posting a
message to the AML with the Subject Line "Negative In Word" and text
that gives the word and examples of its use.

The Almost Trendsetter may set the Positive In Word by posting a
message to the AML with the Subject Line "Positive In Word" and text
that gives the word and examples of its use.

Any Player who posts a comment to the DML that references a Proposal
currently Open for Voting must use the appropriate In Word to
summarize their opinion.

A Player who neglects to use a current In Word loses 1 Social
Standing.

A Player who instead uses an inappropriate In Word loses and
additional 1 Social Standing.

An In Word may not be changed until 10 days have passed since it was
posted, unless the Trendsetter has changed, in which case the new
Trendsetter may immediately post their new appropriate In Word.

If 15 days have passed since a new In Word has been posted, the
irresponsible Trendsetter loses 2 Social Standing and any Player may
post a new appropriate In Word. The first Player to do so gains 3
Social Standing.

If two or more Players are eligible as Trendsetters to set the same
In Word, the first one to post the new appropriate In Word gains 1
Social Standing.





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To: Socialnomic-RULES@egroups.com
S