From oloros@b... Fri Jun 16 14:14:35 2000
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From: "Oloros the Blue" <oloros@b...>

---- Begin Included Message ----

From: Xylen 
Sent: Fri, 16 Jun 2000 13:01:03 -0600
To: "Oloros", "GT", "TopHeavy"
Subject: A slew of mailing list info


As you all have noticed by now, the game of Socialnomic is alive with
four mailing lists. Just ignore the stuff for communomic. I had that
set up all wrong. 

All I have done is just start the groups so far. The info for each 
list, and all of the other stuff still needs to be set up.

Go forth and have fun. =A0:)

Xylen 
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

---- End Included Message ----




oloros@b...


Get your Free Email at http://www.britannica.com

From oloros@b... Fri Jun 16 14:19:46 2000
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Date: Fri, 16 Jun 2000 21:19:37 -0000
To: Socialnomic-DML@egroups.com
Subject: re: settings up
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From: "Oloros the Blue" <oloros@b...>

Salutations to All and Sundry.

I have edited the descriptions of the 4 mailing 
lists to appropriately describe their functions. 
Those provisional descriptions follow, please 
suggest whatever changes seem necessary:

Socialnomic-DML
The Discussion Mailing List for Socialnomic, an Unmoderated Nomic. 
This list is to be used for discussion and game-related musings 
(and the occasional, well-justified, flame). Nothing posted to the 
Discussion Mailing List should have any effect on the Nomic.
If you are interested in joining Socialnomic, please post an 
announcement of your interest on this list, and subscribe to 
the following:
Socialnomic-DML The Discussion Mailing List
Socialnomic-RULES The Ruleset Mailing List
Socialnomic-AML The Actions Mailing List
Socialnomic-VML The Voting Mailing List


Socialnomic-AML
The Actions Mailing List for Socialnomic, an Unmoderated Nomic. 
This list is used only for actions specified by the Ruleset that 
do not require Players to Vote. 
Examples include, but are not limited to:
Announcement of Proposal
Reminder of Proposal
Announcement of Accusation
Reminder of Accusation
Announcement of Adoption
other actions specified by the Ruleset
If you are interested in subscribing to this list, please see the 
Discussion Mailing List <Socialnomic-DML> for more information 
on joining Socialnomic.


Socialnomic-VML
The Voting Mailing List for Socialnomic, an Unmoderated Nomic. 
This list is limited to actions that require Players to Vote. 
Examples include, but are not limited to:
Proposal
Accusation
Voting
If you are interested in subscribing to this list, please see 
the Discussion Mailing List <Socialnomic-DML> for more 
information on joining Socialnomic.


Socialnomic-RULES 
The Ruleset Mailing List for Socialnomic, an Unmoderated Nomic.
This list is limited to posts of enacted and amended Rules. The 
contents of the list represent the Current Ruleset.
If you are interested in subscribing to this list, please see 
the Discussion Mailing List <Socialnomic-DML> for more 
information on joining Socialnomic.


-Oloros


From mctupper@h... Fri Jun 16 14:27:57 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] re: settings up
Date: Fri, 16 Jun 2000 15:23:52 -0600
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From: Xylen <mctupper@h...>

On Fri, 16 Jun 2000, you wrote:
> Salutations to All and Sundry.
> 
> I have edited the descriptions of the 4 mailing 
> lists to appropriately describe their functions. 
> Those provisional descriptions follow, please 
> suggest whatever changes seem necessary:

Since the pertinent information looked good to me, I have modified the
ruleset to include the mailing list info. I also included the Escape
Hatch in the defintions and removed the "do whatever you want if there
are no rules against it" from the ruleset. The ruleset has been posted
to the RULE list.


Xylen
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From oloros@b... Fri Jun 16 14:30:47 2000
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Date: Fri, 16 Jun 2000 21:28:36 -0000
To: Socialnomic-DML@egroups.com
Subject: Re: settings up
Message-ID: <8ie664+7vhg@e...>
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From: "Oloros the Blue" <oloros@b...>

--- In Socialnomic-DML@egroups.com, "Oloros the Blue" wrote:
>
> Socialnomic-AML
> The Actions Mailing List for Socialnomic, an Unmoderated Nomic. 
> This list is used only for actions specified by the Ruleset that 
> do not require Players to Vote. 
> Examples include, but are not limited to:
> Announcement of Proposal
> Reminder of Proposal
> Announcement of Accusation
> Reminder of Accusation
> Announcement of Adoption
> other actions specified by the Ruleset
> 
Xylen had previously written:
> I agree that reminders may be necessary, but I don't want to 
> see a dozen messages today, tommorow and the next day 
> advertising a proposal up for vote. On the OAML we could have 
> an announcement of a prop up for vote, but any reminders should 
> be on the DML. I see that list as being the busiest and hopefully, 
> most read list. Players will almost have to check that one every 
> day, so a reminder would be better there.
>
and I seem to have ignored it. 

So I am removing the "Reminder of .." items from the description of 
the Socialnomic-AML and will not mention them on the Socialnomic-DML. 
And later this afternoon I'll have a stern conversation with myself 
regarding this inattentiveness.

-Oloros the Blue


From mctupper@h... Fri Jun 16 14:39:36 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: settings up
Date: Fri, 16 Jun 2000 15:33:52 -0600
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From: Xylen <mctupper@h...>

On Fri, 16 Jun 2000, you wrote:
> So I am removing the "Reminder of .." items from the description of 
> the Socialnomic-AML and will not mention them on the Socialnomic-DML. 
> And later this afternoon I'll have a stern conversation with myself 
> regarding this inattentiveness.

And then I proceded to blindly copy your descriptions. However, the
rules say "Examples include, but are not limited to:" so I think I will
just leave it in for now. All of us know what we mean, and that sort
of fiddling would be good for a proposal. My first proposal will probaly
be to strike those items from the OAML. Nice to have something to look
forward to. 

Xylen

-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From oloros@b... Fri Jun 16 14:46:57 2000
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To: Socialnomic-DML@egroups.com
Subject: meta-settings
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From: "Oloros the Blue" <oloros@b...>

That big yellow "Unsubscribe Author" button is looking attractive, 
and it's nice to have some reminder of my not-so temporal powers, but 
the listings along the left-hand navig column under Messages/Pending 
and Members/Bouncing ~/Pending pique my interest too. So far, those 
of us posing are Moderators, and our postings are going through, but 
these areas and the check-box "Approve messages" in the Member 
Settings suggest that the Moderators might be set up to vote on any 
outside message reaching the list. Ideally that function would be 
deleted and the administration of the list be done solely through the 
Owner account.

-Oloros



From mctupper@h... Fri Jun 16 15:03:34 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] meta-settings
Date: Fri, 16 Jun 2000 15:57:00 -0600
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From: Xylen <mctupper@h...>

On Fri, 16 Jun 2000, you wrote:
> That big yellow "Unsubscribe Author" button is looking attractive, 

Aw gee, I don't have that. The Linux version of Netscape handles some
images a bit differently. 

> and it's nice to have some reminder of my not-so temporal powers, but 
> the listings along the left-hand navig column under Messages/Pending 
> and Members/Bouncing ~/Pending pique my interest too. 

Those links are for messages that have not yet been delivered.
Occasionaly egoups takes an entire minute to deliver a message, so the
Pending link shows the ones no sent yet. Bouncing is for those messages
that are being bounced back due to a bad email addy. If someone
complains that they aren't getting any messages, we can check the
Bouncing link to see if there is a delivery problem.

> So far, those 
> of us posing are Moderators, and our postings are going through, but 
> these areas and the check-box "Approve messages" in the Member 
> Settings suggest that the Moderators might be set up to vote on any 
> outside message reaching the list. Ideally that function would be 
> deleted and the administration of the list be done solely through the 
> Owner account.

Hmm, I'll look into that. I think the owner can decided whether or not
a moderator can do some things. I just give moderators all abilities,
but I think I'll go back in and see what can be done. 

Xylen
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From oloros@b... Fri Jun 16 15:12:03 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: meta-settings
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From: "Oloros the Blue" <oloros@b...>

That sounds reasonable, I suppose, except the bit about "an entire 
minute".
-Oloros

--- In Socialnomic-DML@egroups.com, Xylen wrote:
> > the listings along the left-hand navig column under 
> > Messages/Pending 
>
> 
> Those links are for messages that have not yet been delivered.
> Occasionaly egoups takes an entire minute to deliver a message, 
> so the Pending link shows the ones no sent yet. Bouncing is for 
> those messages that are being bounced back due to a bad email 
> addy. If someone complains that they aren't getting any messages, 
> we can check the Bouncing link to see if there is a delivery 
> problem.
> 



From mctupper@h... Fri Jun 16 15:49:59 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Loss of moderation
Date: Fri, 16 Jun 2000 16:38:51 -0600
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From: Xylen <mctupper@h...>

Having the four of us as moderators is handy for setting things up, but
as Oloros has metnioned, the power can go to a person's head. I think
we should leave the moderators in place for the weekend, to allow
everyone to make tweaks and fixes easily from their own egroups account.
Then we can go in, and remove the moderator status. That way, only the
owner can make any future changes. It's not a perfect system, because
any of us can do things as owner, and if things get real nasty I am the
only one who can get the new password for the owner's mailing addy.
But I think the extra trouble of having to login as the owner, with a
differnt password from the normal egroups password will make things a
bit harder for a militant takeover of the game. At some point security
has to stop, and we have to trust people. Besides, if all else fails,
the dissidents can always start another nomic.

Xylen,
pondering proposals for using points for something when the game gets
started.
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From oloros@b... Fri Jun 16 16:01:18 2000
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To: Socialnomic-DML@egroups.com
Subject: point taken
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From: "Oloros the Blue" <oloros@b...>

I would like to begin discussion on two matters relating to Points, 
as mentioned in Rules 10 and 12. I should, in the imitation of one 
revered ecomonist, like to avoid any intimation of inflation, and I 
would like to offer for discussion that all numbers of points in the 
Rule-Set be divided by 5. or 2 if there are great objections. I would 
also like to have these points renamed "Greenspans".

I apologize to Gallavanting Tripper for any perceived american-
centricity in the above. Then again, what is the name of the 
Australian currency?

-Oloros


From mctupper@h... Fri Jun 16 21:51:37 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] point taken
Date: Fri, 16 Jun 2000 22:27:53 -0600
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From: Xylen <mctupper@h...>

On Fri, 16 Jun 2000, you wrote:
> I would like to begin discussion on two matters relating to Points, 
> as mentioned in Rules 10 and 12. I should, in the imitation of one 
> revered ecomonist, like to avoid any intimation of inflation, and I 
> would like to offer for discussion that all numbers of points in the 
> Rule-Set be divided by 5. or 2 if there are great objections. I would 
> also like to have these points renamed "Greenspans".

When I went thru the Suber rules, I removed the winning condition of
collecting points. I left points in to be used as a sort of currency or
something. Although the most common use for points is currency, we
could decide to use them more as a score.

As currency, points could be used to buy vetoes, extra votes, or other
things. As a score, they would be used for senority, or other game
ability ratings. It all depends on what we want to do with them.
Personally, I am in favor of using them as currency, and developing
other methods for game ratings. As such, does it really make a
difference whether we get 10 points for passing a proposal or 5.00
Greenspans? They are just numbers. It is how the use of the
currency changes that we need to be concerned with. For example, is a
false accusation really twice as bad a making a bad proposal, or should
it be half as bad? The real question isn't the point values, but the
relative value of the offense.

Unless it gets to be a problem for writing it out, (I have 100000 points
not 10000) I don't see why reducing the value will actually change
anything.

Actually, I also was thinking of another way to use points. Mostly as
part of a sub-game. Points can be used to define lines, planes and
dimensions. As a player gains points, they can add to their description
of a nomic-geometry figure. If they lose points, then part of their
figure dissapears. With enough points a player can draw some
complicated figures, and even define local geometry rules for their
muti-dimensional space. Just a random thought, but it treats points
in a manner different than the usual interpretation.

Xylen
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From dmarsh@v... Sat Jun 17 13:19:26 2000
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To: Socialnomic-DML@egroups.com
Subject: Observers
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From: dmarsh@v...

I received the invitation to join Socialnomic, and I'd like to make a 
pair of suggestions.

First: Since I wish to keep up with developments in the game, and 
probably comment on them, but don't want to officially participate 
(I'm involved in another Nomic), I'd like to suggest that you 
explicitly define Observers in the ruleset, and what they can and 
cannot do.

Second: I'd like to receive Discussion, and Proposals, and have the 
ability to read the current ruleset. So: I should subscribe to 
Socialnomic-DML and Socialnomic-RULES. And I should subscribe to 
Socialnomic-VML, but I don't want to read "I vote FOR proposal XYZ,"
I just want to read the proposals. So: I suggest that the rules be 
modified so that a proposal goes to -AML, and votes go to -VML. That 
way an observer, or a player who never wishes to be an Adopter, can 
completely ignore votes.

I'd point out again that I'm not a player, and players don't have to 
do or even listen to anything I say. But I was a player in the early 
days of Ackanomic (according to the archives, my earliest proposals 
seem to have been in the 600's), and some of the best insight into
the game was provided by non-players. (Hmm, and now I've set high 
standards for myself. Ach, well.)

--
Dan Marsh, aka The Governor




From oloros@b... Mon Jun 19 07:52:00 2000
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From: "Oloros the Blue" <oloros@b...>

I was just about to make such suggestions. Something along the lines 
of a Proposal gets posted to -VML and -AML, Approvals posted to -
RULES and -VML and -AML, and Defeats posted to -VML and -AML.

At the time being, at least until the Escape Hatch is closed, 
Observers and Players are equivalent. With Agora, were observers 
considered to be prospective players?

-Oloros


--- In Socialnomic-DML@egroups.com, dmarsh@v... wrote:
> 
> Second: I'd like to receive Discussion, and Proposals, and have the 
> ability to read the current ruleset. So: I should subscribe to 
> Socialnomic-DML and Socialnomic-RULES. And I should subscribe to 
> Socialnomic-VML, but I don't want to read "I vote FOR proposal XYZ,"
> I just want to read the proposals. So: I suggest that the rules be 
> modified so that a proposal goes to -AML, and votes go to -VML. 
That 
> way an observer, or a player who never wishes to be an Adopter, can 
> completely ignore votes.
> 


From oloros@b... Mon Jun 19 08:17:08 2000
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Subject: a slow hiss
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From: "Oloros the Blue" <oloros@b...>

This message contains more than a couple of suggustions submitted 
under the Escape Hatch clause of Rule 0. Please be patient as you 
consider them.

(Official Action Mailing List, Rule 0) Have we come to agreement on 
removing mention of Proposal and Accusation Reminders from this list?

(Rule 0) We should add the following definition:
Game Data: Any data required by the rules.

(Rule 0) The definition of the Rules Mailing List:
This list is limited to the posting of enacted and amended Rules, and 
updates of Game Data.

(Rule 1) Would seem to require that even the initial rules be posted 
individually to the RML.

(Rule 3) Two sentences: one relates to Proposing, Rule 2, "All rule-
changes proposed in the proper way shall be voted on", and dangles a 
preposition; the other to Adoption, Rule 7, "If a Rule-Change is 
adopted, they shall guide play in the form in which they were posted 
to the VML" (also replaceing "they" with "it" to avoid 
personification of a clause). 

(Rule 7) straightening out the lists:
A message "Proposal [n] Adopted" should be posted to the OAML and VML.
A message "Rule [n]" should be posted to the OAML and RML.

(Rule 8) more
A message "Proposal [n] Defeated" shoul dbe posted to the OAML and 
VML.

(Rule 10) amend to the following:
Points are Game Data.
A Player who Votes AGAINST a Proposal that is subsequently Adopted 
Shall receive 10 Points.
A Player whose Proposal is Adopted shall receive 10 Points.
A Player whose Proposal is Defeated shall lose 10 Points.

(Rule 7)
The Adopter must update any Game Data affected by the Rule-change, 
and post such updates to the RML.

(Rule 8)
The Player who posts the "Proposal [n] Defeated" message must update 
any Game Data affected by the defeat of that Proposal and post such 
updates to the RML.

(Rule 0) 
Abbreviations:
Official Action Mailing Mist (OAML or AML)
Rules Mailing List (RML or RULES)
Does anyone mind running together Ruleset and Rulechange? They coul 
dbe considered seperately. 



From oloros@b... Mon Jun 19 08:31:42 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: point taken
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From: "Oloros the Blue" <oloros@b...>

--- In Socialnomic-DML@egroups.com, Xylen <mctupper@h...> wrote:
>
> The real question isn't the point values, but the
> relative value of the offense.
> I don't see why reducing the value will actually change
> anything.
> 
Relative values. Of course economics is all smoke and mirrors, 
dependent upon the appearance of market forces, which generate market 
forces, which, in turn, generate.. anyway. Then again, maybe the meta-
game should award more points than any aspect of a sub-game.

>
> Actually, I also was thinking of another way to use points. 
> Mostly as part of a sub-game. Points can be used to define lines,
> planes and dimensions. As a player gains points, they can add 
> to their description of a nomic-geometry figure. If they lose 
> points, then part of their figure disapears. With enough points
> a player can draw some complicated figures, and even define local
> geometry rules for their multi-dimensional space. Just a random 
> thought, but it treats points in a manner different than the 
> usual interpretation.
> 
Wow. I thought that I had predilictions for complicated sub-games. I 
enjoy the pun. Perhaps the midway between this idea and my feelings 
on devaluation would be to have multiple denominations of a currency 
that can be traded for Points: 4 points equals 1 square or 1 
tetrahedron, 6 points equals 1 hexagon or 1 triangular prism, 8 
points equals 1 octagon or a cube; currencies cannot be traded 
between dimensions, or can at great cost (6 squares equals 1 cube), 
but each dimensional type is uniquely valuable, or applicable to a 
single sub-game. 

-Oloros, "I don't know, I never went to Burger King."


From mctupper@h... Mon Jun 19 09:21:49 2000
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To: Socialnomic-DML@egroups.com
Subject: Moderation
Date: Mon, 19 Jun 2000 10:13:31 -0600
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From: Xylen <mctupper@h...>

All moderators have been removed from the four Socialanomic mailing
lists. Any future changes to the mailing list setups must be made
through the Socilanomic owner. 

Socialnomic is now moderator free.

Xylen
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From mctupper@h... Mon Jun 19 10:01:10 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Re: point taken
Date: Mon, 19 Jun 2000 10:44:08 -0600
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From: Xylen <mctupper@h...>

On Mon, 19 Jun 2000, you wrote:
> Wow. I thought that I had predilictions for complicated sub-games. I 
> enjoy the pun. Perhaps the midway between this idea and my feelings 
> on devaluation would be to have multiple denominations of a currency 
> that can be traded for Points: 4 points equals 1 square or 1 
> tetrahedron, 6 points equals 1 hexagon or 1 triangular prism, 8 
> points equals 1 octagon or a cube; currencies cannot be traded 
> between dimensions, or can at great cost (6 squares equals 1 cube), 
> but each dimensional type is uniquely valuable, or applicable to a 
> single sub-game. 

I like that idea. It keeps my pun on points, and seems to solve your
inflantion worries. We could use the 2-D currency for sub-games that
don't require a lot of points and the 3-D for games requireing more.
For a really complicated game, we could have X-D currencies. Looks
like a good idea for starting proposal or two.

2-dimensional Currency:
1 point = 1 point
2 points = 1 line
3 points = 1 triangle
4 points = 1 square
5 points = 1 pentagon
6 points = 1 hexagon

3-dimensional currency
1 point = 1 point
2 points = 1 line
3 points = 1 plane
4 points = 1 tetrahedron
6 points = 1 triangular prism
8 points = 1 cube

Xylen
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From mctupper@h... Mon Jun 19 10:05:43 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] a slow hiss
Date: Mon, 19 Jun 2000 10:51:03 -0600
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On Mon, 19 Jun 2000, Oloros the Blue wrote:
> This message contains more than a couple of suggustions submitted 
> under the Escape Hatch clause of Rule 0. Please be patient as you 
> consider them.
> 
> (Official Action Mailing List, Rule 0) Have we come to agreement on 
> removing mention of Proposal and Accusation Reminders from this list?

There may be a problem with Top Heavy and Tripper in gaining access to
the mailing list. Hopefully that will be fixed today, and we can hear
their voice in this.

> > (Rule 0) We should add the following definition: 
> Game Data: Any data required by the rules.
> (Rule 0) The definition of the Rules Mailing List:
> This list is limited to the posting of enacted and amended Rules, and 
> updates of Game Data.
> (Rule 10) amend to the following:
> Points are Game Data.
<<and asssorted rules for GameData>>

Do we want Gamedata to be in the Rules or in Official Actions? Gamedata
falls under the idea of official actions that do not require votes.
That would leave the RULES list with just the rules, and not any
activity or action resulting from application of the rules. I think it
would be easier deal with gamedata in the Actions mailing list. 

> 
> (Rule 1) Would seem to require that even the initial rules be posted 
> individually to the RML.

Yes it does, but this should make things easier to track. Instead of
reading through the entire ruleset, you would only need to see which
rule was modified or repealed. There is nothing in the
defintions that would prevent someone from posting a condensed version
occasionaly. 

> > (Rule 3) Two sentences: one relates to Proposing, Rule 2, "All rule- 
> changes proposed in the proper way shall be voted on", and dangles a 
> preposition; the other to Adoption, Rule 7, "If a Rule-Change is 
> adopted, they shall guide play in the form in which they were posted 
> to the VML" (also replaceing "they" with "it" to avoid 
> personification of a clause). 

How about this then.
3.	All Rule-changes proposed in the proper way shall be voted on
by the Active Players. If a Rule-change is adopted, then it shall
guide play in the form in which it was posted to the VML.

I also capitalized both instances of Rule-change. We don't specify
capitilazation in our rules, but I think it might be a good idea for
consistency.

> > (Rule 7) straightening out the lists: 
> A message "Proposal [n] Adopted" should be posted to the OAML and VML. 
> A message "Rule [n]" should be posted to the OAML and RML.
> (Rule 8) more
> A message "Proposal [n] Defeated" shoul dbe posted to the OAML and 
> VML.

Yes, those actions would seem to be indicated by Rule 0.

> (Rule 0) 
> Abbreviations:
> Official Action Mailing Mist (OAML or AML)
> Rules Mailing List (RML or RULES)
> Does anyone mind running together Ruleset and Rulechange? They coul 
> dbe considered seperately. 

I assume you mean removing the hypehns from those two terms. Either way
my spellchecker will complain, but it is easeir to type without the
hyphen. Along this line, do we want to specify capitilazaion of defined
terms? Personally, I think that is getting to be fiddly, but in a way
it does make sense.

Xylen
-- 
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contents may have occurred during transmission.
-------------------------------------------------------

-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From mctupper@h... Mon Jun 19 10:24:56 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Observers
Date: Mon, 19 Jun 2000 10:56:04 -0600
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From: Xylen <mctupper@h...>

On Sat, 17 Jun 2000, you wrote:
> I received the invitation to join Socialnomic, and I'd like to make a 
> pair of suggestions.
> 
> First: Since I wish to keep up with developments in the game, and 
> probably comment on them, but don't want to officially participate 
> (I'm involved in another Nomic), I'd like to suggest that you 
> explicitly define Observers in the ruleset, and what they can and 
> cannot do.

I don't think it's a case of defining what an Observor can do, but more
restricting who can take official actions. I don't have
a problem with your commenting on anything, but if you wish to
participate in the sub-games or voting, then you would need to be an
active player. Simply by not signing up for all of the lists, you fail
to meet the defintion for player, and hence active player. I think
some of the changes suggested by Oloros should make an observors life
easier. Just the DML, RULES, and the AML should keep you up-to-date on
everything. Reading the VML may give you some sense of what 'may'
happen slightly before it actually occurs. Others may wish to just
read the RULES list, or some people may prefer to just read the DML. It
all depends on what you want to observe and how much in-depth
information you want to see. 

The only real problem comes from someone who signs up for all four
lists, discusses things, but doesn't want to vote. We may need to
define Active player a bit more stricly if that sort of thing starts to
be a problem. Perhaps something like posting a message saying they want
to be an active player. Something to think about for future proposals.

Xylen 

-- 
Email is packaged by intellectual weight, not volume. Some settling of
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From oloros@b... Mon Jun 19 10:51:45 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: a slow hiss
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From: "Oloros the Blue" <oloros@b...>

>
> Do we want Gamedata to be in the Rules or in Official Actions?
> Gamedata falls under the idea of official actions that do not 
> require votes.
> That would leave the RULES list with just the rules, and not any
> activity or action resulting from application of the rules. 
> I think it would be easier deal with gamedata in the Actions 
> mailing list. 
> 
Agreed, however tampering with Gamedata should be paramount to 
tampering with Rules. 


> 
> There is nothing in the defintions that would prevent someone 
> from posting a condensed version occasionaly. 
> 
Not at all. It should be welcome, as well as necessary, to track the 
full extent of possible Ruleset conflicts.

> > (Rule 3) Two sentences: one relates to Proposing, 
> > Rule 2, "All rule- changes proposed in the proper 
> > way shall be voted on", and dangles a preposition; 
> > the other to Adoption, Rule 7, "If a Rule-Change is 
> > adopted, they shall guide play in the form in which 
> > they were posted to the VML" (also replaceing "they" 
> > with "it" to avoid personification of a clause). 
> 
> How about this then.
> 3. All Rule-changes proposed in the proper way shall be 
> voted on by the Active Players. If a Rule-change is adopted,
> then it shall guide play in the form in which it was posted 
> to the VML.
> 
My asides on grammer might have distracted from the argument that 
these two sentences belong in two different rules, which oul dalso 
trim our Ruleset by one number.


>
> I also capitalized both instances of Rule-change. We don't specify
> capitilazation in our rules, but I think it might be a good idea for
> consistency.
>
> I assume you mean removing the hypehns from those two terms. Either 
way
> my spellchecker will complain, but it is easeir to type without the
> hyphen. Along this line, do we want to specify capitilazaion of 
defined
> terms? Personally, I think that is getting to be fiddly, but in a 
way
> it does make sense.
> 
Absolutely fiddly. I'd like to remove the hyphen, for such reasons as 
mentioned, and suggust that terms defined in Rule 0 be capitalized in 
use. Both suggestions are meant to improve legability of the rules at 
little sacrifice of typing speed and no reliance on email with HTML.




From mctupper@h... Mon Jun 19 13:24:44 2000
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To: Socialnomic-DML@egroups.com
Subject: Rule 0 with modifications
Date: Mon, 19 Jun 2000 14:06:14 -0600
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From: Xylen <mctupper@h...>

I have made some of the suggested changes to this rule. Note the
definition of Mailing List. With this description in place, we can
start the game and still make changes to the Mailing Lists if everyone
agrees. GameData has been added to the AML, but is not currently
defined. Also Proposal and Accusations have been added to the AML. 

Are there any other problems, or any new ones?

====================================

0. Definitions

Rule-Changes which amend or repeal this rule cannot be adopted unless
there are FOR votes equal to the number of Active Players

Mailing Lists: There are four Mailing lists that make up the game of
Socialnomic. Changes to the Mailing Lists can only be when
sanctioned by the Rules

Voting Mailing List (VML): Socialnomic-VML@egroups.com This list is
limited to Actions that require Players to place a Vote. This includes:
Proposals 
Accusations
Voting

Official Action mailing list(OAML or AML): Socialnomic-AML@egroups.com 
This list is used only for official game actions which do not require
Players to place a Vote. This list is limited to:

Announcement of Proposals
Proposals 
Announcement of Accusations
Accusations 
Announcements of Adoption
GameData

Rules Mailing List(RML or RULES):Socialnomic-RULES@egroups.com
This list is limited to the posting of enacted and amended rules and
represents the current Ruleset.

Discussion mailing list(DML): Socialnomic-DML@egroups.com
This list is used for discussion and game related musings. Nothing
posted to the DML has any effect on the game. Examples include, but are
not limited to: 
Discussions on proposals
General discussion about the game.

Player: A player is someone who is subscribed to the OAML, the VML, RML,
and the DML.

Active Player: A player is known as active if they have posted to the
DML during the previous 14 days.

In Stasis Player: A player is known as "In Stasis" if they have not
posted to the DML during the previous 14 days.

RuleSet or Rule-Set: The collection of all rules

RuleChange or Rule-Change: The enactment, repeal, and/or amendment of
one or more rules.

Escape-Hatch: The Players of Socialnomic reserve the right to, by
unanimous or near-unanimous informal decision, amend whatever parts of
the ruleset that, for whatever reason, make the Game unplayable. The
instant this Definition is repealed or modified, the Game restarts
using its starting Ruleset.
=============================================

Xylen

-- Email is packaged by intellectual weight, not volume. Some settling
of contents may have occurred during transmission.

From oloros@b... Mon Jun 19 14:03:21 2000
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From: "Oloros the Blue" <oloros@b...>

Nice changes.
It kind of pushes that "near-unanimous informal decision" bit, 
though. I thought that Gallavanting Tripper and TopHeavy both would 
have sounded in by now.




From mctupper@h... Mon Jun 19 14:07:48 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: Rule 0 with modifications
Date: Mon, 19 Jun 2000 15:03:47 -0600
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From: Xylen <mctupper@h...>

On Mon, 19 Jun 2000, you wrote:
> Nice changes.
> It kind of pushes that "near-unanimous informal decision" bit, 
> though. I thought that Gallavanting Tripper and TopHeavy both would 
> have sounded in by now.

I have been worried about that as well. That is why I just posted
Rule 0 to the DML. I don't want to go thru and publish each rule on
it's own to the RULES list until we hear from the others. I hope they
are just busy and not having problems with the mailing lists.

Btw, what does constitute 'near-unanimous' with four players?

Xylen
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From topheavy@s... Mon Jun 19 15:27:58 2000
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Subject: Re: Rule 0 with modifications
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Yep. I am here, catching up on all the action of the past 4 days 
while trying to actually accomplish that stuff known as "work".

The Ruleset is looking good, so i'm hoping we get some players 
besides ourselves.

As a fiddly note, we probably shouldn't refer to the the Official 
Action mailing list as the "OAML or the AML" let's just pick one and 
stick with it. AML is shorter, and official probably implied.

The observer idea seems like it is already taken care of. If you 
don't subscribe to the VML, you can't vote and you aren't considered 
a player.

otherwise, it seems like Xylen has the most recently updated starting 
ruleset.. could you post it to this list so we can all review it for 
typos or leftovers from prior versions that need to be updated?

When do we want to "activate" the game?

-Topheavy


From oloros@b... Mon Jun 19 15:41:27 2000
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To: Socialnomic-DML@egroups.com
Subject: all hands stand by for submersion
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From: "Oloros the Blue" <oloros@b...>

--- In Socialnomic-DML@egroups.com, topheavy@s... wrote:
> 
> When do we want to "activate" the game?
> 
I'd like to give it until the end of the week to shake down final 
changes in the starting ruleset.


From s3036845@s... Mon Jun 19 18:42:35 2000
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Date: Tue, 20 Jun 2000 11:47:47 +1000
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: Rule 0 with modifications
From: Gallivanting Tripper <s3036845@s...>

Hello

GT here

listening intently, but busy with work stuff

Oh, and I think that Socialnomic has in fact willed itself into existence
after the posting of the ruleset, so any tweaking now should be done by
proper Proposals.

And "near-unanimous" is just to stop one or two dickheads being - er -
dickheads.

Later

GT



From dmarsh@v... Mon Jun 19 19:39:53 2000
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From: Dan Marsh <dmarsh@v...>



Oloros the Blue wrote:

> I was just about to make such suggestions. Something along the lines
> of a Proposal gets posted to -VML and -AML, Approvals posted to -
> RULES and -VML and -AML, and Defeats posted to -VML and -AML.
>
> At the time being, at least until the Escape Hatch is closed,
> Observers and Players are equivalent. With Agora, were observers
> considered to be prospective players?

Acka was the one I had experience with, tho' among our most prolific
Observers was the Speaker of Agora. People might have considered them
prospective players, but the rules didn't consider them anything but
Observers. I seem to remember the rules required that once a month or so,
some functionary had to ask Observers whether they preferred to continue as
Observers, become Players, or leave entirely. Kind of a waste, except for
cleaning up mailing-lists. (My experience with Acka actually goes back
before it had ANY mailing-lists, but didn't continue. I don't recall that I
was around long enough to see Proposal 1000.)

Anyway, my recollection of SN's ruleset is that I'm not a Player, since I'm
not subscribed to all of the mailing-lists. I don't know what that makes
me. Perhaps the ruleset doesn't actually need to recognize Observers,
though. Perhaps the ruleset doesn't need to do anything at all. It would
be a good idea, though, to make sure that it continues to refer to "any
Player" instead of "any person."

("Hi! I'm Joe Schmoe from Idaho, and under rule 123.456, I hereby declare
the entire ruleset invalid.")

--




From dmarsh@v... Mon Jun 19 19:43:54 2000
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From: Dan Marsh <dmarsh@v...>



Oloros the Blue wrote:

> (Rule 7)
> The Adopter must update any Game Data affected by the Rule-change,
> and post such updates to the RML.
>
> (Rule 8)
> The Player who posts the "Proposal [n] Defeated" message. . .

. . . could also be called the Adopter, for simplification's sake.

(I'm still feeling out my role as Observer. Since the message load of my
"home" nomic was light tonight, I'm feeling like being more active in SN.
But maybe it'd be more appropriate for me to participate in the "big"
discussions. Ahh well, that's why I'm still feeling it out.)

--



From s3036845@s... Mon Jun 19 20:36:53 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Observers
From: Gallivanting Tripper <s3036845@s...>


>The only real problem comes from someone who signs up for all four
>lists, discusses things, but doesn't want to vote. We may need to
>define Active player a bit more stricly if that sort of thing starts to
>be a problem. Perhaps something like posting a message saying they want
>to be an active player. Something to think about for future proposals.

I liked one of the earlier ideas about an official pledge of "citizenship"
posted to the AML. This would sort out all the Observer/Active/Stasis
rubbish. No-one can do any Game Actions apart from Discussion before
they've pledged alleigance, and one they have, they're bound by all the
Rules.

Will add this to my list of Proposals when I have time

GT



From s3036845@s... Mon Jun 19 20:50:50 2000
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Date: Tue, 20 Jun 2000 13:56:01 +1000
To: Socialnomic-DML@egroups.com
Subject: Fake Accusation Re: [Socialnomic-DML] Rule 0 with modifications
From: Gallivanting Tripper <s3036845@s...>

Just to be difficult ;-)

I maintain that the game started immediately the initial Rule Set was posted.

Hence or otherwise, I Accuse Xylen of invoking the Escape Hatch without
near-unanimous consent, by changing Rule 0 which, as defined, requires
unanimous voting anyway. I mean, you could have waited for TopHeavy and I
to agree!

It's the principle of the thing ;-)

-----

Oh scratch that, you'll notice that
a) this isn't a correct Accusation
b) Rule 0 hasn't been modified, because nothing has been updated to the
RULES list
c) phew!
d) let this be a warning to you all!
e) I see no problem with starting the game as defined, it's not going to
crash straight away, and we can iron out the little difficulties forthwith

GT



From s3036845@s... Mon Jun 19 23:04:57 2000
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Date: Tue, 20 Jun 2000 16:10:09 +1000
To: SocialNomic Discussion List <Socialnomic-DML@egroups.com>
Subject: Jumping the Gun
From: Gallivanting Tripper <s3036845@s...>

Well, there I've done it.

I've officially posted three proposals, which will

1) fix a few bugs in the Points system (to whit, the starting number is
currently not specified, and Players can currently get points for voting
aGAINST a rule-change which has already been adopted, which hardly seems
fair)

2) fix a major bug in the voting system which means a 2 for/2 against
proposal has can neither be adopted nor defeated

3) introduce a declaration of loyalty for incoming players (and we'll have
to do the same)

If no-one else believes that the game has actually started, then I
recommend that those changes be incorporated into the revised starting
ruleset.

Dan, I don't know if you're subscribed to the Rules list, but would you
agree that if a ruleset is posted on that list that is internally
consistent, the game has started?

Ever stirring

GT



From oloros@b... Tue Jun 20 08:07:26 2000
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Subject: Re: Jumping the Gun Indeed
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From: "Oloros the Blue" <oloros@b...>

--- In Socialnomic-DML@egroups.com, Gallivanting Tripper wrote:
>
> Well, there I've done it.
> I've officially posted three proposals, which will
> 
Hurrah. 
Now pay attention: we can Vote on these Proposals, but, once Voted 
upon, those Proposals cannot be Approved. According to the Escape-
Hatch, clause, when it is repealed, the RuleSet reverts to its 
initial state, also repealling any new Rules or Amendments.
So the first Proposal to pass must be the one to close th escape 
hatch.

-Oloros



From oloros@b... Tue Jun 20 08:18:42 2000
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Subject: Re: Fake Accusation 
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From: "Oloros the Blue" <oloros@b...>

> 
> e) I see no problem with starting the game as defined, it's 
> not going to crash straight away, and we can iron out the 
> little difficulties forthwith
> 
Let's open the game then, by first closing the Escape-Hatch, then 
applying outselves to fixes for a week or so, before beginning the 
onslaught of theme-defining proposals we all have prepared. 

-Oloros


From topheavy@s... Tue Jun 20 09:24:54 2000
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> > 
> > e) I see no problem with starting the game as defined, it's 
> > not going to crash straight away, and we can iron out the 
> > little difficulties forthwith
> > 
> Let's open the game then, by first closing the Escape-Hatch, then 
> applying outselves to fixes for a week or so, before beginning the 
> onslaught of theme-defining proposals we all have prepared. 
> 
> -Oloros

Actually, i think the intent is for the escape-hatch to stay during 
the game in order to allow unanimous changes to the ruleset without 
using process...

In terms of the game actually starting, I believe it hasn't simply 
because there are no rules. Note that a "ruleset" has been posted, 
but rules need to be posted as "Rule 0" "Rule 1" Rule 2" etc.

I have no problem with posting the rules as such and starting the 
game, but we do need to iron out Rule 0, specifically because we 
cannot change it once the game is underway, so there is no fixing as 
we go along.

-TopHeavy


From topheavy@s... Tue Jun 20 09:28:17 2000
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From: topheavy@s...

whoops, forgot that we could modify Rule 0 through unanonimity...


From mctupper@h... Tue Jun 20 10:23:48 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Jumping the Gun
Date: Tue, 20 Jun 2000 11:14:22 -0600
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From: Xylen <mctupper@h...>

On Tue, 20 Jun 2000, you wrote:
> Well, there I've done it.
> 
> I've officially posted three proposals, 
<<snip>>
> Dan, I don't know if you're subscribed to the Rules list, but would you
> agree that if a ruleset is posted on that list that is internally
> consistent, the game has started?

It is my opinion that the game would officialy start as soon as
someone posted the first proposal. There are now four proposals, so the
game is in progress. I have posted the rules individually to the RULES
list, as well as posting a compilation called the Rule Set. I would
like everyone to take notice of Rule 0. The one that I posted is the
version that was posted to the DML yesterday. That version fixed a few
minor problems that everyone seemed to agree with or at least didn't
object to. Under the Escape Hatch clause, I have posted the new
version. 

Regarding the slew of proposals, I would like to mention one thing. All
four of those proposals were not posted to the DML for discussion prior
to being posted to the VML and AML. This isn't a bad thing, and there
is nothing illegal about such moves, but I hope people will discuss
proposal ideas before posting in the future. Especially when we get to
big complicated proposals. But for now, we are all excited to get
started, so there isn't much danger. 

Xylen
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From oloros@b... Tue Jun 20 10:54:59 2000
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Subject: Re: Jumping the Moon
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From: "Oloros the Blue" <oloros@b...>

--- In Socialnomic-DML@egroups.com, Xylen <mctupper@h...> wrote:
> 
> It is my opinion that the game would officialy start as soon as
> someone posted the first proposal. 
>
Xylen, you've Voted AGAINST closing the Escape-Hatch. I spirit of 
discussion, how do you interpret the final sentence?

--from Rule 0,
Escape-Hatch: The Players of Socialnomic reserve the right to, by
unanimous or near-unanimous informal decision, amend whatever parts of
the ruleset that, for whatever reason, make the Game unplayable. The
instant this Definition is repealed or modified, the Game restarts
using its starting Ruleset.





From mctupper@h... Tue Jun 20 10:55:41 2000
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To: Socialnomic-DML@egroups.com
Subject: Whew!
Date: Tue, 20 Jun 2000 11:43:40 -0600
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From: Xylen <mctupper@h...>

Okay, after posting all of the rules, voting on the current batch of
proposals, then making a minor proposal myself, and circulating it, I
finally have a chance to breath and make another comment. (The first
comment is in an earlier post to the DML)

I wanted to explain why I voted against proposal 4. I have been
uncertain whether the Escape Hatch was meant to continue or existed
only for the initial discussions. After re-reading the comments about
it, I have decided that it was meant to remain. We can make changes to
Rule 0 if everyone agrees, and it is only when the Escape Hatch is
changed that the game is reset. Since the game hadn't really started,
it can't be reset. 

By leaving it in the rules, it serves as a reminder to all players
that they can't make everbody mad at them or the game can be restarted
and leave them in the dust. This should make everyone think twice about
nasty coup attempts. Of course, really nifty coups can still be
appreciated by the players, without resorting to opening the Escape
Hatch.

One more thing, I realized after I posted Rule 0 and the Rule Set that
I had made a grammatical error in the definition of the Mailing Lists.
My proposal is meant to fix that little problem. I have plans for more
interesting proposals later.

Xylen

-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From oloros@b... Tue Jun 20 11:29:22 2000
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From: "Oloros the Blue" <oloros@b...>

If I may so suggest, it is something facilitated by eGroups to post 
the proposal text to the VML, then forward it to the AML, changing 
the subject line to "Proposal [n] Open for Voting".

Also, speaking of observers, I should recommend the options of "No 
Email/Webpage Only" for reading the Socialnomic Mailing Lists as 
bulletin boards.

-Oloros

--- In Socialnomic-AML@egroups.com, Xylen wrote:
> This message is provided for the benefit of the observers, and 
> is sanctioned by the current Rule 0 defintion of Mailing Lists.




From dmarsh@v... Tue Jun 20 12:05:36 2000
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From: "Dan Marsh (aka 'The Governor')" <dmarsh@v...>



Gallivanting Tripper wrote:

> Well, there I've done it.
> . . .

> If no-one else believes that the game has actually started, then I
> recommend that those changes be incorporated into the revised starting
> ruleset.
>
> Dan, I don't know if you're subscribed to the Rules list, but would you
> agree that if a ruleset is posted on that list that is internally
> consistent, the game has started?

Well, you've got a point; the posting of the rules represents the official
ruleset, but I see nothing that indicates that the game either is OR is not
active. My thought is that if proposals are made in accordance with the rules
which have been published in accordance with the rules, then de facto the game
has started.

And a ruleset is almost never fully internally consistent. There's almost
always an enterprising player who can figure out how to scam the rules, even
when they're as well-put-together as most starting rulesets are.




From dmarsh@v... Tue Jun 20 12:10:52 2000
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From: "Dan Marsh (aka 'The Governor')" <dmarsh@v...>



Oloros the Blue wrote:

> Also, speaking of observers, I should recommend the options of "No
> Email/Webpage Only" for reading the Socialnomic Mailing Lists as
> bulletin boards.

Actually, I do this for -RULES. I have my mail client filter -DML, and
shortly -AML, into a Socialnomic directory to read at my leisure. So I go
through my messages then, in order of importance.




From oloros@b... Tue Jun 20 12:41:38 2000
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From: "Oloros the Blue" <oloros@b...>

A bouquet of small fiddly proposals to adjust the Ruleset I just 
spammed to the VML and AML. Switch all power to forward deflector 
shields.

I hope that by tomorrow we can start on the sweet fleshy parts of the 
nomic, rather than carving at the pith.

I would like to bring up the possibility that instead of going with 
the co-operative (or socialistic) theme that is exhibited by the 
mechanics of the meta-game, we devote some thematic space to other 
ideas that include the word 'social':
socials (tea and crumpets)
socials (muddy feelings woh woh woh)
social grace
social standing
society pages
social climbing
social contract (actually, GT, are you working on this?)
social darwinism (perish the thought)
social drinking

And I would like to open that discussion with the following:

Social Standing is Game Data.

The Player with the highest Social Standing may be referred to as 
the Alpha Trendsetter.

The Player with the second highestt Social Standing may be referred 
to as the Almost Trendsetter.

Any Player with negative Social Standing may be referred to as a 
Pariah.

A new Player shall be given Social Standing equal to the median of 
that of the current Active Players.

The Adopter of this Proposal shall give each current Player a 
Social Standing of range 3-8, by random determination; and then 
remove this sentence from the Rule. 


I have a few ideas on to what 'trendsetter' refers, like the ability 
to dictate a word that must be used in any-player's posted opinion. 
maybe any-observer's as well, I mean, why not keep score for some 
types of non-player?

-Oloros





From mctupper@h... Tue Jun 20 12:43:43 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: The sound of money
Date: Tue, 20 Jun 2000 13:37:04 -0600
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From: Xylen <mctupper@h...>

I have been working on a system to do 'something' with the points that
we will all be accumulating soon. 
======================================
Points are the fundamental system of currency in Socialnomic.

There exist a form of coins called 2-D. 

There exists several denominations of 2-D coins. Costs for
conversions to other denominations is given in the table below. 

Once a Point has been converted into a coin, it cannot be converted
into a different coin except as specified by the Rules. 

2-D coin price table
___________________
2 Points = 1 Line
3 Points = 1 Triangle
4 Points = 1 Square
5 Points = 1 Pentagon
6 Points = 1 Hexagon
____________________
3 Lines = 1 Triangle
4 Lines = 1 Square
5 Lines = 1 Pentagon
6 Lines = 1 Hexagon
____________________
4 Triangles = 1 Square
5 Triangles = 1 Pentagon
6 Triangles = 1 Hexagon
_____________________
==========================================
Let me give an example of how I want this to work.

I have 10 Points. I have the following options for purchase with my Points.

A.	5 Lines
B.	3 Triangles and 1 Point
C.	1 Square and 1 Hexagon
D.	2 Squares and 1 Line
...and so on. 

So I purchase 3 Triangles and have one Point left over. Now during
some sub-game I need a Pentagon, but I don't have one, and I don't have
enough points left to get a Pentagon. But if I had bought 5 Lines, then
I could convert them into a Pentagon. I don't even have enough
Triangles to buy a Square. :( 

This system is meant to be a starting point for various sub-games as
well as keeping Point inflation under control. Players will have to be
careful with thier purchases. In my example, I could have bought 2
Pentagons orginally with my 10 Points, but I made the wrong decision.
If I had bought 5 lines to start with, I could buy 1 Pentagon
later. (Total cost at that time would be 10 points for the Pentagon!)

I hope I have made myself clear on what I want. some parts of this
don't sound right to me, so I would appreciate any comments.


Xylen
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From dmarsh@v... Tue Jun 20 13:20:19 2000
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From: "Dan Marsh (aka 'The Governor')" <dmarsh@v...>



Xylen wrote:system of currency in Socialnomic.

> 2-D coin price table
> 4 Points = 1 Square
> 4 Lines = 1 Square
> 4 Triangles = 1 Square

Geometrically speaking, you should probably use "rectangle," not square; a
square is just a special case of a rectangle. (You didn't say, for example, "5
lines = 1 regular pentagon.") And two triangles can be used to make a square
or rectangle.

I'm leaning forward in my seat to see what sub-game will use all of these
geometrical figures!




From oloros@b... Tue Jun 20 13:22:08 2000
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From: "Oloros the Blue" <oloros@b...>

--- In Socialnomic-DML@egroups.com, Xylen <mctupper@h...> wrote:
>
> Points are the fundamental system of currency in Socialnomic.
>
> 
> Once a Point has been converted into a coin, it cannot be converted
> into a different coin except as specified by the Rules. 
>
These are the two trenchant points of the currency system under 
discussion that will curb inflation; and make each Polygon inherently 
valuable, rather than valuable only as change; and thereby, make it 
seem to us, as Players, that we never, ever have enough of the right 
kind of money, perhaps forcing us to negotiate and make disvalued 
trades. 

The problem will be encouraging Players, whether by system or 
mechanic, to invest their Points into Polygons rather than hold them 
until it is necessary. Some suggestions:
Since the Adopter posts the names and Points of all Players, it 
might be appropriate to state that a Player has [x] days to convert 
their Points to Polygons, and put the onus on subsequent Adopters to 
dock Points from those Players who have not done so.
Or, a seperate shared-function, the Accountant, could be created. 
The Adopter could be limited to reporting points-change after each 
Proposal is Adopted or Defeater; the Accountant submits a seperate 
message detailing the Points and Polygons of each Player as they 
expire.
Or, Points remain in the background as a basis for exchange, and 
Polygons are directly rewarded or fined to the Proposer for the 
number of Votes by which a Proposal passes or fails, sides=votes. 

Any transaction of Points or Polygons should be reported in a 
message, and to keep things up to date, perhaps every such message 
should include the standings of every Player. Difficult. Maybe we all 
have to sig our posts with our balance.

Now, if Polygons cannot be broken into Points, can they be broken 
into Lines, or Polygons of fewer sides? I take my 2 Squares (8 
Lines), break them into 8 Triangles (24 Lines), assemble 1 Hexagon 
leave 2 Triangles (12 Lines). 



From dmarsh@v... Tue Jun 20 13:26:37 2000
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From: "Dan Marsh (aka 'The Governor')" <dmarsh@v...>



Oloros the Blue wrote:

>I have a few ideas on to what 'trendsetter' refers, like the ability
>to dictate a word that must be used in any-player's posted opinion.
>maybe any-observer's as well, I mean, why not keep score for some
>types of non-player?

Interesting: I'm not sure whether I object or not. On the one hand, this
stretches the definition of "observer." On the other hand, the extension of
this is to apply it to people who've never heard of Socialnomic, Nomic
generally, or even the Internet. This, I find an interesting experiment.

Actually, speaking of people who've never heard of Nomic, I hear that Agora
Nomic initiated diplomatic relations with Canada. I wonder whether that
came to anything?




From mctupper@h... Tue Jun 20 13:28:52 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
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Date: Tue, 20 Jun 2000 14:02:04 -0600
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From: Xylen <mctupper@h...>

On Tue, 20 Jun 2000, you wrote:
> I hope that by tomorrow we can start on the sweet fleshy parts of the 
> nomic, rather than carving at the pith.

I think we could have fiddled with the intial ruleset for weeks before
we got it perfect. At least we got most of the major problems dealt
with, so the minor things can be fixed by proposal.

> I would like to bring up the possibility that instead of going with 
> the co-operative (or socialistic) theme that is exhibited by the 
> mechanics of the meta-game, we devote some thematic space to other 
> ideas that include the word 'social':

> socials (tea and crumpets)
So a new player would be referred to as a debutantee?

> social standing
The start of a caste system.

> society pages

In today's news, Martha was seen proposing a new rule. The rule was
nicely presented with a garnish of comments, and accented with a color
coordinated Voting announcement.

Humourous comments aside, some of these themes may work out. It will be
interesting to see how the game develops.

> 
> And I would like to open that discussion with the following:
> 
> Social Standing is Game Data.

<<Alpha Trendsetter, Almost Trendsetter, Pariah and other comments>>

I suppose no matter what the titles are, there will develop a power
structure, with some players being able to do things that other players
cannot. I'm just not sure if I like the terms for Social Standing.
Personally, I would rather see serf, Lord, Knight, and King, but the
Social Standing system would be unique in the nomic world. 

Xylen
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From oloros@b... Tue Jun 20 13:36:35 2000
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Subject: Re: social-lite-nomic
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From: "Oloros the Blue" <oloros@b...>

--- In Socialnomic-DML@egroups.com, Xylen <mctupper@h...> wrote:
> <<Alpha Trendsetter, Almost Trendsetter, Pariah and other 
comments>>
> 
> I suppose no matter what the titles are, there will develop a power
> structure, with some players being able to do things that other 
players
> cannot. I'm just not sure if I like the terms for Social Standing.
> Personally, I would rather see serf, Lord, Knight, and King, but the
> Social Standing system would be unique in the nomic world. 
> 

Xylen, dahr-ling, you're so-oh old-faashaund. Positive-ly medieval. 

Actually I am hoping for a power structure of the paltry.

-Oloros


From mctupper@h... Tue Jun 20 13:46:57 2000
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Organization: Xylen's Designs
To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] The sound of money
Date: Tue, 20 Jun 2000 14:30:20 -0600
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From: Xylen <mctupper@h...>

On Tue, 20 Jun 2000, you wrote:
> Xylen wrote:system of currency in Socialnomic.
> 
> > 2-D coin price table
> > 4 Points = 1 Square
> > 4 Lines = 1 Square
> > 4 Triangles = 1 Square
> 
> Geometrically speaking, you should probably use "rectangle," not square; a
> square is just a special case of a rectangle. (You didn't say, for example, "5
> lines = 1 regular pentagon.") And two triangles can be used to make a square
> or rectangle.

I think I should include the fact that I am talking about regular
Polygons, ie. equal length sides and equal interior angles. In that
case I need to remove Triangles--> Squares and Triangles-->Pentagons.
that just keeps things simplier and a bit more elegant.

Regarding Oloros comments, Once you buy a Polygon, you are stuck with
it. Polygons cannot be broken down into their component parts. I see
Polygons as an industructable item. Now if a player is willing to
exchange 5 points for your nice shiny new Pentagon, and you really want
the Points, that should be allowed. Private trades can be made, but
they will probaly be at a higher price than the 'Blue Book' value.

Perhaps we do need an Officer of Geometry to track Polygons. Such a
person would be responsible for posting each Players account to the AML 
as transactions are made. The Proposer would only need to record the
change in points from a proposals passage or defeat.

To encourage Players to buy Polygons:
An extra AGAINST vote---1 Square
The possesor of a dodecahedron is declared Emporer (3-D version only)
Social Standing is increased 1 rank--1 Pentagon
A sub game of some sorts---I'll work on that tonight

Xylen
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From oloros@b... Tue Jun 20 13:57:14 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: a wide angle lens
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From: "Oloros the Blue" <oloros@b...>

--- In Socialnomic-DML@egroups.com, "Dan Marsh (aka 'The Governor')" 
wrote:
> 
> Oloros the Blue wrote:
> > maybe any-observer's as well, I mean, why not keep score for 
> > some types of non-player?
> 
> Interesting: I'm not sure whether I object or not. On the 
> one hand, this stretches the definition of "observer." On 
> the other hand, the extension of this is to apply it to people
> who've never heard of Socialnomic, Nomic generally, or even the
> Internet. This, I find an interesting experiment.
> 
>
But the definition of "observer", and its impariality has been under 
siege since Heisenberg, at least in a very narrow arena. One might 
say, though, that the good art attacts any sort of impartiality in 
its audience, by attempting some sort of emotional sympathy.

I think that in this context, that of a nacent nomic, that as many 
accords that can be made to non-players that would invite them into 
the game as players should be taken. Even if it means a little more 
work on the part of the other players. A couple of statistics on any 
non-players seems facile, and perhaps amusing.

It would be difficult, though, to attempt to track any off-list 
discussion regarding Socialnomic, and bring that (random) person into 
the game for an off-hand remark. Even if that person were already a 
player.

-Oloros





From oloros@b... Tue Jun 20 15:18:18 2000
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Subject: Re: pledge
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From: "Oloros the Blue" <oloros@b...>

--- In Socialnomic-DML@egroups.com, Gallivanting Tripper wrote:
> 
> I liked one of the earlier ideas about an official pledge 
> of "citizenship" posted to the AML. This would sort out 
> all the Observer/Active/Stasis rubbish. No-one can do any 
> Game Actions apart from Discussion before they've pledged 
> alleigance, and one they have, they're bound by all the
> Rules.
> 
This came to mind as I saw noticed another person joined the mailing 
lists today. I guess the definition "Active Player: A player is known 
as active if they have posted to the DML during the previous 14 days" 
(Rule 0) holds for prospective players as well as vacationing 
players. How's that for involving non-players, Governor Marsh? (which 
is all very surreal, addressing a non-player as 'governor', for his 
opinion on relations with non-players, as if he is their non-
representative or something)

Speaking of which, I was not able to find anything on summit-level 
relations between Agora and Canada. Have you?

So, a pledge or announcement from a new player. Something along the 
lines of a Pledge to conduct oneself as defined by Rule 1, and then 
an updated list of Players, by Active/Static, or whatever. 
Would an observer take the Pledge? Hmm. Doesn't really matter, as 
their actions on the mailing list would be answerable to the rules of 
the mailing list, and they would remain subject to our accounting. 
Operating in a foreign country without diplomatic immunity, as it 
were.

-Oloros





From dmarsh@v... Tue Jun 20 15:44:03 2000
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From: "Dan Marsh (aka 'The Governor')" <dmarsh@v...>



Oloros the Blue wrote:

> This came to mind as I saw noticed another person joined the mailing
> lists today. I guess the definition "Active Player: A player is known
> as active if they have posted to the DML during the previous 14 days"
> (Rule 0) holds for prospective players as well as vacationing
> players. How's that for involving non-players, Governor Marsh? (which
> is all very surreal, addressing a non-player as 'governor', for his
> opinion on relations with non-players, as if he is their non-
> representative or something)

Surreal indeed. But: "a PLAYER is known as active". I'm not a player,
since I don't get all of the groups. So I can't be an active player. But
yes, prospective and vacationing players might become "active" by this
definition. That might cause problems, but I'm not sure it'll break
anything.

> Speaking of which, I was not able to find anything on summit-level
> relations between Agora and Canada. Have you?

>From the Net Nomic Database:
"Canada has officially been recognized to be a peer Nomic by Agora. Their
Proposal number 2031 had as its text: 'The present Directive on Foreign
Policy Business of the Agora Nomic recognizes the nation of Canada as a peer
Nomic. The Ambassador of Agora is hereby instructed to present official
Greetings from the Players of Agora to the Citizens of Canada, along with a
copy of this Directive,' and passed with 9 votes for, 4 against and 3
abstentions. "

However, a search on "Canada" within Agora's current ruleset returns
nothing, and they're up to Prop 4016. So it's now, apparently, of only
historical interest. But I'm interested nonetheless: If you find out
anything, let me know.




From s3036845@s... Tue Jun 20 18:04:52 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: Jumping the Gun Indeed
From: Gallivanting Tripper <s3036845@s...>

>So the first Proposal to pass must be the one to close th escape
>hatch.

Umm, this was not quite what I had in mind. The escape hatch is not meant
just for setting-up purposes, it is meant as a legitimate solutions to
critical problems down the track. In any case, removing the escape hatch
will cause the game to restart with a new escape hatch! I'd say that the
only way to rmove the escape hatch is by invoking it (and you won't get my
agreement at this stage)

cheers

GT



From oloros@b... Tue Jun 20 18:15:49 2000
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Subject: buggy Rule 7
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From: "Oloros the Blue" <oloros@b...>

Noticed as I was Adopting Proposal 1, that Rule 7 is a little buggy, 
in that it does not specify that a new Rule be posted to the RML. 

-Oloros


From oloros@b... Tue Jun 20 18:37:10 2000
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Subject: Re: buggy Rule 7
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From: "Oloros the Blue" <oloros@b...>

--- In Socialnomic-DML@egroups.com, "Oloros the Blue" wrote:
> Noticed as I was Adopting Proposal 1, that Rule 7 is a 
> little buggy, in that it does not specify that a new Rule 
> be posted to the RML. 
>
Publishing problems to the RML and the AML (might as well call it 
that, as I expect it will soon be defined as such) were evident in 
the initial Rule 7. Try the fix with Proposal 9.

-Oloros


From dmarsh@v... Tue Jun 20 19:05:05 2000
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From: "Dan Marsh (aka 'The Governor')" <dmarsh@v...>



Oloros the Blue wrote:

> --- In Socialnomic-VML@egroups.com, "Oloros the Blue" wrote:
>
> Social Standing is Gamedata.
>
> The Player with the highest Social Standing may be referred to as the
> Alpha Trendsetter.
>
> The Player with the second highest Social Standing may be referred to
> as the Almost Trendsetter.

What about ties?




From mctupper@h... Wed Jun 21 01:49:41 2000
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Organization: Xylen's Designs
Date: Wed, 21 Jun 2000 02:31:11 -0600
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Subject: By the Pale Moon Light
From: Xylen <mctupper@h...>

A whole slew of proposals have passed, and the relevant postings have
been made. Although Rule 7 does not require the posting of new rules to
the RULES list (yet), I have done so anyway. 

Although Proposal 8 has 3 FOR votes, it cannot be processed yet. There
is an instance of OAML in Rule 0 which requires four FOR votes. It is
my opinion that this proposal cannot be passed until it has been
approved by all of the Players. Once Top Heavy has voted, then the
appropriate changes can be made.

One other thing I have noticed is the Proposer often times forgets(?) to
vote for thier own proposal. Since it is not specified one way or the
other, we cannot assume the vote would be FOR. Actually if Proposal 10
had specified modifications to Rule 6 instead of Rule 8, there would be
have been allowances for a proposal to be defeated if the proposer
voted AGAINST.

Yes, I know, there are Points at stake. Let everyone else vote FOR, you
vote AGAINST, and voila, you get 20 points!. I'm sure I mucked up a few
point mongering schemes by Adopting a couple proposals before the last
player got a chance to get their points. But in a way, that gave me
points by keeping the point spread minimal. If Social Standing gets
going, I suppose my actions would qualify for Pariah. 

Xylen
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From oloros@b... Wed Jun 21 07:37:32 2000
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From: "Oloros the Blue" <oloros@b...>

> [Xylen]
> Actually if Proposal 10 had specified modifications to Rule 6 
> instead of Rule 8, there would be have been allowances for a 
> proposal to be defeated if the proposer voted AGAINST.
> 
Actually, we could go so far as to say, if Proposal 10 had been 
written competantly, it would have effect if Adopted. 
Could we consider this Proposal again? Were Xylen and GT's objections 
to the specific wording/typo or the nature of the Proposal?

> [Xylen]
> Yes, I know, there are Points at stake. Let everyone else vote 
> FOR, you vote AGAINST, and voila, you get 20 points!. I'm sure 
> I mucked up a few point mongering schemes by Adopting a couple
> proposals before the last player got a chance to get their points.
>
Oh yes, I think we all have expected this to arise. How about 
creating an incentive to be the Adopter? A payout of 3 points for 
taking on the responsibility of seeing through a Rulechange. We will 
have to payoff the adopter of a Defeated Rulechange as well, maybe 
only 2 points.





From oloros@b... Wed Jun 21 07:45:48 2000
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From: "Oloros the Blue" <oloros@b...>

Looking at the Voting on Proposals 11 & 12, one cannot help bu 
tnotice that Gallavanting Tripper has split his Vote, AGAINST Prop 11 
and FOR Prop 12. Odd that, as Prop 11 is the scoring framework for a 
subgame that Prop 12 begins, a little like hitching a horse before it 
is shoed. GT, is there something specific that you object to, or are 
you looking at the two proposals and voting for 10 points from one 
that is more fundemental? Just wondering.

> [The Governor, on Prop 11]
> What about ties?
>
The game in Prop 12 will, I think, iron out any ties by increasing 
the ferment of competition between any Players tied for a Trendsetter 
position. If not, I suppose, we could drain a swimming pool, get some 
caviar and champagne, and force the contenders to fight to the finish 
for our entertainment. Err, I mean, develop the subgame further.

-Oloros







From oloros@b... Wed Jun 21 08:27:20 2000
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To: Socialnomic-DML@egroups.com
Subject: publicity stunt setup
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From: "Oloros the Blue" <oloros@b...>

For our listing on the Net Nomic Database and and posting to the 
Nomic Bulletin Board, I was wondering one thing: 

What's so special about this Nomic?


This is what I've got:
1) sharing of administrative duties among players
\_ attempt to remove Speaker-lock
\_ attempt to increase player interaction;
2) eradication of turn-based play;

Naming date: 5 June 2000 (by Xylen)
Founding date: 16 June 2000 (happens to be Bloomsday!)

Looking for Active Players

Also, by bringing this discussion into the open, I would like to 
suggest we each hold off making this posting for a week or so.

-oloros




From topheavy@s... Wed Jun 21 10:15:55 2000
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To: Socialnomic-DML@egroups.com
Subject: Interesting.
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From: topheavy@s...

Okay. With the passage of Prop 3, we suddenly have zero Players.

Which means that nobody can take any actions until they declare that 
they will abide by the rules of SocialNomic on the OAML.

Which means that TECHNICALLY, I could post that right now, then go to 
the VML and get to choose what happens to every single Proposal out 
right now.. MUHAHAHAHA.

but of course i am not going to do that, but i encourage everyone to 
declare their allegiance pretty quickly here...

Also, i am going to draft a prop saying that adoption or defeat 
should be included on the VML, it makes things so much neater. I did 
it just to save myself some headache.. Hope nobody minds. If so, i 
guess you should accuse me or something.
Provided everyone uses the "Reply" function properly, the view by 
thread option in the egroups archive interface makes checking on the 
voting status of props super-easy.

-TopHeavy


From mctupper@h... Wed Jun 21 10:17:25 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] Re: By the Pale Moon Light
Date: Wed, 21 Jun 2000 11:12:31 -0600
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From: Xylen <mctupper@h...>

On Wed, 21 Jun 2000, you wrote:

> Could we consider this Proposal again? Were Xylen and GT's objections 
> to the specific wording/typo or the nature of the Proposal?

Exactly my objection. If it would have refered to the propoer Rule, I
would have voted for it. Since it will have slightly different wording,
by one number, then it can be submitted properly. I am even willing to
let you propose it and regain the points you lost.

(Being nice like that should give me enough Social Standing to not be
the Pariah)

Xylen
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From oloros@b... Wed Jun 21 11:20:38 2000
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To: Socialnomic-DML@egroups.com
Subject: flurry
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From: "Oloros the Blue" <oloros@b...>

When I noted "film at eleven" on the UnmoderatedNomic list this 
morning, I did not think that there would be anything so newsworthy 
to be filmed as hints at expulsion, and a non-attempt at a coup!

Further, with TopHeavy, Xylen, and I scrambling around the mailing 
lists over the past 20 minutes, we had two same-numbered proposals 
for a moment. If there is a recommended method for dealing with such 
an occurance, please share.

-Oloros



From mctupper@h... Wed Jun 21 11:33:15 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] flurry
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From: Xylen <mctupper@h...>

On Wed, 21 Jun 2000, you wrote:
> When I noted "film at eleven" on the UnmoderatedNomic list this 
> morning, I did not think that there would be anything so newsworthy 
> to be filmed as hints at expulsion, and a non-attempt at a coup!
> 
> Further, with TopHeavy, Xylen, and I scrambling around the mailing 
> lists over the past 20 minutes, we had two same-numbered proposals 
> for a moment. 

Not to mention that I think there was even a second proposal number 1
for a brief time.

>If there is a recommended method for dealing with such 
> an occurance, please share.

It certainly has been an interesting morning. For a while I was
thinking we should have used the suggestion for an IRC nomic. I think
that as long as people are paying attention, delete bad messages, and 
hit the refresh button a lot, we shouldn't have a problem. The only
concern I have is if a person votes for a proposal that is later
deleted and renumbered. I'm not sure, but I think all replies are
deleted when the orginal post is deleted, so a voter may think he has
voted, when he hasn't really. Players will have to check their votes
occassionaly to verify their existence.

Xylen
-- 
Email is packaged by intellectual weight, not volume. Some settling of
contents may have occurred during transmission.

From oloros@b... Wed Jun 21 11:41:52 2000
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To: Socialnomic-DML@egroups.com
Subject: money flow
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From: "Oloros the Blue" <oloros@b...>


> [Xylen, in Proposal 19]
> Once a Point has been converted into a coin, it cannot be 
> converted into a different denomination except as specified 
> by the Rules.
>
There are three levels, from each of which one cannot back down:
points
lines
polygons
It just seems that the whole lines-level could be removed, because 
they are more convertible than the polygons, just like points.

-Oloros


From mctupper@h... Wed Jun 21 11:55:10 2000
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To: Socialnomic-DML@egroups.com
Subject: Re: [Socialnomic-DML] money flow
Date: Wed, 21 Jun 2000 12:50:33 -0600
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From: Xylen <mctupper@h...>

On Wed, 21 Jun 2000, you wrote:
> > [Xylen, in Proposal 19]
> > Once a Point has been converted into a coin, it cannot be 
> > converted into a different denomination except as specified 
> > by the Rules.
> >
> There are three levels, from each of which one cannot back down:
> points
> lines
> polygons
> It just seems that the whole lines-level could be removed, because 
> they are more convertible than the polygons, just like points.

Actually, I have in mind something to do with Lines that don't form
Polygons. My other hobby besides nomics is Fractals. With certain types
of fractals, you can have several line segments forming a fractal line.
Things like the Koch and Hilbert curves are composed of lines, but they
have a dimension greater than 1, but less than 2. 

Xylen

-- 
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From mctupper@h... Wed Jun 21 12:03:32 2000
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To: Socialnomic-DML@egroups.com
Subject: Votes still needed
Date: Wed, 21 Jun 2000 12:57:28 -0600
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From: Xylen <mctupper@h...>

Now that the posting frenzy