Rule 101All Players must always abide by all the rules then in effect, in the form in which they are then in effect, and interpreted in accordance with currently existing game custom.
Obey The Rules
Rule 102Each Player shall be either a Citizen or the Speaker; no Player may be both at the same time. There will always be one Speaker. The term "Player" refers to any Citizen or the Speaker.
The Speaker and Citizens
Rule 103A rule change must be one of the following: (1) the enactment of a rule; (2) the repeal of a rule; (3) the amendment of a rule; (4) the renumbering of a rule.
What Is A Rule Change?
Rule 104A proosal may contain any number of rule changes or alterations to the game state. If any part of an accepted proosal contains a rule change or effect which is ambiguous or is invalid under the current rules, that part shall be treated as if it were a null string.
What is a Proosal?
Any text delimited by square brackets [e.g. [text]] within the text of a proosal or rule is considered semantically null and has no effect on the game state or current rules.
Rule 105All proosals made in the proper way shall be voted on. Three conditions must be satisfied for a proosal to be adopted: (1) a quorum must have been achieved; (2) the required number of votes must have been cast in favour of the proosal; and (3) the prescribed voting period must have elapsed.
Rule 106Any proosal must be written down (or otherwise communicated in print or electronic media) before it is voted on. If adopted, it must guide play in the form in which it was voted on.
Proosals Must Be Written Down
Rule 107A proosal will take effect when the prescribed voting period has elapsed.
When Proosals Can Take Effect
No proosal may have retroactive application.
Rule 108The Speaker shall give each proosal an ordinal number for reference. The numbers shall begin with 301, and each proosal proposed in the proper way shall receive the next successive ordinal, whether or not the proosal is adopted.
When a rule is created it should be given a number. If a proosal which creates a rule does not explicitly give it a number, or if a rule is to be given a number which is already the number of an existing rule, the new rule shall instead receive the smallest number greater than 2000 which is not already the number of a rule. This takes precedence over all other rules regarding the numbering of rules.
The effective ordinal number of a rule is the number it had instantaneously after it was last renumbered or if it has never been renumbered, the number it had when it was created.
Rule 109The proper way to make a proosal is to send it by electronic mail to the current Speaker. The Speaker will then distribute the proosal to all Players. The prescribed voting period begins at the moment that the proosal is distributed by the Speaker.
Rule 110The state of affairs that constitutes winning the game may not be changed from achieving n points to any other state of affairs. However, the magnitude of n and the means of earning points may be changed, and rules that establish a winner when play cannot be continued may be enacted and be amended or repealed. The winner of the last game shall become the new Speaker for the next game, assuming all current duties allocated to the Speaker.
Winning The Game
Rule 111A player always has the option to forfeit the game rather than continue to play or incur a game penalty. No penalty worse than losing, in the judgement of the player to incur it, may be imposed.
Forfeiting The Game
Rule 112Rule changes that affect rules needed to allow or apply rule changes are as permissible as other rule changes. Even rule changes that amend or repeal their own authority are permissible. No rule change is impermissible solely on account of the self-reference or self-application of a rule.
Rule Changes That Affect Rule Changing Rules
Rule 113Voters may vote either for or against any proosal during the prescribed voting period. Citizens should send their vote by electronic mail to the Speaker before the end of the voting period. Voters who do not vote within the prescribed period shall be deemed to have abstained.
Rule 114Whatever is not explicitly prohibited or regulated by a rule is permitted and unregulated, with the sole exception of changing the rules, which is permitted only when a rule or set of rules explicitly or implicitly permits it.
Permissibility Of The Unprohibited
Rule 201Quorum is defined to be 50% of the players. Voters who are not players do not count for the purpose of determining quorum.
Rule 203The number of votes required to pass a proosal is two-thirds of the votes legally cast within the prescribed voting period.
Required Number Of Votes
Rule 204Each Voter has exactly one vote.
One Voter One Vote
Rule 205The prescribed voting period on a proosal is seven days, starting from the moment that the proosal is distributed by the Speaker.
The Prescribed Voting Period
Rule 206An adopted proosal takes effect at the moment that the prescribed voting period ends.
When Proosals Take Effect
Rule 207When a proosal is adopted, those players who voted against it receive 5 points each. A player whose proosal is adopted also receives 10 points.
Scoring When A Proosal Is Adopted
Rule 208When a proosal is defeated, the player who proposed it loses 10 points.
Scoring When A Proosal Is Defeated
Rule 209The winner is the first player to achieve a score of 100 points.
Required Number Of Points To Win
Rule 210If two or more rules conflict with one another then the rule with the lowest effective ordinal number takes precedence. If at least one of the rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the numerical method for determining precedence. If two or more rules claim to take precedence over one another, or to defer to one another, then the numerical method must again govern.
Rule 211Any player who has a question or complaint about any matter concerning the rules and their interpretation may email their statement to the Speaker, who will then distribute it to the rest of the Citizens. A call for judgement is then incurred on that statement. The Speaker shall give each such statement an ordinal number for reference, starting with 101.
Rule 212When Judgement has been called for, a Judge is randomly selected from among the other registered players by the Speaker. The player selected has 3 days in which to accept or refuse the appointment by posting to the Speaker. Any player who does not respond to selection in 3 days shall be penalised 10 points, and is deemed to have refused appointment. If a selected player refuses appointment, then a further random selection is made from the remaining pool.
Selecting A Judge
Rule 213Having accepted the appointment, a Judge has exactly one week in which to post an official Judgement. A Judge who fails to deliver Judgement within that period is penalised 10 points.
Rule 214There are only three possible Judgements: (1) True; (2) False; or (3) Undecided. A Judgement may be accompanied by reasons and arguments, but any such reasons and arguments form no part of the official Judgement itself.
Three Possible Judgements
Rule 215All Judgements must be in accordance with all the rules then in effect. When the rules are silent, inconsistent, or unclear on the statement in question, however, then the Judge shall consider currently existing game custom and the spirit of the game in reaching a decision.
Judgements Must Accord With The Rules
Rule 216If a statement on which Judgement has been called is Judged to be true, and that Judgement is not overruled, it does not thereby become a rule, or any part of a rule. It merely becomes an explicit part of currently accepted game custom.
Judgements Are Not Rules
Rule 217At any time in the week following the posting of a Judgement of "true" or "false", any player may propose that the Judgement be overruled, i.e. changed to "undecided". If that proosal is adopted, according to whatever rules are currently in effect for the adoption of proosals, then the Judgement is overruled, and the Judge who made it penalised 20 points.
Rule 218A player is any person who is registered as a player. No person may register as a player more than once concurrently. Anyone is allowed to observe the game and participate in discussion of any issue, but no person who is not a player may make a proosal, or vote on any proosal, or call for judgement, or judge, or score points, or win the game.
Rule 219If the rules are changed so that further play is impossible, or if the legality of some action cannot be determined with finality, or if some action appears equally legal and illegal, then a player may call for judgement on a statement to that effect. If the statement is judged true, and the judgement is not overruled, then the player who called for judgement is declared the winner of the game. This rule takes precedence over every other rule for determining the winner of the game.
Winning By Paradox
Rule 220The term Voters, as used in the rules, refers to all players, and anything or anyone else that is eligible to vote.