Rule 101 - immutableAll players must always abide by all the rules then in effect, in the form in which they are then in effect, and interpreted in accordance with currently existing game custom. Until such time as they are legally transmuted, Rules 101-115 are immutable, and Rules 201-221 are mutable.
Obey The Rules
Rule 102 - immutableEach Player shall be either a Citizen or the Speaker; no Player may be both at the same time. There will always be one Speaker. The term "Player" refers to any Citizen or the Speaker.
The Speaker and Citizens
Rule 103 - immutableA rule change must be one of the following: (1) the enactment repeal, or amendment of a mutable rule; (2) the enactment, repeal, or amendment of an amendment; or (3) the transmutation of an immutable rule into a mutable rule, or vice versa.
What Is A Rule Change?
Rule 104 - immutableAll proposals made in the proper way shall be voted on. Three conditions must be satisfied for a proposal to be adopted: (1) a quorum must have been achieved; (2) the required number of votes must have been cast in favour of the proposal; and (3) the prescribed voting period must have elapsed or all voters have cast a vote, whichever is first.
Rule 105 - immutableAny proposed rule change must be written down (or otherwise communicated in print or electronic media) before it is voted on. If adopted, it must guide play in the form in which it was voted on.
Proposals Must Be Written Down
Rule 106 - immutableA rule change will take effect when either the prescribed voting period has elapsed, or all voters have cast their vote, whichever is first.
When Proposals Can Take Effect
No rule change may have retroactive application.
Rule 107 - immutableThe Speaker shall give each proposed rule change an ordinal number for reference. The numbers shall begin with 301, and each rule change proposed in the proper way shall receive the next successive ordinal, whether or not the proposal is adopted. The effective ordinal number of a rule is the ordinal number of the most recent change to that rule.
Rule 108 - immutableMutable rules that are inconsistent in some way with some immutable rule (except by proposing to transmute it) are wholly void and without effect. They do not implicitly transmute immutable rules into mutable rules and at the same time amend them. Rule changes that transmute immutable rules into mutable rules will be effective only if they explicitly state their transmuting effect.
Rule 109 - immutableThe proper way to make a proposal is to send it by electronic mail to the current Speaker. The Speaker will then distribute the proposal to all Players. The prescribed voting period begins at the moment that the proposal is distributed by the Speaker.
Rule 110 - immutableThe state of affairs that constitutes winning the game may not be changed from achieving n points to any other state of affairs. However, the magnitude of n and the means of earning points may be changed, and rules that establish a winner when play cannot be continued may be enacted and (while mutable) be amended or repealed. The winner of the last game shall become the new Speaker for the next game, assuming all current duties allocated to the Speaker.
Winning The Game
Rule 111 - immutableA player always has the option to forfeit the game rather than continue to play or incur a game penalty. No penalty worse than losing, in the judgement of the player to incur it, may be imposed.
Forfeiting The Game
Rule 112 - immutableThere must always be at least one mutable rule. The adoption of rule changes must never become completely impermissible.
At Least One Mutable Rule
Rule 113 - immutableRule changes that affect rules needed to allow or apply rule changes are as permissible as other rule changes. Even rule changes that amend or repeal their own authority are permissible. No rule change is impermissible solely on account of the self-reference or self-application of a rule.
Rule Changes That Affect Rule Changing Rules
Rule 114 - immutableVoters may vote either for or against any proposal during the prescribed voting period. Citizens should send their vote by electronic mail to the Speaker before the end of the voting period. Voters who do not vote within the prescribed period shall be deemed to have abstained.
Rule 115 - immutableWhatever is not explicitly prohibited or regulated by a rule is permitted and unregulated, with the sole exception of changing the rules, which is permitted only when a rule or set of rules explicitly or implicitly permits it.
Permissibility Of The Unprohibited
Rule 201 - mutableQuorum is defined to be 50% of the players. Voters who are not players do not count for the purpose of determining quorum.
Rule 203 - mutableThe number of votes required to pass a proposal is two-thirds of the votes legally cast within the prescribed voting period.
Required Number Of Votes
Rule 204 - mutableEach Voter has exactly one vote.
One Voter One Vote
Rule 205 - mutableThe prescribed voting period on a proposal is seven days, starting from the moment that the proposal is distributed by the Speaker.
The Prescribed Voting Period
Rule 206 - mutableAn adopted proposal takes effect at the moment that the prescribed voting period ends.
When Proposals Take Effect
Rule 207 - mutableWhen a proposed rule change is adopted, those players who voted against it receive 5 points each. A player whose proposed rule change is adopted also receives 10 points.
Scoring When A Proposal Is Adopted
Rule 208 - mutableWhen a proposed rule change is defeated, the player who proposed it loses 10 points.
Scoring When A Proposal Is Defeated
Rule 209 - mutableThe winner is the first player to achieve a score of 100 points.
Required Number Of Points To Win
Rule 210 - mutableIf two or more mutable rules conflict with one another, or if two or more immutable rules conflict with one another, then the rule with the lowest effective ordinal number takes precedence. If at least one of the rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the numerical method for determining precedence. If two or more rules claim to take precedence over one another, or to defer to one another, then the numerical method must again govern.
Rule 211 - mutableAny player who has a question or complaint about any matter concerning the laws and their interpretation may email their statement to the Speaker, who will then distribute it to the rest of the Citizens. A call for judgement is then incurred on that statement.
Rule 212 - mutableWhen Judgement has been called for, a Judge is randomly selected from among the other registered players by the Speaker. The player selected has 3 days in which to accept or refuse the appointment by posting to the Speaker. Any player who does not respond to selection in 3 days shall be penalised 10 points, and is deemed to have refused appointment. If a selected player refuses appointment, then a further random selection is made from the remaining pool.
Selecting A Judge
Rule 213 - mutableHaving accepted the appointment, a Judge has exactly one week in which to post an official Judgement. A Judge who fails to deliver Judgement within that period is penalised 10 points.
Rule 214 - mutableThere are only three possible Judgements: (1) True; (2) False; or (3) Undecided. A Judgement may be accompanied by reasons and arguments, but any such reasons and arguments form no part of the official Judgement itself.
Three Possible Judgements
Rule 215 - mutableAll Judgements must be in accordance with all the rules then in effect. When the rules are silent, inconsistent, or unclear on the statement in question, however, then the Judge shall consider currently existing game custom and the spirit of the game in reaching a decision.
Judgements Must Accord With The Rules
Rule 216 - mutableIf a statement on which Judgement has been called is Judged to be true, and that Judgement is not overruled, it does not thereby become a rule, or any part of a rule. It merely becomes an explicit part of currently accepted game custom.
Judgements Are Not Rules
Rule 217 - mutableAt any time in the week following the posting of a Judgement of "true" or "false", any player may propose that the Judgement be overruled, i.e. changed to "undecided". If that proposal is adopted, according to whatever rules are currently in effect for the adoption of proposals, then the Judgement is overruled, and the Judge who made it penalised 20 points.
Rule 218 - mutableA player is any person who is registered as a player. No person may register as a player more than once concurrently. Anyone is allowed to observe the game and participate in discussion of any issue, but no person who is not a player may make a proposal, or vote on any proposal, or call for judgement, or judge, or score points, or win the game.
Rule 219 - mutableIf the rules are changed so that further play is impossible, or if the legality of some action cannot be determined with finality, or if some action appears equally legal and illegal, then a player may call for judgement on a statement to that effect. If the statement is judged true, and the judgement is not overruled, then the player who called for judgement is declared the winner of the game. This rule takes precedence over every other rule for determining the winner of the game.
Winning By Paradox
Rule 220 - mutableThe term Voters, as used in the rules, refers to all players, and anything or anyone else that is eligible to vote.
Rule 221 - mutableThere are 10 Electric Ants. These are non-player Voters. When all players have voted on a proposal, or when the prescribed voting period on a proposal has elapsed, a number of Electric Ants equal to 10 minus the number of active registered players (or 0 if that would be a negative number) will vote on that proposal. The Speaker shall randomly determine, with equal probability, whether each of these Electric Ants abstains, votes for, or votes against.