- ChocolateChip rolls 3-5, landing on Square #9
- Cypher rolls 1-5, landing on Square #7
- Draven rolls 4-4, landing on Square #9
- Draven rolls 6-6, landing on Square #1
- Draven rolls 4-5, landing on Square #10
- Jamie rolls 6-6, landing on Square #13
- Jamie rolls 5-3, landing on Square #3
- Penelope rolls 5-5, landing on Square #11
- Penelope rolls 3-2, landing on Square #16
- The Founder rolls 5-4, landing on Square #10
- Woll rolls 2-5, landing on Square #8
- Proposal #1
- Rejected by a vote of 4-3.
- Proposed by Jamie
Each player will receive $200 each time they pass go (square one), and every time a person rolls 3 doubles in a row they go strait to jail (do not pass go, do not collect $200), square 11, witch they can leave if they roll doubles or pay $50. If you land on square 11 by chance, not doubles, you are "just visiting" and can leave on your next turn without paying or rolling doubles. Getting sent to jail ends your turn.
- Comments: Sounds suspiciously similar to the Other Game...
- Proposal #2
- Rejected by a vote of 3-3.
- Proposed by Woll
Rule 3.14159265358979.. :
Each player in nomopoly will be sent the username of one other player via email in order to add a bit of a twist to the game of nomopoly. This will be done by the administator ensuring that this process is randomized. Each player will only recieve the identity of one other player, no player's identity will be revealed to more than one player and the identity must be kept in secrecy by the player who recieves notification of the other player's identity. This is to ensure the honesty, intergrity and safety to all participants in the game. This rule, if passed will only occur once in the game unless another rule is passed to say otherwise. In order to stress the importance of players not revealing identities of the other participants identity I stress honesty and integrity on behalf of all players in respect for the game. If any problems are discovered in terms of a player revealing another's identity the administrator will take action, if possible. When you recieve one player's identity that does not imply that you are teammates or allied, the player whose identity you recieved probably wouldn't have recieved yours. If by the randomization process it results in someone recieving their own identity the administrator will attempt the randomization process until this dilemma is solved.
- Comments: mmmmm... pi...
- Proposal #3
- Accepted by a vote of 4-3. Added a new section IX to the rules.
- Proposed by Cypher
I propose a rule that gives everybody 100 health. Should you ever reach 0 or less health, your user resets and you start the game over at square one.
- Comments: Life is wonderful. Without it, we'd all be dead.
- Proposal #4
- Accepted by a vote of 5-2. Added a new section X to the rules.
- Proposed by ChocolateChip
If you land on an unowned square, you may purchase it for the price of 10 times the number of the square. The owner of an unnamed square may also give the square a name.
- Comments: So if you land on a property, you can buy it, as well as give it a name if you wish. Let's say in order to make a purchase you have to let me know within one week of landing on the square, which you could include in your proposal email to make it easier for you. The only problem I can think of is two people landing on the same unowned square on the same turn, since right now it would be first-come, first-served when it comes to purchasing the square. If anyone can think of a better way to deal with this, feel free to make a future proposal to correct this problem.
- Proposal #5
- Accepted by a vote of 6-1. Added rule 7 to section V.
- Proposed by Draven
Every time you pass the first square, you get $500.
- Comments: Simple enough...
- Proposal #6
- Accepted by a vote of 7-0. Added rule 6 to section VII.
- Proposed by The Founder
If a player makes a proposal and that proposal passes, that player is awarded $100. If that proposal is discarded, that player loses $10. If more than one third of all players vote Abstain on the proposal, neither of the above consequences are applied. If the majority of players vote Abstain on the proposal, then each player who did not vote Abstain is awarded $50.
- Comments: Good proposal. Now we have an incentive for players to make proposals that are likely to be accepted.