Last proposal tallied: 1226 NOTES: 0. Report errors to Evantine by nomic mail, or to ghogenso@u.washington.edu by normal e-mail. 1. Rules are listed in numerical order, which is also order of precedence, except that immutable rules always take precedence over mutable ones. 2. A ** indicates an immutable rule, * a mutable one. 3. An outdated index is available upon request. Last updated: Dec 7, 1992 **101. [immutable] (Initial Rule) Obey The Rules All players must always abide by all the rules then in effect, in the form in which they are then in effect, and interpreted in accordance with currently existing game custom. **Rule 102. [immutable] (Initial Rule) Mutable/Immutable Rules Until such time as they are legally transmuted, Rules 101-115 are immutable, and Rules 201-219 are mutable. *Rule 103. [mutable] by Storm, last changed Tue Jan 19 15:26:26 1993 History:103,1064,1094,1142,1174 What is a proposal? A proposal must propose one or more of the following, but not more than 26: The enactment of a mutable rule The amendment of a mutable rule The repeal of a mutable rule The reenactment as a mutable rule of a rule which has been repealed The transmutation of a rule from mutable to immutable or vice-versa A change in the game state which does not change any rule When a proposal proposes more than one of these, each successive enactment, amendment, repeal, reenactment, transmutation, or game state change will be provided with a letter for reference. The letters shall begin with "A", and each section shall receive the next successive letter. If a previously repealed rule is reenacted, it retains its old number and its original, unamended text. **Rule 104. [immutable] (Initial Rule) Adopting Proposals All proposals made in the proper way shall be voted on. Three conditions must be satisfied for a proposal to be adopted: (1) a quorum must have been achieved; (2) the required number of votes must have been cast in favor of the proposal; and (3) the prescribed voting period must have elapsed. **Rule 105. [immutable] (Initial Rule) Proposals Must Be Written Down Any proposed rule change must be written down (or otherwise communicated in print media) before it is voted on. If adopted, it must guide play in the form in which it was voted on. **Rule 106. [immutable] (Initial Rule) When Proposals Can Not Take Effect No rule change may take effect before the end of the prescribed voting period on that proposed rule change, even if its wording explicitly states otherwise. No rule change may have retroactive application. *Rule 107. [mutable] by Evantine, last changed Tue Dec 8 20:34:47 1992 History: 107, 1078, 1099, 1221 Numbering Proposals and Rules Each proposal put on the voting notice board shall be given an ordinal number for reference. The numbers shall begin with 1000, and each proposal shall receive the next successive ordinal, whether or not the proposal is adopted. Newly enacted rules receive the ordinal number of the proposal that adopted them. The ordinal number of a rule is the first ordinal number that was assigned to it, even if it is amended. **Rule 108. [immutable] (Initial Rule) Mutable/Immutable Inconsistencies Mutable rules that are inconsistent in some way with some immutable rule (except by proposing to transmute it) are wholly void and without effect. They do not implicitly transmute immutable rules into mutable rules and at the same time amend them. Rule changes that transmute immutable rules into mutable rules will be effective only if they explicitly state their transmuting effect. *Rule 109. [mutable] by Joe, last changed Sat Dec 12 17:31:10 1992 Making Proposals The proper way to make a proposal is to place it on the voting noticeboard. The prescribed voting period begins at the moment that the proposal is placed on the voting noticeboard. At any point up until the end of the prescribed voting period, the proposer of a proposal may retract it. When a proposal is retracted, it is removed from the voting noticeboard and its proposer loses 9 points. If the proposer does not retract it, the proposal may not be removed from the voting noticeboard until the end of the prescribed voting period unless another rule specifically mandates its removal. *Rule 110. [mutable] by Geoff, last changed Thu Mar 4 10:36:47 1993 History: 110,1068,1105,1218 Victory and End of Game Conditions A NOMIC game ends when one or more players win. If at least one player has at least N points at any time during play, then all players with the second highest score at that time win. If no rule says otherwise, then N for winning a game is 5*(P+1), where P is the number of registered players. If a game ends because one or more players have N points, then -- all players remain registered, -- all scores are set to zero (0), -- the rules, explicit game custom, and noticeboards remain as they were at the end of the game until they are changed by later play, -- and a new NOMIC game is begun. **Rule 111. [immutable] (Initial Rule) Forfeiting The Game A player always has the option to forfeit the game rather than continue to play or incur a game penalty. No penalty worse than losing, in the judgement of the player to incur it, may be imposed. **Rule 112. [immutable] (Initial Rule) At Least One Mutable Rule There must always be at least one mutable rule. The adoption of rule changes must never become completely inpermissible. **Rule 113. [immutable] (Initial Rule) Rule Changes That Affect Rule Changing Rules Rule changes that affect rules needed to allow or apply rule changes are as permissible as other rule changes. Even rule changes that amend or repeal their own authority are permissible. No rule change is impermissible solely on account of the self-reference or self-application of a rule. *Rule 114. [mutable] by Storm, last changed Fri Feb 19 07:55:18 1993 History: 114, 1048, 1151, 1217 Legal Votes Players may vote either FOR, AGAINST or UNDECIDED on any proposal on the voting noticeboard during the prescribed voting period. Voting shall remain secret until the close of that voting period. Players who do not vote during the prescribed period shall be deemed to have abstained. Passage of a proposal is determined solely by comparison of votes FOR and AGAINST, ignoring votes UNDECIDED. However, votes of UNDECIDED are counted in determining whether the proposal reached quorum. **Rule 115. [immutable] (Initial Rule) Permissibility Of The Unprohibited Whatever is not explicitly prohibited or regulated by a rule is permitted and unregulated, with the sole exception of changing the rules, which is permitted only when a rule or set of rules explicitly or implicitly permits it. *Rule 201. [mutable] by Steve, last changed Tue Jan 26 15:50:57 1993 History: 201, 1181 Quorum Quorum is defined to be 30% of the recently active registered players. *Rule 202. [mutable] by Steve, last changed Tue Nov 17 05:52:17 1992 History: 202, 1059 Recently Active Players A registered player is recently active with respect to a proposal if he or she has logged on to the game at least once in the two weeks before the beginning of the voting period on that proposal. A registered player is recently active generally with respect to the game at a time, if he or she has logged into the game at least once in the previous week. *Rule 203. [mutable] by Chatham, last changed Mon Feb 22 12:15:03 1993 History:203,1011,1129,1148,1218 How Many Votes Are Required to Pass a Proposal The number of votes required to pass a proposal which (a) proposes to transmute a rule (b) proposes to replace an incumbent officer, or (c) contains a statement to the effect that it is an emergency proposal, is 2/3 of the votes legally cast within the prescribed voting period. The number of votes required to pass any other proposal is a simple majority of the votes legally cast within the prescribed voting period. *Rule 204. [mutable] by Bunski, last changed Wed Feb 10 12:52:09 1993 One Player One Vote Each player may cast exactly one vote on each proposal. A player may change their vote prior to the proposal being tallied, but only the final vote is counted. *Rule 205. [mutable] by Chatham, last changed Mon Feb 22 12:15:03 19933 History: 205, 1012, 1044, 1199, 1218 The Prescribed Voting Period If a proposal contains a statement to the effect that it is an emergency proposal, then the prescribed voting period shall be three (3) days. The prescribed voting period for a PCJ shall be five (5) days. The prescribed voting period for any other proposal shall be seven (7) days. The prescribed voting period for a proposal starts at the moment that proposal is placed on the voting noticeboard. *Rule 206. [mutable] (Initial Rule) When Proposals Take Effect An adopted proposal takes effect at the moment that the prescribed voting period ends. **Rule 210. [immutable] (Initial *Rule) Resolving Conflicts If two or more mutable rules conflict with one another, or if two or more immutable rules conflict with one another, then the rule with the lowest effective ordinal number takes precedence. If at least one of the rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supercede the numerical method for determining precedence. If two or more rules claim to take precedence over one another, or to defer to one another, then the numerical method must again govern. *Rule 211. [mutable] by Chatham, last changed Mon Feb 22 12:15:03 1993 History:211,1060,1085,1147,1191,1218 Invoking Judgment Any player who has a question about any statement concerning the laws and their interpretation may make a statement about that statement and call for judgment (abbreviation:CFJ) on that statement, subject to the following restrictions: 1) A player may not CFJ a statement that a certain Judgement delivered by another player is in violation of the rules. Such a claim must be handled via a PCJ (see rule 217). This rule takes precedence over rule 1054. This restriction applies only when it is the particular Judgement (i.e. True, False, Undecided) that may be in violation of the rules. If the action of returning any Judgement at all is in question, that may be decided through a CFJ. 2) Once a player has made a CFJ on a statement, no CFJ on a statement whose truth or falsehood is implied by the original statement's truth or falsehood should be made. If a statement saying that a player has made such a CFJ is judged true, then the player who made the duplicate CFJ is penalized 10 points, but the CFJ is not revoked, and it must still be judged. 3) A CFJ may contain a list of up to 5 other players who shall be "barred" from being selected as judges for that CFJ. Should the list contain more than 5 players then the list shall be considered empty. 4) If a player has five CFJ's pending, that player shall not make another CFJ until Judgement is rendered on at least one of those five CFJ's. *Rule 212. [mutable] by Geoff, last changed Tue Feb 2 02:09:56 1993 History: 212, 1072, 1191 Selecting A Judge. When a CFJ is made any eligible player may apply to judge the statement during a 3 day period starting immediately after the CFJ is made. An eligible player shall be any Experienced Player who is not the player making the CFJ and is not listed in the CFJ as being "barred". Should there be no eligible players available then any player except the player making the CFJ may apply. After this 3 day period a player shall be selected randomly from this pool of applicants as the Judge for the CFJ in question. The player selected shall be sent a message informing them of their selection. Should there be no applicants to judge the issue then any player, except the player making the CFJ, may apply to judge the CFJ. The first player to apply is automatically selected as the Judge for the CFJ. *Rule 213. [mutable] by Geoff, last changed Tue Feb 2 02:09:56 1993 History: 213,1191 Delivering Judgment. Having been selected, a Judge shall have 5 days to deliver Judgement upon the CFJ from the time of their selection. A judge who fails to deliver judgement within this period is penalized 20 points. The issue is then treated as a new CFJ and opened for applications for judges again (as per rule 212). *Rule 214. [mutable] by Geoff, last changed Tue Feb 2 02:09:56 1993 History: 214, 1061, 1086, 1191 Possible Judgements and Scope. There are only three possible Judgements: (1) True; (2) False; or (3) Undecided. A Judgement should also be accompanied by a list of rule numbers. This defines the Scope of the Judgement (abbreviation: scope). Should no scope be given then the scope shall default to all current rules. A Judgement may also be accompanied by reasons and arguments, but any such reasons and arguments form no part of the official Judgement itself. *Rule 215. [mutable] by Geoff, last changed Tue Feb 2 02:09:56 1993 Judgements Must Accord With The Rules and Binding Precedent. All Judgements must be in accordance with all the rules and all binding precedents then in effect. When the rules and binding precedents are silent, inconsistent, or unclear on the statement in question, however, then the Judge shall strongly consider currently existing game custom and the spirit of the game in reaching a decision. * Rule 216. [mutable] by Joev, last changed Wed Feb 10 09:52:13 1993 History: 216,1158,1191,1208 Judgments of True or False Are Not Rules. A judgement does not become a rule, or any part of a rule. If a statement is judged to be true or false, and when it is no longer possible under the rules for that judgment to be changed, that statement and that judgement become an explicit part of currently accepted game custom and set a binding precedent for future judgements. A precedent shall remain binding until one of the rules in the scope of the Judgement is repealed or amended. Rules shall always take precedence over binding precedents; should a new rule be enacted (or another amended) conflict with a binding precedent then the precedent shall no longer be considered binding. Once it is no longer possible under the rules for a judgment to be changed, that judgment of that statement shall be accepted as game custom until a rule is made concerning that issue. **Rule 218. [immutable] (Initial Rule) Registered Players A player is any person who is registered as a player. No person may register as a player more than once concurrently. Anyone is allowed to observe the game and parrticipate in discussion of any issue, but no person who is not a player may make a proposal, or vote on any proposal, or call for judgement, or judge or score points, or win the game. *Rule 219. [mutable] by Joev, last changed Wed Dec 9 20:45:08 1992 History: 219, 1104 Wining By Paradox If the rules are changed so that further play is impossible, or if the legality of some action cannot be determined with finality, or if some action appears equally legal and illegal, then a player may call for judgement on a statement to that effect. If the statement is judged true, then the same judge who judged the statement true must declare the most recent passed proposal X such that the statement was not true before the passage of proposal X or declare that there is no such proposal. (Until the judge does this, the judgment is not valid.) If the judgement of true is not overruled, then the player who called for judgement is declared the winner of the game. When a game ends by this manner and the judge has declared that there is no such proposal X, the game is ended, with no provisions for restarting it. When a game ends by this manner and the judge has declared such a proposal X, the following actions are taken: - all players remain registered - the scores for all players are set to 0 ( zero), - the rules and explicit game custom are reverted to the state they were in before proposal was passed - the noticeboards are cleared - and a new game is begun. This rule takes precedence over every other rule for determining the winner of the game. *Rule 1017. [mutable] by Storm, last changed Fri Dec 25 05:43:22 1992 History: 1017,1144 (a) Rules stating that any event is conditional on the identity of a player cannot be applied. A player's identity is represented by their player name, real name, email address, or similar enduring characteristic. (b) A rule that awards or subtracts points based on how players voted cannot be applied to any votes cast before its enactment, nor can it be applied if it refers to particular proposals or rules except to specify precedence. This rule takes precedence over all rules with identification numbers higher than 1017 *Rule 1029. [mutable] by Chuck, last changed Tue Feb 2 02:47:21 1993 History: 1029,1132,1201 Regulating Scoring. No points may be gained, lost, or traded unless explicitly permitted by the rules. Points may be gained, lost, or traded when explicitly dictated by a proposal to change the game state. *Rule 1031. [mutable] by Evantine, last changed Tue Dec 15 20:38:52 1992 Cost of Proposals A player may have two proposals for free on the voting noticeboard at any given time. Each proposal beyond two that a player has on the voting noticeboard at a given time will cost the player N points, where N is equal to 5 times the number of proposals the player has on the voting noticeboard before the new proposal is placed there. A player may not make a proposal unless he/she has at least N positive points as required for that proposal. *Rule 1032. [mutable] by Steve, last changed Tue Dec 1 16:19:12 1992 History: 1032, 1088 The Cost Of Invoking Judgement A players who invokes Judgement shall lose 1 point. The Judge who delivers Judgement on the issue shall receive 1 point. *Rule 1035. [mutable] by Joev, last changed Tue Jan 19 16:50:25 1993 History: 1035, 1175B Seconding Proposals Before a proposal may be placed on the voting noticeboard, it must be seconded by at least one player. The proposer may ask one or more players other than themself to second their proposal. If a player replies affirmatively to this request, that player is considered to have seconded the proposal. The proposer must note the players who second the proposal, in accordance with Rule 1175A. *Rule 1036. [mutable] by Geoff, last changed Thu Dec 17 13:09:23 1992 History: 1036,1125,1126 Scoring for Seconding After voting on a proposal is completed (passed or failed), the player(s) who seconded the proposal receive the number of points received (gained or lost) by proposer for proposing divided by 4, distributed evenly between them. Should the even distribution or division of points result in fractional amounts then the fractional amounts shall be rounded down to the nearest integer below the amount in question. *Rule 1037. [mutable] by Evantine, last changed Wed Oct 28 12:25:21 1992 Special Scoring for Unanimous Votes In the case that a proposal is passed unanimously, all players who gain points based on the outcome of the vote shall receive double the number of points they would if the vote were not unanimous, and all players who would otherwise lose points because of the outcome of the vote, shall not lose those points. *Rule 1045. [mutable] by Steve, last changed Tue Nov 3 12:27:27 1992 Old Players An old player is a person who has deregistered as a player, then reregistered again, under the same or a different name than that under which they were previously registered, within a 6 week period. When an old player reregisters, they resume play with the score they possessed at the time of their deregistration, unless all scores have been set to 0 in the interim. In that case, the old player resumes with a score of 0. *Rule 1047. [mutable] by Blob, last changed Tue Nov 3 13:19:28 1992 New players New players begin with zero points. A new player is a player who registers for the first time. If the player has been registered within the past 6 weeks, then e is not counted as a new player. *Rule 1040. [mutable] by Jono, last changed Tue Nov 3 12:20:53 1992 Definition of Randomness That any rules that require that a player be chosen randomly have that player be selected in the following way: (A) Determine the number of players, N (B) Number off the players 0, ...., N-1 allocating each player exactly one unique number in the range 0 to N -1 (C) Use a uniform distribution to select a number between 0 and N-1. (D) Select the player numbered off in step (B) according to the number chosen in step (C) In the case that a rule requires that a player be selected randomly from a subset of all the players, then N shall be the size of the subset, and the players numbered off shall be exactly those in the subset. *Rule 1052. [mutable] by Chatham, last changed Thu Feb 4 11:22:25 1993 History: 1052,1190 Forfeiture and Deregistration Any player who forfeits the game is immediately deregistered. Such a player may not reregister unless all scores have been reset to zero (0) since that player's deregistration. A player may also deregister from the game without forfeiting. When a player posts that he or she wishes to deregister, that player remains registered for a length a time equal to the longest possible voting period on a proposal. At the end of this time, he or she is deregistered. During the time between posting and being deregistered, the player may not make or second a proposal. The player automatically refuses any selection for judgment. If, at any time during this period, the player decides against deregistering, then these restrictions are instantly revoked, and the deregistration does not take place. *Rule 1054. [mutable] by Evantine, last changed Wed Feb 10 12:38:11 1993 History: 1054, 1065, 1200, 1203 Undoing Rules Violations If a statement claiming that a player's action was in violation of the rules is judged TRUE, that move shall be undone, (if the action took place in the previous two weeks), if such undoing is possible and practical. It must be undone no less than 24 but no more than 72 hours after the judgment is delivered. The player shall be penalized P points. The penalty, P, may be set in the CFJ statement, otherwise it is set by the judge. In any case, P must be at least 5 but no more than 15 for each CFJ, and judges must respect the precedent of other judgments, if applicable, when determining the penalty. No rules may be changed, repealed, or removed as a consequence of this rule. However, if the legality of a proposal's enactment, its vote, or the circumstances of its proposition are challenged before it is enacted, then that proposal may not be enacted until the question of legality is resolved. If the judgment is challenged and successfully changed, then the player regains his/her lost points, and may repeat the action, subject to the call of another judgment. This rule takes precedence over other mutable rules which would prevent the illegal move from being undone. *Rule 1058. [mutable] by Chatham, last changed Mon Feb 22 12:14:28 1993 History: 1058,1111,1218 Scoring for the proposer of a rule Wen a proposal passes or fails, the person who proposed it shall have added to his or her score a number of points equal to the number of votes legally cast for the proposal minus the number of votes legally cast against the proposal, except when a quorum is not achieved on that proposal. *Rule 1069. [mutable] by Dem, last changed Mon Nov 23 17:14:50 1992 Two records must be available to all players at all times, and must be kept consistently up-to-date: 1. The "Rule Record" which contains precisely the current active RULES in their fully amended, renumbered, or otherwise modified form 2. The "Legislative Record" which contains precisely all PROPOSALS as proposed and voted upon by players from the beginning of the game *Rule 1077. [mutable] by Evantine, last changed Wed Nov 18 15:43:56 1992 Custodian of the Rules An office shall exist, called "Custodian of the Rule Book." The responsibilities of this office are: (a) To ensure that an up-to-date record of the current rules, (the "Rule Book") is maintained. (b) To ensure that the updated record of the rules is made available to all players on a regular basis. This Rule Book must be a faithful rendering of the current rules. They do not constitute the actual "rules." The Custodian must ensure that appropriate changes are made to the Rule Book whenever a proposed rule change is adopted. He or she must ensure that the rule change directions in the proposal are precisely followed when the change is made. Any disputes must be resolved by judgment. The Custodian shall be appointed, with consent of the appointee, by the winner of the previous game, and remains in office until another winner is declared, or until he/she is removed from office. Although other rules or proposals may determine when a Custodian may be removed from office, the office of Custodian must be filled at all times. *Rule 1101. [mutable] by Chatham, last changed Fri Feb 19 07:38:20 1993 Automatic Deregistration If a player does not log into Nomic World for four (4) weeks, then that person shall automatically be deregistered. The procedures for deregistration (without forfeiture, if such distinction is allowed by the rules) shall then apply. *Rule 1108. [mutable] by Blob, last changed Fri Dec 11 16:29:23 1992 Playing Tag ----------- I propose the following mutable rule be enacted: At the passing of this rule, a player is selected at random from all recently active players. The player becomes "it". At all times thereafter, there must be one and only one player who is currently "it". This player then has the option of "tagging" another registered player, who is online and in the same room as "it". The tagged player then becomes "it" (except as outlined below), and the player who tagged em is no longer "it". There is no way for any player, other than "it", to know who is "it" at any given time, until such time as they are tagged by "it". If "it" tags a player who has been "it" in the past hour, then the tagged player does not become "it", and the player who was "it" stays that way. If a player who is "it" is deregistered, another "it" is selected randomly from all recently active players. A player who is "it" is to be informed that they are "it" whenever they logon to the game. *Rule 1109. [mutable] by Chatham, last changed Mon Feb 22 12:14:37 1993 History: 1109,1136,1165 Default Rules for Officers An incumbent officer (or official) is any player who has been appointed or elected to an office specified in the rules. A Judge is not an officer. An incumbent official may be replaced by another player (the "challenger") if that player makes a proposal to replace the officer with him or herself, and that proposal passes. The action of making this proposal constitutes "running for office." An officer may resign at any time, provided he or she appoints a successor. If an officer resigns while a challenger is running for his office, the challenger becomes the new officer. If an enacted proposal creates an office without specifying how the initial officeholder is to be chosen, then a randomly selected player shall fill that office. This rule defers to rules for specific offices. *Rule 1130. [mutable] by Chatham, last changed Fri Feb 19 07:38:20 1993 Badge of Office All officers shall carry a Badge of Office for identification. When an officer is successfully removed from office and replaced by another player, the officer must give the appropriate Badge of Office to the new officer. The proper way to voluntarily resign from office is to give the Badge of Office to a player who has agreed to receive it. In all cases, the office- holder at any given moment is the person who possesses the official Badge for that office. *Rule 1134. [mutable] by Evantine, last changed Fri Feb 5 18:56:24 1993 History: 1134, 1167, 1184, 1195 Salaries for Officers Pay Day Evey Friday at noon, everyone who occupies an office for which there is a weekly salary shall receive the weekly salary specified by the rules for that office. If the rules for an office do not specify otherwise, then that office has a weekly salary of five points. *Rule 1138. [mutable] by Blob, last changed Wed Dec 23 23:28:49 1992 The Official Nomic Doofus An office shall exist, titled "The Official Nomic Doofus", to be awarded to whoever the "Appointer of the Doofus" deems to be the player who has made most stupid action rececently. Badge: The Badge of Office is to be a conically shaped cap, labelled with a large D. The officer (henceforth called "the doofus") must wear this hat as long as he or she is in office. Transferral & Resignation: The office is appointed by the "Appointer of the Doofus", if such an office exists. There is no other way for a player to gain this office. The doofus may not voluntarily resign at any time. Salary: NONE No points may be awarded to the Doofus as a result of him/her being in this office. *Rule 1139. [mutable] by Blob, last changed Fri Jan 15 18:51:46 1993 History: 1139,1168 The Appointer of the Doofus An office shall exist titled "The Appointer of the Doofus", to be awarded to the proposer of this rule. Badge: The Badge of Office is to be a "Doofing Wand" with which the officer (henceforth called "the appointer") selects a new doofus. Transferral & Resignation: Default This office is transferred by the standard means for offices. Salary: NONE The appointer has a salary of zero points per week (S=0, D=7) Duties: The responsibility of the appointer is to award the office of "The Official Nomic Doofus" to whoever he or she deems to be fit for the office. If at any time that office does not exist, then the Appointer shall have no official responsibilities. The appointer awards the office by tapping the prospective player with his/her Doofing Wand. The player instantly becomes the doofus, and the old doofus (if any) is no longer in the office. Once a doofus is appointed, a new doofus cannot be appointed for 24 hours. Upon appointing the new Doofus (also known as "doofing" him/her) the Appointer must post a message to the Discussion notice board explaining the reasons for the appointment. *Rule 1154. [mutable] by Joev, last changed Tue Jan 12 12:37:46 1993. History: 1154,1159 Penalizing Tag Hoggers If a player is tagged subsequent to the passage of this proposal, and remains "It" for seven days, that player shall be penalized five points, and a new "It" is randomly selected from the pool of registered players. *Rule 1156. [mutable] by Storm, last changed Fri Jan 8 09:06:58 1993 Legality of proposals As long as a proposal satisfies all requirements in place at the time of its making for the proper making of proposals, the act of making such a proposal is legal regardless of its content. It is legal to propose a rule which conflicts with other rules or with itself, which is paradoxical, or which cannot be applied. *Rule 1157. [mutable] by Steve, last changed Sun Jan 10 03:16:19 1993 Experienced Players (Definition) A player shall be deemed to be an experienced player if and only if they satisfy the following criteria: (i) they are registered and recently active with respect to the game generally. (ii) they have been registered as players for at least one calendar month. (iii) they have proposed at least 4 proposals, at least 3 of which have passed. *Rule 1162A. [mutable] by Goethe, last changed Wed Jan 13 07:43:04 1993 A COMMITTEE is a subset of Nomic players known as the committee's MEMBERS. A committee member is any player who agrees to abide by all of that committee' s ORDINANCES. *Rule 1162B. [mutable] by Goethe, last changed Wed Jan 13 07:43:04 1993 A committee' s ORDINANCES are not rules, nor are collected ordinances a sub-set of the rules. An ordinance may regulate, allow, or otherwise concern itself with any area of game play, subject to the exceptions listed below. Judgement, as defined by the rules, has no jurisdiction over ordinances, except where said ordinances conflict with the following exceptions: (a) No ordinance may be construed to affect non-members or members in public territory. This includes, but is not limited to: the changing of rules, the changing of a player's score, or the ability of ANY player to vote on rule proposals as defined by the rules. (b) A player may resign from a committee at any time. No ordinance may prevent such resignation. (c) No ordinance may interfere with the duties (as defined by the rules) of the Minister without Portfolio, should such an office exist. *Rule 1162C. [mutable] by Goethe, last changed Wed Jan 13 07:43:04 1993 A committee must have at least 5 members. If, at any time, a committee has less than five members, the committee ceases to exist, losing all assets and territory. *Rule 1162D. [mutable] by Goethe, last changed Wed Jan 13 07:43:04 1993 Each committee shall begin with the following ASSETS, seperate from other committees and the players as a whole: (a) A room containing a discussion noticeboard. (b) Voting booths, nd a proposal-making system. (c) An Ordinance Book, or other record-keeping device, for listing initial ordinances and keeping track of subsequent changes. (c) A judge-selection system. Committee rooms, and committee assets themselves, are considered the committee's TERRITORY. Access and use of a committee's territory is subject only to the ordinances of that committee, at the discretion of the game's moderators. *Rule 1162E. [mutable] by Goethe, last changed Wed Jan 13 07:43:04 1993 Territory not belonging to any committee is considered PUBLIC territory. *Rule 1162F. [mutable] by Goethe, last changed Wed Jan 13 07:43:04 1993 A committee's ordinances may not be changed by rules, judgments made external to that committee, or by another committee's ordinances. Said rules and judgements may only affect the APPLICATION of ordinances outside of that committee' s territory. *Rule 1162G. [mutable] by Goethe, last changed Wed Jan 13 07:43:04 1993 A new committee may be formed at any time by the public posting of a PETITION OF INTENT (POI). This petition must be signed by at least five players, who become the initial members of the committee. The POI must contain: (1) The proposed name of the new committee. No two committees may posess the same name at the same time. (2) A two-letter identifyer for the committee. No two committees may possess the same identifyer at the same time. (3) The INITIAL SET of the committee's ordinances. In defining the initial set, the POI may refer to a default initial set, if one exists. *Rule 1163. [mutable] by Chatham, last changed Mon Feb 22 12:14:47 1993 Office of Scorekeeper There shall be an officer known as the Scorekeeper. The Scorekeeper is responsible for maintaining the Scoreboard and for notifying players in the event of a win on points. S/he must abide by all rules governing scoring, but in cases where the rules are unclear or contradictory is to use her/his best judgement in determining scores. The Scorekeeper shall also maintain an up-to-date list summarizing all current methods of gaining and/or losing points and shall make said list available to all players. The Scorekeeper's decisions can be changed by the passage of a proposal or the making of a Judgement which fully describes the specific changes to be made, but such proposals or CFJ's are invalid unless begun within seven (7) days of the decision being challenged. Decisions which are not challenged by a proposal or CFJ within seven (7) days are irreversible. Transfer of office: If other rules are in effect governing the transfer of office, this rule defers to them. If such rules do not exist or cannot be applied, the Scorekeeper can be replaced by any player passing a proposal to replace him or her (under the normal rules governing proposals). Salary: The salary of the Scorekeeper is two (2) points per week. Rule *1175A. [mutable] by Joev, last changed Tue Jan 19 16:50:25 1993 Parseable Proposals In order for a proposal to be made properly, it is required that it be expressed in the following parseable format. This is a necessary but not necessarily sufficient requirement for the proposal to be made properly. Each proposal must be a sequence of two or more Blocks. Each Block must consist of a Command, followed by a Body. Each Body must consist of 0 or more lines of text, none of which begins with "#". Each Command must be in one of the following formats: 1) "# Emergency" This Command is a statement to the effect that the proposal is an emergency proposal. The Body which follows it is discarded. 2) "# Enact" This Command enacts a new mutable rule with the text contained in the Body which follows it. 3) "# Amend " followed by a number. This Command amends the rule with that number to be the text contained in the Body which follows it. 4) "# Repeal " followed by a number. This Command repeals the rule with that number. The Body which follows it is discarded. 5) "# Reenact " followed by a number. This Command reenacts the rule with that number. The Body which follows it is discarded. 6) "# Transmute " followed by a number. If the rule with that number is immutable, this Command transmutes it from immutable to mutable. If it is mutable, this Command transmutes it from mutable to immutable. The Body which follows it is discarded. 7) "# Change" This Command changes the game state, as specified in the text of the Body which follows it. 8) "# Seconds " followed by a List. This Command indicates that the List of players has seconded the proposal. A List consists of one or more comma-separated names of registered players. The Body which follows this Command is discarded. Only the first Block of the proposal may begin with the Command "# Emergency". In addition, the last Block of the proposal must begin with the Command "# Seconds", and no other Blocks in the proposal may begin with that Command. There must be at least one Block which does not begin with either the Command "# Emergency" or the Command "# Seconds". *Rule 1194. [mutable] by Dave, last changed Fri Feb 5 16:48:21 1993 No more simultaneous transmutation and amendment No proposal may contain a # Transmute and an # Amend both with the same argument, that is, referring to the same rule. This rule takes precedence over rule 103. Should rule 1175 become obsolete, this rule shall keep its effect of forbidding both transmuting and amending a rule with one proposal. *Rule 1216. [mutable] by Storm, last changed Fri Feb 19 07:40:56 1993 Applications can be Undone At any time before a Judge is selected on a Call for Judgment, a player who has applied to Judge that CFJ may retract his/her application without penalty. *Rule 1226. [mutable] by Geoff, last changed Mon Mar 8 17:36:57 1993 New Points Trading. A player may offer any number of points to another player; they shall be known as the "Offerer" throughout this rule. The player to whom the points are being offered shall be known as the "Receiver". The Receiver may accept the offer at any time until Offerer retracts her/his offer or until the end of a game. All outstanding offers are retracted at the end of a game. Upon accepting an offer the Receiver receives the number of points, N, offered provided the Offerer has at least (N-5) points. If the Offerer does not have this number of points then the offer is automatically retracted. Once an offer has been accepted it may not be retracted or rescinded (providing it was with the law at the time of the acceptance). The Offerer shall have subtracted from their score the number of points N in question; the Receiver shall have added to their score the number of points N.