Rules are listed in numerical order, which is also order of precedence, except that immutable rules always take precedence over mutable ones. A ** indicates an immutable rule, * a mutable one. **101. [immutable] (Initial Rule) Obey The Rules All players must always abide by all the rules then in effect, in the form in which they are then in effect, and interpreted in accordance with currently existing game custom. **Rule 102. [immutable] (Initial Rule) Mutable/Immutable Rules Until such time as they are legally transmuted, Rules 101-115 are immutable, and Rules 201-219 are mutable. *Rule 103. [mutable] by Joev, last changed Thu Dec 24 15:46:29 1992 History:103,1064,1094,1142 What is a proposal? A proposal must propose one or more of the following, but not more than 26: The enactment of a mutable rule The amendment of a mutable rule The repeal of a mutable rule The transmutation of a rule from immutable to mutable or vice-versa The overturning of a judgement A change in the game state which does not change an rule When a proposal proposes more than one of these, each successive enactment, amendment, repeal, transmutation, overturning, or game state change will be provided with a letter for reference. The letters shall begin with "A", and each section shall receive the next successive letter. **Rule 104. [immutable] (Initial Rule) Adopting Proposals All proposals made in the proper way shall be voted on. Three conditions must be satisfied for a proposal to be adopted: (1) a quorum must have been achieved; (2) the required number of votes must have been cast in favor of the proposal; and (3) the prescribed voting period must have elapsed. **Rule 105. [immutable] (Initial Rule) Proposals Must Be Written Down Any proposed rule change must be written down (or otherwise communicated in print media) before it is voted on. If adopted, it must guide play in the form in which it was voted on. **Rule 106. [immutable] (Initial Rule) When Proposals Can Not Take Effect No rule change may take effect before the end of the prescribed voting period on that proposed rule change, even if its wording explicitly states otherwise. No rule change may have retroactive application. *Rule 107. [mutable] by Evantine, last changed Tue Dec 8 20:34:47 1992 History: 107, 1078, 1099 Numbering Proposals and Rules Each proposal put on the voting notice board shall be given an ordinal number for reference. The numbers shall begin with 1000, and each proposal shall receive the next successive ordinal, whether or not the proposal is adopted. Newly enacted rules receive the ordinal number of the proposal that adopted them. The ordinal number of a rule is the first ordinal number that was assigned to it, even if it is amended. **Rule 108. [immutable] (Initial Rule) Mutable/Immutable Inconsistencies Mutable rules that are inconsistent in some way with some immutable rule (except by proposing to transmute it) are wholly void and without effect. They do not implicitly transmute immutable rules into mutable rules and at the same time amend them. Rule changes that transmute immutable rules into mutable rules will be effective only if they explicitly state their transmuting effect. *Rule 109. [mutable] by Joe, last changed Sat Dec 12 17:31:10 1992 Making Proposals The proper way to make a proposal is to place it on the voting noticeboard. The prescribed voting period begins at the moment that the proposal is placed on the voting noticeboard. At any point up until the end of the prescribed voting period, the proposer of a proposal may retract it. When a proposal is retracted, it is removed from the voting noticeboard and its proposer loses 9 points. If the proposer does not retract it, the proposal may not be removed from the voting noticeboard until the end of the prescribed voting period unless another rule specifically mandates its removal. *Rule 110. [mutable] by Ilt, last changed Mon Nov 23 14:07:26 1992 History: 110,1068,1105 Victory and End of Game Conditions A NOMIC game ends when one or more players win or when Rule 219 (or any amendments thereto) is successfully invoked. If at least one player has at least N points at any time during play, then all players with at least N points at that time win. Until a rule says otherwise, N for winning a game is 100 points. If a game ends because one or more players have N points, then -- all players remain registered -- the scores for all players are set to 0 (zero), -- the rules, the explicit game custom, and the noticeboards remain as they were at the end of the game until they are changed by later play, -- and a new NOMIC game is begun. The magnitude of N and the means of earning points may be changed. Moreover, rules that reward winners, that establish when play cannot be continued, and that specify what happens when play cannot be continued may be enacted and (while mutable) be amended or repealed. **Rule 111. [immutable] (Initial Rule) Forfeiting The Game A player always has the option to forfeit the game rather than continue to play or incur a game penalty. No penalty worse than losing, in the judgement of the player to incur it, may be imposed. **Rule 112. [immutable] (Initial Rule) At Least One Mutable Rule There must always be at least one mutable rule. The adoption of rule changes must never become completely inpermissible. **Rule 113. [immutable] (Initial Rule) Rule Changes That Affect Rule Changing Rules Rule changes that affect rules needed to allow or apply rule changes are as permissible as other rule changes. Even rule changes that amend or repeal their own authority are permissible. No rule change is impermissible solely on account of the self-reference or self-application of a rule. *Rule 114. [mutable] by Fred, last changed Fri Dec 25 22:42:53 1992 History: 114, 1048, 1151 Legal Votes Players may vote either FOR, AGAINST or UNDECIDED on any proposal on the voting noticeboard during the prescribed voting period. Voting shall remain secret until the close of that voting period. Players who do not vote within the prescribed period shall be deemed to have abstained. For vote calculation purposes, a vote of UNDECIDED shall be equivalent to that of an abstention. **Rule 115. [immutable] (Initial Rule) Permissibility Of The Unprohibited Whatever is not explicitly prohibited or regulated by a rule is permitted and unregulated, with the sole exception of changing the rules, which is permitted only when a rule or set of rules explicitly or implicitly permits it. *Rule 201. [mutable] (Initial Rule) Quorum Quorum is defined to be 20% of the recently active registered players. *Rule 202. [mutable] by Steve, last changed Tue Nov 17 05:52:17 1992 History: 202, 1059 Recently Active Players A registered player is recently active with respect to a proposal if he or she has logged on to the game at least once in the two weeks before the beginning of the voting period on that proposal. A registered player is recently active generally with respect to the game at a time, if he or she has logged into the game at least once in the previous week. *Rule 203. [mutable] by Joev, last changed Fri Dec 25 21:08:44 1992 History:203,1011,1129,1148 How Many Votes Are Required to Pass a Proposal The number of votes required to pass a proposal which proposes to transmute a rule is 2/3 of the votes legally cast within the prescribed voting period. *Rule 204. [mutable] (Initial Rule) One Player One Vote Each player has exactly one vote. *Rule 205. [mutable] (Initial Rule) History: 205, 1012, 1044 The Prescribed Voting Period The prescribed voting period on a proposal is seven days, starting from the moment that the proposal is placed on the voting noticeboard. *Rule 206. [mutable] (Initial Rule) When Proposals Take Effect An adopted proposal takes effect at the moment that the prescribed voting period ends. *Rule 210. [immutable] (Initial *Rule) Resolving Conflicts If two or more mutable rules conflict with one another, or if two or more immutable rules conflict with one another, then the rule with the lowest effective ordinal number takes precedence. If at least one of the rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supercede the numerical method for determining precedence. If two or more rules claim to take precedence over one another, or to defer to one another, then the numerical method must again govern. *Rule 211 [mutable] by Chuck, last changed Fri Dec 25 18:02:33 1992 History: 211,1060,1085,1147 Invoking Judgment Any player who has a question or complaining about any matter concerning the laws and their interpretation may place a statement on the discussion noticeboard and call for Judgement on that statement, subject to the following restrictions: 1) A player may not call for Judgement on the statement that a certain Judgement delivered by another player is in violation of the rules. Such a claim must be handled through an Appeal. This rule takes precedence over rule 1054. This restriction applies only when it is the particular Judgement (i.e. True, False, or Undecided_ that may be in violation of the rules. If the action of returning any Judgement at all is in question, that may be decided through a call for Judgement. 2) Once a player has called for Judgement on a statement, no player may call for Judgement on that same statement unless and until the statement is Judged Undecided. *Rule 212. [mutable] by Steve, last changed Tue Nov 24 14:18:44 1992 Selecting a Recently Active Judge When Judgement has been called for, a Judge is randomly selected from among the other recently active registered players. The player selected has 3 days in which to accept or refuse the appointment by posting to the discussion noticeboard. Any player who does not respond to selection in 3 days shall be penalized 10 points, and is deemed to have refused appointment. If a selected player refuses appointment, then a further random selection is made from the remaining pool. *Rule 213. [mutable] (Initial Rule) Delivering Judgement Having accepted the appointment, a Judge has exactly one week in which to post an official Judgement. A Judge who fails to deliver Judgement within that period is penalized 10 points. *Rule 214. [mutable] (Initial Rule) History: 214, 1061, 1086 Three Possible Judgements There are only three possible Judgements: (1) True; (2) False; or (3) Undecided. A Judgement may be accompanied by reasons an arguments, but any such reasons and arguments form no part of the official Judgement itself. *Rule 215. [mutable] (Initial Rule) Judgements Must Accord With The Rules All Judgements must be in accordance with all the rules then in effect. When the rules are silent, inconsistent, or unclear on the statement in question, however, then the Judge shall consider currently existing game custom and the spirit of the game in reaching a decision. *Rule 216. [mutable] (Initial Rule) Judgements Are Not Rules If a statement on which Judgement has been called is Judged to be true, and that Judgement is not overruled, it does not thereby become a rule, or any part of a rule. It merely becomes an explicit part of currently accepted game custom. *Rule 217. [mutable] by Chuck, last changed Fri Dec 25 18:02:17 1992 History:217,1084,1146 Appeal Court At the time in the week following the posting of a Judgement of True or False, any player who believes that Judgement to be in error may Appeal that Judgement. "In error" includes, but is not limited to, being in violation of the rules. Once a Judgement has been Appealed, it may not be Appealed again. When a Judgement is Appealed, an Appeal Court is set up. An Appeal Court shall consist of an odd number of Justices greater than one. Unless another rule specifies otherwise, that number shall be three. The Justices shall be selected in the same manner that the rules provide for selecting Judges, with the following restrictions: 1) no player may be selected more than once for any particular Appeal Court 2) the player who made the appeal shall not be selected for that Appeal Court 3) the player whose Judgement is in question shall not be selected for that Appeal Court After a Justice has accepted appointment, he has one week in which to return a Decision. If the Justice does not return a Decision in that time, he shall be penalized 10 points and another player shall be chosen to take his place as Justice, unless a Verdict has been reached on that Appeal, in which case there shall be no replacement and he shall not be penalized. A Decision must be one of the following: (1) TO OVERRULE JUDGEMENT, (2) TO SUSTAIN JUDGEMENT, or (3) UNDECIDED. A Decision may be accompanied by reasons and arguments, but any such reasons and arguments form no part of the official Decision itself. A Verdict is reached based on the Decisions of the Justices. If a majority of the Justices return the Decision TO OVERRULE JUDGEMENT, then the Verdict is JUDGEMENT OVERRULED. Otherwise the Verdict is JUDGEMENT SUSTAINED. If enough Decisions have been returned to ensure one of these two Verdicts, then the Verdict is reached immediately; it does not wait for the remaining Justices to return a Decision. If the Verdict is JUDGEMENT SUSTAINED, then the Judgement in question stands, and the player who Appealed the Judgement is penalized 10 points. If the Verdict is JUDGEMENT OVERRULED, then the Judgement in question is changed to Undecided, and the Judge who made that Judgement is penalized 10 points. At any time in the week following the return of a Verdict, a player may propose that the Verdict be Reversed, i.e. JUDGEMENT SUSTAINED changed to JUDGEMENT OVERRULED or vice versa. In order to pass, such a proposal must receive 2/3 of the votes legally cast within the prescribed voting period; this rule takes precedence over rule 203. If the proposal passes, the Verdict is Reversed and points are taken away as if the new Verdict had been the original Verdict. *Rule 218. [mutable] (Initial Rule) Registered Players A player is any person who is registered as a player. No person may register as a player more than once concurrently. Anyone is allowed to observe the game and parrticipate in discussion of any issue, but no person who is not a player may make a proposal, or vote on any proposal, or call for judgement, or judge, or score points, or win the game. *Rule 219. [mutable] by Joev, last changed Wed Dec 9 20:45:08 1992 History: 219, 1104 Wining By Paradox If the rules are changed so that further play is impossible, or if the legality of some action cannot be determined with finality, or if some action appears equally legal and illegal, then a player may call for judgement on a statement to that effect. If the statement is judged true, then the same judge who judged the statement true must declare the most recent passed proposal X such that the statement was not true before the passage of proposal X or declare that there is no such proposal. (Until the judge does this, the judgment is not valid.) If the judgement of true is not overruled, then the player who called for judgement is declared the winner of the game. When a game ends by this manner and the judge has declared that there is no such proposal X, the game is ended, with no provisions for restarting it. When a game ends by this manner and the judge has declared such a proposal X, the following actions are taken: - all players remain registered - the scores for all players are set to 0 ( zero), - the rules and explicit game custom are reverted to the state they were in before proposal was passed - the noticeboards are cleared - and a new game is begun. This rule takes precedence over every other rule for determining the winner of the game. *Rule 1017. [mutable] by Storm, last changed Fri Dec 25 05:43:22 1992 History: 1017,1144 (a) Rules stating that any event is conditional on the identity of a player cannot be applied. A player's identity is represented by their player name, real name, email address, or similar enduring characteristic. (b) A rule that awards or subtracts points based on how players voted cannot be applied to any votes cast before its enactment, nor can it be applied if it refers to particular proposals or rules except to specify precedence. This rule takes precedence over all rules with identification numbers higher than 1017 *Rule 1029. [mutable] by Stefano, last changed Tue Dec 25 20:38:52 1992 History: 1029,1132 Regulating Scoring. No points may be gained, lost, or traded unless explicitly permitted by the rules. *Rule 1031. [mutable] by Evantine, last changed Tue Dec 15 20:38:52 1992 Cost of Proposals A player may have two proposals for free on the voting noticeboard at any given time. Each proposal beyond two that a player has on the voting noticeboard at a given time will cost the player N points, where N is equal to 5 times the number of proposals the player has on the voting noticeboard before the new proposal is placed there. A player may not make a proposal unless he/she has at least N positive points as required for that proposal. *Rule 1032. [mutable] by Steve, last changed Tue Dec 1 16:19:12 1992 History: 1032, 1088 The Cost Of Invoking Judgement A players who invokes Judgement shall lose 1 point. The Judge who delivers Judgement on the issue shall receive 1 point. Rule 1035. [mutable] by Evantine, last changed Wed Oct 28 11:35:52 1992 Seconding Proposal Before a proposal may be placed on the voting noticeboard, it must be signed (also called "seconded") by another player. The player making the proposal may ask any other player to sign his/her proposal. The player who is asked then has three options. He or she may: (a) privately refuse to sign. No record is kept of the transaction. (b) publically sign. The signature indicates that the proposal has been examined and approved. (c) publically refuse to sign. Public refusals and signatures are appended to the proposal when it is moved to the voting notice board. *Rule 1036. [mutable] by Geoff, last changed Thu Dec 17 13:09:23 1992 History: 1036,1125,1126 Scoring for Seconding After voting on a proposal is completed (passed or failed), the player(s) who seconded the proposal receive the number of points received (gained or lost) by proposer for proposing divided by 4, distributed evenly between them. Should the even distribution or division of points result in fractional amounts then the fractional amounts shall be rounded down to the nearest integer below the amount in question. *Rule 1037. [mutable] by Evantine, last changed Wed Oct 28 12:25:21 1992 Special Scoring for Unanimous Votes In the case that a proposal is passed unanimously, all players who gain points based on the outcome of the vote shall receive double the number of points they would if the vote were not unanimous, and all players who would otherwise lose points because of the outcome of the vote, shall not lose those points. *Rule 1045. [mutable] by Steve, last changed Tue Nov 3 12:27:27 1992 Old Players An old player is a person who has deregistered as a player, then reregistered again, under the same or a different name than that under which they were previously registered, within a 6 week period. When an old player reregisters, they resume play with the score they possessed at the time of their deregistration, unless all scores have been set to 0 in the interim. In that case, the old player resumes with a score of 0. *Rule 1047. [mutable] by Blob, last changed Tue Nov 3 13:19:28 1992 New players New players begin with zero points. A new player is a player who registers for the first time. If the player has been registered within the past 6 weeks, then e is not counted as a new player. *Rule 1040. [mutable] by Jono, last changed Tue Nov 3 12:20:53 1992 Definition of Randomness That any rules that require that a player be chosen randomly have that player be selected in the following way: (A) Determine the number of players, N (B) Number off the players 0, ...., N-1 allocating each player exactly one unique number in the range 0 to N -1 (C) Use a uniform distribution to select a number between 0 and N-1. (D) Select the player numbered off in step (B) according to the number chosen in step (C) In the case that a rule requires that a player be selected randomly from a subset of all the players, then N shall be the size of the subset, and the players numbered off shall be exactly those in the subset. *Rule 1052. [mutable] by Blob, last changed Tue Nov 10 14:04:37 1992 Deregistration and Forfeiture A player may not deregister himself or herself from the game, except by forfeiting. When a player forfeits, he or she remains registered for a length of time equal to the longest possible voting period on a proposal. At the end of this time, he or she is deregistered. During the time between forfeiting and being deregistered, the player may not vote or make a proposal. The player automatically refuses any selection for judgement. If, at any time during this period, the player decides against forfeiting, then these restrictions are instantly revoked, and the deregistration does not take place. *Rule 1053. [mutable] by Jono, last changed Tue Nov 10 16:53:33 1992 Student Welfare That all players with scores below 25 points get 10 points effective at the time that this proposal is passed. *Rule 1054. [mutable] by Evantine, last changed Tue Nov 17 06:34:12 1992 History: 1054, 1065 Undoing Rules Violations If a statement claiming that a player's action was in violation the rules is judged TRUE, that move shall be undone, if possible and practical, as soon as possible and practical. The player shall be penalized 15 points. No rules may be changed, repealed, or removed as a consequence of this rule. However, if the legality of a proposal's enactment, its vote, or the circumstances of its proposition are challenged before it is enacted, then that proposal may not be enacted until the question of legality is resolved. If the judgment is challenged and successfully changed to "undecided," then the player regains his/her lost points, and may repeat the action, subject to the call of another judgment. This rule takes precedence over other mutable rules which would prevent the illegal move from being undone. *Rule 1058. [mutable] by Geoff, last changed Mon Dec 14 16:44:54 1992 Scoring for the proposer of a rule When a proposal passes or fails, the person who proposed it shall have added to their score a number of points equal to: the votes for the proposal - the votes against the proposal. In the event that the vote on a proposal does not reach quorum no points shall be awarded to any player based on the outcome of the vote in question or how they voted on that proposal. This rule takes precedence over all other rules concerning scoring. *Rule 1069. [mutable] by Dem, last changed Mon Nov 23 17:14:50 1992 Two records must be available to all players at all times, and must be kept consistently up-to-date: 1. The "Rule Record" which contains precisely the current active RULES in their fully amended, renumbered, or otherwise modified form 2. The "Legislative Record" which contains precisely all PROPOSALS as proposed and voted upon by players from the beginning of the game *Rule 1071. [mutable] by Geoff, last changed Tue Nov 24 13:16:55 1992 Points Trading Act. Any player who has a N points, where N is a positive number of points shall be allowed to award any number of points X to another player, providing X is less than or equal to N and X is greater than 0. The player awarding the points shall lose the number of points X in question, the player receiving the points shall gain the number of points in question. A player may refuse to accept points from another player. Points may be traded in any manner in which the players doing the trading see fit. No trade is binding. *Rule 1076. [mutable] by Joev, last changed Wed Dec 2 17:09:48 1992 History: 1076, 1093 Any proposal which amends any rule or proposal must: (i) explicitly state which rule or proposal it is amending, and (ii) fully state the amended form of that rule or proposal. *Rule 1077. [mutable] by Evantine, last changed Wed Nov 18 15:43:56 1992 Custodian of the Rules An office shall exist, called "Custodian of the Rule Book." The responsibilities of this office are: (a) To ensure that an up-to-date record of the current rules, (the "Rule Book") is maintained. (b) To ensure that the updated record of the rules is made available to all players on a regular basis. This Rule Book must be a faithful rendering of the current rules. They do not constitute the actual "rules." The Custodian must ensure that appropriate changes are made to the Rule Book whenever a proposed rule change is adopted. He or she must ensure that the rule change directions in the proposal are precisely followed when the change is made. Any disputes must be resolved by judgment. The Custodian shall be appointed, with consent of the appointee, by the winner of the previous game, and remains in office until another winner is declared, or until he/she is removed from office. Although other rules or proposals may determine when a Custodian may be removed from office, the office of Custodian must be filled at all times. *Rule 1078. [mutable] by Martel, last changed Tue Dec 1 12:30:18 1992 Spelling errors Spelling errors do not invalidate rules if there is no ambiguity in meaning. *Rule 1089. [mutable] by Chuck, last changed Wed Dec 9 18:19:10 1992 History: 1089,1103 Vacations A player may declare himself to be on vacation by posting a notice to that effect to the discussion board. The notice must also state the beginning and end of the period during which the player is on vacation. The beginning of the period must be described as either immediately upon posting of the notice, a date, or a date and time. The end of the period must be described as either a date or a date and time. The beginning of the period may not be before the posting of the notice; no player may declare himself to be retroactively on vacation. Neither the beginning nor the end of the period may be made conditional upon any event. A player may return from vacation earlier than the specified end of his vacation period by posting such a notice to the discussion board. This takes effect immediately upon posting of the notice. The minimum length of the specified period shall be the time a player is normally allowed to respond to an appointment to judgeship. The maximum length of the specified period shall be 60 days. If a player specifies a date but not a time for either the beginning or the end of the vacation period, the period shall include the whole of that date. The date and time used shall be that of this MUD (GMT + 11), and not any other time. Any appointments to judgeship that a player receives while on vacation, or any appointments to judgeship that a player has not responded to at the beginning of his vacation period, are automatically refused and the player suffers no penalty for refusing judgeship or note responding to an appointment to judgeship. Other than accepting judgeships, a player is not prohibited from any normally allowed actions while on vacation. This rule takes precedence over all other rules concerning selecting a judge. *Rule 1097. [mutable] by Geoff, last changed Tue Dec 8 19:08:46 1992 Limit Calls for Judgement A player may have no more than 5 calls for judgement awaiting acceptance for judgement at any one time. This rule takes precedence over all other rules. *Rule 1101. [mutable] by Steve, last changed Wed Dec 9 13:38:28 1992 Automatic Forfeiture If a player does not log into Nomic World for 4 weeks, and has not been on vacation during that period, then that player shall automatically forfeit the game. The procedures for forfeiting shall then apply. *Rule 1102. [mutable] by Steve, last changed Wed Dec 9 14:42:34 1992 A Zero Sum Game Proposal Subsequent to the passing of this proposal, at all times the total points in the game shall sum to zero. To this end, there shall be a Points Pool. The Pool shall at all times contain -T points, where T is the sum of the players' points. When points are awarded, all players shall contribute 1 point to the Pool, until there are enough points in the Pool to do the awarding. When points are deducted, the deducted points go to the Pool. When a player is deregistered, their points are added to the Pool. When a player joins or rejoins the game, their starting score is awarded to them. *Rule 1108. [mutable] by Blob, last changed Fri Dec 11 16:29:23 1992 Playing Tag ----------- I propose the following mutable rule be enacted: At the passing of this rule, a player is selected at random from all recently active players. The player becomes "it". At all times thereafter, there must be one and only one player who is currently "it". This player then has the option of "tagging" another registered player, who is online and in the same room as "it". The tagged player then becomes "it" (except as outlined below), and the player who tagged em is no longer "it". There is no way for any player, other than "it", to know who is "it" at any given time, until such time as they are tagged by "it". If "it" tags a player who has been "it" in the past hour, then the tagged player does not become "it", and the player who was "it" stays that way. If a player who is "it" is deregistered, another "it" is selected randomly from all recently active players. A player who is "it" is to be informed that they are "it" whenever they logon to the game. *Rule 1109. [mutable] by Evantine, last changed Tue Dec 22 22:16:17 1992 History: 1109,1136 Default Rules for Officers An incumbent officer (or official) is any player who has been appointed or elected to an office specified in the rules. A Judge is not an officer. An incumbent official may be replaced by another player (the "challenger") if that player makes a proposal to replace the officer with him or herself. This action constitutes "running for office." If rules are in effect for emergency proposals, then such rules apply to proposals to run for office; otherwise, the proposal is treated normally, but requires a 2/3 majority to pass. This rule takes precedence over 203 and 1039. An officer may resign at any time, provided he or she appoints a successor. If an officer resigns while a challenger is running for his office, the challenger becomes the new officer. If a rule creates an office, a player is selected randomly for that office in the same way that Judges are selected. This rule applies to general offices, and therefore defers to rules for special offices. *Rule 1127. [mutable] by Chuck, last changed Thu Dec 17 20:37:56 1992 No Double Jeopardy When a player has called for judgement on the statement that a player's action was in violation of the rules, no player may make another call for judgement on a statement that the same action was in violation of the rules until one of the following has happened with respect to the first call for judgement: 1) A judgement of UNDECIDED is returned 2) A judgement of TRUE or FALSE is returned, and that judgement is overturned. This rule takes precedence over rules 1054 and 211. *Rule 1128. [mutable] by Chatham, last changed Fri Dec 18 12:55:35 1992 Emergency Proposals, Handling of If a proposal contains a statement to the effect that it is an emergency proposal, then the prescribed voting period for that proposal shall be three (3) days. No proposal that states that it is an emergency proposal shall pass without at least a two-thirds (2/3) affirmative vote of all those players casting legal votes on that proposal. This rule takes precedence over Rules 203 and 205 and over any amendments thereto. *Rule 1130. [mutable] by Evantine, last changed Fri Dec 18 19:37:37 1992 Badge of Office All officers shall carry a Badge of Office for identification. When an officer is successfully removed from office and replaced by another player, the officer must give the appropriate Badge of Office to the new officer. The proper way to voluntarily resign from office is to give the Badge of Office to a player who has agreed to receive it. In all cases, the office- holder at any given moment is the person who possesses the official Badge for that office. Before an officer may take a vacation, the officer mus resign and the Badge of Office must be given to another player. *Rule 1134. [mutable] by Chatham, last changed Sun Dec 20 02:03:28 1992 Salaries for Officers Unless a rule says otherwise, a player shall receive S points for every D days he serves as a incumbent officer, starting from the moment of his entry into that office. Unless otherwise specified, S shall be five (5) and D shall be seven (7). S shall be called the "salary" and D the "pay period" of an office. *Rule 1137. [mutable] by Evantine, last changed Tue Dec 22 22:16:40 1992 Precedence for Officer Rules Two types of rules for offices may be enacted: those that apply to offices in general, and those that apply to a specific office or type of office. Any proposal that says of itself that it only applies to offices of a certain type, or mentions offices by name, is considered a rule for specific offices. In all cases, rules for specific offices take precedence over general rules. This rule takes precedence over 210. Rules for offices, whether general or specific, may not be made immutable. *Rule 1138. [mutable] by Blob, last changed Wed Dec 23 23:28:49 1992 The Official Nomic Doofus An office shall exist, titled "The Official Nomic Doofus", to be awarded to whoever the "Appointer of the Doofus" deems to be the player who has made most stupid action rececently. Badge: The Badge of Office is to be a conically shaped cap, labelled with a large D. The officer (henceforth called "the doofus") must wear this hat as long as he or she is in office. Transferral & Resignation: The office is appointed by the "Appointer of the Doofus", if such an office exists. There is no other way for a player to gain this office. The doofus may not voluntarily resign at any time. Salary: NONE No points may be awarded to the Doofus as a result of him/her being in this office. *Rule 1139. [mutable] by Blob, last changed Wed Dec 23 23:29:37 1992 The Appointer of the Doofus An office shall exist titled "The Appointer of the Doofus", to be awarded to the proposer of this rule. Badge: The Badge of Office is to be a "Doofing Wand" with which the officer (henceforth called "the appointer") selects a new doofus. Transferral & Resignation: Default This office is transferred by the standard means for offices. Duties: The responsibility of the appointer is to award the office of "The Official Nomic Doofus" to whoever he or she deems to be fit for the office. If at any time that office does not exist, then the Appointer shall have no official responsibilities. The appointer awards the office by tapping the prospective player with his/her Doofing Wand. The player instantly becomes the doofus, and the old doofus (if any) is no longer in the office. Once a doofus is appointed, a new doofus cannot be appointed for 24 hours. Upon appointing the new Doofus (also known as "doofing" him/her) the Appointer must post a message to the Discussion notice board explaining the reasons for the appointment. *Rule 1153. [mutable] by Goethe, last changed Mon Dec 28 23:51:56 1992 The Evolution of Rules Every game day, at 5:37 a.m., the game selects a random number between 0 and 9. If the chosen number is seven, a MUTATION takes place. If a MUTATION occurs, a mutable rule and a player are selected at random(*). The player shall be notified by an announcement on the discussion notice board. After notification, the player has three days to MUTATE the rule. The player may change up to 5 not necessarily contiguous characters in the text of the rule to any other 5 characters which are already in the rule set. No other changes may be made. Upon posting of the changed rule to the discussion board, the rule takes effect in the new form, retaining its old number. (*)Random player selection will be from the pool of recently active players not on vacation. Random rule selection shall be from the pool of all mutable rules existant at the time of number selection.