From nomic-request@yoyo.cc.monash.edu.au Wed Nov 4 02:29:08 1992 Received: from yoyo.cc.monash.edu.au by chemc2.chem.washington.edu (5.64a/1.28) id AA05012; Wed, 4 Nov 92 02:28:57 -0800 Received: by yoyo.cc.monash.edu.au (5.65a/l.34) id AA10848; Wed, 4 Nov 92 21:10:17 +1100 Received: from csdvax.csd.unsw.EDU.AU by yoyo.cc.monash.edu.au (5.65a/1.34) id AA10829; Wed, 4 Nov 92 21:09:31 +1100 Received: from csdvax.csd.unsw.EDU.AU by csdvax.csd.unsw.EDU.AU (PMDF #2556) id <01GQRND26BL2BCCKVN@csdvax.csd.unsw.EDU.AU>; Wed 4 Nov 1992 21:11:43 +1000 Date: 04 Nov 1992 21:11:43 +1000 Errors-To: listman@yoyo.cc.monash.edu.au Sender: list-errors@yoyo.cc.monash.edu.au From: U2119737@csdvax.csd.unsw.EDU.AU Reply-To: NOMIC Distribution List Subject: Current rule set To: NOMIC Distribution List Message-Id: <01GQRND26BL4BCCKVN@csdvax.csd.unsw.EDU.AU> X-Sequence: 49 Status: RO IMMUTABLE Rule 101. [immutable] (Initial Rule) Obey The Rules All players must always abide by all the rules then in effect, in the form in which they are then in effect, and interpreted in accordance with currently existing game custom. Rule 102. [immutable] (Initial Rule) Mutable / Immutable Rules Until such time as they are legally transmuted, Rules 101-115 are immutable, and Rules 201-219 are mutable. Rule 103. [immutable] (Initial Rule) What Is A Rule Change? A rule change must be one of the following: (1) the enactment repeal, or amendment of a mutable rule; (2) the enactment, repeal, or amendment of an amendment; or (3) the transmutation of an immutable rule into a mutable rule, or vice versa. Rule 104. [immutable] (Initial Rule) Adopting Proposals All proposals made []n the proper way shall be voted on. Three conditions must be satisfied for a proposal to be adopted: (1) a quorum must have been achieved; (2) the required number of votes must have been cast in favor of the proposal; and (3) the prescribed voting period must have elapsed. Rule 105. [immutable] (Initial Rule) Proposals Must Be Written Down Any proposed rule change must be written down (or otherwise communicated in print media) before it is voted on. If adopted, it must guide play in the form in which it was voted on. Rule 106. [immutable] (Initial Rule) When Proposals Can Not Take Effect No rule change may take effect before the end of the prescribed voting period on that proposed rule change, even if its wording explicitly states otherwise. No rule change may have retroactive application. Rule 107. [immutable] (Initial Rule) Numbering Proposals Each proposed rule change shall be given an ordinal number for reference. The numbers shall begin with 1000, and each rule change proposed in the proper way shall receive the next successive ordinal, whether or not the proposal is adopted. The effective ordinal number of a rule is the ordinal number of the most recent change to that rule. Rule 108. [immutable] (Initial Rule) Mutable/Immutable Inconsistencies Mutable rules that are inconsistent in some way with some immutable rule (except by proposing to transmute it) are wholly void and without effect. They do not implicitly transmute immutable rules into mutable rules and at the same time amend them. Rule changes that transmute immutable rules into mutable rules will be effective only if they explicitly state their transmuting effect. Rule 110. [immutable] (Initial Rule) Winning The Game The state of affairs that constitutes winning the game may not be changed from achieving n points to any other state of affairs. However, the magnitude of n and the means of earning points may be changed, and rules that establish a winner when play cannot be continued may be enacted and (while mutable) be amended or repealed. Rule 111. [immutable] (Initial Rule) Forfeiting The Game A player always has the option to forfeit the game rather than continue to play or incur a game penalty. No penalty worse than losing, in the judgement of the player to incur it, may be imposed. Rule 112. [immutable] (Initial Rule) At Least One Mutable Rule There must always be at least one mutable rule. The adoption of rule changes must never become completely inpermissible. Rule 113. [immutable] (Initial Rule) Rule Changes That Affect Rule Changing Rules Rule changes that affect rules needed to allow or apply rule changes are as permissible as other rule changes. Even rule changes that amend or repeal their own authority are permissible. No rule change is impermissible solely on account of the self-reference or self-application of a rule. Rule 115. [immutable] (Initial Rule) Permissibility Of The Unprohibited Whatever is not explicitly prohibited or regulated by a rule is permitted and unregulated, with the sole exception of changing the rules, which is permitted only when a rule or set of rules explicitly or implicitly permits it. ------------------------------------------------------------------------------- MUTABLE Rule 201. [mutable] (Initial Rule) Quorum Quorum is defined to be 20% of the recently active registered players. Rule 202. [mutable] (Initial Rule) Recently Active Players A registered player is recently active with respect to a proposal if he or she has logged on to the game at least once in the two weeks before the beginning of the voting period on that proposal. Rule 203. [mutable] (Initial Rule) [First amended by Rule 1011]. Required Number Of Votes The number of votes required to pass a proposal is two thirds of the votes legally cast within the prescribed voting period. Rule 204. [mutable] (Initial Rule) One Player One Vote Each player has exactly one vote. Rule 205. [mutable] (Initial Rule) [First amended by Rule 1012]. The Prescribed Voting Period The prescribed voting period on a proposal is seven days, starting from the moment that the proposal is placed on the voting noticeboard. Rule 206. [mutable] (Initial Rule) When Proposals Take Effect An adopted proposal takes effect at the moment that the prescribed voting period ends. Rule 207. [mutable] (Initial Rule) [First amended by Rule 1014]. Scoring When A Proposal Is Adopted When a proposed rule change is adopted, those players who voted against it receive 10 points each. A player whose proposed rule change is adopted receives a random number of points in the range 1-10 inclusive. Rule 208. [mutable] (Initial Rule) [First amended by Rule l043]. Scoring When A Proposal Is Defeated When a proposed rule change is defeated, the player who proposed it loses 10 points. Rule 209. [mutable] (Initial Rule) [First amended by Rule 1007]. Required Number Of Points To Win The winner is the first player to achieve a score of 100 points. Rule 210. [mutable] (Initial Rule) Resolving Conflicts If two or more mutable rules conflict with one another, or if two or more immutable rules conflict with one another, then the rule with the lowest effective ordinal number takes precedence. If at least one of the rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supercede the numerical method for determining precedence. If two or more rules claim to take precedence over one another, or to defer to one another, then the numerical method must again govern. Rule 211. [mutable] (Initial Rule) Invoking Judgement Any player who has a question or complaint about any matter concerning the laws and their interpretation may place a statement on the discussion noticeboard and call for judgement on that statement. Rule 212. [mutable] (Initial Rule) Selecting A Judge When Judgement has been called for, a Judge is randomly selected from among the other registered players. The player selected has 3 days in which to accept or refuse the appointment by posting to the discussion noticeboard. Any player who does not respond to selection in 3 days shall be penalized 10 points, and is deemed to have refused appointment. If a selected player refuses appointment, then a further random selection is made from the remaining pool. Rule 213. [mutable] (Initial Rule) Delivering Judgement Having accepted the appointment, a Judge has exactly one week in which to post an official Judgement. A Judge who fails to deliver Judgement within that period is penalized 10 points. Rule 214. [mutable] (Initial Rule) Three Possible Judgements There are only three possible Judgements: (1) True; (2) False; or (3) Undecided. A Judgement may be accompanied by reasons an arguments, but any such reasons and arguments form no part of the official Judgement itself. Rule 215. [mutable] (Initial Rule) Judgements Must Accord With The Rules All Judgements must be in accordance with all the rules then in effect. When the rules are silent, inconsistent, or unclear on the statement in question, however, then the Judge shall consider currently existing game custom and the spirit of the game in reaching a decision. Rule 216. [mutable] (Initial Rule) Judgements Are Not Rules If a statement on which Judgement has been called is Judged to be true, and that Judgement is not overruled, it does not thereby become a rule, or any part of a rule. It merely becomes an explicit part of currently accepted game custom. Rule 217. [mutable] (Initial Rule) Overturning Judgements At any time in the week following the posting of a Judgement of "true" or "false", any player may propose that the Judgement be overruled, i.e. changed to "undecided". If that proposal is adopted, according to whatever rules are currently in effect for the adoption of proposals, then the Judgement is overruled, and the Judge who made it penalized 20 points. Rule 218. [mutable] (Initial Rule) Registered Players A player is any person who is registered as a player. No person may register as a player more than once concurrently. Anyone is allowed to observe the game and parrticipate in discussion of any issue, but no person who is not a player may make a proposal, or vote on any proposal, or call for judgement, or judge, or score points, or win the game. Rule 219. [mutable] (Initial Rule) Winning By Paradox If the rules are changed so that further play is impossible, or if the legality of some action cannot be determined with finality, or if some action appears equally legal and illegal, then a player may call for judgement on a statement to that effect. If the statement is judged true, and the judgement is not overruled, then the player who called for judgement is declared the winner of the game. This rule takes precedence over every other rule for determining the winner of the game. Rule 1010. [mutable] by Steve, last changed Wed Oct 28 03:05:34 1992 Proposal: An enticement to vote YES In the event, and only in the event, that this proposal (proposal 1010) passes, then all players who voted for it shall receive twelve (12) points each. In the event, and only in the event that proposal l011 (Simple Majorities), passes, then all players who voted for proposal l011 shall receive twelve (12) points each. In the event, and only in the event, that proposal 1012 (Early Decision) passes, then all players who voted for proposal 1012 shall receive twelve (12) points each. This proposal does not replace, but acts in addition to all other rules concerning scoring when proposals are passed. Rule 1011. [mutable] by Steve, last changed Wed Oct 28 03:07:36 1992 Simple Majorities That rule 203 be amended to read: The number of votes required to pass a proposal is a simple majority of the votes legally cast within the prescribed voting period. Rule 1012. [mutable] by Steve, last changed Wed Oct 28 03:07:51 1992 Early Decision That rule 203 (The Prescribed Voting Period) be amended to read: There shall be a minimum and a maximum prescribed voting period. The minimum prescribed voting period shall be three days, and the maximum shall be seven days, starting from the time the proposal is placed on the voting noticeboard. If at any time after the minimum prescribed voting period has elapsed, it becomes the case that enough players have voted against the proposal to ensure that that proposal will fail if no player changes their vote, then the proposal fails at that time. If at any time after the minimum prescribed voting period has elapsed, enough players have voted for the proposal to ensure that that proposal will pass if no player changes their vote, then the proposal passes at that time. Rule 1013. [mutable] by Ilt, last changed Wed Oct 28 06:09:54 1992 More enticement In the event, and only in the event, that this proposal (proposal 1013) passes, then all players who voted for it shall receive twelve (12) points each. In the event, and only in the event that proposal 1014 (Amending 207), passes, then all players who voted for proposal 1014 shall receive twelve (12) points each. This proposal does not replace, but acts in addition to all other rules concerning scoring when proposals are passed. Rule 1014. [mutable] by Ilt, last changed Wed Oct 28 06:10:04 1992 [First amended by Rule 1042]. Amending Rule 207 Rule 207 is amended to read: ``A player whose proposed rule change is adopted receives a random number of points in the range 1-10 inclusive.'' Rule 1017. [mutable] by Ilt, last changed Wed Oct 28 08:52:14 1992 A last attempt Any rule, with an identification number above 1017, that awards points or subtracts points based on how players voted cannot be applied to any votes cast before the enactment of that rule and cannot be applied to particular proposal numbers. All players who voted FOR this rule (proposal 1017) shall receive twelve (12) points each. Rule 1032. [mutable] by Geoff, last changed Wed Oct 28 11:21:08 1992 The Cost Of Invoking Judgement. A player who invokes judgement shall lose 1 point. The judge who accepts judgement on the issue gains 1 point. Rule 1035. [mutable] by Evantine, last changed Wed Oct 28 11:35:52 1992 Seconding Proposal Before a proposal may be placed on the voting noticeboard, it must be signed (also called "seconded") by another player. The player making the proposal may ask any other player to sign his/her proposal. The player who is asked then has three options. He or she may: (a) privately refuse to sign. No record is kept of the transaction. (b) publically sign. The signature indicates that the proposal has been examined and approved. (c) publically refuse to sign. Public refusals and signatures are appended to the proposal when it is moved to the voting notice board. -- Dave says: I second this proposal. Dave Fri Oct 23 10:57:54 1992 Rule 1033. [mutable] by Goethe, last changed Wed Oct 28 11:42:16 1992 [First amended by Rule 1048]. Amending Rule 114 Rule 114 is now MUTABLE. Rule 1029. [mutable] by Geoff, last changed Wed Oct 28 11:47:46 1992 Resetting the scores. On the adoption of this proposal all points shall be reset to 0. No points may be gained, lost or traded unless explicitly permitted by the rules. Rule 1034. [mutable] by Dave, last changed Wed Oct 28 12:24:17 1992 towards seconding rule 109 is now a mutable rule. Rule 1036. [mutable] by Evantine, last changed Wed Oct 28 12:24:47 1992 Scoring for Seconding When a proposal passes, the player(s) who seconded the proposal receive 2 points. Players who publically refused to second the proposal lose 8 points. When a proposal fails, players who seconded the proposal lose 2 points, and players who publically refused to second the proposal gain 8 points. -- Joe says: I second this proposal Sat Oct 24 12:21:37 1992 Rule 1037. [mutable] by Evantine, last changed Wed Oct 28 12:25:21 1992 Special Scoring for Unanimous Votes In the case that a proposal is passed unanimously, all players who gain points based on the outcome of the vote shall receive double the number of points they would if the vote were not unanimous, and all players who would otherwise lose points because of the outcome of the vote, shall not lose those points. -- Dave says: I second this unanimity scoring proposal. Sat Oct 24 13:36:30 1992 Rule 1031. [mutable] by Geoff, last changed Wed Oct 28 12:30:38 1992 Maximum Two Proposals Per Player. At any time, no player shall have more than two proposals up for vote on the voting noticeboard. Rule 114. [mutable] (Initial Rule) [First amended by Rule 1033]. Voting Options Players may vote either for or against any proposal on the voting noticeboard during the prescribed voting period. Voting shall be by secret ballot. Players who do not vote within the prescribed period shall be deemed to have abstained. Rule 109. [mutable] (Initial Rule) [First amended by Rule 1034]. Making Proposals The proper way to make a proposal is to place it on the voting noticeboard. The prescribed voting period begins at the moment that the proposal is placed on the voting noticeboard, and the proposal then cannot be removed from the voting noticeboard until the end of the prescribed voting period. Rule 1048. [mutable] by Goethe, last changed Mon Nov 2 10:56:07 1992 The Lifting of the Veil Rule 114: Players may vote either for or against any proposal on the voting noticeboard during the prescribed voting period. Voting shall remain secret until the close of that voting period. Players who do not vote within the prescribed period shall be deemed to have abstained. seconded by Dave: Wed Oct 28 08:18:38 PST 1992 Rule 1039. [mutable] by Ilt, last changed Mon Nov 2 17:24:20 1992 Restrictions on Rules The following restrictions apply: a) No proposal or rule can make any event conditional on the identity of a player. A player's identity is represented by their player name, real name, e-mail address, or similar enduring characteristic. b) No proposal or rule can make any event conditional on the nature of events that occurred before the rule was enacted. c) A proposal or rule that makes an event conditional on the way a player voted for failed or successful proposals cannot refer to particular proposals or rules except to specify precedence. Seconded: Blob Mon Oct 26 09:47:28 1992 (Witnesses (unwilling?): Steve & Garf) Rule 1040. [mutable] by Jono, last changed Tue Nov 3 12:20:53 1992 [First amended by Rule 1051]. definition of randomness That any rules that require that a player be chosen randomly have that player be selected in the following way: (A) Determine the number of players, N (B) Number off the players 0, ...., N-1 allocating each player exactly one unique number in the range 0 to N-1 (C) Use a uniform distribution to select a number between 0 and N-1. (D) Select the player numbered off in step (B) according to the number chosen in step (C) Rule 1040. [mutable] by Ilt, last changed Tue Nov 3 12:26:24 1992 Transmute Rule 110 Rule 110 is transmuted from immutable to mutable so that later proposals can amend it to better define winning and the end of the game. Second: Blob "Yup. Sure" Tue Oct 27 13:42:20 1992 Rule 1045. [mutable] by Steve, last changed Tue Nov 3 12:27:27 1992 Old players Proposal: Old Players An old player is a person who has deregistered as a player, then reregistered again, under the same or a different name than that under which they were previously registered within a 6 week period. When an old player reregisters, they resume play with the score they possessed at the time of their deregistration, unless all scores have been set to 0 in the interim. In that case, the old player resumes with a score of 0. --------- Seconded: Blob Tue Oct 27 12:20:10 1992 Rule 1047. [mutable] by Blob, last changed Tue Nov 3 13:19:28 1992 New players Proposal: New players begin with zero points. A new player is a player who registers for the first time. If the player has been registered within the past 6 weeks, then e is not counted as a new player. --- Seconded: Steve Oct 27 11:02:56 1992 Rule 1042. [mutable] by Dave, last changed Wed Nov 4 08:28:07 1992 Rewarding political correctness, part I Rule 207 is to be replaced with the following: When a proposed rule change is adopted, those players who voted for it receive each a random number of points in the range 1-10 inclusive. Rule 1043. [mutable] by Dave, last changed Wed Nov 4 08:28:57 1992 rewarding political correctness, part II Rule 208 is to be replaced with the following: When a proposed rule change is defeated, those players who voted against it receive each a random number of points in the range 1-l0 inclusive. Rule 1044. [mutable] by Geoff, last changed Wed Nov 4 11:24:45 1992 Repeal 1012. Rule 1012 be repealed.