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Subject: Current rule set
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Status: RO

IMMUTABLE

Rule 101. [immutable] (Initial Rule)
Obey The Rules
All players must always abide by all the rules then in effect, in the
form in which they are then in effect, and interpreted in accordance with
currently existing game custom.

Rule 102. [immutable] (Initial Rule)
Mutable / Immutable Rules
Until such time as they are legally transmuted, Rules 101-115 are
immutable, and Rules 201-219 are mutable.

Rule 103. [immutable] (Initial Rule)
What Is A Rule Change?
A rule change must be one of the following: (1) the enactment repeal, or
amendment of a mutable rule; (2) the enactment, repeal, or amendment of an
amendment; or (3) the transmutation of an immutable rule into a mutable
rule, or vice versa.

Rule 104. [immutable] (Initial Rule)
Adopting Proposals
All proposals made []n the proper way shall be voted on. Three conditions
must be satisfied for a proposal to be adopted: (1) a quorum must have
been achieved; (2) the required number of votes must have been cast in
favor of the proposal; and (3) the prescribed voting period must have
elapsed.

Rule 105. [immutable] (Initial Rule)
Proposals Must Be Written Down
Any proposed rule change must be written down (or otherwise communicated
in print media) before it is voted on. If adopted, it must guide play in
the form in which it was voted on.

Rule 106. [immutable] (Initial Rule)
When Proposals Can Not Take Effect
No rule change may take effect before the end of the prescribed voting
period on that proposed rule change, even if its wording explicitly states
otherwise. No rule change may have retroactive application.

Rule 107. [immutable] (Initial Rule)
Numbering Proposals
Each proposed rule change shall be given an ordinal number for reference.
The numbers shall begin with 1000, and each rule  change proposed in the
proper way shall receive the next successive ordinal, whether or not the
proposal is adopted.  The effective ordinal number of a rule is the
ordinal number of the most recent change to that rule.

Rule 108. [immutable] (Initial Rule)
Mutable/Immutable Inconsistencies
Mutable rules that are inconsistent in some way with some  immutable rule
(except by proposing to transmute it) are wholly void and without effect.
They do not implicitly transmute immutable rules into mutable rules and at
the same time amend them.  Rule changes that transmute immutable rules
into mutable rules will be effective only if they explicitly state their
transmuting effect.

Rule 110. [immutable] (Initial Rule)
Winning The Game
The state of affairs that constitutes winning the game may not be changed
from achieving n points to any other state of affairs. However, the
magnitude of n and the means of earning points may be changed, and rules
that establish a winner when play cannot be continued may be enacted and
(while mutable) be amended or repealed.

Rule 111. [immutable] (Initial Rule)
Forfeiting The Game
A player always has the option to forfeit the game rather than continue to
play or incur a game penalty. No penalty worse than losing, in the
judgement of the player to incur it, may be imposed.

Rule 112. [immutable] (Initial Rule)
At Least One Mutable Rule
There must always be at least one mutable rule. The adoption of rule
changes must never become completely inpermissible.

Rule 113. [immutable] (Initial Rule)
Rule Changes That Affect Rule Changing Rules
Rule changes that affect rules needed to allow or apply rule changes are
as permissible as other rule changes. Even rule changes that amend or
repeal their own authority are permissible. No rule change is
impermissible solely on account of the self-reference or self-application
of a rule.

Rule 115. [immutable] (Initial Rule)
Permissibility Of The Unprohibited
Whatever is not explicitly prohibited or regulated by a rule is permitted
and unregulated, with the sole exception of changing the rules, which is
permitted only when a rule or set of rules explicitly or implicitly
permits it.
-------------------------------------------------------------------------------
MUTABLE

Rule 201. [mutable] (Initial Rule)
Quorum
Quorum is defined to be 20% of the recently active registered players.

Rule 202. [mutable] (Initial Rule)
Recently Active Players
A registered player is recently active with respect to a proposal if he or
she has logged on to the game at least once in the two weeks before the
beginning of the voting period on that proposal.

Rule 203. [mutable] (Initial Rule) [First amended by Rule 1011].
Required Number Of Votes
The number of votes required to pass a proposal is two thirds of the votes
legally cast within the prescribed voting period.

Rule 204. [mutable] (Initial Rule)
One Player One Vote
Each player has exactly one vote.

Rule 205. [mutable] (Initial Rule) [First amended by Rule 1012].
The Prescribed Voting Period
The prescribed voting period on a proposal is seven days, starting from
the moment that the proposal is placed on the voting noticeboard.

Rule 206. [mutable] (Initial Rule)
When Proposals Take Effect
An adopted proposal takes effect at the moment that the prescribed voting
period ends.

Rule 207. [mutable] (Initial Rule) [First amended by Rule 1014].
Scoring When A Proposal Is Adopted
When a proposed rule change is adopted, those players who voted against it
receive 10 points each.  A player whose proposed rule change is adopted
receives a random number of points in the range 1-10 inclusive.

Rule 208. [mutable] (Initial Rule) [First amended by Rule l043].
Scoring When A Proposal Is Defeated
When a proposed rule change is defeated, the player who proposed it loses
10 points.

Rule 209. [mutable] (Initial Rule) [First amended by Rule 1007].
Required Number Of Points To Win
The winner is the first player to achieve a score of 100 points.

Rule 210. [mutable] (Initial Rule)
Resolving Conflicts
If two or more mutable rules conflict with one another, or if two or more
immutable rules conflict with one another, then the rule with the lowest
effective ordinal number takes precedence.  If at least one of the rules
in conflict explicitly says of itself that it defers to another rule (or
type of rule) or takes precedence over another rule (or type of rule),
then such provisions shall supercede the numerical method for determining
precedence.  If two or more rules claim to take precedence over one
another, or to defer to one another, then the numerical method must again
govern.

Rule 211. [mutable] (Initial Rule)
Invoking Judgement
Any player who has a question or complaint about any matter concerning the
laws and their interpretation may place a statement on the discussion
noticeboard and call for judgement on that statement.

Rule 212. [mutable] (Initial Rule)
Selecting A Judge
When Judgement has been called for, a Judge is randomly selected from
among the other registered players. The player selected has 3 days in
which to accept or refuse the appointment by posting to the discussion
noticeboard.  Any player who does not respond to selection in 3 days shall
be penalized 10 points, and is deemed to have refused appointment.  If a
selected player refuses appointment, then a further random selection is
made from the remaining pool.

Rule 213. [mutable] (Initial Rule)
Delivering Judgement
Having accepted the appointment, a Judge has exactly one week in which to
post an official Judgement. A Judge who fails to deliver Judgement within
that period is penalized 10 points.

Rule 214. [mutable] (Initial Rule)
Three Possible Judgements
There are only three possible Judgements: (1) True; (2) False; or (3)
Undecided.  A Judgement may be accompanied by reasons an arguments, but
any such reasons and arguments form no part of the official Judgement
itself.

Rule 215. [mutable] (Initial Rule)
Judgements Must Accord With The Rules
All Judgements must be in accordance with all the rules then in effect.
When the rules are silent, inconsistent, or unclear on the statement in
question, however, then the Judge shall consider currently existing game
custom and the spirit of the game in reaching a decision.

Rule 216. [mutable] (Initial Rule)
Judgements Are Not Rules
If a statement on which Judgement has been called is Judged to be true,
and that Judgement is not overruled, it does not thereby become a rule, or
any part of a rule.  It merely becomes an explicit part of currently
accepted game custom.

Rule 217. [mutable] (Initial Rule)
Overturning Judgements
At any time in the week following the posting of a Judgement of "true" or
"false", any player may propose that the Judgement be overruled, i.e.
changed to "undecided".  If that proposal is adopted, according to
whatever rules are currently in effect for the adoption of proposals, then
the Judgement is overruled, and the Judge who made it penalized 20 points.

Rule 218. [mutable] (Initial Rule)
Registered Players
A player is any person who is registered as a player.  No person may
register as a player more than once concurrently.  Anyone is allowed to
observe the game and parrticipate in discussion of any issue, but no
person who is not a player may make a proposal, or vote on any proposal,
or call for judgement, or judge, or score points, or win the game.

Rule 219. [mutable] (Initial Rule)
Winning By Paradox
If the rules are changed so that further play is impossible, or if the
legality of some action cannot be determined with finality, or if some
action appears equally legal and illegal, then a player may call for
judgement on a statement to that effect.  If the statement is judged true,
and the judgement is not overruled, then the player who called for
judgement is declared the winner of the game.  This rule takes precedence
over every other rule for determining the winner of the game.


Rule 1010. [mutable] by Steve, last changed Wed Oct 28 03:05:34 1992
Proposal: An enticement to vote YES

In the event, and only in the event, that this proposal (proposal 1010)
passes, then all players who voted for it shall receive twelve (12)
points each.

In the event, and only in the event that proposal l011 (Simple Majorities),
passes, then all players who voted for proposal l011 shall receive
twelve (12) points each.

In the event, and only in the event, that proposal 1012 (Early Decision)
passes, then all players who voted for proposal 1012 shall receive
twelve (12) points each.

This proposal does not replace, but acts in addition to all other rules
concerning scoring when proposals are passed.

Rule 1011. [mutable] by Steve, last changed Wed Oct 28 03:07:36 1992
Simple Majorities

That rule 203 be amended to read:

The number of votes required to pass a proposal is a simple majority of
the votes legally cast within the prescribed voting period.

Rule 1012. [mutable] by Steve, last changed Wed Oct 28 03:07:51 1992
Early Decision

That rule 203 (The Prescribed Voting Period) be amended to read:

There shall be a minimum and a maximum prescribed voting period. The
minimum prescribed voting period shall be three days, and the maximum
shall be seven days, starting from the time the proposal is placed on
the voting noticeboard.

If at any time after the minimum prescribed voting period has elapsed,
it becomes the case that enough players have voted against the proposal
to ensure that that proposal will fail if no player changes their vote,
then the proposal fails at that time. If at any time after the minimum
prescribed voting period has elapsed, enough players have voted for the
proposal to ensure that that proposal will pass if no player changes
their vote, then the proposal passes at that time.

Rule 1013. [mutable] by Ilt, last changed Wed Oct 28 06:09:54 1992
More enticement
In the event, and only in the event, that this proposal (proposal 1013)
passes, then all players who voted for it shall receive twelve (12)
points each.

In the event, and only in the event that proposal 1014 (Amending 207),
passes, then all players who voted for proposal 1014 shall receive
twelve (12) points each.

This proposal does not replace, but acts in addition to all other rules
concerning scoring when proposals are passed.

Rule 1014. [mutable] by Ilt, last changed Wed Oct 28 06:10:04 1992 [First
amended by Rule 1042].
Amending Rule 207
Rule 207 is amended to read:
``A player whose proposed rule change is adopted receives a
random number of points in the range 1-10 inclusive.''

Rule 1017. [mutable] by Ilt, last changed Wed Oct 28 08:52:14 1992
A last attempt
Any rule, with an identification number above 1017, that awards points
or subtracts points based on how players voted cannot be applied to
any votes cast before the enactment of that rule and cannot be applied
to particular proposal numbers. All players who voted FOR this rule
(proposal 1017) shall receive twelve (12) points each.

Rule 1032. [mutable] by Geoff, last changed Wed Oct 28 11:21:08 1992
The Cost Of Invoking Judgement.

A player who invokes judgement shall lose 1 point.
The judge who accepts judgement on the issue gains
1 point.


Rule 1035. [mutable] by Evantine, last changed Wed Oct 28 11:35:52 1992
Seconding Proposal
Before a proposal may be placed on the voting noticeboard, it must be
signed (also called "seconded") by another player.

The player making the proposal may ask any other player to sign his/her
proposal.  The player who is asked then has three options.  He or she may:

(a) privately refuse to sign.  No record is kept of the transaction.
(b) publically sign.  The signature indicates that the proposal has been
examined and approved.
(c) publically refuse to sign.

Public refusals and signatures are appended to the proposal when it is moved
to the voting notice board.
--
Dave says: I second this proposal.    Dave  Fri Oct 23 10:57:54 1992


Rule 1033. [mutable] by Goethe, last changed Wed Oct 28 11:42:16 1992 [First
amended by Rule 1048].
Amending Rule 114
  
   Rule 114 is now MUTABLE.


Rule 1029. [mutable] by Geoff, last changed Wed Oct 28 11:47:46 1992
Resetting the scores.

On the adoption of this proposal all points shall be
reset to 0. No points may be gained, lost or traded unless
explicitly permitted by the rules.


Rule 1034. [mutable] by Dave, last changed Wed Oct 28 12:24:17 1992
towards seconding
rule 109 is now a mutable rule.

Rule 1036. [mutable] by Evantine, last changed Wed Oct 28 12:24:47 1992
Scoring for Seconding

When a proposal passes, the player(s) who seconded the proposal receive
2 points.  Players who publically refused to second the proposal lose
8 points.  When a proposal fails, players who seconded the proposal
lose 2 points, and players who publically refused to second the proposal
gain 8 points.
--
 Joe says: I second this proposal
 Sat Oct 24 12:21:37 1992


Rule 1037. [mutable] by Evantine, last changed Wed Oct 28 12:25:21 1992
Special Scoring for Unanimous Votes
In the case that a proposal is passed unanimously, all players who gain
points based on the outcome of the vote shall receive double the number of
points they would if the vote were not unanimous, and all players who would
otherwise lose points because of the outcome of the vote, shall not lose
those points.
--
 Dave says: I second this unanimity scoring proposal.
 Sat Oct 24 13:36:30 1992

Rule 1031. [mutable] by Geoff, last changed Wed Oct 28 12:30:38 1992
Maximum Two Proposals Per Player.

At any time, no player shall have more than two proposals
up for vote on the voting noticeboard.


Rule 114. [mutable] (Initial Rule) [First amended by Rule 1033].
Voting Options
Players may vote either for or against any proposal on the voting
noticeboard during the prescribed voting period. Voting shall be by
secret ballot.  Players who do not vote within the prescribed period shall
be deemed to have abstained.

Rule 109. [mutable] (Initial Rule) [First amended by Rule 1034].
Making Proposals
The proper way to make a proposal is to place it on the voting
noticeboard. The prescribed voting period begins at the moment that the
proposal is placed on the voting noticeboard, and the proposal then cannot
be removed from the voting noticeboard until the end of the prescribed
voting period.

Rule 1048. [mutable] by Goethe, last changed Mon Nov  2 10:56:07 1992
The Lifting of the Veil
Rule 114:
Players may vote either for or against any proposal on the voting
noticeboard during the prescribed voting period.  Voting shall remain
secret until the close of that voting period.  Players who do not vote
within the prescribed period shall be deemed to have abstained.

seconded by Dave: Wed Oct 28 08:18:38 PST 1992

Rule 1039. [mutable] by Ilt, last changed Mon Nov  2 17:24:20 1992
Restrictions on Rules
The following restrictions apply:

a) No proposal or rule can make any event conditional on the identity
of a player.  A player's identity is represented by their player name,
real name, e-mail address, or similar enduring characteristic.

b) No proposal or rule can make any event conditional on the nature of
events that occurred before the rule was enacted.

c) A proposal or rule that makes an event conditional on the way a
player voted for failed or successful proposals cannot refer to
particular proposals or rules except to specify precedence.

Seconded:  Blob Mon Oct 26 09:47:28 1992
        (Witnesses (unwilling?): Steve & Garf)

Rule 1040. [mutable] by Jono, last changed Tue Nov  3 12:20:53 1992 [First
amended by Rule 1051].
definition of randomness
That any rules that require that a player be chosen randomly
have that player be selected in the following way:
        (A) Determine the number of players, N
        (B) Number off the players 0, ...., N-1
        allocating each player exactly one unique number in the range
        0 to N-1
        (C) Use a uniform distribution to select a number between
          0 and N-1.
        (D) Select the player numbered off in step (B) according to the
    number chosen in step (C)

Rule 1040. [mutable] by Ilt, last changed Tue Nov  3 12:26:24 1992
Transmute Rule 110
Rule 110 is transmuted from immutable to mutable so that later proposals
can amend it to better define winning and the end of the game.

Second: Blob "Yup.  Sure"   Tue Oct 27 13:42:20 1992


Rule 1045. [mutable] by Steve, last changed Tue Nov  3 12:27:27 1992
Old players

Proposal: Old Players

An old player is a person who has deregistered as a player, then
reregistered again, under the same or a different name than that
under which they were previously registered within a 6 week period.

When an old player reregisters, they resume play with the score they
possessed at the time of their deregistration, unless all scores have
been set to 0 in the interim. In that case, the old player resumes with a
score of 0.
---------
Seconded: Blob Tue Oct 27 12:20:10 1992

Rule 1047. [mutable] by Blob, last changed Tue Nov  3 13:19:28 1992
New players

Proposal:
New players begin with zero points.
A new player is a player who registers for the first time. If the player has
been registered within the past 6 weeks, then e is not counted as a new
player.
---
Seconded: Steve Oct 27 11:02:56 1992

Rule 1042. [mutable] by Dave, last changed Wed Nov  4 08:28:07 1992
Rewarding political correctness, part I
Rule 207 is to be replaced with the following:
    When a proposed rule change is adopted,  those players who
voted for it receive each a random number of points in the range
1-10 inclusive.

Rule 1043. [mutable] by Dave, last changed Wed Nov  4 08:28:57 1992
rewarding political correctness, part II
Rule 208 is to be replaced with the following:
    When a proposed rule change is defeated, those players who
voted against it receive each a random number of points in the
range 1-l0 inclusive.

Rule 1044. [mutable] by Geoff, last changed Wed Nov  4 11:24:45 1992
Repeal 1012.

Rule 1012 be repealed.
