From Sxejmaso@a... Sun Nov 26 18:08:56 2000
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Subject: Welcome 
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From: Sxejmaso@a...

Hope you enjoy:)

Jon A Grimm


From Sxejmaso@a... Mon Nov 27 17:15:32 2000
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From: "Jon A Grimm" <Sxejmaso@a...>

Welcome aboard folks:)

I guess we could go ahead and begin if you want to. I know a couple 
of other folks who will be joining us in a day or two, that will make 
five of us which I think is a good number to start with, What do yall 
think?

Is there anything we need to change about the ruleset before we begin 
play? Something that you have found that makes computer play easier 
or something?

BTW I am a little green at this, but once things get rolling I will 
fall right into it.


JAG


From rsholmes@m... Tue Nov 28 12:15:14 2000
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From: "Doctroid " <rsholmes@m...>

--- In n_omic@egroups.com, "Jon A Grimm" <Sxejmaso@a...> wrote:
> Welcome aboard folks:)
> 
> I guess we could go ahead and begin if you want to. I know a couple 
> of other folks who will be joining us in a day or two, that will
make 
> five of us which I think is a good number to start with, What do
yall 
> think?

I think it'd be best to wait. Be sure there really are five or so of
us before starting.



From Sxejmaso@a... Tue Nov 28 17:35:36 2000
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From: "Jon A Grimm" <Sxejmaso@a...>

Jeff Weston is now amongst us... Welcome Jeff.

JAG


From Sxejmaso@a... Tue Nov 28 17:37:26 2000
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From: "Jon A Grimm" <Sxejmaso@a...>


> 
> I think it'd be best to wait. Be sure there really are five or so 
of
> us before starting.

I concur. I will remin them that we are here.

JAG


From jjweston@p... Tue Nov 28 20:00:25 2000
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From: Jeff Weston <jjweston@p...>

At 01:35 AM 11/29/2000 -0000, you wrote:
>Jeff Weston is now amongst us... Welcome Jeff.

Thank you for the welcome. I am glad I found this game when I did. I've
always wanted to play in a fresh game of Nomic with the original ruleset,
but was hesistant to start a game myself. Now I don't need to start one. ;-)

- - -
Jeffrey J. Weston
jjweston@p...
PGP Public Key : http://www.sir-toby.com/personal-key.asc
- - -

From Sxejmaso@a... Tue Nov 28 20:42:18 2000
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From: "Jon A Grimm" <Sxejmaso@a...>

> Thank you for the welcome. I am glad I found this game when I 
did. I've
> always wanted to play in a fresh game of Nomic with the original 
ruleset,
> but was hesistant to start a game myself. Now I don't need to start 
one. ;-)
> 
> - - -
> Jeffrey J. Weston


I have played in two 'real-life' games but have never played on the 
internet before. I was (and still am a little) a little leery of 
setting one up, but the idea of joining a game that had two years 
worth of rules to peruse didn't appeal to me too much so here we are. 
Hopefully we will have a couple of other folks joining our little 
party in the next day or two and we can start the fun and games... 
now that the ball seems to be rolling I am itching to start. :)

JAG


From kevan@s... Wed Nov 29 03:38:28 2000
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From: "Kevan " <kevan@s...>

> I have played in two 'real-life' games but have never played on the 
> internet before. I was (and still am a little) a little leery of 
> setting one up, but the idea of joining a game that had two years 
> worth of rules to peruse didn't appeal to me too much so here we 
are.

Two years seems a bit of an exaggeration - BB Nomic 
(http://nomic.net/~g2) has only been going a month, is still running 
slowly and simply enough for new people to jump aboard, and could 
really use some new blood. Once the Administrator wakes up, anyway.

Running an Internet Nomic before you've played one seems a 
particularly brave thing to do, anyway - appropriate kudos to you. 
It'll be interesting to see a Nomic involve without overwhelming 
input from veterans, really.

> Hopefully we will have a couple of other folks joining our little 
> party in the next day or two and we can start the fun and games... 
> now that the ball seems to be rolling I am itching to start. :)

Mm, count me in, anyway.

Kevan

--
http://uncertain.org/~kevan
"I came back to my old city with fierce determination,
and I couldn't find my way out of the station."


From kevan@s... Wed Nov 29 03:58:58 2000
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Subject: Re: Howdy!
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From: "Kevan " <kevan@s...>

> Is there anything we need to change about the ruleset before we 
begin 
> play? Something that you have found that makes computer play easier 
> or something?

Bits and pieces, but nothing that can't be fixed during the course of 
the game, really. It'll be refreshing to play a Nomic from the 
initial Suber ruleset for a change.

One thing about the Nomic itself, though - does it have a name? As 
you've doubtless noticed, online Nomics tend to give themselves names 
(typically "[Something] Nomic"), if only to distinguish them from one 
another. It'd make conversation and linking and bookmarking and 
whatnot rather easier if we gave this one a moniker.

(Although I suppose we could establish one by Proposal, really.)

Kevan

--
http://uncertain.org/~kevan
"The son and the heir of nothing in particular."


From jjweston@p... Wed Nov 29 08:32:46 2000
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From: "Jeff Weston" <jjweston@p...>

Five sounds like a decent number to start with. I would wait 
until they are actually around first though... I would recommend 
setting a date for when you want to start and let everyone know about 
it. Perhaps this weekend?

Also, I have let a few of my friends know about this game. If we 
wait until the weekend to start, it will give them a few days to get 
aboard if they desire.

--- In n_omic@egroups.com, "Jon A Grimm" <Sxejmaso@a...> wrote:
> Welcome aboard folks:)
> 
> I guess we could go ahead and begin if you want to. I know a couple 
> of other folks who will be joining us in a day or two, that will 
make 
> five of us which I think is a good number to start with, What do 
yall 
> think?



From rsholmes@m... Wed Nov 29 14:29:35 2000
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To: n_omic@egroups.com
Subject: Re: [n_omic] Re: Howdy!
References: <902r1q+86bm@e...>
Date: 29 Nov 2000 17:29:32 -0500
In-Reply-To: "Kevan "'s message of "Wed, 29 Nov 2000 11:58:50 -0000"
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From: rsholmes@m...

"Kevan " <kevan@s...> writes:

> One thing about the Nomic itself, though - does it have a name? As 
> you've doubtless noticed, online Nomics tend to give themselves names 
> (typically "[Something] Nomic"), if only to distinguish them from one 
> another. It'd make conversation and linking and bookmarking and 
> whatnot rather easier if we gave this one a moniker.

Well, the eGroups name is n_omic, which is no stupider than a lot of
Nomic names. Pronounced, I would assume, "enn-omic" (long or short o
according to taste!).

-- 
- Rich Holmes
Syracuse, NY

From rsholmes@m... Wed Nov 29 14:35:20 2000
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Subject: Re: [n_omic] Re: Welcome
References: <902prg+unso@e...>
Date: 29 Nov 2000 17:34:12 -0500
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From: rsholmes@m...

"Kevan " <kevan@s...> writes:

> Two years seems a bit of an exaggeration - BB Nomic 
> (http://nomic.net/~g2) has only been going a month, is still running 
> slowly and simply enough for new people to jump aboard, and could 
> really use some new blood. Once the Administrator wakes up, anyway.

Hmm, it's been a while since lilith was heard from and considerably
longer for Doug, so even if the Admin admins it's not obvious to me BB
Nomic has a future... still, doesn't hurt to try, eh? In fact, a
"hey, what's up, can I join?" message from a newcomer might be what
the game needs. And if not, we could always kidnap the ruleset for a
new Nomic... I'd hate to see all the time I spent on that
Adjudication proposal go to waste...

-- 
- Rich Holmes
Syracuse, NY

From Sxejmaso@a... Wed Nov 29 17:09:37 2000
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From: "Jon A Grimm" <Sxejmaso@a...>


> 
> Two years seems a bit of an exaggeration - BB Nomic 
> (http://nomic.net/~g2) has only been going a month, is still 
running 
> slowly and simply enough for new people to jump aboard, and could 
> really use some new blood. Once the Administrator wakes up, anyway.
> 

Maybe I will go take a looksie. The other one I thought of joining 
eems to be stagnating at the gate.

> Running an Internet Nomic before you've played one seems a 
> particularly brave thing to do, anyway - appropriate kudos to you. 
> It'll be interesting to see a Nomic involve without overwhelming 
> input from veterans, really.

I used to play in the micronationalist movement a little, I even led 
acouple of governments so I am thinking and hoping that Nomic will 
not be any worse than that. :)

> 
> Mm, count me in, anyway.
> 
> Kevan
> 
> --

Cool:)

JAG


From Sxejmaso@a... Wed Nov 29 17:13:02 2000
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Subject: Re: Howdy!
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From: "Jon A Grimm" <Sxejmaso@a...>


> 
> One thing about the Nomic itself, though - does it have a name? As 
> you've doubtless noticed, online Nomics tend to give themselves 
names 
> (typically "[Something] Nomic"), if only to distinguish them from 
one 
> another. It'd make conversation and linking and bookmarking and 
> whatnot rather easier if we gave this one a moniker.
> 
> (Although I suppose we could establish one by Proposal, really.)
> 
> Kevan
> 

I thought of Penguinomic... but then I rethought it...yall might not 
have liked that so I just chose a simple name like nomic but it was 
already taken in Egroups so n_omic was born.

I am all for a name change.

JAG


From Sxejmaso@a... Wed Nov 29 17:16:13 2000
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Subject: Re: Howdy!
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From: "Jon A Grimm" <Sxejmaso@a...>

--- In n_omic@egroups.com, "Jeff Weston" <jjweston@p...> wrote:
> Five sounds like a decent number to start with. I would wait 
> until they are actually around first though... I would recommend 
> setting a date for when you want to start and let everyone know 
about 
> it. Perhaps this weekend?
> 
> Also, I have let a few of my friends know about this game. If 
we 
> wait until the weekend to start, it will give them a few days to 
get 
> aboard if they desire.
> 

That is good. I might be hard to reach till about Sunday afternoon or 
so but I will do my best at keeping up here in the begining.

JAG


From Sxejmaso@a... Wed Nov 29 19:17:48 2000
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Subject: Administrative Stuff
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From: "Jon A Grimm" <Sxejmaso@a...>

Welcome to Benjamin Gimpert.

I will be updating the player roster at our site at 
http://eud.sphosting.com/nomic.html. Is anybody here not a player? 
And Kevan, do you have a last name? I dont guess it really matters 
except for rule 201, which might be changed. 

JAG


From kevan@s... Thu Nov 30 01:48:50 2000
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To: n_omic@egroups.com
Subject: Re: Nomic Name
Message-ID: <9057po+895h@e...>
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From: "Kevan " <kevan@s...>

> Well, the eGroups name is n_omic, which is no stupider than a lot of
> Nomic names. Pronounced, I would assume, "enn-omic" (long or short 
o
> according to taste!).

Or "Nunderscorenomic", I suppose...

(Or maybe we could have the second letter of the Nomic's name 
randomised every week.)

K.

--
http://uncertain.org/~kevan
"And you curse my soul if I don't want petrol."


From rsholmes@m... Thu Nov 30 07:55:51 2000
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Date: Thu, 30 Nov 2000 15:55:43 -0000
To: n_omic@egroups.com
Subject: DocNomic
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From: "Doctroid " <rsholmes@m...>

I'm soliciting interest in an Imperial Nomic variant I call DocNomic: 

<http://web.syr.edu/~rsholmes/games/nomic/docnomic/index.html>

Have a look...



From Sxejmaso@a... Thu Nov 30 16:55:12 2000
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To: n_omic@egroups.com
Subject: Re: Nomic Name
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From: "Jon A Grimm" <Sxejmaso@a...>


> 
> Or "Nunderscorenomic", I suppose...
> 
> (Or maybe we could have the second letter of the Nomic's name 
> randomised every week.)
> 
> K.
>

Both cool ideas...but I LOVE the second one:)

JAGH


From n_omic@egroups.com Thu Nov 30 18:48:30 2000
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From: <n_omic@egroups.com>
To: n_omic@egroups.com 
Subject: New file uploaded to n_omic 
MIME-Version: 1.0
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Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the n_omic 
group.

File : /players.html 
Uploaded by : Sxejmaso@a... 
Description : 

You can access this file at the URL

http://www.egroups.com/files/n_omic/players%2Ehtml 

To learn more about eGroups file sharing, please visit

http://www.egroups.com/help/files.html


Regards,

Sxejmaso@a...





From Sxejmaso@a... Thu Nov 30 18:53:06 2000
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Subject: More Admin Stuff....
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From: "Jon A Grimm" <Sxejmaso@a...>

Aint I busy little beaver? 

Players Roster has been uploaded to the egroups site and the 
eud.sphosting.com/players.html site.

Kevan has the honour of being the first player due to rule 201. i 
would ask that he wait till the weekend before he proposes anything 
so we can see ifn anybody else wants in at the begining... but after 
that it is your call Kevan:)

JAG


From jjweston@p... Thu Nov 30 23:45:57 2000
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From: Jeff Weston <jjweston@p...>

At 02:53 AM 12/1/2000 -0000, you wrote:
>Aint I busy little beaver? 
>
>Players Roster has been uploaded to the egroups site and the 
>eud.sphosting.com/players.html site.
>
>Kevan has the honour of being the first player due to rule 201. i 
>would ask that he wait till the weekend before he proposes anything 
>so we can see ifn anybody else wants in at the begining... but after 
>that it is your call Kevan:)

Sweet... Busting at the seems with anticipation! ;-)

Seems my friends aren't too interested in playing at this time. Ah well...
Sorry to get your hopes up. Looking forward to the first proposal this
weekend though...

- - -
Jeffrey J. Weston
jjweston@p...
PGP Public Key : http://www.sir-toby.com/personal-key.asc
- - -

From kevan@s... Fri Dec 01 08:53:22 2000
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Date: Fri, 01 Dec 2000 16:52:37 -0000
To: n_omic@egroups.com
Subject: Proposal 301 : Naming Ceremony
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From: "Kevan " <kevan@s...>

Enact a new Mutable Rule with the following indented text:-

This Nomic shall have two official names. The first official
name shall be "N_omic" (pronounced "Nunderscorenomic").

The second official name shall be either Naomic, Neomic,
Nhomic, Niomic, Nnomic, Noomic, Nuomic or Nyomic. This name
may only be altered through means specified by the ruleset.

Any Player may post a message to the mailing list with the
subject line "Age of [name]", where "[name]" is one of the
possible second official names of N_omic.

Upon posting such a message, N_omic's second official name
shall become that stated in the subject line, and the Player
who posted the message shall lose five points in payment for
the ceremony.

Upon this Rule's enactment, N_omic's second official name
shall be set to "Nuomic" and this paragraph shall
automatically remove itself from the ruleset.

{ Sorry for not waiting 'til the weekend, but I'm probably not
going to be around much during it.

This is a Proposal to establish an official name for the
Nomic, anyway, and to play a bit with the "changing name"
joke.

It might be interesting if the Nomic acted differently
depending on its second name; Nhomic only permitting repeal
proposals, Neomic only allowing new enactments, Noomic seeing
double-points for everyone, Nyomic requiring all proposals
to be submitted in limerick form, or whatever. Just a starting
point. }


From kevan@s... Fri Dec 01 08:57:27 2000
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Date: Fri, 01 Dec 2000 16:57:23 -0000
To: n_omic@egroups.com
Subject: Vote FOR 301
Message-ID: <908l9j+jsgc@e...>
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From: "Kevan " <kevan@s...>

Oh, and I vote in favour of this proposal, unsurprisingly.

Kevan

--
http://uncertain.org/~kevan
"This is the last song I will ever sing.
No, I've changed my mind again."


From jjweston@p... Fri Dec 01 09:16:08 2000
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From: Jeff Weston <jjweston@p...>

I vote YES for proposal 301.

- - -
Jeffrey J. Weston
jjweston@p...
PGP Public Key : http://www.sir-toby.com/personal-key.asc
- - -

From JJWeston@T... Fri Dec 01 11:01:49 2000
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Subject: Re: [n_omic] Proposal 301 : Naming Ceremony
To: n_omic@egroups.com
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From: JJWeston@T...


Just thought of one small improvement to the proposal. The third
paragraph states that "Any player may post a message to the mailing
list..." Yet we have not defined any sort of mail list for the game. I
would suggest that the new rule state something along the lines of "Any
player may send a message to all the other players..." That way we can
enact another rule that specifies exactly how messages should be passed to
all the players.

The reason I suggest this approach is because of a proposal I am
considering that would specify the official mailing list for this Nomic.
Since I have experienced problems with eGroups, I am going to put an
emergency backup clause in the proposal, to allow gameplay to continue even
if eGroups drops off of the face of the earth. Referencing a mailing list
elsewhere in the rules will make it difficult to use the emergency backup
method.

- - -
Jeffrey J. Weston
jjweston@t...
PGP Public Key : http://www.sir-toby.com/pgp-key.asc
- - -


From rsholmes@m... Fri Dec 01 11:29:44 2000
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To: n_omic@egroups.com
Subject: Vote FOR 301 [explained]
References: <908l0l+9h4t@e...>
Date: 01 Dec 2000 14:29:34 -0500
In-Reply-To: "Kevan "'s message of "Fri, 01 Dec 2000 16:52:37 -0000"
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X-eGroups-From: rsholmes@M... (Richard S. Holmes)
From: rsholmes@m...

... but I would like to see early proposals addressing some less
frivolous issues.

I've never played by the Suber initial ruleset before. Now that I am
I'm starting to see lots of things I'd like to see change.

One of the first will be making Rule 105 mutable and amending it.
Requiring all players to participate in all votes is a recipe for
early Nomic-death -- as I read it, if I never submitted this vote, the
game would be over. 

Specification of the forum(s) in which the Nomic takes place is
important. 

There are others but those are the first that come to mind.

-- 
Doctroid


From JJWeston@T... Fri Dec 01 11:42:13 2000
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From: JJWeston@T...


I wouldn't ammend rule 105. I would create a new rule that specifies
that if a player doesn't send a required message, such as a rule proposal
or a vote, after a specified length of time they are dropped from the game.

- - -
Jeffrey J. Weston
jjweston@t...
PGP Public Key : http://www.sir-toby.com/pgp-key.asc
- - -

rsholmes@m... wrote:

One of the first will be making Rule 105 mutable and amending it.
Requiring all players to participate in all votes is a recipe for
early Nomic-death -- as I read it, if I never submitted this vote, the
game would be over.



From rsholmes@m... Fri Dec 01 13:02:40 2000
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To: n_omic@egroups.com
Subject: Re: [n_omic] Vote FOR 301 [explained]
References: <OFE3912885.4070C9A0-ON882569A8.006B4B60@t...>
Date: 01 Dec 2000 16:02:27 -0500
In-Reply-To: JJWeston@T...'s message of "Fri, 1 Dec 2000 11:37:38 -0800"
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From: rsholmes@m...

JJWeston@T... writes:

> I wouldn't ammend rule 105. I would create a new rule that specifies
> that if a player doesn't send a required message, such as a rule proposal
> or a vote, after a specified length of time they are dropped from the game.

That would address permanent dropouts, I guess, but wouldn't allow for
temporary absences. As it is, anytime someone goes on a two-week
vacation, the game's frozen for two weeks. Not good.

For that matter, the ruleset does not define the term "player". It
should. 

-- 
Doctroid

From Sxejmaso@a... Fri Dec 01 18:31:48 2000
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Subject: ADMIN: Welcome
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From: "Jon A Grimm" <Sxejmaso@a...>

to Eric Strathmeyer. Are you wanting to play or just observe? I'll be 
happy to add you to the list:)

JAG


From Sxejmaso@a... Fri Dec 01 18:35:03 2000
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Date: Sat, 02 Dec 2000 02:34:59 -0000
To: n_omic@egroups.com
Subject: Re: Vote FOR : Proposal 301 : Naming Ceremony
Message-ID: <909n4j+rejo@e...>
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From: "Jon A Grimm" <Sxejmaso@a...>

--- In n_omic@egroups.com, "Kevan " <kevan@s...> wrote:
> Enact a new Mutable Rule with the following indented text:-
> 
> This Nomic shall have two official names. The first official
> name shall be "N_omic" (pronounced "Nunderscorenomic").
> 
> The second official name shall be either Naomic, Neomic,
> Nhomic, Niomic, Nnomic, Noomic, Nuomic or Nyomic. This name
> may only be altered through means specified by the ruleset.
> 
> Any Player may post a message to the mailing list with the
> subject line "Age of [name]", where "[name]" is one of the
> possible second official names of N_omic.
> 
> Upon posting such a message, N_omic's second official name
> shall become that stated in the subject line, and the Player
> who posted the message shall lose five points in payment for
> the ceremony.
> 
> Upon this Rule's enactment, N_omic's second official name
> shall be set to "Nuomic" and this paragraph shall
> automatically remove itself from the ruleset.
> 
> { Sorry for not waiting 'til the weekend, but I'm probably not
> going to be around much during it.
> 
> This is a Proposal to establish an official name for the
> Nomic, anyway, and to play a bit with the "changing name"
> joke.
> 
> It might be interesting if the Nomic acted differently
> depending on its second name; Nhomic only permitting repeal
> proposals, Neomic only allowing new enactments, Noomic seeing
> double-points for everyone, Nyomic requiring all proposals
> to be submitted in limerick form, or whatever. Just a starting
> point. }


From frederick.c.strathmeyer@d... Fri Dec 01 18:37:00 2000
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Subject: Re: [n_omic] ADMIN: Welcome
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X-eGroups-From: Frederick.C.Strathmeyer@D... (Frederick C. Strathmeyer)
From: frederick.c.strathmeyer@d...

i'll play...

From Sxejmaso@a... Fri Dec 01 18:42:37 2000
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Subject: Re: ADMIN: Welcome
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From: "Jon A Grimm" <Sxejmaso@a...>

--- In n_omic@egroups.com, frederick.c.strathmeyer@d... wrote:
> i'll play...

Great:) We are still in the informal parts of the game so you can 
(and probably by the letter of the ruleset need to) vote on Prop 301.

JAG


From frederick.c.strathmeyer@d... Fri Dec 01 18:53:03 2000
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Date: Sat, 02 Dec 2000 02:52:55 -0000
To: n_omic@egroups.com
Subject: VOTE AGAINST Proposal 301`
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From: "Eric Strathmeyer" <frederick.c.strathmeyer@d...>

I say "nay".


From jjweston@p... Fri Dec 01 22:26:53 2000
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Date: Fri, 01 Dec 2000 22:26:42 -0800
To: n_omic@egroups.com
Subject: Prop 301 tally. One more vote needed...
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From: Jeff Weston <jjweston@p...>

Here are the votes I've seen for 301. Just need Benjamin Gimpert to cast
the final vote...

Kev	YES
Ben	-
Jon	YES
Doc	YES
Eric	NO
Jeff	YES

- - -
Jeffrey J. Weston
jjweston@p...
PGP Public Key : http://www.sir-toby.com/personal-key.asc
- - -

From Sxejmaso@a... Fri Dec 01 22:35:19 2000
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Subject: Re: [n_omic] Prop 301 tally. One more vote needed...
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Yep... I have posted just such a tally at 
http://eud.sphosting.com/current.html


From jjweston@p... Fri Dec 01 22:37:33 2000
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Date: Fri, 01 Dec 2000 22:37:16 -0800
To: n_omic@egroups.com
Subject: Re: [n_omic] Prop 301 tally. One more vote needed...
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From: Jeff Weston <jjweston@p...>

At 01:35 AM 12/2/2000 EST, you wrote:
>Yep... I have posted just such a tally at 
>http://eud.sphosting.com/current.html

Heh... I've also entertained myself by created two database tables for
N_omic at eGroups... :-)

- - -
Jeffrey J. Weston
jjweston@p...
PGP Public Key : http://www.sir-toby.com/personal-key.asc
- - -

From Sxejmaso@a... Fri Dec 01 22:41:28 2000
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Date: Sat, 2 Dec 2000 01:41:22 EST
Subject: Re: [n_omic] Prop 301 tally. One more vote needed...
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Help yourself. I tried doing that yesterday but it kept making everything 
alpahbetical and while we are running alphabetially it doesn't look that way 
due to keeping identities secret and what not... If you can do it help 
yourself. I will maintain the eud.sphosting pages.

JAG

From Sxejmaso@a... Fri Dec 01 22:57:05 2000
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Date: Sat, 2 Dec 2000 01:56:55 EST
Subject: ADMIN
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BTW- I have updated the site at http://eud.sphosting.com/nomic.html to 
include Eric in the roster and a current proposals page.

JAG

From jjweston@p... Sat Dec 02 01:34:00 2000
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Date: Sat, 02 Dec 2000 01:33:45 -0800
To: n_omic@egroups.com
Subject: To keep this Nomic moving, I invoke judgement.
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From: Jeff Weston <jjweston@p...>

In accordance with rule 212, I invoke judgement. I have a disagreement
regarding rule 105 regarding the definition of "player". With respect to
the vote on proposal 301, this Nomic appears to be stuck while waiting for
Benjamin Gimpert to cast his vote.

I have examined the eGroups message archive and have not found even one
message from Benjamin Gimpert. I feel that his status as player in this
Nomic is questionable at best. To ensure this Nomic doesn't fall apart even
before it gets off the ground, I suggest we consider that Benjamin Gimpert
is not a player at this time. If we ever hear from him, we can reinstate
him as a player at that time.

Now correct me if I'm wrong, I feel that according to rule 212 I am the
judge for settling this particular question, since I would preceed Kevan in
the order of play. If that is the case, I feel compelled to agree with
myself. If no one has disagreements over this matter, I would say lets
continue the game with Jon Grimm's turn.

- - -
Jeffrey J. Weston
jjweston@p...
PGP Public Key : http://www.sir-toby.com/personal-key.asc
- - -

From Sxejmaso@a... Sat Dec 02 12:05:16 2000
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To: n_omic@egroups.com
Subject: CONSENT: Re: To keep this Nomic moving, I invoke judgement.
Message-ID: <90bklk+tkei@e...>
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From: "Jon A Grimm" <Sxejmaso@a...>

As per rule 212 the judgement needs the consent of the majority of 
the players before play can continue, so I grant my consent.

Gimpert never stated to me or this board whether he wanted to play or 
just observe. He was placed on the Roster on the chance that he 
wanted to play. 

JAG


From frederick.c.strathmeyer@d... Sat Dec 02 12:33:05 2000
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Subject: Re: [n_omic] CONSENT: Re: To keep this Nomic moving, I invoke judgement.
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I consent.

From Sxejmaso@a... Sat Dec 02 16:13:18 2000
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Date: Sat, 2 Dec 2000 19:12:30 EST
Subject: Just awonderin---
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Has everyone here read 1984 by Orwell? 

JAG

From frederick.c.strathmeyer@d... Sat Dec 02 16:24:54 2000
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Subject: Re: [n_omic] Just awonderin---
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From: frederick.c.strathmeyer@d...

yup

From Sxejmaso@a... Sat Dec 02 16:28:58 2000
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Maybe I am detecting a possible theme here for n_omic... I'll wait to see if 
the others have read it.

JAG

From jjweston@p... Sat Dec 02 19:25:33 2000
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Subject: Re: [n_omic] Just awonderin---
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From: Jeff Weston <jjweston@p...>

nope

At 07:12 PM 12/2/2000 EST, you wrote:
>Has everyone here read 1984 by Orwell? 
>
>JAG
>
>
>To unsubscribe from this group, send an email to:
>n_omic-unsubscribe@egroups.com
>
>
>
>
>
- - -
Jeffrey J. Weston
jjweston@p...
PGP Public Key : http://www.sir-toby.com/personal-key.asc
- - -

From jjweston@p... Sat Dec 02 20:31:50 2000
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Subject: Just need one more to consent...
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From: Jeff Weston <jjweston@p...>

All we need is one more player to consent to my judgement to continue this
game... Doctroid? Kevan?

- - -
Jeffrey J. Weston
jjweston@p...
PGP Public Key : http://www.sir-toby.com/personal-key.asc
- - -

From Sxejmaso@a... Sun Dec 03 15:03:34 2000
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Page at eud.sphosting.com/nomic.html updated and I believe current up to 03 
December @ 5:10 PM CST.

JAG

From kevan@s... Mon Dec 04 02:10:43 2000
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Subject: Re: Just awonderin---
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From: "Kevan " <kevan@s...>

> Maybe I am detecting a possible theme here for n_omic... I'll wait 
to see if 
> the others have read it.

"Detecting"? Where?

Anyway, I've read the book and have, indeed, gone so far as to push a 
Nomic in its direction already, a couple of years back; 
http://members.tripod.com/pelmet

Stealing Nomic theme ideas from quality literature seems a good idea, 
but I think I'd rather try something that hadn't been done before. 
Hm. Although it depends what exactly gets proposed, I suppose.

K.

--
http://uncertain.org/~kevan
"It was a bright cold day in April, and
the clocks were striking thirteen."


From kevan@s... Mon Dec 04 02:13:34 2000
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Subject: Re: Just need one more to consent...
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From: "Kevan " <kevan@s...>

> All we need is one more player to consent to my judgement to 
continue this
> game... Doctroid? Kevan?

I agree with the judgment.

K.

--
http://uncertain.org/~kevan
"No U-turns, no emergency debates."


From jjweston@p... Mon Dec 04 07:56:11 2000
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Subject: Re: [n_omic] Re: Just need one more to consent...
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From: Jeff Weston <jjweston@p...>

At 10:13 AM 12/4/2000 -0000, you wrote:
>> All we need is one more player to consent to my judgement to 
>continue this
>> game... Doctroid? Kevan?
>
>I agree with the judgment.

Alright... With Kevan's consent, Benjamin Gimpert is dropped. Prop 301
fails. Kevan loses 10 points for it failing. Kevan receives 8 points for
receiving 80% favorable votes for his proposal. Play can now continue with
Jon Grimm.

Whew!

- - -
Jeffrey J. Weston
jjweston@p...
PGP Public Key : http://www.sir-toby.com/personal-key.asc
- - -

From Sxejmaso@a... Mon Dec 04 17:44:31 2000
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Subject: PROPOSAL302: Defining Players
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From: "Jon A Grimm" <Sxejmaso@a...>

Proposal 302: Defining Players 

1. Rule 105 is hereby transmuted to a mutable rule. 

2. Rule 105 is amended to read: A player is any person who posts eir 
desire to play on the mailing list for N_omic located at 
http://www.egroups.com/group/n_omic. Every player is an eligible 
voter. Every eligible voter must participate in every vote on rule-
changes, unless the eligible voter has announced eir absence to the 
other players in advance. 



From Sxejmaso@a... Mon Dec 04 17:53:27 2000
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Subject: Re: Just need one more to consent...
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From: "Jon A Grimm" <Sxejmaso@a...>

--- In n_omic@egroups.com, Jeff Weston <jjweston@p...> wrote:
> At 10:13 AM 12/4/2000 -0000, you wrote:
> >> All we need is one more player to consent to my judgement to 
> >continue this
> >> game... Doctroid? Kevan?
> >
> >I agree with the judgment.
> 
> Alright... With Kevan's consent, Benjamin Gimpert is dropped. 
Prop 301
> fails. Kevan loses 10 points for it failing. Kevan receives 8 
points for
> receiving 80% favorable votes for his proposal. Play can now 
continue with
> Jon Grimm.

Cool! i have already proposed proposal 302. SpHosting got spammed 
last night so for the time being I am unable to update my N_omic 
pages and Dune is about to come on...so I will update it tommorrow I 
hope.

JAG


From jjweston@p... Mon Dec 04 22:31:33 2000
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Date: Mon, 04 Dec 2000 22:31:21 -0800
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Subject: Re: [n_omic] PROPOSAL302: Defining Players
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From: Jeff Weston <jjweston@p...>

Hmm... If this proposal even legal? I was under the impression that
proposals can make only one adjustment to the rules. Is this not the case?

At 01:44 AM 12/5/2000 -0000, Jon Grimm wrote:
>Proposal 302: Defining Players 
>
>1. Rule 105 is hereby transmuted to a mutable rule. 
>
>2. Rule 105 is amended to read: A player is any person who posts eir 
>desire to play on the mailing list for N_omic located at 
>http://www.egroups.com/group/n_omic. Every player is an eligible 
>voter. Every eligible voter must participate in every vote on rule-
>changes, unless the eligible voter has announced eir absence to the 
>other players in advance. 

- - -
Jeffrey J. Weston
jjweston@p...
PGP Public Key : http://www.sir-toby.com/personal-key.asc
- - -

From kevan@s... Tue Dec 05 01:57:33 2000
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Subject: Re: Legality of Proposal 302
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From: "Kevan " <kevan@s...>

> Hmm... If this proposal even legal? I was under the 
impression that
> proposals can make only one adjustment to the rules. Is this not 
the case?

Indeed:-

103. A rule-change is any of the following: (1) the enactment, 
repeal, or amendment of a mutable rule; (2) the enactment, repeal, or 
amendment of an amendment of a mutable rule; or (3) the transmutation 
of an immutable rule into a mutable rule or vice versa. 

Since Jon's Proposal isn't a legal Rule Change, I guess that means 
we're still waiting for him to propose a Rule Change (ignoring his 
Proposal just as we'd ignore any other message that wasn't a legal 
Rule Change).

Kevan

--
http://uncertain.org/~kevan
"I play postal chess with a man who doesn't know me."


From Sxejmaso@a... Tue Dec 05 18:01:26 2000
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Date: Tue, 5 Dec 2000 21:01:20 EST
Subject: Re: [n_omic] PROPOSAL302: Transmutation of rule 105
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In a message dated 12/5/00 12:32:39 AM Central Standard Time, 
jjweston@p... writes:


Prop 302 redeaux:
<< 1. Rule 105 is hereby transmuted to a mutable rule. >>


JAG

From jjweston@p... Tue Dec 05 22:54:25 2000
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Subject: vote AGAINST prop 302
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From: Jeff Weston <jjweston@p...>

I would rather solve our "players" problem by enacting new rules, instead
of messing with rule 105.

- - -
Jeffrey J. Weston
jjweston@p...
PGP Public Key : http://www.sir-toby.com/personal-key.asc
- - -

From frederick.c.strathmeyer@d... Wed Dec 06 00:56:45 2000
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Subject: Re: [n_omic] PROPOSAL302: Transmutation of rule 105
To: n_omic@egroups.com
X-eGroups-From: Frederick.C.Strathmeyer@D... (Frederick C. Strathmeyer)
From: frederick.c.strathmeyer@d...

I vote against proposal 302.

From kevan@s... Wed Dec 06 03:15:22 2000
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Date: Wed, 06 Dec 2000 11:15:20 -0000
To: n_omic@egroups.com
Subject: Vote FOR Proposal 302
Message-ID: <90l748+v1ra@e...>
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From: "Kevan " <kevan@s...>

--- In n_omic@egroups.com, Jeff Weston <jjweston@p...> wrote:
> I would rather solve our "players" problem by enacting new 
rules, instead
> of messing with rule 105.

Hm, curious; what Enactment did you have in mind that would work 
alongside an intact "Every eligible voter must participate in every 
vote on rule-changes." in Rule 105?

I vote FOR Proposal 302 because it seemed like a good idea, anyway, 
even if it's now unable to pass with one person against it.

Kevan

--
http://uncertain.org/~kevan
"When I had my loft converted back into a loft,
the neighbours came around and scoffed and called me retro."


From rsholmes@m... Wed Dec 06 07:13:39 2000
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Subject: Re: [n_omic] Vote FOR Proposal 302
References: <90l748+v1ra@e...>
Date: 06 Dec 2000 10:13:37 -0500
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"Kevan " <kevan@s...> writes:

> I vote FOR Proposal 302 because it seemed like a good idea, anyway, 
> even if it's now unable to pass with one person against it.

I too vote FOR, for similar reasons.

-- 
Doctroid

From jjweston@p... Wed Dec 06 08:15:30 2000
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Date: Wed, 06 Dec 2000 08:15:17 -0800
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Subject: Re: [n_omic] Vote FOR Proposal 302
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From: Jeff Weston <jjweston@p...>

At 11:15 AM 12/6/2000 -0000, Kevan wrote:
>Hm, curious; what Enactment did you have in mind that would work 
>alongside an intact "Every eligible voter must participate in every 
>vote on rule-changes." in Rule 105?

Short answer... Make a new rule to drop inactive players, as I have
suggested before. Please read below for a more verbose explanation.

The potential ammendment to 105 that Jon Grimm had posted would not solve
our current problem. It would not deal with players that mysteriously
disappear without a trace. If players have a long absence, say two weeks,
while announcing their absence will solve voting issues, the game will
still grind to a halt when it is their turn, or if someone invokes
judgement while they are the judge, or for any number of issues that may
come up due to future rule changes.

Instead of going through and ammending every single rule that requires a
player response to ignore absent players, I would rather enact a new rule
that removes inactive or absent players. That way every contigency is
handled. I would make a new rule that defines how new players are added. I
would also add a clause somewhere that says if a player is dropped, and
then later added, they have the same status as when they left the game.

I strongly feel that playing around with immutable rules for this purpose
is dangerous, since it then opens them up for further modification. I don't
see how making 105 immutable is required for solving this problem. If you
can show me that we have a problem that can only be solved by transmuting
105, then I'll consider it.

A second problem with the proposed ammendment is that it mentions a
mailing list. Instead of mentioning a mailing list in the proposal, I would
much rather see it require new players to communicate their desire to play
to all the rest of the players. Then I'd create just one rule that would
define how to communicate to all players by mentioning the mailing list. If
the mailing list ever needs to change, it would be a real pain to have to
ammend a dozen rules that mention it.

- - -
Jeffrey J. Weston
jjweston@p...
PGP Public Key : http://www.sir-toby.com/personal-key.asc
- - -

From kevan@s... Wed Dec 06 09:00:44 2000
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Date: Wed, 06 Dec 2000 17:00:37 -0000
To: n_omic@egroups.com
Subject: Re: Mutating Rule 105
Message-ID: <90lrbl+24ud@e...>
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From: "Kevan " <kevan@s...>

> Instead of going through and ammending every single rule that 
requires a
> player response to ignore absent players, I would rather enact a 
new rule
> that removes inactive or absent players. That way every contigency 
is
> handled. I would make a new rule that defines how new players are 
added. I
> would also add a clause somewhere that says if a player is dropped, 
and
> then later added, they have the same status as when they left the 
game.

That seems reasonable. Maybe a bit misleading in its terminology (I'd 
be more comfortable with "active players" and "absent players" than 
"players" and "non-players"), but a good plan.

> I strongly feel that playing around with immutable rules for 
this purpose
> is dangerous, since it then opens them up for further modification. 
I don't
> see how making 105 immutable is required for solving this problem. 
If you
> can show me that we have a problem that can only be solved by 
transmuting
> 105, then I'll consider it.

Well, the desperately immediate problem with this Nomic is that - 
under Rule 105 - all players are required to cast a Vote before a 
Turn can proceed; if a single player wanders away, the Nomic dies.

I guess we can get around this with a new Rule that says "If a 
Proposal's been up for more than 48 hours, anyone who's not voted on 
it automatically votes FOR. This is considered 'participation' for 
the purposes of Rule 105.", or something, though, leaving 105's 
mutability untouched. Fair enough.

Kevan

--
http://uncertain.org/~kevan
"I'm just a clean-living all-Earth youth."


From rsholmes@m... Wed Dec 06 10:30:49 2000
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To: n_omic@egroups.com
Subject: Re: [n_omic] Re: Mutating Rule 105
References: <90lrbl+24ud@e...>
Date: 06 Dec 2000 13:30:47 -0500
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From: rsholmes@m...

"Kevan " <kevan@s...> writes:

> That seems reasonable. Maybe a bit misleading in its terminology (I'd 
> be more comfortable with "active players" and "absent players" than 
> "players" and "non-players"), but a good plan.

But then 105 would still have to be modified, since "absent player"
presumably is a subclass of "player".

-- 
Doctroid

From rsholmes@m... Wed Dec 06 10:41:25 2000
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To: n_omic@egroups.com
Subject: Re: [n_omic] Re: Mutating Rule 105
References: <90lrbl+24ud@e...>
Date: 06 Dec 2000 13:41:23 -0500
In-Reply-To: "Kevan "'s message of "Wed, 06 Dec 2000 17:00:37 -0000"
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"Kevan " <kevan@s...> writes:

> I guess we can get around this with a new Rule that says "If a 
> Proposal's been up for more than 48 hours, anyone who's not voted on 
> it automatically votes FOR. This is considered 'participation' for 
> the purposes of Rule 105.", or something, though, leaving 105's 
> mutability untouched. Fair enough.

I see nothing in the ruleset that restrict votes to "for" or
"against"; in particular, no reason the "default" vote in Kevan's
proposed rule couldn't be "abstain".

But whether the default is "for", "against", or "abstain", it seems to
me Kevan's proposed rule amounts to defining 48 hours of
non-participation as participation, thereby rendering Rule 105 more or
less meaningless. If that's the only fix that'll get support, I'll go
along. But fundamentally I regard 105 as a bad rule in an email
Nomic, and the best way to deal with it is to transmute it and fix it.

By the way, I just noticed Rule 203 says

A rule-change is adopted if and only if the vote is unanimous among
the eligible voters.

Does this mean if everyone votes AGAINST a proposal, it passes? ;-)

-- 
Doctroid

From frederick.c.strathmeyer@d... Wed Dec 06 11:09:15 2000
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Subject: Re: [n_omic] Re: Mutating Rule 105
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From: frederick.c.strathmeyer@d...

--- You wrote:
Does this mean if everyone votes AGAINST a proposal, it passes? ;-)
--- end of quote ---

ooo... constitutional intent!

From kevan@s... Thu Dec 07 07:49:20 2000
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Subject: Re: Mutating Rule 105
Message-ID: <90obhm+l22u@e...>
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From: "Kevan " <kevan@s...>

> > I guess we can get around this with a new Rule that says "If a 
> > Proposal's been up for more than 48 hours, anyone who's not voted 
on 
> > it automatically votes FOR. This is considered 'participation' 
for 
> > the purposes of Rule 105.", or something, though, leaving 105's 
> > mutability untouched. Fair enough.
> 
> I see nothing in the ruleset that restrict votes to "for" or
> "against"; in particular, no reason the "default" vote in Kevan's
> proposed rule couldn't be "abstain".

Well, except that - at least until unanimity expires or gets replaced 
- any Proposal with idle Voters would fail, when they defaulted to 
"abstain" (or "pass" or "maybe" or "I'm too lazy to vote").

> But whether the default is "for", "against", or "abstain", it seems 
to
> me Kevan's proposed rule amounts to defining 48 hours of
> non-participation as participation, thereby rendering Rule 105 more 
or
> less meaningless. If that's the only fix that'll get support, I'll 
go
> along.

Well, it only takes one person to be against a Proposal for it to 
fail, so that seemed the only way that'd get support.

> But fundamentally I regard 105 as a bad rule in an email
> Nomic, and the best way to deal with it is to transmute it and fix 
it.

Mm. Actually I don't think there's any reason why we can't propose to 
enact a new Rule which says; "When this Rule enacts, transmute 105. 
Amend it in such-and-such a way. Transmute it back. Then repeal this 
rule." Rather than all that tedious mucking around with separate 
Proposals.

> By the way, I just noticed Rule 203 says
> 
> A rule-change is adopted if and only if the vote is unanimous 
among
> the eligible voters.
> 
> Does this mean if everyone votes AGAINST a proposal, it passes? ;-)

Heh.

K.

--
http://uncertain.org/~kevan
"I gazed a gazely stare."


From jjweston@p... Thu Dec 07 07:55:19 2000
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Date: Thu, 07 Dec 2000 07:55:10 -0800
To: n_omic@egroups.com
Subject: Prop 302 fails.
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From: Jeff Weston <jjweston@p...>

With 3 votes for, and 2 votes against, proposal 302 fails. Jon Grimm loses
10 points for it failing, and gains 7 points for receiving 60% favorable
votes.

Play now continues with Doctroid...

- - -
Jeffrey J. Weston
jjweston@p...
PGP Public Key : http://www.sir-toby.com/personal-key.asc
- - -

From rsholmes@m... Thu Dec 07 08:49:16 2000
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To: n_omic@egroups.com
Subject: Re: [n_omic] Re: Mutating Rule 105
References: <90obhm+l22u@e...>
Date: 07 Dec 2000 11:49:09 -0500
In-Reply-To: "Kevan "'s message of "Thu, 07 Dec 2000 15:49:10 -0000"
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"Kevan " <kevan@s...> writes:

> Mm. Actually I don't think there's any reason why we can't propose to 
> enact a new Rule which says; "When this Rule enacts, transmute 105. 
> Amend it in such-and-such a way. Transmute it back. Then repeal this 
> rule." Rather than all that tedious mucking around with separate 
> Proposals.

I'd argue that, first, if that's legal it renders nonsensical Rule
103's limitation of one action for a rule-change; second, that it
"arguably consists of two or more rule-changes compounded" under Rule
111, even if disguised as a single rule-change; and third, that Rule
109's "Transmutation... must be stated explicitly in a proposal to
take effect" means that a rule cannot transmute another rule -- only a
transmute proposal can. I'd grant that reasonable people could argue
otherwise, of course.

I also am not fond of Rule 103's limitation of one action for a
rule-change, but it's not at the top of my to-undo list.

-- 
Doctroid

From rsholmes@m... Thu Dec 07 09:39:27 2000
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To: n_omic@egroups.com
Subject: Proposal 303: Player status
Date: 07 Dec 2000 12:39:24 -0500
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From: rsholmes@m...

Add a rule:

=====

Any person may become a Player at any time by informing the current
Players of their desire to do so, subject to restrictions by other
rules or portions of this rule.

A Player shall lose 10 points and become a Reyalp upon (1) announcing
their desire to do so to the other Players (and optionally stating a
maximum time duration for their Reyalp status) or (2) failing to cast
a vote on a Proposal within 72 hours of its posting. Reyalps are not
Players, but they continue to hold points, which may be increased or
decreased only as consequences of actions they took or failed to take
while they were Players.

(Comment: The foregoing means e.g. that a Player who proposes a Rule
that gets defeated loses 10 points even if he becomes a Reyalp before
the defeat. However, if the rules were to specify e.g. a 10 point
penalty for failing to post the word "green" on St Patrick's Day,
a Player who was a Reyalp for the duration of St Patrick's Day would
not incur the penalty. This parenthesized text is not part of the
proposed Rule.)

Reyalps may become Players again by informing the current Players of
their desire to do so. If they do not do so within the time limit
they announced, or within 21 days if no such announcement was made,
then they cease to be Reyalps and their points are lost.

=====

-- 
Doctroid


From JJWeston@T... Thu Dec 07 11:54:38 2000
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Subject: Re: [n_omic] Proposal 303: Player status
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From: JJWeston@T...


Under rule 111 I would like to propose an ammendment to your proposal.

For your second case of a player becoming a reyalp, you only handle
cases where a player has not voted. What about cases where its a player's
turn, and they haven't made a proposal for a long time? What about when
judgement is invoked and the player who is the judge doesn't give judgement
for a long time? There are additional conditions that may arise as the
rules are adjusted.

I would recomend that the second case of a player becoming a reyalp
read as such: (2) failing to send a required communication within 72 hours
after such communication can initially occur. (This would initially
include, but is not limited to: making a proposal when it is their turn,
voting on a proposal, making a judgement when somone invokes judgement, if
they are the judge.)

Perhaps the proponent can find a better wording, but you get the
picture. There are a number of situations that can stop this game cold. It
would be nice to handle as many as we can with one swipe... ;-)

- - -
Jeffrey J. Weston
jjweston@t...
PGP Public Key : http://www.sir-toby.com/pgp-key.asc
- - -


From rsholmes@m... Thu Dec 07 13:34:14 2000
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To: n_omic@egroups.com
Subject: Re: [n_omic] Proposal 303: Player status
References: <OFA1AAA47F.91E3445A-ON882569AE.006AB815@t...>
Date: 07 Dec 2000 16:33:23 -0500
In-Reply-To: JJWeston@T...'s message of "Thu, 7 Dec 2000 11:39:25 -0800"
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From: rsholmes@m...

JJWeston@T... writes:

> I would recomend that the second case of a player becoming a reyalp
> read as such: (2) failing to send a required communication within 72 hours
> after such communication can initially occur. (This would initially
> include, but is not limited to: making a proposal when it is their turn,
> voting on a proposal, making a judgement when somone invokes judgement, if
> they are the judge.)

An outstanding suggestion. I believe Rule 111 does indeed allow this
sort of amendment process (though it appears to have been intended for
amendment of proposals that are useless or worse, not merely
suboptimal, but I think it can be argued a suboptimal proposal is of
questionable value). If so, I request Prop 303 be considered amended
as stated. That is:

=======

Add a rule:

=====

Any person may become a Player at any time by informing the current
Players of their desire to do so, subject to restrictions by other
rules or portions of this rule.

A Player shall lose 10 points and become a Reyalp upon (1) announcing
their desire to do so to the other Players (and optionally stating a
maximum time duration for their Reyalp status) or (2) failing to send
a required communication within 72 hours after such communication can
initially occur. Reyalps are not Players, but they continue to hold
points, which may be increased or decreased only as consequences of
actions they took or failed to take while they were Players.

(Comment: The foregoing means e.g. that a Player who proposes a Rule
that gets defeated loses 10 points even if he becomes a Reyalp before
the defeat. However, if the rules were to specify e.g. a 10 point
penalty for failing to post the word "green" on St Patrick's Day,
a Player who was a Reyalp for the duration of St Patrick's Day would
not incur the penalty. This parenthesized text is not part of the
proposed Rule.)

Reyalps may become Players again by informing the current Players of
their desire to do so. If they do not do so within the time limit
they announced, or within 21 days if no such announcement was made,
then they cease to be Reyalps and their points are lost.

=====

=======

-- 
Doctroid

From JJWeston@T... Thu Dec 07 13:41:56 2000
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Subject: vote FOR prop 303
To: n_omic@egroups.com
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From: JJWeston@T...

Sounds fantastic to me! ;-)

- - -
Jeffrey J. Weston
jjweston@t...
PGP Public Key : http://www.sir-toby.com/pgp-key.asc
- - -


From frederick.c.strathmeyer@d... Fri Dec 08 01:20:22 2000
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Date: 08 Dec 2000 03:40:50 EST
Reply-To: Frederick.C.Strathmeyer@D... (Willard)
Subject: Vote FOR amended version of 303
To: n_omic@egroups.com
X-eGroups-From: Frederick.C.Strathmeyer@D... (Frederick C. Strathmeyer)
From: frederick.c.strathmeyer@d...

I'll vote FOR the new amended version of proposal 303.


This is the version (copied directly from Doctroid's message) that I am voting
for:

=======

Add a rule:

=====

Any person may become a Player at any time by informing the current
Players of their desire to do so, subject to restrictions by other
rules or portions of this rule.

A Player shall lose 10 points and become a Reyalp upon (1) announcing
their desire to do so to the other Players (and optionally stating a
maximum time duration for their Reyalp status) or (2) failing to send
a required communication within 72 hours after such communication can
initially occur. Reyalps are not Players, but they continue to hold
points, which may be increased or decreased only as consequences of
actions they took or failed to take while they were Players.

(Comment: The foregoing means e.g. that a Player who proposes a Rule
that gets defeated loses 10 points even if he becomes a Reyalp before
the defeat. However, if the rules were to specify e.g. a 10 point
penalty for failing to post the word "green" on St Patrick's Day,
a Player who was a Reyalp for the duration of St Patrick's Day would
not incur the penalty. This parenthesized text is not part of the
proposed Rule.)

Reyalps may become Players again by informing the current Players of
their desire to do so. If they do not do so within the time limit
they announced, or within 21 days if no such announcement was made,
then they cease to be Reyalps and their points are lost.

From rsholmes@m... Fri Dec 08 06:48:21 2000
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To: n_omic@egroups.com
Subject: Re: [n_omic] Vote FOR amended version of 303
References: <38023577@d...>
Date: 08 Dec 2000 09:48:19 -0500
In-Reply-To: frederick.c.strathmeyer@d...'s message of "08 Dec 2000 03:40:50 EST"
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From: rsholmes@m...

I also vote FOR P303 as amended.

-- 
Doctroid

From kevan@s... Fri Dec 08 07:18:31 2000
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To: n_omic@egroups.com
Subject: Re: Vote FOR amended version of 303
Message-ID: <90qu1s+rkis@e...>
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From: "Kevan " <kevan@s...>

> I also vote FOR P303 as amended.

Likewise.

K.

--
http://uncertain.org/~kevan
"Emotional baggage accessorised."


From Sxejmaso@a... Fri Dec 08 18:30:50 2000
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Subject: Re: [n_omic] Re: Vote FOR amended version of 303
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From: Sxejmaso@a...

Ditto.

JAG

From jjweston@p... Mon Dec 11 19:45:44 2000
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Date: Mon, 11 Dec 2000 19:45:32 -0800
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Subject: Prop 303 passes!
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From: Jeff Weston <jjweston@p...>

With Jon Grimm's affirmative vote for 303 on Friday, prop 303 passes. Yay!
Our first successfull proposal! :-) Doctroid gets 12 points for receiving
100% favorable votes. Play now continues with Eric Strathmeyer.

- - -
Jeffrey J. Weston
jjweston@p...
PGP Public Key : http://www.sir-toby.com/personal-key.asc
- - -

From frederick.c.strathmeyer@d... Tue Dec 12 04:46:48 2000
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Date: 12 Dec 2000 07:46:47 EST
Reply-To: Frederick.C.Strathmeyer@D... (Willard)
Subject: Proposal 304 -- Amend Rule 203
To: n_omic@egroups.com
X-eGroups-From: Frederick.C.Strathmeyer@D... (Frederick C. Strathmeyer)
From: frederick.c.strathmeyer@d...

Rule 203 is hereby ammended to read:

A rule-change is NOT adopted if there is more than one (1) vote AGAINST that
proposal. If all eligible voters have voted on a proposal, and it is not
rejected on the basis of the preceding sentence, then and only then will that
proposal be adopted.

(Clarification: Under this rule, a proposal can suffer one 'against' vote
without failing. It will take two or more votes against in order to reject the
rule. Any suggestions on rewording the rule to eliminate [or add] loopholes
will be happily considered. This parenthesized text is not part of the
proposal.)

From Sxejmaso@a... Tue Dec 12 17:06:03 2000
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Date: Tue, 12 Dec 2000 20:05:38 EST
Subject: Re: [n_omic]VOTE FOR: Proposal 304 -- Amend Rule 203 (NIM)
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N I M = no internal message

From Sxejmaso@a... Tue Dec 12 17:11:52 2000
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Message-ID: <a0.d538493.276826d1@a...>
Date: Tue, 12 Dec 2000 20:11:45 EST
Subject: Mr Weston...
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For the next few weeks my time is severly limited. I will only have about 
enough time each night to read my mail and vote. Could you possibly build a 
table at the n_omic egroup site showing the game state for me for the 
duration? I will try to update the website, but it will be in a catch as 
catch can type manner.

JAG

From Nomic1@a... Tue Dec 12 17:52:51 2000
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Date: Wed, 13 Dec 2000 01:52:46 -0000
To: n_omic@egroups.com
Subject: [N_omic]. New member. DISCUSSION TOPIC: egroups.com
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From: "Feyd " <Nomic1@a...>

Hello,
I'm the newest player to N_omic. I'm glad to be in on the first 
floor (e-floor?). Anyway, after reading all of the messages and 
reading the complete ruleset, I would like to open the following 
topic for discussion (in preparation to making a proposal, eh?).

How much should we count on using http://www.egroups.com to run 
N_omic? For example, votes could be tabulated using the "POLL" 
feature. egroup Polls have the following properties:

Visible: Results are visible to all members during polling 
Results are hidden until polling is over 

Anonymity: Voting is anonymous (only a vote count is displayed) 
Voting is enumerated (identity of the voter is displayed 
with each vote) 

Conclude poll: Manually 
On <Date>

Distribution: Send results to the entire group via email 
Send results to the person who created the poll via 
email 


This would make things a log easier, and would allow transition to 
non-turn-based proposals if such were to be proposed ;-).

<b>Possible downsides:</b>
How would ammendments be added to the poll?
What would stop a Player from extending the time of a poll illegally?

The above is meant as a way to practically use the environment to 
shape the Nomic. One turn/person/month is going to drag any PBeM 
down I think.

Oh, and a question::: Am I now a "Player"? May I vote on Prop 304?

Feyd




From frederick.c.strathmeyer@d... Tue Dec 12 19:37:11 2000
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Date: 12 Dec 2000 22:37:09 EST
Reply-To: Frederick.C.Strathmeyer@D... (Willard)
Subject: Re: [n_omic]VOTE FOR: Proposal 304 -- Amend Rule 203 (NIM)
To: n_omic@egroups.com
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From: frederick.c.strathmeyer@d...

--- You wrote:
N I M = no internal message
--- end of quote ---

?

From jjweston@p... Tue Dec 12 22:06:19 2000
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Date: Tue, 12 Dec 2000 22:06:07 -0800
To: n_omic@egroups.com
Subject: Re: [n_omic] Mr Weston...
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From: Jeff Weston <jjweston@p...>

At 08:11 PM 12/12/2000 EST, you wrote:
>For the next few weeks my time is severly limited. I will only have about 
>enough time each night to read my mail and vote. Could you possibly build a 
>table at the n_omic egroup site showing the game state for me for the 
>duration? I will try to update the website, but it will be in a catch as 
>catch can type manner.

Jon,

I don't think the database feature of eGroups can adequately handle the
game state for a N_omic game. It can help with tracking votes, and proposal
summaries (which I'm already doing), but tracking the ruleset and the full
text of proposals and judgements really needs a web site.

I took the liberty of quickly slapping together a replica of the N_omic
web site on my own server. I can mantain this site until you get a chance
to get back up to speed. If you are unable to continue maintenance of your
site, I would be willing to continue maintaining the one I've developed.
The site can be found here:

http://kenny.sir-toby.com/n_omic/

Its current as of today. Let me know if you find any inaccuracies in it.

- - -
Jeffrey J. Weston
jjweston@p...
PGP Public Key : http://www.sir-toby.com/personal-key.asc
- - -

From jjweston@p... Tue Dec 12 22:09:04 2000
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Date: Tue, 12 Dec 2000 22:08:54 -0800
To: n_omic@egroups.com
Subject: Re: [N_omic]. New member. DISCUSSION TOPIC: egroups.com
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From: Jeff Weston <jjweston@p...>

At 01:52 AM 12/13/2000 -0000, you wrote:
>Hello,
>I'm the newest player to N_omic. I'm glad to be in on the first 
[snip]
>Oh, and a question::: Am I now a "Player"? May I vote on Prop 304?

Well, with your first line it looks like you are declaring your intent to
play. With rule 303, which was enacted Friday the 8th, you are now
officially a player. Not only "may" you vote on prop 304, but according to
rule 105 you *must* vote on prop 304. ;-)

Welcome aboard! You've been added to the player list maintained at:

http://kenny.sir-toby.com/n_omic/

- - -
Jeffrey J. Weston
jjweston@p...
PGP Public Key : http://www.sir-toby.com/personal-key.asc
- - -

From jjweston@p... Tue Dec 12 22:11:17 2000
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From: Jeff Weston <jjweston@p...>


- - -
Jeffrey J. Weston
jjweston@p...
PGP Public Key : http://www.sir-toby.com/personal-key.asc
- - -

From jjweston@p... Tue Dec 12 22:40:17 2000
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Subject: Need player's surnames...
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From: Jeff Weston <jjweston@p...>

Kevan and Feyd,

Would you kindly provide your surname so I can properly place you in the
players list? Rule 202 requires that players take turns by alternating in
alphabetical order by surname.

- - -
Jeffrey J. Weston
jjweston@p...
PGP Public Key : http://www.sir-toby.com/personal-key.asc
- - -

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From: "Feyd " <Nomic1@a...>

--- In n_omic@egroups.com, Jeff Weston <jjweston@p...> wrote:
> Kevan and Feyd,
> 
> Would you kindly provide your surname so I can properly place 
you in the
> players list? Rule 202 requires that players take turns by 
alternating in
> alphabetical order by surname.

POO..hm, wait, not a POO, but a question:

In looking at 202, what happens if I refuse to give a surname (or do 
not have one)? Would this imply that I am not allowed to take turns 
(i.e. suggest proposals) or vote?

Technically, I think that looking at the definion of my registered 
Name (according to egroups), my surname is "". Is this sufficient?

Feyd
