N_omic Proposals


Proposals current as of April 24th, 2001.

Proposal 332 - 337 - Multiple Rule Changes - By: Jeff Weston

Rule Change 332
Create a new rule with the following text:

A proposal is adopted if and only if at least one of its rule-changes is adopted.

Rule Change 333
Amend Rule 206 to read as follows:

When a proposal is defeated, the player who proposed it loses 10 points.

Rule Change 334
Amend rule 212 by striking the second paragraph and replacing it with the following text:

When judgement has been invoked, all required communication from all players is no longer required, except for judgement from the judge, and consent to continue the game. For purposes of this rule, such communication is considered "previously required communication". Previously required communication is communication that would normally be required to be sent within a specific time frame, but currently has no time restrictions. Such communication can still be sent, it is just not currently required to be sent.

The game may not continue without the consent of a majority all the players, excluding the judge. Once consent has been received, all previously required communication now becomes required communication and it is trated as if this is the moment such communication can initially occur. Note that this does not nullify any required communication that has already been set, but simply extends the time frame in which the remaining required communication must take place. This takes precedence over rule 303.

Rule Change 335
Amend Rule 327 to read as follows:

When a proposal is announced that was not created using the suggestion list, a period of discussion regarding that proposal begins. This discussion period must last a minimum of 24 hours. During the discussion period players may argue against the proposal and/or suggest amendments to the proposal. Also, the proponent of the proposal is allowed to amend their proposal by announcing new versions of it.

After the required 24 hour period is up, unless the judge has been asked to do so, the proponent of the proposal may end the discussion at any time by announcing the final form of their proposal. Even if no discussion takes place, the proponent must still announce what the final form of the proposal is, even if it is the same as the originally announced version. At that time, and no earlier, voting begins. Any votes received before this time do not count unless the voter specifically stated otherwise. Once voting has started, the proposal cannot be altered.

When a proposal is announced that was created using the suggestions list, there is no discussion. The announced version is the final version and voting begins immediately. As above, once voting has started, the proposal cannot be altered.

Rule Change 336
Repeal Rule 205.

Rule Change 337
Transmute Rule 111.

Results:
For: 2
Against: 0
PASSED

*

Proposal 331 - Amend Rule 328 - By: Ross Schulman
Amend rule #328.

Add the following sentences after the first sentence in the second paragraph of rule #328:

The final word of each line added must rhyme with the final world of the line two before it. (That is, every other line must rhyme). [[Just to make Rich happier that this is indeed a poem, as the title implies.]]

Results:
For: 1
Against: 2
FAILED

*

Proposal 330 - Repeal Rule 310 - By: Rich Holmes
Repeal Rule 310.

Results:
For: 3
Against: 0
PASSED

*

Proposal 329 - Transmute Rule 108 - By: Jeff Weston
Transmute Rule 108.

Results:
For: 3
Against: 0
PASSED

*

Proposal 328 - Add a Rule: N_omic Epic Poem - By: Ross Schullman
Create a rule with the following text:

There exists, as part of the gamestate, the official N_omic Epic Poem (abbreviated as NEP).

At some point before the end of each active Player's turn, they must add at least one line and up to five lines to the NEP by announcing the new lines to the official mailing list. A Player's turn cannot be completed until the lines have been added, although this rule does not dictate when in a players turn this must take place.

Upon the passage of this rule, the NEP will be set to the string "A long time ago, in a galaxy far, far away...", without the surrounding quotation markes, and then this paragraph will place itself in commentation marks.

Results:
For: 3
Against: 0
PASSED

*

Proposal 327 - Add a Rule: Proposal Discussion - By: Rich Holmes
Enact a new rule with the following text:

When a proposal is announced, a period of discussion regarding that proposal begins, as defined by the rules. During the discussion the proponent must either continue to refine the proposal by announcing new revisions to it, or announce the final form of the proposal. Even if no discussion takes place, the proponent must still announce what the final form of the proposal is, even if it is the same as the originally announced version. Any votes received before the final form of the proposal has been announced do not count unless the player who made the vote specifically states otherwise.

Results:
For: 3
Against: 0
PASSED

*

Proposal 326 - Amend Rule 308 - By: Jeff Weston
Amend rule 308 to read in full:

For the purposes of this rule, Participants are defined as Players or Reyalps.

There are two types of Participants, Labelled and Unlabelled.

When it is an Unlabelled Participant's turn, it is the job of the Judge to select one label and stick it to the Unlabelled Participant's forehead, making em a Labelled Participant. Each label has a single word on it, chosen from a list of valid words. The Judge then must inform the other Participants, except the one whose turn it is, what the word is, using a private channel such as direct email.

A Participant of course cannot see eir own label, and can determine its word only indirectly, e.g. by logical deduction or by getting another Participant to tell em.

When a new Player joins the game, the Judge must inform the new Player of the labels of all the Labelled Participants except the Judge emself, using a private channel such as direct email. The Participant whose turn it is must inform the new Player of the Judge's label, if e has one, using a private channel such as direct email.

Labels may not be removed or altered except as specifically provided by the rules. The list of valid label words may not be modified except as specifically provided by the rules.

The number of labels in the list of valid label words must be equal to n/3, where n is equal to the total number of Participants. All fractions are to be rounded up. If the number of Participants changes such that labels must be added or removed to meet this requirement, the Judge must add or remove labels as appropriate and announce such actions to all Participants.

Results:
For: 3
Against: 0
PASSED

*

Proposal 325 - Amend Rule 318 - By: Ross Schulman
Amend rule 318 by striking the last paragraph and replacing it with the following text:

For the following, n is defined as the total number of Players and Reyalps immediately before a Player or Reyalp leaves a game. When a Player or Reyalp leaves the game, each remaining Player or Reyalp whoose X coordinate is equal to or higher than (n-1)*5, have their X coordinate reduced by 5, but they still remain on the same Y coordinate. Files (n-1)*5 to n*5-1 are then removed from the board.

Results:
For: 3
Against: 1
PASSED

*

Proposal 324 - Amend Rule 323 - By: Rich Holmes
Amend Rule 323 as follows:

(1) Replace the sentence "A player's turn consists of four phases" with "A player's turn consists of five phases."
(2) Replace the paragraph beginning "The fourth phase is the "Movement" phase" with the following "=====" delimited text:

=====

The fourth phase is the "Movement" phase. A player may choose to move from eir current square at (x1,y1) to a destination square at (x2,y2) for a cost of |(10 - y1) * (10 - y2)| + 10 groks if all the following restrictions are obeyed:

i. |y1 - y2| < max (2, n) where n is the total number of Players
ii.

|x1 - x2| mod m < 2 where m is the total number of Files

[[So for example, if there are 20 Files and if I am at x1 = 2, I can move to x2 = 1, 2, or 3; if I am at x1 = 0 I can move to x2 = 19, 0, or 1. Effectively this makes the game board cylindrical, with File m-1 adjacent to File 0.]]

iii. y1 <> 10
iv. y2 <> 10
v. The player has the Groks in eir possession to pay for the move.

=====

(3) Replace the last paragraph with the following "=====" delimited text:

=====

The player announces the move by stating the move from (x1,y1) to (x2,y2), and the total grok cost. If any of the above conditions are false then the player does not move and loses no groks. If all conditions hold then the groks are subtracted from the player's total and distributed, and the move takes place.

The fifth phase is the "Consequences" phase.

Some moves have consequences. In the Consequences phase, the Judge announces the consequences of the move.

In the following, to be "Thrown Back" means to be relocated from square (x,y) to square (x,y+10). Throwing Back is a consequence of a move, and does not count as a move in and of itself.

In the following, "Participants" means Players or Reyalps.

Consequences are as follows:

At the end of the turn, the gamestate is updated to reflect the move (if any), its consequences (if any), and the new Grok total for each Participant.

=====

Results:
For: 3
Against: 0
PASSED

*

Proposal 322 - 323 - Multiple Rule Changes - By: Jeff Weston

Rule Change Proposal 322 - Add a Rule: Rule Change Suggestions
Create a new rule with the following text:

There shall be part of the gamestate a list of suggestions. A suggestion is one proposed rule change. At all times each Player may have at most one suggestion present in the list of suggestions.

At any time, any player may add a suggestion to the list by announcing their suggestion to all other players. If that player already has one suggestion on the list when they add a new suggestion, their original suggestion is replaced with the new one.

At any time, any player may remove their suggestion from the list by announcing their intent to all other players, provided that player has a suggestion on the list in the first place. If and when a player ceases to be a player, if they have a suggestion on the list, it is removed at that time.

When this rule is enacted, the following actions shall occur: All Players and Reyalps are moved to (5*(n-1), 20) where n is the Player's or Reyalp's alphabetical position by surname amongst the other Players and Reyalps. For all Players and Reyalps whose score is ambiguous, their score is set to the lowest possible score it could be. Row 11 becomes unlabelled. This paragraph is then surrounded with comment characters.

Rule Change Proposal 323 - Amend Rule 316
Amend rule 316 by striking the third paragraph and replacing it with the following text:

The second phase is the "Proposal" phase. Players propose as many rule changes as they have arranged for in phase one. Players may choose to create a proposal of their own, or compose a proposal using one or more of the suggestions currently present in the suggestions list. If the player chooses to use the suggestions list they may not use their own suggestion. In order to use the suggestions list, there must be present enough suggestions, excluding the player's own, in order to fulfill the number of rule change proposals the player arranged for in phase one.

If the player is using the suggestions list, they must use the same number of suggestions as the number of rule change proposals they arranged for in phase one, and the suggestions must be used exactly word for word what they are currently in the gamestate. Once the proposal has been proposed, all of the suggestions that were used are removed from the suggestions list, the player gains 100 Groks plus an additional 25 Groks for each proposed rule change beyond the first, and the player becomes the proponent of the entire proposal. For every suggestion used in this manner, the player who originally made the suggestion gains 25 Groks.

If the player is not using the suggestions list, they must create as many rule changes as they have arranged for in phase one. The player cannot use suggestions to come up with rule change proposals.

Each proposed rule change is a separate entity, each with their own number. The combined proposed rule changes form one proposal. The individual proposed rule changes do not have to relate to each other in any way. If only one rule change is proposed the label of the proposal is "Proposal x" where x is the number of the proposed rule change, otherwise it is "Proposal x - y" where x is the lowest number assigned in the set of proposed rule changes, and y is the highest number.

Results:
For: 4
Against: 0
PASSED

*

Proposal 321 - Amend Rule 316 - By: Henry Towsner
In rule 316, replace the third paragraph with the following:

At all times each player may have a single Suggestion. A Suggestion shall consist of a rule change. A player may withdraw, amend, or create a Suggestion at any time; when a player creates a Suggestion it replaces any other Suggestion that player may have had.

The second phase is the "Proposal" phase. During the Proposal phase, the player whose turn it is must nominate as many Suggestions belonging to other players as e arranged to propose in the previous phase.

Each proposed rule change is a separate entity, each with their own number. The combined proposed rule changes form one proposal. The individual proposed rule changes do not have to relate to each other in any way. If only one rule change is proposed the label of the proposal is "Proposal x" where x is the number of the proposed rule change, otherwise it is "Proposal x - y" where x is the lowest number assigned in the set of proposed rule changes, and y is the highest number.

All players are moved to (5(n-1),20) where n is the player's location in an alphabetical ordering (i.e. for the player first in alphabetical order, n=1). For all players whose score is ambiguous, their score is set to the lowest possible score it could be. This paragraph is then repealed.

Results:
For: 2
Against: 3
FAILED

*

Proposal 320 - Transmute Rule 111 - By: Ross Schulman
Rule 111 is hereby transmuted into a mutable rule.

Results:
For: 5
Against: 2
FAILED

*

Proposal 319 - Add a Rule: Determine Player Locations - By: Chris Moyer
I propose that a new mutable rule be put in place, text as follows (from <---BEGIN---> to <---END--->:

<---BEGIN--->

Anytime a player, or reyalp, is located on a square of unknown, or indeterminate, coordinates the current player is required to specify the coordinates of these unknown players, or reyalps.

This requirement must be met as soon as the unknown coordinates are brought to the attention of the current player. This requirement must be satisfied before the current player continues to the next phase of their turn, or the next player's turn begins.

Furthermore, the current player is required to specify coordinates which are legal and knowable. If either coordinate(x,y) can be determined based on the current rules and gamestate, that coordinate must be maintained.

The following paragraph applies whena player is specifying an unknown coordinate:
The y coordinate of these coordinates must also be less than or equal to the highest y coordinate of any other player, or reyalp, and greater than or equal to both 1 and the lowest y coordinate of any other player, or reyalp. It must fall within the range of legal coordinates, as specified by the Rules. The x coordinate which is specified must fall in the range of legal x values as specified by the Rules.

In a case, where multiple players are at indeterminate coordinates, their coordinates must be specified in the order of gameplay, starting with the current player.

A player, or reyalp, whose coordinates are affected in this manner is not considered to have moved and is not affected by any of the costs, benefits, or rules affecting movement (This includes the "reaching row 0" portion of rule 318).

<---END--->

Results:
For: 2
Against: 7
FAILED

*

Proposal 318 - Amend Rule 313 - By: Rich Holmes
Rule-change 318:

Amend Rule 313 to read as follows:

Each Player or Reyalp occupies a square on a 2-dimensional grid.

Squares have integer coordinates (x,y). The y coordinates range over all finite integers, positive and negative. The x coordinates range from 0 to (5*n-1), where n is the current number of Players and Reyalps.

"Row i" refers to squares with y coordinate equal to i. "File i" refers to squares with x coordinate equal to i.

Some Rows have Labels. When a new Label word is chosen, the person who chooses it must also select a Unlabelled Row between Row 1 and Row k+10 to Label with that word, where k is the new number of valid Label words, and announce that choice to all Players. No Label may be applied to Row 10.

When a Label word is removed from the list of valid Label words, the Row with that Label becomes Unlabelled.

No Row may ever have more than one Label.

When this rule is enacted, Row 8 receives the Label "Rock"; Row 9 receives the Label "Paper"; Row 11 receives the Label "Pistol"; Row 12 receives the Label "Stapler"; and Row 13 receives the Label "Rag". This paragraph will then repeal itself.

Players and Reyalps may be moved from one square to another only as specified by the Rules.

Each Player who reaches Row 0 without crossing it gains 100 points, and must immediately move all Players and Reyalps to squares (0, 20), (5, 20), (10, 20), ... ((n-1)*5, 20) (where n is the number of Players and Reyalps), one Player or Reyalp per square, in any order e chooses.

When a new Player enters the game, files (n-1)*5 to n*5-1 are added to the board and the new Player is placed on square ((n-1)*5, j), where n is the new number of Players and Reyalps and j is the mean value of the y coordinate of all the other Players and Reyalps, rounded to the nearest integer.

When a Player or Reyalp leaves the game, each remaining Player or Reyalp whose x coordinate is equal to or higher than that of the departing Player or Reyalp is transferred to the square with the x coordinate reduced by 5 and the same y coordinate. [[For example, a Player at (12,3) gets transferred to (7,3) if the departing Player was on file 12 or below.]] Files (n-1)*5 to n*5-1 are then removed from the board, where n is the old number of Players and Reyalps.

Results:
For: 5
Against: 2
PASSED

*

Proposal 317 - Repeal Rule 210 - By: Andre Engels
Let rule 210 be repealed.

Results:
For: 4
Against: 3
PASSED

*

Proposal 316 - Amend Rule 315 - By: Feyd
Proposal 316: Movement
Amend rule 315 as follows:

I. Change the first sentence to read:
"A player's turn consists of four phases."

II. Add the following text to the end of the rule:

The fourth phase is the "Movement" phase. A player may move along the Y axis for a cost of |(10 - y1) * (10 - y2) * 2 | + 10 groks, where the following is true:

i. y1 is the starting Y coordinate and y2 is the ending Y coordinate.
ii. (y1 - y2) < max (2, total number of players)
iii. (y2 - y1) < max (2, total number of players)
iv. 10 - y1 <> 0
v. 10 - y2 <> 0
vi. The player has the groks in eir possession to pay for the move.

The groks paid are given to the current player at the greatest Y coordinate. If more than one player is at the highest Y coordinate, the groks are evenly split between all such players (fractions are dropped).

The player announces the move by stating the move from (X1,Y1) to (X2,Y2), and the total grok cost. If any of the above conditions are false then the player does not move and loses no groks. If all conditions hold then the gamestate is updated to show the move and the groks subtracted from the player's total and distributed.

[[
Note that movement may be made in either direction along the Y axis as long as the movement conditions are met. The function "|x|" denotes the absolute value of X.

Example: A player at (10,5) could move to (10,3) for 80 groks.
Example: A player at (-1,5) could move to (-1,7) for 40 groks.
]]

Results:
For: 4
Against: 2
PASSED

*

Proposal 315 - Amend Rule 202 - By: Jeff Weston
Amend rule 202 to read in full:

A player's turn consists of three phases.

The first phase is the "Purchase" phase. Players automatically get to propose one rule change per turn, but additional rule change proposals may be purchased during this phase for 50 Groks a piece. The player announces such a purchase by sending a message to the other players indicating how many additional rule change proposals that they wish to purchase. The player must have an adequate supply of Groks in their possesion to make this purchase. Even if the player does not wish to purchase any additional rule change proposals, the player must still announce this to the other players.

The second phase is the "Proposal" phase. Players propose as many rule changes as they have arranged for in phase one. Each proposed rule change is a seperate entity, each with their own number. The combined proposed rule changes form one proposal. The individual proposed rule changes do not have to relate to each other in any way. If only one rule change is proposed the label of the proposal is "Propsal x" where x is the number of the proposed rule change, otherwise it is "Proposal x - y" where x is the lowest number assigned in the set of proposed rule changes, and y is the highest number.

The third phase is the "Voting" phase. The proposal from phase two is now voted on. If it is adopted, the proposed rule changes are enacted one at a time starting with the lowest numbered rule change, and ending with the highest numbered rule change. If any single rule change is found to be illegal according to the rules, that rule change, along with all higher numbered rule changes in that proposal, are discarded and not enacted. The player loses five points for each rule change discarded in this fashion. The player is awarded the number of points computed by subtracting 291 from the ordinal number of the highest numbered rule change and multiplying that result by the fraction of favorable votes the player's proposal received.

Results:
For: 3
Against: 1
PASSED

*

Proposal 314 - Add a Rule: Mess with Feyd - By: Eric Strathmeyer
Add a rule:

Feyd's name is hereby changed to Feyd Unaway.

If this proposal passes, everyone but Feyd will get 50 groks, and this paragraph will remove itself from the ruleset.

[[ Evil.... ]]

Results:
For: 1
Against: 3
FAILED

*

Proposal 313 - Add a Rule: Infinite 2-Dimensional Grid - By: Rich Holmes
Add a rule:

Each Player or Reyalp occupies a square on an infinite 2-dimensional grid.

Squares have integer coordinates (x,y).

Players and Reyalps may be moved from one square to another only as specified by the Rules.

The first Player to reach Row Zero (i.e., any square whose y coordinate is zero) without crossing it gains 100 points, and must immediately move all Players and Reyalps to squares (0, 20), (5, 20), (10, 20), ... ((n-1)*5, 20) (where n is the number of Players and Reyalps) in any order e chooses.

A new Player entering the game is placed on square ((n-1)*5, j) where n is the new number of Players and Reyalps and j is the mean value of the y coordinate of all the other Players and Reyalps, rounded to the nearest integer.

At the moment this rule is enacted, Feyd is on square (0, 20); Andre is on square (5, 20); Jon is on square (10, 20); Rich is on square (15, 20); Joel is on square (20, 20); Eric is on square (25, 20); and Jeff is on square (30, 20) [[order determined by player number]]. This paragraph will then self-repeal.

Results:
For: 5
Against: 0
PASSED

*

Proposal 312 - Add a Rule: Game Reset on Win - By: Andre Engels
Let a Rule be created with the following text:

If a player wins the game, the game does not end. Instead, all players have their number of points reset to zero, and their number of Groks to 50 plus 20 times the number of times they have won the game.

Results:
For: 3
Against: 2
PASSED

*

Proposal 311 - Amend Rule 207 - By: Feyd
Amend rule 207 to read as follows:

Article I:
Each player has one vote per proposal. This is also known as the player's "normal" or "standard" vote.

Article II:
For each proposal, a player may spent 100 groks for ONE additional vote. This vote must be placed at the same time that the player's normal vote is cast. The last person to vote on an issue must spent 150 groks for the extra vote instead of 100 groks.

A player may gain no more than one additional vote in this manner. All such votes are counted toward point total calculations.

Results:
For: 4
Against: 2
PASSED

*

Proposal 310 - Transmute Rule 112 - By: Jeff Weston
Rule 112 is hereby transmuted to a mutable rule.

Results:
For: 4
Against: 0
PASSED

*

Proposal 309 - Add a Rule: Groks - By: Joel Ricker
Add a rule based on the following text:

[[

Money, get away.
Get a good job with good pay and you're okay.
Money, it's a gas.
Grab that cash with both hands and make a stash.
New car, caviar, four star daydream,
Think I'll buy me a football team.

]]

The currency of N_omic is the Grok. When a player joins N_omic, that player receives 50 Groks. Groks can be transferred between players by way of the giving player stating the transfer and listing the person receiving the Groks. If this proposal passes, each player is awarded 50 Groks and this sentence is deleted.

Results:
For: 5
Against: 0
PASSED

*

Proposal 308 - Add a Rule: Player Labels - By: Rich Holmes
Add a rule:

There are two types of Players, Labelled and Unlabelled.

When it is an Unlabelled Player's turn, it is the job of the Judge to select one label and stick it to the Unlabelled Player's forehead, making em a Labelled Player. Each label has a single word on it, chosen from a list of valid words. The Judge then must inform the other Players, except the one whose turn it is, what the word is, using a private channel such as direct email.

A Player of course cannot see eir own label, and can determine its word only indirectly, e.g. by logical deduction or by getting another Player to tell em.

When a new Player joins the game, the Judge must inform the new Player of the labels of all the Labelled Players except the Judge emself, using a private channel such as direct email. The Judge must also add one word to the list of valid label words, and announce it to all Players. The Player whose turn it is must inform the new Player of the Judge's label, if e has one, using a private channel such as direct email.

When a Player or Reyalp leaves the game, the Judge must remove one word from the list of valid label words, and announce it to all Players. Any Players having that word on their labels are informed of that fact, and become Unlabelled Players.

Labels may not be removed or altered except as specifically provided by the rules. The list of valid label words may not be modified except as specifically provided by the rules.

When this Rule takes effect, the list of valid label words shall be Rock, Scissors, and Paper. This paragraph will then repeal itself.

Results:
For: 5
Against: 0
PASSED

*

Proposal 307 - Add a Rule: All Hail the Mighty Jon - By: Jon Grimm
Create a new rule:

All proposals must end with the phrase 'All Hail the mighty Jon!'

Results:
For: 2
Against: 3
FAILED

*

Proposal 306 - Add a Rule: Comments - By: Feyd
Create a new rule:

The symbol "[[" will be used to start comments and the symbol "]]" will be used to end comments. Text within comments has no effect on a rule, and is used purely for example and clarification of intent.

In this rule the comment symbols do NOT denote comments.

Results:
For: 5
Against: 0
PASSED

*

Proposal 305 - Add a Rule: Mailing List - By: Jeff Weston
Create a new rule:

The official mailing list of N_omic is n_omic@egroups.com, available through this web site:

http://www.egroups.com/group/n_omic

Any game related communication that must go to all players must be sent through this mailing list. If the official mailing list is unable to function in this capacity for any reason, players may directly email all other players as an emergency backup until a new mailing list is available.

Results:
For: 5
Against: 0
PASSED

*

Proposal 304 - Ammend Rule 203 - By: Eric Strathmeyer
Rule 203 is hereby ammended to read:

A rule-change is NOT adopted if there is more than one (1) vote AGAINST that proposal. If all eligible voters have voted on a proposal, and it is not rejected on the basis of the preceding sentence, then and only then will that proposal be adopted.

Results:
For: 4
Against: 2
FAILED

*

Proposal 303 - Add a Rule: Player Status - By: Rich Holmes
Add a rule:

Any person may become a Player at any time by informing the current Players of their desire to do so, subject to restrictions by other rules or portions of this rule.

A Player shall lose 10 points and become a Reyalp upon (1) announcing their desire to do so to the other Players (and optionally stating a maximum time duration for their Reyalp status) or (2) failing to send a required communication within 72 hours after such communication can initially occur. Reyalps are not Players, but they continue to hold points, which may be increased or decreased only as consequences of actions they took or failed to take while they were Players.

Reyalps may become Players again by informing the current Players of their desire to do so. If they do not do so within the time limit they announced, or within 21 days if no such announcement was made, then they cease to be Reyalps and their points are lost.

Results:
For: 5
Against: 0
PASSED

*

Proposal 302 - Transmute Rule 105 - By: Jon Grimm
Rule 105 is hereby transmuted to a mutable rule.

Results:
For: 3
Against: 2
FAILED

*

Proposal 301 - Add a Rule: Naming Ceremony - By: Kevan Davis
Enact a new Mutable Rule with the following text:

This Nomic shall have two official names. The first official name shall be "N_omic" (pronounced "Nunderscorenomic").

The second official name shall be either Naomic, Neomic, Nhomic, Niomic, Nnomic, Noomic, Nuomic or Nyomic. This name may only be altered through means specified by the ruleset.

Any Player may post a message to the mailing list with the subject line "Age of [name]", where "[name]" is one of the possible second official names of N_omic.

Upon posting such a message, N_omic's second official name shall become that stated in the subject line, and the Player who posted the message shall lose five points in payment for the ceremony.

Upon this Rule's enactment, N_omic's second official name shall be set to "Nuomic" and this paragraph shall automatically remove itself from the ruleset.

Results:
For: 4
Against: 1
FAILED