----------------------------------------------------------------------------- MORNINGTON NOMIC Proposals for Voting on in Week Forty-One ----------------------------------------------------------------------------- Proposal 974 - In My Own Time [Multiple] {This proposal is intended to make all games Free for All. The most interesting stuff is in point 12, where I propose that each player has eir own game time. The rest is more or less just consequences of that.} 1. In Rule 1.1.2 - A New Game change : When a new Game begins, the following initial conditions apply to that Game:- * The Game shall take place in a Lounge of the Speaker's choice. * Game Time is randomly selected by the Speaker. to: When a new Game begins, the following initial conditions apply to that Game:- * The Game shall take place in a Lounge of the Speaker's choice. * Initial Game Time is randomly selected by the Speaker, being the same for all Players. The Initial Game Time shall be evenly divisible by 5 minutes. In Rule 1.1.8 - Joining In change: When a new Player joins a Game already in progress, the Speaker shall determine er position in the Playing Order according to Rule 1.1.12. The Playing Order shall be reflected in the sequence of the Game State Document's Token Table, and may not be amended except by the addition of further new Players and the resignation of old ones. to: When a new Player joins a Game already in progress, the Speaker shall determine eir position in the Playing Order according to Rule 1.1.12, and assign em a Game Time. This Game Time is randomly chosen from the Game Times of the already playing Players of the Game. The Playing Order shall be reflected in the sequence of the Game State Document's Token Table, and may not be amended except by the addition of further new Players and the resignation of old ones. 3. In Rule 1.2.0 - The Game State Document change: The GSD shall also include the following information in an appropriate format: Disruptions; Game Time; Wild Stations; Token Stacks; Courier Pick-up and Destination Stations. to: The GSD shall also include the following information in an appropriate format: Disruptions; Game Times; Wild Stations; Token Stacks; Courier Pick-up and Destination Stations. 4. In Rule 1.3.0 - Turn Summary change: The Game of Mornington Crescent is divided into Turns, each taken by different Player, in sequence. During each Turn, a Player may make a Move, perform Actions and collect Tokens. Moves, Plays, Rounds and Turns shall be defined as follows in combination with those definitions already extant: * A Round is a sequence of Turns in which all Active Players play. An effect which is said to endure for one Round lasts from the point at which the effect begins until the same point in the next Round (Turn Phases to be rounded up). Specifically, if something begins during the Post-Move Phase of a Player's Turn and lasts for one Round, then that something stops at the end of the Post-Move phase in that Player's next Turn or (if that Player Resigns or goes Inactive) the point after which eir Turn would have been. to: The Game of Mornington Crescent is divided into Turns, each taken by a Player. During each Turn, a Player may make a Move, perform Actions and collect Tokens. Moves, Plays, Rounds and Turns shall be defined as follows in combination with those definitions already extant: * A Round is a sequence of as many Turns as there are Active Players in the Game. An effect which is said to endure for one Round lasts from the point at which the effect begins until the same point in the next Round (Turn Phases to be rounded up). 5. In Rule 1.3.1 - Taking a Turn change: * Updating of any aspects of the Game State Document which have been altered (eg. Game Time, Token possession, Knip, etc.) to: * Updating of any aspects of the Game State Document which have been altered (eg. Game Times, Token possession, Knip, etc.) 6. In Rule 1.3.2 - Playing Sequence change: After a Player has taken eir Turn, it becomes the Turn of the next Active Player in the Token Table at the top of the GSD. If there are no further Active Players in the Token Table (or no Turns have yet been played), it becomes the Turn of the first Active Player in the Token Table. to: A Busy Player may not take a Turn. 7. In Rule 1.3.5 - Timing is Everything change: Players have 36 hours to submit eir Turn, starting from the time the previous Turn was submitted. Saturdays and Sundays are ignored for the purposes of this rule, so that if a Player submits a Turn at 10am on Friday, the next Player has until 10pm on Monday to submit eir Turn. A Player may still submit eir Turn at the weekend, in which case the 36 hours start at 0000GMT Monday. If a Player does not submit eir Turn within this time, any Player from that Game may submit a Turn containing the Move of "Timeout" (with no Actions) for that Player, and advance the Game Time by one hour. If the Forcing Player is able to take eir Turn directly after the Forced Player, e may submit eir Turn on the same GSD. to: Players have 36 hours to submit eir Turn, starting from the time the previous Turn was submitted. Saturdays and Sundays are ignored for the purposes of this rule, so that if a Player submits a Turn at 10am on Friday, the next Player has until 10pm on Monday to submit eir Turn. A Player may still submit eir Turn at the weekend, in which case the 36 hours start at 0000GMT Monday. If no Player submits eir Turn within this time, any Player from that Game may submit a Turn on the behalf of the Lagging Player, if the Game has such a Player, containing the Move of "Timeout" (with no Actions), and advance the Game Time of the thusly Forced Player by one hour. If the Forcing Player is able to take eir Turn directly after the Forced Player, e may submit eir Turn on the same GSD. 8. In Rule 1.4.24 - The Podume of Infinite Darkness change: If there is no PoID in play, any Player may perform the Action of "[Forging PoID]" to bring the PoID into play, in eir Possession, provided that e is not located at a Holy Station, and that Game Time is outside of Peak Hours. If performed at midnight, this Action's cost is halved. to: If there is no PoID in play, any Player may perform the Action of "[Forging PoID]" to bring the PoID into play, in eir Possession, provided that e is not located at a Holy Station, and that eir Game Time is outside of Peak Hours. If performed at midnight, this Action's cost is halved. 9. In Rule 1.5.12 - Farkling change: A Player may play a Move of "Farkle", provided that e performs no Actions during that Turn. Such a Play is identical in every respect to a Move of "Pass", except that, upon making it, the Player who makes it may adjust Game Time to any day and time. to: A Player may play a Move of "Farkle", provided that e performs no Actions during that Turn. Such a Play is identical in every respect to a Move of "Pass", except that, upon making it, the Player who makes it may adjust eir Game Time to any day and time. 10. In Rule 1.7.20 - Busking change: A Player may perform the action 'Busking' provided that Game Time is currently during Peak Hours and to: A Player may perform the action 'Busking' provided that eir Game Time is currently during Peak Hours and 11. In Rule 1.11.3 - Station Damage change: Whenever Game Time moves into a new day, the first Damaged Station listed in Disruptions shall be removed: to: Whenever the Game Time of the Lagging Player (or the Co-Lagging Players) move(s) into a new day, the first Damaged Station listed in Disruptions shall be removed: 12. In Rule 1.13.1 - The Richard Whiteley Experience change: Each Game currently in progress shall have a unique Game Time, which shall be recorded on the Game State Document for that Game. Game Time shall consist of the same units of measurement as real time (but shall bear no other relation to real time) and shall be expressed as the day followed by the time in the 24-hour clock format. Each Player's Turn has a default maximum duration of one hour. Whenever a Player performs an Action or makes a Move, Game Time is advanced by the duration of that Action or Move. If this should take the duration of eir Turn so far beyond its maximum duration, the Turn becomes Illegal. Game Time 'skips' the time between 0000 and 0500, and this 'skip' advances the day of the game time by one day. Thus, if Rushton's Turn finished at Wednesday 2340 and Garden's Turn takes 40 minutes, then Garden's Turn ends at Thursday 0520. If the Action [Night Train] is performed, the firstcoming 'skip' is ignored, but the day of the game time is still advanced at 0000. To signify this anomaly, an asterisk is inserted in the Game Time in the Game State Document. Actions that target other Players cannot be played between 0000 and 0500. to: Each Game currently in progress shall have a number of Game Times, one for each Player, which shall be recorded on the Game State Document for that Game. Game Time shall consist of the same units of measurement as real time (but shall bear no other relation to real time) and shall be expressed as the day followed by the time in the 24-hour clock format. Each Player's Turn has a default maximum duration of one hour. Whenever a Player performs an Action or makes a Move, eir Game Time is advanced by the duration of that Action or Move. If this should take the duration of eir Turn so far beyond its maximum duration, the Turn becomes Illegal. Each Player's Game Time 'skips' the time between 0000 and 0500, and this 'skip' advances the day of eir Game Time by one day. When a Player advances eir Game Time beyond midnight between Sunday and Monday, e must signify this by prefixing eir Game Time with a plus (+), unless e is Lagging, in which case e shall delete a plus from all Game Times. If the Action [Night Train] is performed, the firstcoming 'skip' is ignored, but the day of the Player's Game Time is still advanced at 0000. To signify this anomaly, an asterisk is inserted in the appropriate Game Time in the Game State Document. Actions that target other Players cannot be played between 0000 and 0500. 13. In Rule 1.13.4 - Station Opening change: Each Station may be either Open or Closed, dependent on a number of factors. Certain Stations and Lines are described as having Restricted Opening, the Open/Closed state of these depending on the current Game Time, and being given in Rules 1.13.5 and 1.13.6. to: Each Station may be either Open or Closed, dependent on a number of factors. Certain Stations and Lines are described as having Restricted Opening, the Open/Closed state of these depending on the current Game Time of the Actioning Player, and being given in Rules 1.13.5 and 1.13.6. 14. Create a new Rule 1.13.x - Business and Lag A Player, whose Game Time is more advanced than all other Players', is said to be Busy. A Player, whose Game Time is less advanced than all other Players', is said to be Lagging. If several Players all have identical Game Times, which are less advanced than all other Players', they are said be Co-Lagging. 15. Delete Section 2.12 16. Create a new Rule in the Vanilla Ruleset: If a common Game Time is defined in a Game, all Players of that Game are given this Game Time as their individual Game Times. 17. Delete the just-created Rule.