----------------------------------------------------------------------------- MORNINGTON NOMIC Proposals for Voting on in Week Thirty-Eight ----------------------------------------------------------------------------- Proposal 960 - Melmholtz Coils upon your boils [Enactment] Action: [Charge-Swapping with ] Time: Post-move Duration: 20 minutes Cost: 1 Silver token. The Charge-Swapping Action allows a Player to swap eir Piece with the Piece of another Player. It can only be performed when the two Pieces are at Stations with equal Current values (see Rule 1.17.8). The Player performing the Action needs to sacrifice a Silver Token in order to 'conduct' the charge. Upon completion of this Action, the Players swap Charges. Example: Brooke-Taylor has eir Piece situated at Oval and has a Charge of -20. Garden moves to Shoreditch and ends up with a Charge of +15. Garden Charge-Swap with Brooke Taylor; after this, Brooke-Taylor's Piece is at Shoreditch and Garden's is at Oval. Brooke-Taylor and Garden end up with Charges of +15 and -20 respectively. ---------------------------------------------------------------------------------- Proposal 961 - Parallellity [Special Ruleset] /------------------------------------------------------------------------------\ SECTION 2.x - Parallellity \------------------------------------------------------------------------------/ Rule 2.x.1 - Parallellity Parallellity is a version of Free for All, so the rules in Section 2.12 apply to Parallellity too. A special feature of Parallellity is that each Player has eir own Game Time, which is advanced as part of eir Turn. Actions advancing the Game Time, advance only the Game Time of the Actioning Player. Rule 2.x.2 - Non Sequitur A Player, whose Game Time is more advanced than all other Players' Game Times, may not take a Turn. {A possible layout of a part of the GSD: +- Wild -----------------------------------------------------------+ + | +------------------------------------------------------------------+ +Possessions-+-----------------------------------------++-- Time --+ | RiffRaff | || Mon 0925 | | PaulWay | Zone 2 Pass || Tue 0800 | | Ole | Hat (*B*) || Tue 0735 | +------------+-----------------------------------------++----------+ } ---------------------------------------------------------------------------------- Proposal 962 - Trumpington's Variation [Special Ruleset] /------------------------------------------------------------------------------\ SECTION 2.x - Trumpington's Variation \------------------------------------------------------------------------------/ Rule 2.x.1 - Trumpington's Variation In Trumpington's Variation, the Winner is the first Player whose Piece rests at the same Station as the Goal Marker at the end of eir Turn. There are a number of Markers in Trumpington's Variation. Each Marker in Trumpington's Variation defines its location at any given time as the equivalent of the Station originally occupied by the Marker, as described in the Vanilla rules. { So, if the Bank Marker is located at Bayswater, any Action defined in the Vanilla rules in regard to Bank, e.g. "[Silver to Gold]", is instead considered defined in regard to Bayswater, as long as that is where the Bank Marker is. } Markers can be Shunted as if they were Token Stacks, but two Markers cannot occupy the same Station. Markers can not be Dead-End Shunted. Rule 2.x.2 - Markers The following table shows the Markers and their initial locations: +----------------+------------------++----------------+------------------+ | Marker | Location || Marker | Location | +----------------+------------------++----------------+------------------+ | Goal | MC || Lost Pty | Paddington | | Nelson | Charing Cross || Prison | Tower Hill | | Bank | Bank || Jekyll | Hyde Park Corner | | Trap | Dollis Hill || Stadium1 | Arsenal | | Stadium2 | Wembley Park || Stadium3 | Wimbledon | | Septimus | Seven Sisters || Holding | Euston | | Home()*| ** || | | +----------------+------------------++----------------+------------------+ *One per Player **As defined by [Home:] A similar table shall be included in the GSD. Rule 2.x.3 - Closed? No, Moved! In Trumpington's Variation, Rule 1.13.4 is modified: A Move which ends at the (Closed) Goal is valid, if the Turn ends with the Goal Marker and the Actioning Player's Piece at different Stations. Similarly, a Move ending at the (Closed or Blocked) Home Station of a non-Actioning Player is valid, if the Turn ends with the Home Marker and the Actioning Player's Piece at different Stations. {{You may want to move the comment from the middle of the text to the end.}} ---------------------------------------------------------------------------------- Proposal 963 - Translocation [Multiple] Part 1 - The Rule Enact a Rule in the 1.5 section called "Translocation" which states: An Action designated as a Translocation is one that allows the current Player to move eir Piece to a new station outside of the normal Move phase. This is done by directly shifting the Piece to the new location - the Piece does not pass through Stations, but the movement may still be invalidated by other Rules. The shift of the Piece takes place immediately after the completion of the Translocation Action. Part 2 - The amendments Amend Rule 1.7.6 ("Straddling Nancy") so that its first sentence reads: "After Moving, a Player may Straddle from a Station that has a Token Stack - this permits em to make an immediate Translocation to another Station." Remove the paragraph in Rule 1.7.6 that reads: "Although not considered to pass through any intervening Stations, the Straddle Destination must be a valid Move with respect to Blocks and other such impediments." and add the following sentence to the preceding paragraph: "In addition, the Straddle Destination must not be Blocked, Closed, or another Player's Home Station." {This just tidies up the wording a bit.} Amend the last paragraph of Rule 1.7.13 ("Stupid Compass Tricks") to read: "This Action allows an immediate Translocation to the specified Station." Amend the second-last paragraph of Rune 1.19.4 ("Fifth Coulomb") to read: "This Action allows an immediate Translocation to the specified Station." ---------------------------------------------------------------------------------- Proposal 964 - Your choice - take it or leave it [Amendment] Amend the new rule created by the Proposal entitled "Translocation" to add the paragraph "The Station thus Translocated to must not be Blocked, Closed or have any other impediment which would prevent an ordinary Move to that Station from being performed (although not necessarily by the Player performing the Translocation." {I thought I'd put this in, but then thought that some people might think it too restrictive. So I put it in a separate Proposal so you could choose which implementation you wanted.} ---------------------------------------------------------------------------------- Proposal 965 - Another choice for you to make [Amendment] Amend Rule 1.5.1 ("Keeping the Piece") by adding the following paragraph: "Outside eir Movement Phase, no other movement of the Player's Piece is allowed during eir Turn apart from Translocation Actions." {Same again - you choose whether you want this or not.} ------------------------------------------------------------------------------ Proposal 966 - The Great Bear [Special Ruleset] 1. Nietzche via Jupiter [Enactment] Mornington Crescent may be played using the "Great Bear" Tube-map poster. Map URL: http://members.tripod.com/pansiecola/greatbear/boogabear.htm Goal : Humphrey Bogart (FA) Bank : Robert Maxwell (JN) Loop : Benny Hill (TC) Line Codes: Engineers (EN) Louis (LO) Philosophers (PH) Explorers (EX) Planets (PL) Journalists (JN) Footballers (FT) Musicians (MU) Film Actors (FA) Saints (ST) Italian Artists (IA) Sinologues (SI) Thirty Comedians (TC) Meridian: Gina Lollobrigida (FA/JN) Zones : None 2. Special Rules [Enactment] - Instead of a "Parks and Greens Cascade", the Great Bear uses a "John and Jean Cascade", terminable by a Robert Station. ------------------------------------------------------------------------------ Proposal 967 - A Time for Clamps [Amendment] In Rule 1.7.2 (Actions), make "[Magno-Clamping ]" a post-Move Action, bringing it in line with the other Clamps. { I think all of the Clamps need to be applied post-Move, to avoid a Clampee Clamping you back and running away, making - as Paul says in the Discussion Lounge - the whole business a bit pointless. The Magno-Clamp just seems to have been Proposed carelessly. By me. Sorry about that. } ------------------------------------------------------------------------------ Proposal 968 - Slightly Down With Poll Tax [Amendment] In Rule 1.7.2 (Actions), halve the cost of the "[Poll Tax]" Action to one Gold Token. { Fairer, I think, particularly since you'll lose another Gold to the Tax if you've got more than one, anyway. } ============================================================================== Reproposals from Year 3 Week 37 ============================================================================== Reproposal 969 - Radiology [Amendment] In Rule 1.4.46 - Radiation, replace: A Player possessing a Remote Control may perform the Action of "Radiating ", where is a Player who shares a Station and Line with the Actioning Player, also known as the Controller. The Radiated Player, also known as the Controllee, gains a "Radio Clamp" Cursed Possession. with: A Player possessing a Remote Control may perform the Action of "Radiating ", where is a Player who shares a Station and Line with the Actioning Player, also known as the Controller. The Radiated Player, also known as the Controllee, gains a "Radio Clamp" Cursed Possession and is immediately transported to eir Home Station. and replace: If a Remote Control is destroyed, except by "De-Radiating", the corresponding Radio Clamp is destroyed, too. with: If a Remote Control is destroyed, any corresponding Radio Clamp is destroyed, too. [Who's going to Radiate anybody, only to have an explosion right in eir face?] ---------------------------------------------------------------------------------- Reproposal 970 - ¤*?§||@£$ [Amendment] To Rule 1.11.7 - Sanctuary, add after the last sentence: A Player may perform the neutral Action of "[Defaming ]", where is a Holy Station. This causes to be considered a non-Holy Station until the firstcoming Sunday, at which time the Station again becomes Holy. ----------------------------------------------------------------------------- Action Phase Rule Dur Cost Gain FR ----------------------------------------------------------------------------- [Defaming ] Neut 1.11.7 5Bk (S1)