----------------------------------------------------------------------------- MORNINGTON NOMIC Proposals for Voting on in Week Twenty-Seven ----------------------------------------------------------------------------- Proposal 921 - You Missed A Bit [Multiple] If the Proposal "Soap Distant" passed last Week, undo any effect it may have had on the Rulest. To the list of things caused by Soap in Rule 1.20.6 (Soap on the Tracks), add:- * Any Player performing a Special Move to a Station on that Line must, immediately after eir Move, perform the zero-duration zero-cost "[Sliding to ]" Action, where "" is a Station adjacent to eir current Location. A Player may only perform the "[Sliding...]" Action in this instance, and when e does so, eir Piece is Moved to the cited Station. Also, insert a few more carriage returns in Section 1.20; it looks a bit cramped, at present. ------------------------------------------------------------------------------ Proposal 922 - Another Coat Should Do It [Amendment] Rename Rule 1.4.15 (You've Got To Pick A Pocket Or Two...) to "You Got A Light Mac?" (I keep expecting the Rule to be about pickpocketing rather than overcoats), remove the phrase "subject to any restrictions on the number of objects that may be Nantucketed", replace "Up to four" with "Any number of", and reword the third paragraph from:- If a Player loses eir Overcoat, any Nantucketed Possessions are lost as well. to:- If a Player's Overcoat is stolen by another Player, and the robbed Player has only one Overcoat, all of the victim's Nantucketed Possessions are moved (remaining Nantucketed) to the stealing Player's inventory. If a Player loses an Overcoat and has none left as a result, all of eir Nantucked Possessions are also lost. {Speaker's comment: The similar Proposal from last Week passed, rendering a great deal of this unnessesary. } ------------------------------------------------------------------------------ Proposal 923 - Down a Peg [Amendment] { Just simplifying the rather verbose and slightly scary wording... } Reword Rule 1.11.4 (Peg Leg) to:- A Station may be Pegged; this is indicated in the Disruptions Box by giving the Station name with a "(Peg)" suffix. If a Station is Pegged, any Turn which sees a Piece ending at that Station is Illegal. In addition, game objects (Tokens or Possessions) may not be placed at or removed from a Pegged Station. A Player may Peg a Station by playing the Post-Move Action [Pegging ] on any Station which eir Piece starts at, passes through, or is adjacent to at the end of eir Move provided that the Station does not contain a Piece. A Station is Unpegged by the Post-Move Action [Unpegging ] which may be played on any Pegged Station which the Actioning Player's Piece passes through or is adjacent to at the end of eir Move. ------------------------------------------------------------------------------ Proposal 924 - Power Shunts [Action] ----------------------------------------------------------------------------- Action ('#' if Singular) Phase Rule Dur Cost Gain FR ----------------------------------------------------------------------------- [Power-Shunting Post 1.10.x 1Re (S0,L0) to ] ----------------------------------------------------------------------------- A Power Shunt is identical in execution and effect to a normal Shunt, except that the Actioning Player's LV is unaffected, and e may not claim any Tokens or Possessions from the Shunted Player. { Further Shunt diversity. Perhaps an obvious one. Yawn. } ------------------------------------------------------------------------------ Proposal 925 - Do I Really Have To Chew Seventy-Two Times, Keith? [Multiple] Change the duration of the "[Eating]" Action to ten minutes, and add to the Baguette bit of Rule 1.4.16 (Playing with Food):- The Action "[Eating Overpriced Baguette]" has a duration of twenty minutes. ------------------------------------------------------------------------------ Proposal 926 - Knuff off! [Special Ruleset] Add to the end of Rule 2.10.5 - Knuff of it! [Knuffing] may not be performed in the same Turn as the [Home] Action. { In the Pachisi game Players have to go to others Home stations, making them easy targets for [Home][Knuffing ] sequences. } ------------------------------------------------------------------------------- Proposal 927 - Vanillaisation [Special Ruleset] Replace all occurances of "Standard Ruleset", "Standard MN Ruleset" and "Standard Mornington Nomic Ruleset" with "Vanilla Ruleset" throughout the Ruleset. ------------------------------------------------------------------------------- Proposal 928 - Dusting [Special Ruleset] { More non-contraversial stuff I hope. } Reword Rule 2.10.6 - States of Play Circle Line is always in its Clockwise State, so the [Circle: ] Actions are void. to The Circle Line is always in its Clockwise State. { The Action doesn't exist anymore. } --------------- In Rule 2.6.1 - Team Games Reword When a Player joins a Team Game, eir position in the Playing Order shall be chosen randomly from the set of possible positions which would not place em immediately before or after (the list wrapping from top to bottom) a member of eir Team. If no such positions exist, eir position is selected as normal. to When determining Playing Order, where possible, Players should not be put in positions following or preceding (the list wrapping from top to bottom) a member of eir own team. Other than this Playing Order should be determined as normal. { Just bringing the Team Game in line with the Vanilla Ruleset. } -------------- In Rule 4.1.2 - An Englishman's Home... Reword the end of paragrpah 2 from declare that Station as their Home Station in their first non-Passed Turn. to declare that Station as their Home Station in their first non-Passed, non-Timed-out Turn. --------------- Renumber Rule 4.1.4a - Winning The Easy Way and Rule 4.1.4b - Winning The Hard Way to 4.1.4 and 4.1.5 respectivly and change all references to them. { Illegal numbering. } --------------------------------------------------------------------------