----------------------------------------------------------------------------- MORNINGTON NOMIC Proposals for Voting on in Week Twenty-One ----------------------------------------------------------------------------- Proposal 885 - Number Six [Enactment] Prison Clamps are Indestructable Possessions. A Player carrying a Prison Clamp may not play a Move other than "Pass", and e may not be targetted by Actions. At the start of a Player's Turn, if that Player has been carrying a particular Prison Clamp for more than two Rounds, it is destroyed. If a Rule states that a Player be "Sent to the Tower", eir Piece is moved to Tower Hill and e gains a "Prison Clamp" Possession. ----------------------------------------------------------------------------- Proposal 886 - Zero Tolerance [Amendment] In Rule 1.7.53 (Lost & Found), replace "Accused of Theft #" with "Sent to the Tower", and remove the explanation of the Theft thing. { Just tidying up. I've submitted this separately since being Sent to the Tower is rather more harsh than the original "move to the Tower, lose a Bronze" that the Lost & Found Rule used. With the following Proposal, though, you'll only be arrested if you search for stuff outside of the Lost Property office, so that probably balances it. } ------------------------------------------------------------------------------ Proposal 887 - Found Again [Amendment] Amend the fourth paragraph of Rule 1.7.53 (Lost & Found) from:- "If the performing Player is at Paddington and the time is between 0930 and 1400 on Mondays to Fridays, e adds 5 to eir roll." with:- "If the performing Player is at Paddington and the time is between 0930 and 1400 on Mondays to Fridays, e instead specifies a number between zero and eighty in the comments of eir Turn, and rolls a twenty-sided die. The specified number is added to the number rolled. A roll of four or less, however, remains unmodified." { Reproposal of "Found, Found, Found" from a few Weeks ago, which failed due to careless wording (as to when the specified number should be specified). To reiterate the original argument, a +5 bonus does nothing more than replace "1-5 Nothing" with "1-5 First item in Lost & Found Box"; which is barely any change at all, considering how empty the Lost & Found Box tends to be. } ------------------------------------------------------------------------------ Proposal 888 - Can You Hear Snoring? [Enactment, 0.3] Any Player may Inactivate another Player by announcing this fact in the Discussion Lounge, provided that the Inactivated Player has neither Voted nor played a Mornington Crescent move for more than three weeks. When a Player is Inactivated in this fashion, e becomes Inactive. { I'm not actually sure who's even Active at the moment, but this is a handy thing to have, I think. Written in an "if someone spots it" manner, to save friend Speaker from too much boring paperwork. } ------------------------------------------------------------------------------ Proposal 889 - Hyde Makeover [Amendment] Add the sentence "The Hyde Mask may not be removed, only discarded." to the first paragraph of Rule 1.7.38 (Jekyll and Hyde Park). { The "remove before your Move, wear after" aspect, as an easy way to avoid the Holy Station thing, had eluded my attention. Tsk. Well done, RiffRaff. This seems the easiest solution, anyway. Incidentally, has anyone else started visualising the Hyde Mask as Darth Maul? Tch. } ------------------------------------------------------------------------------