----------------------------------------------------------------------------- MORNINGTON NOMIC Proposals for Voting on in Week Nineteen ----------------------------------------------------------------------------- Proposal 871 - Peak-A-Boo [Amendment] In Rule 1.13.6 - Line Segments with Restricted Opening, change: Peak Hours shall be described as Mon to Sat 0800 to 2000 inclusive. to: Peak Hours shall be described as Mon to Fri 0700 to 1000 inclusive and 1500 to 1800 inclusive. ------------------------------------------------------------------------------ Proposal 872 - Jespersen, Alaric Jespersen... [Enactment] I propose: Rule 1.16.x - Jespersen, Alaric Jespersen... If a Player believes that another Player has performed an Action which, though in accordance with the Rules being used for that Game, is too powerful for its cost and duration, and if no more than three other Turns have been made since, e may claim that the said Action is a Jespersen Manoeuvre. This is done by posting a message to the relevant Game Lounge, detailing the effects of the Manoeuvre. When a Jespersen Manoeuvre has been announced, the Speaker appoints a Judge, who (within 5 days) must decide if the statement " is a Jespersen Manoeuvre" is TRUE or FALSE. If the Judge finds the Statement TRUE, any adopted Proposal to remedy the Rule containing the said Action gains its Proposer 10 Kudos in addition to the usual gain. This bonus can only be earned once for each Jespersen Manoeuvre. {Since the Jespersened Action _is_ within the Rules, it would not be entirely fair to stop it.} ---------------------------------------------------------------------------- Proposal 873 - A Token Effort [Muliple] This proposal consists of 3 new Rules and a new Section, as well as an Action Table entry. Rule 1.4.x - Personality Certain Possessions may possess the "Personal" attribute. Such Possessions contain the prefix "'s" (or "', if that is correct). In some cases, the postfix () can be used instead. Rule 1.4.x - Corner & Side A Player at Farringdon may perform the Action of "[Corner & Side]". This creates a Personal Token Box, a Small Possession, in eir Luggage Rack. All Tokens stacked at a Player's Home Station at the beginning of eir Turn become Personal Tokens, if eir Personal Token Box exists. Rule 1.4.x - Personal Tokens Personal Tokens are like other Tokens, except for their limited stackability and collectability. No Token can be stacked on top of a Personal Token, except other Personal Tokens. All Personal Tokens held by a Player without the corresponding Personal Token Box, disintegrate at the end of the Player's Turn. All a resigning Player's Personal Tokens become ordinary Tokens. Personal Tokens have their own lines (one per Personal Token Box) in the GSD table. /------------------------------------------------------------------------------\ SECTION 2.x - The Corner & Side Option \------------------------------------------------------------------------------/ Rule 2.x.1 - The Corner & Side Option In the Corner & Side Option, each Player begins the game with a Personal Token Box in addition to the usual initial Possessions and Tokens. Insert in Action Table: ----------------------------------------------------------------------------- Action ('#' if Singular) Phase Rule Dur Cost Gain FR ----------------------------------------------------------------------------- [Corner & Side] Post 1.4.x 8Br ---------------------------------------------------------------------------- Proposal 874 - Death and Taxes [Enactment] Rule 1.4.x - Death and Taxes Any Player may perform the Action of "[Poll Tax]". This Action eliminates one Token of each colour from each Player. If a Player has no Tokens of a colour, no Tokens of that colour are taken from em. ----------------------------------------------------------------------------- Action ('#' if Singular) Phase Rule Dur Cost Gain FR ----------------------------------------------------------------------------- [Poll Tax] Post 1.4.x 2 Go { A cost of one Token would essentially be a cost of none, since that one Token would be eliminated anyway. } ---------------------------------------------------------------------------- Proposal 875 - Like Wasps, Bees and Such [Enactment] I propose this: Rule 1.10.x - Like Wasps, Bees and Such A Player may perform the post-Move Action of "[Mimicking ]", provided that "" is another Player (known as the Mimickee) with the same LV and location as the Actioning Player (known as the Mimicker). For one Round, each time the Mimickee gains a Token, the Mimicker gains an identical Token. No Player can be the Mimickee of two Mimickers. ------------------------------------------------------------------------ Action ('#' if Singular) Phase Rule Dur Cost Gain ------------------------------------------------------------------------ [Mimicking ] # Post 1.10.x -3 Re ============================================================================== The following have been reproposed from Week 18. ============================================================================== Reproposal 876 - Rereordering the deck [Mulitple] Create a new Rule 1.1.x - Order of Play When one or more Players join a game the Speaker shall determine the Order of Play by adding each Player to the Game such that the number of times a Player follows the same Player across all Games is minimised. Within the above contraint the Order of Play should be random. This Rule takes precedence over Rule 1.1.7. In Rule 1.1.2 - A New Game replace the paragraph: When a Game has at least three Players (including the Drone), the Order of Play is determined at random by the Speaker and announced to the list. That Game then commences. with: When a Game has at least three Players (including the Drone), the Order of Play is determined by the Speaker according to Rule 1.1.x and announced to the list. That Game then commences. In Rule 1.1.8 - Joining In replace the sentence: When a new Player joins a Game already in progress, eir position in the Playing Order shall be determined by random selection. with the paragraph: When a new Player joins a Game already in progress, the Speaker shall determine er position in the Playing Order according to Rule 1.1.x. { Attempting to reduce situations of the form: Rushton moves in 3 Games simultaniously which means it is Garden's turn in those 3 Games (thus putting pressure on Garden). }