----------------------------------------------------------------------------- MORNINGTON NOMIC Proposals for Voting on in Week Thirteen ----------------------------------------------------------------------------- Proposal 827 - The Fast Game [Special] /-----------------------------------------------------------------------------\ SECTION 2.x - The Fast Game \-----------------------------------------------------------------------------/ Rule 2.x.1 - The Fast Game In the Fast Game, the Players have 24 hours to submit eir Turn, instead of the 36 hours mentioned in Rule 1.3.5. ----------------------------------------------------------------------------- Proposal 828 - Better Goo [Multiple] If Proposal 819 has been adopted: 1.1 In Rule 1.9.x - Goo! replace When the Action [Goo on ] is played, the Station in question becomes Gooey for one Round. with When the Action [Goo on ] is played, the Station in question becomes Gooey until a Player passes through the Station during eir Move. A Gooey Station is marked in the GSD with (Goo) 1.2 In Rule 1.9.x - Goo! after Any Move passing through or beginning at a Gooey Station requires a LV one higher than otherwise required. If several Gooey Stations are involved, the required LV is adjusted once for each such Station. insert When [Goo on ] is played, and a Player is occupying the said Station, the said Player becomes Gooey, and 'Goo' (a Small, Indestructible Possession) is placed in eir Luggage Rack. A Gooey Player needs a LV one higher than otherwise required. If a Gooey Player performs any Action that requires the Player to have a Papery Possession, e destroys the Papery Possession as well as the Goo in the process. A Gooey Player crossing the river stops being Gooey(thus destructing the Goo). {How come Indestructible means Destructible In Defined Ways?} 2. In Rule 1.4.x - Sticky! replace The Voltage of a Goo Gun can be increased by 'X' by playing the Action [Voltage+X], but only if the Actioning Player has played the Action [LV-X] previously in eir Turn, with X having the same value in both Actions with The Voltage of a Goo Gun can be increased by 'X' by playing the Action [Voltage+X], but only if the Actioning Player has played the Action [LV-X] or [LV+X] previously in eir Turn, with X having the same value in both Actions. {That should increase the demand for Goo Guns, I hope.} ----------------------------------------------------------------------------- Proposal 829 - Bull's Eye [Multiple] This proposal is in 4 parts. 1. Don't Shoot till You see the Red in his Eye [Amendment] In Rule 1.10.0 - Target Practice, replace Any Action which targets another Player in this manner may be performed only (1) if the Actioning Player shares a Station and Line with the Target Player at the end of the Actioning Player's Move, and (2) as the first Post-Move Action (thus, only one may be performed per Turn), unless explicitly specified otherwise in the Rule defining that Action. with These Actions fall in several groups: 1. The Shunt Group (Rules 1.10.1.x): Actions that cause another Piece at the same Station as the Actioning Player's Piece to be moved. 2. The Clamp Group (Rules 1.10.2.x): Actions that create a Possession in the Luggage Rack of another Player at the same Station as the Actioning Player. 3. The Shadowing Group (Rules 1.10.3.x): Actions that change the LV, Charge and/or Token count of the Actioning Player and/or another Player at the same Station as the Actioning Player, based on the attributes of either Player. 4. Other Targeting Actions (Rules 1.10.4.x). The Actioning Player may perform no more than one Action of groups 1-3 on any given other Player. If an Action falls in more than one group, it is still counted as one Action. 2. I'm No Peter Pan [Amendment] In Rule 1.10.5 - The Coming of Shadows replace A Player may perform the post-Move Action of "[Shadowing ]", provided that "" is a Player (known as the Shadowed Player) whose Piece's location is that of the Actioning Player's Piece. with A Player may perform the post-Move Action of "[Shadowing ]", provided that "" is a Player (known as the Shadowed Player) who shares a Station and Line with the Actioning Player. 3. Never Mix Business and Pleasure [Renumbering] Renumber Rule 1.10, thus: 1.10.0 (current 1.10.0, amended as above) 1.10.1 The Shunt Group 1.10.2 The Clamp Group 1.10.3 The Shadowing Group 1.10.4 Other Targeting Actions 1.10.1 The Shunt Group 1.10.1.1 (current 1.10.1) - A Shunting We Will Go 1.10.1.2 (current 1.10.3) - Dead-End Shunts 1.10.1.3 (current 1.10.17) - Stationary Shunts 1.10.2 The Clamp Group 1.10.2.1 (current 1.10.6) - The Velocity Bomb 1.10.2.2 (current 1.10.7) - Open the Cutlery Drawer, Mrs Higgins 1.10.2.3 (current 1.10.8) - The Narg Clamp explained 1.10.2.4 (current 1.10.9) - The Green Clamp 1.10.2.5 (current 1.10.10) - The Freem Clamp explained 1.10.2.6 (current 1.10.11) - Vermicious Knids 1.10.2.7 (current 1.10.13) - Consider Yourself Toffed 1.10.2.8 (current 1.10.14) - Magno-Clamps 1.10.2.9 (current 1.10.18) - Radiation 1.10.3 The Shadowing Group 1.10.3.1 (current 1.10.5) - The Coming of Shadows 1.10.3.2 (current 1.10.15) - But No Taxi 1.10.3.3 (current 1.10.16) - Blonk Cheque 1.10.4 Other Targeting Actions 1.10.4.1 (current 1.10.2) - Line 'Em Up, Knock 'Em Down 1.10.4.2 (current 1.10.12) - Knerdling {This leads to a number of derived changes: ----------------------------------------------------------------------------- Action ('#' if Singular) Phase Rule Dur Cost Gain FR ----------------------------------------------------------------------------- [Anti-Narg] # Post 1.10.2.3 1Bk [Attracting] Neut 1.10.2.8 varies [Blonking ] Post 1.10.3.3 20 1Re [Dead-End Shunting to Post 1.10.1.2 1Re (S=LV) ] # [Degreening] Post 1.10.2.4 2Gr [De-Knidding] Post 1.10.2.6 [De-Radiating] Neut 1.10.2.9 1Re,1Bu [De-Toffing] Post 1.10.2.7 1Bk [Freeming ] # Post 1.10.2.5 20 1Re,1Gr (S0,L0) [Freem-away!] Post 1.10.2.5 [Greening ] # Post 1.10.2.4 20 2Gr (S0,L0) [Huffing ] Post 1.10.3.2 (S0,L0) [Knerdling] Pre 1.10.4.2 2Re [Knidding ] # Post 1.10.2.6 20 4Re (S0,L0) [Magno-Clamping ] # Neut 1.10.2.8 1Gr [Magno-Gone] Neut 1.10.2.8 [Narging ] # Post 1.10.2.3 20 3Re (S0,L0) [Radiating ] Neut 1.10.2.9 3Re (S0,L0) [Radio Clamp LV+X] Post 1.10.2.9 1Re [Radio Clamp LV-X] Post 1.10.2.9 1Re [Radio Clamp to ] Neut 1.10.2.9 1Re [Removing Velocity Bomb] Neut 1.10.2.1 2Si [Shadowing ] # Post 1.10.3.1 (S0,L0) [Shunting to Post 1.10.1.1 1Re (S0,L0) ] # [Spooning ] Post 1.10.2.2 20 1Go (S0,L0) [Stationary-Shunting Post 1.10.1.3 1Re (S0,L0) to ] [Toffing ] # Post 1.10.2.7 20 2Re,1Gr (S0,L0) [Unspoon] Post 1.10.2.2 5 any [Velocity-Bombing ] Post 1.10.2.1 3Re In Rule 3.0.1, (1) the mention of Rule 1.10.7 shall be changed to refer to Rule 1.10.2.2. In Rule 3.0.1, (4) -"British Rail"... the mention of Rule 1.10.6 shall be changed to refer to Rule 1.10.2.1. } 4. Repeal Rule 2.4.5 [Repeal] ----------------------------------------------------------------------------- Proposal 830 - The Envelope, Please... [Amendment] Amend Rule 0.9.4 to read thus: Each Nomic Week, several bonus Kudos Awards may be given out after Voting. These awards are administrated by the Speaker and are either Automatic, nominated to a specific Player during a Game, or nominated to a specific Proposal during Voting. Automatic Awards - these awards are given out every Week without the need for any nomination. * For E's a Jolly Good Fellow Award: +3 Kudos to the Speaker, for doing a grand job. Nominated In Game - these awards are nominated by Players during a Game as described for each Award. * Who's a Clever Bear? Award: +3 Kudos to the most nominated Player A player who feels that e has just performed a particularly clever or stylish sequence of Actions may perform the Action [Taking a Bow] immediately afterwards. Similarly, a Player who feels that another Player has just made such a move may perform the Action [Applauding ]. Clarifying comments may be added in the Comments section of the GSD, if desired, and the play in question is considered Nominated. At the week's end, the Speaker will consider all moves so Nominated during the previous week, and award the Who's a Clever Bear? trophy to the Player whose move e deems to be the cleverest of the lot. (The Speaker may decline to award the Trophy if the only candidate is self-Nominated, and the Speaker feels the move in question to be unworthy.) The Speaker may give this Award to emself, provided that e was Nominated by another Player, and that there are no other Nominations that week. Nominated In Voting - these awards are nominated by Players with eir Votes. Each Player who is eligible to Vote may nominate one of the Week's Proposal for each of these Awards, although if a Player feels that no Proposal is suitable for an Award then e may decline to nominate anything. A Player may not nominate any of eir own Proposals. On completion of Voting, the Speaker shall tally the nominations for each Award and give the Kudos bonus to the Player who submitted the most nominated Proposal, provided that this Proposal received more than one nomination. In the event of a tie for an Award, all Players submitting a winning Proposal shall receive the bonus Kudos. If the same Player has submitted more than one winning Proposal for a particular award, e only receives one Kudos bonus for that Award. The awards are * Ruttsborough Award for Grandiosity: +1 Kudos/FOR vote to the most nominated Proposal. Awarded to Proposals that are particularly ambitious in scope and scale. Each vote For this Proposal shall score 2 Kudos for the Proposer instead of the usual 1. * IMCS Clarity Award: +3 Kudos to the most nominated Proposal. Awarded to Proposals that are particularly clear and concise. The Proposal need not be short, but its wording must be particularly clear and unambiguious. The Proposer shall receive a bonus +3 Kudos points. * CAMREC Cleanup Award: +3 Kudos to the most nominated Proposal. Awarded to Proposals that make particularly pertinent or perspicacious Amendments to the ruleset, e.g. fixing a loophole or a broken Rule. If the Proposal does so in some style, all the better. The Proposer shall receive a bonus +3 Kudos points. * Mrs Trellis Award for Entertainment: +4 Kudos to the most nominated Proposal. Awarded to Proposals that are particularly entertaining, amusing or just plain daft; Proposals that add to the fun of playing Mornington Nomic. The Proposer shall receive a bonus +4 Kudos points. { Comment: the main point of this is to enable Player nomination of Awards rather than forcing the Speaker to choose, but I've taken the opportunity to try and tidy up some of the wording which has degraded somewhat with other changes. Note that some previous restrictions have changed: 1. the Speaker can now receive Proposal awards, but since e can't nominate emself there isn't much scope for abuse. I nearly added a clause banning the Speaker from nominating since e is the only one who knows who has made the Proposals, but decided against it because it doesn't matter - in this scheme the Speaker only has one nomination, after all. 2. more than one Proposal can receive a particular Award - this was to avoid the need for the Speaker to have a casting vote and reintroduce the same kind of decisions this Proposal is intended to remove. 3. one Proposal can receive multiple awards. One thing that is arguably missing from this reworking is the requirement to publish the nominations received. Easily added later, though. } ----------------------------------------------------------------------------- Proposal 831 - Indigestion [Amendment] Um, remove the last paragraph of Rule 1.4.16 (Playing with Food):- "The Actioning Player's LV is automatically decreased by an amount equal to the cost of that Victual in Bronze Tokens during eir next Turn. In both cases, the LV increase and decrease are applied after any other LV adjustments, and before the Move." { I hope it's not just me that's been forgetting to do this; I thought we lost this clause *weeks* ago. Oh well. As things are, a one-off no-strings LV boost seems to be reasonable enough, after the cost of buying the thing in the first place, and the lengthy eating process. } ----------------------------------------------------------------------------- Proposal 832 - Buck the Pass [Multiple] 1. An End To Handouts [Amendment] In Rule 1.4.20 (Token Collection Table), remove the reward for playing "Pass" as one's Move. 2. Beggars *Can* Be Choosers [Action] ------------------------------------------------------------------------ Action Phase Rule Dur Cost Gain ------------------------------------------------------------------------ [Begging] Neut 1.7.x +1 Plastic ------------------------------------------------------------------------ A Player may perform the Action "[Begging]" if e has played a Move of "Pass" this Turn. Upon performing this Action, e may gain one Plastic Token of a colour of eir choice, provided that e has no more than two Tokens of that colour already. { Passing should be, I feel, something you do when you really can't do anything else, bringing no particular benefit by itself. As commented, the habit of Dollis Hill Loops to descend into tedious Passing is particularly disappointing, as is the "oh, I might as well grab a Blue while I'm here" sideline of Pigeon Catchers, mad Bombers and the rest. This removes the benefit for Passing, but allows a Begging Action which can be used to get Tokens if you're short of them (which was the original intent of the Passing bonus). Reasonable replacement? } ----------------------------------------------------------------------------- Proposal 833 - Hitting the Ground Running [Amendment] To Rule 1.8.1 (Dollis Hill Loop), add the paragraph:- If a Player performs a Special Move to Dollis Hill, eir LV is not adjusted as it would normally be. { So that building up LV in a DH Loop is actually *possible*... } ----------------------------------------------------------------------------- Proposal 834 - Anti-Narcissism [Amendment] In Rule 1.10.5 (The Coming of Shadows), replace "is a Player" with "is another Player". { Shadowing yourself is permissible and ludicrous, as things stand. } ----------------------------------------------------------------------------- Proposal 835 - Brown and Sticky [Amendment] Move Rule 1.10.12 (Knerdling) to Section 1.4, since it's a Possession thing, rather than an offensive, targetted or post-Move Action... ----------------------------------------------------------------------------- Proposal 836 - Finding all the time [Amendment] In Rule 1.7.53, change A Player can perform the 30-minute Post-Move Action of [Finding], but only between 0930 and 1400 on Mondays to Fridays. to A Player can perform the 30-minute Post-Move Action of [Finding]. -----------------------------------------------------------------------------