----------------------------------------------------------------------------- MORNINGTON NOMIC Proposals for Voting on in Week Eleven ----------------------------------------------------------------------------- Proposal 809 - Night Train [Action] In Rule 1.13.1, after: Game Time 'skips' the time between 0000 and 0500, and this 'skip' advances the day of the game time by one day. Thus, if Rushton's Turn finished at Wednesday 2340 and Garden's Turn takes 40 minutes, then Garden's Turn ends at Thursday 0520. insert: If the Action [Night Train] is performed, the firstcoming 'skip' is ignored, but the day of the game time is still advanced at 0000. To signify this anomaly, an asterisk is inserted in the Game Time in the Game State Document. Actions that target other Players cannot be played between 0000 and 0500. ------------------------------------------------------------------------ Action ('#' if Singular) Phase Rule Dur Cost Gain ------------------------------------------------------------------------ [Night Train] Neut 1.13.1 -1 Bu {Comment: +- Wild -----------------------------------------------++-- Time --+ + || Sun*1945 | +------------------------------------------------------++----------+ This does require a bit of maintenance, but not much. } ----------------------------------------------------------------------------- Proposal 810 - Gotcha! [Multiple] In Rule 1.10.1, delete: It is illegal to shunt Token Stacks to Stations which already have Token Stacks on them. In Rule 1.10.2, replace: Token Stacks may be involved in Double Shunts; however, a Player may not be Double-Shunted if the target of the original Shunt was a Token Stack. with Token Stacks may be involved in Double Shunts. ----------------------------------------------------------------------------- Proposal 811 - Did you see That? [Action] Rule 1.7.x - Did you see That? A Player may perform the post-Move Action of "[Streaking]", provided e carries no Possessions. When a Player performs "Streaking", all Players at Stations passed through by the Actioning Player Lose all eir non-Worn, non-Nantucketed Possessions. If a Streaking Player ends eir Turn at Arsenal, Wembley Park or Wimbledon, e gains an Overcoat and is transported to Tower Hill. In this case, the Streaking costs one Bronze Token in addition to the ordinary cost. ------------------------------------------------------------------------ Action ('#' if Singular) Phase Rule Dur Cost Gain ------------------------------------------------------------------------ [Streaking] Post 1.7.x -4 Re ----------------------------------------------------------------------------- Proposal 812 - Not So Fast There! [Action] Rule 1.8.x - Not So Fast There! A Player may perform the pre-Move Action "[Speed Limit on : ]" to put such a Limit in effect. If a Line has a Speed Limit, no Player with a LV of more than may Move through any part of the said Line, unless eir Charge is greater than +100% or less than -100%, in which cases eir LV may have a value of up to twice the Limit. The cost of performing [Speed Limit] is an amount of Blue Tokens equal to the difference between the previous Speed Limit and the new Speed Limit. All Lines and Line Segments have an initial Speed Limit of 10. ------------------------------------------------------------------------ Action ('#' if Singular) Phase Rule Dur Cost Gain ------------------------------------------------------------------------ [Speed Limit on : ] Pre 1.8.x none varies ----------------------------------------------------------------------------- Proposal 813 - Mimicry [Action] Rule 1.10.x - Mimicry A Player may perform the post-Move Action of "[Mimicking ]", provided that "" is a Player (known as the Mimickee) with the same LV and location as the Actioning Player (known as the Mimicker). For one Round, all Token losses that otherwise would happen to the Mimicker shall happen to the Mimickee instead, and all Token gains that otherwise would happen to the Mimickee shall happen to the Mimicker instead. If this leads to the Mimickee having to lose a Token e does not have, the Mimickee stops being Mimickee, while the Mimicker loses the Token in question and stops being Mimicker. No Player can be the Mimickee of two Mimickers. ------------------------------------------------------------------------ Action ('#' if Singular) Phase Rule Dur Cost Gain ------------------------------------------------------------------------ [Mimicking ] # Post 1.10.x -3 Re {Comment: I assume that the payment of the 3 Red must occur before the Mimicking can take place. } ----------------------------------------------------------------------------- Proposal 814 - Turner Reprise [Amendment] Remove the last paragraph of Rule 1.7.58, Turner's Declension ("Multiple Declensions can be performed in succession. The Actioning Player receives the bottom Token of each Token Stack so moved to.") { Too confusing, really, and never explained - does this suggest multiple Declensions in one Turn? Surely not, since you can only make one Move per Turn. Successive Turns, perhaps? But if you only get the Token for multiple Declensions, how should you know whether to take one after your first Declension? Is anyone really going to bother? Etc. } ----------------------------------------------------------------------------- Proposal 815 - Jack's Tractor [Multiple] Throughout the ruleset, replace the strings "Too Big!" with "Huge", and then replace the strings "Too Big" with "Huge". { Guarding against such potential grammatical atrocities as "Easter Island statues are Too Big Possessions", and trimming extraneous punctuation. } ----------------------------------------------------------------------------- Proposal 816 - Heading Them Off [Amendment] In Rule 1.4.20 (Token Collection Table), remove the reward for "Playing 'Pass' as eir Move". { Passing shouldn't be so appealing, really - ideally it should see no more use than the forced-Passing resulting from explosions and the like, and rarely as anything approaching strategy. Dollis Hill Loops have become rather disappointing, with most Players passing to gain a Token instead of a less-rewarding normal Move. } ----------------------------------------------------------------------------- Proposal 817 - I Closed My Eyes And... [Amendment] Reword Rule 1.7.38 (Jekyll and Hyde Park) to:- A Player may perform the Action "[Hyde Transformation]" to gain the Hyde Mask Possession, provided they are situated at Hyde Park Corner. The Hyde Mask is a Unique Garment Possession. If a Player is wearing the Hyde Mask, e may increase or decrease eir Line Velocity by five rather than three. Also, any Actions which target the Player have their Token cost increased by one Red Token, and any Actions e performs have their Token cost reduced by one Red Token. If a Player is wearing the Hyde Mask, e may not pass through or Move to Holy Stations, nor may e perform the "[Opening MC]" Action. ----------------------------------------------------------------------------- Proposal 818 - Boris Call-Off [Repeal] Repeal Rule 1.8.12 (Game into Boris...) { It's far too vague and unfocused, really, with a mish-mash of minor effects. Simple, elegant states such as Sgronk are far more interesting to play with, and have far more of a 'style' to them. I can tell you off the top of my head what Sgronk does, but would struggle to remember - let alone summarise - Boris. } -----------------------------------------------------------------------------