----------------------------------------------------------------------------- MORNINGTON NOMIC Proposals for Voting on in Week Nine ----------------------------------------------------------------------------- Proposal 784 - Holding Stations [Multiple] Amend Rule 1.14.3 (Token Dropping) such that its final paragraph reads thus: "A Player may not place a Token on a Stack if it already has six Tokens in it, unless the Stack is at Mornington Crescent, Seven Sisters or Euston." Amend Rule 1.10.1 (A Shunting We Will Go) such that this paragraph: "Stacks of Tokens may be Shunted as though they were Players. This is performed in the usual way; the Name of the Stack being 'Token Stack'. It is illegal to shunt Token Stacks to Stations which already have Token Stacks on them." reads thus: "Stacks of Tokens may be Shunted as though they were Players. This is performed in the usual way; the Name of the Stack being 'Token Stack'. It is illegal to shunt Token Stacks to Stations which already have Token Stacks on them. A Token Stack of more than 6 Tokens can not be Shunted." ----------------------------------------------------------------------------- Proposal 785 - Turner's Declension [Action] Rule 1.7.x - Turner's Declension If a Player's Line Velocity is six or more, e may perform a Turner's Declension via the pre-Move Action of "[Declension]"; this permits em to make a Special Move to any Declensable Station. A Station is said to be Declensable, if it has a Token Stack, and if that Token Stack has one less Token than the Stack at the Player's current Piece location. Multiple Declensions can be performed in succession. The Actioning Player receives the bottom Token of each Token Stack so moved to. ------------------------------------------------------------------------ Action ('#' if Singular) Phase Rule Dur Cost Gain ------------------------------------------------------------------------ [Declension to ] Pre 1.7.x varies {Comment: Thank You to Hugo Rune.} ----------------------------------------------------------------------------- Proposal 786 - More better unique [Amendment] Make the Actions [Attracting], [Busking], [Catching Pigeon], [Dead-End Shunting to ], [Freeming ], [Greening ], [Knidding ], [Magno-Clamping ], [Narging ], and [Toffing ] Singular Actions. ----------------------------------------------------------------------------- Proposal 787 - Alchemy [Enactment, Ruttsborough] New Rule 2.4.x - Alchemy If a Player Shunts a Token Stack to a Station occupied by another Token Stack, e may perform the Action "[Alchemy]". When Alchemy is performed, the Tokens of the two Token Stacks merge on each level of the Stacks, bottom Token with bottom Token, second Token with seconnd Token and so on. If the merged Tokens are identical, they become a Gold Token. If the merged Tokens are not identical, they become the Token alphabetically right after the un-Shunted Token. If the merged Token Stacks are of uneven height, the surplus Tokens are unaffected. For the purpose of this Rule, the alphabetical list of Tokens is considered a loop, with the first kind of Token coming immediately after the last. { Comment: Today (June 4), the Tokens available are: Bk-Bu-Br-Go-Gr-Re-Si So if ReGrReReReRe was Shunted to BkBkBkGrBr, and Alchemy performed, the resulting Token Stack would be: BuBuBuReGoRe. } ----------------------------------------------------------------------------- Proposal 788 - Speed Crazy [Action] New Rule 1.8.x - Speed Crazy A Player may perform the Action of "[Speed Craze]" to put such a Craze into effect. While a Speed Craze is in effect, the Action [LV-X] is Invalid, unless the Player taking eir Turn has performed a "[Craze Sidestep]" Action during that Turn. A Player may perform the Action of "[Terminating Craze]" to end a Speed Craze, provided that eir piece is situated at a High or Hill Station and eir LV is 10. ------------------------------------------------------------------------ Action ('#' if Singular) Phase Rule Dur Cost Gain ------------------------------------------------------------------------ [Speed Craze] Pre 1.8.x -3 Gr [Craze Sidestep] Pre 1.8.x -3 Bk [Terminating Craze] Post 1.8.x {Comment: This does not affect the [Radio Clamp LV-X] Action. } ----------------------------------------------------------------------------- Proposal 789 - And the Smell of It... [Action] New Rule 1.7.x - And the Smell of It... A Player may perform a Pre-Move Action of "[Taxiplane to ]", where is defined as an Airport Interchange, provided e is at an Airport Interchange. When a Player performs the Action "[Taxiplane to ]", eir LV is set to zero, and a Special Move to is allowed. Insert in Action Table ------------------------------------------------------------------------ Action ('#' if Singular) Phase Rule Dur Cost Gain ------------------------------------------------------------------------ [Taxiplane to ] Pre 1.7.x -1 Gr -1 Bk ----------------------------------------------------------------------------- Proposal 790 - These Tight Skirts Slow Me Down [Amendment] Amend Rule 1.13.3 (Carol Vorderman's Revenge) to: The Movement of the Player's Piece shall have a duration of ten minutes of Game Time for every four stations (or part thereof) moved through plus five minutes for every change of Line. In mathematical terms (divisions being rounded down): Duration = ((Stations / 4) + 1) * 10 + (Line_Changes) * 5 For instance, a move from Lambeth North to Paddington would have a duration of ((9/4)+1)*10 = (2+1)*10 = 30 minutes if moving on the Bakerloo, and ((7/4)+1)*10 + (2)*5 = (1+1)*10 + 10 = 30 minutes if moving via the Jubilee (changing at Charing Cross) and Circle (changing at Baker Street). Actions have a duration of ten minutes of Game Time unless otherwise specified. ----------------------------------------------------------------------------- Proposal 791 - UnderfFlourished [Multiple] { Reproposing the fFrobisher fFlourish, this time leaving Golds untouched and distributing Tokens a little more evenly. } 1. The fFrobisher fFlourish [Action] ------------------------------------------------------------------------ Action Phase Rule Dur Cost Gain ------------------------------------------------------------------------ [fFrobisher fFlourish] Neut 1.7.x -5 Bu ------------------------------------------------------------------------ A Player may perform the Action of "[fFrobisher fFlourish]" to redistribute all the Tokens currently being carried by Players. After submitting a Turn containing this Action, the Actioning Player should roll six dice, each with a number of sides equal to the number of Active Players in the Game. E must then perform the following calculations and post a summary of their results to the relevant Game Lounge. Firstly, all Players lose all of their non-Gold Tokens; these are combined in a Pool. Each die roll should then be converted to a Player's name, according to their position in the Playing Order (ignoring Inactive Players). For example, a die roll of three indicates the third Active Player in the Player Order. The following table is then referenced to determine what share of the Tokens from the Pool are given to each Player. "1" indicates that the Player receives a quarter (rounded down) of the relevantly-coloured Tokens from the pool, and "r" indicates that the Player receives any Tokens left over of that colour, after the rest have been distributed. +------------------+-------------------+ | Die | Bk Bu Br Gr Re Si | +------------------+-------------------+ | First | 1 1 1 1 r 0 | | Second | 0 1 1 1 1 r | | Third | r 0 1 1 1 1 | | Fourth | 1 r 0 1 1 1 | | Fifth | 1 1 r 0 1 1 | | Sixth | 1 1 1 r 0 1 | +------------------+-------------------+ When the next Player takes eir Turn, e should - at the start of eir Turn - update the GSD to reflect the Token redistribution of the fFlourish. 2. Never Say Die [Amendment] To the end of Rule 0.1.3 (The Only Way To Die), add:- If a Player is required to make a die roll after eir Turn, that Player's Turn is not considered to be complete until the roll is made; an incomplete Turn may be timed out as if it had not been made. If the results of the die roll should be interpreted by the rolling Player, eir Turn is not considered complete until these interpretations have also been made. { Clarifying what should happen if someone forgets to roll a die, or - in the case of the fFlourish - to comment on the results. } ----------------------------------------------------------------------------- Proposal 792 - Suited and Booted [Multiple] 1. Newer Clothes [Amendment] Reword Rule 1.4.30 (The Emperor's New Clothes) to:- If a Player has a "Garment" Possession in eir Luggage Rack, e may perform the Action of "[Wearing ]" to Wear it, or "[Removing ]" to Remove it. Possessions being Worn are indicated by surrounding their names with asterisks. A Garment that is being Worn cannot be removed from its owner's Luggage Rack by any Action. A Player cannot Wear more than one Garment of the same Type (no more than one Overcoat, no more than one Hat, etc.). 2. Camouflage [Amendment] To Rule 1.4.20 (Token Collection Table), add:- +----------------------------------------+--------------+ | Moving to a Station of a type which | +1 Blue | | matches the Moving Player's Worn Hat | | +----------------------------------------+--------------+ 3. Hand in Glove [Amendment] To Rule 1.14.4 (Token Claiming), add:- If a Player is Wearing Gloves, e may perform the "[Claiming]" Action twice for each Station. 4. *Worn*, Damn You [Amendment] In Rule 1.5.10 (Hard Hats Must Be Worn), replace "carrying" with "Wearing". 5. Albeit Difficult To Throw Money Into [Amendment] In Rule 1.7.20 (Busking), replace "carrying" with "Wearing". { I would add a Busking clause for the Action to require an unworn Hat, but I suspect it'd be shot down for its realism. } ----------------------------------------------------------------------------- Proposal 793 - I Can Do Anything [Amendment] In Rule 1.7.20 (Busking), adjust the Piano reward to "1 Gold". { Is anyone seriously going to pay nine Bronze for something they can't carry properly, and which only generates one Blue, two Reds, one Bronze, and two Greens (and even then, only if they can spare fifty minutes)? Better to make it another way to get Golds, I think - more importantly, a "generic" way; looking at the Paris ruleset, there's really not a lot of options open... } ----------------------------------------------------------------------------- Proposal 794 - Stopping Block [Amendment] Amend the third paragraph of Rule 1.9.1 (Basic Blocks) to read:- If a Station is Blocked, any Moves which start, pass through or end at that Station are Invalid, unless the Moving Player owns the Ticket Stub for that Station. { Being able to Move out of a Blocked Station but not a Closed one seems too absurd, especially in terms of synonymous Station Damage. Since you can't Block occupied Stations, this doesn't have much impact beyond making Suspect Packages more dangerous if you're caught right in the middle of them. } ----------------------------------------------------------------------------- Proposal 795 - Unfurnished Property [Amendment] In Rule 1.12.2 (Declaring a Home Station), replace "Terminus Stations" with "Stations containing Players, Tokens or any Game elements". { Homing in on top of another Player, a Flag, a particularly juicy Token Stack or whatever should really be ruled against. In this post-Token- Running age, I think it's safe if this replaces the needless Terminus restriction. } -----------------------------------------------------------------------------