----------------------------------------------------------------------------- MORNINGTON NOMIC Proposals for Voting on in Week Forty ----------------------------------------------------------------------------- Proposal 592 - The Big Issue [Multiple] 1. My Last Copy, Ladies and Gentlemen [Amendment] To the Possession list in Rule 1.4.18 (The Emporium), add:- +---------------------+------+---------------------------------+ | Possession | Cost | Qualities | +---------------------+------+---------------------------------+ | Big Issue | 1 Br | Papery, Dispensable | +---------------------+------+---------------------------------+ { For those on foreign shores, the Big Issue is a magazine sold in aid of Britain's homeless, unique for being sold on the street by volunteers (who get 0.7 Bronze Tokens per sale, or something). They're a fairly common sight throughout the land, particularly our fair capital. An interestingly pressuring sales approach, really - I don't buy it because I've never found it a very interesting read, and I prefer to just give loose change to the homeless, yet there's too often an air of guilt when I respond in the negative to a "Big Issue, sir?" Tsk. } 2. The Big Issue [Action] ------------------------------------------------------------------------ Action Rule Duration Cost ------------------------------------------------------------------------ [Raising Big Issue] 1.7.x -1 Gr ------------------------------------------------------------------------ A Player may perform the Action of "[Raising Big Issue]" to stir up the capital's Big Issue sellers. Upon performing this Action, a Big Issue Sale is put into effect for one Round. While a Big Issue Sale is in effect, a Player's Turn is illegal if, at the end of it, e is not carrying a Big Issue and e has not performed the Action of "[LV-3]" this Turn. { This was going to be "Busk Attack!", but carrying around a copy of the magazine to show future sellers that you've already got one seemed a pleasing feature. } 3. Fahrenheit 451 [Amendment] To the end of Rule 1.9.2 (Escalator Fires), add:- If any Players are situated at that Station, any Papery Possessions carried by them are destroyed. { While I think of it. } ----------------------------------------------------------------------------- Proposal 593 - Proposal - "Line Velocity", starring Keanu Reeves [Action] ------------------------------------------------------------------------ Action Rule Duration Cost ------------------------------------------------------------------------ [Velocity-Bombing ] 1.7.x -2 Re [Removing Velocity Bomb] 1.7.x -3 Si ------------------------------------------------------------------------ A Player may perform the Action of "[Velocity-Bombing ]" to attach a Velocity Bomb to the targetted Player, who must be at a Station adjacent to the Actioning Player. Upon performing this Action, the targetted Player gains a "Velocity Bomb (Dormant)" - an Indestructable Possession. If the LV of a Player carrying a Velocity Bomb (Dormant) is ever more than four, it is immediately replaced with a Velocity Bomb (Primed). At the end of a Player's Turn, if that Player is carrying a Velocity Bomb (Primed) and has an LV below five, all of eir Tokens and Possessions are destroyed, and eir LV is reduced to zero. A Player may perform the Action of "[Removing Velocity Bomb]" to destroy a single Velocity Bomb in eir Possession, provided that their Piece is situated at a British Rail Station. Upon performing this Action, a Player's LV is reduced to zero. ----------------------------------------------------------------------------- Proposal 594 - Not By a Long Chalk [Multiple] { The Chalk Farm rules seem a little unexciting and pointless at the moment; here's a bit of suggested rewording and replacement. } 1. Board Rubber [Repeals] Repeal Rules 2.2.1-2.2.3. 2. Chalk Farm Denial [Enactment] If any Piece is situated at Chalk Farm, the action of "[Opening MC]" may not be performed. { A new idea, replacing the old and slightly-over-powerful "all Termini on the same Line as you are Wild" thing. } 3. At This Time Of Night? [Enactment] If, at the end of any Player's Turn, that Player's Piece is situated south of the Thames, and eir Move was anything other than "Pass", that Turn shall be considered Illegal. { Rather than the currently-weak "You can't cross the Thames in Spoon", this strongly denies southerly Moves; it's impossible to cross the river southbound during your Move, and if you're Shunted there by another Player, you must either return north (through a Move, a Wild, a Home, or whatever) or Pass. } 4. House Keys [Enactment] When a Player performs an Action of "[Home: ]", e may claim a Zone Pass for any single Zone which contains that Station. { Reworded. } ----------------------------------------------------------------------------- Proposal 595 - Stop, Lurk and Listen [Repeal] Repeal Rule 0.4.9 (Lurker Proposals). { Comment: I don't have any particular objection to this, but it has only ever been used once to my knowledge and that Lurker is now a Player so there doesn't seem much point any more. } ----------------------------------------------------------------------------- Proposal 596 - A Small Matter of Definitions [Amendment] { Comment: The Finsbury Option is all very well, but it fails to define certain important attributes Stations on the new Lines. } Amend Rule 2.3.1 (More Lines To Play With) by adding the following text: "Stations on the Thameslink and North London lines which are not already defined have the following attributes (where Ct, Q and Z are Current, Quadrant and Zone respectively): +----------------------------------------------------+ | Station | Ct | Q | Z | +----------------------------------------------------+ | City Thameslink (TL) | 16 | 0 | 1 | | North Woolwich (NL) | 79 | 2 | 4 | | Silvertown & London City Airport (NL) | 79 | 2 | 3 | | Hackney Wick (NL) | 57 | 1 | 2 | | Homerton (NL) | 54 | 1 | 2 | | Hackney Central (NL) | 49 | 1 | 2 | | Dalston Kingsland (NL) | 45 | 1 | 2 | | Canonbury (NL) | 39 | 1 | 2 | | Caledonian Road & Barnsbury (NL) | 34 | 1 | 2 | | Camden Road (NL) | 25 | 1 | 2 | | Kentish Town West (NL) | 30 | 1 | 2 | | Gospel Oak (NL) | 32 | 1 | 2 | | Hampstead Heath (NL) | 34 | 1 | 2 | | Finchley Road & Frognal (NL) | 35 | 1 | 2 | | Brondesbury (NL) | 37 | 1 | 2 | | Brondesbury Park (NL) | 41 | 1 | 2 | | Kensal Rise (NL) | 46 | 1 | 2 | | Acton Central (NL) | 54 | 1 | 2 | | South Acton (NL) | 57 | 1 | 3 | +----------------------------------------------------+ "Connections are to be taken from the London Underground map at http://www.londontransport.co.uk/travel/und_map.html" { Comment: Phew! Had to use a ruler there... These should also be added to the Calculator. } ----------------------------------------------------------------------------- Proposal 597 - Six Hours Can Make A Lot of Difference [Amendment] Amend Rule 0.6.2 (The Week-End) by replacing all occurrences of "11:59am" with "17:59". { Comment: Your Speaker is highly unlikely to do the Week-End stuff on a Tuesday lunchtime. As such, it seems more sensible to move it back to a point where it is conceivable that the paperwork will be done at the Week-End. } -----------------------------------------------------------------------------