------------------------------------------------------------------------------ MORNINGTON NOMIC Proposals for Voting on in Year Two, Week Twenty-Two ------------------------------------------------------------------------------ Proposal 496 - Tournament Play [Special Ruleset] { Comments : I think it was Grimace who made a passing comment about Tournament play, in some private email many months ago - this is an attempt at introducing such a thing. I expect we can probably manage to fit the 1998 Tournament in quite neatly before January... Grief knows what this approach to Tournament play is called; I had considered an "everyone play three Games against random people and calculate the Winner on a points basis", but I think this "quarter-final/semi-final/final" approach should be quicker, and rather more dramatic. } 1. Tournaments [Enactment] A Tournament consists of a number of Rounds, each containing a number of two-Player Games. When a Tournament is declared, at least four Players must sign up to it before it may commence, and it should not commence until all Active Players have indicated whether or not they wish to partake. When a Tournament commences, all Players signed up to it are considered to be Competing Players for that Tournament. The first Round then commences. 2. Doing the Rounds [Enactment] When a Round commences, the Speaker randomly pairs up all Competing Players in that Tournament. If there are an odd number of Competing Players, the remaining Player is considered to have automatically passed that Round. For each pair of Competing Players, a new Game is started. All Games within a single Tournament shall be of the form "", where "" is the same for all Games of the Tournament, and "" is a unique identifier. When a Game is finished, its Loser ceases to be a Competing Player. When all Games in a Round are finished, a new Round begins. If, after a Round, only one Competing Player remains, that Player is considered to have Won the Tournament. 3. Silence on the Floor [Enactment] To avoid excess traffic on the mailing list, all Tournament Games other then the Final (the Game played when only two Competing Players are left) should be played over private email. Where a Turn is Buzzed and judgment is required, it should be brought to the attention of the Speaker, and a Referee shall be selected as normal. ------------------------------------------------------------------------------ Proposal 497 - Give Up Completely, Just Like That [Multiple] Repeal 1.7.32 (No Smoking) and remove the "[Smoking Cigar]" Action from Rule 1.7.16. { Comments : I'd quite forgotten about this... Cigars were a one-off present from dave some months ago; although they had a bit of self- repealing for when all the Cigars were gone, a few drabs were left. } ------------------------------------------------------------------------------ Proposal 498 - Mob Injustice [Amendment] In Rule 2.6.1 (Team Games), reword the final paragraph from:- "Team Games require a minimum of five players, including the Drone, before play may commence." to:- "A Team Game may only commence if each Team has an equal number of Players and if there are at least five Players in the Game (including the Drone). This may be overruled if all Players in the Game agree to the its commencing." { Comments : Team Games would now only begin if all Teams had the same number of Players, or if everyone agreed to unbalanced Teams. (A 'PaulWay vs. The World' Game, or what have you.) } ------------------------------------------------------------------------------ Proposal 499 - Token Cascade Rethink [Multiple] 1. That zappy thing from 'Men In Black' [Repeals] If proposal 490 (Token Cascades) passed, repeal any rules and remove any actions enacted by it. 2. Token Cascade actions [Actions] Pre-move action: [Token Cascade] : 15 mins : -4 Re/Bu/Bk Post-move action: [Cascade Kill] : 10 mins : -2 Re Post-move action: [Cascade Steal] : 10 mins : -3 Re 3. Token Cascading [Enactment] A Player may perform a [Token Cascade] action, and become the focus of a Token Cascade, if all the following are true: * Eir piece is situated on or inside the Circle Line. * E owns no tokens of one (or more) plastic token colour(s). * There is no Token Cascade currently in effect. While a Cascade is in effect, each player must transfer X plastic tokens to the Actioning Player, where X is the number of piece moves made since the [Token Cascade] action was played. This transfer takes place at the beginning of every player's turn, before any pre-move actions are made. The current focus Player of the Cascade is not required to make such a transfer. If a Player has insufficient tokens to make this transfer, e must instead choose the colour of plastic tokens e owns most of - if multiple colours qualify, e must choose between them - and transfer all such tokens to the Cascade focus Player. The Cascade immediately ends. 4. Stealing and Killing Cascades [Enactment] A Player may steal a Token Cascade, in order to focus the benefits of the Cascade onto emself, and may kill the Cascade to end it completely. Both these actions may only be played if a Cascade is already in effect. If a Player plays a [Cascade Steal] action, that Player becomes the focus of the current Token Cascade. If a Player plays a [Cascade Kill] action, the Cascade immediately ends. ------------------------------------------------------------------------------ Proposal 500 - Peg Doubt [Multiple] [Enactment: Peg Leg] A Station may be Pegged. A Pegged Station may be passed through during a Turn, but its contents may not change. Viz: * no Piece may rest at a Pegged Station. Hence a Pegged Station may not be used as the destination of a Move, Straddle, Shunt, Wild, or any other Action which modifies the position of any Piece where that is final destination of the Piece * no Possessions, Game objects, or artefacts may be placed on or removed from Pegged Stations A Pegged Station may freely (or at least as freely as other Rules allow) be passed through, used as the jump off point for a Straddle, Shunted past, Blocked, or otherwise used as the subject of an act which does not leave a Piece or other Game object resting at it. A Player may Peg a Station by playing the Neutral Action [Pegging ] on any Station which eir Piece starts at, passes through, or is adjacent to at the end of eir Move provided that the Station is unoccupied. A Station is Unpegged by the Neutral Action [Unpegging ] which may be played on any Pegged Station which the Actioning Player's Piece passes through or is adjacent to at the end of eir Move. { Comment: Pegging is intended to disable a Station without closing the Line Segment it is on, acting as a kind of inverse Maelberg Variance. The final bullet point is intended to cover in general terms all Token Stack manipulation, Shunting of Stacks and Packages, dropping of Railcards (which obviously isn't germane any more but would have been covered) and anything else we come up with in the future. } [Action: Pegging] Name: Pegging Type: Neutral Text: [Pegging ] Duration: 10 minutes Cost: 1 Bu [Action: Unpegging] Name: Unpegging Type: Neutral Text: [Unpegging ] Duration: 10 minutes Cost: 1 Bk ------------------------------------------------------------------------------ Proposal 501 - Very Witty, Wild [Multiple] [Repeal: Born Free] Repeal Rule 1.11.1 (Born to be Wild). { Comment: The discussion about how Wilding works (ie teleport v LU traversal) made me think about just how much Wilding has been done recently and, more to the point, how it appears to have been replaced conceptually by other things: Stupid Compass Tricks, Strile, even Straddle. Fundamentally, Wild is obsolete and should be removed. It's primary benefit to the Player, that of circumventing defences, has been declared moot (not much use if a Block will stop it). Wilding has never been a particularly tactically rich Action anyway, simply because whatever Wild Station you want to go to can be forced off the bottom of the list by other Players, a spoiling Action which takes no skill. The rest of this Proposal deals with the fallout from the above Repeal. Note that this includes the immediate repeal of two as yet unused Rules, but I still don't think that their presence alone makes Wild as a whole more relevant. } [Repeal: He Looks Pretty Well Spung to Me Already] Repeal Rule 1.7.35 (Spanging Offence). [Amendment: Angry Young Game] Amend Rule 1.1.2 (A New Game) to Remove the Wild bullet item. [Amendment: Wild? I Was Livid!] Amend Rule 1.2.0 (The Game State Document) such that its third paragraph reads as follows: "The GSD shall also include the following information in an appropriate format: the Game's Knip Status (see Rule 1.8.4) and Bridges Status (1.8.3); Game Time; Token Stacks; Courier Pick-up and Destination Stations." [Amendment: Wild Away the Time] Amend Rule 1.5.0 (Valid Moves) to remove the Wild bullet point from section 3. [Amendment: Sweeping Majestically Across the Plains] Amend Rule 1.7.2 (Pre-Move Actions) to remove the [Wild] Action. [Amendment: Bang! Bang! You're Prince Philip's Lunch] Amend Rule 1.7.15 (Post-Move Actions) to remove the [ Wild] and [Spanging ] Actions. [Amendment: The Importance of Just Being] Amend Rule 1.7.10 (Walk the Walk) such that its last paragraph reads as follows: "The Walking Action is considered to occur after all other Actions, but may not be combined with other Actions which either modify the Player's position (eg Straddle) or which are aggressive." [Repeal: Hitting the Buffers] Repeal Rule 2.2.1 (End of the Line). { Comment: this is probably the saddest thing, since it hasn't been tried out, but without Wild it's meaningless. } [Amendment: Pass the Water Wings] Amend Rule 2.2.2 (You Can't Swim) to read as follows: "When a Player is in Spoon, e may not cross the River Thames by any means other than [Home] or [Strile] moves, unless eir move contains the action [Unspoon] and no other Actions other than adjustment of LV or exchanging [Gold to Silver, Bronze or Blue] or [Silver to Bronze] Tokens." { Comment: Replacing Wild with Strile. } ------------------------------------------------------------------------------ Proposal 502 - Wait Your Turn [Amendment] Amend Rule 0.7.1 (Emergency Proposals) so that its third paragraph reads as follows: "After twenty-four hours have elapsed (excluding weekends), the Votes are tallied for the Emergency Proposal. The Eprop is treated as a normal Proposal for the purposes of determining enactment, with the exception that Quorum is ignored." Add the following paragraph at the end: "When announcing the results of voting on the Emergrncy Proposal, the Speaker must distribute a record of how the votes were cast." { Comment: Removing the 'first three votes' clause, effectively making an EP just a faster Proposal without Quorum. As has been said before, the three votes clause effectively disenfranchises all but the first three voters and could easily be abused (not that such abuse is likely, merely that it would not be difficult to perpetrate). The voting results distribution is intended to make EPs equivalent to normal Proposals in their transparency, not merely to make more work for the Speaker! } ------------------------------------------------------------------------------ Proposal 503 - I Toff my Hat at you, Sir! [Multiple] 1. Toffing action [Action] Neutral Action: [Toffing with ] 10 mins -3 Re 2. How to Toff [Enactment] A Player may Toff another Player that is in the same Zone and Quadrant by performing the [Toffing with ] Action, where is the Player being Toffed and is a Hat that the Toffing Player owns. The Toffing Player then takes a Gold Token, or its equivalent under any combination of the Token Conversion Actions enumerated under rule 1.17.21, such that the denomination of the tokens is the lowest possible denomination. For instance, four bronze would be taken if available, but if the Toffed Player had two bronze and one gold, then the gold would be taken. The Hat used is destroyed at the end of the Player's Turn. Example: Barry has one gold, two silver and three bronze tokens. Barry : Highbury and Islington (VC) Willie: Kentish Town (NT) [Toffing Barry with BR Hat] {Comments: Willie gets two silver tokens from Barry as a result of the Toff. } {Changing the main source of objection, the agreement of the players, to be a simple grab, but still making it such that gold can't be taken if silver is available, and so forth.} ------------------------------------------------------------------------------ Proposal 504 - Beaking [Multiple] 1. One for the birds [Action] Neutral Action [Beaking ] 20mins -2Re, -1Bu 2. Birds of a feather... [Enactment] A Player may Beak another Player by performing the [Beaking ] Action, where is the player being Beaked. The Beaked Player and the Beaking Player must both be at different Park stations on the same Line. The Beaking Player may then take one Small item from the Beaked Player's Luggage, or up to three Blue Tokens from the Beaked Player (providing the Beaked Player has at least this number of Blue Tokens). {Adding that it must be a Small item, which prevents Parcel Beaking, and changing the 'and' to an 'or' to make it nicer to the player being Beaked.} ------------------------------------------------------------------------------ Proposal 505 - More renumbering! Renumber Section 1.4 {Comments: 1.4.1 - 1.4.19 - 1.4.20 - 1.4.18 - how is a player to find what rule e wants?!} ------------------------------------------------------------------------------ Proposal 506 - Mentor Centre [Multiple] { Comment: Cheeky proposal here. I nicked this one from Garden Nomic where I'd also proposed it, as it seems like a damn fine idea. It is probably much more useful here as the ruleset is quite large indeed. } 1. Welcome to the Underground [Enactment] Upon joining Mornington Nomic, any new player may choose to have a Mentor assigned to assist em with the Nomic for as long as they feel necessary to get aquainted with the game. The Mentor will introduce em to the concept of Nomics as well as helping em to understand the existing Mornington Nomic ruleset and procedures. When a Mentor is requested, one will be assigned at random by the Speaker from the pool of available Mentors unless a specific Mentor is requested by the new player. If no Mentors are available, the Speaker will fill the roll of Mentor until one becomes available. Upon enactment of this rule, any existing Player who feels e could benefit from a Mentor may email the Speaker with eir request and one will be provided for em. This paragraph will then remove itself from the ruleset. 2. We want YOU! [Enactment] Any Mornington Nomic Player who feels e is experienced enough to help new players with the learning of the Nomic rules and procedures may appeal to the Speaker to become a Mentor. The Speaker will then decide if e is veteran enough to take on the position and assuming e is successful, e will be added to the Mentor list which will be maintained on the Mornington Nomic web site by the Speaker. If at any time a Mentor feels e cannot fulfill eir role, e may mail the Speaker and request removal from the list. ------------------------------------------------------------------------------ Proposal 507 - Award of the State [Multiple] 1. Ye Old Trout and Owl [Amendment] Move Rule 0.4.14 - (Fish and Fowl) to Section 0.9 (Kudos) and amend to read:- Each Nomic Week, on completion of Voting, the Speaker may give out discretionary bonus Kudos Awards, as specified by this Rule. Each Award may be made no more than once per Nomic Week, though if the Speaker feels that no Player or Proposal deserves a particular Award in any given Nomic Week, e may decline to award it that Week. For Proposal Awards, no Player may receive more than one Award for each Proposal. The Award counts towards the Kudos score for that Nomic Week of the Player. The Speaker may not give emself any Awards. However, each week the Speaker shall receive the 'For E's a Jolly Good Fellow' Award, a bonus +3 Kudos points, for doing a grand job. The Awards are as follows: * Ruttsborough Award for Grandiosity Awarded for Proposals that are particularly ambitious in scope and scale. Each vote FOR this Proposal shall score +1 Kudos points for the Proposer. * IMCS Clarity Award Awarded to Proposals that are particularly clear and concise. The Proposal need not be short, but its wording must be particularly clear and unambiguious. The Proposer shall receive a bonus +3 Kudos points. * CAMREC Cleanup Award Awarded to Proposals that make particularly pertinent or perspicacious Amendments to the ruleset, e.g. fixing a loophole or a broken Rule. The Proposer shall receive a bonus +3 Kudos points. * Mrs Trellis Award for Entertainment Awarded to Proposals that are particularly entertaining, amusing or just plain daft; Proposals that add to the fun of playing Mornington Nomic. The Proposer shall receive a bonus +4 Kudos points. 2. Well Played, Mate [Amendment] To the Rule (Fish and Fowl), append the following Awards:- * Who's a Clever Bear? Award Awarded to a Player who has played a particularly clever or cheeky move sequence in the past Week. The Player shall receive a bonus +3 Kudos points. * Down-Underground Award Awarded to PaulWay for each first attempt, non-buzzed move he makes each Week. Any Pass or Forced Pass move does not count as a valid move in this instance. PaulWay may receive a bonus +1 Kudos points for each of these valid moves in a Week. { Comments: Sorry Paul, I couldn't resist it =) At least you'll be immortalised in the Mornington Nomic ruleset now. Heh. } ------------------------------------------------------------------------------