------------------------------------------------------------------------------ MORNINGTON NOMIC Proposals for Voting on in Year Two, Week Eighteen ------------------------------------------------------------------------------ Proposal 477 - Shunt by Polite Society [Multiple] 1. Shunt of the Litter [Amendment] Reword Rule 1.10.1 (A Shunting We Will Go) to:- If a Player Moves to a Station that is already occupied and has an LV greater than zero, e can perform the Action "[Shunting to ]" to Shunt a Player from that Station to another Station of the Actioning Player's choice, so long as it fits all of the following criteria:- * There are 'n-1' Stations between it and the Shunted Player's initial location (where 'n' is the Actioning Player's Line Velocity), or there are less than 'n-1' Stations between it and the Shunted Player's initial location, and it is also a Terminus Station. * The Line Code of the Station to which the Shunted Player is Shunted is the same as one of the Lines which serves the Shunted Player's initial location. * It is not Mornington Crescent, and the Shunted Player's initial location is neither Dollis Hill nor a Holy Station. Blocked Stations, closed Lines or any criteria which would normally place the target Station out of reach do not restrict the choice of target Station. When a Shunt has been successfully performed, the Shunted Player's Piece is moved to the specified Station, and both Shunter and Shuntee have their Line Velocity reduced to zero. The Shunting Player may also claim a single Token or Possession from the Shunted Player upon successful performance of a Shunt; this is chosen by the Shunting Player from the collection of Tokens and Possessions that the Shunted Player owns. (If the Shunted Player possesses a Money Belt, neither Tokens nor the Money Belt itself may be claimed during the Shunt.) Stacks of Tokens may be Shunted as though they were Players. This is performed in the usual way; the Name of the Stack being 'Token Stack'. It is illegal to shunt Token Stacks to Stations which already have Token Stacks on them. A typical excerpt from the Game State Document for a normal Shunt would be:- Brooke-Taylor : Gunnersbury (DS) Cryer : Finsbury Park (PD) Garden : Euston (VC) Rushton : Euston (NT) [Shunting Garden to Moorgate (NT)] { Comments : Losing the Shunting of more than one Player at once, for simplicity's sake (it never having been used), losing the "can't Shunt someone to a Blocked Station" restriction (which seems rather pointless if you can Shunt them past it, or to a Damaged Station, or whatever), losing the rather odd restriction about not being able to loot a Token Stack prior to Shunting it, losing the "can't Shunt back to where the Actioning Player came from" clause (a somewhat crude hack I put in way back when I first Proposed this, to keep the Shunt in the right Line Direction; we might as well allow Shunts in any direction). And adding a "you can't Shunt with an LV of zero" clause, which I was surprised not to see. } 2. Superfluity [Amendment] Remove the paragraph beginning "Stacks of Tokens may be shunted..." from Rule 1.14.1 (Stacks of Fun). 3. Shunt-uppa-your-face [Amendment] Reword Rule 1.10.2 (Line 'Em Up, Knock 'Em Down) to:- If a Player Shunts another Player to an occupied Station, e may perform the Action "[Double-Shunting to ]", where "" is a Player at the occupied Station, and "" is a valid Double-Shunt destination for the Double-Shunted Player. The validity and rewards of a Double-Shunt are identical to that of a normal Shunt, treated as if the Actioning Player Shunted the Double- Shunted Player directly, except that the Actioning Player's LV is considered to be that which it was during eir Move (since it will have been set to zero by the first Shunt). Token Stacks may be involved in Double Shunts; however, a Player may not be Double-Shunted if the target of the original Shunt was a Token Stack. Triple (or greater multiple) Shunts may be set up and played under the same principles, but no Player may be Shunted more than once as a result of the same Move. For every Double, Triple, Quadruple or other multiple Shunt performed, the Actioning Player gains one Silver Token. { Comments : Bringing it down to a few paragraphs, trimming extraneous repetition and example. } ------------------------------------------------------------------------------ Proposal 478 - Dead-End Shunts [Action] ------------------------------------------------------------------------ Action Rule Duration Cost ------------------------------------------------------------------------ [Dead-End Shunting to 1.7.x 10 mins -1 Re ] ------------------------------------------------------------------------ Any Player may perform the post-Move Action of "[Dead-End Shunting to ]", where "" is a Player situated at the Actioning Player's current location, and "" is a Terminus Station which is also a valid Shunt destination as described in Rule 1.10.1. A Dead-End Shunt is identical in execution and effect to a normal Shunt, except that the Actioning Player may not claim any Tokens or Possessions from the Shunted Player, and the Shunted Player loses one Token of each colour, if e has any of that colour. These Tokens are destroyed. A Dead-End Shunted Token Stack is destroyed. ------------------------------------------------------------------------------ Proposal 479 - Millinery Coup [Multiple] 1. People Aren't Wearing Enough Hats [Amendment] Add the following Possessions to the list in Rule 1.4.18:- +---------------------+------+---------------------------------+ | Hard Hat | 2 Br | | | Silly Hat | 2 Br | | +---------------------+------+---------------------------------+ 2. A Favour from the Marquis [Amendment] To Rule 1.7.20 (Busking), add the following paragraph:- If a Player is carrying a Silly Hat, e may choose instead to gain the Token Bonus for any instrument listed above the one e is using. 3. The Full Montero [Amendment] Reword Rule 1.4.6 (You Can Leave Your Hat On) to:- There exist seven categories of Hat - A to Z, British Rail, Compass, Hard, Silly, Terminus and Verdant. "Hard" and "Silly" Hats can only be purchased (see Rule 1.4.18), but the other Hat types may be claimed from Stations of the same type. A Player may perform the Action "[Collecting Hat ()]" if e is situated at a Station which a Hat of the specified type may be claimed from, and if e is not carrying a Hat of that type already. A Player may perform the Action "[Cashing in Hats]" if e is situated at Bank and is carrying an A to Z, British Rail, Compass, Terminus and Verdant Hat; upon performing this Action e loses all of those Hats and gains two Gold and two Silver Tokens. Any Player may perform the Action "[Knocking Hat off ]"; if the specified Player is carrying a Hat of the specified type, it is destroyed. ------------------------------------------------------------------------------