-------------------------------------------------------------------------------- MORNINGTON NOMIC Proposals for Voting on in Year Two, Week Three -------------------------------------------------------------------------------- Proposal 354 - Halfing the map - to include Thameslink... [Other, Multiple] Amend the Underground Map by replacing the elements listed below in the LIST-delimited list by the equivalent ones currently stored at http://yuggoth.ucam.org/~jda23/nomic/*: LIST ugmap_b5.gif ugmap_c5.gif ugmap_d5.gif ugmap_e5.gif ugmap_f5.gif ugmap_f1.gif ugmap_f2.gif LIST Add to the table in Rule 1.17.4 the following line (with appropriate formatting): Thameslink - TL Add to the sixth block of text in Rule 1.13.1 the following line: City Thameslink -- open all day Mon-Fri, closed Sat and Sun. { Comments: 1) [Kevan] Please copy the files across if this passes; yuggoth is a _bit_ tempremental. 2) You can see the changes by looking at http://yuggoth.ucam.org/~jda23/nomic/map.html 3) Basically it adds the Thameslink line in. } -------------------------------------------------------------------------------- Proposal 355 - The Wheels on the Bus go Round and Round [other, multiple] 1. The Dead Donkey [repeal] Repeal Rule 1.16.1 (Crimes and Misdemeanours) {Comment: back to the drawing-board...} 2. Crime and Punishment [enactment] i. Buzzing Any Move not in accordance with the Rules of the nomic in the Mornington Crescent Section is an Illegal Move. If any Player believes for any reason that another Player's Move is illegal e may 'buzz' that Move by posting a mail to the list detailing eir reasons. Any posting to the list that alleges in any way that another Player's Move is illegal shall be treated as a buzz, provided it is in accordance with the rest of this rule. A Move that has been buzzed is referred to as a Dubious Move. If the Player who made the challenge subsequently realises eir challenge is invalid, or changes eir mind for any reason and decides e does not want to continue with the challenge, e may withdraw it by posting a message to the list stating eir intention and the buzz becomes null and void. ii. Responding to a Buzz The Player who made a Dubious Move responds by posting a message to the list clearly detailing whether e wishes to concede or appeal against the buzz. If e has not posted eir response within 36 hours of eir Move being buzzed, e is deemed to have conceded by default. If e concedes, eir Move is declared Officially Illegal. iii. Appeals and Judgement A Player who wishes to appeal does so by posting a message to the list detailing eir arguments for the Dubious Move being Legal. The buzzing Player shall respond by posting a message to the list stating clearly whether e agrees or disagrees with the grounds of the appeal. If e fails to respond to an appeal within 36 hours of the appeal being posted, e is deemed to have agreed by default. If e agrees, the challenge is withdrawn and the Move declared Officially Legal. If e disagrees, the Speaker shall randomly select a Player from the set of Active Players, excluding the buzzed and buzzing Player, to act as Referee. The Referee shall then post to the mailing list a judgement stating clearly whether e considers the Move to be Officially Legal or Officially Illegal. This judgement is binding. The Referee may decline Judgement by posting a message to the Speaker declaring this. The Speaker then selects another Player from the set of valid Players to be Referee. If a Referee does not deliver judgement within 36 hours of being selected, e is deemed to have declined judgement by default. If no Referee is available or all valid Players have declined judgement, the Move is declared Officially Legal. iv. Penalties Once a Move has been declared Officially Illegal, the Player who made the Move must then withdraw it and post a replacement Move. This replacement Move may also be buzzed in the same way. In the event of any replacement Move being declared Officially Illegal, the offending Player shall also fofeit one Token of eir choice from the Tokens e owns, which e should detail in the comments of eir subsequent replacement Move. The penalty apllies to each replacement Move, so in the event that one Move and three replacement Moves are declared Officially Illegal on one Turn the total penalty is three Tokens. If a Player is ever unable to pay the full Token penalty, e loses any Tokens e has, eir Move is forfeit and replaced with a Move of 'Pass' with no actions and no Token gains. v. Exemptions * No Player may buzz eir own Move. * No Move which is three or more turns old (i.e. that has three or more Moves following it in the Game State Document) may be Buzzed. * No Move may be declared Officially Illegal without being Buzzed. Any Move that goes unchallenged shall stand regardless of its legality. * Moves that have been declared Officially Legal may not be buzzed. * Any Move following a Move that is subsequently buzzed shall be declared a Mistimed Move, regardless of its legality, and shall be ignored. * Once a Move has been declared Officially Illegal, no previous Moves may be buzzed. * For one calendar month starting from the day a Player joins the Nomic for the first time, any Move e makes that is declared Officially Illegal carries no penalty. During this period, it is the duty of other Players to point out any mistakes e makes, indicating where appropriate the relevant Rule for reference purposes. Any Player who has been inactive for a period of at least two full nomic weeks may apply to the Speaker to be treated as a new player for a period no longer than the period of eir inactivity or 1 calendar month, whichever is shorter. The Speaker's decision is wholly discretionary and is final. vi. Anti-Scamming Any Player who suspects a buzz is invalid, regardless of whether the buzzed Player concedes or appeals, may protest by submitting a Point of Order to the Speaker. If the Speaker finds the buzz is invalid, it is declared null and void. A buzz may be invalid if it does not concur with the spirit of the game, whether in a concrete or abstract sense. This section is deliberately vague and open to interpretation. vi. Precedence This Rule takes precedence over any Rule whose number is greater than 1.1.1 {Comment: certain sentences and phrases retained from the current wording, but more or less a wholesale rewrite. I think it's pretty much comprehensive and I''ve divided it up into sections to make it more digestible. I've also tried to clarify use of terms such as 'Illegal' and 'Dubious' and the distinction between 'Move' and 'Turn', all of which seem a bit confused in the current wording (due to various hotch-potch amendments -- the rule currently speaks in tongues; at least with this proposed change it will speak with one voice, whether or not you like the fact that the voice is mine). And I've put in some stuff to discourage people from buzzing unless their buzz is genuine and considered. This is all really my own views on how the law should be enforced (if miKi wishes to submit a proposal altering the penalty, e is welcome to do so), so I hope it more or less tallies with the status quo. Can I suggest that if enacted, this Rule goes in section 1.1.x so that other rules have less chance of claiming precedent over it.} -------------------------------------------------------------------------------- Proposal 356 - Squaring the Circle [other, multiple] 1. Swings and Roundabouts [enactment, action] Action: Polarising the Circle Line Cost: 2 Bk, 2 Si Duration: 20 mins Type: Move Substitution Any Player who starts eir Move at a Station on the Circle Line (i.e. the Station where e starts eir move has a Line Code of CL) may play a Move of Pass and perform the Action "Polarising the Circle Line". From the point when the Action is performed, Players may only move in a clockwise direction on the Circle Line. This restriction also applies to Line Segments of other Lines that share the same track, such that they may only be moved along as if they were part of the Circle Line. The Line Segments this applies to are: Paddington to Aldgate East (HC), Edgware Road to Earl's Court (DS), Tower Hill to Earl's Court (DS), Baker Street to Aldgate (MN), and no others. E may not perform this Action in conjunction with a Straddle. {Comment: I hope this is clear and hasn't left any loopholes -- I thought it best to make it explicit which other lines are affected} 2. Ever Decreasing Circles [enactment, action] Action: Inverting the Circle Line Cost: 2 Bk, 2 Si Duration: 20 mins Type: Move Substitution If the Circle Line has previously been Polarised, any Player who starts eir Move at a Station on the Circle Line (i.e. the Station where e starts eir move has a Line Code of CL) may play a Move of Pass and perform the Action "Inverting the Circle Line". From the point when the Action is performed, Players may only move in an anti-clockwise direction on the Circle Line. This restriction also applies to Line Segments of other Lines that share the same track, as described in Rule X.Y.Z. E may not perform this Action in conjunction with a Straddle. {Comment: I've deliberately not created a way to de-polarise or un-invert the Circle Line. If this passes, X.Y.Z should be changed to the relevant Rule number as a Point of Order, but I'm sure that didn't really need explaining.} 3. The Square Peg [amendment] Amend Rule 1.7.3 to include the actions 'Polarising the Circle Line' and 'Inverting the Circle Line'. -------------------------------------------------------------------------------- Proposal 357 - What are the chances of that? [repeal] Repeal Rule 1.7.5 Septimus Divergence {Comment: I'm all for Septimus Divergence, but this is another broken Rule. It is also too far removed from the IMCS definition for my liking. I'm not advocating we use the IMCS version, it's far too complicated (besides which, the amendments put forward at the Scarborough '97 conference are still being disputed, and I for one am not entirely happy with them) but we need something more useful} -------------------------------------------------------------------------------- Proposal 358 - Queue-Barging [Other, Multiple] In Rule 1.4.5 (Railcard), replace the first sentence with:- "A Player may perform the Action of "[Buying Railcard]" if eir Piece is situated at an Overground Station." In Rule 1.4.2 (Ticket Stubs), replace the last sentence with:- "A Player may play a "Getting Stub" Action if eir Piece is situated at an Overground Station, provided that e is the first to do so at that Station." { Comments: The "having to Pass to buy things" aspect is something that's been lost in the later Possessions, and practice has shown that this is a good thing; just updating the Railcard and Stubs to cover this (and limiting Railcard purchase to BR stations, since it seems logical). } -------------------------------------------------------------------------------- Proposal 359 - Kafka Sinkholes [Enactment] If a Token Stack consists of four or more Tokens, all of them Black, the Station it rests at shall be regarded as having a Kafka Sinkhole. If a Station has a Kafka Sinkhole, no Player may play a Move which passes through that Station, and any Player Shunted through that Station ends the Shunt situated at that Station. At the start of a Player's Turn, if a Player's Piece is situated at a Station with a Kafka Sinkhole, all of eir non-Black, non-Metallic Tokens are converted to Black Tokens. { Comments: Just a bit more scope for Token Stacks, and creating a Kafka Sinkhole by dropping Blacks seems to fit the standard IMCS implementation quite nicely. Originally this had Black Stacks being replaced with the word "Sinkhole" in the Stack table, but I think simply regarding Black Stacks as Sinkholes is easier. Being able to cap a Sinkhole with a non-Black and unplug it again when you leave is perhaps valid tactic. } -------------------------------------------------------------------------------- Proposal 360 - Busking It [Other, Multiple] 1. Busking [Enactment] A Player may perform the fifty-minute neutral Action "[Busking]", provided that e is carrying at least one Musical Possession and that Game Time is currently during Peak Hours. A Player successfully performing this Action gains four Bronze Tokens. The action of "Busking" may be performed more than once per Turn. 2. Paperwork [Amendment] In Rule 1.7.16 (Neutral Actions), add:- [Busking] 1.4.? 50 mins Where '?' is the Rule number of the previous Enactment. 3. Harmonica [Enactment] Any Player may purchase a Harmonica by playing the ten-minute neutral Action of "[Purchasing Harmonica]" at any Station, and paying two Bronze Tokens. Upon playing this Action, that Player gains a Harmonica. Harmonicas count as Small, Musical Possessions. { Comments: Methinks a general "list of wares" Rule would probably be welcome, now that there are quite a few things available for purchase. Rather too daunting for now, though; I may look at it in the week. } -------------------------------------------------------------------------------