-------------------------------------------------------------------------------- MORNINGTON NOMIC Proposals for Voting on in Year One, Week Forty-Five -------------------------------------------------------------------------------- Proposal 321 - Is It Brown or Blue That's Live? [Other, Multiple] 1. I Think It's The Brown One [Amendment] In Rule 1.7.15 (Post Move Actions), replace "[Power Failure]" with "[Power Failure! ()]", and add "[Power Restored ()]" 2. Possibly Blue, Though [Amendment] Reword Rule 1.7.8 (Power Failure!) to:- During eir Turn, any Player may perform the post-Move action "[Power Failure! ()]" for a cost of three Red Tokens, where "" is the Line Code of the Actioning Player's most recent Move. If a Player performed a "Power Failure" Action during eir previous Turn, e must play either a "Power Restored ()" or another "Power Failure! ()" Action during eir current Turn, where "" is the Line targetted by eir previous Power Failure. This is the only time at which a Player may perform a "Power Restored" Action. Such Actions have no Token cost. If a Line has had a Power Failure (i.e. a Power Failure Action has been performed for it, and no Power Restored Action has been performed for it since):- * Any Player whose Piece is situated at a Station which is directly connected to that Line is forced to play "Pass" as eir Move. (This takes precedence any Rule which would make a Move of "Pass" invalid.) * No Player may Move on to or via that Line during eir Turn. { Comments: Easier to keep track of, I think, if we have a Power Restored "closing brace", and specifically stating which Line has had the Power Failure will make things clearer. } ----------------------------------------------------------------------------- Proposal 322 - The Luggage [Other, Multiple] 1. The Luggage [Enactment] There shall be a section of the Game State Document known as the Luggage Rack, detailing Possessions of each Player. Hats shall be abbreviated by listing only the initial letter of the Hat type, as shown below. A typical Luggage Rack would be:- +---------------+--------------------------------------------------------+ | Brooke-Taylor | Railcard, Queen's Park Stub, Hat (C) | | Cryer | Railcard, Hats (COT) | | Garden | Railcard, Euston Stub | | Rushton | Charing Cross Stub, Hats (ACOTV) | +---------------+--------------------------------------------------------+ 2. Nine-Tenths of the Law [Amendments] Append the paragraph "*s count as Possessions." (where "*" is the relevant game item) to Rule 1.4.2 (Ticket Stubs), Rule 1.4.5 (Railcards) and Rule 1.4.6 (You Can Leave Your Hat On). { Comments: Having to wade through the Game history to find out who owns which Hats is a bit irritating, and the Ticket Stubs (like Token Stacks) are better listed on the GSD than on an infrequently-updated Web page. Fixed Possession lists allow a more concrete expansion of such concepts, also, which I think is a Good Thing. It might be worth tinkering the Drone Keeper rules, for example, so that we just have a "Drone Controller" Possession which has the same effect, and to alter the Spoon rules so that Spooned Players get given a "Spoon Clamp" Possession which they have to pay to get rid of. } ----------------------------------------------------------------------------- Proposal 323 - The Artful Fare-Dodger [Amendment] In Rule 1.10.1 (Shunting), replace:- If a Player Shunts another Player, then the Line Velocity of both Players becomes zero (0). The Shunting Player may claim one Token from the Shunted Player. This Token can be of any colour that the Shunted Player has at least one Token of, and is selected by the Shunting Player. with:- If a Player Shunts another Player, then the Line Velocity of both Players becomes zero. The Shunting Player may claim a single Token or Possession from the Shunted Player upon successful performance of a Shunt; this is chosen by the Shunting Player from the collection of Tokens and Possessions that the Shunted Player owns. Unless the Proposal "The Luggage" didn't pass, of course, in which case this Proposal has no effect. { Comments: Being able to steal Hats or Railcards seems rather more interesting. I'll move onto counter-pickpocket measures some other time... } ----------------------------------------------------------------------------- Proposal 324 - Just Like You and Me, But She's Homeless [Enactment] If it is currently a Player's turn to move, they have a designated Home Station, and there is currently no direct path (being a path of adjacent stations which may or may not change line) between that Player's Current Location and their Home Station which does not pass through a Blocked Station, then that player is Homeless. A player who is at their Home Station is not Homeless, the previous sentence notwithstanding. For example, a player whose Home Station is Goldhawk Road would be Homeless if they were at Angel, and Paddington and Hammersmith were both Blocked. A Homeless player must forfeit a Metallic Token at the end of their Turn, the colour of the Metallic token being their choice if they have two or more different coloured Metallic Tokens. However, if a Homeless player has no Metallic Tokens, they may play the Post Move Action [Arrested for Vagrancy]. This action sets their Current Location to their Home Station, removes all their Tokens, and sets their LV to 0. ----------------------------------------------------------------------------- Proposal 325 - All the Time in the World [Amendment] Amend Rule 1.13.2 (Get a Move On) by adding the following sentence: "This Action shall have the effect of extending the permitted length of the Player's Turn by one hour of Game Time." { Comment: I was going to have the Turn extension being equal to the number of hours the clock was moved forward, but that would be potentially monstrous. } ----------------------------------------------------------------------------- Proposal 326 - Eat More Slowly [Amendment] Amend Rule 1.7.4 (Open the Cutlery Drawer, Mrs Higgins) by adding the following sentence to paragraph 2: "In addition, all Actions and Piece movement made by a Player in Spoon have their durations doubled, and the Player is forbidden from extending their Turn's length in any way." { Comment: Just something a bit nastier for the Spooned Player. The business with forbidding Turn extensions is to stop the Spooned Player from simply paying out Blue Tokens to negate this Spoon penalty. } ----------------------------------------------------------------------------- Proposal 327 - So How Long *Is* A Piece of String? [Other, Multiple] { Comment: this proposal is just putting forward some changes to Action durations. The underlying principles are: 1. token manipulation should be quick 2. Actions that change Piece location should be slow 3. powerful offensive manoeuvres should be slow. Most of the tables are still the same for the moment, though. } [Amendment: Walking Not Running] Modify the Action Durations in Rule 1.7.3 (Move Substitution Actions) as follows: [Home] 30 mins [Stub Link] 20 mins [Walking to ] 40 mins [Wild] 30 mins { Comment: Rationale - Stub Link is a rail connection, so shouldn't be much slower than an ordinary Piece Move - Home and Wild are similar, but are both magic - Walking is just slow. } [Amendment: Poetry in Motion] Modify the Action Durations in Rule 1.7.14 (Move Actions) as follows: [Claiming a Token from ] 5 mins [Fire at ] 10 mins per Line [ Token on ] 5 mins { Comment: Rationale same as basic principles, but the Fire one may require further justification. The idea is basically that it takes longer to evacuate a large Station. Within MN, the only meaningful measure of Station size is the number of Lines serving it. } [Amendment: You Still Move Me] Modify the Action Durations in Rule 1.7.15 (Post-Move Actions) as follows: [Collecting ] 5 mins [ Wormhole to ] 20 mins [Declaring ____ Gambit/Manoeuvre] 5 mins [Power Failure] 20 mins [Septimus Divergence] 20 mins [Spooning ] 20 mins [Straddling to ] 20 mins [Striling to ] 20 mins [Using ____ Gambit/Manoeuvre] 5 mins { Comment: Note that Unspoon has deliberately been left unchanged. } [Amendment: Neutrality Is No Excuse] Modify the Action Durations in Rule 1.7.16 (Neutral Actions) as follows: [Detonating Package] 20 mins [Gold to Blue] 5 mins [Gold to Silver] 5 mins [Gold to Bronze] 5 mins [Silver to Bronze] 5 mins ----------------------------------------------------------------------------- Proposal 328 - State of the Art [amendment] In Rule 1.2.0 (The Game State Document), insert the following after the first paragraph: A table shall be included at the top of the GSD to list order of play; Status of Players (names of Inactive Players shall be marked with an asterisk); Players' respective Home Stations, LV and Token counts. It shall be modelled on the following example: +---------------+-----------------+----+-----------------------------+ | Player | Home Station | LV | Tokens | | | | | | | | | | Bk Br Bu Go Re Si | +---------------+-----------------+----+----+----+----+----+----+----+ |*Drone | | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | Rushton | Balham | 3 | 2 | 7 | 0 | 0 | 0 | 0 | | Cryer | Bethnal Green | 1 | 2 | 6 | 8 | 3 | 4 | 1 | | Brooke-Taylor | Mudchute | 0 | 1 | 0 | 1 | 0 | 1 | 0 | +---------------+-----------------+----+----+----+----+----+----+----+ The GSD shall also include the following information in an appropriate format: the Game's Knip Status (see Rule 1.8.4) and Bridges Status (1.8.3); Game Time; Wild Stations; Drone Keeper; Token Stacks {Comment: this is directly linked to the following Proposal ('Pounds, Shillings and Pence'), but they're separate concepts, hence proposed separately. Note I have avoided making explicit reference to any sample GSD in that proposal, in case this one does not pass} ----------------------------------------------------------------------------- Proposal 329 - Pounds, Shillings and Pence [Amendment] Amend Rule 1.4.1 (Token Gesture) to read as follows: The currency of the Game shall be called Tokens. There are two Types of Token, each available in different Colours, as described in the following table: Token Types | Token Colours ------------+------------------------ Metallic | Gold, Silver, Bronze | Plastic | Black, Blue, Red One Gold Token is equivalent in value to two Silver Tokens, and one Silver Token is equivalent in value to 4 Bronze Tokens, although Tokens may not be exchanged unless explicitly permitted by a Rule. Plastic Tokens have no comparative value. Tokens may also be known as Podumes, but use of this slang term is frowned upon in formal game play. {Comment: I know some people are going to be unhappy with the idea of tokens being 'currency' but it seems the most appropriate description of their status in the game. As for 'plastic' tokens, well, they have to be made of something, right? The table deliberately allows for hypothetical future addition of new Token colours, both metallic and plastic.} Players are awarded Tokens by performing certain moves and actions, while other moves and actions carry a Token cost or penalty. The Token awards and costs related to moves are detailed below. For Costs and Awards relating to actions, see the relevant Rule (see also Rules 1.7.2, 1.7.3, 1.7.14, 1.7.15 and 1.7.16 for a summary of Token costs for actions). Each Player's Tokens for any Game in which they are currently playing shall be recorded in the table for that Game's Game State Document (see Rule 1.2.0). {Comment: I don't think the last sentence depends on the previous Proposal ('State of the Art') passing, and I think we can do without the current confusing definition of the table -- the example set by precedent should suffice. Besides, if anyone took it upon themselves to start mucking around with the established format they would be in contravention of other rules, viz. tampering with official documents.} Each Player's Token totals shall be maintained by the Player concerned upon eir Move. Failure to record a Token cost or penalty shall be deemed an Illegal Move. Failure to record a Token benefit or bonus shall not be considered Illegal, but those Tokens which would have been accrued are lost. The calculation of Token costs and awards shall be performed in a sequential manner throughout the Player's Turn, such that a Player must possess the required Tokens at the point at which the cost is incurred, as defined in this or another Rule. A Player may not alter another Player's Token totals unless permission is gained from the owning Player, or permission is granted by a Rule. Unauthorised changes will result in the offending Player forfeiting all eir Tokens. However, a Player may, at the end of eir Move, give any number of eir Tokens to another Player. The amount being given should be detailed in the comments of eir Turn, and the Game State Document's Token Table updated accordingly. The exception to this permission is that the Drone may not give tokens directly to the Drone Keeper. Unless eir destination is otherwise specified by a Rule, Tokens forfeited for whatever reason shall be placed on a Token Stack at a Station selected by the forfeiting Player. The Station selected must be a valid destination for Token placement, and must be in a different Quadrant than that of the forfeiting Player's final location. The Action of exchanging a Token (or Tokens) for a different set of Tokens shall not be considered a forfeit, hence the Tokens surrendered by the Player have a stated destination of the Token mountain where all Tokens come from. {Comment: note the table below now only lists token costs/awards relating to moves, not actions} Move Event | Token Change | Applied When -----------------------------------------+--------------+--------------- Playing "Mornington Crescent" as eir | -3 Gold | Start of MC Move | | move segment -----------------------------------------+--------------+--------------- Starting a Turn at a Terminus Station | +1 Gold | Start of Turn -----------------------------------------+--------------+--------------- Playing any Valid Move | +1 Bronze | End of Turn -----------------------------------------+--------------+--------------- Playing an Interchange with | +1 Red | End of Move exactly two lines | | -----------------------------------------+--------------+--------------- Playing an Interchange with | +1 Black | End of Move exactly three lines | | -----------------------------------------+--------------+--------------- Playing an Interchange with | +1 Blue | End of Move exactly four lines | | -----------------------------------------+--------------+--------------- Playing an Interchange with | +1 Silver | End of Move five or more lines | | -----------------------------------------+--------------+--------------- Passing through exactly two | +1 Red | End of Move Interchanges during a Move | | -----------------------------------------+--------------+--------------- Passing through exactly three | +1 Black | End of Move Interchanges during a Move | | -----------------------------------------+--------------+--------------- Passing through exactly four | +1 Blue | End of Move Interchanges during a Move | | -----------------------------------------+--------------+--------------- Passing through five or more | +1 Silver | End of Move Interchanges during a Move | | -----------------------------------------+--------------+--------------- Playing a Move which involves a change | -1 Black | First Line Line as part of the Move | | Change -----------------------------------------+--------------+--------------- Playing a Move which does not involve | +1 Black | End of Move a change of Line as part of the Move | | -----------------------------------------+--------------+--------------- Moving onto or through another | -8 Bronze | Point of Player's Home Station | | Interaction -----------------------------------------+--------------+--------------- Moving to a Holy Station when Game | -1 Silver | Point of Time is at any time on a Sunday | | Interaction -----------------------------------------+--------------+--------------- Playing 'Pass' as eir Move | +2 Red or | Start of Turn | +2 Blue or | | +2 Black | -----------------------------------------+--------------+--------------- (In the table above, 'Move' refers to normal Piece movement only.) {Comment: note I have kept substantial portions of the current wording, with a bit of tweaking here and there, but have proposed this as a wholesale amendment for clarity's sake.} ----------------------------------------------------------------------------- Proposal 330 - The Great Token Shake-Up 1998 [Other, Multiple] 1. Amend Rule 1.4.1 (Token Gesture) to include the following words: The Token Cost of any Action shall, where applicable, reflect the nature of the action and the extent of its effect. The nature of the action shall be reflected in the colour of Token required and the extent shall be reflected in the number of Tokens required. The type of actions the different Token Colours should apply to shall be as follows: Black Tokens: Move Actions (those which only affect the position or movement Actioning Player's Piece) Blue Tokens: Indirectly Aggressive Actions (those which may indirectly affect the movement or status of another Player's Piece) Red Tokens: Aggressive Actions (those which directly affect the postion, status or ability to move of another Player) Bronze Tokens: 'Purchasing' Actions (those relating to the acquisition of Gold Tokens or various items of Game paraphenalia) Silver and Gold Tokens: Special Actions (ones which should only be allowed to be used infrequently, thus cost more) {Comment: suggest that if Proposal 'Pounds, Shillings and Pence' passes this is included after the second paragraph. In the following amendments, I've tried to be as uncontroversial as possible -- it would take forever to amend each separate action cost individually, so I thought it would be best to get the bulk through in one go and then propose any contentious amendments separately. Likewise, unless anyone disagress violently with the majority of the suggested conversions, the best thing would probably be to vote this through and then propose any amendments later. Incidentally, Dunx commented on implementing a way to stop a Dollis Hill Loop, but in fact performing a Dollis Sidestep does just that, hence the suggested Silver Token Cost -- does that seem appropriate?} 2. Amend Rule 1.7.2 (Pre-Move Actions) to read as follows: Action Rule Duration Cost ------------------------------------------- [Cascade Sidestep] 1.8.2 -3 Bk [Dollis Sidestep] 1.8.1 -1 Si [LV?X] 1.6.1 [LV=0] 1.6.1 3. Amend Rule 1.7.3 (Move Substitution Actions) to read as follows: Action Rule Duration Cost ------------------------------------------------ [Buying Railcard] 1.4.5 -6 Br [Getting Stub] 1.4.2 -2 Br [Ghost] 1.7.11 [Home] 1.12.1 [Stub Link] 1.4.3 [Visiting ] 1.7.9 -6 Br [Walking to ] 1.7.10 -1 Bk [Wild] 1.11.1 -1 Bk 4. Amend Rule 1.7.14 (Move Actions) to read as follows: Action Rule Duration Cost ---------------------------------------------------------------------------- [Claiming a Token from ] 1.14.1 [Collecting Hat] 1.4.6 [Dropping Package at ] 1.4.7 -2 Re [Rebounding off ] 1.5.6 [Fire at ] 1.9.2 -2 Re [Fire at ] 1.9.2 -4 Re [ Token on ] 1.14.1 5. Amend Rule 1.7.15 (Post-Move Actions) to read as follows: Action Rule Duration Cost ------------------------------------------------------------------- [Banking ] 1.4.9 [Blocking ] 1.9.1 -1 Re [Collecting ] 1.4.9 [ Wormhole to ] 1.7.13 [Declaring ____ Gambit/Manoeuvre] 1.18.1 as specified [Parks and Greens Cascade] 1.8.2 -2 Bu [Power Failure] 1.7.8 -3 Re [Septimus Divergence] 1.7.5 -2 Si [Shunting to ] 1.10.1 -1 Re [Spooning ] 1.7.4 -1 Go [Straddling to ] 1.7.6 -1 Bk [Striling to ] 1.7.12 -1 Bk [Terminating Cascade] 1.8.2 [Unspoon] 1.7.4 5 any colour [Using ____ Gambit/Manoeuvre] 1.18.3 6. Amend Rule 1.7.16 (Neutral Actions) to read as follows: Action Rule Duration Cost ------------------------------------------------------------------- [Bonanza] 1.4.10 -50 Re/Bu/Bk [Bridges Up] 1.8.3 -2 Bu [Bridges Down] 1.8.3 -2 Bu [Detonating Package] 1.4.7 -2 Re [Drone Keeper] 1.15.1 -3 Bu [Game Time: +0x00] 1.13.2 -x Bu [Gold to Blue] 1.4.1 -1 Go [Gold to Silver] 1.4.1 -1 Go [Gold to Bronze] 1.4.1 -1 Go [Ignore the Gap] 1.7.7 -1 Si [Into Knip] 1.8.4 -4 Bu [Knocking Hat Off ] 1.4.6 -1 Re [Mind the Gap] 1.7.7 -1 Si [Out of Knip] 1.8.4 -4 Bu [Late Arrival from ] 1.7.9 -3 Re [Silver to Bronze] 1.4.1 -1 Si [ Wild] 1.11.1 7. Any Player that Votes FOR this Proposal shall be awarded a bonus 3 Kudos Points. -----------------------------------------------------------------------------