-------------------------------------------------------------------------------- MORNINGTON NOMIC Proposals for Voting on in Year One, Week Forty-Four -------------------------------------------------------------------------------- Proposal 311 - Oscillate Wildly [Other, Multiple] Move the [ Wild] Action from "Neutral Actions" to "Post-Move Actions", if Proposal 310 passed. { Comments: As it stands, Wilding would now be a free and easy way to get to any Station on the board - declare it Wild before your Move, then Move Wildly to it. Since the dawn of time there's always been something to stop that, allowing other Players a turn to react to whatever you're planning. I'm presuming that the Carol Vorderman Effect will enact - after all that discussion, it seems unlikely anyone will give it a thumbs down. } ----------------------------------------------------------------------------- Proposal 312 - Action Costs [Other, Multiple] This Proposal shall be ignored if Proposal 310 did not pass. 1. Token Dismissal [Amendment] From the table in Rule 1.4.1 (Token Gesture), remove everything including and after "Blocking a Station", with the exception of "Playing a Manoeuvre". 2. Price List [Amendment] Append the following paragraph to Rule 1.7.1 (Action Types):- "The "Cost" column of each Table shows the cost or requirements of that Manoeuvre - typically an amount of Tokens. Where no cost is specified, that Action is free." 3. Legwork [Amendment] To the Action tables in Section 1.7, add a "Cost" column for each of them, detailing appropriate Token costs. For example:- Action Rule Duration Cost ------------------------------------------------------------ [Buying Railcard] 1.4.5 4 Bronze [Getting Stub] 1.4.2 [Ghost] 1.7.11 2 Black [Home] 1.12.1 [Stub Link] 1.4.3 [Visiting ] 1.7.9 6 Bronze [Walking to ] 1.7.10 [Wild] 1.11.1 1 Red { Comments: Better listed there, I think, with the Token table merely being a reference to see what Tokens have been won or lost indirectly during the Move. I muse upon a "[Victory]" pre-Move Action which costs three Golds and must be performed to allow a Move to MC, so that the Token table becomes nothing more than a checklist, but I'm not awake enough to think it through. } ----------------------------------------------------------------------------- Proposal 313 - Maelberg Directly Ahead [Other, Multiple] 1. Maelberg Variance [Enactment] A Player may perform the post-Move Action of "[Maelberging ]", provided that "" is a Station which the Actioning Player's Piece has passed through during eir Turn, and that the Actioning Player forfeits one Blue Token. A Player may perform the post-Move Action of "[Un-Maelberging]", provided that eir Piece is situated at a Maelberged Station. The Actioning Player gains one Blue Token when e performs this Action. If a Station has been Maelberged during a previous Turn, and has not been un-Maelberged since, Moves which involve passing through that Station are illegal. (Moves which begin or end at that Station are, however, still legal.) 2. With Fries [Amendment] Add details of the Maelberg to the appropriate corners of Section 1.7. { Comments: It's about time we had Maelbergs in there. Not a very exciting implementation, I admit, but all I could think of for now. } ----------------------------------------------------------------------------- Proposal 314 - I Like Things Just The Way They Are [Other, Multiple] Create a new Rule, numbered 0.3.2, titled "Non-Voting Status", with the following PASSOUT-delimited text: PASSOUT At any time a Voter may change eir Voting Status from Voting to Non-Voting or vice versa. A Non-Voting player may not vote on proposals, and any votes made by a player who was Voting but became Non-Voting before proposal results are distributed shall be disregarded. PASSOUT [Yes, this creates non-voting voters - counter-intuitive but helpful if some people just want to play the game and not change the rules.] Amend Rule 0.10.2, "Wake Up, Damn You", to read as delimited by NOTONLYVOTE below: NOTONLYVOTE Each Player shall have an Apathy Level, being an integer number between zero and three. This is detailed in the Voting Results Document. For each Week in which a Voting Player is Active yet casts no Votes (unless all that Week's Proposals were eir own), eir Apathy Level increases by one. For each Week in which a Voting Player is Active and casts Votes (or if all that Week's Proposals were eir own), eir Apathy Level decreases by one. Whenever a Player makes a play in a Game other than Forced Pass, eir Apathy Level decreases by one. Whenever a Player makes a play in a Game of Forced Pass, eir Apathy Level increases by one. If a Player's Apathy Level reaches three, that Player loses all of eir Kudos and becomes Inactive. NOTONLYVOTE [This allows non-voting players to be rendered inactive by getting forced to pass often enough.] ----------------------------------------------------------------------------- Proposal 315 - British Rail Regret to Announce... [Amendment] Amend Rule 1.9.2 (Escalator Fires) by adding the following point to the bullet list: "- British Rail connections for the Station may not be used for the remainder of the Game, revoking its Overground status. Ticket Stubs may not be collected at the Station after a fire. If the Station's Ticket Stub has already been collected, the [Stub Link] Action to or from the Station may no longer be performed (although other benefits unrelated to the British Rail connection are unaffected)." { Comment: This is merely extending the logic of disallowing Line changes to British Rail connections. Revoking the Overground status reflects what would probably happen in reality - no new tickets would be sold from a station if it was closed! } ----------------------------------------------------------------------------- Proposal 316 - Mauve Terns [Other, Multiple] [Enactment: Moving and Shaking] Moves and Turns shall be defined as follows in combination with those definitions already extant: - a Player's Turn consists of the total set of changes that a Player makes to the GSD when e takes eir Turn. - a Player's Move is the section written against eir name at the bottom of the GSD which includes the Player's Piece's Move and any Actions played. - a Piece's Move is its normal motion along LU lines, excluding all Action- related changes to position. Those Rules defining Line Velocity and changes of Line apply only to the Piece's Move unless specifically stated otherwise. { Comment: Clarifying the relationship between Moves and Turns, and nailing down something else that's been bothering me for a while - does a Wild (or Home, or Straddle, or whatever) Action really count as a Line Change? } [Amendment: Piece of the Action] Amend Rule 1.5.4 by replacing all occurrences of 'Player' with 'Piece'. { Comment: Just a bit of conflicting wording. } ----------------------------------------------------------------------------- Proposal 317 - Zone Restrictions mk II [Other, Multiple] { Comment: Reproposing the cocked up Proposal 300 from Week 42, but doing it in the right place this time. The reasons behind it are the same, though: it'd be nice to have Zones as a recognised Game element; and Zone 1 termini are too easy for Token Running. So there. } 1. Zoning Regulations (Enactment) There shall be entities known as Zones, corresponding to those portrayed on the London Underground map. The area on the Map outside of Zone 6 shall be considered to be Zone 7. The border between two Zones shall be termed a Zone Boundary. A Station is considered to be in the Zone portrayed on the Map. Where a Station lies on a Zone Boundary, it is considered to be in both Zones. 2. Terminal Overload (Amendment) Amend the Token Table in Rule 1.4.1 (Token Running) by replacing the text: "Starting a Turn at a Terminus Station" with "Starting a Turn at a Terminus Station which is not in Zone 1" ----------------------------------------------------------------------------- Proposal 318 - Token Running [Enactment] A Player who starts eir Move at a Terminus and moves away from it on the same Turn may claim one Gold Token by performing the Pre-Move Action "Token Running". Players may not perform this action more than once per Terminus per Game. {Comment: I overlooked the fact that 1.4.4 was repealed as it was the same week that both Dunx and I proposed separate amendments with the same effect to Rule 1.4.4, and I think it should be reinstated as a Rule of Subset 1.7.x. Note the new 'moves away from it' part... Rule 1.7.2 will need to be amended, but how depends on whether or not the Carol Vorderman Effect comes in to play} ----------------------------------------------------------------------------- Proposal 319 - It's about time... [Amendment] {Comment: a revised (improved?) resubmission of proposal 254 from week 37} Make the following amendments to Rule 1.13.1 (The Richard Whiteley Experience): 1. Restricted Opening: Stations Delete the paragraph starting "Stations that are closed at certain times in real life..." and the list of Stations with Restricted Opening Times, and replace with the following: Each Station shall have a State that is either Open or Closed. Certain Stations are described as having Restricted Opening; the State of these Stations shall be either Open or Closed depending on the current Game Time, according to the list below. A player may not move to a Station that is Closed on eir Turn, but e may may pass through it, provided it is not a Terminus. If a Player is at a Station that is Closed when it is eir Turn, e must play 'Pass' as eir Move. Closed Stations still count as part of the Move with regard to Line Velocity, so that a move from Westminster to Mansion House requires an LV of 4, whether Temple is Open or Closed. Stations with Restricted Opening: Barbican -- open all day Mon to Sat, Sun 0800 to 2300 Cannon Street -- open Mon to Fri until 2100, closed Sat and Sun Chancery Lane -- open all day Mon to Sat, closed Sun Chigwell -- open daily until 2000 Grange Hill -- open daily until 2000 Heathrow Terminal 4 -- open Mon to Sat until 0000, Sun until 2300 Kensington (Olympia) -- open Mon to Sat 0700 to 2100, Sun 0800 to 2100 Roding Valley -- open daily until 2000 Shoreditch -- open Mon to Sat 0800 to 2000, Sun 0800 to 1300 Temple -- open all day Mon to Sat, closed Sun Turnham Green [PD]* -- open Mon to Sat 0500 to 0900 and 2000 to 0000, closed Sun *Turnham Green [DS] is not subject to the same restrictions {Comment: there are also restricted Opening times for Mornington Crescent, but as that's a bit contentious I shall submit it as a separate Proposal next week} 2. Restricted Opening -- Lines Delete the paragraph starting "Certain sections of line..." and replace it with the following: Certain Line Segments also have Restricted Opening, as detailed in the list below. A Player may not move along any part of a Line Segment that is Closed when it is eir Turn. If a Player is at a Station on a Line Segment that is Closed when it is eir Turn, e must play 'Pass' as eir Move. Peak Hours shall be described as Mon to Sat 0800 to 2000 inclusive. Line Segments with Restricted Opening (applies to either Line Direction): Chalfont & Latimer to Chesham [MP] -- Peak Hours only Earl's Court to Kensington (Olympia) [DS] -- open 0700 to 2100 Mon to Sat, 0800 to 2100 Sun Rayners Lane to Uxbridge [PD] -- Peak Hours only Waterloo to Bank [WC] -- Peak Hours only Whitechapel to Barking [HC] -- Peak Hours only Whitechapel to Shoreditch [EL] -- open Mon to Sat 0800 to 2000, Sun 0800 to 1300 Woodford to Hainault [CN] -- open daily until 2000 Note that the Line Segments Rayners Lane to Uxbridge [PD] and Whitechapel to Barking [HC] have alternative possible Line Codes. If a Player is at a Station on one of these Line Segments when it is closed, e may still move away from that Station by using the alternative Line and paying the usual Token cost for a change of Line. {Comment: I've finally got around to sorting out the finer details of the original Richard Whiteley proposal, which I should have done in the first place really. Note there is some repetition between Stations and Line Segments but I think that is required for clarity's sake} ----------------------------------------------------------------------------- Proposal 320 - Game Time [Amendment] In Rule 1.13.1 (The Richard Whiteley Experience) amend the paragraph starting "When Game Time reaches 2300..." to read as follows: "When Game Time reaches 0000, the next active Player shall, on eir Move, advance Game Time to 0500, e.g. if Rushton's Move has a Game Time of Wednesday 0000, and Garden is to move next, then Garden's Move has a Game Time of Wednesday 0500." {Comment: simply adding an hour at either end to allow more 'off-peak' time in game play} -----------------------------------------------------------------------------