---------------------------------------------------------------------------- Emergency Proposal 026 - What a Silly Shunt [Amendment] { Comments: The Proposal that amended the Shunting Rule carelessly neglected to include the condition that the Shunter and Shuntee had to have the same Line Code; this aims to fix it. Rather than just adding another paragraph, I've reworked the criteria list. Note that under the new Eprop Rules, all Players other than the Proposer are eligible to Vote. Check Rule 0.7.2 if you need a reminder on how Eprops work these days. } In Rule 1.10.1 (A Shunting We Will Go) replace all up to the paragraph beginning "Blocked Stations, closed Lines" with:- If a Player with an LV greater than zero Moves to a Station that is occupied by another Player, e can perform the Action "[Shunting to ]" to Shunt a Player from that Station to another Station of the Actioning Player's choice (the "Target Station"), so long as the following criteria are true:- * There are 'n-1' Stations between the Target Station and the Shunted Player's initial location (where 'n' is the Actioning Player's Line Velocity), or there are less than 'n-1' Stations between it and the Shunted Player's initial location, and it is also a Terminus Station. * The Line Code of the Target Station is the same as one of the Lines which serves the Shunted Player's initial location. * The Shunted Player's Line Code is the same as that of the Actioning Player. * The Shunted Player's initial location is neither Dollis Hill nor a Holy Station. * The Target Station is not Mornington Crescent. ---------------------------------------------------------------------------- Raised by Kevan, 4:30pm 08/09/98 Passed with one FOR Vote ----------------------------------------------------------------------------