/------------------------------------------------------------------------------\ | | | MORNINGTON NOMIC - RULESET | | | | Volume 3 - Turin '57 | | | | (Last updated during Year Three, Week Thirteen) | | | \------------------------------------------------------------------------------/ /-------------------\ | Table of Contents | \-------------------/ 0 Nomic Mechanics 0.1 Terms of Reference 0.2 Rules and the Ruleset 0.3 Players 0.4 Proposals 0.5 Votes 0.6 The Nomic Week 0.7 Points of Order 0.8 Activity 0.9 Kudos 0.10 Gaming Lounges 1 Mornington Crescent 1.1 The Game 1.2 The Game State Document 1.3 Turn-Taking 1.4 Tokens and Possessions 1.5 Moves 1.6 Line Velocity 1.7 Actions 1.8 States of Play 1.9 Blocks, Impediments and Gaps 1.10 Actions That Target Other Players 1.11 Special Stations 1.12 Home Stations 1.13 Game Time 1.14 Token Stacks 1.15 The Drone 1.16 Buzzing 1.17 Glossary and Definitions 1.18 Manoeuvres and Gambits 1.19 Current and Charge 1.20 Line States 2 Variants 2.1 The Long Game 2.2 Chalk Farm '84 2.3 The Finsbury Option 2.4 Ruttsborough '58 2.5 Spherical Projection 2.6 Team Play 2.7 Tournament Play 2.8 San Francisco 1849 2.9 Mornington Croissant 2.10 Pachisi Crescent 2.11 The Short Game 2.12 Free for All 2.13 Solipsism 2.14 Baker Street /-- in this file ------------------------------------------------------------- | 3 Turin '57: MC on other transport networks | | 3.1 Chateau d'Eau: Paris Metro Guidebook | 3.2 We're Bound for Botany Bay (not quite): Sydney Guidebook | 3.3 Brighton & Hove "Metro" Guidebook | 3.4 The Great Bear \----------------------------------------------------------------------------- 4 Other Games 4.1 Capture the Flag 4.2 Czech Variant 4.3 Hunt the Ostrich /------------------------------------------------------------------------------\ SECTION 3.0 - Mornington Crescent on other transport networks \------------------------------------------------------------------------------/ Rule 3.0.0 - Turin '57 Convention Mornington Crescent may be played on other transport networks than the London Underground. Each "Turin '57" network must be defined in the following way: (a) The transport network to be used. (b) The Internet URL of a map of that network. (c) All substitute map entities, Game States and special rules for that particular network. In the case of (c) above, the following must be defined: (1) Goal - the victory station, equivalent to Mornington Crescent. (2) Loop - a permanent Loop Trap station, equivalent to Dollis Hill. (3) Bank - an equivalent to Bank station on the Underground. In the above three cases, any rules from the Vanilla Ruleset which apply to these stations apply to the given alternatives instead. (4) Lines, and Line Codes for all the Lines. Rule 3.0.1 - Line and Station changes The following may also be defined, should a suitable equivalent exist on the map of the alternative network: (1) A Circle Line equivalent: any fully closed loop which is made by lines on the map. If none is defined, Rules 1.8.5 (Circle Line States) and Rule 1.10.7 (Open the Cutlery Drawer, Mrs Higgins) are ignored, and any Actions and Possessions defined therein do not exist in this ruleset, and any rules relating to "Quadrant 0" are ignored. If a Circle Line equivalent is defined, the area inside is taken to be Quadrant 0, and the area outside may or may not be divided into further Quadrants: see (4) below. (2) A river, equivalent to the River Thames: if there is no river or other body of water on the Map which is crossed by any of the Lines, then Rule 1.8.3 (Bridges) is ignored, as is rule 2.2.2 (You Can't Swim) in the event of a Chalk Farm '84 game being played on the network (should sufficient features of the network be defined to permit this.) (3) A Meridian (which may or may not be a Station.) If this exists, Quadrants are superimposed on the Map in the same way as they are on the London Underground (with the exception of rules about Quadrant 0, which relate to the Circle Line.) If there is no Meridian at all, then all Rules relating to Charge are ignored, and no Quadrants exist in the Game (with the exception of Quadrant 0 inside the Circle Line equivalent, if that is defined: the area outside this is considered to be Quadrant 1 for the purpose of placing used Tokens.) If there is a Meridian which is not a Station, or if there is no Meridian at all, then an alternative Station must be defined as a Station where Narg Clamps may be removed: otherwise, any and all Rules about Narg do not exist in the Game. (4) Station Categories. Equivalents must be supplied, if available, for all categories of Station named in Rule 1.17.6. This may be a simple translation (e.g "Nord" = "North" on a French map) or a substitute category. Terminus, Interchange and Co-Situated stations are obvious enough on the map. Certain features of the Vanilla Ruleset which depend on Station categories do not exist in the game if an equivalent to that Station category cannot be defined. - If no Holy Station exists in the game, then Rules 1.4.24 (The Podume of Infinite Darkness), 1.11.7 (Collection Plate) and 1.11.7 (Sanctuary) are ignored, and any Actions and Possessions defined therein do not exist. If there are no Holy Stations (as defined by the Vanilla Ruleset or by a simple translation of the words which make a Station Holy), no equivalent may be specified. - If it is not possible to find an equivalent for all five types of station at which Hats may be purchased (A-Z, British Rail, Compass, Terminus, Verdant) and no substitute category can be used, then Hats and any Rules and Actions relating to them do not exist in the game, apart from Silly Hats (and Hard Hats, should any Construction Lines be present.) - "British Rail" shall be considered to be replaced by the local inter-urban transport network. If there are no connections between the nominated map and the local inter-urban network, then another station category must be found to house the Emporium (Rule 1.4.18), allow the player to remove Velocity Bombs (Rule 1.10.6) and purchase an equivalent to the BR Hat (if Hats exist): and Rule 1.7.9 is ignored. - If there are not a sufficient number of Park, Green and other Plant Stations on the map, either (a) an alternative Cascade to the Parks and Greens Cascade must be defined, or (b) no Cascade exists, and Rule 1.8.2 (Parks and Greens Cascade) is ignored for the duration of the Game. - High and Hill stations are ignored, and the [Freewheeling] Action does not exist in the game, if there are no defined by containing the strings "High" or "Hill" or a direct translation of either term. No equivalent may be specified which is not a direct translation. Rule 3.0.2 - Zone, Quadrant and Other Miscellaneous Changes If there is neither Meridian or Circle Line, then (instead of the Rule about placing used Tokens in a different Quadrant) Tokens which are used to perform Actions may not be placed on any Station which the Actioning Player would be capable of reaching with a Standard Move at maximum LV on eir next Turn. If no Zones are defined on the Map, then all Rules relating to Zones, Zone Passes and Tithes are ignored, and Players shall gain a single Bronze Token for any Turn which is not a Passed Turn. If Zones are defined, then definitions for the Zones to be used must be supplied for those Rules which relate to Zones. In particular, the cost of Tithes and Zone Passes may be adjusted accordingly with the number of Zones. Manoeuvres and Gambits on the London Underground do not apply to any Turin '57 game, unless Stations with the exact same names are present on the Map. Other Manoeuvres may be defined in the standard ways (either by definition during a Game or by acceptance as a Proposal), each specific to the corresponding network, and should be listed in the corresponding Ruleset. Manoeuvres which rely on specific Quadrants or Zones, rather than Stations, do not apply unless defined separately in the particular Ruleset: Manoeuvres which rely on specific Station Categories are valid provided that the exact categories are present on the new Map (a replacement category will not do, unless it is a simple translation.) /------------------------------------------------------------------------------\ SECTION 3.1 - Chateau d'Eau: Paris Metro Guidebook \------------------------------------------------------------------------------/ Rule 3.1.1 - Chateau d'Eau Mornington Crescent may be played on the Paris Metro. Map: http://www.paris.org/metro/gifs/metro.map.jpg Goal: Chateau d'Eau Bank: Hotel De Ville Loop Trap: Miromesnil Lost Property Office: Gare d'Austerlitz(5,10,C) Prison (Tower Hill equivalent): Bastille(1,5,8) Holding Stations (Rule 1.14.3): Chateaau d'Eau(4), Republique(3,5,8,9,11) and Les Halles(4) Line Codes: The number of each Line is considered to be its Line Code. Circle Line Equivalent: formed by two lines, Lines 2 and 6, only on the Line Segments between Nation and Charles-De-Gaulle Etoile. River: The Seine Meridian: None. Narg Clamps may not be played. Quadrants: "Quadrant 0" inside the Circle, "Quadrant 1" outside. A player on the Quadrant boundary must place used Tokens in a position that e could not reach with a Standard Move at 10 LV. Zones: none defined. Stations connected by dash lines (e.g. Rue de la Pompe(9) and Avenue Henri Martin(C)) are within Walking distance of each other. Stations connected with double lines (e.g. Gare du Nord(4,5,B,D) and La Chapelle(2)) have an Escalator Link. Rule 3.1.2 - Swimming A player may cross the River when the Bridges are Up by playing a [Swimming] Pre-Move Action. This acts in every way like the [Walking] action, and the Token costs and time taken are the same, with the addition that all Papery or Edible Possessions held by that Player must be discarded. Rule 3.1.3 - RER et l'Option de Finsbury The RER lines on the Map are considered the equivalent of British Rail lines, and any Metro stations they come into contact with are considered equivalent to British Rail stations for the purposes of housing Emporia and purchasing Hats. Finsbury Option rules applied to Chateau d'Eau allow all RER stations on the Metro map to be included in the playing board, and Players may move along the RER lines with Line Codes of A, B, C and D: for those RER lines that point off the map, the last station before it goes off the map is considered a Terminus in all ways. Rule 3.1.4 - Station Classifications Station classifications are as on the London Underground, but translated into French. "Nord", "Sud", "Est", "Ouest" = North, South, East, West = Compass Stations. "Parc" and "Vert" = Parks and Greens, and "Jardin" makes up Gardens to complete the list of Verdant stations. "Tuileries" is considered Verdant. {Comment: because it's a very famous garden.} "Maison", "Ville" or "Cite" are Populated. "Rue" or "Boulevard" (Bd.) = A to Z. "Saint" (St), "Croix" or "Eglise" are Holy Stations. "Mont" = Hill. Terminus, Interchange and suburban British Rail equivalent (RER) connections are all obvious on the map. Rule 3.1.5 - Cascade des Rues et Boulevards Due to the fact that there are far fewer Park or Green stations on the Paris Metro than on the London Underground, any and all of the standard rules about Parks and Greens Cascades do not apply. An alternative of a Streets and Roads Cascade ("Rue" and "Boulevard") replaces these rules and applies instead, being terminated by a move to a "Place" station. Rule 3.1.6 - Eating with the Locals Instead of these Victuals: +---------------------+------+---------------------------------+ | Possession | Cost | Qualities | +---------------------+------+---------------------------------+ | British Rail Coffee | 3 Br | Edible | | Chocolate Bar | 1 Br | Small, Edible, Dispensable | | Lukewarm Burger | 4 Br | Edible | | Marmalade Sandwich | 2 Br | Edible | | Overpriced Baguette | 5 Br | Edible | +---------------------+------+---------------------------------+ these are available: +---------------------+------+---------------------------------+ | Possession | Cost | Qualities | +---------------------+------+---------------------------------+ | SNCF Tea | 3 Br | Edible | | Saucissons Sec | 1 Br | Small, Edible, Dispensable | | Escargot | 4 Br | Edible | | Brie | 2 Br | Edible | | Choucroute | 5 Br | Edible | +---------------------+------+---------------------------------+ Each of these Victuals has the same uses as its London equivalent. Eating the Brie permits a Special Move to Ch. de Gaulle-Etoile(1,2,6,A). /------------------------------------------------------------------------------\ SECTION 3.2 - We're Bound for Botany Bay (not quite): Sydney Guidebook \------------------------------------------------------------------------------/ Rule 3.2.1 - Macdonaldtown Mornington Crescent may be played on the transport network of Sydney. Map: http://people.enternet.com.au/~cbrnbill/maps/sydney.htm Goal: Macdonaldtown Bank: Town Hall Loop Trap: Rooty Hill Line Codes: SR: Southern Line (green) WR: Western Line (yellow) NR: Northern Line (red) IR: Illawarra Line (blue) BR: Bankstown Line (brown) CR: Cumberland Line (purple) MR: Monorail (while) LR: Light Rail (light blue) TZ: Taronga Zoo Ferry (blue) MF: Manly Ferry (light blue) WF: Watson's Bay Ferry (green) PF: Paramatta-Meadowbank Ferry (yellow) DF: Darling Harbour Ferry (purple) NF: Mosman-Neutral Bay Ferry (red) HF: Hunter's Hill Ferry (brown) Circle Line equivalent: none River Thames equivalent: Sydney Harbour. Ferry stops which share a name with a rail station (e.g. Milson's Point) are considered Interchanges between the rail and ferry lines. Meridian: Central Station. This is considered to be in none of the four Quadrants. Zones: none defined. Emporium Shops: Interchanges (as there is no inter-urban railway link mentioned on the Map.) Station classifications: As on the London Underground. Interchange Hats are claimable instead of British Rail Hats, and the "Visiting" and "Late Arrival" Actions do not exist. Rule 3.2.2 - Sydney Gambits All London Underground Manoeuvres are valid on the Sydney transport system, provided that stations of identical names exist. The Trellis Roundhouse Gambit is legal, provided that none of the Stations used are within 6 Stations of the Meridian (by the shortest possible route). The following Manoeuvres also exist: The City Tourist (2 red, 4 blue, 3 green): Exhibition Centre -> Museum -> Circular Quay The PaulWay Arrival Gambit (1 black, 1 red, 1 green, 1 blue, 1 bronze, 1 silver): Hornsby -> Central -> Stanmore The Olympic Tourist (1 Gold, 1 Silver, 1 Bronze): Central -> Olympic Park -> Taronga Zoo The Danger Man Attack (6 Red, 4 Blue, 1 Silver): King's Cross -> Redfern -> Mount Druitt /------------------------------------------------------------------------------\ SECTION 3.3 - Brighton & Hove "Metro" Guidebook \------------------------------------------------------------------------------/ Rule 3.3.1 - Oh We Do Like To Be Beside The Seaside Mornington Crescent may be played on the Brighton & Hove bus transport system. Map URL: http://members.xoom.com/asabove/metro.gif Goal : The Crescent (49) Bank : Bingo Hall (1) Loop : Lark Hill (5) Circle Line Equivalent : Formed by two lines - Line 5 and Line 7, the Line Segments between George Street and Churchill Square only. River : None Line Codes : 1, 5, 7, 25, 49 Meridian: The median point of the Map. Zones : None Quadrants : 1-4, marked on Map; no Quadrant Zero despite the presence of a Circle Line. Rule 3.3.2 - Special Rules - Stations may be referred to as "Stops". - Map abbreviations such as "Rd" and "Gdns" should be read unabbreviated. - Holy Hats take the place of Compass Hats. - A Shop Stop is one with the string "Shop", "Asda", "Co-op", "C&A", "Sainsburys", "Somerfield", "Texaco" or "Waitrose" in its name. - In Rule 1.4.18 (The Emporium), "British Rail Station" should be read as "Shop Stop", although "Edible" Possessions may be bought at Refectory. "British Rail Coffee" becomes "Styrofoam-Flavoured Coffee". - Certain loops of track may only be traversed in one direction, as indicated by arrows around that loop. Moves which involve traversing any Line Sections in the wrong direction are Invalid. - Certain Stops may only be accessed in one direction, as indicated by an arrow directly next to the Stop. If a Move ends at such a Stop having entered from the wrong direction, or begins at such a Stop and leaves in the wrong direction, it is Invalid. - Where a Stop is "not served Sundays", it is treated as Closed all day Sunday. - Hardwick Road counts as a Terminus Stop. A Move which passes through Hardwick Road is Invalid. - "Palace Pier" is a Stop with a Line Code of "N/A", connected to no other Stops. It may be Walked to from Sea Life Centre (just as Sea Life Centre may be walked to from Palace Pier), but only during Peak Hours. - A Player may perform the ten-minute neutral Action of "[Playing Fruit Machines]", provided that eir Piece is situated at Palace Pier during Peak Hours. This Action costs one Bronze Token. After submitting eir GSD, the Actioning Player should roll a six-sided die to determine eir prize - this prize should be added to that Player's Token balance by the next Player to take eir Turn. If the next Player takes eir Turn before the die result arrives in the Lounge, no prize is given. Prize: 1-2 = Nothing, 3 = 1 Silver, 4 = 1 Gold, 5 = 3 Silvers, 6 = 2 Golds. /------------------------------------------------------------------------------\ SECTION 3.4 - The Great Bear \------------------------------------------------------------------------------/ Rule 3.4.1 - Nietzche via Jupiter Mornington Crescent may be played using the "Great Bear" Tube-map poster. Map URL: http://members.tripod.com/pansiecola/greatbear/boogabear.htm Goal : Humphrey Bogart (FA) Bank : Robert Maxwell (JN) Loop : Benny Hill (TC) Line Codes: Engineers (EN) Louis (LO) Philosophers (PH) Explorers (EX) Planets (PL) Journalists (JN) Footballers (FT) Musicians (MU) Film Actors (FA) Saints (ST) Italian Artists (IA) Sinologues (SI) Thirty Comedians (TC) Meridian: Gina Lollobrigida (FA/JN) Zones : None Rule 3.4.2 - Special Rules - Instead of a "Parks and Greens Cascade", the Great Bear uses a "John and Jean Cascade", terminable by a Robert Station. /------------------------------------------------------------------------------\ All Mornington Crescent Rules (C) Copyright the Mornington Nomic Team - 1997-9 \------------------------------------------------------------------------------/