Proposals 61-80


Proposal 61


Author: Lambda
Date: May 31/June 2, 1998
Text:
Append to the third paragraph of Rule 14 (or Section 5 if the rules are numbered by sections): "The default vote for the player who submitted the Paper is FOR."
Votes
Philo: FOR
Towsner: FOR
JT Traub: FOR
The Gingham Wearer: NONE
AKA TheWiz: NONE
Narf: NONE
The Kid: FOR
Lambda: FOR
Ember: FOR
Passes

Proposal 62


Author: Ember
Date: June 2/2, 1998
Text:
Replace the strings "Secretary of Membership" and "Secretary of the Membership", whereever they occur in the ruleset, with the string "Secretary of Friendship".
Votes
Philo: FOR
Towsner: FOR
JT Traub: FOR
The Gingham Wearer: NONE
AKA TheWiz: NONE
Narf: NONE
The Kid: FOR
Lambda: FOR
Ember: FOR
Passes

Proposal 63


Author: Ember
Date: June 2/2, 1998
Text:
Create a rule with the title "Revolutionary History" and the location 2-4-1-1 with the following CANNON-delimited text:
CANNON
This rule describes the revolutionary history of Macronomic. All paragraphs following this one are comments with no influence on the game state whatsoever.

Ed Murphy, Henry Towsner and Philo overthrew the old order and founded the People's Republic of Macronomic.
CANNON
Renumber point g) to point i) and points d)-f) to e)-g). Insert a point d) with the NEW-delimited text.
NEW
Append a paragraph to rule 2-4-1-1 with the text "XXX saved Macronomic from decline", where XXX is to be replaced with the names of the members of the New Revolution. The player who is currently considered the Winning player may replace the string "saved Macronomic from decline" in this paragraph with any other ASCII string shorter than 180 characters within a week after ceasing to be the Winning Player.
NEW
Insert a new point h) with the text "No player is considered to be the Winning Player."
Votes
Philo: AGAINST
Towsner: AGAINST
JT Traub: AGAINST
The Gingham Wearer: NONE
AKA TheWiz: NONE
Narf: NONE
The Kid: AGAINST
Lambda: AGAINST
Ember: FOR
Fails

Proposal 64


Author: Ember
Date: June 2/2, 1998
Text:
Create a rule with the title "Even loyalty isn't forever" and the SUNDAY-delimited text.
SUNDAY
Every Sunday at noon, GMT, every player with a loyalty higher than 100 loses one percent of eir loyalty score, rounded down.
SUNDAY
Votes
Philo: AGAINST
Towsner: FOR
JT Traub: AGAINST
The Gingham Wearer: NONE
AKA TheWiz: NONE
Narf: NONE
The Kid: FOR
Lambda: AGAINST
Ember: FOR
Fails

Proposal 65


Author: The Kid
Date: June 2/2, 1998
Text:
Create a new section titled "Objects" with the following OBJ delimited text:
OBJ
Within MacroNomic there are several different types of Objects. All Objects are owned by the State, but may be held and collected by the players, who may then utilise them to the extent that they are defined within the rules.
OBJ

Within the section titled "Objects", create a new subsection titled "Standard Object" with the following STD delimited text:
STD
All Objects and types of Object have the following defaults:
1) The Secretary of Membership is responsible for recording how many Objects are held by each player.
2) Objects exist in positive integer quantities only.
3) Objects held by a player when they leave the game get transferred to the Secretary of the Central Committee
STD

Within the section titled "Objects", create a new subsection titled "Tradable Objects" with the following TRADE delimited text:
TRADE
Any Object that is defined as a Tradable Object may be freely exchanged between the players. This exchange takes place by the notification of the Secretary responsible for that type of Object. The default for all Tradable Objects are the same as for other Objects, with the following changes and additions:
1) The Secretary of Trade is responsible for recording how many Tradable Objects are held by each player.
2) Tradable Objects can be traded in positive integer quantities only.
3) A player may not transfer more Tradable Objects than e currently holds.
TRADE

Within the section titled "Objects", create a new subsection titled "Global Limits" with the following LIMITS delimited text:
LIMITS
This rule applies whenever a rule creates a new instance (or instances) of an Object by awarding it (or them) to a player.
1) If there is no Global Limit defined for that type of Object, or the rule in question claims precedence over the Global Limit, then the player receives the exact number of Object(s) specified in the rule.
2) If there is currently a Global Limit, and the total number of the specified Objects already in the game is below the Global Limit, then the player receives as many of that type Object as possible (up to a maximum of the number specified in the rule) without taking the total over the Global Limit.
3) If there is currently a Global Limit, and the total number of the specified Objects already in the game is equal to or greater than the Global Limit, then the player does not receive anything
LIMITS
Votes
Philo: FOR
Towsner: FOR
JT Traub: FOR
The Gingham Wearer: NONE
AKA TheWiz: NONE
Narf: NONE
The Kid: FOR
Lambda: FOR
Ember: FOR
Passes

Proposal 66


Author: The Kid
Date: June 2/2, 1998
Text:
Create a new section with the title "Vote Farms" with the following FARMS delimited text:
FARMS
Within MacroNomic there exists a farming community. This community gathers together in farms of variable sizes and reaps the produce of the land. All the farms are owned by the state, but players may become Farm Managers of areas of farmland when they get granted farming rights by the state.

These farming rights are Tradable Objects, but may only be traded between Farm Managers. Unemployed players may not receive farming rights from Farm Managers. No Farm Manager may transfer all the farming rights e currently owns. When a Farm Manager leaves the game, all farming rights e held are returned to the State.

When a player becomes a Farm Manager, they are held is high esteem by the other players and greater notice is taken of their opinion when voting on proposals.
FARMS

Within the section titled "Vote Farms", create a new subsection titled "Employment" with the following JOBS delimited text:
JOBS
All players are originally unemployed. When an unemployed player has 50 loyalty points or greater, the State rewards this loyalty by employing them as a Farm Manager and awarding them farming rights on 5 acres of farmland. Should a Farm Manager have less than 50 loyalty points for a period equal to or greater than two weeks, the State reclaims all the farmland currently held by that player, and the player becomes unemployed once again.

Should a Farm Manager loose all farming rights by any means other than the above, then the player should be considered as unemployed except when rules grant further farming rights to Farm Managers.
JOBS

Within the section titled "Employment", create a new subsection titled "Redundancy" with the following NOJOB delimited text:
NOJOB
When a player becomes a Farm Manager, if the number of acres of farmland awarded is restricted to zero because of a Global Limit, then the Farm Manager is made redundant and becomes unemployed, but may be re-assessed for the job in future.
NOJOB

Insert the following STEP2 delimited text at the beginning of step 2 in section 3-1 "Proposals":
STEP2
Each vote cast by a Farm Manager will be multiplied by the number of acres of farmland that that player is currently managing.
STEP2
Votes
Philo: AGAINST
Towsner: AGAINST
JT Traub: AGAINST
The Gingham Wearer: NONE
AKA TheWiz: NONE
Narf: NONE
The Kid: FOR
Lambda: AGAINST
Ember: FOR
Fails

Proposal 67


Author: The Kid
Date: June 2/2, 1998
Text:
Create a new rule entitled "Proposal Mines" with the following "MINES" delimited text:
MINES
The industry of MacroNomic has three core sectors, Idea Mining, Word Mining and Terminology Mining. Each sector contains mines which output their relevant commodities. These mines and commodities are Tradable Objects. When a player leaves the game, all mines e was previously in charge of are returned to the State.

Idea Mines produce 3 Ideas per week.
Word Mines produce 3 Words per week.
Terminology Mines produce 3 Terminologies (abbr.: Terms) per week.

Players that are in charge of mines collect the commodities that they produce.
MINES
All current players are put in charge of two mines that are different, but randomly selected.

Within the section titled "Proposal Mines", create a new subsection titled "State Industry" with the following STATE delimited text:
STATE
There also exist the State Mines, from which come all three types of Proposal Commodities. The State Mines are not, nor can be managed by any player. The State Mines do not contribute to any total to be compared against a Global Limit.

Any player with Loyalty greater than or equal to 15 may Operate the State Mines, receiving one Proposal Commodity of a type of eir choice, by notifying the Secretary of Trade of such an action. No player may Operate the State Mines more than once during a week. When a Prole Operates the State Mines, e loses 15 Loyalty Points.
STATE

Insert the following PAYMENT delimited text into section 3-1 "Proposals" before the sentence starting "The text of a proposal":
PAYMENT
In order to make a proposal, a player must construct it from 1 Idea, 1 Word, and 1 Term. If a player does not hold the materials needed, then they are unable to construct a proposal. The materials are lost by the player constructing the proposal as they are used up in the process.
PAYMENT

Insert the following REWARDS delimited text in step 3 of section 3-1 "Proposals", before the sentence beginning "The game state":
REWARDS
The successful player will also receive materials of the same type and quantity of those used to construct the proposal, plus one random material.
REWARDS
Votes
Philo: AGAINST
Towsner: AGAINST
JT Traub: AGAINST
The Gingham Wearer: NONE
AKA TheWiz: NONE
Narf: NONE
The Kid: FOR
Lambda: AGAINST
Ember: FOR
Fails

Proposal 68


Author: Philo
Date: June 2/2, 1998
Text:
Create a rule titled "The Macronomic Calendar" with the following LIKEANARROW-delimited text:
LIKEANARROW
A Macronomic week begins every Wednesday at 0000UTC.
LIKEANARROW

Create a rule titled "Physical Objects" with the following NEWTONJOHN-delimited text:
NEWTONJOHN
Physical Objects have the following properties by default:
1) The Secretary of Trade is responsible for recrording what quantity of Physical Objects is managed by each player.
2) Pysical Objects exist in integer quantites only.
3) A player may transfer management of a positive quantity of physical objects that e manages to another player by notifying the Secretary of Trade of such a transfer. A player may not transfer noninteger portions of a Physical Object, nor transfer more Physical Objects than e manages.
NEWTONJOHN

Create a rule titled "Vote Farms" with EIEIO-delimited text:
EIEIO
Within MacroNomic there exists a farming community. This community gathers together in farms of variable sizes and reaps the produce of the land. All the farms are owned by the state, but players may manage certain quantites of farmland.

Acres of Farmland are Physcial Objects.
EIEIO

For each player, 10 Acres of Farmland are placed under the management of that player.

In Section 3-1 (Proposals), replace the following ANDAVOTEVOTEHERE-delimited text
ANDAVOTEVOTEHERE
2) The total number of FOR and AGAINST votes on that proposal will be summed.
3) If more of the votes cast on that proposal were FOR than AGAINST and the members of the Revolutionary Party did not all vote AGAINST, then the person who made the proposal will receive fifteen loyalty points if e is not a member of the Revolutionary Party, or ten loyalty points if e is.
ANDAVOTEVOTEHERE
with the following ANDAVOTEVOTETHERE-delimited text:
ANDAVOTEVOTETHERE
2) Corresponding to every actual vote on an active proposal a player has, there is a number of Effective Votes on that proposal equal to the number of acres of farmland e manages. All effective votes of a player on a proposal are of the same vote as the actual vote e cast -- ie if the player's vote is FOR on a proposal with 20 acres of vote farm, there are 20 effective FOR votes from that player on that proposal.
3) If there were more effective votes FOR on a proposal than AGAINST, and one of the following two situations obtains:
1) At least one of the members of the Revolutionary Party voted FOR the proposal
2) All of the members of the Revolutionary Party voted NONE on the proposal
then the person who made the proposal will receive fifteen loyalty points if e is not a member of the Revolutionary Party, or ten loyalty points if e is. E will also (regardless of whether e is a member of the Revolutionary Party) receive one of each type of Proposal Commodity.
ANDAVOTEVOTETHERE

Create a rule titled "Proposal Mines" with the following HIHO-delimited text:
HIHO
Macronomic is an industrialized nomic. The state owns all Proposal Mines and Proposal Commodities, but individual players may manage them.

There exist three types of Proposal Commodities: Ideas, Words, and Terminologies.
There exist three types of Proposal Mine, one for each Proposal Commodity: Idea Mines, Word Mines and Terminology Mines.
Terminology may be abbreviated 'Term', and Terminologies 'Terms'.

All types of Proposal Mines are Physical Objects.
All types of Proposal Commodities are Phyiscal Objects.

At the beginning of each Macronomic week, each Proposal Mine produces 3 of the Proposal Commodity it corresponds to, under the management of the Mine's manager.

There also exist the State Mines, from which come all three types of Proposal Commodities. The State Mines are not, nor can be managed by any player.

Any player with Loyalty greater than or equal to 15 may Operate the State Mines, receiving one Proposal Commodity of a type of eir choice, by notifying the Secretary of Trade of such an action. No player may Operate the State Mines more than once during a week. When a Prole Operates the State Mines, e loses 15 Loyalty Points.
HIHO

For each player, the Secretary of Trade shall randomly choose a type of Proposal Mine, and one Proposal Mine of each of the other two types is placed under the management of that player.

For each player, one Idea, one Word, and one Term are placed under the management of that player.

In Section 3-1 (Proposals) insert after "The text of a proposal must explicitly and unambiguously describe one or more changes to the gamestate." the following ITLLCOSTYA-delimited text:
ITLLCOSTYA
A player may not make a proposal unless e has manages of each type of Proposal Commodity. If a player does not manage the materials needed, then e can not make a proposal. The materials are lost by the player constructing the proposal as they are used up in the process.
ITLLCOSTYA

In Section 2-0 (Players), append a new paragraph, with COMINGANDGOING-delimited text:
COMINGANDGOING
When a player joins Macronomic, if there are fewer than 100 acres of farmland being managed by all other players, 10 acres of farmland are placed under the management of the incoming player. When a player leaves, all acres of farmland and Proposal Mines e managed become unmanaged, and all Proposal Commodities e managed become managed by the SoCC; if the leaving player is SoCC, then the Proposal Commodities are placed under the management of the new SoCC.
COMINGANDGOING
Votes
Philo: FOR
Towsner: FOR
JT Traub: FOR
The Gingham Wearer: NONE
AKA TheWiz: NONE
Narf: NONE
The Kid: AGAINST
Lambda: FOR (LOYAL)
Ember: AGAINST
Passes

Proposal 74


Author: JT Traub
Date: June 4/9, 1998
Text:
In section 3-2-1 replace all occurances of CfJ with the following phrase 'Call For Judgement'. Change the title ofd Section 3-2-1 to 'Calls for Judgement' The word CFJ only has meaning to someone who is familiar with Nomics and Nomi History. I'd rather make it easier for newer players to read/nderstand the rules. The title and its appostrophe were just bad english anyway. In section 3-2-2-0, replace the phrase 'The only players who may vote on a case are those who can vote on its parent case.' with 'The only players who may vote on a penalty are those who can vote on it's parent case'. Append the following SMALL_FIX delimited text to setion 3-2-2-0 SMALL_FIX The possible votes on a penalty are FOR and AGAINST. SMALL_FIX There was nothing stating what the votes on a penalty were, so now there is.
Votes
Philo: FOR
Towsner: NONE
JT Traub: FOR
The Gingham Wearer: NONE
AKA TheWiz: NONE
Narf: NONE
The Kid: NONE
Lambda: NONE
Ember: NONE

---Philo
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