is a game which involves changing the rules of the game while play is underway,
a fascinating concept. It is discussed in depth in Douglas Hofstadter's book, "Metamagical Themas: Questing for the Essence of Mind and Pattern." However, it features a set of Initial Rules that only lawyers will not run screaming from. Hence-
The Initial Set Of Rules for N
- Play goes around in a circle.
- Each player must propose a new rule or amendment for the game, to change or clarify it.
- This new rule gets voted in, or out, and it's on to the next player.
- He who gets the most points wins.
The possibilities are endless...
For instance, there
is no reason play cannot go around in a square or trapezoid... more notably,
some of the rules absolutely demand amendment immediately, forcing play to
start with the fixing of the rules. Rule four is sexist, Rule three says
nothing about what sort of vote is needed... and nowhere is there mentioned
anything about how one gets points! Not only that, under the initial rules,
the first person who does get a point has already won....
Unlike Nomic proper, N is not only easy to start, requiring no trained legal
mind, but is also very prone to utter silliness. Here are some useful suggestions...
- that play go around in a Hyundai
- that rules be voted in, out, or silly
- that silly rules be ignored in triplicate (this constitutes a silly rule)
- that He, She or It who gets any point wins
- that the game has no point
- that the only way to get a point is by winning at another game
- that the first person to get a point wins
- that the last person to get a point wins
- that the best person to get a point wins
- that the first fiddler crab to get a point wins
- that the best rule proposed during the game gets the player a point
- that the worst rule proposed during the game gets the player a point
- that the silliest rule proposed during the game gets the player a point