Rules


Immutable Rules (15)

101: Abide by the Rules

All players must always abide by all the rules then in effect, in the form in which they are then in effect. The rules in the Initial Set are in effect at the beginning of the game. The game will begin when at least 5 players have signed up. The Initial Set consists of Rules 101-116 (immutable) and 201-213 (mutable).

102: Mutable and Immutable Rules

Initially rules in the 100's are immutable and rules in the 200's are mutable. Rules subsequently enacted or transmuted (that is, changed from immutable to mutable or vice versa) may be immutable or mutable regardless of their numbers, and rules in the Initial Set may be transmuted regardless of their numbers.

103: Definition of a Rule Change

A rule-change is any of the following: (1) the enactment, repeal, or amendment of a mutable rule; (2) the enactment, repeal, or amendment of an amendment of a mutable rule; or (3) the transmutation of an immutable rule into a mutable rule or vice versa.

(Note: This definition implies that, at least initially, all new rules are mutable; immutable rules, as long as they are immutable, may not be amended or repealed; mutable rules, as long as they are mutable, may be amended or repealed; any rule of any status may be transmuted; no rule is absolutely immune to change.)

104: All Rule-Changes Shall be Voted On

All rule-changes proposed in the proper way shall be voted on. They will be adopted if and only if they receive the required number of votes.

105.

Transmuted by 304.

106: Rule-Changes Shall be Published

All proposed rule-changes shall be posted on the web site before they are voted on. If they are adopted, they shall guide play in the form in which they were voted on.

107: No Retroactive Rule-Changes

No rule-change may take effect earlier than the moment of the completion of the vote that adopted it, even if its wording explicitly states otherwise. No rule-change may have retroactive application.

108: Proposal and Rule Numbers

Each proposed rule-change shall be given a number for reference. The numbers shall begin with 301, and each rule-change proposed in the proper way shall receive the next successive greater integer, whether or not the proposal is adopted.

If a rule is repealed and reenacted, it receives the number of the proposal to reenact it. If a rule is amended or transmuted, it receives the number of the proposal to amend or transmute it. If an amendment is amended or repealed, the entire rule of which it is a part receives the number of the proposal to amend or repeal the amendment.

109: Transmuting the Immutable

Rule-changes that transmute immutable rules into mutable rules may be adopted if and only if the vote is unanimous among the eligible voters. Transmutation shall not be implied, but must be stated explicitly in a proposal to take effect.

110: Priority of Mutable and Immutable Rules

In a conflict between a mutable and an immutable rule, the immutable rule takes precedence and the mutable rule shall be entirely void. For the purposes of this rule a proposal to transmute an immutable rule does not "conflict" with that immutable rule.

111: Discussion of Unclear Proposals

If a rule-change as proposed is unclear, ambiguous, paradoxical, or destructive of play, or if it arguably consists of two or more rule-changes compounded or is an amendment that makes no difference, or if it is otherwise of questionable value, then the other players may suggest amendments or argue against the proposal before the vote. A reasonable time must be allowed for this debate. The rule change's proposer decides the final form in which the proposal is to be voted on.

112: Definition of Winning

The state of affairs that constitutes winning may not be altered from achieving n points to any other state of affairs. The magnitude of n and the means of earning points may be changed, and rules that establish a winner when play cannot continue may be enacted and (while they are mutable) be amended or repealed.

113: Players Can Always Forfeit

A player always has the option to forfeit the game rather than continue to play or incur a game penalty. No penalty worse than losing, in the judgment of the player to incur it, may be imposed.

114: The Game Must Go On

There must always be at least one mutable rule. The adoption of rule-changes must never become completely impermissible.

115: Permissibility of the Weird

Rule-changes that affect rules needed to allow or apply rule-changes are as permissible as other rule-changes. Even rule-changes that amend or repeal their own authority are permissible. No rule-change or type of move is impermissible solely on account of the self-reference or self-application of a rule.

116: Permissibility of the Unregulated

Whatever is not prohibited or regulated by a rule is permitted and unregulated, with the sole exception of changing the rules, which is permitted only when a rule or set of rules explicitly or implicitly permits it.

Mutable Rules (23)

201.

Amended in 311.

202.

Amended in 305.

203.

Amended in 303.

204: Scoring on Winning Proposals

If and when rule-changes can be adopted without unanimity, the players who vote against winning proposals shall receive 10 points each.

205: Timing of Rule-Changes

An adopted rule-change takes full effect at the moment of the completion of the vote that adopted it.

206: Scoring on Losing Proposals

When a proposed rule-change is defeated, the player who proposed it loses 10 points.

207: One Player, One Vote

Each player always has exactly one vote.

208.

Amended in 314.

209.

Repealed by 310.

210: Recordkeeping

All rules and current scores shall be listed by the Moderator on the website. The Moderator will also post information detailing whose turn it is, any proposed rule under consideration, and when voting on the proposal will begin and end.

211: Priority of Conflicting Rules

If two or more mutable rules conflict with one another, or if two or more immutable rules conflict with one another, then the rule with the lowest ordinal number takes precedence.

If at least one of the rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the numerical method for determining precedence.

If two or more rules claim to take precedence over one another or to defer to one another, then the numerical method again governs.

212: Invoking Judgment

If players disagree about the legality of a move or the interpretation or application of a rule, then the Moderator is the Judge and decides the question. Disagreement for the purposes of this rule may be created by the insistence of any player. This process is called invoking Judgment.

213: Winning by Weird

If the rules are changed so that further play is impossible, or if the legality of a move cannot be determined with finality, or if by the Judge's best reasoning, not overruled, a move appears equally legal and illegal, then the first player unable to complete a turn is the winner.

This rule takes precedence over every other rule determining the winner.


Amends 317

Ordinal Number I/M Text Proposer Outcome Date Adopted

301

N/A Amend rule 208 to read "The winner is the first player to achieve 200 (positive) points. A player may also win by achieving 200 negative points." Tomas Defeated N/A

302

N/A Enact "When this new rule is adopted, Mr Seymore immediately loses 15 points and each other player immediately gains 3 points." Rule #201 Invalidated N/A

303

N/A Amends 203, Amended in 324 Dan Marsh aka The Governor Amended April 25, 2001

304

. Transmutes 105, Amended in 317 Fenrir Adopted April 26, 2001

305: Taking a Turn

Mutable One turn consists of two parts in this order: (1) proposing one rule-change and having it voted on, and (2) adding a number of points to one's score equal to:

[(ordinal number of proposal)-291]*(fraction of favorable votes the proposal received), rounded to the nearest integer.

(This yields a number between 0 and 10 for the first player, with the upper limit increasing by one each turn; more points are awarded for more popular proposals.)

This rule amends and replaces Rule #202.

Amends 202.

Vacuum Adopted April 29, 2001

306: Proposals Out of Turn

Mutable During each turn, each non-Active player may propose a single rule change. These rule change proposals, if any, are in addition to the mandatory rule change proposal required of the Active Player. Tellurian Adopted May 5, 2001

307

. Rule 103 is hereby transmuted to mutable Dan Marsh, aka The Governor Defeated N/A

308: The Moderator May Propose

Mutable The moderator, although considered a player in no other aspect, may propose one rule-change each turn. If judgement is invoked on any rule or rule-change proposed by the Moderator, the player with the most points acts as judge for that question. In such cases, this rule takes precedence over the portion of rule 212 which establishes the Moderator as judge. Tellurian Adopted May 10, 2001

309

. Amended in 329 Field Marshall Stack Amended May 10, 2001

310

. At no time may there be more than 25 mutable rules. Repeals 209 Captain Infinity (Moderator) Repealed N/A

311

. Amends 201, Amended by 334 Dan Marsh aka The Governor Amended May 16, 2001

312

N/A Rule 305 is hereby repealed. Dan Marsh aka The Governor Defeated N/A

313

N/A Rule 306 is hereby repealed. Dan Marsh aka The Governor Defeated N/A

314: Winning the Game

Mutable If at any time a player attains 200 or more points, he or she will immediately be credited with a Win. This circumstance is called "winning." Immediately after a player wins, all scores will be set to 0 and the game will continue.

Amends 208

Captain Infinity, Moderator Adopted May 22, 2001

315: Encourage Recruitment

Mutable If, in his or her first communication with Infinity Nomic, a new player declares that he or she was recruited by an existing player, that existing player shall gain an immediate bonus of x points, where:

x = [(the total number of mutable and immutable rules in effect in the game at the time of the above-mentioned communication) / (The total number of players listed on the playlist at the time of the above-mentioned communication)], rounded to the nearest integer.

Captain Infinity, Moderator Adopted May 22, 2001

316: Rule Titles

Mutable Every rule shall have a unique name and number, both of which shall appear in the official rule list. Any reference to a rule can be made by name or number.

Every proposal for a new rule shall define a name for that rule. If a rule is amended the name shall remain the same, unless the name is explicitly changed in the amending proposal.

Any existing rule that does not currently have a name will receive the name designated to that rule by the unofficial ruleset maintained by Dan Marsh, located at http://members.home.com/dmarsh3000/current.htm, unless a player or the moderator objects to a specific rule's name within 48 hours after this proposal passes.

Fenrir Adopted May 22, 2001

317

. Amends 304, Amended in 333 Fenrir Amended May 22, 2001

318: Throttle Value Change Proposals

Mutable Any player or the Moderator may propose that the Throttle Value be changed to any positive integer. Such a proposal is called a "Throttle Value Change Proposal" or "TVCP". The terms "TVCP" and "Throttle Value Change Proposal" shall be considered identical and interchangeable.

The first Throttle Value Change Proposal receives the designation "TVCP 1". Each successive Throttle Value Change Proposal receives the designation "TVCP (x+1)", where x = the number of the previous Throttle Value Change Proposal.

Throttle Value Change Proposals are not limited by the Throttle Value. A player (or the Moderator) may propose, and have pending, one TVCP in addition to any and all Rule-Change Proposals allowed by the Throttle Value. No player (or the Moderator) make a Throttle Value Change Proposal if he has a Throttle Value Change Proposal currently pending.

At a time designated by the Moderator, any player who wishes to do so may vote once FOR or AGAINST a pending Throttle Value Change Proposal. A reasonable time shall be allowed for casting votes on TVCP's. If at least two players vote FOR or AGAINST the TVCP, and more than half of the players who vote FOR or AGAINST the proposal vote FOR the proposal, the proposal passes and the Throttle Value is immediately changed to the proposed value. If these conditions are not met, the Throttle Value does not change as a result of the TVCP.

Neither proposing a TVCP, the outcome of a vote on a TVCP, nor casting or failing to cast a vote FOR or AGAINST a Throttle Value Change Proposal shall change the score of any player in any way.

This rule takes precedence over rule 311, if it exists, ONLY for the purpose of determining the manner in which the Throttle Value may change.

Tellurian Adopted May 22, 2001

319: All About Players

N/A The term 'Player' shall be defined as 'a participant in Infinity Nomic whose score exists.' All rules that use the term 'player' should be interpreted using this definition.

New players may join Infinity Nomic by communicating to the Infinity Nomic community their desire to do so. Unless the rules define another method, would-be new players should email such communications to the Moderator.

All players shall be listed on a 'Playlist' in the order in which they joined Infinity Nomic. Non-player participants in Infinity Nomic will also be listed on the Playlist, but in a different section than players are listed.

The playlist shall be maintained by the Moderator.

New participants shall be listed by the playlist's maintainer in the appropriate section of the Playlist, with the appropriate information, within 48 hours of joining Infinity Nomic.

The playlist shall include each player's score, email address, identifiers of any proposals he or she proposed which are still pending, and any other information required by the rules. The playlist may contain information not required by the rules at the option of the maintainer of the playlist.

The playlist must be listed on an Internet location accessible to all Infinity Nomic participants at all times, barring normal Internet service fluctuations. This rule takes precedence over any rule which attempts to cause the playlist to be posted solely to any site not accessible to all Infinity Nomic participants.

Players may leave the game of Infinity Nomic at any time.

Players may be stricken from the playlist in one of the following ways:

1) Players who state their resignation to the Moderator will be removed from the playlist.

2) At any time, a player may make a "Proposal To Remove" (PTR) another player from the playlist, provided there is not already a PTR pending against the latter player.

a) The proposal must be emailed to the Moderator, who will publish it to all players. The moderator will also publish the PTR twice more over a period of two weeks.

b) If at any time the player named in the PTR objects to the PTR publicly or to the Moderator, the PTR will be void.

c) After the third publishing of the PTR, each player may email a vote FOR or AGAINST the PTR to the Moderator by the deadline set by the Moderator.

d) If at least two players vote FOR or AGAINST the PTR, and more than half of the players that vote FOR or AGAINST the PTR vote FOR the PTR, then the PTR passes and the player's name and other information is removed from the playlist.

e) If the PTR fails to pass, the player named in the PTR remains listed on the playlist.

3) Other rules may detail other methods for players to be removed from the playlist.

A player removed from the playlist shall no longer be considered a player in Infinity Nomic in any way.

Removal from the playlist by any method listed in this rule shall in no way be considered a hindrance to joining Infinity Nomic again.

Captain Infinity (Moderator) No Quorum N/A

320: To The Victor...

N/A Should a player win the game, the scores of all players are set to zero, and the winner player may, at their discretion, either continue the game with the ruleset unchanged or propose a new ruleset.

If the winning player proposes a ruleset, and over half of the players at the time of the winning player's victory agree to this new ruleset, the current game will be terminated and a new game, using the proposed ruleset as its initial ruleset, shall be started. In the event of a tie on the proposed ruleset, the Moderator at the time of the winning player's victory shall cast a tiebreaker vote.

Should the proposed ruleset fail to receive sufficient votes, play will continue with the ruleset in place at the time of the winning player's victory.

If the winning player won by paradox, and if the winning player's proposed ruleset fails to pass, then the Moderator at the time of the winning player's victory shall decide on a ruleset under which a new game is to be started, or to terminate play entirely.

This rule overrides the final sentence of rule 314, if there is a rule 314.

Field Marshall Stack No Quorum N/A

321: All About Players

Mutable The term 'Player' shall be defined as 'a participant in Infinity Nomic whose score exists.' All rules that use the term 'player' should be interpreted using this definition.

New players may join Infinity Nomic by communicating to the Infinity Nomic community their desire to do so. Unless the rules define another method, would-be new players should email such communications to the Moderator.

All players shall be listed on a 'Playlist' in the order in which they joined Infinity Nomic. Non-player participants in Infinity Nomic will also be listed on the Playlist, but in a different section than players are listed.

The playlist shall be maintained by the Moderator.

New participants shall be listed by the playlist's maintainer in the appropriate section of the Playlist, with the appropriate information, within 48 hours of joining Infinity Nomic.

The playlist shall include each player's score, email address, identifiers of any proposals he or she proposed which are still pending, and any other information required by the rules. The playlist may contain information not required by the rules at the option of the maintainer of the playlist.

The playlist must be listed on an Internet location accessible to all Infinity Nomic participants at all times, barring normal Internet service fluctuations. This rule takes precedence over any rule which attempts to cause the playlist to be posted solely to any site not accessible to all Infinity Nomic participants.

Players may leave the game of Infinity Nomic at any time.

Players may be stricken from the playlist in one of the following ways:

1) Players who state their resignation to the Moderator will be removed from the playlist.

2) At any time, a player may make a "Proposal To Remove" (PTR) another player from the playlist, provided there is not already a PTR pending against the latter player.

a) The proposal must be emailed to the Moderator, who will publish it to all players. The moderator will also publish the PTR twice more over a period of two weeks.

b) If at any time the player named in the PTR objects to the PTR publicly or to the Moderator, the PTR will be void.

c) After the third publishing of the PTR, each player may email a vote FOR or AGAINST the PTR to the Moderator by the deadline set by the Moderator.

d) If at least two players vote FOR or AGAINST the PTR, and more than half of the players that vote FOR or AGAINST the PTR vote FOR the PTR, then the PTR passes and the player's name and other information is removed from the playlist.

e) If the PTR fails to pass, the player named in the PTR remains listed on the playlist.

3) Other rules may detail other methods for players to be removed from the playlist.

A player removed from the playlist shall no longer be considered a player in Infinity Nomic in any way.

Removal from the playlist by any method listed in this rule shall in no way be considered a hindrance to joining Infinity Nomic again.

Captain Infinity, Moderator Adopted June 4, 2001

322: Nomic Time

Mutable For the purposes of Infinity Nomic, each week shall be divided into three units of time. Two of these units shall be known as "Three-Day Units," abbreviated "3DU." The third unit shall be known as "Sunday." Time in Infinity Nomic shall be based on time in the Central Time Zone of the United States of America. Time in Infinity Nomic shall be subject to Daylight Savings.

One 3DU shall begin at 12:01 a.m. Monday and end at 12:00 midnight Wednesday. Another 3DU shall begin at 12:01 a.m. and end at 12:00 midnight Saturday. Sunday shall begin at 12:01 Sunday and end at 12:00 midnight Sunday.

Any deadline imposed for any reason in Infinity Nomic shall coincide with the end of a 3DU.

No official Infinity Nomic business shall be conducted on Sunday, except that players may, if they wish, submit proposals or votes on pending proposals on Sunday.

These rules may define certain days of the year as "Holidays." If a 3DU contains a Holiday defined by the rules, its end may not be used as a deadline in Infinity Nomic for any purpose. Deadlines which would otherwise fall at the end of a 3DU containing a Holiday shall instead fall at the end of the next 3DU.

If a rule-defined Holiday falls on a Sunday, the end of the 3DU PRECEDING the Holiday shall not be used as a deadline for Infinity Nomic. Any deadline which would otherwise fall at the end of a 3DU preceding a Sunday Holiday shall instead fall at the end of the 3DU immediately following the Holiday.

Holidays in Infinity Nomic shall include (but are not necessarily limited to):

January 1 (New Year's Day)
Third Monday in January (MLK Day)
February 14 (Valentine's Day)
Third Monday in February (President's Day)
March 17 (St. Patrick's Day)
April 1 (April Fools Day)
The first Sunday on or after the first full moon in spring (Easter Sunday)
Last Monday in May (Memorial Day)
July 4 (Independence Day)
First Monday in September (Labor Day)
October 31 (Halloween/Samhain/All Hallow's Eve)
November 11 (Veteran's Day)
Fourth Thursday in November (Thanksgiving Day)
December 25 (Christmas Day)

Captain Infinity, Moderator Adopted June 4, 2001

323: To the Victor...

Mutable Should a player win the game, the scores of all players are set to zero, and the winner player may, at their discretion, either continue the game with the ruleset unchanged or propose a new ruleset.

If the winning player proposes a ruleset, and over half of the players at the time of the winning player's victory agree to this new ruleset, the current game will be terminated and a new game, using the proposed ruleset as its initial ruleset, shall be started. In the event of a tie on the proposed ruleset, the Moderator at the time of the winning player's victory shall cast a tiebreaker vote.

Should the proposed ruleset fail to receive sufficient votes, play will continue with the ruleset in place at the time of the winning player's victory.

If the winning player won by paradox, and if the winning player's proposed ruleset fails to pass, then the Moderator at the time of the winning player's victory shall decide on a ruleset under which a new game is to be started, or to terminate play entirely.

This rule overrides the final sentence of rule 314, if there is a rule 314.

Field Marshall Stack Adopted June 4, 2001

324: Adopting Proposals

Mutable A proposal is adopted if at least the following conditions are met:

- At least two votes are FOR the proposal.

- Of the total number of votes FOR and AGAINST the proposal, the number FOR constitutes a majority.

The rules may require more restrictive criteria for passage of certain types of proposals, but at no time may any proposal pass that does not meet the above criteria.

Amends 303

Fenrir Adopted June 4, 2001

325: The Chief Justice

Mutable If the beginning of a week is not otherwise defined, it shall be at 12:01 A.M. Monday in the Central Time Zone of the United States of America, adjusting for daylight savings time in the customary way on the customary dates in that location.

At the beginning of each week, a player shall be chosen to be Chief Justice. The Moderator shall publish to all players the identity of the player so chosen. The Chief Justice shall have been a player for at least two weeks. With this qualification, the player who was least recently Chief Justice shall be chosen; a player who has never been Chief Justice should always be chosen if such a qualified player exists. If two or more players appear equally qualified, the qualified player who joined the game on the earliest date shall be chosen.

Dan Marsh aka The Governor Adopted June 4, 2001

326

N/A Create a new rule entitled "Appeals," with the following text.

"If the Chief Justice is not defined by the rules, then references in this rule to the Chief Justice shall be taken to refer to the person or body in charge of dispensing justice.

After a ruling is delivered by the Chief Justice, it may be appealed by any person entitled to make proposals at any time except when an appeal of the same ruling is pending. Such appeal shall be made by submitting a Proposal of Appeal to the same person and in the same fashion that other proposals are made. Such proposal shall unambiguously describe the ruling which is to be appealed. A Proposal of Appeal is voted on in the same fashion as other proposals. A Proposal of Appeal is adopted if at least two eligible voters have voted FOR the proposal, and of the total number of votes FOR and AGAINST the proposal, the number FOR is at least three times the number AGAINST.

When a Proposal of Appeal is adopted, the ruling which was appealed shall be considered void, as if it had not been delivered. Nothing in this rule shall prohibit any person entitled to invoke or call for justice or judgment from invoking or calling for justice or judgment on the same topic to the same or another Chief Justice."

Dan Marsh aka The Governor Defeated N/A

327

N/A Rule 108 is hereby transmuted to mutable. Dan Marsh aka The Governor Defeated N/A

328

N/A 328: Rule 308 "The Moderator May Propose" is hereby amended to read, in full:

The Deciding Vote

If a proposal requires only a simple majority to pass, and the quantity of votes cast FOR the proposal is equal to the quantity of votes cast AGAINST the proposal, the moderator may, if he wishes, cast one vote FOR or AGAINST the proposal.

After the previous paragraph is taken into account, if the result of a vote on any proposal requiring only a simple majority to pass is tied, the proposal fails to pass.

The moderator is not considered a player, and may vote in no other instance. The previous sentence of this rule defers to any other rule according the moderator player status or the ability to vote under other circumstances.

Captain Infinity, Moderator Defeated N/A

329: Taking another Player's Turn

Mutable Whenever an entity is authorized to make a rule change proposal, or vote on a rule change proposal, that entity may instead choose another entity to act on its behalf. Any award or penalties of game artifacts incurred by an entity, while acting as a proxy, will be split evenly between the two entities involved. In the event that the artifacts can not be split exactly evenly, they shall be split as close a possible, at the discretion of the Moderator, with any excess being awarded to the entity who acted as proxy. Both entities directly involved must agree to this transfer for it to take effect. Such an agreement may be terminated at any time by either party involved in the agreement notifing the other party.

Any transfers of voting or proposal rights currently in place at the time this proposal passes will remain in effect under this amendment.

Amends 309

Fenrir Adopted June 18, 2001

330: PTRs Not Throttled

. If any player makes a "Proposal to Remove" (PTR) against another player, that proposal will not count against the Throttle Value, nor will any player score points as a result of a PTR. This rule takes precedence over the "Killing Turn-Based" rule. Fenrir Defeated N/A

331: Removal through futility

Mutable A player may be stricken from the playlist under method 3 of the rule "All About Players" if their score reaches negative 100 points or less. Fenrir Adopted June 25, 2001

332: Define a proposal

. For the purposes of this ruleset the term 'proposal', when used on its own, is defined to be any of the following:

- a rule-change proposal
- a proposal to change the throttle value
- a proposal to overturn a ruling on an invocation of Justice
- a proposal to remove another player
- a proposal to change a players score
- any other type of action defined by a later rule to fall under this definition.

All proposals shall be posted on the website before they are voted on. The effects of an adopted proposal occur at the moment of the completion of the vote that adopted it.

Fenrir Defeated N/A

333: Voting 101

Mutable Every player is an eligible voter. Every eligible voter must participate in every vote on rule-changes.

Eligible voters vote by emailing the moderator, at an address he designates, with the following three pieces of information: 1)Their name, 2)a codeword for identification purposes, and 3)the word "Yea", which signifies a vote FOR the proposed rule change or the word "Nay" which signifies a vote AGAINST the proposed rule change.

If an eligible voter fails to vote within the time limit prescribed by the Moderator, then that voter will be penalized 5 points.

If the player who submitted a proposal fails to vote on that proposal, he shall be considered to have voted FOR his proposal, except that he shall be penalized 5 points for not voting as per the previous paragraph.

Captain Infinity, Moderator Amended June 25, 2001

334: Killing Turn Based

Mutable Upon becoming a player, a person shall have zero points.

A player or the Moderator may propose a rule-change under this rule by publishing it to the person in charge of receiving proposals, or if no such person is designated, to the Moderator. Such person shall assign the proposal a number, according to the rules, and publish it to all players in such manner as the rules may designate. After such proposal is voted on, in the manner prescribed by the rules, the player who proposed it shall receive a number of points equivalent to [30×f], rounded to the nearest integer, where f is the fraction of votes received in favor of the proposal. When rounding, if two integers are equally near, the number to be rounded shall be rounded to the next higher integer.

The 'throttle value' shall exist; at the time of the creation of the throttle value it shall be 3. The Moderator may publish to all players a positive integer clearly labelled as a new throttle value. The throttle value specifies the maximum number of proposals that any entity entitled to make proposals may have at one time which have been assigned proposal numbers but have not completed the voting process. However, if the throttle value is lowered, the person in charge of receiving proposals shall first assign proposal numbers to all proposals he has received which are allowed by the previous throttle value; discussion and voting shall then proceed on all proposals which have been assigned proposal numbers.

No player shall be designated as an 'Active Player.'

The first sentence of rule 308 (if it exists) is completely without effect; this sentence has priority over rule 308 (if it exists).

Amends 311

Captain Infinity, Moderator Amended June 25, 2001