[Nomic02] Proposal: Puissance
Fri, 28 Mar 2003 16:26:36 +0000
A proposal for the removal of one rule and the addition of two new rules.
That Most High, Mighty, and Puissant Prince [Psmith]
Remove Rule 126.
Each player shall have a tally associated with him or her, called their
Puissance. This tally will initially be 1 for every player, and its
value is considered part of the state of the game.
Although multiple players may have the same Dark Gift, no player may
have the same Dark Gift more than once, or more different Dark Gifts
than the value of their Puissance tally. Any Dark Gifts a player may
acquire beyond this limit are immediately lost; and if their Puissance
tally decreases to below the number they currently have, they
immediately lose enough Dark Gifts to bring them back into compliance
with this rule, chosen upwards from the end of the list in Standard
Order of the Dark Gifts that player possessed. A player may also
voluntarily abandon any Dark Gift they currently possess as an action.
There is currently (deliberately) no mechanism to increase Puissance;
I have a few ideas, but I'll let this proposal undergo comment first.
(Note that changing a gift by metamorphosis would now require
explicitly abandoning the old gift. This shouldn't be too much of a
problem, I don't think?)
: Dylan O'Donnell http://www.spod-central.org/~psmith/ :
: "A bold choice, sir!" breathes the kiltmaker excitedly. "No man would dare :
: bandy words with a tall, smouldering Scotsman in a coruscating kilt of the :
: Black Tiger." -- Elizabeth Hawk's "Forever Always", by Iain Merrick :