[Nomic02] Slowing things down
Mon, 20 Jan 2003 21:46:30 +0000
Adam Biltcliffe wrote:
> >Slow Down [Carl Muckenhoupt]
> >No player may propose changes to the rules while another proposal
> >to change the rules by the same player is still under
> I think you're entirely right that the game needs to slow down a little;
> but I'm not sure that this is the best solution. For one thing, under the
> current wording, only changes which affect the rules are affected; I can
> still propose changes to the map, the very things you've said you want to
> avoid, without restriction.
> It seems as though it might be worth issuing an informal "slow down!"
> request and seeing whether that has any effect on the game over the next
> day or two. I'm enjoying the game, but it does feel as if posts are coming
> in fast enough that I could do nothing but sit here and play Nomic for the
> next three hours, and I don't think it'd hurt to take it a bit easier for a
It's a characteristic of most Nomic games that they start off fast and
furious, settle down into a fairly sedate middle age, then tail off
into lack of interest (or, sometimes, someone manages to wangle a
win). I think it's self-correcting, to a large extent; you can always
withhold voting (rescinding previous aye votes if necessary)
if you want to get a breather from new changes.
> Note that I've not formally voted one way or another on your proposal.
: Dylan O'Donnell http://www.spod-central.org/~psmith/ :
: "Senseless property destruction has failed me, and so :
: I must resort to wackiness." :
: -- Mr Disease, "Triangle and Robert" :