[Nomic02] Pending proposals: Psmith's votes, and a revised
Fri, 17 Jan 2003 08:09:29 -0500 (EST)
On Fri, 17 Jan 2003, Dylan O'Donnell wrote:
> There exists a room which is not connected to any other room nor can
> it be connected to any other room.
> Nay. I don't want unnamed entities to be part of the state of the game;
> referring to them is cumbersome.
I'll declare this dead. However, since there seems to be no general
complaint about the notion of a disconnected room, I'll propose a
synthesis of two of Roger's proposals:
There exists a room which is not connected to any other room nor can
it be connected to any other room. This room is called "The".
> Nay, on the grounds of jwalrus' objection. I propose the following
> bundle-change (as before, a map-change and two rules):
I should note that by Rule 14, the map itself is part of the game state
("The map and any information about..."). However, this won't prevent me
from supporting your revised version.
> I. There will be a room on the map with the name "the Servants' Quarters".
> II. Servants: Creation and Destruction
> A. Each player, current and future, will have an associated servant.
> The set of these servants will be part of the state of the game.
> B. Each servant is to have a location, which is a room on the map. The
> initial location of each servant is the Servants' Quarters.
> C. When a player leaves the game, his or her servant will cease to exist.
> III. Servants: Names and Species
> A. Each servant is to have a name and a species.
> B. Players are expected to specify the name and species of their servant
> either within within 72 hours from the time this rule takes effect or
> within 72 hours of when they join the game, whichever is later.
> C. Players failing to give their servant a name and species in that
> time will receive one demerit. In addition, the assignment of the
> name and species of their servant will be turned over to be decided
> instead by sectional agreement of all players in the game excepting
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