[Nomic02] [R] Illuminated Dark Gifts

Admiral Jota nomic02@wurb.com
Wed, 26 Feb 2003 15:07:21 -0500 (EST)


Since it's been at least three days with no vetoes, that means everyone's
effectively voted in favor of ratification. So these rules will go into
effect an hour from now.

> Illuminated Dark Gifts [Jota]
> Enact four rules:
>
> A. The state of the game will contain a list of Dark Gifts. Dark Gifts are
>    special powers that may be attached to players, and each Dark Gift must
>    have a name and a description of its effects. No player has any Dark
>    Gifts initially. When a Dark Gift conflicts with the rules, the Dark
>    Gift takes priority.
>
> B. If the active player has not performed any actions on the current turn,
>    he/she may obtain a Dark Gift by "metamorphosing". Metamorphosing is an
>    action, and must involve posting a clear statement of which Dark Gift
>    is being obtained. Once the active player has stated intent to
>    metamorphose, he/she may take no other voluntary turn-dependent actions
>    for the remainder of the current turn, except to end that turn.
>
> C. Although multiple players have have the same Dark Gift, no player may
>    have more than one Dark Gift. A player who metamorphoses automatically
>    abandons any Dark Gift they already have. A player may also voluntarily
>    abandon their current Dark Gift as an action.
>
> D. Dark Gifts may be added, changed, or removed by unanimous agreement.
>    When a Dark Gift is removed, any player who currently has that gift
>    will automatically lose it.


-- 
                                     _/<-=    Admiral Jota    =->\_
                                      \<-= jota@shelltown.com =->/