[Nomic02] [P] Dark Gifts

Admiral Jota nomic02@wurb.com
Thu, 20 Feb 2003 03:06:12 -0500 (EST)

On Fri, 14 Feb 2003, Carl Muckenhoupt wrote:

> Dark Gifts [baf]

Since baf has been too busy to address the questions, I thought I'd try
making a version of the proposal with some extra clauses added:

Illuminated Dark Gifts [Jota]
Enact four rules:

A. The state of the game will contain a list of Dark Gifts. Dark Gifts are
   special powers that may be attached to players, and each Dark Gift must
   have a name and a description of its effects. No player has any Dark
   Gifts initially. When a Dark Gift conflicts with the rules, the Dark
   Gift takes priority.

B. If the active player has not performed any actions on the current turn,
   he/she may obtain a Dark Gift by "metamorphosing". Metamorphosing is an
   action, and must involve posting a clear statement of which Dark Gift
   is being obtained. Once the active player has stated intent to
   metamorphose, he/she may take no other voluntary turn-dependent actions
   for the remainder of the current turn, except to end that turn.

C. Although multiple players have have the same Dark Gift, no player may
   have more than one Dark Gift. A player who metamorphoses automatically
   abandons any Dark Gift they already have. A player may also voluntarily
   abandon their current Dark Gift as an action.

D. Dark Gifts may be added, changed, or removed by unanimous agreement.
   When a Dark Gift is removed, any player who currently has that gift
   will automatically lose it.

                                     _/<-=    Admiral Jota    =->\_
                                      \<-= jota@shelltown.com =->/