[Nomic02] [P] pie fighters

Dylan O'Donnell nomic02@wurb.com
Mon, 3 Feb 2003 21:49:30 +0000


Adam Biltcliffe wrote:
> A set of related proposals for adding further silliness to the game, but in 
> a hopefully at least somewhat useful way (and maybe creating an incentive 
> for not sticking in the same room as your servant quite all the time):
> 
> Simple Simon Met A Pieman [jwalrus]
> The game shall contain a pieman who has a location on the map. The initial 
> location of the pieman shall be Central Park.

Aye.

> Pieman, May I Taste Your Wares? [jwalrus]
> If the active player's servant's location is the same as the location of 
> the pieman, the player may, as an action, elect to have his servant 'buy a 
> pie'. When this occurs, the player's brownie points tally shall decrease by 
> twenty points and a new token shall be created with the name "a pie" and 
> location equal to the active player's servant. The pieman's location shall 
> then change to a room chosen by random selection from the set of rooms 
> which are connected to the pieman's current location but not equal to it.

Nay; it doesn't say who's responsible for conducting the random
selection.

> Pie In The Face

As Jota notes, this isn't yet a proposal. But:

> To throw the pie, the active player shall roll one die

It isn't specified how many sides this die has.

-- 
:  Dylan O'Donnell                     http://www.spod-central.org/~psmith/  :
:   "You boil it in sawdust: you salt it in glue: /  You condense it with    :
:    locusts and tape: / Still keeping one principal object in view -- /     :
:    To preserve its symmetrical shape."      [ Lewis Carroll, "THotS" ]     :