[Nomic02] Ratified: Quests
Mon, 7 Apr 2003 17:12:58 +0100
The following proposal has been agreed unanimously (explicitly by Jota
and jwalrus, implicitly by Roger, baf, and me). It will come into effect
as Rules 139-142 in one hour from the timestamp of this message.
For It Is Still Your Sacred Task [Psmith]
There shall exist a Roster of Quests, which can contain zero or more
Quests. This Roster and any Quests on it are part of the state of
the game. A Quest has associated with it: an optional name; a colour;
three different rooms on the map (labelled "home", "locate", and "goal");
and a value.
Some tokens may be designated "quest tokens". A quest token is
associated with a particular Quest. Multiple quest tokens with the
same name can exist; if two or more Quest tokens with the same name
are ever in the same location, they are all removed from the game, and
a new quest token with the same name is created in that location.
Whenever a player's location is equal to a room that is a "home" room
of any Quest, a quest token associated with that Quest is created with
the name "<colour> primary", where <colour> is the colour associated
with that Quest, and a location equal to that of the player, unless
the player is already carrying such a token. Whenever a player
carrying a quest token with a name containing the word "primary" has
his or her location equal to the "locate" room of the associated
Quest, the name of that token shall be altered to substitute "primary"
with "secondary". Whenever a player carrying a quest token with a name
containing "secondary" has his or her location equal to the "goal"
room of the associated Quest, the value of that Quest will be added to
the appropriate one of the players' tallies, all tokens associated with
that Quest will be removed from the game, and that Quest will be removed
from the Roster. If multiple players meet this criterion simultaneously,
the full value will be awarded to each of the players.
If at any time there are fewer than three Quests on the roster, the
active player may create one as an action. To create a Quest, the
player, in strict order: may give it a name of his or her choice;
gives it a colour of their choice different from any other Quest;
chooses by Random Selection a "home" room from the set of all rooms
not including Mornington Crescent, a "locate" room from the set of all
rooms not including Mornington Crescent or the "home" room, and a
"goal" room from the set of all rooms not including Mornington
Crescent or the "home" or "locate" rooms; and rolls a 20-sided die. If
the result of this roll is 17 or less, the value of the Quest will be
that many brownie points; if 18 or greater, the value of the Quest
will be one point of Puissance. If the player, having commenced
creating a Quest, fails to complete this series of rolls by the end of
the turn, he or she will receive one demerit and the Quest will not be
added to the Roster.
: Dylan O'Donnell http://www.spod-central.org/~psmith/ :
: "Hello. Well, that was the sound of Roger's Wah-Wah Rabbits, you heard :
: them eating endives there, that's very cheap at this time of the year. :
: [...] But now we're going to talk about shirts." -- Bonzo Dog Band :