[Nomic02] Proposal: Quests

Dylan O'Donnell nomic02@wurb.com
Fri, 4 Apr 2003 14:27:48 +0100


Admiral Jota wrote:
> On Tue, 1 Apr 2003, Dylan O'Donnell wrote:
> 
> > A proposal for four new rules:
> >
> >   For It Is Your Sacred Task [Psmith]
> 
> Currently nay, but just because I wanted to address some things before it
> goes through. The idea itself intrigues me.

Since there's been no further comments, I'll declare this version of
the proposal dead pursuant to Jota's nay vote, and repropose a
modified version incorporating his suggestions (still for four new
rules):

  For It Is Still Your Sacred Task [Psmith]

  There shall exist a Roster of Quests, which can contain zero or more
  Quests. This Roster and any Quests on it are part of the state of
  the game. A Quest has associated with it: an optional name; a colour;
  three different rooms on the map (labelled "home", "locate", and "goal");
  and a value.

  Some tokens may be designated "quest tokens". A quest token is
  associated with a particular Quest. Multiple quest tokens with the
  same name can exist; if two or more Quest tokens with the same name
  are ever in the same location, they are all removed from the game, and
  a new quest token with the same name is created in that location.

  Whenever a player's location is equal to a room that is a "home" room
  of any Quest, a quest token associated with that Quest is created with
  the name "<colour> primary", where <colour> is the colour associated
  with that Quest, and a location equal to that of the player, unless
  the player is already carrying such a token. Whenever a player
  carrying a quest token with a name containing the word "primary" has
  his or her location equal to the "locate" room of the associated
  Quest, the name of that token shall be altered to substitute "primary"
  with "secondary". Whenever a player carrying a quest token with a name
  containing "secondary" has his or her location equal to the   "goal"
  room of the associated Quest, the value of that Quest will be added to
  the appropriate one of the players' tallies, all tokens associated with
  that Quest will be removed from the game, and that Quest will be removed
  from the Roster. If multiple players meet this criterion simultaneously,
  the full value will be awarded to each of the players.

  If at any time there are fewer than three Quests on the roster, the
  active player may create one as an action. To create a Quest, the
  player, in strict order: may give it a name of his or her choice;
  gives it a colour of their choice different from any other Quest;
  chooses by Random Selection a "home" room from the set of all rooms
  not including Mornington Crescent, a "locate" room from the set of all
  rooms not including Mornington Crescent or the "home" room, and a
  "goal" room from the set of all rooms not including Mornington
  Crescent or the "home" or "locate" rooms; and rolls a 20-sided die. If
  the result of this roll is 17 or less, the value of the Quest will be
  that many brownie points; if 18 or greater, the value of the Quest
  will be one point of Puissance. If the player, having commenced
  creating a Quest, fails to complete this series of rolls by the end of
  the turn, he or she will receive one demerit and the Quest will not be
  added to the Roster.

-- 
:  Dylan O'Donnell                     http://www.spod-central.org/~psmith/  :
:   "Hello. Well, that was the sound of Roger's Wah-Wah Rabbits, you heard   :
:   them eating endives there, that's very cheap at this time of the year.   :
:   [...] But now we're going to talk about shirts."    -- Bonzo Dog Band    :