From nomic02@wurb.com Tue Apr 1 00:52:37 2003 From: nomic02@wurb.com (Admiral Jota) Date: Mon, 31 Mar 2003 19:52:37 -0500 (EST) Subject: [Nomic02] [T] J some more In-Reply-To: Message-ID: I pick up the golden corknut, and then use the omnibus (-5 bp) to travel to Under the High Wall (on a resting) (+2 bp), where I pick up the Scarlet Emerald. Then I immediately drop it again (+16 bp -- thanks Ps), and set its new destination to Mornington Crescent. If all that's valid, I reduce Iraq's damage by one by setting its second letter to T for connective purposes (-2 bp), and I move the monkey from there to the Attic, where I cause the monkey to pick up the Explorer's Compass. Finally, if all the above works, I move Grunk from The North Pole to Central Park and end my turn. Hmm. As soon as I can get my brain around the fact that Roger's on the passive turn-taker's list, maybe I'll be able to start taking my turns without prompting from Psmith... -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Tue Apr 1 14:03:43 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Tue, 1 Apr 2003 15:03:43 +0100 Subject: [Nomic02] Proposal: Quests Message-ID: <20030401140343.GB28026@spod-central.org> A proposal for four new rules: For It Is Your Sacred Task [Psmith] There shall exist a Roster of Quests, which can contain zero or more Quests. This Roster and any Quests on it are part of the state of the game. A Quest has associated with it: a colour; three different rooms on the map (labelled "home", "locate", and "goal"); and a value. Some tokens may be designated "quest tokens". A quest token is associated with a particular Quest. Multiple quest tokens with the same name can exist; if two or more Quest tokens with the same name are ever in the same location, all but one of them are removed from the game. Whenever a player's location is equal to a room that is a "home" room of any Quest, a quest token associated with that Quest is created with the name " primary", where is the colour associated with that Quest, and a location equal to that of the player, unless the player is already carrying such a token. Whenever a player carrying a quest token with a name containing the word "primary" has his or her location equal to the "locate" room of the associated Quest, the name of that token shall be altered to substitute "primary" with "secondary". Whenever a player or players carrying a quest token with a name containing "secondary" have their location equal to the "goal" room of the associated Quest, the value of that Quest will be added to the appropriate one of the players' tallies, all tokens associated with that Quest will be removed from the game, and that Quest will be removed from the Roster. If at any time there are fewer than three Quests on the roster, the active player may create one as an action. To create a Quest, the player, in strict order, gives it a colour name of their choice different from any other Quest; chooses by Random Selection a "home" room from the set of all rooms not including Mornington Crescent, a "locate" room from the set of all rooms not including Mornington Crescent or the "home" room, and a "goal" room from the set of all rooms not including Mornington Crescent or the "home" or "locate" rooms; and rolls a 20-sided die. If the result of this roll is 17 or less, the value of the Quest will be that many brownie points; if 18 or greater, the value of the Quest will be one point of Puissance. If the player, having commenced creating a Quest, fails to complete this series of rolls by the end of the turn, he or she will receive one demerit and the Quest will not be added to the Roster. Rather wordy, I'm afraid; but I think it's workable enough. The idea being to give people further incentive to be moving around the map even if they're not finding it possible to lay their hands on prize tokens. (I've excluded servants and suchlike from claiming or redeeming quest tokens; this doesn't stop tokens being in their possession, of course.) If multiple players all reach the Quest goal at once, they all score full value; this is to cover situations like the Dot-Com Bubble's bursting and several players changing location at once. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Hello. Well, that was the sound of Roger's Wah-Wah Rabbits, you heard : : them eating endives there, that's very cheap at this time of the year. : : [...] But now we're going to talk about shirts." -- Bonzo Dog Band : From nomic02@wurb.com Tue Apr 1 18:59:01 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Tue, 1 Apr 2003 13:59:01 -0500 (EST) Subject: [Nomic02] [T] My turn Message-ID: First, I reduce the damage of Iraq by one, making its 11th and final letter nonconnective. This severs it from Under the High Wall (on a resting). Then I move to Under the High Wall (on a resting), earning 1 bp. I pick up the Scarlet Emerald. I move Banford to Saturn. My turn is over. From nomic02@wurb.com Tue Apr 1 19:52:00 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Tue, 1 Apr 2003 20:52:00 +0100 Subject: [Nomic02] Turn: Psmith's turn Message-ID: <20030401195159.GA29960@spod-central.org> I take the Magic Omnibus (-5 bp) to Blasted Heath (+3 bp). I steal the Bus Driver's Lunchbox from Gideon Crawle, and drop it. This turn will continue right after these dierolls. Don't go away. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Hello. Well, that was the sound of Roger's Wah-Wah Rabbits, you heard : : them eating endives there, that's very cheap at this time of the year. : : [...] But now we're going to talk about shirts." -- Bonzo Dog Band : From nomic02@wurb.com Tue Apr 1 20:13:16 2003 From: nomic02@wurb.com (Irony Games Dice Server) Date: Tue, 1 Apr 2003 15:13:16 -0500 (EST) Subject: [Nomic02] Lunchbox value Message-ID: <200304012013.h31KDGB44690@mailbot.onlineplayer.com> -----BEGIN PGP SIGNED MESSAGE----- Lunchbox value nomic02@wurb.com requested that 1 roll of a 12-sided die be rolled. Roll them bones ... your dice are Roll 1: 1. Mail was sent to you at nomic02@wurb.com. (Mail addresses have not been confirmed.) --- Irony Games' public PGP key is available at http://www.irony.com/verifyroll.html -----BEGIN PGP SIGNATURE----- Version: 2.6.3ia Charset: noconv iQBVAwUBPony17yfeleUG9SNAQGYIgH/TC4e0MD2DB5EpbHYNUMBMWbBe8QEScGe 1MpzVbXpL+3f1Mkt+YpUoXBHZQkm1zwS84yW8D93LbOnw6pHF83Vxw== =iWrW -----END PGP SIGNATURE----- From nomic02@wurb.com Tue Apr 1 20:13:49 2003 From: nomic02@wurb.com (Irony Games Dice Server) Date: Tue, 1 Apr 2003 15:13:49 -0500 (EST) Subject: [Nomic02] Lunchbox location Message-ID: <200304012013.h31KDnS44699@mailbot.onlineplayer.com> -----BEGIN PGP SIGNED MESSAGE----- Lunchbox location nomic02@wurb.com requested that 1 roll of a 18-sided die be rolled. Roll them bones ... your dice are Roll 1: 12. Mail was sent to you at nomic02@wurb.com. (Mail addresses have not been confirmed.) --- Irony Games' public PGP key is available at http://www.irony.com/verifyroll.html -----BEGIN PGP SIGNATURE----- Version: 2.6.3ia Charset: noconv iQBVAwUBPony+byfeleUG9SNAQFucwH9FvYUdKY/oYzFVUj4sZk3yX2sgICloTQB KDhEmTu3vXaLSwfSaTnlPPbo2X/RAmqlWgZGQ6kKgHT+MujKUM8pLA== =QB/M -----END PGP SIGNATURE----- From nomic02@wurb.com Tue Apr 1 19:59:22 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Tue, 1 Apr 2003 20:59:22 +0100 Subject: [Nomic02] Turn: Psmith's turn In-Reply-To: <20030401195159.GA29960@spod-central.org> References: <20030401195159.GA29960@spod-central.org> Message-ID: <20030401195921.GB29960@spod-central.org> Dylan O'Donnell wrote: > I take the Magic Omnibus (-5 bp) to Blasted Heath (+3 bp). > I steal the Bus Driver's Lunchbox from Gideon Crawle, and drop it. > > This turn will continue right after these dierolls. Don't go away. Ok, that was the worst possible set of rolls, I think; I gain 1 bp, and the Lunchbox goes to join the crowd Under the High Wall (on a resting), with a 10-sided value die. I move Gideon Crawle to the House of Commons. My turn is completed. It is jwalrus' turn. Blasted Heath has 3 visits. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Hello. Well, that was the sound of Roger's Wah-Wah Rabbits, you heard : : them eating endives there, that's very cheap at this time of the year. : : [...] But now we're going to talk about shirts." -- Bonzo Dog Band : From nomic02@wurb.com Tue Apr 1 20:58:35 2003 From: nomic02@wurb.com (Admiral Jota) Date: Tue, 1 Apr 2003 15:58:35 -0500 (EST) Subject: [Nomic02] Proposal: Quests In-Reply-To: <20030401140343.GB28026@spod-central.org> Message-ID: On Tue, 1 Apr 2003, Dylan O'Donnell wrote: > A proposal for four new rules: > > For It Is Your Sacred Task [Psmith] Currently nay, but just because I wanted to address some things before it goes through. The idea itself intrigues me. > There shall exist a Roster of Quests, which can contain zero or more > Quests. This Roster and any Quests on it are part of the state of > the game. A Quest has associated with it: a colour; three different > rooms on the map (labelled "home", "locate", and "goal"); and a value. No names for quests? I guess names aren't necessary, with the colors, but it did surprise me. > > Some tokens may be designated "quest tokens". A quest token is > associated with a particular Quest. Multiple quest tokens with the > same name can exist; if two or more Quest tokens with the same name > are ever in the same location, all but one of them are removed from > the game. This doesn't specify which one is removed. At the moment, they might be identical, but there's no reason to assume it'll stay that way. For example, we might add a "hunny pot" to the game, capable of making any game token "sticky" without changing its name. Then you'd need some method of differentiating which one to remove. Perhaps quest tokens should have a number appended to their names, so they can be considered in standard order by name? > Whenever a player's location is equal to a room that is a "home" room > of any Quest, a quest token associated with that Quest is created with > the name " primary", where is the colour associated > with that Quest, and a location equal to that of the player, unless > the player is already carrying such a token. Whenever a player > carrying a quest token with a name containing the word "primary" has > his or her location equal to the "locate" room of the associated > Quest, the name of that token shall be altered to substitute "primary" > with "secondary". Whenever a player or players carrying a quest token > with a name containing "secondary" have their location equal to the > "goal" room of the associated Quest, the value of that Quest will be > added to the appropriate one of the players' tallies, all tokens > associated with that Quest will be removed from the game, and that > Quest will be removed from the Roster. "Whenever a player or players..." -- I don't think multiple players can carry one token, so it might be better to phrase that differently. Also, referring to "...the appropriate one of the players' tallies..." suggests that only one player will get the points, even if several carry suitable tokens. > If at any time there are fewer than three Quests on the roster, the > active player may create one as an action. To create a Quest, the > player, in strict order, gives it a colour name of their choice > different from any other Quest; chooses by Random Selection a "home" > room from the set of all rooms not including Mornington Crescent, a > "locate" room from the set of all rooms not including Mornington > Crescent or the "home" room, and a "goal" room from the set of all > rooms not including Mornington Crescent or the "home" or "locate" > rooms; and rolls a 20-sided die. If the result of this roll is 17 or > less, the value of the Quest will be that many brownie points; if 18 > or greater, the value of the Quest will be one point of Puissance. If > the player, having commenced creating a Quest, fails to complete this > series of rolls by the end of the turn, he or she will receive one > demerit and the Quest will not be added to the Roster. How strictly are we defining the word "colour"? Any vague description of appearance, analogous to "species"? An actual dictionary-listed color? Something in between? -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Tue Apr 1 21:25:47 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Tue, 1 Apr 2003 22:25:47 +0100 Subject: [Nomic02] Proposal: Quests In-Reply-To: References: <20030401140343.GB28026@spod-central.org> Message-ID: <20030401212546.GA30619@spod-central.org> Admiral Jota wrote: > On Tue, 1 Apr 2003, Dylan O'Donnell wrote: > > > A proposal for four new rules: > > > > For It Is Your Sacred Task [Psmith] > > Currently nay, but just because I wanted to address some things before it > goes through. The idea itself intrigues me. > No names for quests? I guess names aren't necessary, with the colors, but > it did surprise me. It was getting far too lengthy as it was, and as you say, redundant with colours (which I needed to distinguish one Quest's tokens from another). I can add them in easily enough if people want the flavour, though. > > Multiple quest tokens with the > > same name can exist; if two or more Quest tokens with the same name > > are ever in the same location, all but one of them are removed from > > the game. > > This doesn't specify which one is removed. At the moment, they might be > identical, but there's no reason to assume it'll stay that way. This seems a tricky problem. It might be preferable to say that they're all removed and a fresh one with the same name is created in place. > > Whenever a player or players carrying a quest token > > with a name containing "secondary" have their location equal to the > > "goal" room of the associated Quest, the value of that Quest will be > > added to the appropriate one of the players' tallies, all tokens > > associated with that Quest will be removed from the game, and that > > Quest will be removed from the Roster. > > "Whenever a player or players..." -- I don't think multiple players can > carry one token, so it might be better to phrase that differently. I'll just rewrite it as singular, with "If multiple players meet this criterion simultaneously, the value of the Quest will be added to each of their appropriate tallies." as a follow-up. > > To create a Quest, the > > player, in strict order, gives it a colour name of their choice > > different from any other Quest; > > How strictly are we defining the word "colour"? Any vague description of > appearance, analogous to "species"? An actual dictionary-listed color? > Something in between? Since no definition of colour name has been set, I'd say the first of these, anything that can be considered as describing any kind of colour; whether that be "purple", "sand", "iridescent" or "melancholy". (Or "banana".) -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Hello. Well, that was the sound of Roger's Wah-Wah Rabbits, you heard : : them eating endives there, that's very cheap at this time of the year. : : [...] But now we're going to talk about shirts." -- Bonzo Dog Band : From nomic02@wurb.com Tue Apr 1 23:35:14 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Wed, 02 Apr 2003 00:35:14 +0100 Subject: [Nomic02] [T] jwalrus' turn Message-ID: <25640719.1049243714@cornelius> The Baron will be joining Grunk in Central Park. I, meanwhile, declare that the fourth letter of Iraq's connectivity name shall be L, making its new name "Ltblpotami*" (-2bp) and then move from Zrblm to there (+1bp). If that's all legal, I end my turn and Iraq's visits go up to 5. jw From nomic02@wurb.com Wed Apr 2 21:44:36 2003 From: nomic02@wurb.com (Admiral Jota) Date: Wed, 2 Apr 2003 16:44:36 -0500 (EST) Subject: [Nomic02] [T] Jota's turn In-Reply-To: <25640719.1049243714@cornelius> Message-ID: I pick up the Bus Driver's Lunchbox and then move myself from Under the High Wall (on a resting) to Central Park (+2 bp). If that's valid, and if Grunk is in Central Park, I drop the golden corknut and cause Grunk to pick it up. Next, if all that worked, I move Grunk from Central Park to The North Pole. Provided the above is all legal, I end my turn. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Thu Apr 3 19:05:35 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Thu, 3 Apr 2003 14:05:35 -0500 (EST) Subject: [Nomic02] [T] Jota's turn In-Reply-To: Message-ID: On Wed, 2 Apr 2003, Admiral Jota wrote: > I pick up the Bus Driver's Lunchbox and then move myself from Under the > High Wall (on a resting) to Central Park (+2 bp). If that's valid, and if > Grunk is in Central Park, I drop the golden corknut and cause Grunk to > pick it up. Next, if all that worked, I move Grunk from Central Park to > The North Pole. Provided the above is all legal, I end my turn. I repair one point of damage to Iraq, making its fourth letter nonconnective. This returns the map to its former shape. Then I move to Saturn and drop the Scarlet Emerald, and Banford picks it up, moves to Mornington Crescent, and drops it for 8 bp. Its new destination is The. From nomic02@wurb.com Fri Apr 4 13:12:49 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Fri, 4 Apr 2003 14:12:49 +0100 Subject: [Nomic02] Turn: Psmith's turn Message-ID: <20030404131248.GA51348@spod-central.org> I move to the North Pole. (+4 bp for exploration; -10 bp for Elf Tax; everyone else gets 5bp). I move Gideon Crawle to the North Pole. I steal the golden corknut from Grunk. My turn is completed. It is jwalrus' turn. The North Pole now has 3 visits. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Hello. Well, that was the sound of Roger's Wah-Wah Rabbits, you heard : : them eating endives there, that's very cheap at this time of the year. : : [...] But now we're going to talk about shirts." -- Bonzo Dog Band : From nomic02@wurb.com Fri Apr 4 13:27:48 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Fri, 4 Apr 2003 14:27:48 +0100 Subject: [Nomic02] Proposal: Quests In-Reply-To: References: <20030401140343.GB28026@spod-central.org> Message-ID: <20030404132747.GB51348@spod-central.org> Admiral Jota wrote: > On Tue, 1 Apr 2003, Dylan O'Donnell wrote: > > > A proposal for four new rules: > > > > For It Is Your Sacred Task [Psmith] > > Currently nay, but just because I wanted to address some things before it > goes through. The idea itself intrigues me. Since there's been no further comments, I'll declare this version of the proposal dead pursuant to Jota's nay vote, and repropose a modified version incorporating his suggestions (still for four new rules): For It Is Still Your Sacred Task [Psmith] There shall exist a Roster of Quests, which can contain zero or more Quests. This Roster and any Quests on it are part of the state of the game. A Quest has associated with it: an optional name; a colour; three different rooms on the map (labelled "home", "locate", and "goal"); and a value. Some tokens may be designated "quest tokens". A quest token is associated with a particular Quest. Multiple quest tokens with the same name can exist; if two or more Quest tokens with the same name are ever in the same location, they are all removed from the game, and a new quest token with the same name is created in that location. Whenever a player's location is equal to a room that is a "home" room of any Quest, a quest token associated with that Quest is created with the name " primary", where is the colour associated with that Quest, and a location equal to that of the player, unless the player is already carrying such a token. Whenever a player carrying a quest token with a name containing the word "primary" has his or her location equal to the "locate" room of the associated Quest, the name of that token shall be altered to substitute "primary" with "secondary". Whenever a player carrying a quest token with a name containing "secondary" has his or her location equal to the "goal" room of the associated Quest, the value of that Quest will be added to the appropriate one of the players' tallies, all tokens associated with that Quest will be removed from the game, and that Quest will be removed from the Roster. If multiple players meet this criterion simultaneously, the full value will be awarded to each of the players. If at any time there are fewer than three Quests on the roster, the active player may create one as an action. To create a Quest, the player, in strict order: may give it a name of his or her choice; gives it a colour of their choice different from any other Quest; chooses by Random Selection a "home" room from the set of all rooms not including Mornington Crescent, a "locate" room from the set of all rooms not including Mornington Crescent or the "home" room, and a "goal" room from the set of all rooms not including Mornington Crescent or the "home" or "locate" rooms; and rolls a 20-sided die. If the result of this roll is 17 or less, the value of the Quest will be that many brownie points; if 18 or greater, the value of the Quest will be one point of Puissance. If the player, having commenced creating a Quest, fails to complete this series of rolls by the end of the turn, he or she will receive one demerit and the Quest will not be added to the Roster. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Hello. Well, that was the sound of Roger's Wah-Wah Rabbits, you heard : : them eating endives there, that's very cheap at this time of the year. : : [...] But now we're going to talk about shirts." -- Bonzo Dog Band : From nomic02@wurb.com Fri Apr 4 17:51:43 2003 From: nomic02@wurb.com (Admiral Jota) Date: Fri, 4 Apr 2003 12:51:43 -0500 (EST) Subject: [Nomic02] Proposal: Quests In-Reply-To: <20030404132747.GB51348@spod-central.org> Message-ID: On Fri, 4 Apr 2003, Dylan O'Donnell wrote: > For It Is Still Your Sacred Task [Psmith] Aye. Unless someone else has a good objection. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Fri Apr 4 18:48:50 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Fri, 04 Apr 2003 19:48:50 +0100 Subject: [Nomic02] Proposal: Quests In-Reply-To: <20030404132747.GB51348@spod-central.org> References: <20030404132747.GB51348@spod-central.org> Message-ID: <25230539.1049485729@cornelius> > For It Is Still Your Sacred Task [Psmith] Aye! jw From nomic02@wurb.com Fri Apr 4 18:57:05 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Fri, 04 Apr 2003 19:57:05 +0100 Subject: [Nomic02] [T] jwalrus again Message-ID: <25725971.1049486225@cornelius> Ok, my turn. I change the first letter of Iraq's connectivity name to 'C' (-2bp), disconnecting it from the Lounge but connecting it to Central Park. Assuming this is legal, I then move to Central Park (+2bp), steal the mind-control satellite uplink from Jota and move the Baron to the Servants' Quarters. If that's all successful I'll then end my turn, at which point Central Park's visits will increase to 5. jw From nomic02@wurb.com Sat Apr 5 15:51:08 2003 From: nomic02@wurb.com (Admiral Jota) Date: Sat, 5 Apr 2003 10:51:08 -0500 (EST) Subject: [Nomic02] [T] In-Reply-To: <25725971.1049486225@cornelius> Message-ID: If it's my turn again (and it appears to be), I move Grunk to Mornington Crescent and cause him to pick up the Scarlet Emerald. If that works, I move myself to Saturn, and end my turn. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Sun Apr 6 06:09:23 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Sun, 6 Apr 2003 01:09:23 -0500 (EST) Subject: [Nomic02] [T] In-Reply-To: Message-ID: I move myself to Washington, DC. Then I repair one point of damage to Iraq, making its 6th letter (the o) nonconnective and severing it from the House of Commons. My turn is over. I'll try to have the site updated sometime tomorrow. From nomic02@wurb.com Sun Apr 6 20:42:07 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Sun, 06 Apr 2003 21:42:07 +0100 Subject: [Nomic02] [P] impishness Message-ID: <25424368.1049665327@cornelius> Impishness [jwalrus] Create the following new tokens: Banana Imp : location Brigadoon Treasure Imp (prize token) : location the Lounge destination the Servants' Quarters value 7 Null Imp : location Washington, DC jw From nomic02@wurb.com Mon Apr 7 00:58:05 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Mon, 7 Apr 2003 01:58:05 +0100 Subject: [Nomic02] Turn: Psmith's turn Message-ID: <20030407005805.GC72219@spod-central.org> I'll just take my turn; the rest can wait until the morning. I drop the golden corknut, and have Gideon Crawle pick it up. I move Crawle to Mornington Crescent and have him drop the corknut (+14 bp). I move to West of Nowhere (+5 bp) My turn is completed. It is jwalrus' turn. West of Nowhere now has 3 visits. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Hello. Well, that was the sound of Roger's Wah-Wah Rabbits, you heard : : them eating endives there, that's very cheap at this time of the year. : : [...] But now we're going to talk about shirts." -- Bonzo Dog Band : From nomic02@wurb.com Mon Apr 7 08:49:59 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Mon, 7 Apr 2003 09:49:59 +0100 Subject: [Nomic02] [P] impishness In-Reply-To: <25424368.1049665327@cornelius> References: <25424368.1049665327@cornelius> Message-ID: <20030407084959.GA75207@spod-central.org> Adam Biltcliffe wrote: > Impishness [jwalrus] > > Create the following new tokens: > > Banana Imp : location Brigadoon > Treasure Imp (prize token) : location the Lounge > destination the Servants' Quarters > value 7 > Null Imp : location Washington, DC Nay, on two admittedly fairly arbitrary grounds: we already have two prize tokens with value 7, and it'd be nice for the Treasure Imp to be different; what's the difference between the Null Imp and the Bottle Imp? -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Hello. Well, that was the sound of Roger's Wah-Wah Rabbits, you heard : : them eating endives there, that's very cheap at this time of the year. : : [...] But now we're going to talk about shirts." -- Bonzo Dog Band : From nomic02@wurb.com Mon Apr 7 16:12:58 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Mon, 7 Apr 2003 17:12:58 +0100 Subject: [Nomic02] Ratified: Quests Message-ID: <20030407161258.GA77605@spod-central.org> The following proposal has been agreed unanimously (explicitly by Jota and jwalrus, implicitly by Roger, baf, and me). It will come into effect as Rules 139-142 in one hour from the timestamp of this message. For It Is Still Your Sacred Task [Psmith] There shall exist a Roster of Quests, which can contain zero or more Quests. This Roster and any Quests on it are part of the state of the game. A Quest has associated with it: an optional name; a colour; three different rooms on the map (labelled "home", "locate", and "goal"); and a value. Some tokens may be designated "quest tokens". A quest token is associated with a particular Quest. Multiple quest tokens with the same name can exist; if two or more Quest tokens with the same name are ever in the same location, they are all removed from the game, and a new quest token with the same name is created in that location. Whenever a player's location is equal to a room that is a "home" room of any Quest, a quest token associated with that Quest is created with the name " primary", where is the colour associated with that Quest, and a location equal to that of the player, unless the player is already carrying such a token. Whenever a player carrying a quest token with a name containing the word "primary" has his or her location equal to the "locate" room of the associated Quest, the name of that token shall be altered to substitute "primary" with "secondary". Whenever a player carrying a quest token with a name containing "secondary" has his or her location equal to the "goal" room of the associated Quest, the value of that Quest will be added to the appropriate one of the players' tallies, all tokens associated with that Quest will be removed from the game, and that Quest will be removed from the Roster. If multiple players meet this criterion simultaneously, the full value will be awarded to each of the players. If at any time there are fewer than three Quests on the roster, the active player may create one as an action. To create a Quest, the player, in strict order: may give it a name of his or her choice; gives it a colour of their choice different from any other Quest; chooses by Random Selection a "home" room from the set of all rooms not including Mornington Crescent, a "locate" room from the set of all rooms not including Mornington Crescent or the "home" room, and a "goal" room from the set of all rooms not including Mornington Crescent or the "home" or "locate" rooms; and rolls a 20-sided die. If the result of this roll is 17 or less, the value of the Quest will be that many brownie points; if 18 or greater, the value of the Quest will be one point of Puissance. If the player, having commenced creating a Quest, fails to complete this series of rolls by the end of the turn, he or she will receive one demerit and the Quest will not be added to the Roster. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Hello. Well, that was the sound of Roger's Wah-Wah Rabbits, you heard : : them eating endives there, that's very cheap at this time of the year. : : [...] But now we're going to talk about shirts." -- Bonzo Dog Band : From nomic02@wurb.com Mon Apr 7 19:16:27 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Mon, 07 Apr 2003 20:16:27 +0100 Subject: [Nomic02] [P] impishness In-Reply-To: <20030407084959.GA75207@spod-central.org> References: <20030407084959.GA75207@spod-central.org> Message-ID: <26821186.1049746586@cornelius> --On 7 April 2003 9:49 am +0100 Dylan O'Donnell wrote: > Nay, on two admittedly fairly arbitrary grounds: > > we already have two prize tokens with value 7, and it'd be nice > for the Treasure Imp to be different; Well, ok; I might repropose when others have had a chance to respond to this one. > what's the difference between the Null Imp and the Bottle Imp? The Null Imp can be transferred using Magic Fingers? More to the point, neither the Null Imp nor the Bottle Imp does anything whatsoever just at the moment, but neither did the mind-control satellite uplink when it was proposed; I was just hoping to provide a bit of a focus for creativity. jw From nomic02@wurb.com Mon Apr 7 20:13:16 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Mon, 7 Apr 2003 21:13:16 +0100 Subject: [Nomic02] [P] impishness In-Reply-To: <26821186.1049746586@cornelius> References: <20030407084959.GA75207@spod-central.org> <26821186.1049746586@cornelius> Message-ID: <20030407201312.GA78912@spod-central.org> Adam Biltcliffe wrote: > --On 7 April 2003 9:49 am +0100 Dylan O'Donnell > wrote: > > >what's the difference between the Null Imp and the Bottle Imp? > > The Null Imp can be transferred using Magic Fingers? Ah, yes. I withdraw this objection. > I was just hoping to provide a bit of a focus for creativity. Whereas this is a piece of true randomness. A proposal for one new rule: They Think It's All Over [Psmith] If at any time the location of The Holy Grail is a player, that player shall immediately win the game. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Hello. Well, that was the sound of Roger's Wah-Wah Rabbits, you heard : : them eating endives there, that's very cheap at this time of the year. : : [...] But now we're going to talk about shirts." -- Bonzo Dog Band : From nomic02@wurb.com Tue Apr 8 00:55:45 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Tue, 08 Apr 2003 01:55:45 +0100 Subject: [Nomic02] [T] jwalrus Message-ID: <47180532.1049766945@cornelius> Having just been reminded that it's my turn ... The Baron will move to Mornington Crescent and pick up the Golden Corknut. I will move to West of House, scoring 7bp for exploration. If both of those moves are legal I'll end my turn; this causes West of House's visits to increase to 1 and, as a result, the Attic to become the Savage Wilderness. jw From nomic02@wurb.com Wed Apr 9 01:13:22 2003 From: nomic02@wurb.com (Admiral Jota) Date: Tue, 8 Apr 2003 21:13:22 -0400 (EDT) Subject: [Nomic02] [T] Start of Jota's turn Message-ID: I'll start my turn by creating a quest. I shall name it "KiltQuest", and its color is plaid. Now I'll roll for the home room: -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Wed Apr 9 01:42:09 2003 From: nomic02@wurb.com (Irony Games Dice Server) Date: Tue, 8 Apr 2003 21:42:09 -0400 (EDT) Subject: [Nomic02] Home Location, KiltQuest Message-ID: <200304090142.h391g9u11644@mailbot.onlineplayer.com> -----BEGIN PGP SIGNED MESSAGE----- Home Location, KiltQuest nomic02@wurb.com requested that 1 roll of a 18-sided die be rolled. Roll them bones ... your dice are Roll 1: 13. Mail was sent to you at nomic02@wurb.com and to nomic02@wurb.com. (Mail addresses have not been confirmed.) --- Irony Games' public PGP key is available at http://www.irony.com/verifyroll.html -----BEGIN PGP SIGNATURE----- Version: 2.6.3ia Charset: noconv iQBVAwUBPpN6bbyfeleUG9SNAQHBjwIAkXcvkpP16K3+Am3YbLYjCFDB8INrJxRU kX9MHnaaZpfNZ1u6X0Np/HcUyfrx1obBZ9/q560eI1W1QRwtxofhTw== =82Ur -----END PGP SIGNATURE----- From nomic02@wurb.com Wed Apr 9 01:17:43 2003 From: nomic02@wurb.com (Admiral Jota) Date: Tue, 8 Apr 2003 21:17:43 -0400 (EDT) Subject: [Nomic02] [T] Start of Jota's turn In-Reply-To: Message-ID: > I'll start my turn by creating a quest. I shall name it "KiltQuest", and > its color is plaid. Now I'll roll for the home room: I appear to have rolled 13, which I believe would refer to Washington, DC. Next, I shall roll for the locate room... -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Wed Apr 9 01:44:02 2003 From: nomic02@wurb.com (Irony Games Dice Server) Date: Tue, 8 Apr 2003 21:44:02 -0400 (EDT) Subject: [Nomic02] Locate Room, KiltQuest Message-ID: <200304090144.h391i2M11666@mailbot.onlineplayer.com> -----BEGIN PGP SIGNED MESSAGE----- Locate Room, KiltQuest nomic02@wurb.com requested that 1 roll of a 18-sided die be rolled. Roll them bones ... your dice are Roll 1: 2. Mail was sent to you at nomic02@wurb.com and to nomic02@wurb.com. (Mail addresses have not been confirmed.) --- Irony Games' public PGP key is available at http://www.irony.com/verifyroll.html -----BEGIN PGP SIGNATURE----- Version: 2.6.3ia Charset: noconv iQBVAwUBPpN63ryfeleUG9SNAQGl8gIAuNr6/so+sJQsqx6QrmOAWxdXKXp84Mny zW+ZiwHrwqYOIoB6B6yojLTuwLBbgI0Uc6h698TsItj0E8bKZrQ3fg== =L9FO -----END PGP SIGNATURE----- From nomic02@wurb.com Wed Apr 9 01:20:45 2003 From: nomic02@wurb.com (Admiral Jota) Date: Tue, 8 Apr 2003 21:20:45 -0400 (EDT) Subject: [Nomic02] [T] Start of Jota's turn In-Reply-To: Message-ID: > I appear to have rolled 13, which I believe would refer to Washington, DC. > Next, I shall roll for the locate room... A 2. Apparently, Blasted Heath. Further, I'll select a goal room... -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Wed Apr 9 01:47:25 2003 From: nomic02@wurb.com (Irony Games Dice Server) Date: Tue, 8 Apr 2003 21:47:25 -0400 (EDT) Subject: [Nomic02] Goal Room, KiltQuest Message-ID: <200304090147.h391lPC11703@mailbot.onlineplayer.com> -----BEGIN PGP SIGNED MESSAGE----- Goal Room, KiltQuest nomic02@wurb.com requested that 1 roll of a 18-sided die be rolled. Roll them bones ... your dice are Roll 1: 16. Mail was sent to you at nomic02@wurb.com and to nomic02@wurb.com. (Mail addresses have not been confirmed.) --- Irony Games' public PGP key is available at http://www.irony.com/verifyroll.html -----BEGIN PGP SIGNATURE----- Version: 2.6.3ia Charset: noconv iQBVAwUBPpN7qbyfeleUG9SNAQFH4QIArXxvNAgSbzELt5iVOHEdoVgWczeLpsK9 BB8cQe9FCdJLdZ1jL3SaAm/5uZ74Xsnv4m+u7gbQDN5BjkkcTZWZ8w== =kohK -----END PGP SIGNATURE----- From nomic02@wurb.com Wed Apr 9 01:48:11 2003 From: nomic02@wurb.com (Irony Games Dice Server) Date: Tue, 8 Apr 2003 21:48:11 -0400 (EDT) Subject: [Nomic02] Goal Room, KiltQuest Message-ID: <200304090148.h391mBm11714@mailbot.onlineplayer.com> -----BEGIN PGP SIGNED MESSAGE----- Goal Room, KiltQuest nomic02@wurb.com requested that 1 roll of a 18-sided die be rolled. Roll them bones ... your dice are Roll 1: 17. Mail was sent to you at nomic02@wurb.com and to nomic02@wurb.com. (Mail addresses have not been confirmed.) --- Irony Games' public PGP key is available at http://www.irony.com/verifyroll.html -----BEGIN PGP SIGNATURE----- Version: 2.6.3ia Charset: noconv iQBVAwUBPpN717yfeleUG9SNAQGDwQH+O/doOMI5royZsLBmM1vmX7OLsegg44+M S6aGQCiVOdnqqlDCXN0fC1tZKdy75JnERZ7j+7FzZ+7jwtzLGNsG6w== =66ku -----END PGP SIGNATURE----- From nomic02@wurb.com Wed Apr 9 01:48:22 2003 From: nomic02@wurb.com (Irony Games Dice Server) Date: Tue, 8 Apr 2003 21:48:22 -0400 (EDT) Subject: [Nomic02] Goal Room, KiltQuest Message-ID: <200304090148.h391mMQ11724@mailbot.onlineplayer.com> -----BEGIN PGP SIGNED MESSAGE----- Goal Room, KiltQuest nomic02@wurb.com requested that 1 roll of a 18-sided die be rolled. Roll them bones ... your dice are Roll 1: 10. Mail was sent to you at nomic02@wurb.com and to nomic02@wurb.com. (Mail addresses have not been confirmed.) --- Irony Games' public PGP key is available at http://www.irony.com/verifyroll.html -----BEGIN PGP SIGNATURE----- Version: 2.6.3ia Charset: noconv iQBVAwUBPpN74ryfeleUG9SNAQH2ggIAkKvs4o4NpHKuoOgYL77Egaod1mibkJrg 8v4MPZBQBkFUR4s6AT41IV7Hll0ZuacMYkOu8Qbt9sqa6uRmkfm/xw== =gzS8 -----END PGP SIGNATURE----- From nomic02@wurb.com Wed Apr 9 01:23:45 2003 From: nomic02@wurb.com (Admiral Jota) Date: Tue, 8 Apr 2003 21:23:45 -0400 (EDT) Subject: [Nomic02] [T] Start of Jota's turn In-Reply-To: Message-ID: > A 2. Apparently, Blasted Heath. Further, I'll select a goal room... And after a couple false starts with values exceeding the number of rooms on the list, I get a 10 -- the Servants' Quarters, if I judge correctly. Finally, I'll give it a value... -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Wed Apr 9 01:50:47 2003 From: nomic02@wurb.com (Irony Games Dice Server) Date: Tue, 8 Apr 2003 21:50:47 -0400 (EDT) Subject: [Nomic02] Value, KiltQuest Message-ID: <200304090150.h391olw11764@mailbot.onlineplayer.com> -----BEGIN PGP SIGNED MESSAGE----- Value, KiltQuest nomic02@wurb.com requested that 1 roll of a 20-sided die be rolled. Roll them bones ... your dice are Roll 1: 16. Mail was sent to you at nomic02@wurb.com and to nomic02@wurb.com. (Mail addresses have not been confirmed.) --- Irony Games' public PGP key is available at http://www.irony.com/verifyroll.html -----BEGIN PGP SIGNATURE----- Version: 2.6.3ia Charset: noconv iQBVAwUBPpN8c7yfeleUG9SNAQEdSgH/crz4gNMOdwWqMC5LAPm/l7sTXnNeaZg8 K9KllkI/a769y1JO6j2xuB9oBltC/32sq+dV6ADyQUwJPireIxhsQQ== =jdBy -----END PGP SIGNATURE----- From nomic02@wurb.com Wed Apr 9 01:25:49 2003 From: nomic02@wurb.com (Admiral Jota) Date: Tue, 8 Apr 2003 21:25:49 -0400 (EDT) Subject: [Nomic02] [T] Start of Jota's turn In-Reply-To: Message-ID: > And after a couple false starts with values exceeding the number of rooms > on the list, I get a 10 -- the Servants' Quarters, if I judge correctly. > Finally, I'll give it a value... 16 brownie points, and KiltQuest is on the roster. And I'm not ending my turn yet, of course. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Wed Apr 9 01:42:12 2003 From: nomic02@wurb.com (Admiral Jota) Date: Tue, 8 Apr 2003 21:42:12 -0400 (EDT) Subject: [Nomic02] [T] Rest of Jota's Turn Message-ID: I move Grunk from Mornington Crescent to Saturn. If that's valid, and if I'm also in Saturn, then a) I cause Grunk to drop the Scarlet Emerald, and b) I pick it up. If the above paragraph is all valid, I'll move myself from Saturn to Washington, DC, which should give me A) a "plaid primary" token, and B) one brownie point for exploration. If that is correct and legal, I now end my turn. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Wed Apr 9 08:26:38 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Wed, 9 Apr 2003 09:26:38 +0100 Subject: [Nomic02] [T] Start of Jota's turn In-Reply-To: References: Message-ID: <20030409082638.GA31293@spod-central.org> Admiral Jota wrote: > > And after a couple false starts with values exceeding the number of rooms > > on the list, I get a 10 -- the Servants' Quarters, if I judge correctly. > > Finally, I'll give it a value... > > 16 brownie points, and KiltQuest is on the roster. And at the moment it entered the Roster, baf acquired a plaid primary quest token, since he's currently in its home room. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Hello. Well, that was the sound of Roger's Wah-Wah Rabbits, you heard : : them eating endives there, that's very cheap at this time of the year. : : [...] But now we're going to talk about shirts." -- Bonzo Dog Band : From nomic02@wurb.com Thu Apr 10 01:09:51 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Thu, 10 Apr 2003 02:09:51 +0100 Subject: [Nomic02] [P] assault and battery Message-ID: <49201618.1049940591@cornelius> A proposal for a new Dark Gift: Assault and Battery [jwalrus] SURFACE-TO-AIR MISSILE BATTERY: No player may Fly from, into or through a room occupied by a player with a Surface-To-Air Missile Battery unless the latter player has posted to the List within the last 24 hours to say that they will allow the Flying player to do so. jw From nomic02@wurb.com Thu Apr 10 01:18:55 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Wed, 9 Apr 2003 20:18:55 -0500 (EST) Subject: [Nomic02] [T] My turn Message-ID: First, I reduce Iraq's damage by 1 and declare the 7th letter of its connection name (the second t in Ctblpotamia) to be nonconnective. This is not for any strategic reason; it just makes the map come out nicer in Graphvis. Iraq is no longer connected to the Servants' Quarters. The rest of my turn required much agonizing, plotting, and deliberation. I'm pretty sure that the Quest isn't worth pursuing right now. So here's what I do: I move to Saturn and I drop my bomb. My turn is over. From nomic02@wurb.com Thu Apr 10 01:24:25 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Thu, 10 Apr 2003 02:24:25 +0100 Subject: [Nomic02] [P] assault and battery In-Reply-To: <49201618.1049940591@cornelius> References: <49201618.1049940591@cornelius> Message-ID: <20030410012425.GA36991@spod-central.org> Adam Biltcliffe wrote: > A proposal for a new Dark Gift: > > Assault and Battery [jwalrus] > > SURFACE-TO-AIR MISSILE BATTERY: No player may Fly from, into or through a > room occupied by a player with a Surface-To-Air Missile Battery unless the > latter player has posted to the List within the last 24 hours to say that > they will allow the Flying player to do so. Pedantic quibblery: a player with Flight doesn't fly "through" a room, he flies directly to a room that happens to be connected to another particular room. "last" would be better as "previous", I think. "occupied by" is a synonym of "that is the location of"? (Yes, I know the term is already used in Rule 90, but that mentions location explicitly.) -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Hello. Well, that was the sound of Roger's Wah-Wah Rabbits, you heard : : them eating endives there, that's very cheap at this time of the year. : : [...] But now we're going to talk about shirts." -- Bonzo Dog Band : From nomic02@wurb.com Thu Apr 10 01:27:03 2003 From: nomic02@wurb.com (Admiral Jota) Date: Wed, 9 Apr 2003 21:27:03 -0400 (EDT) Subject: [Nomic02] [P] assault and battery In-Reply-To: <49201618.1049940591@cornelius> Message-ID: On Thu, 10 Apr 2003, Adam Biltcliffe wrote: > Assault and Battery [jwalrus] > > SURFACE-TO-AIR MISSILE BATTERY: No player may Fly from, into or through a > room occupied by a player with a Surface-To-Air Missile Battery unless the > latter player has posted to the List within the last 24 hours to say that > they will allow the Flying player to do so. This seems pretty powerful to me... I'm going to have to vote nay at the moment, although I'd be up for any of a number of slightly reduced versions of it. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Thu Apr 10 01:55:12 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Wed, 9 Apr 2003 20:55:12 -0500 (EST) Subject: [Nomic02] [P] assault and battery In-Reply-To: Message-ID: On Wed, 9 Apr 2003, Admiral Jota wrote: > This seems pretty powerful to me... I'm going to have to vote nay at the > moment, although I'd be up for any of a number of slightly reduced > versions of it. I disagree: it seems pretty underpowered to me, as Dark Gifts go. The most it can do is prevent other players from doing some of the things that you couldn't do either if you were in their place. From nomic02@wurb.com Thu Apr 10 09:21:04 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Thu, 10 Apr 2003 10:21:04 +0100 Subject: [Nomic02] Proposal: miscellaneous proposals Message-ID: <20030410092104.GA39886@spod-central.org> A mixed bag of proposals. A proposal for two new rules, to regulate phased and conditional orders: Present and Future Subjunctive [Psmith] Statements of intent may be posted to the list in advance, provided it is made clear when the player posting them intends them to take effect; they will take effect as if that player had posted them at that time. Statements of intent posted to the list may be made conditional upon aspects of the state of the game at the time that intent is due to take effect. A proposal for the removal of one rule and the addition of one new rule; this to move the winning score on somewhat, since the rate with which it's being approached means the game looks as if it'll be over before all the fun stuff recently added has a chance to properly kick in, and that'd be a shame. The exact figure here is just a guess: Moving the Goalposts [Psmith] Remove Rule 15. Any player added to the game automatically receives 10 brownie points. Any player who manages to accrue three hundred and fifty (350) brownie points will immediately win the game. A proposal for one new rule; giving the Bottle Imp something to do, again: Imp Power [Psmith] If the location of the Bottle Imp becomes a player, or is a player at the time that this rule comes into effect, that player's Puissance shall be increased by one; if the location of the Bottle Imp ceases to be that player, that player's Puissance shall be decreased by one. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Hello. Well, that was the sound of Roger's Wah-Wah Rabbits, you heard : : them eating endives there, that's very cheap at this time of the year. : : [...] But now we're going to talk about shirts." -- Bonzo Dog Band : From nomic02@wurb.com Thu Apr 10 10:21:44 2003 From: nomic02@wurb.com (Admiral Jota) Date: Thu, 10 Apr 2003 06:21:44 -0400 (EDT) Subject: [Nomic02] Proposal: miscellaneous proposals In-Reply-To: <20030410092104.GA39886@spod-central.org> Message-ID: On Thu, 10 Apr 2003, Dylan O'Donnell wrote: > Present and Future Subjunctive [Psmith] Aye. > Moving the Goalposts [Psmith] Aye. However -- as the player currently in the lead -- I'd like to see some result to reaching 250 still, since that's the existing goal. How about: Throwing a Bone [Jota] The first player to accrue two hundred and fifty points will be considered to achieve "First Honors". If multiple players reach this number of brownie points simultaneously, each will be considered to achieve "Shared Honors". Such a rule wouldn't necessarily have any in-game consequence, but yield bragging rights for whoever earns it. (And given that I'm Public Enemy Number One, I wouldn't assume that's going to be myself :) ) > Imp Power [Psmith] Aye. To go along with it: Imp Sub-Power [Jota] If a player's servant is carrying the Bottle Imp, the player may cause his or her servant to steal a token from any other servant whose location is the same as the stealing servant, provided that A) the location in question is not a High Security Area, and B) the player whose servant is being stolen from is not also in the location in question. This may only be done on the player's turn, and only once per turn. Imp Magnetism [Jota] A player carrying the bottle imp may not take an action by posting individual intent if as a possible immediate consequence it could cause the Bottle Imp's location to change. Imp Ant-Power [Jota] Any player whose brownie point tally should be raised to three hundred fifty or more while that player is holding the Bottle Imp will instead have their brownie point tally reduced to fifty. Any player whose brownie point tally should be raised to three hundred fifty or more while that player's servant is holding the Bottle Imp will instead have the brownie point tally reduced to one hundred fifty -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Thu Apr 10 10:28:57 2003 From: nomic02@wurb.com (Admiral Jota) Date: Thu, 10 Apr 2003 06:28:57 -0400 (EDT) Subject: [Nomic02] [P] assault and battery In-Reply-To: Message-ID: On Wed, 9 Apr 2003, Carl Muckenhoupt wrote: > I disagree: it seems pretty underpowered to me, as Dark Gifts go. The > most it can do is prevent other players from doing some of the things that > you couldn't do either if you were in their place. OK, if I'm in the minority, I'll drop that objection. (Although I won't bother changing my vote just yet, because of Ps' objections.) -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Thu Apr 10 10:56:15 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Thu, 10 Apr 2003 11:56:15 +0100 Subject: [Nomic02] Proposal: miscellaneous proposals In-Reply-To: References: <20030410092104.GA39886@spod-central.org> Message-ID: <20030410105615.GB40355@spod-central.org> Admiral Jota wrote: > Throwing a Bone [Jota] > > The first player to accrue two hundred and fifty points will be > considered to achieve "First Honors". If multiple players reach this > number of brownie points simultaneously, each will be considered to > achieve "Shared Honors". Aye. A proposal for a change to the Table of Synonyms, though: Point, Counterpoint [Psmith] Add the entry "points" to the row containing "brownie points". (baf, you have "bp = brownie points" and "brownie points = brown points" as separate rows; I believe they should all be on one row, by my Synonymery proposal. Not that it makes any effective difference.) > Imp Sub-Power [Jota] Aye. > Imp Magnetism [Jota] > > A player carrying the bottle imp may not take an action by posting > individual intent if as a possible immediate consequence it could cause > the Bottle Imp's location to change. Aye. > Imp Ant-Power [Jota] Aye, though I'm somewhat concerned by its specifying the winning number explicitly; what if we decide to Move the Goalposts again? -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Hello. Well, that was the sound of Roger's Wah-Wah Rabbits, you heard : : them eating endives there, that's very cheap at this time of the year. : : [...] But now we're going to talk about shirts." -- Bonzo Dog Band : From nomic02@wurb.com Thu Apr 10 11:07:46 2003 From: nomic02@wurb.com (Admiral Jota) Date: Thu, 10 Apr 2003 07:07:46 -0400 (EDT) Subject: [Nomic02] [P] Yoohoo, Mr. Bus Driver! [Jota] In-Reply-To: Message-ID: The following proposal has been ratified by all players (explicitly by Ps and jwal; implicitly by the rest of us). Thus, it goes into effect an hour from now, as three -- well, like it says. > Yoohoo, Mr. Bus Driver! [Jota] > > Enact the following as three new rules: > > If the active player or his/her servant is carrying The Bus Driver's > Lunchbox, that player may choose to "sacrifice" The Bus Driver's > Lunchbox. To do so, the active player must roll a die whose size is the > same as the one determining The Bus Driver's Lunchbox's value. The > player loses a number of brownie points equal to the result of this die. > > Immediately after sacrificing The Bus Driver's Lunchbox, the active > player may choose a room by random selection from all rooms not > including the location of the entity carrying The Bus Driver's Lunchbox. > When this happens, the location of the Magic Omnibus is set to that of > the entity carrying The Bus Driver's Lunchbox, and the location of The > Bus Driver's Lunchbox is set to the result of the random selection. This > opportunity is lost if the active player's turn ends before it's done. > > When the location of The Bus Driver's Lunchbox is changed as a result of > sacrificing it, the size of the die used to determine its value will be > set to the size of the next larger available die. (If no such larger die > is available, the token will cease to exist.) Further, the player > responsible is prohibited from taking any action which would cause it to > come into the possession of that player or that player's servant until > after the token has been picked up by at least one other player or > servant. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Thu Apr 10 11:18:00 2003 From: nomic02@wurb.com (Admiral Jota) Date: Thu, 10 Apr 2003 07:18:00 -0400 (EDT) Subject: [Nomic02] Proposal: miscellaneous proposals In-Reply-To: <20030410105615.GB40355@spod-central.org> Message-ID: On Thu, 10 Apr 2003, Dylan O'Donnell wrote: > Point, Counterpoint [Psmith] Aye. > > Imp Ant-Power [Jota] > > Aye, though I'm somewhat concerned by its specifying the winning > number explicitly; what if we decide to Move the Goalposts again? I was concerned about phrasing the rule in any way that referred to "winning", since winning itself ends the game -- I wanted to ensure that the player was prevented from actually reaching the number of bp in question. If you want to propose a functionally equivalent phrasing that you like better, feel free. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Thu Apr 10 11:24:22 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Thu, 10 Apr 2003 12:24:22 +0100 Subject: [Nomic02] Dark Gift: Lucky Stiff In-Reply-To: <6813967.1048994803@cornelius> References: <6813967.1048994803@cornelius> Message-ID: <20030410112421.GA40574@spod-central.org> Adam Biltcliffe wrote: > > > --On 28 March 2003 5:23 pm -0500 Admiral Jota wrote: > > >On Fri, 28 Mar 2003, Carbol, Roger wrote: > > > >>I suggest the following Dark Gift: > >> > >>LUCKY STIFF: [...] > > > >I'm happy with that dark gift, but I think it needs to be > >formally proposed (with a separate proposal name including the > >bracketed proposer name, in addition to the dark gift name ... > > In addition, I'd like a more precise definition of what it means to > "immediately" reroll. A proposal for a new Dark Gift, based on this idea. Lucky Stiff [Psmith] LUCKY STIFF: A player who is a Lucky Stiff may, at most once per turn, designate a die roll he or she is about to make as a "swing roll". A player who is a Lucky Stiff may nullify the result of a swing roll (and cause the state of the game to be such as if that result had never occurred) by making another die roll for the same event, which shall also be considered a swing roll. Such nullification may be done at most twice per turn, and may not be done after a non-swing roll has been made. In this version, unlike Roger's, you need to specify in advance which roll is going to be rerollable, and hence I've given you two rerolls to compensate for that. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Hello. Well, that was the sound of Roger's Wah-Wah Rabbits, you heard : : them eating endives there, that's very cheap at this time of the year. : : [...] But now we're going to talk about shirts." -- Bonzo Dog Band : From nomic02@wurb.com Thu Apr 10 11:30:17 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Thu, 10 Apr 2003 12:30:17 +0100 Subject: [Nomic02] Proposal: miscellaneous proposals In-Reply-To: References: <20030410105615.GB40355@spod-central.org> Message-ID: <20030410113017.GB40574@spod-central.org> Admiral Jota wrote: > On Thu, 10 Apr 2003, Dylan O'Donnell wrote: > > > Imp Ant-Power [Jota] > > > > Aye, though I'm somewhat concerned by its specifying the winning > > number explicitly; what if we decide to Move the Goalposts again? > > I was concerned about phrasing the rule in any way that referred to > "winning", since winning itself ends the game -- I wanted to ensure that > the player was prevented from actually reaching the number of bp in > question. If you want to propose a functionally equivalent phrasing that > you like better, feel free. I could, but it'd need to wait for Moving the Goalposts [Psmith] to be ratified, since it'd have a rule-reference pointing at whatever number that comes into effect as (which could then be modified under the aegis of Rule 35 by any future goalpost-moving proposal). -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Hello. Well, that was the sound of Roger's Wah-Wah Rabbits, you heard : : them eating endives there, that's very cheap at this time of the year. : : [...] But now we're going to talk about shirts." -- Bonzo Dog Band : From nomic02@wurb.com Thu Apr 10 11:33:38 2003 From: nomic02@wurb.com (Admiral Jota) Date: Thu, 10 Apr 2003 07:33:38 -0400 (EDT) Subject: [Nomic02] [P] impishness In-Reply-To: <25424368.1049665327@cornelius> Message-ID: On Sun, 6 Apr 2003, Adam Biltcliffe wrote: > Impishness [jwalrus] Looks like I neglected to vote on this. (I think I was hoping that more Bottle Imp stuff would happen first. And then forgot.) Anyway, aye. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Thu Apr 10 11:48:49 2003 From: nomic02@wurb.com (Admiral Jota) Date: Thu, 10 Apr 2003 07:48:49 -0400 (EDT) Subject: [Nomic02] [P] impishness In-Reply-To: <20030407201312.GA78912@spod-central.org> Message-ID: On Mon, 7 Apr 2003, Dylan O'Donnell wrote: > They Think It's All Over [Psmith] > > If at any time the location of The Holy Grail is a player, that > player shall immediately win the game. Nay. Since there is no entity in the game called "The Holy Grail", the only thing it can refer to is the drinking vessel used at the last supper. Because the cup of the carpenter isn't a part of the game, it doesn't have a "location" in the sense that we've been using the term. Thus, I feel this rule is ambiguous and inappropriate. If you had instead said "...the location of any token whose name is 'The Holy Grail'...", that'd be different. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Thu Apr 10 12:04:32 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Thu, 10 Apr 2003 13:04:32 +0100 Subject: [Nomic02] [P] impishness In-Reply-To: References: <20030407201312.GA78912@spod-central.org> Message-ID: <20030410120431.GA40878@spod-central.org> Admiral Jota wrote: > On Mon, 7 Apr 2003, Dylan O'Donnell wrote: > > > They Think It's All Over [Psmith] > > > > If at any time the location of The Holy Grail is a player, that > > player shall immediately win the game. > > Nay. Since there is no entity in the game called "The Holy Grail", the > only thing it can refer to is the drinking vessel used at the last supper. > Because the cup of the carpenter isn't a part of the game, it doesn't have > a "location" in the sense that we've been using the term. Thus, I feel > this rule is ambiguous and inappropriate. If you had instead said "...the > location of any token whose name is 'The Holy Grail'...", that'd be > different. Hmm. I was fairly certain that we had had rules that referred to tokens before those tokens actually entering the game, but looking at the ruleset, I appear to be wrong. In any case, I declare this proposal dead. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Hello. Well, that was the sound of Roger's Wah-Wah Rabbits, you heard : : them eating endives there, that's very cheap at this time of the year. : : [...] But now we're going to talk about shirts." -- Bonzo Dog Band : From nomic02@wurb.com Thu Apr 10 12:08:20 2003 From: nomic02@wurb.com (Admiral Jota) Date: Thu, 10 Apr 2003 08:08:20 -0400 (EDT) Subject: [Nomic02] Dark Gift: Lucky Stiff In-Reply-To: <20030410112421.GA40574@spod-central.org> Message-ID: On Thu, 10 Apr 2003, Dylan O'Donnell wrote: > In this version, unlike Roger's, you need to specify in advance which > roll is going to be rerollable, and hence I've given you two rerolls > to compensate for that. I'd be more comfortable if the restriction that the die had to be rerolled before the end of the turn was made more explicit, since I'm not sure this version is actually clear on *when* specifically the roll had to take place -- just on how often it could be done. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Thu Apr 10 12:20:13 2003 From: nomic02@wurb.com (Admiral Jota) Date: Thu, 10 Apr 2003 08:20:13 -0400 (EDT) Subject: [Nomic02] Proposal: miscellaneous proposals In-Reply-To: <20030410113017.GB40574@spod-central.org> Message-ID: On Thu, 10 Apr 2003, Dylan O'Donnell wrote: > I could, but it'd need to wait for Moving the Goalposts [Psmith] to be > ratified, since it'd have a rule-reference pointing at whatever number > that comes into effect as (which could then be modified under the > aegis of Rule 35 by any future goalpost-moving proposal). Wouldn't that have the exact same problem? To wit, needing to be repealed and replaced in the case of a post re-moval? -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Thu Apr 10 12:31:55 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Thu, 10 Apr 2003 13:31:55 +0100 Subject: [Nomic02] Dark Gift: Lucky Stiff In-Reply-To: References: <20030410112421.GA40574@spod-central.org> Message-ID: <20030410123154.GA41057@spod-central.org> Admiral Jota wrote: > On Thu, 10 Apr 2003, Dylan O'Donnell wrote: > > > In this version, unlike Roger's, you need to specify in advance which > > roll is going to be rerollable, and hence I've given you two rerolls > > to compensate for that. > > I'd be more comfortable if the restriction that the die had to be rerolled > before the end of the turn was made more explicit, since I'm not sure this > version is actually clear on *when* specifically the roll had to take > place -- just on how often it could be done. You're probably right (this is a consequence of my trying not to restrict Lucky Stiff rerolling to the active player), so nay on Lucky Stiff [Psmith], and a new proposal for a new Dark Gift:: Lucky Stiff II [Psmith] LUCKY STIFF: A player who is a Lucky Stiff may, at most once per turn, designate a die roll he or she is about to make as a "swing roll". A player who is a Lucky Stiff may nullify the result of a swing roll (and cause the state of the game to be such as if that result had never occurred) by making another die roll for the same event, which shall also be considered a swing roll. Such nullification may be done at most twice per turn, and may not be done after a non-swing roll has been made or the turn in which the swing roll occurred has ended. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Hello. Well, that was the sound of Roger's Wah-Wah Rabbits, you heard : : them eating endives there, that's very cheap at this time of the year. : : [...] But now we're going to talk about shirts." -- Bonzo Dog Band : From nomic02@wurb.com Thu Apr 10 12:34:41 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Thu, 10 Apr 2003 13:34:41 +0100 Subject: [Nomic02] Proposal: miscellaneous proposals In-Reply-To: References: <20030410113017.GB40574@spod-central.org> Message-ID: <20030410123441.GB41057@spod-central.org> Admiral Jota wrote: > On Thu, 10 Apr 2003, Dylan O'Donnell wrote: > > > I could, but it'd need to wait for Moving the Goalposts [Psmith] to be > > ratified, since it'd have a rule-reference pointing at whatever number > > that comes into effect as (which could then be modified under the > > aegis of Rule 35 by any future goalpost-moving proposal). > > Wouldn't that have the exact same problem? To wit, needing to be repealed > and replaced in the case of a post re-moval? No, since the post re-moval proposal could change the rule-reference _in situ_; this was the whole point of Pointer-chasing [Psmith]. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Hello. Well, that was the sound of Roger's Wah-Wah Rabbits, you heard : : them eating endives there, that's very cheap at this time of the year. : : [...] But now we're going to talk about shirts." -- Bonzo Dog Band : From nomic02@wurb.com Thu Apr 10 12:52:24 2003 From: nomic02@wurb.com (Admiral Jota) Date: Thu, 10 Apr 2003 08:52:24 -0400 (EDT) Subject: [Nomic02] Dark Gift: Lucky Stiff In-Reply-To: <20030410123154.GA41057@spod-central.org> Message-ID: On Thu, 10 Apr 2003, Dylan O'Donnell wrote: > so nay on Lucky Stiff [Psmith], Dead. > Lucky Stiff II [Psmith] Aye. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Thu Apr 10 14:35:05 2003 From: nomic02@wurb.com (Carbol, Roger) Date: Thu, 10 Apr 2003 08:35:05 -0600 Subject: [Nomic02] Dark Gift: Lucky Stiff Message-ID: > Lucky Stiff II [Psmith] =20 Aye. Looks good to me, and fixes some of the semantic problems that were vexing me. ..Roger NOTICE:: This communication is intended ONLY for the use of the person or entity = named above and may contain information that is confidential or legally = privileged. If you are not the intended recipient named above or a = person responsible for delivering messages or communications to the = intended recipient, YOU ARE HEREBY NOTIFIED that any use, distribution, = or copying of this communication or any of the information contained in = it is strictly prohibited. If you have received this communication in = error, please notify us immediately by telephone and then destroy or = delete this communication, or return it to us by mail if requested by = us. The City of Calgary thanks you for your attention and cooperation. From nomic02@wurb.com Thu Apr 10 14:49:44 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Thu, 10 Apr 2003 15:49:44 +0100 Subject: [Nomic02] Turn: Psmith's turn Message-ID: <20030410144944.GA41821@spod-central.org> Or at least some of it; it's Quest-creation time! The name of the Quest is The McGuffin of Doom The colour of the Quest is black. The home room of the Quest is... -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Hello. Well, that was the sound of Roger's Wah-Wah Rabbits, you heard : : them eating endives there, that's very cheap at this time of the year. : : [...] But now we're going to talk about shirts." -- Bonzo Dog Band : From nomic02@wurb.com Thu Apr 10 15:17:52 2003 From: nomic02@wurb.com (Irony Games Dice Server) Date: Thu, 10 Apr 2003 11:17:52 -0400 (EDT) Subject: [Nomic02] McGuffin home Message-ID: <200304101517.h3AFHqi35113@mailbot.onlineplayer.com> -----BEGIN PGP SIGNED MESSAGE----- McGuffin home nomic02@wurb.com requested that 1 roll of a 18-sided die be rolled. Roll them bones ... your dice are Roll 1: 15. Mail was sent to you at nomic02@wurb.com. (Mail addresses have not been confirmed.) --- Irony Games' public PGP key is available at http://www.irony.com/verifyroll.html -----BEGIN PGP SIGNATURE----- Version: 2.6.3ia Charset: noconv iQBVAwUBPpWLG7yfeleUG9SNAQECUgH9GNK5r0o291Gj/kUoQOyVB3rEL/4FDQKj Bf+ZsPsI90ykD7dUMJBgCexgVsqHdKgseBuTfWsUA/mcOjnkoibXFQ== =LK80 -----END PGP SIGNATURE----- From nomic02@wurb.com Thu Apr 10 14:53:41 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Thu, 10 Apr 2003 15:53:41 +0100 Subject: [Nomic02] Turn: Psmith's turn In-Reply-To: <20030410144944.GA41821@spod-central.org> References: <20030410144944.GA41821@spod-central.org> Message-ID: <20030410145341.GA41874@spod-central.org> Dylan O'Donnell wrote: > Or at least some of it; it's Quest-creation time! > > The name of the Quest is The McGuffin of Doom > The colour of the Quest is black. > The home room of the Quest is... West of Nowhere (15). The locate room of the Quest is... -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Hello. Well, that was the sound of Roger's Wah-Wah Rabbits, you heard : : them eating endives there, that's very cheap at this time of the year. : : [...] But now we're going to talk about shirts." -- Bonzo Dog Band : From nomic02@wurb.com Thu Apr 10 15:20:53 2003 From: nomic02@wurb.com (Irony Games Dice Server) Date: Thu, 10 Apr 2003 11:20:53 -0400 (EDT) Subject: [Nomic02] McGuffin locate Message-ID: <200304101520.h3AFKrm35183@mailbot.onlineplayer.com> -----BEGIN PGP SIGNED MESSAGE----- McGuffin locate nomic02@wurb.com requested that 1 roll of a 18-sided die be rolled. Roll them bones ... your dice are Roll 1: 6. Mail was sent to you at nomic02@wurb.com. (Mail addresses have not been confirmed.) --- Irony Games' public PGP key is available at http://www.irony.com/verifyroll.html -----BEGIN PGP SIGNATURE----- Version: 2.6.3ia Charset: noconv iQBVAwUBPpWL0byfeleUG9SNAQENBwH/Z8SdJjvRTyKFVZsp6HU7sA5vOAfCcLkL Qd3a4iPgqkbgYhoe9bD145VwEg9xExXPYIWBNx0h5n1iRfpIrXU2EA== =vN92 -----END PGP SIGNATURE----- From nomic02@wurb.com Thu Apr 10 14:56:57 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Thu, 10 Apr 2003 15:56:57 +0100 Subject: [Nomic02] Turn: Psmith's turn In-Reply-To: <20030410145341.GA41874@spod-central.org> References: <20030410144944.GA41821@spod-central.org> <20030410145341.GA41874@spod-central.org> Message-ID: <20030410145657.GB41874@spod-central.org> Dylan O'Donnell wrote: > Dylan O'Donnell wrote: > > Or at least some of it; it's Quest-creation time! > > > > The name of the Quest is The McGuffin of Doom > > The colour of the Quest is black. > > The home room of the Quest is... > > West of Nowhere (15). > > The locate room of the Quest is... The House of Commons (6). The goal room of the Quest is... -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Hello. Well, that was the sound of Roger's Wah-Wah Rabbits, you heard : : them eating endives there, that's very cheap at this time of the year. : : [...] But now we're going to talk about shirts." -- Bonzo Dog Band : From nomic02@wurb.com Thu Apr 10 15:25:03 2003 From: nomic02@wurb.com (Irony Games Dice Server) Date: Thu, 10 Apr 2003 11:25:03 -0400 (EDT) Subject: [Nomic02] McGuffin goal Message-ID: <200304101525.h3AFP3235371@mailbot.onlineplayer.com> -----BEGIN PGP SIGNED MESSAGE----- McGuffin goal nomic02@wurb.com requested that 1 roll of a 18-sided die be rolled. Roll them bones ... your dice are Roll 1: 1. Mail was sent to you at nomic02@wurb.com. (Mail addresses have not been confirmed.) --- Irony Games' public PGP key is available at http://www.irony.com/verifyroll.html -----BEGIN PGP SIGNATURE----- Version: 2.6.3ia Charset: noconv iQBVAwUBPpWMy7yfeleUG9SNAQGENAH6Av5qyl3d2vu5f3312q8rj38/2y27HqMp LjYxRbZdpImfRJK9WP95M6f44BNSxFMv93LTt5DOfkqC4nbPSwGiqg== =wIZq -----END PGP SIGNATURE----- From nomic02@wurb.com Thu Apr 10 15:01:42 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Thu, 10 Apr 2003 16:01:42 +0100 Subject: [Nomic02] Turn: Psmith's turn In-Reply-To: <20030410145657.GB41874@spod-central.org> References: <20030410144944.GA41821@spod-central.org> <20030410145341.GA41874@spod-central.org> <20030410145657.GB41874@spod-central.org> Message-ID: <20030410150141.GC41874@spod-central.org> Dylan O'Donnell wrote: > Dylan O'Donnell wrote: > > Dylan O'Donnell wrote: > > > Or at least some of it; it's Quest-creation time! > > > > > > The name of the Quest is The McGuffin of Doom > > > The colour of the Quest is black. > > > The home room of the Quest is... > > > > West of Nowhere (15). > > > > The locate room of the Quest is... > > The House of Commons (6). > > The goal room of the Quest is... Attic (1). The value of the Quest is... -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Hello. Well, that was the sound of Roger's Wah-Wah Rabbits, you heard : : them eating endives there, that's very cheap at this time of the year. : : [...] But now we're going to talk about shirts." -- Bonzo Dog Band : From nomic02@wurb.com Thu Apr 10 15:28:51 2003 From: nomic02@wurb.com (Irony Games Dice Server) Date: Thu, 10 Apr 2003 11:28:51 -0400 (EDT) Subject: [Nomic02] McGuffin value Message-ID: <200304101528.h3AFSpN35440@mailbot.onlineplayer.com> -----BEGIN PGP SIGNED MESSAGE----- McGuffin value nomic02@wurb.com requested that 1 roll of a 20-sided die be rolled. Roll them bones ... your dice are Roll 1: 14. Mail was sent to you at nomic02@wurb.com. (Mail addresses have not been confirmed.) --- Irony Games' public PGP key is available at http://www.irony.com/verifyroll.html -----BEGIN PGP SIGNATURE----- Version: 2.6.3ia Charset: noconv iQBVAwUBPpWNr7yfeleUG9SNAQG0dgH/dNOGApeiBjzt8hKJ+Ky5608kgu0Ntexg 6YxYNEUTFIyCOLjtxxKvQYcIrQLbSTTg1MPSrVka/u9eAOz8fZbVwA== =o1Kw -----END PGP SIGNATURE----- From nomic02@wurb.com Thu Apr 10 15:07:54 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Thu, 10 Apr 2003 16:07:54 +0100 Subject: [Nomic02] Turn: Psmith's turn In-Reply-To: <20030410150141.GC41874@spod-central.org> References: <20030410144944.GA41821@spod-central.org> <20030410145341.GA41874@spod-central.org> <20030410145657.GB41874@spod-central.org> <20030410150141.GC41874@spod-central.org> Message-ID: <20030410150753.GA42026@spod-central.org> Dylan O'Donnell wrote: > Or at least some of it; it's Quest-creation time! The name of the Quest is The McGuffin of Doom. The colour of the Quest is black. The home room of the Quest is West of Nowhere. The locate room of the Quest is The House of Commons. The goal room of the Quest is Attic. The value of the Quest is 14 brownie points. Turn to continue at some point soonish. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Hello. Well, that was the sound of Roger's Wah-Wah Rabbits, you heard : : them eating endives there, that's very cheap at this time of the year. : : [...] But now we're going to talk about shirts." -- Bonzo Dog Band : From nomic02@wurb.com Thu Apr 10 16:07:32 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Thu, 10 Apr 2003 17:07:32 +0100 Subject: [Nomic02] Turn: more Psmith's turn Message-ID: <20030410160732.GA42336@spod-central.org> Ok. Gideon Crawle is in Mornington Crescent, and has been for all of this turn. Jota is in Washington, DC. These two rooms are connected, and Gideon Crawle is carrying a cherry pie. Soo... I have Gideon Crawle throw a cherry pie at Admiral Jota. Dieroll coming up. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Hello. Well, that was the sound of Roger's Wah-Wah Rabbits, you heard : : them eating endives there, that's very cheap at this time of the year. : : [...] But now we're going to talk about shirts." -- Bonzo Dog Band : From nomic02@wurb.com Thu Apr 10 16:36:28 2003 From: nomic02@wurb.com (Irony Games Dice Server) Date: Thu, 10 Apr 2003 12:36:28 -0400 (EDT) Subject: [Nomic02] Cherry pie heading Jotawards Message-ID: <200304101636.h3AGaSf36127@mailbot.onlineplayer.com> -----BEGIN PGP SIGNED MESSAGE----- Cherry pie heading Jotawards nomic02@wurb.com requested that 1 roll of a 10-sided die be rolled. Roll them bones ... your dice are Roll 1: 4. Mail was sent to you at nomic02@wurb.com. (Mail addresses have not been confirmed.) --- Irony Games' public PGP key is available at http://www.irony.com/verifyroll.html -----BEGIN PGP SIGNATURE----- Version: 2.6.3ia Charset: noconv iQBVAwUBPpWdiLyfeleUG9SNAQH7dwH/Ya4HKa0EPwd3XKvkkTfHA425uv0w+r7B PWVL+NtlH4jOb6a1Eaa6H9y7zQky97wywADiWGXxp5lrkcq8PKb7eg== =MJc7 -----END PGP SIGNATURE----- From nomic02@wurb.com Thu Apr 10 16:18:10 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Thu, 10 Apr 2003 17:18:10 +0100 Subject: [Nomic02] Turn: more Psmith's turn In-Reply-To: <20030410160732.GA42336@spod-central.org> References: <20030410160732.GA42336@spod-central.org> Message-ID: <20030410161809.GB42336@spod-central.org> Dylan O'Donnell wrote: > Ok. Gideon Crawle is in Mornington Crescent, and has been for all of > this turn. Jota is in Washington, DC. These two rooms are connected, > and Gideon Crawle is carrying a cherry pie. Soo... > > I have Gideon Crawle throw a cherry pie at Admiral Jota. Dieroll > coming up. And a 4, being even, is a hit. Yay! So: The cherry pie is removed from the game. Jota drops the Bus Driver's Lunchbox and the Scarlet Emerald. Jota drops his bomb, which is immediately removed from the game (Washington, DC being a high-security area). Jota drops the plaid primary token, and a new one is immediately created for him (since he's still in KiltQuest's home room). I acquired a black primary token in West of Nowhere when The McGuffin of Doom Quest was created; I now move from there to Washington, DC, acquire a plaid primary token, and get a 1 bp exploration bonus. I pick up the Bus Driver's Lunchbox, the Scarlet Emerald, and the plaid primary token that's there (which is removed from the game together with mine, and a new one created for me; this action sponsored by the Keep Nomic Tidy Group). My turn is completed. It is jwalrus' turn. Washington, DC now has 8 visits. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Hello. Well, that was the sound of Roger's Wah-Wah Rabbits, you heard : : them eating endives there, that's very cheap at this time of the year. : : [...] But now we're going to talk about shirts." -- Bonzo Dog Band : From nomic02@wurb.com Thu Apr 10 20:44:00 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Thu, 10 Apr 2003 21:44:00 +0100 Subject: [Nomic02] [P] assault and battery In-Reply-To: <20030410012425.GA36991@spod-central.org> References: <20030410012425.GA36991@spod-central.org> Message-ID: <31180104.1050011040@cornelius> If Jota's no longer objecting on fundamental grounds, which he seems not to be, I'll declare Assault and Battery [jwalrus] dead and propose instead: Further Assault and Battery [jwalrus] SURFACE-TO-AIR MISSILE BATTERY: If a room is the location of a player with a Surface-To-Air Missile Battery, no other player may consider that room connected to any other room at all for the purposes of Flying, unless the former player has posted to the List within the previous 24 hours to say that they will permit the flying player to do so. jw From nomic02@wurb.com Thu Apr 10 20:57:04 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Thu, 10 Apr 2003 21:57:04 +0100 Subject: [Nomic02] [T] first part of jwalrus' turn Message-ID: <31964372.1050011824@cornelius> thirty-three Nomic emails in the last eighteen hours? insane. I'm not quite sure what I'm going to do with my turn, but it starts with dropping Adam Biltcliffe's bomb, which I'll do now. jw From nomic02@wurb.com Thu Apr 10 21:04:55 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Thu, 10 Apr 2003 22:04:55 +0100 Subject: [Nomic02] various votes In-Reply-To: <20030410092104.GA39886@spod-central.org> References: <20030410092104.GA39886@spod-central.org> Message-ID: <32434638.1050012294@cornelius> I hereby vote "Aye" on all the following proposals: Present and Future Subjunctive [Psmith] Moving the Goalposts [Psmith] Lucky Stiff II [Psmith] Imp Magnetism [Jota] Imp Ant-Power [Jota] I'd also like to mention that I intend to vote in favour of both Imp Power [Psmith] and Imp Sub-Power [Jota], but I'm withholding from that for now until Imp Ant-Power [Jota] is ratified. jw From nomic02@wurb.com Thu Apr 10 22:31:18 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Thu, 10 Apr 2003 23:31:18 +0100 Subject: [Nomic02] [P] assault and battery In-Reply-To: <31180104.1050011040@cornelius> References: <20030410012425.GA36991@spod-central.org> <31180104.1050011040@cornelius> Message-ID: <20030410223117.GA44491@spod-central.org> Adam Biltcliffe wrote: > If Jota's no longer objecting on fundamental grounds, which he seems not to > be, I'll declare Assault and Battery [jwalrus] dead and propose instead: > > Further Assault and Battery [jwalrus] Aye. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Hello. Well, that was the sound of Roger's Wah-Wah Rabbits, you heard : : them eating endives there, that's very cheap at this time of the year. : : [...] But now we're going to talk about shirts." -- Bonzo Dog Band : From nomic02@wurb.com Fri Apr 11 01:10:53 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Fri, 11 Apr 2003 02:10:53 +0100 Subject: [Nomic02] [T] jw creates a quest Message-ID: <47193450.1050027053@cornelius> Ok, I figure there's no harm in having three quests on the roster, so here we go ... I'll just post once at the end with all the question information, to avoid sending quite so many emails. The NAME of the quest is "happy flowers quest". The COLOUR of the quest is "buttercup yellow". Further details coming right up after these die rolls ... From nomic02@wurb.com Fri Apr 11 01:40:47 2003 From: nomic02@wurb.com (Irony Games Dice Server) Date: Thu, 10 Apr 2003 21:40:47 -0400 (EDT) Subject: [Nomic02] happy flower quest home Message-ID: <200304110140.h3B1elj42943@mailbot.onlineplayer.com> -----BEGIN PGP SIGNED MESSAGE----- happy flower quest home nomic02@wurb.com requested that 1 roll of a 18-sided die be rolled. Roll them bones ... your dice are Roll 1: 17. Mail was sent to you at nomic02@wurb.com. (Mail addresses have not been confirmed.) --- Irony Games' public PGP key is available at http://www.irony.com/verifyroll.html -----BEGIN PGP SIGNATURE----- Version: 2.6.3ia Charset: noconv iQBVAwUBPpYdG7yfeleUG9SNAQFgMQH+NCtBABWHHsCZiIlw1lRl7yqfsmS/24d9 fBuMXN5I8oCQZBkzdxuDUQvHK/SYTLIbxs0EnWftk+8zxpVZbwL+fQ== =2E2p -----END PGP SIGNATURE----- From nomic02@wurb.com Fri Apr 11 01:41:41 2003 From: nomic02@wurb.com (Irony Games Dice Server) Date: Thu, 10 Apr 2003 21:41:41 -0400 (EDT) Subject: [Nomic02] happy flower quest locate Message-ID: <200304110141.h3B1fft42970@mailbot.onlineplayer.com> -----BEGIN PGP SIGNED MESSAGE----- happy flower quest locate nomic02@wurb.com requested that 1 roll of a 18-sided die be rolled. Roll them bones ... your dice are Roll 1: 18. Mail was sent to you at nomic02@wurb.com. (Mail addresses have not been confirmed.) --- Irony Games' public PGP key is available at http://www.irony.com/verifyroll.html -----BEGIN PGP SIGNATURE----- Version: 2.6.3ia Charset: noconv iQBVAwUBPpYdUbyfeleUG9SNAQG0rAH/VPyP0hweBqQuG+bwK57gclBnDnHQnHCK vKiH5BWmw+uYRT5+kov0GJg6VlS1NosQyuNQd3AHxQF2YwxMdBK5Bw== =eVYY -----END PGP SIGNATURE----- From nomic02@wurb.com Fri Apr 11 01:42:01 2003 From: nomic02@wurb.com (Irony Games Dice Server) Date: Thu, 10 Apr 2003 21:42:01 -0400 (EDT) Subject: [Nomic02] happy flower quest locate (reroll) Message-ID: <200304110142.h3B1g1O42987@mailbot.onlineplayer.com> -----BEGIN PGP SIGNED MESSAGE----- happy flower quest locate (reroll) nomic02@wurb.com requested that 1 roll of a 18-sided die be rolled. Roll them bones ... your dice are Roll 1: 7. Mail was sent to you at nomic02@wurb.com. (Mail addresses have not been confirmed.) --- Irony Games' public PGP key is available at http://www.irony.com/verifyroll.html -----BEGIN PGP SIGNATURE----- Version: 2.6.3ia Charset: noconv iQBVAwUBPpYdZbyfeleUG9SNAQERhwH7BNTz5qO2qGG6vH/2GXZ77fb+rWRnwr5K i89DXh/G36mn+I2Ys1PKRCcNpUBqZ7xtNuw9dmLlrdYUfVCSwHNWOA== =kDR/ -----END PGP SIGNATURE----- From nomic02@wurb.com Fri Apr 11 01:42:41 2003 From: nomic02@wurb.com (Irony Games Dice Server) Date: Thu, 10 Apr 2003 21:42:41 -0400 (EDT) Subject: [Nomic02] happy flower quest goal Message-ID: <200304110142.h3B1gfA43021@mailbot.onlineplayer.com> -----BEGIN PGP SIGNED MESSAGE----- happy flower quest goal nomic02@wurb.com requested that 1 roll of a 18-sided die be rolled. Roll them bones ... your dice are Roll 1: 6. Mail was sent to you at nomic02@wurb.com. (Mail addresses have not been confirmed.) --- Irony Games' public PGP key is available at http://www.irony.com/verifyroll.html -----BEGIN PGP SIGNATURE----- Version: 2.6.3ia Charset: noconv iQBVAwUBPpYdjLyfeleUG9SNAQEwDAIArTqPbZt5po8ZwXqecRyG1npnM0By3zsf SfU7sh3Zm48rK5DyElX9eZXM+MgI8lUediSUpuEkhAS26wwIWhIztQ== =W3e1 -----END PGP SIGNATURE----- From nomic02@wurb.com Fri Apr 11 01:43:36 2003 From: nomic02@wurb.com (Irony Games Dice Server) Date: Thu, 10 Apr 2003 21:43:36 -0400 (EDT) Subject: [Nomic02] happy flower quest value Message-ID: <200304110143.h3B1haQ43044@mailbot.onlineplayer.com> -----BEGIN PGP SIGNED MESSAGE----- happy flower quest value nomic02@wurb.com requested that 1 roll of a 20-sided die be rolled. Roll them bones ... your dice are Roll 1: 2. Mail was sent to you at nomic02@wurb.com. (Mail addresses have not been confirmed.) --- Irony Games' public PGP key is available at http://www.irony.com/verifyroll.html -----BEGIN PGP SIGNATURE----- Version: 2.6.3ia Charset: noconv iQBVAwUBPpYdxLyfeleUG9SNAQF8NwH/fvQmb2DhQt4xw4vhR7nkRQZ9uWLkU/vi 06t9babRVHJGVifjdnLQffQ+F4of6uMcEYFataBlSGYtFaCu94NEHg== =UQTZ -----END PGP SIGNATURE----- From nomic02@wurb.com Fri Apr 11 01:21:55 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Fri, 11 Apr 2003 02:21:55 +0100 Subject: [Nomic02] [T] jw creates a quest In-Reply-To: <47193450.1050027053@cornelius> References: <47193450.1050027053@cornelius> Message-ID: <47854921.1050027715@cornelius> Well, it would appear that I've just created the most pointless quest ever. The details in full: Name: happy flower quest Colour: buttercup yellow Home: The Locate: Iraq Goal: the House of Commons Value: 2 Good luck with that one, everybody. jw From nomic02@wurb.com Fri Apr 11 02:08:18 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Fri, 11 Apr 2003 03:08:18 +0100 Subject: [Nomic02] [T] and the rest of jwalrus' turn Message-ID: <50638514.1050030498@cornelius> Ok, a rather contorted sequence of actions coming up now: firstly, I cause the monkey to pick up the Bottle Imp, decreasing the mind-control satellite uplink's power supply charge level to 3. Next, as Carl Muckenhoupt's bomb has exploded on Saturn since the start of my turn, I declare the final 'n' of 'Saturn' to be nonconnective, disconnecting Saturn from Mornington Crescent. Baron Greenback will then drop the Golden Corknut (earning me 14 brownie points) and then move to the House of Commons. I shall then change the first letter of 'Ctb*p**ami*' to a 'W'. This decrements my brownie points by 2, disconnects Iraq from Central Park and connects it to West of House, West of Nowhere and Washington, DC. If all of that's legal I then perform the following actions: I pick up Adam Biltcliffe's bomb which I dropped earlier this turn in a moment of confusion and move to Iraq, scoring 4 brownie points for exploration. I cause the monkey to move to Iraq as well, decreasing the mind control satellite uplink's power supply charge level to 2, and then steal the Explorer's Compass from it. Finally, I pay another 2 brownie points to change the 'W' of 'Wtb*p**ami*' to a 'B'. This disconnects Iraq from West of House, West of Nowhere and Washington, DC, and connects it to Blasted Heath and, on Tuesdays, to Brigadoon. Iraq's damage tally, if I am not mistaken, is now 0. If all this is proper and correct, I end my turn, and Iraq will have five visits. jw From nomic02@wurb.com Fri Apr 11 03:03:59 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Thu, 10 Apr 2003 22:03:59 -0500 (EST) Subject: [Nomic02] Proposal: miscellaneous proposals In-Reply-To: <20030410092104.GA39886@spod-central.org> Message-ID: > Present and Future Subjunctive [Psmith] Aye. > Moving the Goalposts [Psmith] Nay. This game has already eaten too much of my life, and quitting wouldn't help because I'd still feel obliged to keep the website up-to-date. > Imp Power [Psmith] Aye. I was going to propose something along these lines myself. From nomic02@wurb.com Fri Apr 11 03:20:40 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Thu, 10 Apr 2003 22:20:40 -0500 (EST) Subject: [Nomic02] Proposal: miscellaneous proposals In-Reply-To: Message-ID: On Thu, 10 Apr 2003, Admiral Jota wrote: > Throwing a Bone [Jota] Aye. With my veto of Moving the Goalposts, first honors is equivalent to winning, but hey, why not? > Imp Sub-Power [Jota] Hm. Nay. I'd vote for this as a Dark Power, though. > Imp Magnetism [Jota] Aye. An alternative to this is to make the imp curse "sticky" - to make it apply to the most recent player to hold it, even if that player is no longer holding it. But the last time I proposed something like that, it was deemed too harsh. > Imp Ant-Power [Jota] Nay, but I'd agree to this with the "350 brownie points" changed to "enough brownie points to win the game" or somesuch. Even if I'm persuaded to change my vote on the Goalposts, we could easily move the goalposts again. From nomic02@wurb.com Fri Apr 11 03:22:49 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Thu, 10 Apr 2003 22:22:49 -0500 (EST) Subject: [Nomic02] Proposal: miscellaneous proposals In-Reply-To: <20030410105615.GB40355@spod-central.org> Message-ID: > Point, Counterpoint [Psmith] Aye. This does bring us into the realm of recursive expansions, but I'm okay with that. From nomic02@wurb.com Fri Apr 11 03:24:45 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Thu, 10 Apr 2003 22:24:45 -0500 (EST) Subject: [Nomic02] Dark Gift: Lucky Stiff In-Reply-To: <20030410112421.GA40574@spod-central.org> Message-ID: > Lucky Stiff [Psmith] aye From nomic02@wurb.com Fri Apr 11 03:35:55 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Thu, 10 Apr 2003 22:35:55 -0500 (EST) Subject: [Nomic02] Dark Gift: Lucky Stiff In-Reply-To: <20030410123154.GA41057@spod-central.org> Message-ID: On Thu, 10 Apr 2003, Dylan O'Donnell wrote: > Lucky Stiff II [Psmith] aye From nomic02@wurb.com Fri Apr 11 03:39:35 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Thu, 10 Apr 2003 22:39:35 -0500 (EST) Subject: [Nomic02] [P] assault and battery In-Reply-To: <31180104.1050011040@cornelius> Message-ID: On Thu, 10 Apr 2003, Adam Biltcliffe wrote: > Further Assault and Battery [jwalrus] aye From nomic02@wurb.com Fri Apr 11 04:21:08 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Thu, 10 Apr 2003 23:21:08 -0500 (EST) Subject: [Nomic02] [T] and the rest of jwalrus' turn In-Reply-To: <50638514.1050030498@cornelius> Message-ID: jwalrus asked me to proofread his orders, but I didn't notice the following problem until now. I hope he reads this in time to submit corrections before the end of his turn. On Fri, 11 Apr 2003, Adam Biltcliffe wrote: > Ok, a rather contorted sequence of actions coming up now: firstly, I cause > the monkey to pick up the Bottle Imp, decreasing the mind-control satellite > uplink's power supply charge level to 3. This is invalid. The monkey is already carrying the Explorer's Compass, and thus cannot pick up another token (rule 100). > Next, as Carl Muckenhoupt's bomb has exploded on Saturn since the start of > my turn, I declare the final 'n' of 'Saturn' to be nonconnective, > disconnecting Saturn from Mornington Crescent. > > Baron Greenback will then drop the Golden Corknut (earning me 14 brownie > points) and then move to the House of Commons. > > I shall then change the first letter of 'Ctb*p**ami*' to a 'W'. This > decrements my brownie points by 2, disconnects Iraq from Central Park and > connects it to West of House, West of Nowhere and Washington, DC. This all is valid. > If all of that's legal I then perform the following actions: Since not all of that is legal, I think this makes all subsequent actions void. From nomic02@wurb.com Fri Apr 11 08:58:04 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Fri, 11 Apr 2003 09:58:04 +0100 Subject: [Nomic02] Ratified: Subjunctive Stiffs Message-ID: <20030411085803.GA48020@spod-central.org> The following proposals have been agreed unanimously (explicitly by Jota, jwalrus, and baf, implicitly by Roger and me) and will come into effect as Rules 146 and 147 and a new Dark Gift respectively in one hour from the timestamp of this message. Present and Future Subjunctive [Psmith] Statements of intent may be posted to the list in advance, provided it is made clear when the player posting them intends them to take effect; they will take effect as if that player had posted them at that time. Statements of intent posted to the list may be made conditional upon aspects of the state of the game at the time that intent is due to take effect. Lucky Stiff II [Psmith] LUCKY STIFF: A player who is a Lucky Stiff may, at most once per turn, designate a die roll he or she is about to make as a "swing roll". A player who is a Lucky Stiff may nullify the result of a swing roll (and cause the state of the game to be such as if that result had never occurred) by making another die roll for the same event, which shall also be considered a swing roll. Such nullification may be done at most twice per turn, and may not be done after a non-swing roll has been made or the turn in which the swing roll occurred has ended. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Hello. Well, that was the sound of Roger's Wah-Wah Rabbits, you heard : : them eating endives there, that's very cheap at this time of the year. : : [...] But now we're going to talk about shirts." -- Bonzo Dog Band : From nomic02@wurb.com Fri Apr 11 09:02:05 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Fri, 11 Apr 2003 10:02:05 +0100 Subject: [Nomic02] Proposal: miscellaneous proposals In-Reply-To: References: <20030410092104.GA39886@spod-central.org> Message-ID: <20030411090205.GB48020@spod-central.org> Carl Muckenhoupt wrote: > > Moving the Goalposts [Psmith] > > Nay. This game has already eaten too much of my life, and quitting > wouldn't help because I'd still feel obliged to keep the website > up-to-date. I would be happy to offer to take over the updating of the website with the exception of the map images; would that help? (It'd mean losing the cross-checking of nomic-turns, so you guys would need to keep a still closer eye on me for mistakes...) -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Hello. Well, that was the sound of Roger's Wah-Wah Rabbits, you heard : : them eating endives there, that's very cheap at this time of the year. : : [...] But now we're going to talk about shirts." -- Bonzo Dog Band : From nomic02@wurb.com Fri Apr 11 17:33:00 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Fri, 11 Apr 2003 18:33:00 +0100 Subject: [Nomic02] [T] and the rest of jwalrus' turn In-Reply-To: References: Message-ID: <26548474.1050085979@cornelius> --On 10 April 2003 11:21 pm -0500 Carl Muckenhoupt wrote: > > jwalrus asked me to proofread his orders, but I didn't notice the > following problem until now. I hope he reads this in time to submit > corrections before the end of his turn. > > On Fri, 11 Apr 2003, Adam Biltcliffe wrote: > >> Ok, a rather contorted sequence of actions coming up now: firstly, I >> cause the monkey to pick up the Bottle Imp, decreasing the mind-control >> satellite uplink's power supply charge level to 3. > > This is invalid. The monkey is already carrying the Explorer's Compass, > and thus cannot pick up another token (rule 100). > >> Next, as Carl Muckenhoupt's bomb has exploded on Saturn since the start >> of my turn, I declare the final 'n' of 'Saturn' to be nonconnective, >> disconnecting Saturn from Mornington Crescent. >> >> Baron Greenback will then drop the Golden Corknut (earning me 14 brownie >> points) and then move to the House of Commons. >> >> I shall then change the first letter of 'Ctb*p**ami*' to a 'W'. This >> decrements my brownie points by 2, disconnects Iraq from Central Park >> and connects it to West of House, West of Nowhere and Washington, DC. > > This all is valid. > >> If all of that's legal I then perform the following actions: > > Since not all of that is legal, I think this makes all subsequent actions > void. Well, bugger. The most frustrating thing is that I moved various of the instructions for my turn around in that post and didn't actually intend for a failure on the monkey's part to invalidate everything else. Oh well. jw From nomic02@wurb.com Sun Apr 13 21:47:23 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Sun, 13 Apr 2003 16:47:23 -0500 (EST) Subject: [Nomic02] [T] Phase 28 Message-ID: Banford picks up the Golden Corknut, then drops it for 14 points. Its new destination is Zrblm. I move Banford to The North Pole. I pick up the plaid primary, then move myself to Attic for a 7 bp exploration bonus. I repair Iraq's last point of damage, making its first letter nonconnective. My turn is over. From nomic02@wurb.com Mon Apr 14 14:38:42 2003 From: nomic02@wurb.com (Carbol, Roger) Date: Mon, 14 Apr 2003 08:38:42 -0600 Subject: [Nomic02] Ratified: Subjunctive Stiffs Message-ID: > The following proposals have been agreed unanimously (explicitly by > Jota, jwalrus, and baf, implicitly by Roger and me) > Lucky Stiff II [Psmith] Actually, I explicitly voted for this one, just for the record. ..Roger NOTICE:: This communication is intended ONLY for the use of the person or entity = named above and may contain information that is confidential or legally = privileged. If you are not the intended recipient named above or a = person responsible for delivering messages or communications to the = intended recipient, YOU ARE HEREBY NOTIFIED that any use, distribution, = or copying of this communication or any of the information contained in = it is strictly prohibited. If you have received this communication in = error, please notify us immediately by telephone and then destroy or = delete this communication, or return it to us by mail if requested by = us. The City of Calgary thanks you for your attention and cooperation. From nomic02@wurb.com Mon Apr 14 15:04:54 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Mon, 14 Apr 2003 16:04:54 +0100 Subject: [Nomic02] Ratified: Subjunctive Stiffs In-Reply-To: References: Message-ID: <20030414150454.GA75152@spod-central.org> Carbol, Roger wrote: > > The following proposals have been agreed unanimously (explicitly by > > Jota, jwalrus, and baf, implicitly by Roger and me) > > > Lucky Stiff II [Psmith] > > > Actually, I explicitly voted for this one, just for the record. So you did; my apologies. I don't believe this invalidates the ratification, though I could be wrong. (I'd already recorded your implicit vote in my outstanding-proposal file, and forgot to change it to being explicit when I read your mail.) -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : PHANTIS: Yes -- bizarre, is it not? : : KING: Most quaint. But then it's a quaint world. : : PHANTIS: Teems with quiet fun. [ W.S. Gilbert, "Utopia, Ltd" ] : From nomic02@wurb.com Mon Apr 14 17:30:41 2003 From: nomic02@wurb.com (Admiral Jota) Date: Mon, 14 Apr 2003 13:30:41 -0400 (EDT) Subject: [Nomic02] Ratified: Subjunctive Stiffs In-Reply-To: <20030414150454.GA75152@spod-central.org> Message-ID: On Mon, 14 Apr 2003, Dylan O'Donnell wrote: > > > The following proposals have been agreed unanimously (explicitly by > > > Jota, jwalrus, and baf, implicitly by Roger and me) > So you did; my apologies. I don't believe this invalidates the > ratification, though I could be wrong. It shouldn't. For one, you could reasonably argue that the parenthetical comment is in *addition* to the voting summary, rather than a *part* of it. And for another, Roger *did* vote on it implicitly, the moment it was proposed. When he re-affirmed it, I don't think he was actually *changing* his vote at all; his vote just became both implicit and explicit. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Mon Apr 14 18:15:31 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Mon, 14 Apr 2003 19:15:31 +0100 Subject: [Nomic02] Turn: Psmith's turn Message-ID: <20030414181530.GA76152@spod-central.org> Some prefatory notes: * Grunk was returned to the Servants' Quarters when Jota's turn timed out, since both he and baf were in Saturn; * West of House is the current Savage Wilderness. (Neither of these are of particular relevance to my turn, but it's as well that they're mentioned on the list.) Gideon Crawle picks up the golden corknut and moves to The House of Commons. I fly from Washington, DC to Blasted Heath (both being connected to the House of Commons), which means my plaid primary quest token becomes a plaid secondary, and I gain a 5 bp exploration bonus. I drop the Bus Driver's Lunchbox. Die-roll coming up... -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : PHANTIS: Yes -- bizarre, is it not? : : KING: Most quaint. But then it's a quaint world. : : PHANTIS: Teems with quiet fun. [ W.S. Gilbert, "Utopia, Ltd" ] : From nomic02@wurb.com Mon Apr 14 18:44:58 2003 From: nomic02@wurb.com (Irony Games Dice Server) Date: Mon, 14 Apr 2003 14:44:58 -0400 (EDT) Subject: [Nomic02] Lunchbox value Message-ID: <200304141844.h3EIiwE32966@mailbot.onlineplayer.com> -----BEGIN PGP SIGNED MESSAGE----- Lunchbox value nomic02@wurb.com requested that 1 roll of a 10-sided die be rolled. Roll them bones ... your dice are Roll 1: 6. Mail was sent to you at nomic02@wurb.com. (Mail addresses have not been confirmed.) --- Irony Games' public PGP key is available at http://www.irony.com/verifyroll.html -----BEGIN PGP SIGNATURE----- Version: 2.6.3ia Charset: noconv iQBVAwUBPpsBpryfeleUG9SNAQFtWQH/ULHXsB0E3na3kM0keiywOAA8z1Uj7izR kA/d2I1UGQBwSlOSclWZkzL3k4M+bqsP7tijTcr3HIzwnZgFg7Wyeg== =AmCG -----END PGP SIGNATURE----- From nomic02@wurb.com Mon Apr 14 18:45:37 2003 From: nomic02@wurb.com (Irony Games Dice Server) Date: Mon, 14 Apr 2003 14:45:37 -0400 (EDT) Subject: [Nomic02] Lunchbox location Message-ID: <200304141845.h3EIjbU33010@mailbot.onlineplayer.com> -----BEGIN PGP SIGNED MESSAGE----- Lunchbox location nomic02@wurb.com requested that 1 roll of a 18-sided die be rolled. Roll them bones ... your dice are Roll 1: 10. Mail was sent to you at nomic02@wurb.com. (Mail addresses have not been confirmed.) --- Irony Games' public PGP key is available at http://www.irony.com/verifyroll.html -----BEGIN PGP SIGNATURE----- Version: 2.6.3ia Charset: noconv iQBVAwUBPpsBzbyfeleUG9SNAQGQoAH/adT16yMsIEmU6HyQNkcKu3p5IvsN+sN7 EtZ98+dcPha931VzsZ8XHUQJb6suuYghp5QsFbpbzosiL+AU3nrGNQ== =695W -----END PGP SIGNATURE----- From nomic02@wurb.com Mon Apr 14 18:22:35 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Mon, 14 Apr 2003 19:22:35 +0100 Subject: [Nomic02] Turn: Psmith's turn In-Reply-To: <20030414181530.GA76152@spod-central.org> References: <20030414181530.GA76152@spod-central.org> Message-ID: <20030414182234.GB76152@spod-central.org> Dylan O'Donnell wrote: > I drop the Bus Driver's Lunchbox. Die-roll coming up... ... and I score 6 bp for it, and it goes to Saturn with a 9-sided value die. My turn is completed. It is jwalrus' turn. Blasted Heath now has 4 visits. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : PHANTIS: Yes -- bizarre, is it not? : : KING: Most quaint. But then it's a quaint world. : : PHANTIS: Teems with quiet fun. [ W.S. Gilbert, "Utopia, Ltd" ] : From nomic02@wurb.com Tue Apr 15 16:03:04 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Tue, 15 Apr 2003 17:03:04 +0100 Subject: [Nomic02] Ratified: Point, Counterpoint Message-ID: <20030415160304.GA83290@spod-central.org> The following proposal has been agreed unanimously (explicitly by Jota and baf, implicitly by Roger, jwalrus, and me) and will come into effect modifying the Table of Synonyms in one hour from the timestamp of this message. Point, Counterpoint [Psmith] Add the entry "points" to the row containing "brownie points". -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : PHANTIS: Yes -- bizarre, is it not? : : KING: Most quaint. But then it's a quaint world. : : PHANTIS: Teems with quiet fun. [ W.S. Gilbert, "Utopia, Ltd" ] : From nomic02@wurb.com Tue Apr 15 23:44:20 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Tue, 15 Apr 2003 18:44:20 -0500 (EST) Subject: [Nomic02] stuff Message-ID: Psmith, I appreciate your offer, but (a) the error-checking seems very important, as the current complexity of the rules means we're both making mistakes fairly frequently, and (b) the map is actually the most time-consuming part of the site, so letting someone else do everything *but* the map wouldn't help much. I do have some hopes that the map will become easier to maintain now that all the current damage has been healed. If people really want to extend the game, I'm willing to change my vote. But we seem to be in one of those periodic lulls where people are forgetting their turns. This is actually another concern I have with moving the goalposts: if we move them every time there's interest in continuing the game, then the only time the game can end is after everyone has already lost interest. I don't want that to happen. It's lame when nomic fizzles out. We have an ending that we agreed to some time ago, and I think it would be good to stick to it. But since this lull started immediately after my refusal to cooperate on moving the goalposts, I'm worried that I may be actually causing the fizzle instead of preventing it. So: I change my vote on Moving the Goalposts [Psmith] to Aye. But please, let's not do a Sonny Bono on this and keep extending the game indefinitely. From nomic02@wurb.com Wed Apr 16 08:27:24 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Wed, 16 Apr 2003 09:27:24 +0100 Subject: [Nomic02] stuff In-Reply-To: References: Message-ID: <20030416082723.GA88648@spod-central.org> Carl Muckenhoupt wrote: > Psmith, I appreciate your offer, but (a) the error-checking seems very > important, as the current complexity of the rules means we're both making > mistakes fairly frequently, and (b) the map is actually the most > time-consuming part of the site, so letting someone else do everything > *but* the map wouldn't help much. That's fair enough. (Access _to_ edit the website could still be handy, though, to update omissions directly if they're simple fixes.) > I do have some hopes that the map will become easier to maintain now that > all the current damage has been healed. With the exception of West of House's one point from jwalrus' bomb. (I now fully expect to see that be healed on your next turn...) > If people really want to extend the game, I'm willing to change my vote. > But we seem to be in one of those periodic lulls where people are > forgetting their turns. In jwalrus' case at least, he's currently away from his normal net access, so has an excuse. > This is actually another concern I have with moving the goalposts: > if we move them every time there's interest in continuing the game, > then the only time the game can end is after everyone has already > lost interest. It's not so much that there's continuing interest (or at least, that's necessary but not sufficient); it's that some of the recent changes introduced need a certain amount of time to take full effect, and they're unlikely to get it with the current target, which would be a shame. Multi-Dark-Gift combos would be fun to see in action. > I don't want that to happen. It's lame when nomic fizzles out. We > have an ending that we agreed to some time ago, and I think it would > be good to stick to it. If it does seem at any point to be fizzling, I for one intend to make a proposal bringing the winning post back within a couple of turns' reach of whoever the leader is at that point, so it can finish honestly. > But since this lull started immediately after my refusal to cooperate on > moving the goalposts, I'm worried that I may be actually causing the > fizzle instead of preventing it. Mmm. Indirectly, I think, in that some of the outstanding proposals are predicated on it to some extent. > So: I change my vote on Moving the Goalposts [Psmith] to Aye. But > please, let's not do a Sonny Bono on this and keep extending the > game indefinitely. The slippery slope will be resisted :-) -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : PHANTIS: Yes -- bizarre, is it not? : : KING: Most quaint. But then it's a quaint world. : : PHANTIS: Teems with quiet fun. [ W.S. Gilbert, "Utopia, Ltd" ] : From nomic02@wurb.com Wed Apr 16 08:30:14 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Wed, 16 Apr 2003 09:30:14 +0100 Subject: [Nomic02] Ratified: Moved Goalposts Message-ID: <20030416083014.GB88648@spod-central.org> The following proposal has been agreed unanimously (explicitly by Jota, jwalrus, and baf; implicitly by Roger and me) and will come into effect as the removal of Rule 15 and the addition of Rule 148 in one hour from the timestamp of this message. Moving the Goalposts [Psmith] Remove Rule 15. Any player added to the game automatically receives 10 brownie points. Any player who manages to accrue three hundred and fifty (350) brownie points will immediately win the game. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : PHANTIS: Yes -- bizarre, is it not? : : KING: Most quaint. But then it's a quaint world. : : PHANTIS: Teems with quiet fun. [ W.S. Gilbert, "Utopia, Ltd" ] : From nomic02@wurb.com Wed Apr 16 09:59:25 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Wed, 16 Apr 2003 10:59:25 +0100 Subject: [Nomic02] Proposal: miscellaneous proposals In-Reply-To: References: <20030410092104.GA39886@spod-central.org> Message-ID: <20030416095925.GA89088@spod-central.org> Admiral Jota wrote: > Imp Ant-Power [Jota] I change my vote on this propoal to nay, and propose as a new rule: Imp Anti-Power [Psmith] Any player whose brownie point tally should reach or exceed the value required to win by Rule 148 while that player is holding the Bottle Imp will instead have their brownie point tally reduced to fifty (50) or one-fifth of such value (rounded down), whichever is the lesser. Any player whose brownie point tally should reach or exceed such value while that player's servant is holding the Bottle Imp will instead have their brownie point tally reduced to one hundred and fifty (150) or one-half of such value (rounded down), whichever is the lesser. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : PHANTIS: Yes -- bizarre, is it not? : : KING: Most quaint. But then it's a quaint world. : : PHANTIS: Teems with quiet fun. [ W.S. Gilbert, "Utopia, Ltd" ] : From nomic02@wurb.com Wed Apr 16 10:36:16 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Wed, 16 Apr 2003 11:36:16 +0100 Subject: [Nomic02] Proposal: questfix Message-ID: <20030416103616.GA89429@spod-central.org> A proposal for one new rule, to fix something I just thought of: The Quest to - Hey, Where'd It Go? [Psmith] If a room is removed from the map, any Quests which have that room as one of their associated rooms are removed from the Roster of Quests, and all quest tokens associated with them are removed from the game. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : PHANTIS: Yes -- bizarre, is it not? : : KING: Most quaint. But then it's a quaint world. : : PHANTIS: Teems with quiet fun. [ W.S. Gilbert, "Utopia, Ltd" ] : From nomic02@wurb.com Wed Apr 16 10:37:37 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Wed, 16 Apr 2003 11:37:37 +0100 Subject: [Nomic02] [P] impishness In-Reply-To: <20030407084959.GA75207@spod-central.org> References: <25424368.1049665327@cornelius> <20030407084959.GA75207@spod-central.org> Message-ID: <20030416103737.GB89429@spod-central.org> Dylan O'Donnell wrote: > Adam Biltcliffe wrote: > > Impishness [jwalrus] > > Nay, on two admittedly fairly arbitrary grounds: I change my vote on this proposal to aye. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : PHANTIS: Yes -- bizarre, is it not? : : KING: Most quaint. But then it's a quaint world. : : PHANTIS: Teems with quiet fun. [ W.S. Gilbert, "Utopia, Ltd" ] : From nomic02@wurb.com Wed Apr 16 17:04:06 2003 From: nomic02@wurb.com (Admiral Jota) Date: Wed, 16 Apr 2003 13:04:06 -0400 (EDT) Subject: [Nomic02] Proposal: miscellaneous proposals In-Reply-To: <20030416095925.GA89088@spod-central.org> Message-ID: On Wed, 16 Apr 2003, Dylan O'Donnell wrote: > Admiral Jota wrote: > > Imp Ant-Power [Jota] > > I change my vote on this propoal to nay, Dead. > Imp Anti-Power [Psmith] Aye. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Wed Apr 16 17:04:42 2003 From: nomic02@wurb.com (Admiral Jota) Date: Wed, 16 Apr 2003 13:04:42 -0400 (EDT) Subject: [Nomic02] Proposal: questfix In-Reply-To: <20030416103616.GA89429@spod-central.org> Message-ID: On Wed, 16 Apr 2003, Dylan O'Donnell wrote: > The Quest to - Hey, Where'd It Go? [Psmith] Aye. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Thu Apr 17 04:39:34 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Wed, 16 Apr 2003 23:39:34 -0500 (EST) Subject: [Nomic02] Proposal: miscellaneous proposals In-Reply-To: <20030416095925.GA89088@spod-central.org> Message-ID: On Wed, 16 Apr 2003, Dylan O'Donnell wrote: > Imp Anti-Power [Psmith] Aye From nomic02@wurb.com Thu Apr 17 04:39:55 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Wed, 16 Apr 2003 23:39:55 -0500 (EST) Subject: [Nomic02] Proposal: questfix In-Reply-To: <20030416103616.GA89429@spod-central.org> Message-ID: On Wed, 16 Apr 2003, Dylan O'Donnell wrote: > The Quest to - Hey, Where'd It Go? [Psmith] kAye From nomic02@wurb.com Thu Apr 17 04:59:17 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Wed, 16 Apr 2003 23:59:17 -0500 (EST) Subject: [Nomic02] [T] Phase 29 Message-ID: I metamorphose. My Dark Gift is now Flight. My turn is over. From nomic02@wurb.com Fri Apr 18 00:48:34 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Fri, 18 Apr 2003 01:48:34 +0100 Subject: [Nomic02] Turn: Psmith's turn Message-ID: <20030418004834.GB4507@spod-central.org> I move to the House of Commons. (+5 bp, black primary -> black secondary) Crawle drops the golden corknut. I pick up the golden corknut. My turn is completed. It is jwalrus' turn. The House of Commons now has 4 visits. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : PHANTIS: Yes -- bizarre, is it not? : : KING: Most quaint. But then it's a quaint world. : : PHANTIS: Teems with quiet fun. [ W.S. Gilbert, "Utopia, Ltd" ] : From nomic02@wurb.com Fri Apr 18 15:07:01 2003 From: nomic02@wurb.com (Admiral Jota) Date: Fri, 18 Apr 2003 11:07:01 -0400 (EDT) Subject: [Nomic02] [P] Bang!-Bang! Message-ID: I proposed this a while back, but I guess I forgot about it, since it timed out a month ago. Since no one had voted against it, I may as well re-propose: Bang!-Bang! [Jota] Token: Prize token and time bomb. Name: "esploding cigar". Initial location: Washington, DC. Initial destination: Iraq. Value: 4. Initial delay: five days. Rule: If at any time no esploding cigar exists, the active player may summon one into existence as an action. Its name, location, destination, and value will be the same as those of the esploding cigar to have most recently existed. Its delay will be one day shorter than that of the the esploding cigar to have most recently existed. If this would result in a non-positive delay, the action may not be taken. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Fri Apr 18 16:51:54 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Fri, 18 Apr 2003 17:51:54 +0100 Subject: [Nomic02] [P] Bang!-Bang! In-Reply-To: References: Message-ID: <20030418165153.GA9337@spod-central.org> Admiral Jota wrote: > I proposed this a while back, but I guess I forgot about it, since it > timed out a month ago. Since no one had voted against it, I may as well > re-propose: > > Bang!-Bang! [Jota] I voted nay on it first time round; but this time, aye. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : PHANTIS: Yes -- bizarre, is it not? : : KING: Most quaint. But then it's a quaint world. : : PHANTIS: Teems with quiet fun. [ W.S. Gilbert, "Utopia, Ltd" ] : From nomic02@wurb.com Fri Apr 18 19:02:21 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Fri, 18 Apr 2003 14:02:21 -0500 (EST) Subject: [Nomic02] [P] Bang!-Bang! In-Reply-To: Message-ID: On Fri, 18 Apr 2003, Admiral Jota wrote: > Bang!-Bang! [Jota] I'll give this an aye, because I like the useless absurdity of it. My favorite part is the way that the cigars that we create to replace the one that vanished immediately on creation *also* vanish immediately on creation. If that's not your intention, I suggest giving it an initial location that isn't a high security area. From nomic02@wurb.com Sun Apr 20 06:36:00 2003 From: nomic02@wurb.com (Admiral Jota) Date: Sun, 20 Apr 2003 02:36:00 -0400 (EDT) Subject: [Nomic02] Ack. Maybe Jota's [T] In-Reply-To: <20030418004834.GB4507@spod-central.org> Message-ID: I either just missed my turn, or am just about to. If it's not over yet, I move from Washington, DC to West of House, where I pick up the mind-control satellite uplink. Then I move Grunk from the Servants' Quarters to Saturn, and cause Grunk to pick up the bus driver's lunchbox. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Sun Apr 20 12:46:18 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Sun, 20 Apr 2003 13:46:18 +0100 Subject: [Nomic02] Ack. Maybe Jota's [T] In-Reply-To: References: <20030418004834.GB4507@spod-central.org> Message-ID: <20030420124617.GA25751@spod-central.org> Admiral Jota wrote: > I either just missed my turn, or am just about to. By the timestamps, this got in within the deadline; your message was stamped 02:36:00 -0400, and since you didn't end your turn explicitly, it timed out on schedule at 06:48:34 -0000. The headers show a few minutes' variance in clocks and mail delays, but nothing to take it into baf's turn. > If it's not over yet, I > move from Washington, DC to West of House, (earning 7 bp for exploration, but incurring the 2 bp Death Toll) -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : PHANTIS: Yes -- bizarre, is it not? : : KING: Most quaint. But then it's a quaint world. : : PHANTIS: Teems with quiet fun. [ W.S. Gilbert, "Utopia, Ltd" ] : From nomic02@wurb.com Sun Apr 20 12:52:34 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Sun, 20 Apr 2003 13:52:34 +0100 Subject: [Nomic02] Ratified: Imp (Anti-)Power Message-ID: <20030420125233.GB25751@spod-central.org> The following proposals have been agreed unaanimously (explicitly by Jota and baf, implicitly by Roger, jwalrus and me) and will come into effect as Rules 149, 150, and 151 respectively in one hour from the timestamp of this message. Imp Power [Psmith] If the location of the Bottle Imp becomes a player, or is a player at the time that this rule comes into effect, that player's Puissance shall be increased by one; if the location of the Bottle Imp ceases to be that player, that player's Puissance shall be decreased by one. Imp Anti-Power [Psmith] Any player whose brownie point tally should reach or exceed the value required to win by Rule 148 while that player is holding the Bottle Imp will instead have their brownie point tally reduced to fifty (50) or one-fifth of such value (rounded down), whichever is the lesser. Any player whose brownie point tally should reach or exceed such value while that player's servant is holding the Bottle Imp will instead have their brownie point tally reduced to one hundred and fifty (150) or one-half of such value (rounded down), whichever is the lesser. The Quest to - Hey, Where'd It Go? [Psmith] If a room is removed from the map, any Quests which have that room as one of their associated rooms are removed from the Roster of Quests, and all quest tokens associated with them are removed from the game. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : PHANTIS: Yes -- bizarre, is it not? : : KING: Most quaint. But then it's a quaint world. : : PHANTIS: Teems with quiet fun. [ W.S. Gilbert, "Utopia, Ltd" ] : From nomic02@wurb.com Sun Apr 20 15:15:24 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Sun, 20 Apr 2003 10:15:24 -0500 (EST) Subject: [Nomic02] [T] Phase 30 Message-ID: I move Banford to Blasted Heath. I pick up the Bottle Imp, then fly to Embedded CPU. My turn is over. From nomic02@wurb.com Sun Apr 20 15:45:39 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Sun, 20 Apr 2003 16:45:39 +0100 Subject: [Nomic02] [R] impishness Message-ID: <18514682.1050857139@cornelius> Well, I'm back just in time to save this from lapsing, so: The following proposal has been approved by all players and will come into effect with the creation of the three tokens it describes one hour from the timestamp of this message. Impishness [jwalrus] Create the following new tokens: Banana Imp : location Brigadoon Treasure Imp (prize token) : location the Lounge destination the Servants' Quarters value 7 Null Imp : location Washington, DC From nomic02@wurb.com Sun Apr 20 15:51:12 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Sun, 20 Apr 2003 16:51:12 +0100 Subject: [Nomic02] Proposal: questfix In-Reply-To: <20030416103616.GA89429@spod-central.org> References: <20030416103616.GA89429@spod-central.org> Message-ID: <18848422.1050857472@cornelius> > The Quest to - Hey, Where'd It Go? [Psmith] Aye! jw From nomic02@wurb.com Sun Apr 20 15:58:02 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Sun, 20 Apr 2003 10:58:02 -0500 (EST) Subject: [Nomic02] [R] impishness In-Reply-To: <18514682.1050857139@cornelius> Message-ID: As usual, anyone who feels like making icons for the new tokens should feel free to do so. (I've played around with the BSD logo a little, but with unsatisfactory results.) I'm particularly interested in seeing what a Null Imp looks like. From nomic02@wurb.com Sat Apr 19 20:13:49 2003 From: nomic02@wurb.com (Carbol, Roger) Date: Sat, 19 Apr 2003 14:13:49 -0600 Subject: [Nomic02] [P] Bang!-Bang! Message-ID: > Bang!-Bang! [Jota] Aye. ..Roger =20 NOTICE:: This communication is intended ONLY for the use of the person or entity = named above and may contain information that is confidential or legally = privileged. If you are not the intended recipient named above or a = person responsible for delivering messages or communications to the = intended recipient, YOU ARE HEREBY NOTIFIED that any use, distribution, = or copying of this communication or any of the information contained in = it is strictly prohibited. If you have received this communication in = error, please notify us immediately by telephone and then destroy or = delete this communication, or return it to us by mail if requested by = us. The City of Calgary thanks you for your attention and cooperation. From nomic02@wurb.com Mon Apr 21 15:11:40 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Mon, 21 Apr 2003 16:11:40 +0100 Subject: [Nomic02] Turn: Psmth's turn Message-ID: <20030421151139.GA33849@spod-central.org> I drop the golden corknut and the scarlet emerald. Gideon Crawle picks them up, and moves to Washington, DC. I fly to the Servants' Quarters (+6 bp for exploration), fulfilling KiltQuest (+16b bp). My turn is completed. I lose 3 bp for being in the Servants' Quarters. The Servants' Quarters have 3 visits. It is jwalrus' turn. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : PHANTIS: Yes -- bizarre, is it not? : : KING: Most quaint. But then it's a quaint world. : : PHANTIS: Teems with quiet fun. [ W.S. Gilbert, "Utopia, Ltd" ] : From nomic02@wurb.com Mon Apr 21 22:37:37 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Mon, 21 Apr 2003 17:37:37 -0500 (EST) Subject: [Nomic02] [P] Imp Mastery Message-ID: A proposal: Imp Mastery [baf] Add one Dark Gift: Master of Imps A player with Master of Imps may, on his or her turn, as an action, move any token with the word 'Imp' in its name, provided that its location is a room. Each token may only be moved in this way once per turn. From nomic02@wurb.com Mon Apr 21 23:19:46 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Tue, 22 Apr 2003 00:19:46 +0100 Subject: [Nomic02] [P] Imp Mastery In-Reply-To: References: Message-ID: <44402787.1050970786@cornelius> > Imp Mastery [baf] > Add one Dark Gift: > Master of Imps > A player with Master of Imps may, on his or her turn, as an action, move > any token with the word 'Imp' in its name, provided that its location is a > room. Each token may only be moved in this way once per turn. Aye. (Having realised that this is much less powerful than it first appears, since you can't use it either to get rid of the Bottle Imp or stick someone else with it.) jw From nomic02@wurb.com Tue Apr 22 01:12:21 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Tue, 22 Apr 2003 02:12:21 +0100 Subject: [Nomic02] [P] Imp Mastery In-Reply-To: References: Message-ID: <20030422011221.GA37503@spod-central.org> Carl Muckenhoupt wrote: > > A proposal: > Imp Mastery [baf] Aye. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : PHANTIS: Yes -- bizarre, is it not? : : KING: Most quaint. But then it's a quaint world. : : PHANTIS: Teems with quiet fun. [ W.S. Gilbert, "Utopia, Ltd" ] : From nomic02@wurb.com Tue Apr 22 15:32:37 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Tue, 22 Apr 2003 16:32:37 +0100 Subject: [Nomic02] [T] not jwalrus' turn Message-ID: <29278249.1051029157@cornelius> Dammit. I misremembered when Psmith took his turn and missed mine *again*, though by only twenty minutes this time. Timed out at 4:11pm +0100 today. jw From nomic02@wurb.com Wed Apr 23 22:33:27 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Wed, 23 Apr 2003 23:33:27 +0100 Subject: [Nomic02] Turn: Psmith's (phased) turn Message-ID: <20030423223326.GA51537@spod-central.org> Since I won't be around now until I get back from Baycon, my actions for when my next two turns roll around (if needed): Phase Thirty-one : I fly to the Attic, and end my turn. Phase Thirty-two: I fly to Washington, DC, and end my turn. I furthermore put myself on the Passive Voters list. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Peek-a-boo, I can't see you, everything must be grand; : : Boo-ka-pee, you can't see me, as long as I've got me head in t'sand..." : : -- Michael Flanders, "The Ostrich" : From nomic02@wurb.com Thu Apr 24 20:45:50 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Thu, 24 Apr 2003 15:45:50 -0500 (EST) Subject: [Nomic02] [T] My turn Message-ID: I metamorphose, obtaining the power of Repulsiveness. My turn is over. From nomic02@wurb.com Thu Apr 24 22:39:42 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Thu, 24 Apr 2003 23:39:42 +0100 Subject: [Nomic02] [T] My turn In-Reply-To: References: Message-ID: <36916072.1051227582@cornelius> Unless I'm mistaken, when baf ended his turn two hours ago, Psmith's phased orders for his next turn immediately came into effect. If this is so, Psmith has now flown to the Attic and therefore completed the McGuffin of Doom quest. Psmith's brownie points therefore go up by 6 for exploration plus 14 for the quest and his black secondary token as well as the quest itself cease to exist, he ends his turn, the Attic's visits increase to 3 and Brigadoon becomes the Savage Wilderness. In any case, it's now my turn, so I'm going to create a new quest, hopefully more worthwhile than the previous one. The name of the quest shall be "Black Tiger" and its colour shall be pink. Further news after these die rolls. jw From nomic02@wurb.com Thu Apr 24 23:06:23 2003 From: nomic02@wurb.com (Irony Games Dice Server) Date: Thu, 24 Apr 2003 19:06:23 -0400 (EDT) Subject: [Nomic02] Black Tiger home Message-ID: <200304242306.h3ON6NU01801@mailbot.onlineplayer.com> -----BEGIN PGP SIGNED MESSAGE----- Black Tiger home nomic02@wurb.com requested that 1 roll of a 18-sided die be rolled. Roll them bones ... your dice are Roll 1: 6. Mail was sent to you at nomic02@wurb.com. (Mail addresses have not been confirmed.) --- Irony Games' public PGP key is available at http://www.irony.com/verifyroll.html -----BEGIN PGP SIGNATURE----- Version: 2.6.3ia Charset: noconv iQBVAwUBPqht67yfeleUG9SNAQGgSgH8CVNGFY42y6ZMkBYMqlLIxOH7OlAY/35K Rdz/u831UODdEKCfNhK3+h14dp9xvPOiyufS4NcfEcaN4st4c4QLXg== =NcXZ -----END PGP SIGNATURE----- From nomic02@wurb.com Thu Apr 24 23:07:04 2003 From: nomic02@wurb.com (Irony Games Dice Server) Date: Thu, 24 Apr 2003 19:07:04 -0400 (EDT) Subject: [Nomic02] Black Tiger locate Message-ID: <200304242307.h3ON74e01813@mailbot.onlineplayer.com> -----BEGIN PGP SIGNED MESSAGE----- Black Tiger locate nomic02@wurb.com requested that 1 roll of a 18-sided die be rolled. Roll them bones ... your dice are Roll 1: 18. Mail was sent to you at nomic02@wurb.com. (Mail addresses have not been confirmed.) --- Irony Games' public PGP key is available at http://www.irony.com/verifyroll.html -----BEGIN PGP SIGNATURE----- Version: 2.6.3ia Charset: noconv iQBVAwUBPqhuFLyfeleUG9SNAQGztQIAry3xr4lCBYhrW0ZY8XudlytafOHC2a2J 6hWlGkAjEt8DcYIY0WsicBOvEqpQxN0bawezzXMD4gK84bqxsO3TAg== =I6h5 -----END PGP SIGNATURE----- From nomic02@wurb.com Thu Apr 24 23:07:16 2003 From: nomic02@wurb.com (Irony Games Dice Server) Date: Thu, 24 Apr 2003 19:07:16 -0400 (EDT) Subject: [Nomic02] Black Tiger locate (re-roll) Message-ID: <200304242307.h3ON7G001824@mailbot.onlineplayer.com> -----BEGIN PGP SIGNED MESSAGE----- Black Tiger locate (re-roll) nomic02@wurb.com requested that 1 roll of a 18-sided die be rolled. Roll them bones ... your dice are Roll 1: 11. Mail was sent to you at nomic02@wurb.com. (Mail addresses have not been confirmed.) --- Irony Games' public PGP key is available at http://www.irony.com/verifyroll.html -----BEGIN PGP SIGNATURE----- Version: 2.6.3ia Charset: noconv iQBVAwUBPqhuH7yfeleUG9SNAQF5JQH/fbVI2bGRJGX7Z2zGJ/irwT7AvTCbbYjF d1zrUlsyawQ72zF/sTobfRJjmm2HYoahNvQAHHkhI6zN8i6XopUQIQ== =ZVAl -----END PGP SIGNATURE----- From nomic02@wurb.com Thu Apr 24 23:08:27 2003 From: nomic02@wurb.com (Irony Games Dice Server) Date: Thu, 24 Apr 2003 19:08:27 -0400 (EDT) Subject: [Nomic02] Black Tiger value Message-ID: <200304242308.h3ON8RP01858@mailbot.onlineplayer.com> -----BEGIN PGP SIGNED MESSAGE----- Black Tiger value nomic02@wurb.com requested that 1 roll of a 18-sided die be rolled. Roll them bones ... your dice are Roll 1: 8. Mail was sent to you at nomic02@wurb.com. (Mail addresses have not been confirmed.) --- Irony Games' public PGP key is available at http://www.irony.com/verifyroll.html -----BEGIN PGP SIGNATURE----- Version: 2.6.3ia Charset: noconv iQBVAwUBPqhuZ7yfeleUG9SNAQEsFgH8DTvzm8UN3T1d5A8ANrq17XdART0+2KNo n0asR60v+jgn3RWiMf525M/BIZAqnxuGXKFe7z9xLAqaVcyiA7EBHQ== =3qbe -----END PGP SIGNATURE----- From nomic02@wurb.com Thu Apr 24 23:07:57 2003 From: nomic02@wurb.com (Irony Games Dice Server) Date: Thu, 24 Apr 2003 19:07:57 -0400 (EDT) Subject: [Nomic02] Black Tiger goal Message-ID: <200304242307.h3ON7v601840@mailbot.onlineplayer.com> -----BEGIN PGP SIGNED MESSAGE----- Black Tiger goal nomic02@wurb.com requested that 1 roll of a 18-sided die be rolled. Roll them bones ... your dice are Roll 1: 5. Mail was sent to you at nomic02@wurb.com. (Mail addresses have not been confirmed.) --- Irony Games' public PGP key is available at http://www.irony.com/verifyroll.html -----BEGIN PGP SIGNATURE----- Version: 2.6.3ia Charset: noconv iQBVAwUBPqhuSLyfeleUG9SNAQH/0QH9GlPPOKPzccsj5SMxqRqiw+/H3k6kTJ+Z xzP8DWeMP+1TSk2a+xS6Wvp6K770qqpXAKjGHW1a9ZgOk62SjNfEzQ== =0r7j -----END PGP SIGNATURE----- From nomic02@wurb.com Thu Apr 24 22:49:42 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Thu, 24 Apr 2003 23:49:42 +0100 Subject: [Nomic02] and the end of jw's turn Message-ID: <37516405.1051228182@cornelius> So, it appears the new quest has the following properties: Name: Black Tiger Colour: pink Home: House of Commons Locate: Under the High Wall (on a resting) Goal: Embedded CPU Value: 8 brownie points If my quest-creation was legal and correct, I now move to Washington, DC, pick up the Null Imp and end my turn, increasing Washington, DC's visits to 9. jw From nomic02@wurb.com Sun Apr 27 10:23:05 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Sun, 27 Apr 2003 05:23:05 -0500 (EST) Subject: [Nomic02] and the end of jw's turn In-Reply-To: <37516405.1051228182@cornelius> Message-ID: If I reckon right, I missed my turn. Consequently, psmith's turn has also occurred. He flew to Washington, presumably intending to rendezvous with Crawle; however, Crawle was chased to the Servants' Quarters by jwalrus at the end of the turn. Washington's visits is now 10, and it's jw's turn. From nomic02@wurb.com Sun Apr 27 10:24:48 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Sun, 27 Apr 2003 05:24:48 -0500 (EST) Subject: [Nomic02] [P] Imp Mastery In-Reply-To: Message-ID: The following proposal has passed. Psmith and jwalrus both gave it an aye, and everyone else gave implicit approval. It goes into effect one hour from the timestamp on this message. Imp Mastery [baf] Add one Dark Gift: Master of Imps A player with Master of Imps may, on his or her turn, as an action, move any token with the word 'Imp' in its name, provided that its location is a room. Each token may only be moved in this way once per turn. From nomic02@wurb.com Mon Apr 28 00:40:16 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Mon, 28 Apr 2003 01:40:16 +0100 Subject: [Nomic02] and the end of jw's turn In-Reply-To: References: Message-ID: <10192786.1051494016@cornelius> > If I reckon right, I missed my turn. Consequently, psmith's turn has also > occurred. He flew to Washington, presumably intending to rendezvous with > Crawle; however, Crawle was chased to the Servants' Quarters by jwalrus at > the end of the turn. Washington's visits is now 10, and it's jw's turn. In which case, I'll move to the Servants' Quarters (+7bp) and steal the Golden Corknut from Gideon Crawle. If that's legal, I end my turn, losing three brownie points for being in the Servants' Quarters, and SQ's visits increases to 4. Also, so as to avoid any accidental penalties, I think the phased orders rule allows me to say: If during my next turn it has been my turn for twenty-three hours and fifty-nine minutes and I have not yet revoked this order or posted any other order for my actions that turn, both myself and the Baron shall move to Brigadoon if possible or West of House if not. jw From nomic02@wurb.com Mon Apr 28 17:55:05 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Mon, 28 Apr 2003 18:55:05 +0100 Subject: [Nomic02] and the end of jw's turn In-Reply-To: <10192786.1051494016@cornelius> References: <10192786.1051494016@cornelius> Message-ID: <20030428175505.GC90085@spod-central.org> Adam Biltcliffe wrote: > >If I reckon right, I missed my turn. Consequently, psmith's turn has also > >occurred. He flew to Washington, presumably intending to rendezvous with > >Crawle; however, Crawle was chased to the Servants' Quarters by jwalrus at > >the end of the turn. Washington's visits is now 10, and it's jw's turn. > > In which case, I'll move to the Servants' Quarters (+7bp) and steal the > Golden Corknut from Gideon Crawle. If that's legal, I end my turn, losing > three brownie points for being in the Servants' Quarters, and SQ's visits > increases to 4. Looks entirely legal to me; dammit :-) That's what I get for going away, having rings run around me... I remove myself from the Passive Voters List. nomic-turns.txt updated; let me know if I've made any mistakes, please. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Peek-a-boo, I can't see you, everything must be grand; : : Boo-ka-pee, you can't see me, as long as I've got me head in t'sand..." : : -- Michael Flanders, "The Ostrich" : From nomic02@wurb.com Tue Apr 29 15:34:45 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Tue, 29 Apr 2003 10:34:45 -0500 (EST) Subject: [Nomic02] [T] Phase 34 Message-ID: First, I add another quest. Its name is Search for the Lost Keys. Its color is crimson. From nomic02@wurb.com Tue Apr 29 16:08:03 2003 From: nomic02@wurb.com (Irony Games Dice Server) Date: Tue, 29 Apr 2003 12:08:03 -0400 (EDT) Subject: [Nomic02] Search for the Lost Keys home Message-ID: <200304291608.h3TG83578693@mailbot.onlineplayer.com> -----BEGIN PGP SIGNED MESSAGE----- Search for the Lost Keys home nomic02@wurb.com requested that 7 rolls of a 18-sided die be rolled. Roll them bones ... your dice are Roll 1: 16. Roll 2: 12. Roll 3: 17. Roll 4: 12. Roll 5: 17. Roll 6: 9. Roll 7: 8. Mail was sent to you at nomic02@wurb.com. (Mail addresses have not been confirmed.) --- Irony Games' public PGP key is available at http://www.irony.com/verifyroll.html -----BEGIN PGP SIGNATURE----- Version: 2.6.3ia Charset: noconv iQBVAwUBPq6jX7yfeleUG9SNAQHjcAH/dcNZy+Shn0F0gdhO6NVhoN0PcK5roB41 NRI6n5IziRTNuzVshplq7mS7DvVWihegcsP2+cEjzfOWiCvaw7kKAg== =otVT -----END PGP SIGNATURE----- From nomic02@wurb.com Tue Apr 29 15:41:13 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Tue, 29 Apr 2003 10:41:13 -0500 (EST) Subject: [Nomic02] Whoops Message-ID: OK. That was a mistake. The question now is: Do I take the first of those rolls, or do I reroll? I'm inclined to reroll. I haven't even looked to see what rooms those numbers indicate. From nomic02@wurb.com Tue Apr 29 16:15:52 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Tue, 29 Apr 2003 11:15:52 -0500 (EST) Subject: [Nomic02] Whoops In-Reply-To: Message-ID: On consultation with Jota and jwalrus, I'm going to take that as one valid roll, followed by six garbage rolls. jw cites Rule 102 in support of this, and although it's clear that what that rule says about multiple die-rolls was intended for a different context (multiple people rolling dice, rather than one person rolling multiple dice), I see no reason why it should not apply here. Quest-rolling continues... From nomic02@wurb.com Tue Apr 29 16:47:06 2003 From: nomic02@wurb.com (Irony Games Dice Server) Date: Tue, 29 Apr 2003 12:47:06 -0400 (EDT) Subject: [Nomic02] Search for the Lost Keys locate Message-ID: <200304291647.h3TGl6x79166@mailbot.onlineplayer.com> -----BEGIN PGP SIGNED MESSAGE----- Search for the Lost Keys locate nomic02@wurb.com requested that 1 roll of a 18-sided die be rolled. Roll them bones ... your dice are Roll 1: 1. Mail was sent to you at nomic02@wurb.com. (Mail addresses have not been confirmed.) --- Irony Games' public PGP key is available at http://www.irony.com/verifyroll.html -----BEGIN PGP SIGNATURE----- Version: 2.6.3ia Charset: noconv iQBVAwUBPq6shryfeleUG9SNAQFXKQIAoRa/QA7062L+xNdx45IrwqbpCbl3AS6g HHvnBfPd0k+kKsNt5Q4mmIBwy/kFz/zgQLw65tGWiON7o8v0PoJcdA== =BvSE -----END PGP SIGNATURE----- From nomic02@wurb.com Tue Apr 29 16:48:04 2003 From: nomic02@wurb.com (Irony Games Dice Server) Date: Tue, 29 Apr 2003 12:48:04 -0400 (EDT) Subject: [Nomic02] Search for the Lost Keys goal Message-ID: <200304291648.h3TGm4079181@mailbot.onlineplayer.com> -----BEGIN PGP SIGNED MESSAGE----- Search for the Lost Keys goal nomic02@wurb.com requested that 1 roll of a 18-sided die be rolled. Roll them bones ... your dice are Roll 1: 10. Mail was sent to you at nomic02@wurb.com. (Mail addresses have not been confirmed.) --- Irony Games' public PGP key is available at http://www.irony.com/verifyroll.html -----BEGIN PGP SIGNATURE----- Version: 2.6.3ia Charset: noconv iQBVAwUBPq6swLyfeleUG9SNAQEjqAIAvHRoRxbrTfWqhV/dwn4ZbjkOe9PW9xTo YWibne+lkAodZL/2oVs5Zwa+3tVm5T6aMdfy8sxn7BqnNRCzdjHlHQ== =k081 -----END PGP SIGNATURE----- From nomic02@wurb.com Tue Apr 29 16:51:54 2003 From: nomic02@wurb.com (Irony Games Dice Server) Date: Tue, 29 Apr 2003 12:51:54 -0400 (EDT) Subject: [Nomic02] Search for the Lost Keys value Message-ID: <200304291651.h3TGpsx79215@mailbot.onlineplayer.com> -----BEGIN PGP SIGNED MESSAGE----- Search for the Lost Keys value nomic02@wurb.com requested that 1 roll of a 18-sided die be rolled. Roll them bones ... your dice are Roll 1: 18. Mail was sent to you at nomic02@wurb.com. (Mail addresses have not been confirmed.) --- Irony Games' public PGP key is available at http://www.irony.com/verifyroll.html -----BEGIN PGP SIGNATURE----- Version: 2.6.3ia Charset: noconv iQBVAwUBPq6tpbyfeleUG9SNAQFvPQIAl3rUcO+9Uyb7eI6I/D37nhi8F6xzUHLQ IJRfEZZxUF6+FGe0EFmn4CvkjKN0UpiPgB4fuWYJgFjsFfVDwpHXxA== =rMRQ -----END PGP SIGNATURE----- From nomic02@wurb.com Tue Apr 29 17:44:57 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Tue, 29 Apr 2003 12:44:57 -0500 (EST) Subject: [Nomic02] [T] Phase 34 In-Reply-To: Message-ID: The die results, if I count correctly: Home: Zrblm Locate: Attic Goal: the Servants' Quarters Value: 1 Puissance Very well then! We have our first Puissance quest, and I want it. If the above is correct, I fly to Zrblm, gaining 7 bp and a crimson primary, then (to ensure my egress on a non-Tuesday) pay 2 bp to repair 1 damage to West of House and change its second letter to r (Wrst of House), connecting it to Zrblm and Iraq and disconnecting it from the Servants' Quarters. If all of the above is valid, I end my turn. I'll have an updated map up shortly. From nomic02@wurb.com Tue Apr 29 17:55:53 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Tue, 29 Apr 2003 18:55:53 +0100 Subject: [Nomic02] [T] Phase 34 In-Reply-To: References: Message-ID: <20030429175553.GA97364@spod-central.org> Carl Muckenhoupt wrote: > > The die results, if I count correctly: > Home: Zrblm > Locate: Attic > Goal: the Servants' Quarters > Value: 1 Puissance > > Very well then! We have our first Puissance quest, and I want it. If the > above is correct, I don't believe the above is correct; you rolled an 18-sided die for the value, where Rule 142 calls for you to roll a 20-sided die. (So the rest doesn't (yet) happen.) -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Peek-a-boo, I can't see you, everything must be grand; : : Boo-ka-pee, you can't see me, as long as I've got me head in t'sand..." : : -- Michael Flanders, "The Ostrich" : From nomic02@wurb.com Tue Apr 29 18:27:02 2003 From: nomic02@wurb.com (Irony Games Dice Server) Date: Tue, 29 Apr 2003 14:27:02 -0400 (EDT) Subject: [Nomic02] Search for the Lost Keys value Message-ID: <200304291827.h3TIR2G80465@mailbot.onlineplayer.com> -----BEGIN PGP SIGNED MESSAGE----- Search for the Lost Keys value nomic02@wurb.com requested that 1 roll of a 20-sided die be rolled. Roll them bones ... your dice are Roll 1: 11. Mail was sent to you at nomic02@wurb.com. (Mail addresses have not been confirmed.) --- Irony Games' public PGP key is available at http://www.irony.com/verifyroll.html -----BEGIN PGP SIGNATURE----- Version: 2.6.3ia Charset: noconv iQBVAwUBPq7D8byfeleUG9SNAQHSKQIAmFaoOgtsXEQWZgRScDkR5mQpduY4pG3M SzO0ubERbfCU5igRQ7XrSzXNj3sOYHmtJztZ6+1NTZMRMBXYLNW2Hw== =p9D3 -----END PGP SIGNATURE----- From nomic02@wurb.com Tue Apr 29 18:08:27 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Tue, 29 Apr 2003 13:08:27 -0500 (EST) Subject: [Nomic02] [T] Phase 34 In-Reply-To: <20030429175553.GA97364@spod-central.org> Message-ID: Thank you, psmith, for correcting me before I wasted too much time on map alterations. Despite having better odds, the value is actually a measly 11 bp, hardly worth pursuing. I will instead fly to West of House, earning 8 bp. My turn is over. From nomic02@wurb.com Tue Apr 29 18:35:54 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Tue, 29 Apr 2003 19:35:54 +0100 Subject: [Nomic02] [T] Phase 34 In-Reply-To: References: <20030429175553.GA97364@spod-central.org> Message-ID: <20030429183553.GB97364@spod-central.org> Carl Muckenhoupt wrote: > I will instead fly to West of House, earning 8 bp. ... and incurring the Death Toll, since the damage is still there. My turn; I fly to Brigadoon. Here's hoping for a kersplat... -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Peek-a-boo, I can't see you, everything must be grand; : : Boo-ka-pee, you can't see me, as long as I've got me head in t'sand..." : : -- Michael Flanders, "The Ostrich" : From nomic02@wurb.com Tue Apr 29 19:04:35 2003 From: nomic02@wurb.com (Irony Games Dice Server) Date: Tue, 29 Apr 2003 15:04:35 -0400 (EDT) Subject: [Nomic02] Pie bomb kersplattery Message-ID: <200304291904.h3TJ4ZA80805@mailbot.onlineplayer.com> -----BEGIN PGP SIGNED MESSAGE----- Pie bomb kersplattery nomic02@wurb.com requested that 1 roll of a 6-sided die be rolled. Roll them bones ... your dice are Roll 1: 2. Mail was sent to you at nomic02@wurb.com. (Mail addresses have not been confirmed.) --- Irony Games' public PGP key is available at http://www.irony.com/verifyroll.html -----BEGIN PGP SIGNATURE----- Version: 2.6.3ia Charset: noconv iQBVAwUBPq7Mv7yfeleUG9SNAQF2KgH8DjGD1aCCveojq1afjYRjmNx4FnZCHd0i dKhJE6MeLJLAV+49k/qvd/2aq22ZZB0n5M2RCqtY/zMrlp0wTFp4iw== =6ycG -----END PGP SIGNATURE----- From nomic02@wurb.com Tue Apr 29 18:46:13 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Tue, 29 Apr 2003 19:46:13 +0100 Subject: [Nomic02] [T] Phase 34 In-Reply-To: <20030429183553.GB97364@spod-central.org> References: <20030429175553.GA97364@spod-central.org> <20030429183553.GB97364@spod-central.org> Message-ID: <20030429184612.GC97364@spod-central.org> Dylan O'Donnell wrote: > My turn; I fly to Brigadoon. Here's hoping for a kersplat... But alas, no. Still, 8 bp exploration bonus, and I pick up the pie bomb. I move Gideon Crawle to Brigadoon, and steal the Scarlet Emerald from him. Crawle picks up the Banana Imp. I phase the completion of my turn for 30 Apr 00:00:01 -0000, at which point Brigadoon will have 3 visits, The will be Savage Wilderness, and it will be jwalrus' turn. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Peek-a-boo, I can't see you, everything must be grand; : : Boo-ka-pee, you can't see me, as long as I've got me head in t'sand..." : : -- Michael Flanders, "The Ostrich" : From nomic02@wurb.com Wed Apr 30 21:06:49 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Wed, 30 Apr 2003 22:06:49 +0100 Subject: [Nomic02] jw turn Message-ID: <50201405.1051740409@cornelius> Well, my cunning plans having been temporarily foiled, the Baron and I both move to Central Park (+5bp). I end my turn. (This obviously supercedes the conditional orders I gave for what should happen if I failed to make a move this turn.) Central Park now has 6 visits. jw