From rsholmes@mailbox.syr.edu Wed Dec 06 11:10:11 2000
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Subject: P1, P2
Date: 06 Dec 2000 14:10:06 -0500
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Proposal P1 was accepted.

Proposal P2 was rejected for technical faults. Re-submission will be
welcome.

Gamestate updated. You guys all have zero pills.

-- 
- Doc


From rsholmes@mailbox.syr.edu Wed Dec 06 11:19:38 2000
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Subject: Oh, duh
Date: 06 Dec 2000 14:19:35 -0500
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Sorry, I'm still getting used to this...

Cancel the Directive. I can do it myself with a Proclamation.

-- 
- Doc

From rsholmes@mailbox.syr.edu Wed Dec 06 11:41:33 2000
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Rule 1 is amended by the addition of the following paragraph:

=====
Doc maintains the DocNomic Web Site at

<a href="index.html">&lt;http://web.syr.edu/~rsholmes/games/nomic/docnomic/index.html&gt;</a>

and the DocNomic Mailing List at

<a href="http://www.egroups.com/group/DocNomic">&lt;http://www.egroups.com/group/DocNomic&gt;</a>.

=====

The first sentence of Rule 3 is amended to read as follows:

=====
Players may submit Proposals by sending them to the DocNomic
Mailing List.
=====

The first sentence of Rule 5 is amended to read as follows:

=====
Any player may, at any time, submit a Point of Order to raise
any issue relevant to the Game by sending it to the DocNomic
Mailing List. 
=====

-- 
- Doc


From kevan@somethingorother.com Thu Dec 07 02:35:13 2000
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Date: Thu, 07 Dec 2000 10:35:09 -0000
To: DocNomic@egroups.com
Subject: Proposals - Fresh Diseases / Taking it as Read
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From: "Kevan " <kevan@somethingorother.com>

----------------------------------------------------------------------

Proposal - Fresh Diseases

Enact a new Rule, "Diseases":-

A number of Diseases exist, as detailed in this Rule. Each Player
may suffer from any number of Diseases; the Disease status of each
Player shall be part of the Gamestate.

Some Diseases are communicable. At a moment of his choosing every
Thursday, Doc shall pick two random Players. Any Airborne Disease
borne by the first shall be contracted by the second.

Bit of a Cough (Airborne)
A Player with this Disease should include the string "*cough*" at
least twice in each Proposal message he or she submits, or that
Proposal shall be ignored.

Upon enactment of this Rule, a random Player shall contract "Bit of
a Cough", and this paragraph shall delete itself.

----------------------------------------------------------------------

Proposal - Taking it as Read

Remove from the Ruleset any sentences containing the phrase "is part
of the gamestate" or "are part of the gamestate".

In Rule 0, replace "Certain information reflecting the state of the
game is known as the Gamestate." with "Any data required to be stored
by a Rule is part of the Gamestate."

Remove "; the Disease status of each Player shall be part of the
Gamestate" from the Rule "Diseases", if it exists.

----------------------------------------------------------------------


From kevan@somethingorother.com Thu Dec 07 07:55:55 2000
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To: DocNomic@egroups.com
Subject: Proposal - Body and Soul
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From: kevan@somethingorother.com

----------------------------------------------------------------------

Proposal - Body and Soul

Enact a new Rule, "Body and Soul":-

Each Player has a number of Body Points and Soul Points, adjusted
by various events in the game. These Points are part of the
gamestate. (If "Taking it as Read" passed, delete that last
sentence. Delete this bracketed text either way.)

Whenever a new Player joins the game, he or she has a hundred Body
Points, and Soul Points equal to the average Soul Points of all
other Players (rounded down).

Each existing Player shall be given a hundred Body Points and a
hundred Soul Points.

----------------------------------------------------------------------


From jjweston@pop.net Thu Dec 07 08:10:57 2000
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Date: Thu, 07 Dec 2000 08:10:41 -0800
To: DocNomic@egroups.com
Subject: Re: [DocNomic] Proposal - Taking it as Read
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From: Jeff Weston <jjweston@pop.net>

At 10:35 AM 12/7/2000 -0000, Kevan wrote:
>Proposal - Taking it as Read
>
>Remove from the Ruleset any sentences containing the phrase "is part
>of the gamestate" or "are part of the gamestate".
>
>In Rule 0, replace "Certain information reflecting the state of the
>game is known as the Gamestate." with "Any data required to be stored
>by a Rule is part of the Gamestate."
>
>Remove "; the Disease status of each Player shall be part of the
>Gamestate" from the Rule "Diseases", if it exists.

If you wish to remove the phrase "is part of the gamestate" from the
rules, there are a number of other rules you need to ammend as well.
Namely: 1, 2, 3, 5, 7, and 8.

However, it looks like you are just replacing the phrase "is part of the
gamestate" with "is required to be stored." With your ammendment to the
Disease rule, you don't specify that the state of diseases must be stored.
I'm not too fond of this proposal as it is...

- - -
Jeffrey J. Weston
jjweston@pop.net
PGP Public Key : http://www.sir-toby.com/personal-key.asc
- - -

From kevan@somethingorother.com Thu Dec 07 08:40:51 2000
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To: DocNomic@egroups.com
Subject: Re: Proposal - Taking it as Read
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> >Proposal - Taking it as Read
> >
> >Remove from the Ruleset any sentences containing the phrase "is 
part
> >of the gamestate" or "are part of the gamestate".
> >
> >In Rule 0, replace "Certain information reflecting the state of the
> >game is known as the Gamestate." with "Any data required to be 
stored
> >by a Rule is part of the Gamestate."
> >
> >Remove "; the Disease status of each Player shall be part of the
> >Gamestate" from the Rule "Diseases", if it exists.
> 
> If you wish to remove the phrase "is part of the gamestate" 
from the
> rules, there are a number of other rules you need to ammend as well.
> Namely: 1, 2, 3, 5, 7, and 8.

Er, aren't all of these caught by removing "any sentences containing 
the phrase "is part of the gamestate" or "are part of the 
gamestate""? Or did you misread that first paragraph as being a 
summary of my proposal's intentions, rather than proposed rule-
changes?

> However, it looks like you are just replacing the phrase "is 
part of the
> gamestate" with "is required to be stored." With your ammendment to 
the
> Disease rule, you don't specify that the state of diseases must be 
stored.

Hm, by a rule "requiring data to be stored", I mean a rule stating 
that some data or other needs to be kept track of; keeping track is 
implicit, at least to me, whenever a rule says something like "each 
Player has a number of grommets".

Maybe "is required to be kept track of" or "is mentioned by" or 
something would be clearer, I don't know. Feel free to take this 
Proposal and "clarify its meaning", Doc.

Kevan

--
http://uncertain.org/~kevan
"What seems to be the problem?"


From kevan@somethingorother.com Thu Dec 07 08:56:26 2000
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Date: Thu, 07 Dec 2000 16:56:16 -0000
To: DocNomic@egroups.com
Subject: Proposals - Prescriptions / Perks / Impatience
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----------------------------------------------------------------------

Proposal - Prescriptions

Rename Rule 8 (Currency) to "Pills", and reword it to:-

Medication is an important part of DocNomic, and is given in the form
of varyingly-coloured Pills. The quantity and colour of Pills
possessed by each Player is part of the gamestate. (Delete that last
sentence if "Taking it as Read" passed. Delete this bracketed text
either way.) When a Player joins the game, they have no Pills.

Rename Rule 9 (Salary) to "Prescriptions", and reword it to:-

At midnight Monday GMT of every week, all Players will receive a
prescription of a certain number of Pills, of specified colours. The
exact number and colours of Pills received must be defined by the
rules.

Unless specified elsewhere, all Players have a prescription of one Red
Pill, two Blue Pills and three Green Pills. This rule defers to all
other rules that specify a prescription amount. 

----------------------------------------------------------------------

Proposal - Perks

Add a new Rule, "Perks":-

Whenever a Proposal passes, Doc may give its Proposer up to three
Pills of any colours he feels appropriate.

----------------------------------------------------------------------

Proposal - Impatience

Replace the term "Player" with "Patient" throughout the Ruleset.

----------------------------------------------------------------------


From rsholmes@mailbox.syr.edu Fri Dec 08 07:18:09 2000
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To: DocNomic@egroups.com
Subject: Re: [DocNomic] Proposals - Fresh Diseases / Taking it as Read
References: <90np4t+nqud@eGroups.com>
Date: 08 Dec 2000 10:18:07 -0500
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From: rsholmes@mailbox.syr.edu

P3 "Fresh Diseases" was accepted.

P4 "Taking it as Read" was rejected.

See Gamestate for details.

-- 
- Doc


From rsholmes@mailbox.syr.edu Fri Dec 08 07:35:54 2000
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Subject: Diagnosis
Date: 08 Dec 2000 10:34:12 -0500
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From: rsholmes@mailbox.syr.edu

Jim Ingram has A Bit of a Cough (as of the implementation of Rule 10).

-- 
- Doc


From kevan@somethingorother.com Fri Dec 08 08:23:21 2000
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To: DocNomic@egroups.com
Subject: Re: Proposals - Taking it as Read
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From: kevan@somethingorother.com

> P4 "Taking it as Read" was rejected.
>
>REJECTED. Sorry, Doc's a bit anal about some things. I regard
>the Gamestate as important enough that it should be specified 
>carefully and explicitly. I've gone through the Ruleset and 
>persuaded myself I'd find the Gamestate too ambiguously defined 
>if this Proposal were enacted. 

Come now, surely there's some way we can generically refer to the 
bits of data which the ruleset calls "Gamestate"? How else is it 
possible for our brains to decide whether something should be 
Gamestate or not, when we Propose?

What would be wrong with "Any piece of data required to be tracked by 
the Ruleset, and which does not change by itself, is considered part 
of the Gamestate."? ("By itself" covering the time of day, which we 
need to keep track of for Rule 9. I wouldn't want to grind the 
universe to a halt through careless Proposal. Although maybe there's 
a better phrase than "keep track of" to say what I mean...)

Kevan

--
http://uncertain.org/~kevan
"Specialist subject, the bleeding obvious."


From bkoch@rz.uni-osnabrueck.de Fri Dec 08 08:44:14 2000
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To: DocNomic@egroups.com
Subject: Proposals - "How are we feeling today?", and "Are you taking your medicine?"
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Date: 08 Dec 2000 17:45:06 CET
Reply-To: Britta Koch <bkoch@rz.uni-osnabrueck.de>
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From: Britta Koch <bkoch@rz.uni-osnabrueck.de>

Proposal: "How are we feeling today"

Doc must insert a typical "doctor's phrase" into every communication of
the gamestate.
A "doctor's phrase" is defined as a trite sentence doctors tend to
utter when you visit them, like "How are we feeling today?", "It will
be better in a couple of days" etc.

Proposal: "Are you taking your medicine?"

All Players (or Patients) that have contracted an illness as defined by
the rules need to take one of their pills every week. The color of the
pills to be taken shall be defined when the illness is contracted, and
shall be red for "A bit of a cough".

(btw, I just joined, and I'm still feeling fine ;)

Britta

-- 
/"\ . . . . . . . . . . . . . . . . . . . . . . . . . . . . 
\ /	ASCII Ribbon Campaign	britta@linuxchix.org
X	- NO HTML/RTF in e-mail 
/ \	- NO Word docs in e-mail "My other car is a cdr."



From mr_jim83@hotmail.com Fri Dec 08 10:55:00 2000
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Date: Fri, 08 Dec 2000 18:54:54 -0000
To: DocNomic@egroups.com
Subject: Point of Order - Medication
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From: "Jim Ingram" <mr_jim83@hotmail.com>

Is it still allowed to use pills as currency 
or not? I see that we're moving towards a hospital-
type theme, so if pills cannot be traded, what, if
any thing, could be used as currency? Also, if we
have a currency, what can be purchased with it?

I'm just trying to come up with some ideas that
follow a hospital theme.

Note that this isn't a proposal, so I'm not coughing.

-Jim


From rsholmes@mailbox.syr.edu Fri Dec 08 11:37:05 2000
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To: DocNomic@egroups.com
Subject: Re: [DocNomic] Point of Order - Medication
References: <90rapu+4vlf@eGroups.com>
Date: 08 Dec 2000 14:37:03 -0500
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"Jim Ingram" <mr_jim83@hotmail.com> writes:

> Is it still allowed to use pills as currency 
> or not? I see that we're moving towards a hospital-
> type theme, so if pills cannot be traded, what, if
> any thing, could be used as currency? Also, if we
> have a currency, what can be purchased with it?

Well, it isn't and never was allowed to use pills as currency, in the
sense that the rules don't provide a mechanism for pills to be spent
on anything. On the other hand, there's nothing in the rules to
prohibit proposing rules that do provide a way to spend pills.
Propose away!

-- 
- Doc


From rsholmes@mailbox.syr.edu Fri Dec 08 11:39:51 2000
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To: DocNomic@egroups.com
Subject: Re: [DocNomic] Point of Order - Medication
References: <90rapu+4vlf@eGroups.com>
Date: 08 Dec 2000 14:39:49 -0500
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From: rsholmes@mailbox.syr.edu

By the way, though this was submitted as a "point of order", I'd like
to handle it as informal discussion instead, reserving "points of
order" for more substantive things like e.g. questions regarding the
legality of a prior action, etc.

If you *really* want this handled formally as a POO, say so and we
will... 

-- 
- Doc


From mr_jim83@hotmail.com Sat Dec 09 08:12:57 2000
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To: DocNomic@egroups.com
Subject: Re: Point of Order - Medication
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From: "Jim Ingram" <mr_jim83@hotmail.com>

--- In DocNomic@egroups.com, rsholmes@m... wrote:
> By the way, though this was submitted as a "point of order", I'd 
like
> to handle it as informal discussion instead, reserving "points of
> order" for more substantive things like e.g. questions regarding the
> legality of a prior action, etc.
> 
> If you *really* want this handled formally as a POO, say so and we
> will... 
> 
> -- 
> - Doc

No, thats alright. I just misunderstood the rule regarding Points of 
Order. I've got it now.

-Jim


From mr_jim83@hotmail.com Sat Dec 09 08:15:47 2000
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To: DocNomic@egroups.com
Subject: Re: Point of Order - Medication
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From: "Jim Ingram" <mr_jim83@hotmail.com>

--- In DocNomic@egroups.com, rsholmes@m... wrote:
> "Jim Ingram" <mr_jim83@h...> writes:
> 
> > Is it still allowed to use pills as currency 
> > or not? I see that we're moving towards a hospital-
> > type theme, so if pills cannot be traded, what, if
> > any thing, could be used as currency? Also, if we
> > have a currency, what can be purchased with it?
> 
> Well, it isn't and never was allowed to use pills as currency, in 
the
> sense that the rules don't provide a mechanism for pills to be spent
> on anything. On the other hand, there's nothing in the rules to
> prohibit proposing rules that do provide a way to spend pills.
> Propose away!
> 
> -- 
> - Doc

What I meant was, would it work within the theme that we seem to be 
developing to use pills as currency, not whether or not it is legal. 
Sorry about the misunderstanding.

-Jim


From kevan@somethingorother.com Mon Dec 11 07:58:07 2000
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Date: Mon, 11 Dec 2000 15:58:00 -0000
To: DocNomic@egroups.com
Subject: Proposal - The Doctor Will See You Now
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From: kevan@somethingorother.com

----------------------------------------------------------------------

Proposal - The Doctor Will See You Now

{ The way things are going, it'd seem useful to have a defined - if
movable - weekly point, at which Doc does weekly things. }

Enact a new Rule, "Surgery":-

Doc's Surgery typically takes place at a time of his choosing every
Thursday, although he may delay any Surgery by up to six days, or
even cancel it if he finds himself too busy. A Surgery lasts for as
long as it takes for Doc to process every action required in that
Surgery.

In Rule 9, replace "At midnight Monday GMT of every week" with
"During each Surgery".

In Rule 10 (Diseases), replace "At a moment of his choosing every
Thursday" with "During each Surgery".

----------------------------------------------------------------------

--
http://uncertain.org/~kevan
"Denzil, you have broken my hat."


From rsholmes@mailbox.syr.edu Mon Dec 11 08:34:12 2000
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To: DocNomic@egroups.com
Subject: Pending proposals P5-P10
Date: 11 Dec 2000 11:34:09 -0500
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P5 "Body and Soul": ACCEPTED.

P6 "Prescriptions": ACCEPTED.

P7 "Perks": ACCEPTED.

P8 "Impatience": REJECTED. Cute idea, but it makes the developing
theme a little more pervasive than I'd like it to be.

P9 "How are we feeling today": REJECTED. Perhaps I just don't spend
enough time around (medical) doctors, but it seems to me I'd run out
of "doctor's phrases" after about maybe five. Things would start
getting drearily repetitive after that.

P10 "Are you taking your medicine?": REJECTED. It's a good proposal
but needs some clarification. How does a Player take a pill? Do they
have to post a message saying "I'm taking a pill"? Or does Doc
automatically decrement their pill count? (Isn't that a nurse's job?)
Does it have to be any particular day or time? If it's up to the
player, what happens if they don't take a pill? I look forward to a
revised proposal with these questions addressed...

-- 
- Doc

From rsholmes@mailbox.syr.edu Mon Dec 11 09:50:42 2000
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Subject: Re: [DocNomic] Proposal - The Doctor Will See You Now
References: <912ti8+ajvm@eGroups.com>
Date: 11 Dec 2000 12:50:40 -0500
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kevan@somethingorother.com writes:

> Enact a new Rule, "Surgery":-

Question: What, in the vernacular of your country (England?) is the
relevant definition of the word "surgery"? I'm aware that it differs
from US usage, and I think I have a reasonably correct understanding,
but I'd like to check against yours.

In the US, I believe it's fair to say "surgery" refers only to a
medical procedure involving cutting / removing / reattaching /
etc. 

What's the usage elsewhere, if there is anyone out there from
elsewhere? 

-- 
- Doc

From kevan@somethingorother.com Mon Dec 11 12:03:34 2000
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Subject: Re: Proposal - The Doctor Will See You Now
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From: kevan@somethingorother.com

> > Enact a new Rule, "Surgery":-
> 
> Question: What, in the vernacular of your country (England?) is the
> relevant definition of the word "surgery"? I'm aware that it 
differs
> from US usage, and I think I have a reasonably correct 
understanding,
> but I'd like to check against yours.
> 
> In the US, I believe it's fair to say "surgery" refers only to a
> medical procedure involving cutting / removing / reattaching /
> etc. 
> 
> What's the usage elsewhere, if there is anyone out there from
> elsewhere? 

Mm, it can also refer to the doctor's office itself (or the building 
containing such offices, if it's a small hospital concerned with 
little more than diagnoses and minor treatment), or the time of a 
given day in which the doctor is available to consult with, or treat, 
patients.

No idea how specific such meanings are to Britain, though. Feel free 
to replace it with something more universally acceptable before 
implementing the Proposal, though, if such was your only reservation.

Kevan

--
http://uncertain.org/~kevan
"I'm having an out-of-anorak experience."


From oairhart@ispchannel.com Mon Dec 11 21:46:39 2000
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To: DocNomic@egroups.com
Subject: Proposal - Checkup
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TWO PROPOSALS DOC.

-------
New Rule: Checkup
A player will be required to have a checkup if they are ever infected 
with a new disease.

>From the time of infection until the Doc actually performs the 
checkup, all correspondence received from the Player will be ignored. 
A player will have a checkup by sending a request to the Doc for a 
checkup. The request is never ignored and shall always be processed 
in the order received with other correspondence from Players.

During the checkup, the following events occur:
a) Doc confirms the new disease. Every tenth checkup will cause the 
Player to instantly be cured of the new disease with no other checkup 
events occurring.
b) Doc assigns a remedy for the disease if available.
c) Doc prescribes additional pills, if necessary, for the number 
and duration according to the disease's remedy to be given to the 
Player. Prescription changes are automatic unless otherwise noted in 
the remedy.
d) Doc takes as payment a given number of Body Points and Soul 
Points from the Player as defined in the remedy.

==============
AMEND RULE 10

Modify "Bit of a Cough (Airborne)", Add:

Remedy: Prescription - Take (Subtract) 1 blue pill, once a week for 2 
weeks. The player is cured upon taking the second pill. Subtract 1 
pill, from the most numerous color, for each proposal by the Player 
while infected.


From bkoch@rz.uni-osnabrueck.de Tue Dec 12 00:47:47 2000
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To: docnomic@egroups.com
Subject: Revised Proposal "Have you been taking your medicine?"
X-Mailer: Pronto v2.2.1
Date: 12 Dec 2000 09:47:44 CET
Reply-To: Britta Koch <bkoch@rz.uni-osnabrueck.de>
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From: Britta Koch <bkoch@rz.uni-osnabrueck.de>

Yes, I know oairheart has just proposed something which incorporates
the old proposal. Just in case it won't pass (and I have a feeling it
won't being quite vague on the prescription front), here's another try
on mine. Sentences in [[ ]] are comments and not supposed to be in the
official rule.

Keep in mind that English is not my native language and that I'm not
very good at legal stuff - so feel free to change the wording!

Proposal "Have you been taking your medicine?"

Take a Pill: If a player takes a Pill of a certain color, eir number of
pills of that color is reduced by one. A player can only take a Pill of
a certain color if e has one of that color.

Cure: A Cure for a Disease shall be defined when the Disease is
introduced and shall be part of the gamestate. It defines what number
of pills of a certain color a player has to take per week to get rid of
the disease and how many consecutive weeks that player needs to take
that medicine.

Prescription: If a player has a Disease, they will be prescribed a Cure
for it. If a player doesn't take the Pills as required by their
prescription, their Disease may become Chronic.

Nurse: The Nurse keeps track of people's Prescriptions. If a player
wants to take a pill, e notifies that nurse of it via email. The Nurse
shall then adjust the number of pills that player owns according to the
notification. The name of the player who holds the office of Nurse
shall be part of the gamestate [[badly phrased, I fear]]

Chronic Disease: A Disease turns chronic if a player hasn't been taking
their medicine for 3 consecutive weeks. If a player has a Chronic
Disease, e must take the double amount of Pills for twice the number of
weeks to get rid of the Disease. If a player doesn't take the
Prescription for a Chronic Disease, e will lose 1 Body Point. A player
with a Chronic Disease may also not make any proposals. The state of a
Disease, namely Chronic or Non-Chronic, shall be part of the gamestate.

Death: If a player's number of Body Points or Soul Points drops to 0, e
is dead and may no longer take part in this nomic.

[[This is nearly it! I thought that after all the definitions, I could
write a proper proposal, but apparently all the defining has done the
job...]]

The Cure for "A Bit of A Cough" shall be one green Pill taken over the
course of 2 weeks.

Because of the small number of playres, Doc will be the Nurse until he
decides that another player shall be holder of that office.

[[So, what do you think? Any loop holes left? And what about Soul
Points? Who invents phobias to lose those ;)]]

Britta
-- 
/"\ . . . . . . . . . . . . . . . . . . . . . . . . . . . . 
\ /	ASCII Ribbon Campaign	britta@linuxchix.org
X	- NO HTML/RTF in e-mail 
/ \	- NO Word docs in e-mail "My other car is a cdr."



From jisummers@dttus.com Tue Dec 12 09:58:11 2000
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Date: Tue, 12 Dec 2000 17:58:02 -0000
To: DocNomic@egroups.com
Subject: [DocNomic] New Player PROPOSAL: Disease Is
Message-ID: <915ova+2d0n@eGroups.com>
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From: "Feyd Nomic" <jisummers@dttus.com>

I. Any player may submit a Proposal defining a new disease or 
refining an existing disease. Any such proposal must have the 
following elements. 
A. Name:
B. Type:
C. Communication/Creation:
D. Treatment:
E. Effects:


II. All diseases approved by the Doc will be listed in the game 
state as a seperate entity "Known Diseases". All disease definitions 
in the "Known Diseases" definitions of the gamestate will override 
disease definitions in the ruleset unless specifically overridden in 
the rule.

III. Rule 10 "Bit of a Cough" will be modified as follows:
"Known Disease"
A. Name: Bit of a Cough
B. Type: Airborne
C. Communication: As per Type. [[Defined in Rule 10 as: "At a 
moment of his choosing every Thursday, Doc shall pick two random 
Players. Any Airborne Disease borne by the first shall be contracted 
by the second." ]]. Additionally, at the same time as determinging 
Players above, doc will determine a Player Randomly. This player 
will have a 10% chance of contracting "Bit of a Cough" if he does not 
already have it.
D. Unknown
E. A Player with this Disease should include the string "*cough*" at 
least twice in each Proposal message he or she submits, or that 
Proposal shall be ignored.

[[ I am excited to join the Nomic!! ]] 



From jisummers@dttus.com Tue Dec 12 10:21:55 2000
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To: DocNomic@egroups.com
Subject: Re: New Player PROPOSAL: Disease Is
Message-ID: <915qbs+f88k@eGroups.com>
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From: "Feyd Nomic" <jisummers@dttus.com>

--- In DocNomic@egroups.com, "Feyd Nomic" <jisummers@d...> wrote:
> I. Any player may submit a Proposal defining a new disease or 

> 
> II. All diseases approved by the Doc will be listed in the game 
> state as a seperate entity "Known Diseases". All disease 
definitions 
> in the "Known Diseases" definitions of the gamestate will override 
> disease definitions in the ruleset unless specifically overridden 
in 
> the rule.

Article two doesn't define how the "Known Diseases" objects are to be 
kept, only that they are to be kept separately from the ruleset. I 
set up a play "table" to see how easy that is. I think this would be 
a great way to list information in general (diseases in this case, 
different pills and their abilities, players and their afflictions)
and may make it easier for Doc to maintain data. Furthermore, since 
different tables can be owned by different people and updated only by 
those people + Moderator, it will be easier to create positions with 
specific tasks and have methods for those positions to display 
information to the game in general in an easy to read format.

Again, glad to be here!

Feyd 



From kevan@somethingorother.com Wed Dec 13 06:35:34 2000
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Date: Wed, 13 Dec 2000 14:35:26 -0000
To: DocNomic@egroups.com
Subject: Proposals - Waiting List / Cash
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----------------------------------------------------------------------

Proposal - The Waiting List

{ An attempt to organise the taking of pills, and other, future game
events; current Proposals on this issue are a bit too "Do something
that takes effect immediately! Oh, and, er, wait for Doc to update
the Gamestate, I suppose." Too much scope for ambiguity and
confusion.

A Waiting List seems a good hospital thing, too. And should be a
fairly straightforward bit of cgi-scripting. }

A new Rule, "The Waiting List":-

Certain actions in DocNomic are known as "Events". The Waiting List
is a list of Events requested but unperformed, listed from the
oldest to the newest. It is part of the Gamestate.

Any Player may add a new Event to the Waiting List at any time. If
a Player is to do something "as an Event", it means that he or she
should add details of such an Event to the Waiting List.

If any Events are on the Waiting List, Doc may process the oldest -
announcing its resolution to the mailing list if he feels it
appropriate - and delete it from the List. Events which are illegal
under the current Ruleset are ignored instead of processed.

A new Rule, "Events":-

A Player may take any number of Pills, as an Event. Upon that Event
being processed, the Pills are removed from that Player's possession
and take effect as defined by the Ruleset, unless the Player lacks
(even some of) the specified Pills, in which case nothing happens.

----------------------------------------------------------------------

Proposal - All You Need Is Cash

{ A recent Proposal from "oairhart" had a rather curious "Doc takes
as payment a given number of Body Points and Soul Points from the
Player" clause, which suggests it might be worth having a way to
pay for things, particularly medical consultancy and treatment.

I tentatively propose Cash. Not really sure if it's a useful
addition or a fiddly extra variable. We'll see. }

Rename Rule 11 to "Body, Soul and Cash" and reword it to:-

Each Player has a number of Body Points, Soul Points and Cash
Points, adjusted by various events in the game. These Points are
part of the Gamestate.

Whenever a new Player joins the game, he or she has a hundred Body
Points, a thousand Cash Points, and Soul Points equal to the
average Soul Points of all other Players (rounded down).

At midnight GMT every Monday, every Player gains a hundred Cash.

Doc may replace "At midnight GMT every Monday" with any time
reference he feels appropriate, there.

----------------------------------------------------------------------

--
http://uncertain.org/~kevan
"I'm leaving my body to science fiction."


From rsholmes@mailbox.syr.edu Wed Dec 13 09:25:05 2000
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To: DocNomic@egroups.com
Subject: Pending proposals P11-P15, and Proclamation X2
Date: 13 Dec 2000 12:25:02 -0500
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P11 "The Doctor Will See You Now": ACCEPTED. 1 green pill.

P12: REJECTED. (But welcome to the game, Ottis!) Frankly, mainly
because this creates too much work for Doc. Additionally, it
contributes to confusion over the role of pills -- they're doled out
automatically once a week, regardless of disease, yet they're also
prescribed according to disease here, and they're also handed out
arbitrarily for accepted proposals. The whole pills/prescription
thing needs some careful thought, and it could go any of several ways
-- depending on how you see Doc. Is he a conscientious, careful, and
ethical doctor... or is he handing out pills like candy in return for
favors rendered? And one minor quibble: does "Every tenth checkup"
mean literally nine checkups in a row don't show an instant cure and
the next one does, or that Doc throws a 10-sided die and you're cured
if it comes up 10?

P13: REJECTED. This was submitted as a second proposal, but really
is (I think) part and parcel of the first. Anyway, it doesn't make
much sense without the first.

P14 "Have you been taking your medicine?": ACCEPTED -- but see
Proclamations. 1 green pill.

P15: REJECTED. (And welcome, Feyd!) There are elements of this
proposal I like. Systematizing the diseases in this way is a good
thing. But I dislike the idea of extending the concept of "Proposal"
to cover direct changes to the gamestate, especially since it seems
unnecessary; I don't see any benefit, under the proposed setup, to
taking the disease definitions out of the ruleset and putting them in
the gamestate. Not only do I not see any benefit, but it conflicts
with Rule 10, which states

A number of Diseases exist, as detailed in this Rule.

Since Rule 10 would have the lower rule number, it would take
precedence, and diseases defined under this rule would have no legal
standing.



X2: Doc proclaims:

Rule 14 is hereby amended as follows:

Delete the text "Because of the small number of players, Doc will
be the Nurse until he decides that another player shall be holder
of that office." (now that it has taken effect, this provision is
no longer needed.)

In the definition of Death, replace "this nomic" with "this Round
of this Nomic".

-- 
- Doc

From rsholmes@mailbox.syr.edu Wed Dec 13 09:29:34 2000
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To: DocNomic@egroups.com
Subject: Nurse!
Date: 13 Dec 2000 12:29:32 -0500
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Selecting a player at random, I nominate Ottis Airhart to act as Nurse
under Rule 14. If Ottis accepts, the transfer of office will take
place immediately.

(Small defect in Rule 14: as enacted, it allows Doc to appoint another
person to be Nurse once, but fails to say anything about transferring
that office ever again. Well, we'll burn that bridge when we get to
it.) 

-- 
- Doc

From oairhart@ispchannel.com Wed Dec 13 09:34:03 2000
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Date: Wed, 13 Dec 2000 11:34:51 -0600
To: DocNomic@egroups.com
Subject: Re: [DocNomic] Nurse!
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From: Ottis Airhart <oairhart@ispchannel.com>

THANKS!!!! I appreciate it! Well, now let's see what I can do about this...

(I Accept, by the way).

At 12:29 PM 12/13/2000 -0500, you wrote:
>Selecting a player at random, I nominate Ottis Airhart to act as Nurse
>under Rule 14. If Ottis accepts, the transfer of office will take
>place immediately.
>
>(Small defect in Rule 14: as enacted, it allows Doc to appoint another
>person to be Nurse once, but fails to say anything about transferring
>that office ever again. Well, we'll burn that bridge when we get to
>it.) 
>
>-- 
>- Doc
>
>
>To unsubscribe from this group, send an email to:
>DocNomic-unsubscribe@egroups.com
>
>


From rsholmes@mailbox.syr.edu Wed Dec 13 10:29:37 2000
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Subject: Re: [DocNomic] Nurse!
References: <4.1.20001213113302.01836460@pop3.ispchannel.com>
Date: 13 Dec 2000 13:29:35 -0500
In-Reply-To: Ottis Airhart's message of "Wed, 13 Dec 2000 11:34:51 -0600"
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OK -- gamestate updated accordingly. (Thanks! Doc's real busy right
now...) 

-- 
- Doc

From Nomic1@aol.com Wed Dec 13 11:32:28 2000
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To: DocNomic@egroups.com
Subject: PROPOSAL: Ammend Rule 10 (adding diseases)
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From: "Feyd " <Nomic1@aol.com>

Ammend Rule 10 to add the following text concerning Diseases:
------------begin text ---------------------------------
Any use of "[[ text ]]" should be construed as a non-rule comment.

Addiction (Psychosis)
Once a week, during Office Hours, the player with the most pills 
(regardless of color) is designated the "Addict" for the upcoming 
week.

The Addict may not take any Action that reduces the number of pills 
in eir possession except to take a pill (or have the Nurse administer 
a pill to em). [[Thus, e could trade 1 red for 2 green, but not 2 
greens for one red. E could also take any number of pills]].

Addicts are fragile things, and therefore lose 3 body and 5 soul 
points at the beginning of the week they are designated the Addict.
In addition, the Addict must take 1 red pill in order to [[overcome 
eir fear and]] make a Proposal. 
In any non-proposal message they send to the public newsgroup the 
addict must in some way ask for a pill. Failure to do so will cause 
the addict lose 1 soul point; this failure to do so may be pointed 
out by any Player or Doc, at which point the deduction will be queued 
as an action for the next Office Hours.
------------------end text---------------------
Feyd



From rsholmes@mailbox.syr.edu Wed Dec 13 19:58:31 2000
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Subject: Office Hours
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It's not Thursday where I am, but it's Thursday in Greenwich, and I
have a few moments now and may have fewer tomorrow, so I hereby do the
Office Hours thing.

Prescriptions: Everyone gets 1/2/3 pills (r/b/g).

Diseases: Randomly selected players are Feyd Nomic and Britta Koch.
Feyd has no diseases so Britta catches none.

-- 
- Doc

From kevan@somethingorother.com Thu Dec 14 05:41:21 2000
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To: DocNomic@egroups.com
Subject: Proposals - Migraine / Phobias
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----------------------------------------------------------------------

Proposal - Tense, Nervous, Headache

Add a new Disease:-

Migraine (Non-Contagious)
During Office Hours:-

* All Migraine sufferers lose 5 Body Points and 'x' Soul Points.
* All other Players each have an 'x' per cent chance of
contracting a Migraine.

...where 'x' is the number of mailing list messages made since the
end of the previous Office Hours. Each Green Pill a Player takes
has a 50% chance of curing them of this Disease.

----------------------------------------------------------------------

Proposal - Claustrophobia and Agoraphobia

Add two new Diseases:-

Claustrophobia (Psychosis)
Whenever a Rule is repealed, all Players with Claustrophobia lose
5 Soul Points, all Players with Agorophobia gain 5 Soul Points,
and there is a 50% chance of the Rule's original Proposer
contracting Claustrophobia.

If a Player with Claustrophobia contracts Agoraphobia, they are
cured of Claustrophobia.

Agoraphobia (Psychosis)
Whenever a new Rule is enacted, all Players with Agoraphobia lose
5 Soul Points, all Players with Claustrophobia gain 5 Soul Points,
and each Player (other than the Rule's Proposer) has an 'x' per
cent chance of contracting Agoraphobia, where 'x' is the highest
Rule number in the Ruleset.

If a Player with Agoraphobia contracts Claustrophobia, they are
cured of Agoraphobia.

To the Rule "Body and Soul", add the paragraph:-

Body Points and Soul Points have a defined range. If either is less
than zero for any Player, it is set to zero. If either is above 120,
it is set to 120.

----------------------------------------------------------------------


From nau@treyarch.com Thu Dec 14 10:59:51 2000
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Message-ID: <007b01c06600$084f6cf0$6abd9440@treyarch.com>
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Subject: Proposal submission
Date: Thu, 14 Dec 2000 10:59:49 -0800
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From: "Mark Nau" <nau@treyarch.com>

To create a new rule entitled "Pill Exchange"

A player wishing to make a pill exchange shall notify the Nurse of the
exchange e wants to make, and the Nurse shall adjust the number of pills
that player owns, provided the exchange is explicitly authorized by the
Ruleset.

A player may exchange two green pills for one red pill.
A player may exchange one red pill and one blue pill for one yellow pill.


-Mark Nau


From oairhart@ispchannel.com Thu Dec 14 11:35:53 2000
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Date: Thu, 14 Dec 2000 13:36:30 -0600
To: DocNomic@egroups.com
Subject: Proposal submission
In-Reply-To: <007b01c06600$084f6cf0$6abd9440@treyarch.com>
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From: Ottis Airhart <oairhart@ispchannel.com>

[The following proposal removes the section called "Nurse" in Rule 14 and
makes it its own rule for additions and modifications.]

===

I hereby propose the following:

Proposal 1:
Amend Rule 14 removing the Section labeled "Nurse".

Proposal 2:
Create a new Rule [15?] labeled "Nurse" which states the following:

The name of the player who holds the office of Nurse shall be part of the
gamestate. The Nurse keeps track of people's Prescriptions. As compensation
for such duties, the Nurse shall receive 2 soul points, 5 body points, and
3 additional green pills during each Office Hours to keep em healthy.

If a player wants to take a pill, e notifies that nurse of it via email.
The Nurse shall then administer (adjust) the number of pills that player
owns according to the notification.

When the Nurse administers pills, e must also take one green pill as
preventive medicine, lose 1 body point for being exposed to infection, and
gain 1 soul point for being such a good player. If the Nurse fails to take
the preventive medicine before the next Office Hours, e shall lose 5 body
points and 3 soul points for being so foolish.

The Nurse shall be deemed "susceptible to infection" when eir body points
is below 75. At this point, the Nurse will be infected with any disease or
disorder that e administers pills for. If eir body points is below 35, Doc
must choose a new Nurse to take over. The Nurse may convert eir soul points
to body points at a ration of 2:1 at any time to stay "healthy".

The Nurse's actions shall be announced to the other Players and Doc via
email by making a Proclamation of Administration listing all actions
requested by other players and the Nurse. Doc will then adjust the
gamestate to reflect the Administration adjustments. Failure to make at
least one Proclomation of Administration between Office Hours events shall
reduce the Nurse's body and soul points by 25 points each.


From rsholmes@mailbox.syr.edu Thu Dec 14 11:52:15 2000
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To: DocNomic@egroups.com
Subject: Re: [DocNomic] Proposal submission
References: <007b01c06600$084f6cf0$6abd9440@treyarch.com>
Date: 14 Dec 2000 14:52:13 -0500
In-Reply-To: "Mark Nau"'s message of "Thu, 14 Dec 2000 10:59:49 -0800"
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From: rsholmes@mailbox.syr.edu

Welcome, Mark!

Speaking of the Nurse, he has no way to change the pill totals as long
as they're shown on my web site... so I've moved the player
information into an eGroups "Database" (table) at
<http://www.egroups.com/database/DocNomic?method=reportRows&tbl=2>.
Ottis should be able to modify this (don't abuse your new Moderator
status, Ottis...)

-- 
- Doc

From oairhart@ispchannel.com Thu Dec 14 12:11:37 2000
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Date: Thu, 14 Dec 2000 14:12:23 -0600
To: DocNomic@egroups.com
Subject: Re: [DocNomic] Proposal submission
In-Reply-To: <xzcy9xipyqa.fsf@rodan.syr.edu>
References: <"Mark Nau"'s message of "Thu, 14 Dec 2000 10:59:49 -0800"> <007b01c06600$084f6cf0$6abd9440@treyarch.com>
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From: Ottis Airhart <oairhart@ispchannel.com>

No problem. You may want to modify my last proposal to reflect that change.


At 02:52 PM 12/14/2000 -0500, you wrote:
>Welcome, Mark!
>
>Speaking of the Nurse, he has no way to change the pill totals as long
>as they're shown on my web site... so I've moved the player
>information into an eGroups "Database" (table) at
><http://www.egroups.com/database/DocNomic?method=reportRows&tbl=2>.
>Ottis should be able to modify this (don't abuse your new Moderator
>status, Ottis...)
>
>-- 
>- Doc
>
>
>To unsubscribe from this group, send an email to:
>DocNomic-unsubscribe@egroups.com
>
>


From bkoch@rz.uni-osnabrueck.de Fri Dec 15 00:29:17 2000
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To: docnomic@egroups.com
Subject: Holidays
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Date: 15 Dec 2000 09:23:49 CET
Reply-To: Britta Koch <bkoch@rz.uni-osnabrueck.de>
Message-Id: <E146q9h-00005g-00@Wintermute.surf2000.de>
From: Britta Koch <bkoch@rz.uni-osnabrueck.de>

Hi!

Just so you don't wonder why you aren't hearing from me: I'm going on
holiday today and will be back on the 26th. Doc, please don't let me be
sick, because I'd hate to be sick over Christmas without being able to
do anything about it! ;)

Have a nice Christmas,

Britta

-- 
/"\ . . . . . . . . . . . . . . . . . . . . . . . . . . . . 
\ /	ASCII Ribbon Campaign	britta@linuxchix.org
X	- NO HTML/RTF in e-mail 
/ \	- NO Word docs in e-mail "My other car is a cdr."



From kevan@somethingorother.com Fri Dec 15 06:28:19 2000
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Date: Fri, 15 Dec 2000 14:28:14 -0000
To: DocNomic@egroups.com
Subject: Re: Proposal submission (Nurse)
Message-ID: <91d9pu+b2pr@eGroups.com>
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From: kevan@somethingorother.com

> The name of the player who holds the office of Nurse shall be part 
of the
> gamestate. The Nurse keeps track of people's Prescriptions.

Hm, might it be a good idea for the Nurse to keep tabs on Diseases 
and Soul Points and the rest, actually? It seems a little clumsy to 
have the Nurse decrementing Pill counts and waiting for Doc to remove 
any cured Diseases or make any Point adjustments.

> As compensation
> for such duties, the Nurse shall receive 2 soul points, 5 body 
points, and
> 3 additional green pills during each Office Hours to keep em 
healthy.

Hmm, "Cash" is seeming more of a useful thing...

> When the Nurse administers pills, e must also take one green pill as
> preventive medicine, lose 1 body point for being exposed to 
infection, and
> gain 1 soul point for being such a good player. If the Nurse fails 
to take
> the preventive medicine before the next Office Hours, e shall lose 
5 body
> points and 3 soul points for being so foolish.

Soul gain aside, this all seems a bit harsh; surely it's in the 
interests of the game for people to *want* to be the Nurse? I'd 
rather see it being a role with hefty reward that people were 
fighting for, than something so dangerous that Doc ends up doing it 
instead.

Although now that we've got the eGroups database thing (which is 
rather suaver than I expected it to be, to be honest), is it maybe 
worth getting rid of the Nurse role and having Players update their 
own details? Whenever you take a Pill, update your Pill count and/or 
Diseases yourself, and post a message to the list saying what you've 
done (maybe quoting before-and-after versions of the database table, 
so that we can backtrack any dodginess). The ability to have things 
take effect immediately, and to remove the need for a given Player to 
be awake and enthusiastic, seems rather appealing...

Alternatively, Doc or I could pen a script similar to the eGroups 
thing that automatically logged who changed what and when (which 
might be a better idea anyway; if the eGroups database can only be 
set to be edited by admin or "all members", we don't really want 
passers-by buggering about with it).

I'd be up for coughing some perl out this weekend, if people (or, at 
least, Doc, this being Imperial) were in favour. Speak now.

Kevan

--
http://uncertain.org/~kevan
"Do you smoke?" "No." "How many a day?" "Forty."
"Right, so you don't smoke forty a day."


From rsholmes@mailbox.syr.edu Fri Dec 15 07:32:55 2000
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To: DocNomic@egroups.com
Subject: Re: [DocNomic] Re: Proposal submission (Nurse)
References: <91d9pu+b2pr@eGroups.com>
Date: 15 Dec 2000 10:32:52 -0500
In-Reply-To: kevan@somethingorother.com's message of "Fri, 15 Dec 2000 14:28:14 -0000"
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From: rsholmes@mailbox.syr.edu

kevan@somethingorother.com writes:

> Hm, might it be a good idea for the Nurse to keep tabs on Diseases 
> and Soul Points and the rest, actually? It seems a little clumsy to 
> have the Nurse decrementing Pill counts and waiting for Doc to remove 
> any cured Diseases or make any Point adjustments.

Yep.

> Hmm, "Cash" is seeming more of a useful thing...

Maybe...

> Soul gain aside, this all seems a bit harsh; surely it's in the 
> interests of the game for people to *want* to be the Nurse? I'd 
> rather see it being a role with hefty reward that people were 
> fighting for, than something so dangerous that Doc ends up doing it 
> instead.

Definitely. The whole point to the Nurse is to spread the load a bit
-- if no one takes the job and I have to do it, it could get ugly...

> Although now that we've got the eGroups database thing (which is 
> rather suaver than I expected it to be, to be honest), is it maybe 
> worth getting rid of the Nurse role and having Players update their 
> own details? 

Worth thinking about anyway.

> Alternatively, Doc or I could pen a script similar to the eGroups 
> thing that automatically logged who changed what and when (which 
> might be a better idea anyway; if the eGroups database can only be 
> set to be edited by admin or "all members", we don't really want 
> passers-by buggering about with it).

Well, we could either set up the group to require approval before
people become members, or we could make all Players moderators.

> I'd be up for coughing some perl out this weekend, if people (or, at 
> least, Doc, this being Imperial) were in favour. Speak now.

Go ahead and rough something out -- if it looks promising we can
smooth out details and use it.

-- 
- Doc

From rsholmes@mailbox.syr.edu Fri Dec 15 07:37:54 2000
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To: DocNomic@egroups.com
Cc: docnomic@egroups.com
Subject: Directive D2 (was Re: [DocNomic] Holidays)
References: <E146q9h-00005g-00@Wintermute.surf2000.de>
Date: 15 Dec 2000 10:37:38 -0500
In-Reply-To: Britta Koch's message of "15 Dec 2000 09:23:49 CET"
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From: rsholmes@mailbox.syr.edu

Britta Koch <bkoch@rz.uni-osnabrueck.de> writes:

> Just so you don't wonder why you aren't hearing from me: I'm going on
> holiday today and will be back on the 26th. Doc, please don't let me be
> sick, because I'd hate to be sick over Christmas without being able to
> do anything about it! ;)

OK, happy holidays...

Directive D2:

We could stand to have a rule governing vacationing players.

(And vacationing Docs, for that matter.)

-- 
- Doc

From oairhart@ispchannel.com Fri Dec 15 08:39:46 2000
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Date: Fri, 15 Dec 2000 10:40:38 -0600
To: DocNomic@egroups.com
Subject: Medical Brief: NURSE, Proposals
In-Reply-To: <xzcsnnppumz.fsf@rodan.syr.edu>
References: <kevan@somethingorother.com's message of "Fri, 15 Dec 2000 14:28:14 -0000"> <91d9pu+b2pr@eGroups.com>
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From: Ottis Airhart <oairhart@ispchannel.com>

Medical Brief (Point of Order)

>From my experience with other Imperial style Nomic games, other players
didn't have a say in whether a proposal was accepted or rejected. They just
had to deal with the outcome. If they didn't like a proposal, then they
would modify the rule after it was accepted. Should we make Kevan an
"Intern" or something so that he can legally have an oppinion before a
proposal is accepted?

The idea behind gaining or losing Soul points was to establish a
reward/punishment system for a player playing Nurse with the idea that to
be Nurse, you get "perks", but you have to do the job. I wouldn't want a
Nurse that never participates because then everyone would end up with a
Chronic Disease. Why are you worried about the negative consequences of the
Nurse anyways? I'm the Nurse right now, and I don't have a problem with it
(I proposed the rule, remember). I would like to see the rule passed and
then amended by other players if they didn't like the stipulations. This
rule has no conflict with the ruleset or apparent theme of the game.

I hereby recommend its approval and acceptance subject to normal amendment
and modification.

Ottis Airhart, Nurse

============

Proposal

I propose that all references to "Point of Order" in the gamestate and
ruleset be renamed "Medical Brief". I also propose that all references to
"Proclomation" in the gamestate and ruleset be renamed "Medical Board
Memorandum".

=============

Proposal

I propose a new rule labeled "Intern" stating the following:

At any point in the game, Doc may appoint an Intern. An Intern's role will
be to help in the decision making process [[a co-Doc]]. Doc may accept,
reject, or ignore the oppinions of the Intern without comment. Doc may
appoint the Intern to temporarily take on the certain responsibilities of
the office of Doc by making a Proclomation [["Medical Board Memorandum"]]
declaring the current responsibilities. This will also be noted under the
Office Holders section in the Gamestate. The Intern, if unable to adjust
the gamestate or ruleset, shall publish updated rules or gamestate
information to the mailing list whereby it shall supercede any other
publication until such time as Doc may make permanent adjustments. [[This
allows for Doc's vacation, but game continuation]]. Doc may at any time
NULL actions performed by the Intern. Any act by a player attempting to
perform Intern duties (opinions, etc) shall be consider "Malpractice" and
that player shall lose 5 Soul points. The Intern will receive 2 Soul points
during each Office Hours for being such a good person.

[[if Cash is ever accepted, then we can then amend this rule to have
further compensation]]

===========

Proposal: Proposals and Appeals Mechanism

I propose the following amendments:

Rule three be modified to include the following text:

Each proposal must have in its Subject line the text: "Proposal:" followed
by a label for the proposal or it shall be ignored. The body of the message
must begin with the following text: "Proposal:" followed by the label for
the proposal or it shall be ignored.

Rule five be modified to include the following text:

Each Point of Order [[Medical Brief]] must have in its Subject line the
text: "Point of Order:" [[or "Medical Brief:"]] followed by a label of the
Proposal or Rule in reference or it shall be ignored. The body of the
message must begin with the following text: "Point of Order:" [[or "Medical
Brief:"]] followed by a label of the Proposal or Rule in reference or it
shall be ignored. Each Proclamation [[Medical Board Memorandum]] shall
follow a similar format at the Doc's discretion.




From rsholmes@mailbox.syr.edu Fri Dec 15 09:01:21 2000
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To: DocNomic@egroups.com
Subject: Re: [DocNomic] Medical Brief: NURSE, Proposals
References: <kevan@somethingorother.com's message of "Fri, 15 Dec 2000 14:28:14 -0000"> <91d9pu+b2pr@eGroups.com> <4.1.20001215095812.06e137c0@pop3.ispchannel.com>
Date: 15 Dec 2000 12:01:19 -0500
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From: rsholmes@mailbox.syr.edu

Ottis Airhart <oairhart@ispchannel.com> writes:

> Medical Brief (Point of Order)

I may issue a Directive one of these days with regard to Points of
Order. As I see it, a POO is the way the judicial system works -- if
there's a disagreement or a perceived illegality or something, that's
the way it's handled. For just talking about the game, I think it's
best to just talk. Otherwise I have to log it as a point of order,
post it to the game state, issue a formal response, etc. Faugh.

So, with your permission, I'll ignore the "POO" designation above and
just talk. OK, I guess there *was* a question about the legality of
posting comments. If you insist, I'll treat that portion of your
message as a POO. If you insist.

> >From my experience with other Imperial style Nomic games, other players
> didn't have a say in whether a proposal was accepted or rejected. They just
> had to deal with the outcome. If they didn't like a proposal, then they
> would modify the rule after it was accepted. 

Formally, that's the case here. But my preference is not to run that
way. (And I confess, I've never played Imperial before -- unless you
count The Curvature Of the Earth Is Overwhelmed By Local Noise Nomic,
which I guess is Imperial, but too silly to be taken as a precedent.)
I am not only willing but eager to hear comments on proposals before I
take action -- I don't always notice the flaws, or the brilliant
touches for that matter.

> Should we make Kevan an
> "Intern" or something so that he can legally have an oppinion before a
> proposal is accepted?

Having an opinion is legal -- and encouraged. I didn't put the
"Anything not forbidden is allowed (except for changing the rules and
gamestate, where anything not allowed is forbidden)" clause in the
ruleset, but I consider it to be in effect.

-- 
- Doc

From oairhart@ispchannel.com Fri Dec 15 09:04:13 2000
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Date: Fri, 15 Dec 2000 11:04:16 -0600
To: DocNomic@egroups.com
Subject: Proposal: Vacation
In-Reply-To: <xzcpuitpuf1.fsf@rodan.syr.edu>
References: <Britta Koch's message of "15 Dec 2000 09:23:49 CET"> <E146q9h-00005g-00@Wintermute.surf2000.de>
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From: Ottis Airhart <oairhart@ispchannel.com>

Proposal: Vacation

See the "Intern" proposal for vacation Doc allowances.

I propose the following rule:

Vacation: Any player may declare themselves on vacation for a given period
of time and shall be noted in the gamestate. During this time, any diseases
or other ailments that player currently holds shall go into "recession".
While in "recession", the player shall not take any pills or other
treatment leading to a cure.

While on vacation, a player shall not receive any perks, prescriptions, or
other increases or decreases to their pill count[[, cash (if accepted)]],
etc. A vacationing player may be infected by new diseases or ailments, but
they shall be in recession until such time as that player returns. This
shall be noted in their gamestate.

Any Proposals or Proclamations [[Medical Briefs]] received from the player
while on vacation shall be ignored EXCEPT for a required Proclamation
[[Medical Brief]] stating that they are no longer on vacation. Upon
returning from vacation, that player's gamestate shall be modified and any
diseases or ailments in recession shall become active diseases or ailments
subject to treatment for a cure.

[[This player gamestate info should be kept in the egroups database]]

[[I thought it would be unfare to allow a player to go on vacation at a
whim without being able to contract diseases, otherwise, I would go on
vacation every Thursday during Office Hours so that I would never contract
a disease. The catch here is that all diseases are in recession (not
needing treatment) until that player returns. Any active player can have
multiple diseases at this point, so if they contract several diseases
during a long vacation (at this point it would have to be a VERY LONG
vacation), then they are not in any different boat than other players. No
vacationing player should be allowed to gain valuable assets (pills, etc)
while not being able to gain damaging assets (diseases, etc) at the same time.]]

From kevan@somethingorother.com Fri Dec 15 09:21:06 2000
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Date: Fri, 15 Dec 2000 17:20:58 -0000
To: DocNomic@egroups.com
Subject: Re: Medical Brief: NURSE, Proposals
Message-ID: <91djtq+t6q9@eGroups.com>
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> From my experience with other Imperial style Nomic games, other 
players
> didn't have a say in whether a proposal was accepted or rejected. 
They just
> had to deal with the outcome. If they didn't like a proposal, then 
they
> would modify the rule after it was accepted. Should we make Kevan an
> "Intern" or something so that he can legally have an oppinion 
before a
> proposal is accepted?

Hm, what? I thought Doc had taken the "post Proposals to the list" 
approach so that people could just comment generally and maybe spot 
rule flaws that he might overlook. I admit, from experience, Imperial 
Nomics tend to operate with Proposals going straight to the Emperor 
and only becoming public knowledge after they've passed or failed, 
but this difference in approach seems fairly useful.

Although it is becoming mildly confusing keeping track of what's 
passed and what's pending-but-likely-to-pass. That may just be me, 
though.

> The idea behind gaining or losing Soul points was to establish a
> reward/punishment system for a player playing Nurse with the idea 
that to
> be Nurse, you get "perks", but you have to do the job. I wouldn't 
want a
> Nurse that never participates because then everyone would end up 
with a
> Chronic Disease.

A good point; the "reward per activity" Soul thing is far better than 
a flat weekly reward. Some of the penalties just seemed too harsh, 
though, particularly the Disease-catching, the fines for forgetting 
to do things (or, indeed, simply not being able to take a Green pill 
for every Pill another Player takes; with seven or eight Active 
Players taking their medicine every week, the Nurse would soon run 
out of Greens, even if she gets three free ones).

> Why are you worried about the negative consequences of the
> Nurse anyways? I'm the Nurse right now, and I don't have a problem 
with it
> (I proposed the rule, remember).

Well, admirable of you to put such negativities in when you knew 
they'd be affecting you, but ultimately it's quite possible that the 
post of Nurse would eventually pass to someone else, and I think it's 
important to make the role appealing rather than ominous. Penalties 
for not doing the job at *all* might be a good idea, though, to stop 
anyone simply claiming the role for its rewards, or to stop other 
Players getting their Pills.

But this is fairly academic stuff if we go with a Player-maintained 
cgi-script thing, of course.

> I would like to see the rule passed and
> then amended by other players if they didn't like the stipulations. 
This
> rule has no conflict with the ruleset or apparent theme of the game.

Naturally. I'm not decrying it as illegal, just offering my thoughts. 
Doc is, of course, entirely free to ignore my opinion and laugh at 
me. Forgive me if I came across as 'voting'.

Nice work on the Intern Proposal, anyway; it'd be handy to have an 
official way for Doc to let someone else take over the reigns, or 
some of them, for a while.

One thing, though:-

> Any act by a player attempting to
> perform Intern duties (opinions, etc) shall be consider 
"Malpractice" and
> that player shall lose 5 Soul points.

Hm? Penalties for non-Interns expressing opinions? Am I reading this 
correctly?

> Each proposal must have in its Subject line the text: "Proposal:" 
followed
> by a label for the proposal or it shall be ignored. [...]

A sterling idea. It's becoming quite a pain to find particular 
Proposals amid the mailing list archive.

Kevan

--
http://uncertain.org/~kevan
"Leave me alone, I was only singing."


From rsholmes@mailbox.syr.edu Fri Dec 15 09:36:29 2000
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To: DocNomic@egroups.com
Subject: Re: [DocNomic] Re: Medical Brief: NURSE, Proposals
References: <91djtq+t6q9@eGroups.com>
Date: 15 Dec 2000 12:36:21 -0500
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From: rsholmes@mailbox.syr.edu

kevan@somethingorother.com writes:

> A sterling idea. It's becoming quite a pain to find particular 
> Proposals amid the mailing list archive.

Case in point: I didn't see the Intern proposal (or the others in the
same message) until Ottis and Kevan referred to them later. They were
below Ottis's signature, which was at the bottom of the window, and I
assumed that was the end of the message.

-- 
- Doc

From oairhart@ispchannel.com Fri Dec 15 09:59:34 2000
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Date: Fri, 15 Dec 2000 12:00:26 -0600
To: DocNomic@egroups.com
Subject: Re: [DocNomic] Re: Medical Brief: NURSE, Proposals
In-Reply-To: <xzcn1dxoacq.fsf@rodan.syr.edu>
References: <kevan@somethingorother.com's message of "Fri, 15 Dec 2000 17:20:58 -0000"> <91djtq+t6q9@eGroups.com>
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From: Ottis Airhart <oairhart@ispchannel.com>

in light of the recent discussions, I would not be opposed to removing the
penalty section from the Intern proposal if its inclusion will keep it from
passing. I am glad this all came out now, rather than later. I am glad to
establish the decorum for the game now. I'm not opposed to oppinions on
unpassed proposals. I was just assuming that Doc had the only say.

BTW: I'm not perfectly clear on the update timeframe... Doc, will proposal
updates only be performed during Office Hours, or how often are you
planning updates? Should we clarify in the rules a general idea? Just
curious because I don't want to bombard Doc with proposals when he isn't
going to process them for a while.

NOT GAME RELATED, reader beware:
Also, an aside. I'm considering hosting a SPEED ROUND during the Holidays
called Holiday Nomic that will be a guaranteed daily update with two when
possible. The idea is to establish a theme game that ends on January 4th no
matter what. The winning goal is undefined to start but it must be decisive
(or absolutely undecisive) on the end date. I was thinking of either an
imperial game or a minimalist game where the first 5 votes decides if a
rule passes. This will allow the game to continue in between updates of the
master ruleset... with all proposals that pass becoming part of the
official ruleset regardless of its listing. If players are concerned about
playing "on Christmas day" because of too many obligations, they can thusly
make a rule. If I have at least 5 players interested, I'll start it in
within a week. If I choose to use the voting method, I will be one player,
otherwise, I will officiate. I think there are enough bored people out
there during the holidays to have a smashing game, even if most of the
players don't play certain days due to vacation. The speed will be
determined by the players. Comments? Please do not send directly to this
list. Email: oairhart@ispchannel.com directly. I'll make a mailing list if
there are enough people to discuss and start but will in the mean time
distribute discussion privately to all interested parties.

At 12:36 PM 12/15/2000 -0500, you wrote:
>kevan@somethingorother.com writes:
>
>> A sterling idea. It's becoming quite a pain to find particular 
>> Proposals amid the mailing list archive.
>
>Case in point: I didn't see the Intern proposal (or the others in the
>same message) until Ottis and Kevan referred to them later. They were
>below Ottis's signature, which was at the bottom of the window, and I
>assumed that was the end of the message.
>
>-- 
>- Doc
>
>
>To unsubscribe from this group, send an email to:
>DocNomic-unsubscribe@egroups.com
>
>


From rsholmes@mailbox.syr.edu Fri Dec 15 10:14:19 2000
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To: DocNomic@egroups.com
Subject: Proclamation X3: Gamestate revision
Date: 15 Dec 2000 13:14:18 -0500
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From: rsholmes@mailbox.syr.edu

X3: Gamestate revision

[Originally I had intended that the web site would be the main avenue
of communication for DocNomic. So I decided pending proposals,
declarations, proclamations, and pending points of order would appear
on the gamestate page.

[Instead, of course, we've settled into doing stuff on the mailing
list. Past proposals, declarations, proclamations, and points of
order can easily be found in the eGroups archive, especially if
subject line formatting is enforced, as has been proposed. Therefore,
formatting such transient stuff for the web page seems like a poor use
of my time.

[So I'm modifying the rules to reduce the amount of crapwork I have to
do.] 

In Rule 3, the sentence

The lists of Proclamations, Directives, and Pending Proposals are
part of the Gamestate.

is hereby repealed.

In Rule 5, the sentence

The list of Pending Points of Order is part of the Gamestate.

is hereby repealed.

[Also, I just noticed it's illegal for me to have taken the player
information off the gamestate page. So...]

In Rule 4, to the phrase

and the current Gamestate at
<http://web.syr.edu/~rsholmes/games/nomic/docnomic/doc_gamestate.html>

the phrase

and/or in one or more eGroups databases at
<http://www.egroups.com/database/DocNomic>

is hereby appended.

-- 
- Doc

From rsholmes@mailbox.syr.edu Fri Dec 15 10:19:59 2000
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To: DocNomic@egroups.com
Subject: Re: [DocNomic] Re: Medical Brief: NURSE, Proposals
References: <kevan@somethingorother.com's message of "Fri, 15 Dec 2000 17:20:58 -0000"> <91djtq+t6q9@eGroups.com> <4.1.20001215114921.016e5838@pop3.ispchannel.com>
Date: 15 Dec 2000 13:19:57 -0500
In-Reply-To: Ottis Airhart's message of "Fri, 15 Dec 2000 12:00:26 -0600"
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From: rsholmes@mailbox.syr.edu

Ottis Airhart <oairhart@ispchannel.com> writes:

> BTW: I'm not perfectly clear on the update timeframe... Doc, will proposal
> updates only be performed during Office Hours, or how often are you
> planning updates? 

When I find the time!

> Should we clarify in the rules a general idea? Just
> curious because I don't want to bombard Doc with proposals when he isn't
> going to process them for a while.

Don't hold back on my account; they'll keep till I get to them. If
it's because you don't like a delay... well, sorry; things are REALLY
busy for me these days -- I'll try not to let things slide a long
time, but don't count on action within hours or even a couple days.

> NOT GAME RELATED, reader beware:
> Also, an aside. I'm considering hosting a SPEED ROUND during the Holidays
> called Holiday Nomic 

Sounds like fun; I don't think I should try participating, but I might
want to spectate...

-- 
- Doc

From oairhart@ispchannel.com Fri Dec 15 10:24:29 2000
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Date: Fri, 15 Dec 2000 12:24:55 -0600
To: DocNomic@egroups.com
Subject: Re: [DocNomic] Re: Medical Brief: NURSE, Proposals
In-Reply-To: <xzcbsudo8c2.fsf@rodan.syr.edu>
References: <Ottis Airhart's message of "Fri, 15 Dec 2000 12:00:26 -0600"> <kevan@somethingorother.com's message of "Fri, 15 Dec 2000 17:20:58 -0000"> <91djtq+t6q9@eGroups.com> <4.1.20001215114921.016e5838@pop3.ispchannel.com>
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From: Ottis Airhart <oairhart@ispchannel.com>

Oh, I wasn't complaining... just curious. If you are updating every few
days or so, I just didn't want to overload you in the mean time. Not
complaining. Thanks for hosting!

At 01:19 PM 12/15/2000 -0500, you wrote:
>Ottis Airhart <oairhart@ispchannel.com> writes:
>
>> BTW: I'm not perfectly clear on the update timeframe... Doc, will proposal
>> updates only be performed during Office Hours, or how often are you
>> planning updates? 
>
>When I find the time!
>
>> Should we clarify in the rules a general idea? Just
>> curious because I don't want to bombard Doc with proposals when he isn't
>> going to process them for a while.
>
>Don't hold back on my account; they'll keep till I get to them. If
>it's because you don't like a delay... well, sorry; things are REALLY
>busy for me these days -- I'll try not to let things slide a long
>time, but don't count on action within hours or even a couple days.
>
>> NOT GAME RELATED, reader beware:
>> Also, an aside. I'm considering hosting a SPEED ROUND during the Holidays
>> called Holiday Nomic 
>
>Sounds like fun; I don't think I should try participating, but I might
>want to spectate...
>
>-- 
>- Doc
>
>
>To unsubscribe from this group, send an email to:
>DocNomic-unsubscribe@egroups.com
>
>


From rsholmes@mailbox.syr.edu Fri Dec 15 10:28:30 2000
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Subject: Proclamation X4: Publication revision
Date: 15 Dec 2000 13:28:28 -0500
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From: rsholmes@mailbox.syr.edu

[And now we need to specify how I *really* tell you what's going on.]

To Rule 4 prepend

Doc must publish all Proposal and Point of Order judgements, and all
Proclamations and Directives, to the DocNomic Mailing List. No
Proposal or Point of Order judgement, Proclamation, or Directive,
shall have any effect until it is so published.

-- 
- Doc

From rsholmes@mailbox.syr.edu Fri Dec 15 10:36:56 2000
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To: DocNomic@egroups.com
Subject: Re: [DocNomic] Proposals - Waiting List / Cash
References: <9181fe+odv6@eGroups.com>
Date: 15 Dec 2000 13:36:54 -0500
In-Reply-To: kevan@somethingorother.com's message of "Wed, 13 Dec 2000 14:35:26 -0000"
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kevan@somethingorother.com writes:

> ----------------------------------------------------------------------
> 
> Proposal - The Waiting List
> 
> { An attempt to organise the taking of pills, and other, future game
> events; current Proposals on this issue are a bit too "Do something
> that takes effect immediately! Oh, and, er, wait for Doc to update
> the Gamestate, I suppose." Too much scope for ambiguity and
> confusion.
> 
> A Waiting List seems a good hospital thing, too. And should be a
> fairly straightforward bit of cgi-scripting. }
> 
> A new Rule, "The Waiting List":-
> 
> Certain actions in DocNomic are known as "Events". The Waiting List
> is a list of Events requested but unperformed, listed from the
> oldest to the newest. It is part of the Gamestate.
> 
> Any Player may add a new Event to the Waiting List at any time. If
> a Player is to do something "as an Event", it means that he or she
> should add details of such an Event to the Waiting List.
> 
> If any Events are on the Waiting List, Doc may process the oldest -
> announcing its resolution to the mailing list if he feels it
> appropriate - and delete it from the List. Events which are illegal
> under the current Ruleset are ignored instead of processed.
> 
> A new Rule, "Events":-
> 
> A Player may take any number of Pills, as an Event. Upon that Event
> being processed, the Pills are removed from that Player's possession
> and take effect as defined by the Ruleset, unless the Player lacks
> (even some of) the specified Pills, in which case nothing happens.

REJECTED. I think this proposal may be mooted by some of the other
ideas currently stewing. This one has too much passive voice for my
taste, e.g. "The Pills are removed" -- I'd like something that
specifies who's doing the removing and keeping track!

> Proposal - All You Need Is Cash
> 
> { A recent Proposal from "oairhart" had a rather curious "Doc takes
> as payment a given number of Body Points and Soul Points from the
> Player" clause, which suggests it might be worth having a way to
> pay for things, particularly medical consultancy and treatment.
> 
> I tentatively propose Cash. Not really sure if it's a useful
> addition or a fiddly extra variable. We'll see. }
> 
> Rename Rule 11 to "Body, Soul and Cash" and reword it to:-
> 
> Each Player has a number of Body Points, Soul Points and Cash
> Points, adjusted by various events in the game. These Points are
> part of the Gamestate.
> 
> Whenever a new Player joins the game, he or she has a hundred Body
> Points, a thousand Cash Points, and Soul Points equal to the
> average Soul Points of all other Players (rounded down).
> 
> At midnight GMT every Monday, every Player gains a hundred Cash.
> 
> Doc may replace "At midnight GMT every Monday" with any time
> reference he feels appropriate, there.

ACCEPTED. My first reaction was, "Oh, no, not another Gamestate
entity". But thinking about it, this does round out the theme nicely
-- after all, body, soul, medication, and money are the things a
hospital transacts most! Using pills as currency has a certain dark
appeal, and is still possible; but having some white market currency
is, I think, good.

-- 
- Doc

From rsholmes@mailbox.syr.edu Fri Dec 15 10:37:35 2000
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To: DocNomic@egroups.com
Subject: Re: [DocNomic] Proposals - Waiting List / Cash
References: <9181fe+odv6@eGroups.com>
Date: 15 Dec 2000 13:37:33 -0500
In-Reply-To: kevan@somethingorother.com's message of "Wed, 13 Dec 2000 14:35:26 -0000"
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From: rsholmes@mailbox.syr.edu

kevan@somethingorother.com writes:

> Doc may replace "At midnight GMT every Monday" with any time
> reference he feels appropriate, there.

It'll be during office hours.

-- 
- Doc

From rsholmes@mailbox.syr.edu Fri Dec 15 10:40:18 2000
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To: DocNomic@egroups.com
Subject: Re: [DocNomic] Proposals - Waiting List / Cash
References: <9181fe+odv6@eGroups.com>
Date: 15 Dec 2000 13:39:56 -0500
In-Reply-To: kevan@somethingorother.com's message of "Wed, 13 Dec 2000 14:35:26 -0000"
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From: rsholmes@mailbox.syr.edu

I'll also have the Nurse hand out 1000 cash to each Player, since I'm
sure Kevan intended to put that in his rule but forgot.

-- 
- Doc

From rsholmes@mailbox.syr.edu Fri Dec 15 10:43:12 2000
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To: DocNomic@egroups.com
Subject: Re: [DocNomic] PROPOSAL: Ammend Rule 10 (adding diseases)
References: <918irt+10djs@eGroups.com>
Date: 15 Dec 2000 13:42:58 -0500
In-Reply-To: "Feyd "'s message of "Wed, 13 Dec 2000 19:32:13 -0000"
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"Feyd " <Nomic1@aol.com> writes:

> Ammend Rule 10 to add the following text concerning Diseases:
> ------------begin text ---------------------------------
> Any use of "[[ text ]]" should be construed as a non-rule comment.
> 
> Addiction (Psychosis)
> Once a week, during Office Hours, the player with the most pills 
> (regardless of color) is designated the "Addict" for the upcoming 
> week.
> 
> The Addict may not take any Action that reduces the number of pills 
> in eir possession except to take a pill (or have the Nurse administer 
> a pill to em). [[Thus, e could trade 1 red for 2 green, but not 2 
> greens for one red. E could also take any number of pills]].
> 
> Addicts are fragile things, and therefore lose 3 body and 5 soul 
> points at the beginning of the week they are designated the Addict.
> In addition, the Addict must take 1 red pill in order to [[overcome 
> eir fear and]] make a Proposal. 
> In any non-proposal message they send to the public newsgroup the 
> addict must in some way ask for a pill. Failure to do so will cause 
> the addict lose 1 soul point; this failure to do so may be pointed 
> out by any Player or Doc, at which point the deduction will be queued 
> as an action for the next Office Hours.
> ------------------end text---------------------
> Feyd

ACCEPTED. 

-- 
- Doc

From rsholmes@mailbox.syr.edu Fri Dec 15 10:48:12 2000
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To: DocNomic@egroups.com
Subject: Re: [DocNomic] Proposals - Migraine / Phobias
References: <91ailu+10eo3@eGroups.com>
Date: 15 Dec 2000 13:48:10 -0500
In-Reply-To: kevan@somethingorother.com's message of "Thu, 14 Dec 2000 13:41:18 -0000"
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kevan@somethingorother.com writes:

> Proposal - Tense, Nervous, Headache
> 
> Add a new Disease:-
> 
> Migraine (Non-Contagious)
> During Office Hours:-
> 
> * All Migraine sufferers lose 5 Body Points and 'x' Soul Points.
> * All other Players each have an 'x' per cent chance of
> contracting a Migraine.
> 
> ...where 'x' is the number of mailing list messages made since the
> end of the previous Office Hours. Each Green Pill a Player takes
> has a 50% chance of curing them of this Disease.

ACCEPTED. 1 green pill (and 1 for Kevan's earlier accepted proposal
(and 1 for Feyd's, too (you getting all this, Nurse?)))

> Proposal - Claustrophobia and Agoraphobia
> 
> Add two new Diseases:-
> 
> Claustrophobia (Psychosis)
> Whenever a Rule is repealed, all Players with Claustrophobia lose
> 5 Soul Points, all Players with Agorophobia gain 5 Soul Points,
> and there is a 50% chance of the Rule's original Proposer
> contracting Claustrophobia.
> 
> If a Player with Claustrophobia contracts Agoraphobia, they are
> cured of Claustrophobia.
> 
> Agoraphobia (Psychosis)
> Whenever a new Rule is enacted, all Players with Agoraphobia lose
> 5 Soul Points, all Players with Claustrophobia gain 5 Soul Points,
> and each Player (other than the Rule's Proposer) has an 'x' per
> cent chance of contracting Agoraphobia, where 'x' is the highest
> Rule number in the Ruleset.
> 
> If a Player with Agoraphobia contracts Claustrophobia, they are
> cured of Agoraphobia.
> 
> To the Rule "Body and Soul", add the paragraph:-
> 
> Body Points and Soul Points have a defined range. If either is less
> than zero for any Player, it is set to zero. If either is above 120,
> it is set to 120.

ACCEPTED. One more green pill.

-- 
- Doc

From rsholmes@mailbox.syr.edu Fri Dec 15 10:48:43 2000
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To: DocNomic@egroups.com
Subject: Re: [DocNomic] Proposal submission
References: <007b01c06600$084f6cf0$6abd9440@treyarch.com>
Date: 15 Dec 2000 13:48:41 -0500
In-Reply-To: "Mark Nau"'s message of "Thu, 14 Dec 2000 10:59:49 -0800"
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"Mark Nau" <nau@treyarch.com> writes:

> To create a new rule entitled "Pill Exchange"
> 
> A player wishing to make a pill exchange shall notify the Nurse of the
> exchange e wants to make, and the Nurse shall adjust the number of pills
> that player owns, provided the exchange is explicitly authorized by the
> Ruleset.
> 
> A player may exchange two green pills for one red pill.
> A player may exchange one red pill and one blue pill for one yellow pill.

ACCEPTED. One green pill.

-- 
- Doc

From rsholmes@mailbox.syr.edu Fri Dec 15 10:50:08 2000
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To: DocNomic@egroups.com
Subject: Re: [DocNomic] Proposal submission
References: <4.1.20001214131056.0169b848@pop3.ispchannel.com>
Date: 15 Dec 2000 13:50:07 -0500
In-Reply-To: Ottis Airhart's message of "Thu, 14 Dec 2000 13:36:30 -0600"
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Ottis Airhart <oairhart@ispchannel.com> writes:

> [The following proposal removes the section called "Nurse" in Rule 14 and
> makes it its own rule for additions and modifications.]
> 
> ===
> 
> I hereby propose the following:
> 
> Proposal 1:
> Amend Rule 14 removing the Section labeled "Nurse".
> 
> Proposal 2:
> Create a new Rule [15?] labeled "Nurse" which states the following:
> 
> The name of the player who holds the office of Nurse shall be part of the
> gamestate. The Nurse keeps track of people's Prescriptions. As compensation
> for such duties, the Nurse shall receive 2 soul points, 5 body points, and
> 3 additional green pills during each Office Hours to keep em healthy.
> 
> If a player wants to take a pill, e notifies that nurse of it via email.
> The Nurse shall then administer (adjust) the number of pills that player
> owns according to the notification.
> 
> When the Nurse administers pills, e must also take one green pill as
> preventive medicine, lose 1 body point for being exposed to infection, and
> gain 1 soul point for being such a good player. If the Nurse fails to take
> the preventive medicine before the next Office Hours, e shall lose 5 body
> points and 3 soul points for being so foolish.
> 
> The Nurse shall be deemed "susceptible to infection" when eir body points
> is below 75. At this point, the Nurse will be infected with any disease or
> disorder that e administers pills for. If eir body points is below 35, Doc
> must choose a new Nurse to take over. The Nurse may convert eir soul points
> to body points at a ration of 2:1 at any time to stay "h