Yahoo! Groups
Groups Home - Yahoo! - Account Info - Help

3 DVDs for ONLY 49 cents each!
3 DVDs for ONLY 49 cents each!
Welcome, Guest Register - Sign In  
denomic [ Join This Group! ]
  Home  
* Messages  
  Chat  
  Files  
  Bookmarks  
  Database  
  Polls  
  Members  
  Calendar  
  Promote  
 
 
  owner = Owner 
  moderator = Moderator 
  online = Online 
 
 
Messages Messages Help
 Collapse Messages 
 
  61-75 of 159  |  Previous | Next  [ First | Last ]
 
 Msg #   Date  |  Thread
61

From: the Speaker  <palnatoke@g...>
Date: Wed Apr 21, 1999 3:06pm
Subject: deNomic - Redistribution of Proposals

 
Ballot:
Pack470-472    Timing Package
473    Amend 316
474    Safe Voting
Pack475-477    Timing Package - Counterproposal

The voting for these proposals begins Sunday (25.4.1999) at 08.00
and ends Sunday (2.5.1999) at 08.00.

[Rune has submitted a proposal and a package. Since it is still Wednesday, I
have chosen to make a redistribution.
Rune's package proposals will only be distributed if his package isn't
adopted - and then at the rate of two per week.]

#¤#¤#¤#¤#¤#¤#¤#
The proposals and packages:
#¤#¤#¤#¤#¤#¤#¤#


Pack470-472    Timing Package

Ole has proposed the following package:

The Package consists of three proposals:

1)    Transmute 109
2)    Amend 109
3)    If 109 has been transmuted, transmute it again.

1) and 3) are rather obvious.

2) goes like this:

Amend:
"Rule 109 - immutable
Making Proposals


The proper way to make a proposal is to send it by electronic mail to the
current Speaker. The Speaker will then distribute the proposal to all
Players. The prescribed voting period is the first full Turn after the
Speaker has distributed the proposal."

to have this wording:

"Rule # - immutable
Making Proposals


The proper way to make a proposal is to send it by electronic mail to the
current Speaker. The Speaker will distribute the proposal to all
Players. The prescribed voting period begins the moment the proposal has
been distributed, and ends at the beginning of the Turn after the
distribution."

#¤#¤#¤#¤#¤#¤#¤#
473    Amend 316
Ole proposes this:

Amend:
"Rule 316 - mutable
Vegetables for Public Servants


The Speaker receives one vegetable every time a vote is decided.
A judge receives three vegetables for every point he/she makes a decision
about, except if the point in question is found to be undecided.
Other public servants are paid according to subsequent rules.
All payments must be made by the holder of the Office of Agriculture or, if
there is no holder of any Office of Agriculture, the Speaker."

to have this wording:

"Rule 316 - mutable
The Agricultural Foundation


The Agricultural Foundation initially consists of twenty-five generic
Vegetables.
All salaries for Judges and Public Servants are paid by the Agricultural
Foundation.
The Officer of Agriculture receives a salary of one Vegetable per Turn.
The Speaker receives a salary of one Vegetable every time a vote is decided.
A Judge receives a salary of three Vegetables upon making a Judgement,
unless the Judgement is undecided.
The Officer of Agriculture decides which of the kinds of Vegetables in the
Agricultural Foundation, salaries are to be paid in.
Unless otherwise defined, salaries are to be paid on Wednesdays.
The Officer of Agriculture administrates the Agricultural Foundation, and
may make no payments from the Agricultural Foundation, unless those payments
are prescribed in the rules."

#¤#¤#¤#¤#¤#¤#¤#
474    Safe Voting


Rune reproposes the "Safe Voting" rule, which was dropped at the
administrative review:

"Safe Voting

When sending their votes to the Speaker, the Citizens must individually
identify each proposal in question.  If a proposal has a number and/or a
title, the identification must include either the number or the title.
General directions, such as 'I vote for all proposals' are not valid.

This rule similarly applies to votes on other matters than proposals."


>The object of this proposal is to make it less likely that players vote
>for/against a proposal without actually reading it.

#¤#¤#¤#¤#¤#¤#¤#
Pack475-477    Timing Package - Counterproposal

Rune suggests the following revised timing package instead of the one that
Ole has put forth.

The reason for this counter proposal is to prevent having rule 109 and rule
205 say two different things.

The package contains the following proposals:

1) Transmute 109
2) Amend 109
3) Amend 205

2) goes like this:

Amend:
"Rule 109
Making Proposals


The proper way to make a proposal is to send it by electronic mail to the
current Speaker. The Speaker will then distribute the proposal to all
Players. The prescribed voting period is the first full Turn after the
Speaker has distributed the proposal."

to have this wording:

"Making Proposals

The proper way to make a proposal is to send it by electronic mail to the
current Speaker. At the prescribed time, the Speaker shall distribute the
proposal to all
Players."


3) goes like this:

Amend:
"Rule 205
The Prescribed Voting Period


The prescribed voting period on a proposal is the first full Turn after the
Speaker has distributed the proposal."

to have the following wording:

"The Prescribed Voting Period

The prescribed voting period begins the moment the proposal has
been distributed.  The voting period ends when the next Turn begins, unless
the period would then be less than 48 hours.  In  the latter case, the
voting period is extended by one full Turn."

#¤#¤#¤#¤#¤#¤#¤#


------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/list/denomic
Free Web-based e-mail groups by eGroups.com
62

From: Dice server  <dice-admin@p...>
Date: Sun Apr 25, 1999 6:16am
Subject: deNomic - Proposal 416, 417, 418, pack419-469 - Ants' Votes

  -----BEGIN PGP SIGNED MESSAGE-----

Dice rolls requested by: "the Speaker" palnatoke@g... Rolls also sent to:
      denomic@egroups.com

# Lodtr=E6kning for myre 8, 9, 10
# for 416, 417, 418, pack 419-469 # F=F8rste tal er for prop 416, andet tal prop 417 # tredje tal er for prop 418, fjerde tal pack419-469 # F=F8rste linje er myre 8, anden linje myre 9 # tredje linje er myre 10 # 1 betyder at myren stemmer for, 2 imod og 3 undlader.

No. of sides on every die:      3
No. of dice for every roll:     1
No. of dice rolls requested:    3
No. of rolls per line:          4

2         3         3

Information on the dice server:

   DO NOT REPLY TO THIS MESSAGE!
   Replies to dice-admin@p... vanish into a seldom-read mailbox.


   For instructions on using the dice server, send a message with
   subject "help" to dice@p..., or see http://www.pbm.com/dice/

The dice server is provided by:


         Shadow Island Games
         http://www.pbm.com/

=================================================
             ** NewHoo Web Directory **
    An army of editors surfing the web for you!
               http://www.NewHoo.com/
=================================================

Original message follows:
> From palnatoke@g...  Sat Apr 24 23:16:30 1999
> Received: (from smtp@localhost) by xkey.com
>       id XAA20597 for dice@p...; Sat, 24 Apr 1999 23:16:30 -0700
> Received: from bednorz.get2net.dk(130.227.3.2) by xkey.com via smtp (V1.3)
>       id sma020595; Sat Apr 24 23:16:23 1999
> Received: from opus (p117-10.ppp.get2net.dk [195.82.198.10]) 
>           by bednorz.get2net.dk (8.8.8/8.8.8) with SMTP 
>           id IAA12694 for dice@p...; 
>           Sun, 25 Apr 1999 08:16:20 +0200 (MET DST)
> Message-ID: <004f01be8ee3$08358c40$0ac652c3@opus
> From: "the Speaker" palnatoke@g...
> To: "Dice Server" dice@p...
> Subject: 416,417,418, pack419-469
> Date: Sun, 25 Apr 1999 08:14:31 +0200
> MIME-Version: 1.0
> Content-Type: text/plain;
>       charset="iso-8859-1"
> X-Priority: 3
> X-MSMail-Priority: Normal
> X-Mailer: Microsoft Outlook Express 4.72.3110.5
> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3
> Content-Transfer-Encoding: quoted-printable
> X-MIME-Autoconverted: from 8bit to quoted-printable by bednorz.get2net.dk id IAA12694
> 
> #P denomic@egroups.com
> #S 3
> #D 1
> #R 3
> #L 4
> #C Lodtr=E6kning for myre 8, 9, 10
> #C for 416, 417, 418, pack 419-469
> #C F=F8rste tal er for prop 416, andet tal prop 417
> #C tredje tal er for prop 418, fjerde tal pack419-469
> #C F=F8rste linje er myre 8, anden linje myre 9
> #C tredje linje er myre 10
> #C 1 betyder at myren stemmer for, 2 imod og 3 undlader.
> #T deNomic - Proposal 416, 417, 418, pack419-469 - Ants' Votes
> 
> 
> 

-----BEGIN PGP SIGNATURE-----
Version: 2.7

iQCVAwUBNyKzRz8NitsTFjcVAQEIEQP/WZdJdJwqwY6ZhtGNHTod2fjblLb9ZrV1 iUJN4w7fd++HC/2a/NaYoWT6pnEVG7Pu0YzSPofZFGlVZvIsHo9dMsrgmZhUbM0J LdmiTk6D1ftycDR6ZxlPN9mCrNF1+Vz47vPiLCXUBYpsAr9x+aKvEyvzrTeuS33f kbpM/OgY0OU=
=841i -----END PGP SIGNATURE-----

------------------------------------------------------------------------ eGroup home: http://www.eGroups.com/group/denomic http://www.eGroups.com - Simplifying group communications

63

From: Dice server  <dice-admin@p...>
Date: Sun Apr 25, 1999 6:20am
Subject: deNomic - Proposal 416, 417, 418, pack419-469 - Ants' Votes (retake)

  -----BEGIN PGP SIGNED MESSAGE-----

Dice rolls requested by: "the Speaker" palnatoke@g... Rolls also sent to:
      denomic@egroups.com

# Ups - jeg skrev forkert.
# Lodtr=E6kning for myre 8, 9, 10 # for 416, 417, 418, pack 419-469 # F=F8rste tal er for prop 416, andet tal prop 417 # tredje tal er for prop 418, fjerde tal pack419-469 # F=F8rste linje er myre 8, anden linje myre 9 # tredje linje er myre 10 # 1 betyder at myren stemmer for, 2 imod og 3 undlader.

No. of sides on every die:      3
No. of dice for every roll:     1
No. of dice rolls requested:   12
No. of rolls per line:          4


         2         1         1         2
         2         1         3         2
         1         2         3         3

Information on the dice server:

   DO NOT REPLY TO THIS MESSAGE!
   Replies to dice-admin@p... vanish into a seldom-read mailbox.


   For instructions on using the dice server, send a message with
   subject "help" to dice@p..., or see http://www.pbm.com/dice/

The dice server is provided by:


         Shadow Island Games
         http://www.pbm.com/

=================================================
             ** NewHoo Web Directory **
    An army of editors surfing the web for you!
               http://www.NewHoo.com/
=================================================

Original message follows:
> From palnatoke@g...  Sat Apr 24 23:20:10 1999
> Received: (from smtp@localhost) by xkey.com
>       id XAA20679 for dice@p...; Sat, 24 Apr 1999 23:20:10 -0700
> Received: from bednorz.get2net.dk(130.227.3.2) by xkey.com via smtp (V1.3)
>       id sma020677; Sat Apr 24 23:20:09 1999
> Received: from opus (p114-22.ppp.get2net.dk [195.82.197.86]) 
>           by bednorz.get2net.dk (8.8.8/8.8.8) with SMTP 
>           id IAA13774 for dice@p...; 
>           Sun, 25 Apr 1999 08:20:05 +0200 (MET DST)
> Message-ID: <006301be8ee3$8e4ec580$0ac652c3@opus
> From: "the Speaker" palnatoke@g...
> To: "Dice Server" dice@p...
> Subject: 416,417,418,pack419-469 retake
> Date: Sun, 25 Apr 1999 08:18:33 +0200
> MIME-Version: 1.0
> Content-Type: text/plain;
>       charset="iso-8859-1"
> X-Priority: 3
> X-MSMail-Priority: Normal
> X-Mailer: Microsoft Outlook Express 4.72.3110.5
> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3
> Content-Transfer-Encoding: quoted-printable
> X-MIME-Autoconverted: from 8bit to quoted-printable by bednorz.get2net.dk id IAA13774
> 
> #P denomic@egroups.com
> #S 3
> #D 1
> #R 12
> #L 4
> #C Ups - jeg skrev forkert.
> #C Lodtr=E6kning for myre 8, 9, 10
> #C for 416, 417, 418, pack 419-469
> #C F=F8rste tal er for prop 416, andet tal prop 417
> #C tredje tal er for prop 418, fjerde tal pack419-469
> #C F=F8rste linje er myre 8, anden linje myre 9
> #C tredje linje er myre 10
> #C 1 betyder at myren stemmer for, 2 imod og 3 undlader.
> #T deNomic - Proposal 416, 417, 418, pack419-469 - Ants' Votes (retake)
> 
> 
> 

-----BEGIN PGP SIGNATURE-----
Version: 2.7

iQCVAwUBNyK0JD8NitsTFjcVAQFGqQP7BqqgI4z5ZkKujVtBQPjzNKN5fOZf+rcn kKFhw0fhXF3rR5Jx19HHHeFAfzCEU9EzaiUddQdeGWRceXXa9Rh9n4xDTh0OZCnO Ajgv7KT3/t4VL8tsHfgOJbUJtK2OFHQ0iEB+3nUXLb0JUnQSV4MM30NkQBION80y
0MPXKCeAmjI=
=cBAp -----END PGP SIGNATURE-----

------------------------------------------------------------------------ eGroup home: http://www.eGroups.com/group/denomic http://www.eGroups.com - Simplifying group communications

64

From: the Speaker  <palnatoke@g...>
Date: Sun Apr 25, 1999 8:12am
Subject: deNomic Game State Document, 25.4.1999

 
Voting results (details at the very bottom of this document):
416    Voluntary Judges    adopted (6 - 3)
417    Amend 225    adopted (9 - 1)
418    Amend 311    adopted (8 - 0)
Pack419-469 The Aeshna Package (rev.2)    defeated (1 - 5.33)

Ole gains 20 points and the title Zeitgeist
Rune gains 10 points and loses 10 points and receives 1 Insistance Point
Ole (as Speaker) gains 4 Vegetables
Because the Officer of Agriculture has no Vegetables (to pay to the
Zeitgeist), all Players lose 1 Vegetable
All the Proposals in Pack419-469 are added to Rune's Proposal Queue
#¤#¤#¤#¤#¤#¤#
Pack470-472 and 473 have been distributed.
#¤#¤#¤#¤#¤#¤#
Past winners:
Kira won game 1 with 101 points
#¤#¤#¤#¤#¤#¤#
Players:
Ole Andersen, palnatoke@g... , Speaker, 20 points, 3 Vegetables,
Zeitgeist
Kira Tendal, aeshna@g... ,  Citizen, 0 points
Christian Mřnsted, dr@m... , Citizen, 0 points
Rune Kock, rune@i... , Citizen, 0 points, 1 Insistance Point
Peter Gadebirk, gadebirk@p... , Citizen, 0 points
Martin P. Jensen, mpj@c...  , Citizen, 0 points
Piet Mertz, S980223.Piet.Mertz@H... , Citizen, 0 points
#¤#¤#¤#¤#¤#¤#
Average number of points:    2.86
#¤#¤#¤#¤#¤#¤#
Officers:
Officer of Agriculture: Peter
Monsanto Man: Piet
#¤#¤#¤#¤#¤#¤#
Organisations:
Cult of the Ant
Rune, Ole

Teosophy of Overly Objective Bandits And Dreamers (TOO-BAD)
Rune, Ole, Kira

The Treehouse Club Of The Immensely Enlightened
    Paragons Of Humanity Who Recognize Aeshna
    As The Supreme Being In The Universe
Kira
#¤#¤#¤#¤#¤#¤#
Prophets:
-none-
(therefore no Martyrs, too)
#¤#¤#¤#¤#¤#¤#
Proposal Queues:

Ole: (3 entries)
Amend 313
Calvinball
Amend 213

Kira:
-no entries-

Christian:
-no entries-

Rune: (51 entries)
Lots of Sheep
Grab a Sheep
But only one
And keep a firm grip
The Butchers
Blood Works as Glue
Getting rid of Evidence
Exposed by the Smell
Either Freeze or be Ugly
I should hope not
One Equals Two
That blood thing again
But whose chops are dropped?
Bribery
The Nothern Fashion Factory
Still more blood?
So you would rather be naked?
Fashion and Anti-fashion can't combine
Oh he's so cute
Random piety
Piety-intoxication makes the Gods see double
So they overrate the food
But still don't like humans dressed as sheep
Still Costly looks count
They can't see the difference
The Enigma Rule
Can't count without light
Now that's better
Chops must be kept next to the body
Envy
Seeds come and come
Spring, spring, happy spring
There's whisky in the jar?
So that's where they come from!
One egg is ten.
One seed in each pocket
Seeding the seeds
Even worse than babies
And no baby-sitters
Don''t mix seeds and water
When they aren't busy voting
Finally
Central Vegetables, Inc.
So perhaps it is the winner
Always check the stock before paying
Acornian wealth
Generic poverty
Sell your babies
Best acorns in town!
No artificial genes added!
Just add tea, and it's real!

Peter:
-no entries-

Martin:
-no entries-

Piet:
-no entries-

#¤#¤#¤#¤#¤#¤#
E-mail adresses of the game:
1)    denomic@egroups.com
2)    denomic-propqueue@egroups.com
3)    denomic-vote@egroups.com
4)    calvinball@egroups.com
5)    denomic-rules@egroups.com
#¤#¤#¤#¤#¤#¤#
Time schedule:

Sunday 08:00    Beginning of new Turn (beginning and end of vote)
Monday               Monsanto Time
Wednesday        Distribution Time
Thursday            Tithing Time
#¤#¤#¤#¤#¤#¤#
416    Voluntary Judges    For:    Ole, Rune, Kira, Ant #10, Cult of the
Ant(2/3), TOO-BAD (3/3), Treehouse Club(1/3)    Against:    Martin, Ant #8,
Ant #9
417    Amend 225    For:    Ole, Christian, Rune, Martin, Kira, Ant #8, Ant
#9, Cult of the Ant(2/3), TOO-BAD (3/3), Treehouse Club(1/3)    Against:
Ant #10
418    Amend 311    For:    Ole, Christian, Rune, Martin, Kira, Ant #8, Cult
of the Ant(2/3), TOO-BAD (3/3), Treehouse Club(1/3)    Against: none
Pack419-469 The Aeshna Package (rev.2)    For:    Rune    Against:    Ole,
Martin, Kira, Ant #8, Ant #9, Treehouse Club(1/3)




------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/group/denomic
http://www.eGroups.com - Simplifying group communications
65

From: the Speaker  <palnatoke@g...>
Date: Sun Apr 25, 1999 8:12am
Subject: deNomic Rules April 25th

  deNomic
CURRENT RULES (APRIL 25TH, 1999)

@---@---@---@---@---@---@

Rule 101 - immutable
Obey The Rules


All players must always abide by all the rules then in effect, in the form
in which they are then in effect, and interpreted in accordance with
currently existing game custom. Until such time as they are legally
transmuted, Rules 101-115 are immutable, and Rules 201-221 are mutable.

[Initial rule 101]
@---@---@---@---@---@---@

Rule 102 - immutable
The Speaker and Citizens


Each Player shall be either a Citizen or the Speaker; no Player may be both
at the same time. There will always be one Speaker. The term "Player" refers
to any Citizen or the Speaker.

[Initial rule 102]
@---@---@---@---@---@---@

Rule 103 - immutable
What Is A Rule Change?


A rule change must be one of the following: (1) the enactment, repeal, or
amendment of a mutable rule; (2) the enactment, repeal, or amendment of an
amendment; or (3) the transmutation of an immutable rule into a mutable
rule, or vice versa.

[Initial rule 103]
@---@---@---@---@---@---@

Rule 104 - immutable
Adopting Proposals


All proposals made in the proper way shall be voted on. Three conditions
must be satisfied for a proposal to be adopted: (1) a quorum must have been
achieved; (2) the required number of votes must have been cast in favour of
the proposal; and (3) the prescribed voting period must have elapsed or all
voters have cast a vote, whichever is first.

[Initial rule 104]
@---@---@---@---@---@---@

Rule 105 - immutable
Proposals Must Be Written Down


Any proposed rule change must be written down (or otherwise communicated in
print or electronic media) before it is voted on. If adopted, it must guide
play in the form in which it was voted on.

[Initial rule 105]
@---@---@---@---@---@---@

Rule 106 - immutable
When Proposals Can Take Effect


A rule change will take effect when either the prescribed voting period has
elapsed, or all voters have cast their vote, whichever is first.
No rule change may have retroactive application.

[Initial rule 106]
@---@---@---@---@---@---@

Rule 107 - immutable
Numbering Proposals


The Speaker shall give each proposed rule change an ordinal number for
reference. The numbers shall begin with 301, and each rule change proposed
in the proper way shall receive the next successive ordinal, whether or not
the proposal is adopted. The effective ordinal number of a rule is the
ordinal number of the most recent change to that rule.

[Initial rule 107]
[Clarified by Judgement 18]
@---@---@---@---@---@---@

Rule 108 - immutable
Mutable/Immutable Inconsistencies


Mutable rules that are inconsistent in some way with some immutable rule
(except by proposing to transmute it) are wholly void and without effect.
They do not implicitly transmute immutable rules into mutable rules and at
the same time amend them. Rule changes that transmute immutable rules into
mutable rules will be effective only if they explicitly state their
transmuting effect.

[Initial rule 108]
[Clarified by Judgement 8]
@---@---@---@---@---@---@

Rule 109 - immutable
Making Proposals


The proper way to make a proposal is to send it by electronic mail to the
current Speaker. The Speaker will then distribute the proposal to all
Players. The prescribed voting period is the first full Turn after the
Speaker has distributed the proposal.

[Initial rule 109]
[Changed by Administrative Review, April 6th, 1999]
@---@---@---@---@---@---@

Rule 110 [transmuted - see Rule 348]

@---@---@---@---@---@---@

Rule 111 - immutable
Forfeiting The Game


A player always has the option to forfeit the game rather than continue to
play or incur a game penalty. No penalty worse than losing, in the judgement
of the player to incur it, may be imposed.

[Initial rule 111]
@---@---@---@---@---@---@

Rule 112 - immutable
At Least One Mutable Rule


There must always be at least one mutable rule. The adoption of rule changes
must never become completely impermissible.

[Initial rule 112]
@---@---@---@---@---@---@

Rule 113 - immutable
Rule Changes That Affect Rule Changing Rules


Rule changes that affect rules needed to allow or apply rule changes are as
permissible as other rule changes. Even rule changes that amend or repeal
their own authority are permissible. No rule change is impermissible solely
on account of the self-reference or self-application of a rule.

[Initial rule 113]
@---@---@---@---@---@---@

Rule 114 - immutable
Voting Options


Voters may vote either for or against any proposal during the prescribed
voting period. Citizens should send their vote by electronic mail to the
Speaker before the end of the voting period. Voters who do not vote within
the prescribed period shall be deemed to have abstained.

[Initial rule 114]
@---@---@---@---@---@---@

Rule 115 - immutable
Permissibility Of The Unprohibited


Whatever is not explicitly prohibited or regulated by a rule is permitted
and unregulated, with the sole exception of changing the rules, which is
permitted only when a rule or set of rules explicitly or implicitly permits
it.

[Initial rule 115]
@---@---@---@---@---@---@

Rule 201 [amended - see Rule 303]

@---@---@---@---@---@---@

Rule 203 - mutable
Required Number Of Votes


The number of votes required to pass a proposal is two-thirds of the votes
legally cast within the prescribed voting period.

[Initial rule 203]
@---@---@---@---@---@---@

Rule 204 - mutable
One Voter One Vote


Each Voter has exactly one vote.

[Initial rule 204]
[Clarified by Judgement 4]
[Clarified by Judgement 14]
@---@---@---@---@---@---@

Rule 205 - mutable
The Prescribed Voting Period


The prescribed voting period on a proposal is the first full Turn after the
Speaker has distributed the proposal.

[Initial rule 205]
[Changed by Administrative Review, April 6th, 1999]
@---@---@---@---@---@---@

Rule 206 - mutable
When Proposals Take Effect


An adopted proposal takes effect at the moment that the prescribed voting
period ends.

[Initial rule 206]
@---@---@---@---@---@---@

Rule 207 [amended - see Rule 345]

@---@---@---@---@---@---@

Rule 208 - mutable
Scoring When A Proposal Is Defeated


When a proposed rule change is defeated, the player who proposed it loses 10
points.

[Initial rule 208]
@---@---@---@---@---@---@

Rule 209 [amended - see Rule 358]

@---@---@---@---@---@---@

Rule 210 [amended - see Rule 349]

@---@---@---@---@---@---@

Rule 211 - mutable
Invoking Judgement


Any player who has a question or complaint about any matter concerning the
laws and their interpretation may email their statement to the Speaker, who
will then distribute it to the rest of the Citizens. A call for judgement is
then incurred on that statement. The Player who made the statement to be
judged is referred to as the Caller of that particular judgement.

[Initial rule 211]
[Changed by Administrative Review, April 6th, 1999]
@---@---@---@---@---@---@

Rule 212 - mutable
Selecting A Judge


When Judgement has been called for, a Judge is randomly selected from among
the registered players, excluding the Caller, by the Speaker.

[Initial rule 212]
[Clarified by Judgement 22]
[Changed by Administrative Review, April 6th, 1999]
@---@---@---@---@---@---@

Rule 213 - mutable
Delivering Judgement


A Judge has exactly one week in which to post an official Judgement. A Judge
who fails to deliver Judgement within that period is penalised 10 points.

[Initial rule 213]
[Changed by Administrative Review, April 6th, 1999]
@---@---@---@---@---@---@

Rule 214 - mutable
Three Possible Judgements


There are only three possible Judgements: (1) True; (2) False; or (3)
Undecided. A Judgement may be accompanied by reasons and arguments, but any
such reasons and arguments form no part of the official Judgement itself.

[Initial rule 214]
@---@---@---@---@---@---@

Rule 215 - mutable
Judgements Must Accord With The Rules


All Judgements must be in accordance with all the rules then in effect. When
the rules are silent, inconsistent, or unclear on the statement in question,
however, then the Judge shall consider currently existing game custom and
the spirit of the game in reaching a decision.

[Initial rule 215]
[Clarified by Judgement 6]
[Clarified by Judgement 19]
[Clarified by Judgement 20]
[Clarified by Judgement 21]
@---@---@---@---@---@---@

Rule 216 - mutable
Judgements Are Not Rules


If a statement on which Judgement has been called is Judged to be true, and
that Judgement is not overruled, it does not thereby become a rule, or any
part of a rule. It merely becomes an explicit part of currently accepted
game custom.

[Initial rule 216]
@---@---@---@---@---@---@

Rule 217 - mutable
Overturning Judgements


At any time in the week following the posting of a Judgement of "true" or
"false", any player may propose that the Judgement be overruled, i.e.
changed to "undecided". If that proposal is adopted, according to whatever
rules are currently in effect for the adoption of proposals, then the
Judgement is overruled, and the Judge who made it penalised 20 points.

[Initial rule 217]
@---@---@---@---@---@---@

Rule 218 - mutable
Registered Players


A player is any person who is registered as a player. No person may register
as a player more than once concurrently. Anyone is allowed to observe the
game and participate in discussion of any issue, but no person who is not a
player may make a proposal, or vote on any proposal, or call for judgement,
or judge, or score points, or win the game.

[Initial rule 218]
[Clarified by Judgement 1]
[Clarified by Judgement 11]
@---@---@---@---@---@---@

Rule 219 [amended - see Rule 350]

@---@---@---@---@---@---@

Rule 220 - mutable
Voters


The term Voters, as used in the rules, refers to all players, and anything
or anyone else that is eligible to vote.

[Initial rule 220]
@---@---@---@---@---@---@

Rule 221 [amended - see Rule 363]

@---@---@---@---@---@---@

Rule 222 - mutable
Timing


The basic time unit of deNomic is a Turn. Each Turn begins Sunday at 08.00
hours and ends the following Sunday at 08.00 hours.

[Created by Administrative Review, April 6th, 1999]
@---@---@---@---@---@---@

Rule 223 - mutable
Standing in Line


Each Player has a Proposal Queue, consisting of Proposals, Protoproposals
and Packages, collectively known as Queue Entries.
All Proposal Queues are administered by the Speaker.
When the Speaker receives a Queue Entry from a Player, the Queue Entry is
placed in the rear end of the Player's Proposal Queue.
Each Wednesday, the Speaker must distribute the two frontmost Queue Entries
from each Player. Those Queue Entries are then removed from the Player's
Proposal Queue.
A Player may at any time withdraw a non-distributed Queue Entry from his/her
Proposal Queue.

[Created by Administrative Review, April 6th, 1999]
@---@---@---@---@---@---@

Rule 224 - mutable
Time


The time in deNomic is measured as in Denmark.

[Created by Administrative Review, April 6th, 1999]
@---@---@---@---@---@---@

Rule 225 [amended - see Rule 417]

@---@---@---@---@---@---@

Rule 303 - mutable
Quorum


Quorum is defined to be 30% of the players. Voters who are not players do
not count for the purpose of determining quorum.

[Initial rule 201]
[Amended by Proposal 303]
@---@---@---@---@---@---@

Rule 304 - mutable
Knowing your Ants


By stating his/her intention to do so, a player may lose a number of points
equal to the number of an Electric Ant. The player may then predict, what
the said Ant will vote, next time it is called upon to vote. The player must
name one of the Ant's possible voting options, as delineated in rule 221. If
the Ant votes as predicted by the player, and no other player made the same
prediction, the said Ant becomes the property of the said player. While an
Ant is a player's property, it will vote as determined by the player. This
rule takes precedence before rule 221.

[Enacted by Proposal 304]
[Clarified by Judgement 3]
[Clarified by Judgement 13]
@---@---@---@---@---@---@

Rule 308 - mutable
Vegetables


There are Vegetables. Vegetables do not vote, nor do they win or lose any
points or anything else. If a rule refers to something as being a Vegetable,
then this rule takes precedence before the referring rule. This rule also
takes precedence before any rule that has a Q in its title.

[Enacted by Proposal 308]
@---@---@---@---@---@---@

Rule 311 [amended - see Rule 418]

@---@---@---@---@---@---@

Rule 313 - mutable
Vegetable Taxation


The holder of the Office of Agriculture may tax the players for vegetables.
The taxation must be performed according to rules of equality decided by the
holder of the Office. The players must then pay to the holder of the Office
the number and type of vegetables due. If a player has too few vegetables to
be able to pay, he/she loses 3 points for each vegetable he/she is short of
payment.
Any player may present the holder of the Office with a
vote-of-no-confidence, referring to a specific taxation (not necessarily a
vote-of-no-confidence in the holder of the Office him/herself). If this vote
passes, then the taxation in question, and subsequent taxations up to the
time the vote is decided, are deemed void, and must be paid back.

If there is no holder of any Office of Agriculture, then the Speaker assumes
this rôle for the purpose of this rule.


[Enacted by Proposal 313]
@---@---@---@---@---@---@

Rule 314 [repealed - see Proposal 380]

@---@---@---@---@---@---@

Rule 316 - mutable
Vegetables for Public Servants


The Speaker receives one vegetable every time a vote is decided.
A judge receives three vegetables for every point he/she makes a decision
about, except if the point in question is found to be undecided.
Other public servants are paid according to subsequent rules.
All payments must be made by the holder of the Office of Agriculture or, if
there is no holder of any Office of Agriculture, the Speaker.

[Enacted by Proposal 316]
[Clarified by Judgement 5]
@---@---@---@---@---@---@

Rule 319 [amended - see Rule 402]

@---@---@---@---@---@---@

Rule 325 - mutable
Offices


An Office is any position established by the Rules as such.
At any time, a given Office is held by exactly one Player. If an Office
would otherwise not be held by any Player, it shall be held by the Speaker.
An Officer is any Player who holds an Office.
A given Office has whatever duties, responsibilities, and privileges that
the Rules assign to it.

An Officer can be presented with a vote of no confidence at any time, and
can be removed from office by a 2/3 majority attained in a no confidence
vote. Such a vote can be initiated by any Citizen. A Citizen who initiates
such a vote of no confidence loses one point for each Vegetable in his/her
possession, and three points for each Vegetable in the possession of the
relevant Officer. Those points are returned to the initiating Citizen if the
Officer is removed.

[Enacted by Proposal 325]
[Changed by Administrative Review, April 6th, 1999]
@---@---@---@---@---@---@

Rule 326 - mutable
Change of points


The number of points that a player has can only be changed when explicitly
allowed by a rule.

[Enacted by Proposal 326]
@---@---@---@---@---@---@

Rule 327 - mutable
Feed and care of animals


Ants, even Electrical, are animals, and as such must be fed.
Each time a player-owned Ant votes for or against a proposal, it needs food.
Therefore it will eat one of it's owner's Vegetables, thus causing the
Vegetable to be no more. If the owner has no Vegetables, the Ant will return
to its original randomness, and cease to belong to its owner.
The Ants will eat in numerical succession.

[Enacted by Proposal 327]
@---@---@---@---@---@---@

Rule 328 - mutable
Security


No possesion, points, ants or vegetables can be harmed, changed or removed
from any players possesion unless otherwise stated in the rules.

[Enacted by Proposal 328]
@---@---@---@---@---@---@

Rule 329 - mutable
Theft


Any player can steal any of another players possesions except points. Succes
is determined with a 50% probability by the speaker. A player who fails a
theft is penalised 3 points.

[Enacted by Proposal 329]
[Clarified by Judgement 10]
@---@---@---@---@---@---@

Rule 330 - mutable
Protoproposals


All players can make Protoproposals.
The proper way to make a Protoproposal is to send it by electronic mail to
the current Speaker.
The Speaker will then distribute the Protoproposal to all Players.
The Speaker shall give each Protoproposal an ordinal number for reference.
The numbers shall begin with 10001, and each Protoproposal shall receive the
next successive ordinal.
A week after the distribution of the Protoposal, it becomes a Proposal in
the form it has at that time, and shall receive a Proposal Number as if it
had been proposed at this same time.
The original maker of a Protoproposal may within this week make minor
changes in the wording of the Protoproposal.
The original maker of a Protoproposal may, also within this week, withdraw
the Protoproposal by informing the Speaker of his/her doing so. A player
withdrawing a Protoproposal loses two points.
If, during this same week, a player who is not the original maker of the
Protoproposal makes a Proposal that is identical or almost identical to the
Protoproposal, the said player shall lose 5 points, and the maker of the
Protoproposal shall receive 5 points.

[Enacted by Proposal 330]
[Clarified by Judgement 17]
@---@---@---@---@---@---@

Rule 331 - mutable
Entities and properties


There are Game Entities and Real Entities.
Game Entities exist only within deNomic, and as such, have only Game
Properties.
Real Entities exist outside of deNomic, and may, if they also exist within
deNomic, have Game Properties.
Game Properties may only be changed by means provided within this Ruleset.

[Enacted by Proposal 331]
@---@---@---@---@---@---@

Rule 332 [amended - see Rule 367]

@---@---@---@---@---@---@

Rule 333 [amended - see Rule 395]

@---@---@---@---@---@---@

Rule 334 - mutable
Death of a Citizen


If a citizen has shown no sign of life for 14 days, the citizen is
considered dead. A dead citizen shall not be considered a player.
If a dead citizen later proves conclusively that he/she is in fact alive,
he/she must immediately be revitalised as a player.
Sign of life is defined as an email from the citizen to the speaker.

[Enacted by Proposal 334]
@---@---@---@---@---@---@

Rule 345 - mutable
Scoring When A Proposal Is Adopted


When a proposed rule change is adopted, the player who proposed it receives
10 points.

[Initial rule 207]
[Amended by Proposal 345]
@---@---@---@---@---@---@

Rule 348 - mutable
Winning The Game


The state of affairs that constitutes winning the game may not be changed
from achieving n points to any other state of affairs. However, the
magnitude of n and the means of earning points may be changed, and rules
that establish a winner when play cannot be continued may be enacted and
(while mutable) be amended or repealed. The winner of the last game shall
become the new Speaker for the next game, assuming all current duties
allocated to the Speaker.

[Initial rule 110]
[Transmuted by Proposal 348]
@---@---@---@---@---@---@

Rule 349 - mutable
Resolving Conflicts


If two or more immutable rules conflict with one another, then the rule with
the lowest effective ordinal number takes precedence.
If two or more mutable rules conflict with one another, then the rule with
the highest effective ordinal number takes precedence.
If at least one of the rules in conflict explicitly says of itself that it
defers to another rule (or type of rule), then such provisions shall
supersede the numerical method for determining precedence.
If at least one of the rules in conflict explicitly says of itself that it
takes precedence over another rule (or type of rule), then such provisions
shall supersede the numerical method for determining precedence.
If two or more rules claim to take precedence over one another, or to defer
to one another, however, the numerical method must govern.

[Initial rule 210]
[Amended by Proposal 349]
@---@---@---@---@---@---@

Rule 350 - immutable
Winning By Paradox


If the rules are changed so that further play is impossible, or if the
legality of some action cannot be determined with finality, or if some
action appears equally legal and illegal, then a player may call for
judgement on a statement to that effect. If the statement is judged true,
and the judgement is not overruled, then the player who called for judgement
is declared the winner of the game. This rule takes precedence over every
other rule for determining the winner of the game.

[Initial rule 219]
[Amended by Proposal 350]
@---@---@---@---@---@---@

Rule 358 [amended - see Rule 398]

@---@---@---@---@---@---@

Rule 360 - mutable
I promised you a WHAT?


A trade is just an exchange of gifts. If two players agree to a trade, the
deal is binding if they make the exchange immediately. A deal is not binding
if it involves a promise of something in the future.

[Enacted by Proposal 360]
@---@---@---@---@---@---@

Rule 361 - mutable
Monsanto Man


Monsanto Man is a Public Servant, who holds the Office of Devegetation.
Each Monday, Monsanto Man may release one or more doses of his vile poison,
causing each player to lose one Vegetable per dose released. Players with
less than one Vegetable lose no Vegetables. For every dose released beyond
the first on a given Monday, Monsanto Man will lose one point.
If, on any given Sunday, more than 200 Vegetables, totally, are owned by the
Players, Monsanto Man must, on the firstcoming Monday, release enough doses
of his vile poison to bring the number of Vegetables below 200.
Monsanto Man receives 10 points each time he brings the total number of
Player-owned Vegetables below 200.
Monsanto Man is randomly chosen among the Players.
Monsanto Man has an infinite number of doses of his vile poison.

[Enacted by Proposal 361]
[Changed by Administrative Review, April 6th, 1999]
@---@---@---@---@---@---@

Rule 363 - mutable
Random Voters


There are 10 Electric Ants.
These are non-player Voters.
When all players have voted on a proposal, or immediately before the
prescribed voting period on a proposal has elapsed, a number of Electric
Ants equal to 10 minus the number of active registered players (or 0 if that
would be a negative number) will vote on that proposal.
The Speaker shall randomly determine, with equal probability, whether each
of these Electric Ants abstains, votes for, or votes against.

[Initial rule 221]
[Clarified by Judgement 2]
[Clarified by Judgement 12]
[Amended by Proposal 363]
@---@---@---@---@---@---@

Rule 367 - mutable
Spelling and such


The Speaker shall be empowered to make Correction Proposals. A Correction
Proposal must be an attempt to correct a spelling error or adjust an
upper/lower case inconsistency in the Rules.
A Correction Proposal can only be adopted if no player votes against it.
When a Correction Proposal is adopted or defeated, no loss or gain of points
(or anything else) shall occur.
Electric Ants always abstain on Correction Proposals.

[Enacted by Proposal 332]
[Amended by Proposal 367]
@---@---@---@---@---@---@

Rule 372 - mutable
End of the game


When a winner has been found, this game of deNomic ends.
The name of the winner, the conditions of winning, and the game number is
then added to the record of won deNomic-games.
If there is no such record, one is created with the said contents.

[Enacted by Proposal 372]
@---@---@---@---@---@---@

Rule 394 - mutable
Packages


A Player can submit several Proposals in a Package.
A Package consists of two or more Proposals, submitted at the same time, and
must have a title.
A Package shall be assigned the number of the lowest-numbered Proposal in
it, and the number of the highest-numbered Proposal in it.
A Package shall be voted upon as one Proposal. If the Package is defeated,
each of the Proposals in the Package is to be voted upon.
If a Package is adopted, its proponent shall receive 5 points for the
adoption of the Package, plus the number of points he/she would receive for
the adoption of the Proposals in the Package, had the Proposals been
submitted singly.
If a Package is defeated, its proponent shall lose 5 points.

[Enacted by Proposal 394]
@---@---@---@---@---@---@

Rule 395 - mutable
You silly Person!

Any player with a negative number of points can declare him/herself Silly.
While Silly, the player gains points, when he/she should have lost points
(as per any other rule), and vice versa.
A Silly player must write all messages backwards, otherwise the messages are
invalid and must be disregarded.
A player stops being Silly only when he/she has more than the average number
of points or when he/she has been the client of an ambulant psychiatrist for
24 hours.
If at any time all players but one are Silly, the non-Silly player becomes
the winner of the game.
This rule has precendence before any other rule regarding the loss and gain
of points.

[Enacted by Proposal 333]
[Clarified by Judgement 15]
[Amended by Proposal 395]
@---@---@---@---@---@---@

Rule 398 - mutable
Required Number Of Points To Win


The winner is the first player to achieve a score of 500 points.

[Initial rule 209]
[Amended by Proposal 358]
[Amended by Proposal 398]
@---@---@---@---@---@---@

Rule 399 - mutable
Zeitgeist


When a non-Correction Proposal is adopted with no votes cast AGAINST it, the
Proponent of the said Proposal is awarded the title of Zeitgeist.
All current holders of the title of Zeitgeist lose the title whenever it is
newly awarded.
The Speaker is responsible for detecting and reporting the awarding of this
title.

When a Player is awarded the title of Zeitgeist, the holder of the Office of
Agriculture shall pay out one Vegetable to that Player. If this cannot be
accomplished, all Players shall lose one Vegetable. This Rule takes
precedence before any Rule that would prevent it from having its effects.

[Enacted by Proposal 399]
@---@---@---@---@---@---@

Rule 400 - mutable
Keeping the References


If a Rule refers to another Rule, and this other Rule is changed, the
reference shall still be considered to exist.

[Enacted by Proposal 400]
@---@---@---@---@---@---@

Rule 401 - mutable
Unique Rule Titles


Each Rule must have a title.
No title may be identical to any other title.
A proposed Rule with no title will have the title 'Untitled Rule #n', where
n is a number assigned by the Speaker.
A player proposing a Rule with no title shall lose 3 points.

[Enacted by Proposal 401]
@---@---@---@---@---@---@

Rule 402 - mutable
Organisations


Players can form organisations.
An organisation must have at least one member.
All members of an organisation must be players.
An organisation must have a name.
Any player can establish an organisation by notifying the Speaker of his/her
doing so, and of the name of the organisation.
A player can join or leave an organisation by notifying the Speaker of
his/her doing so.
No player may transfer any points or anything else to any other player if
they are not members of the same organisation.
No player can be member of more than two organisations at the same time.
If all members of an organisation vote for a proposal, the organisation will
also vote for the proposal.
If all members of an organisation vote against a proposal, the organisation
will also vote against the proposal.
Else, the organisation will abstain.
An organisation has a number of votes equal to one third of the number of
members it has.
This rule defers to Rule 311, but not to any other rule concerning the
transfer of points.

[Enacted by Proposal 319]
[Clarified by Judgement 9]
[Clarified by Judgement 10]
[Amended by Proposal 402]
@---@---@---@---@---@---@

Rule 414 - mutable
The Nullity


There is a Game Entity known as The Nullity.
The Nullity is a non-player Voter with a variable number of votes.
The Nullity will vote for all Proposals with a zero in their number with a
number of votes equal to the number of zeros in the number of the Proposal.
The Nullity will abstain on all other Proposals and on all Packages
The Nullity votes immediately after the announcement of each Proposal.

[Enacted by Proposal 414]
@---@---@---@---@---@---@

Rule 415 - mutable
Prophecy and Martyrdom


Each time a proposal is defeated, its proponent receives an Insistance
Point, unless the proponent is a Prophet, in which case he/she receives no
Insistance Points.
A player with a negative number of points, no Vegetables and more than 5
Insistance Points shall receive the title of Prophet and lose all of his/her
Insistance Points.
If a Prophet has fewer points than any other player, he/she shall receive
the title of Martyr.
If at any time there are two Martyrs, the Martyr with most points shall
cease to be a Martyr.
If, on any Sunday, a Player has a positive number of points and 100 or more
points more than the Martyr, then the said Player must donate 10% of his
points to the Martyr on the firstcoming Thursday.

[Enacted by Proposal 366]
[Amended by Proposal 415]
[Changed by Administrative Review, April 6th, 1999]
@---@---@---@---@---@---@

Rule 416 - mutable
Voluntary Judges


Any player may declare himself a voluntary judge.

Whenever a judge is to be selected, any voluntary judges that qualify shall
be considered before any other players. In this respect, this rule takes
precedence over other rules for selecting a judge; however, the other rules
shall still determine which players qualify as judge, and how to select
amongst the voluntary judges or amongst the other players if no voluntary
judges qualify.

A voluntary judge gains 10 points for each valid judgment he makes.

If ever a voluntary judge fails to submit a judgment on time, he stops being
a voluntary judge. A voluntary judge may also resign.

[Enacted by Proposal 416]
@---@---@---@---@---@---@

Rule 417 - mutable
Pausing the Game


The Speaker may at any time declare a Pause in the Game.
Such a Pause must have a duration of a number of full weeks.
The duration of the Pause must be declared with the declaration of the
Pause.
During a Pause, no game time passes.
The state of the game at the end of a Pause shall be the same as state of
the game was at the beginning of the Pause.


[Created by Administrative Review, April 6th, 1999]
[Amended by Proposal 417]
@---@---@---@---@---@---@

Rule 418 - mutable
Office of Agriculture


There exists an Office of Agriculture.
This office is held by a Citizen, chosen randomly by the Speaker.
The Citizen holding the Office of Agriculture can once a Turn produce one
Vegetable to be included in the Agricultural Foundation.
If any kinds of Vegetables are mentioned in the rules, the produced
Vegetable must be of one of the mentioned kinds. Otherwise, it is a generic
Vegetable. The holder of the Office of Agriculture notifies the Speaker as
to which kind of Vegetable is produced.
Each time a non-generic Vegetable is produced, the holder of the Office of
Agriculture receives four points. Each time a generic Vegetable is produced,
the holder of the Office of Agriculture receives one point.

[Enacted by Proposal 311]
[Changed by Administrative Review, April 6th, 1999]
[Amended by Proposal 418]
@---@---@---@---@---@---@



------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/group/denomic
http://www.eGroups.com - Simplifying group communications
66

From: Rune Kock  <zarquon@t...>
Date: Sun Apr 25, 1999 10:25am
Subject: deNomic Sv: Game State Document, 25.4.1999

 
 Rune gains 10 points and loses 10 points and receives 1 Insistance Point

Yes, I gain 10 points, but I only lose 5 points as it was a package that was defeated (cf. rule 394).   I find it unclear whether insistance points should be awarded for defeated packages.

 Because the Officer of Agriculture has no Vegetables (to pay to the Zeitgeist), all Players lose 1 Vegetable

No, by judgment 5 (attached), the holder of the office has an unlimited amount of vegetables for official purposes.   I quote:

"The office of agriculture has an unlimited amount of vegetables, generic as well as other."

Though many rules have been changed since that judgment was made, I don't think that any of the changes invalidate the judgment.


I offer myself as a voluntary judge.

Rune


eGroup home: http://www.eGroups.com/group/denomic
http://www.eGroups.com - Simplifying group communications

From: "Ole Andersen" palnatoke@g...
To: "Rune Kock" rune@i..., "Peter Gadebirk" gadebirk@p..., "Ole hjemme" palnatoke@g..., "Martin Plantener Jensen" MPJ@c..., "Kira hjemme" aeshna@g..., "Jens Kolberg" jgk@n..., "Christian Mřnsted" dr@m..., "Piet Mertz" S980223.Piet.Mertz@H...
Subject: deNomic - CFJ 5 - Judgement
Date: Thu, 11 Feb 1999 19:41:37 +0100
Peter has judged on CFJ 5:

The Statement:
"Rule 316 states that the Speaker and Judges shall receive a number of Vegetables, but not the source of these Vegetables. Public servants other than the Speaker and Judges, on the other hand, shall be paid by the holder of the Office of Agriculture." is found to be TRUE.

Peter has a number of comments:

Comment: The office of agriculture has an unlimited amount of vegetables, generic as well as other. The holder of the office of agriculture do NOT have personal access to these vegetables, but is the elected administrator of these vegetables and can distribute them according to the rules. The holder of the office of agriculture can according to rule 311 produce one vegetable a week. This vegetable is the private possession of holder of the office of agriculture. Comment: the payment should be made by the holder of agriculture, but the vegetables should come from the office itself and not from the personal belongings of the holder. Comment: all points in the arguments well taken into account, the above rulings shall stand! Comment: Perhaps we will later see problems concerning vegetable inflation, but at that time we shall deal with the problems when they arise.

-----Oprindelig meddelelse-----
Fra: gadebirk gadebirk@p... Til: Denomic palnatoke@g... Dato: 11. februar 1999 17:46 Emne: Ruling on cfj5

 I received this: <QUOTE> -----Oprindelig meddelelse----- Fra: Rune Kock rune@i... Til: Ole Andersen palnatoke@g... Cc: Kira aeshna@g...; Peter Gadebirk gadebirk@p...; Martin Plantener Jensen MPJ@c...; Jens Kolberg jgk@n...; Christian M€ ¦řnsted dr@m... Dato: 10. februar 1999 12:22 Emne: Sv: deNomic - recount of votes on proposals 312-320

Hej Ole

Du er rigtigt kommet p€ ¦ĺ overarbejde...

 After the adoption of proposal 316, the Speaker receives one vegetable
each
 time a proposal is adopted. From that same time, a Judge receives three vegetables upon delivering a Judgment of TRUE or FALSE.

Ja, men s€ ¦ĺ vidt jeg forst€ ¦ĺr reglen, er det mig, der m€ ¦ĺ punge ud med disse gr€ ¦řnsager.   Jeg mener ikke, at de kan modtage flere end jeg har at give - og da jeg ikke har nok, bliver jeg sikkert upopul€ ¦ćr som "gr€ ¦řnsagsminister". M€ ¦ĺske vil jeg blive tvunget til at g€ ¦ĺ af.

For at sikre fremtidige udbetalinger, vil jeg nu opkr€ ¦ćve en gr€ ¦řnsagsskat, som f€ ¦řlger:

Alle spillere (mig selv inklusive) skal aflevere € ¦én generisk gr€ ¦řnsag til mig i skat.   Spillere, der ikke kan betale, mister 3 point.

R.

</QUOTE>

I call for Judgement on this Statement:

"Rule 316 states that the Speaker and Judges shall receive a number of Vegetables, but not the source of these Vegetables. This statement is judged to be true Comment: The office of agriculture has an unlimited amount of vegetables, generic as well as other. The holder of the office of agriculture do NOT have personal access to these vegetables, but is the elected administrator of these vegetables and can distribute them according to the rules. The holder of the office of agriculture can according to rule 311 produce one vegetable a week. This vegetable is the private possession of holder of the office of agriculture.

Public servants other than the Speaker and Judges, on the other hand, shall be paid by the holder of the Office of Agriculture." This is judged to be true Comment: the payment should be made by the holder of agriculture, but the vegetables should come from the office itself and not from the personal belongings of the holder.

Comment: all points in the arguments well taken into account, the above rulings shall stand! Comment: Perhaps we will later see problems concerning vegetable inflation, but at that time we shall deal with the problems when they arise.

Peter


67

From: the Speaker  <palnatoke@g...>
Date: Sun Apr 25, 1999 3:45pm
Subject: deNomic Game State Document (corrected), 25.4.1999

 
***Changes in points, Insistance Point, Vegetables and Voluntary Judges***
#¤#¤#¤#¤#¤#¤#
Voting results (details at the very bottom of this document):
416    Voluntary Judges    adopted (6 - 3)
417    Amend 225    adopted (9 - 1)
418    Amend 311    adopted (8 - 0)
Pack419-469 The Aeshna Package (rev.2)    defeated (1 - 5.33)

Ole gains 20 points and the title Zeitgeist
Rune gains 10 points and loses 5 points
Ole (as Speaker) gains 4 Vegetables
Ole gains one Vegetable upon becoming Zeitgeist
All the Proposals in Pack419-469 are added to Rune's Proposal Queue
#¤#¤#¤#¤#¤#¤#
Pack470-472 and 473 have been distributed. Their voting period has begun.
#¤#¤#¤#¤#¤#¤#
Past winners:
Kira won game 1 with 101 points
#¤#¤#¤#¤#¤#¤#
Players:
Ole Andersen, palnatoke@g... , Speaker, 20 points, 5 Vegetables,
Zeitgeist
Kira Tendal, aeshna@g... ,  Citizen, 0 points
Christian Mřnsted, dr@m... , Citizen, 0 points
Rune Kock, rune@i... , Citizen, 5 points
Peter Gadebirk, gadebirk@p... , Citizen, 0 points
Martin P. Jensen, mpj@c...  , Citizen, 0 points
Piet Mertz, S980223.Piet.Mertz@H... , Citizen, 0 points
#¤#¤#¤#¤#¤#¤#
Total number of points:    25
Average number of points:    3.57
Total number of Vegetables:    5
#¤#¤#¤#¤#¤#¤#
Officers:
Officer of Agriculture: Peter
Monsanto Man: Piet
#¤#¤#¤#¤#¤#¤#
Organisations:
Cult of the Ant
Rune, Ole

Teosophy of Overly Objective Bandits And Dreamers (TOO-BAD)
Rune, Ole, Kira

The Treehouse Club Of The Immensely Enlightened
    Paragons Of Humanity Who Recognize Aeshna
    As The Supreme Being In The Universe
Kira
#¤#¤#¤#¤#¤#¤#
Voluntary Judges:
Rune, Ole
#¤#¤#¤#¤#¤#¤#
Prophets:
-none-
(therefore no Martyrs, too)
#¤#¤#¤#¤#¤#¤#
Proposal Queues:

Ole: (3 entries)
Amend 313
Calvinball
Amend 213

Kira:
-no entries-

Christian:
-no entries-

Rune: (51 entries)
Lots of Sheep
Grab a Sheep
But only one
And keep a firm grip
The Butchers
Blood Works as Glue
Getting rid of Evidence
Exposed by the Smell
Either Freeze or be Ugly
I should hope not
One Equals Two
That blood thing again
But whose chops are dropped?
Bribery
The Nothern Fashion Factory
Still more blood?
So you would rather be naked?
Fashion and Anti-fashion can't combine
Oh he's so cute
Random piety
Piety-intoxication makes the Gods see double
So they overrate the food
But still don't like humans dressed as sheep
Still Costly looks count
They can't see the difference
The Enigma Rule
Can't count without light
Now that's better
Chops must be kept next to the body
Envy
Seeds come and come
Spring, spring, happy spring
There's whisky in the jar?
So that's where they come from!
One egg is ten.
One seed in each pocket
Seeding the seeds
Even worse than babies
And no baby-sitters
Don''t mix seeds and water
When they aren't busy voting
Finally
Central Vegetables, Inc.
So perhaps it is the winner
Always check the stock before paying
Acornian wealth
Generic poverty
Sell your babies
Best acorns in town!
No artificial genes added!
Just add tea, and it's real!

Peter:
-no entries-

Martin:
-no entries-

Piet:
-no entries-

#¤#¤#¤#¤#¤#¤#
E-mail adresses of the game:
1)    denomic@egroups.com
2)    denomic-propqueue@egroups.com
3)    denomic-vote@egroups.com
4)    calvinball@egroups.com
5)    denomic-rules@egroups.com
#¤#¤#¤#¤#¤#¤#
Time schedule:

Sunday 08:00    Beginning of new Turn (beginning and end of vote)
Monday               Monsanto Time
Wednesday        Distribution Time
Thursday            Tithing Time
#¤#¤#¤#¤#¤#¤#
416    Voluntary Judges    For:    Ole, Rune, Kira, Ant #10, Cult of the
Ant(2/3), TOO-BAD (3/3), Treehouse Club(1/3)    Against:    Martin, Ant #8,
Ant #9
417    Amend 225    For:    Ole, Christian, Rune, Martin, Kira, Ant #8, Ant
#9, Cult of the Ant(2/3), TOO-BAD (3/3), Treehouse Club(1/3)    Against:
Ant #10
418    Amend 311    For:    Ole, Christian, Rune, Martin, Kira, Ant #8, Cult
of the Ant(2/3), TOO-BAD (3/3), Treehouse Club(1/3)    Against: none
Pack419-469 The Aeshna Package (rev.2)    For:    Rune    Against:    Ole,
Martin, Kira, Ant #8, Ant #9, Treehouse Club(1/3)




------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/group/denomic
http://www.eGroups.com - Simplifying group communications
68

From: the Speaker  <palnatoke@g...>
Date: Wed Apr 28, 1999 3:33am
Subject: deNomic Game State Document, 28.4.1999

 
Voting on Pack470-472 and 473 has begun.
#¤#¤#¤#¤#¤#¤#
419, 420, 478 and 479 are being distributed now.
#¤#¤#¤#¤#¤#¤#
Past winners:
Kira won game 1 with 101 points
#¤#¤#¤#¤#¤#¤#
Players:
Ole Andersen, palnatoke@g... , Speaker, 20 points, 5 Vegetables
Kira Tendal, aeshna@g... ,  Citizen, 0 points
Christian Mřnsted, dr@m... , Citizen, 0 points
Rune Kock, rune@i... , Citizen, 5 points
Peter Gadebirk, gadebirk@p... , Citizen, 0 points
Martin P. Jensen, mpj@c...  , Citizen, 0 points
Piet Mertz, S980223.Piet.Mertz@H... , Citizen, 0 points
#¤#¤#¤#¤#¤#¤#
Total number of points:    25
Average number of points:    3.57
Total number of Vegetables:    5
#¤#¤#¤#¤#¤#¤#
Officers:
Officer of Agriculture: Peter
Monsanto Man: Piet
#¤#¤#¤#¤#¤#¤#
Organisations:
Cult of the Ant
Rune, Ole

Teosophy of Overly Objective Bandits And Dreamers (TOO-BAD)
Rune, Ole, Kira

The Treehouse Club Of The Immensely Enlightened
    Paragons Of Humanity Who Recognize Aeshna
    As The Supreme Being In The Universe
Kira
#¤#¤#¤#¤#¤#¤#
Voluntary Judges:
Rune, Ole
#¤#¤#¤#¤#¤#¤#
Silly Players:
-none-
#¤#¤#¤#¤#¤#¤#
Titles:
Zeitgeist
Ole

Prophets:
-none-
(therefore no Martyrs, too)
#¤#¤#¤#¤#¤#¤#
Proposal Queues:

Ole: (8 entries)
Amend 213
The Paradox Package
The Forfeit Package
Changability Package
Amend 203
Horror Vacui
Corporations
The Streaker

Kira:
-no entries-

Christian:
-no entries-

Rune: (49 entries)
But only one
And keep a firm grip
The Butchers
Blood Works as Glue
Getting rid of Evidence
Exposed by the Smell
Either Freeze or be Ugly
I should hope not
One Equals Two
That blood thing again
But whose chops are dropped?
Bribery
The Nothern Fashion Factory
Still more blood?
So you would rather be naked?
Fashion and Anti-fashion can't combine
Oh he's so cute
Random piety
Piety-intoxication makes the Gods see double
So they overrate the food
But still don't like humans dressed as sheep
Still Costly looks count
They can't see the difference
The Enigma Rule
Can't count without light
Now that's better
Chops must be kept next to the body
Envy
Seeds come and come
Spring, spring, happy spring
There's whisky in the jar?
So that's where they come from!
One egg is ten.
One seed in each pocket
Seeding the seeds
Even worse than babies
And no baby-sitters
Don''t mix seeds and water
When they aren't busy voting
Finally
Central Vegetables, Inc.
So perhaps it is the winner
Always check the stock before paying
Acornian wealth
Generic poverty
Sell your babies
Best acorns in town!
No artificial genes added!
Just add tea, and it's real!

Peter:
-no entries-

Martin:
-no entries-

Piet:
-no entries-

#¤#¤#¤#¤#¤#¤#
E-mail adresses of the game:
1)    denomic@egroups.com
2)    denomic-propqueue@egroups.com
3)    denomic-vote@egroups.com
4)    calvinball@egroups.com
5)    denomic-rules@egroups.com
#¤#¤#¤#¤#¤#¤#
Time schedule:

Sunday 08:00    Beginning of new Turn (beginning and end of vote)
Monday               Monsanto Time
Wednesday        Distribution Time
Thursday            Tithing Time
#¤#¤#¤#¤#¤#¤#




------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/group/denomic
http://www.eGroups.com - Simplifying group communications
69

From: the Speaker  <palnatoke@g...>
Date: Wed Apr 28, 1999 3:33am
Subject: deNomic Distribution of Proposals, 28.4.1999

 
Ballot:
419    Lots of Sheep
420    Grab a Sheep
478    Amend 213
479    Calvinball

The voting for these proposals begins Sunday (2.5.1999) at 08.00
and ends Sunday (9.5.1999) at 08.00.

[Rune's package proposals are coming out into the light- at the rate of two
per week.]

#¤#¤#¤#¤#¤#¤#¤#
The proposals and packages:
#¤#¤#¤#¤#¤#¤#¤#


419    Lots of Sheep

Rune has proposed this new rule:

"Lots of Sheep


On West Farm there is an unlimited amount of sheep."


#¤#¤#¤#¤#¤#¤#¤#


420    Grab a Sheep

Rune has proposed this new rule:

"Grab a Sheep


A player in West Farm may take one sheep."

#¤#¤#¤#¤#¤#¤#¤#


478    Amend 213

Ole has proposed to amend:
"Rule 313 - mutable
Vegetable Taxation


The holder of the Office of Agriculture may tax the players for vegetables.
The taxation must be performed according to rules of equality decided by the
holder of the Office. The players must then pay to the holder of the Office
the number and type of vegetables due. If a player has too few vegetables to
be able to pay, he/she loses 3 points for each vegetable he/she is short of
payment.
Any player may present the holder of the Office with a
vote-of-no-confidence, referring to a specific taxation (not necessarily a
vote-of-no-confidence in the holder of the Office him/herself). If this vote
passes, then the taxation in question, and subsequent taxations up to the
time the vote is decided, are deemed void, and must be paid back.

If there is no holder of any Office of Agriculture, then the Speaker assumes
this rôle for the purpose of this rule."

to have this wording:

"Rule 313 - mutable
Vegetable Taxation


The Officer of Agriculture may once a Turn tax the Players for Vegetables.
The taxation must be of one (or more) of the following kinds:
1)    Wealth Tax, being a share of the Players' Vegetable holdings at the
beginning of the Turn,
2)    Income Tax, being a share of the Players' Vegetable gain during the
Turn,
3)    Poll Tax, being a number of Vegetables from each Player, or
4)    Value Added Tax, being a share to be added to every Vegetable
transaction duuring the Turn.

The Officer must announce the kind of taxation as well as the tax share for
a given Turn no later than 60 hours before the beginning of the Turn.
All tax shares for a given kind of taxation for a given Turn must be the
same for all players.
All Taxes for a given Turn are paid at the end of the Turn.
If a Player has too few Vegetables to be able to pay his/her taxes, he/she
loses 3 points for each Vegetable he/she is short of payment.
All taxes are paid to the Agricultural Foundation."


#¤#¤#¤#¤#¤#¤#¤#


479    Calvinball

Ole has proposed this :

"Rule # - mutable
Calvinball

Two or more Players may agree to play a sub-game within deNomic.
A sub-game may have any and all rules, as the participating Players see fit.
Such rules are not considered part of the Rules of deNomic.
The winner of a sub-game may, however, only be rewarded by the game of
deNomic to the extent
defined in this Rule.

If all the Players of deNomic participate in a sub-game, the winner of the
sub-game shall receive at most three Vegetables as salary, as if he/she were
a Public Servant.
If more than half the Players of deNomic participate in a sub-game, the
winner of the sub-game shall receive at most two Vegetables as salary, as if
he/she were a Public Servant.
If less than half the Players of deNomic participate in a sub-game, the
winner of the sub-game shall receive at most one Vegetable as salary, as if
he/she were a Public Servant.
If only one Player of deNomic participates in a sub-game, there can be no
winner of the sub-game.

The default prize for a sub-game is one Vegetable.
Participation is declared to the Speaker.
Sub-games can be played on calvinball@egroups.com ."

#¤#¤#¤#¤#¤#¤#¤#




------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/group/denomic
http://www.eGroups.com - Simplifying group communications
70

From: Kira Tendal  <aeshna@g...>
Date: Wed Apr 28, 1999 7:31am
Subject: deNomic Sv: Game State Document, 28.4.1999

 
I resent this!
Since I have joined the The Treehouse Club Of The Immensely Enlightened
Paragons Of Humanity Who Recognize Aeshna As The Supreme Being In The
Universe, the title The Supreme Being In The Universe has been bestowed upon
me, and I wish this title included with my name whenever my name is
mentioned. If this is not done, then I demand that the title at the very
least is included with my name, whenever my name is mentioned in relation to
The Treehouse Club Of The Immensely Enlightened Paragons Of Humanity Who
Recognize Aeshna As The Supreme Being In The Universe.

Aeshna

-----Oprindelig meddelelse-----
Fra: the Speaker palnatoke@g...
Til: deNomic-ML denomic@egroups.com
Dato: 28. april 1999 05:40
Emne: deNomic Game State Document, 28.4.1999


:Voting on Pack470-472 and 473 has begun.
:#¤#¤#¤#¤#¤#¤#
:419, 420, 478 and 479 are being distributed now.
:#¤#¤#¤#¤#¤#¤#
:Past winners:
:Kira won game 1 with 101 points
:#¤#¤#¤#¤#¤#¤#
:Players:
:Ole Andersen, palnatoke@g... , Speaker, 20 points, 5 Vegetables
:Kira Tendal, aeshna@g... ,  Citizen, 0 points
:Christian Mřnsted, dr@m... , Citizen, 0 points
:Rune Kock, rune@i... , Citizen, 5 points
:Peter Gadebirk, gadebirk@p... , Citizen, 0 points
:Martin P. Jensen, mpj@c...  , Citizen, 0 points
:Piet Mertz, S980223.Piet.Mertz@H... , Citizen, 0 points
:#¤#¤#¤#¤#¤#¤#
:Total number of points:    25
:Average number of points:    3.57
:Total number of Vegetables:    5
:#¤#¤#¤#¤#¤#¤#
:Officers:
:Officer of Agriculture: Peter
:Monsanto Man: Piet
:#¤#¤#¤#¤#¤#¤#
:Organisations:
:Cult of the Ant
:Rune, Ole
:
:Teosophy of Overly Objective Bandits And Dreamers (TOO-BAD)
:Rune, Ole, Kira
:
:The Treehouse Club Of The Immensely Enlightened
:    Paragons Of Humanity Who Recognize Aeshna
:    As The Supreme Being In The Universe
:Kira
:#¤#¤#¤#¤#¤#¤#
:Voluntary Judges:
:Rune, Ole
:#¤#¤#¤#¤#¤#¤#
:Silly Players:
:-none-
:#¤#¤#¤#¤#¤#¤#
:Titles:
:Zeitgeist
:Ole
:
:Prophets:
:-none-
:(therefore no Martyrs, too)
:#¤#¤#¤#¤#¤#¤#
:Proposal Queues:
:
:Ole: (8 entries)
:Amend 213
:The Paradox Package
:The Forfeit Package
:Changability Package
:Amend 203
:Horror Vacui
:Corporations
:The Streaker
:
:Kira:
:-no entries-
:
:Christian:
:-no entries-
:
:Rune: (49 entries)
:But only one
:And keep a firm grip
:The Butchers
:Blood Works as Glue
:Getting rid of Evidence
:Exposed by the Smell
:Either Freeze or be Ugly
:I should hope not
:One Equals Two
:That blood thing again
:But whose chops are dropped?
:Bribery
:The Nothern Fashion Factory
:Still more blood?
:So you would rather be naked?
:Fashion and Anti-fashion can't combine
:Oh he's so cute
:Random piety
:Piety-intoxication makes the Gods see double
:So they overrate the food
:But still don't like humans dressed as sheep
:Still Costly looks count
:They can't see the difference
:The Enigma Rule
:Can't count without light
:Now that's better
:Chops must be kept next to the body
:Envy
:Seeds come and come
:Spring, spring, happy spring
:There's whisky in the jar?
:So that's where they come from!
:One egg is ten.
:One seed in each pocket
:Seeding the seeds
:Even worse than babies
:And no baby-sitters
:Don''t mix seeds and water
:When they aren't busy voting
:Finally
:Central Vegetables, Inc.
:So perhaps it is the winner
:Always check the stock before paying
:Acornian wealth
:Generic poverty
:Sell your babies
:Best acorns in town!
:No artificial genes added!
:Just add tea, and it's real!
:
:Peter:
:-no entries-
:
:Martin:
:-no entries-
:
:Piet:
:-no entries-
:
:#¤#¤#¤#¤#¤#¤#
:E-mail adresses of the game:
:1)    denomic@egroups.com
:2)    denomic-propqueue@egroups.com
:3)    denomic-vote@egroups.com
:4)    calvinball@egroups.com
:5)    denomic-rules@egroups.com
:#¤#¤#¤#¤#¤#¤#
:Time schedule:
:
:Sunday 08:00    Beginning of new Turn (beginning and end of vote)
:Monday               Monsanto Time
:Wednesday        Distribution Time
:Thursday            Tithing Time
:#¤#¤#¤#¤#¤#¤#
:
:
:
:
:------------------------------------------------------------------------
:Tired of waiting for your stock quotes and charts to load?
:StockMaster is super-fast for quotes, charts, news, and portfolios.
:Markets don't wait, why should you?  http://clickhere.egroups.com/click/69
:
:eGroup home: http://www.eGroups.com/group/denomic
:http://www.eGroups.com - Simplifying group communications
:
:
:


------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/group/denomic
http://www.eGroups.com - Simplifying group communications
71

From: Rune Kock  <zarquon@t...>
Date: Wed Apr 28, 1999 11:16am
Subject: deNomic Sv: TSBITU Aeshna

 
 I resent this! Since I have joined the The Treehouse Club Of The Immensely Enlightened Paragons Of Humanity Who Recognize Aeshna As The Supreme Being In The Universe, the title The Supreme Being In The Universe has been bestowed upon me, and I wish this title included with my name whenever my name is mentioned. If this is not done, then I demand that the title at the very least is included with my name, whenever my name is mentioned in relation to The Treehouse Club Of The Immensely Enlightened Paragons Of Humanity Who Recognize Aeshna As The Supreme Being In The Universe.

Aeshna

How can we take your demands seriously when you even fail to adhere to them yourself?

And of course, the club must be renamed as: The Treehouse Club Of The Immensely Enlightened Paragons Of Humanity Who Recognize The Supreme Being In The Universe Aeshna As The Supreme Being In The Universe.

R.


eGroup home: http://www.eGroups.com/group/denomic
http://www.eGroups.com - Simplifying group communications

72

From: Dice server  <dice-admin@p...>
Date: Sun May 2, 1999 6:06am
Subject: deNomic - Pack470-472, 473, 474, Pack475-477 - Ants' Votes

  -----BEGIN PGP SIGNED MESSAGE-----

Dice rolls requested by: "the Speaker" palnatoke@g... Rolls also sent to:
      denomic@egroups.com

# Lodtr=E6kning for myre 8, 9, 10
# for Pack470-472, 473, 474, Pack475-477 # F=F8rste tal er for Pack470-472, andet tal prop 473 # tredje tal er for prop 474, fjerde tal Pack475-477 # F=F8rste linje er myre 8, anden linje myre 9 # tredje linje er myre 10 # 1 betyder at myren stemmer for, 2 imod og 3 undlader.

No. of sides on every die:      3
No. of dice for every roll:     1
No. of dice rolls requested:   12
No. of rolls per line:          4


         2         1         3         2
         3         2         2         3
         3         3         2         2

Information on the dice server:

   DO NOT REPLY TO THIS MESSAGE!
   Replies to dice-admin@p... vanish into a seldom-read mailbox.


   For instructions on using the dice server, send a message with
   subject "help" to dice@p..., or see http://www.pbm.com/dice/

The dice server is provided by:


         Shadow Island Games
         http://www.pbm.com/

=================================================
             ** NewHoo Web Directory **
    An army of editors surfing the web for you!
               http://www.NewHoo.com/
=================================================

Original message follows:
> From palnatoke@g...  Sat May  1 23:06:05 1999
> Received: (from smtp@localhost) by xkey.com
>       id XAA26245 for dice@p...; Sat, 1 May 1999 23:06:05 -0700
> Received: from bednorz.get2net.dk(130.227.3.2) by xkey.com via smtp (V1.3)
>       id sma026236; Sat May  1 23:06:04 1999
> Received: from opus (p420-088.ppp.get2net.dk [195.82.221.216]) 
>           by bednorz.get2net.dk (8.8.8/8.8.8) with SMTP 
>           id IAA19243 for dice@p...; 
>           Sun, 2 May 1999 08:05:56 +0200 (MET DST)
> Message-ID: <003601be9461$bc0475a0$d8dd52c3@opus
> From: "the Speaker" palnatoke@g...
> To: "Dice Server" dice@p...
> Subject: Pack470-472, 473, 474, Pack475-477
> Date: Sun, 2 May 1999 07:43:26 +0200
> MIME-Version: 1.0
> Content-Type: text/plain;
>       charset="iso-8859-1"
> X-Priority: 3
> X-MSMail-Priority: Normal
> X-Mailer: Microsoft Outlook Express 4.72.3110.5
> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3
> Content-Transfer-Encoding: quoted-printable
> X-MIME-Autoconverted: from 8bit to quoted-printable by bednorz.get2net.dk id IAA19243
> 
> #P denomic@egroups.com
> #S 3
> #D 1
> #R 12
> #L 4
> #C Lodtr=E6kning for myre 8, 9, 10
> #C for Pack470-472, 473, 474, Pack475-477
> #C F=F8rste tal er for Pack470-472, andet tal prop 473
> #C tredje tal er for prop 474, fjerde tal Pack475-477
> #C F=F8rste linje er myre 8, anden linje myre 9
> #C tredje linje er myre 10
> #C 1 betyder at myren stemmer for, 2 imod og 3 undlader.
> #T deNomic - Pack470-472, 473, 474, Pack475-477 - Ants' Votes
> 
> 
> 
> 

-----BEGIN PGP SIGNATURE-----
Version: 2.7

iQCVAwUBNyvrXD8NitsTFjcVAQFNbQP+L8o/f5oYNLkdHUQyFPjJiPmt+zhqkH9R jcTCcg13EbRDk0/MrrgNSBNoNRNayytEkXsKbT0SZ1i993GtRwIUmGwYq/UkKioB YRtHOYAcH7Kf/0v2IxnJVLYtfDEgDDT80mSKkgDKqga39ROx5eQ8PqMsGvLkFlNT mlXqa9UwwhY=
=COqh -----END PGP SIGNATURE-----

------------------------------------------------------------------------ eGroup home: http://www.eGroups.com/group/denomic http://www.eGroups.com - Simplifying group communications

73

From: the Speaker  <palnatoke@g...>
Date: Sun May 2, 1999 8:14am
Subject: deNomic Game State Document, 2.5.1999

 
#¤#¤#¤#¤#¤#¤#
Voting results (details at the very bottom of this document):
Pack470-472    Timing Package   defeated (2.33 - 2)
473    Amend 316    adopted (7 - 1)
474    Safe Voting    defeated (2.66 - 3.33)
Pack475-477    Timing Package - Counterproposal    adopted (5 - 2)

Ole gains 10 points and loses 5 points
Rune gains 35 points (Package with 3 Proposals) and loses 10 points
Ole (as Speaker) gains 1 Vegetable and has 3 Vegetables due Wednesday.
Rune gains an Insistance Point.
The Proposals in Pack470-472 are added to Ole's Proposal Queue
#¤#¤#¤#¤#¤#¤#
419, 420, 478 and 479 have been distributed. Their voting period has begun.
#¤#¤#¤#¤#¤#¤#
Past winners:
Kira won game 1 with 101 points
#¤#¤#¤#¤#¤#¤#
Players:
Ole Andersen, palnatoke@g... , Speaker, 25 points, 6 Vegetables
Kira Tendal, aeshna@g... ,  Citizen, 0 points
Christian Mřnsted, dr@m... , Citizen, 0 points
Rune Kock, rune@i... , Citizen, 30 points, one Insistance point
Peter Gadebirk, gadebirk@p... , Citizen, 0 points
Martin P. Jensen, mpj@c...  , Citizen, 0 points
Piet Mertz, S980223.Piet.Mertz@H... , Citizen, 0 points
#¤#¤#¤#¤#¤#¤#
Agricultural Foundation:
25 Vegetables (generic)
#¤#¤#¤#¤#¤#¤#
Total number of points:    55
Average number of points:    7.86
Total number of Player-owned Vegetables:    6
Total number of Vegetables:    31
#¤#¤#¤#¤#¤#¤#
Officers:
Officer of Agriculture: Peter
Monsanto Man: Piet
#¤#¤#¤#¤#¤#¤#
Organisations:
Cult of the Ant
Rune, Ole

Teosophy of Overly Objective Bandits And Dreamers (TOO-BAD)
Rune, Ole, Kira

The Treehouse Club Of The Immensely Enlightened
    Paragons Of Humanity Who Recognize Aeshna
    As The Supreme Being In The Universe
Kira (The Supreme Being In The Universe)
#¤#¤#¤#¤#¤#¤#
Voluntary Judges:
Rune, Ole, Kira
#¤#¤#¤#¤#¤#¤#
Silly Players:
-none-
#¤#¤#¤#¤#¤#¤#
Titles:
Zeitgeist:
Ole

Prophets:
-none-
(therefore no Martyrs, too)
#¤#¤#¤#¤#¤#¤#
Proposal Queues:

Ole: (11 entries)
Amend 213
The Paradox Package
The Forfeit Package
Changability Package
Amend 203
Horror Vacui
Corporations
The Streaker
Transmute 109
Amend 109
If 109 has been transmuted, transmute it again.

Kira:
-no entries-

Christian:
-no entries-

Rune: (51 entries)
Vegetable Preservation
Amend 223
But only one
And keep a firm grip
The Butchers
Blood Works as Glue
Getting rid of Evidence
Exposed by the Smell
Either Freeze or be Ugly
I should hope not
One Equals Two
That blood thing again
But whose chops are dropped?
Bribery
The Nothern Fashion Factory
Still more blood?
So you would rather be naked?
Fashion and Anti-fashion can't combine
Oh he's so cute
Random piety
Piety-intoxication makes the Gods see double
So they overrate the food
But still don't like humans dressed as sheep
Still Costly looks count
They can't see the difference
The Enigma Rule
Can't count without light
Now that's better
Chops must be kept next to the body
Envy
Seeds come and come
Spring, spring, happy spring
There's whisky in the jar?
So that's where they come from!
One egg is ten.
One seed in each pocket
Seeding the seeds
Even worse than babies
And no baby-sitters
Don''t mix seeds and water
When they aren't busy voting
Finally
Central Vegetables, Inc.
So perhaps it is the winner
Always check the stock before paying
Acornian wealth
Generic poverty
Sell your babies
Best acorns in town!
No artificial genes added!
Just add tea, and it's real!

Peter:
-no entries-

Martin:
-no entries-

Piet:
-no entries-

#¤#¤#¤#¤#¤#¤#
E-mail adresses of the game:
1)    denomic@egroups.com
2)    denomic-propqueue@egroups.com
3)    denomic-vote@egroups.com
4)    calvinball@egroups.com
5)    denomic-rules@egroups.com
#¤#¤#¤#¤#¤#¤#
Time schedule:

Sunday 08:00    Beginning of new Turn (end of vote)
Monday               Monsanto Time
Wednesday        Distribution Time (beginning of vote)
Thursday            Tithing Time
#¤#¤#¤#¤#¤#¤#
Pack470-472    Timing Package    For:    Rune, Kira, Treehouse Club(1/3)
Against:    Ant #8, Ole
473    Amend 316    For:    Ant #9, Christian, Rune, Ole, Kira, Treehouse
Club(1/3), TOO-BAD(3/3), Cult of the Ant(2/3)    Against:    Ant #8
474    Safe Voting    For:    Rune, Ole, Cult of the Ant(2/3)    Against:
Ant #9, Ant #10, Kira, Treehouse Club(1/3)
Pack475-477    Timing Package - Counterproposal    For:    Rune , Ole, Kira,
Treehouse Club(1/3), TOO-BAD(3/3), Cult of the Ant(2/3)    Against:    Ant
#8, Ant #10






------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/group/denomic
http://www.eGroups.com - Simplifying group communications
74

From: the Speaker  <palnatoke@g...>
Date: Sun May 2, 1999 8:30am
Subject: deNomic Rules as of May 2nd

  deNomic
CURRENT RULES (APRIL 25TH, 1999)

@---@---@---@---@---@---@

Rule 101 - immutable
Obey The Rules


All players must always abide by all the rules then in effect, in the form
in which they are then in effect, and interpreted in accordance with
currently existing game custom. Until such time as they are legally
transmuted, Rules 101-115 are immutable, and Rules 201-221 are mutable.

[Initial rule 101]
@---@---@---@---@---@---@

Rule 102 - immutable
The Speaker and Citizens


Each Player shall be either a Citizen or the Speaker; no Player may be both
at the same time. There will always be one Speaker. The term "Player" refers
to any Citizen or the Speaker.

[Initial rule 102]
@---@---@---@---@---@---@

Rule 103 - immutable
What Is A Rule Change?


A rule change must be one of the following: (1) the enactment, repeal, or
amendment of a mutable rule; (2) the enactment, repeal, or amendment of an
amendment; or (3) the transmutation of an immutable rule into a mutable
rule, or vice versa.

[Initial rule 103]
@---@---@---@---@---@---@

Rule 104 - immutable
Adopting Proposals


All proposals made in the proper way shall be voted on. Three conditions
must be satisfied for a proposal to be adopted: (1) a quorum must have been
achieved; (2) the required number of votes must have been cast in favour of
the proposal; and (3) the prescribed voting period must have elapsed or all
voters have cast a vote, whichever is first.

[Initial rule 104]
@---@---@---@---@---@---@

Rule 105 - immutable
Proposals Must Be Written Down


Any proposed rule change must be written down (or otherwise communicated in
print or electronic media) before it is voted on. If adopted, it must guide
play in the form in which it was voted on.

[Initial rule 105]
@---@---@---@---@---@---@

Rule 106 - immutable
When Proposals Can Take Effect


A rule change will take effect when either the prescribed voting period has
elapsed, or all voters have cast their vote, whichever is first.
No rule change may have retroactive application.

[Initial rule 106]
@---@---@---@---@---@---@

Rule 107 - immutable
Numbering Proposals


The Speaker shall give each proposed rule change an ordinal number for
reference. The numbers shall begin with 301, and each rule change proposed
in the proper way shall receive the next successive ordinal, whether or not
the proposal is adopted. The effective ordinal number of a rule is the
ordinal number of the most recent change to that rule.

[Initial rule 107]
[Clarified by Judgement 18]
@---@---@---@---@---@---@

Rule 108 - immutable
Mutable/Immutable Inconsistencies


Mutable rules that are inconsistent in some way with some immutable rule
(except by proposing to transmute it) are wholly void and without effect.
They do not implicitly transmute immutable rules into mutable rules and at
the same time amend them. Rule changes that transmute immutable rules into
mutable rules will be effective only if they explicitly state their
transmuting effect.

[Initial rule 108]
[Clarified by Judgement 8]
@---@---@---@---@---@---@

Rule 109 [transmuted - see Rule 475]

@---@---@---@---@---@---@

Rule 110 [transmuted - see Rule 348]

@---@---@---@---@---@---@

Rule 111 - immutable
Forfeiting The Game


A player always has the option to forfeit the game rather than continue to
play or incur a game penalty. No penalty worse than losing, in the judgement
of the player to incur it, may be imposed.

[Initial rule 111]
@---@---@---@---@---@---@

Rule 112 - immutable
At Least One Mutable Rule


There must always be at least one mutable rule. The adoption of rule changes
must never become completely impermissible.

[Initial rule 112]
@---@---@---@---@---@---@

Rule 113 - immutable
Rule Changes That Affect Rule Changing Rules


Rule changes that affect rules needed to allow or apply rule changes are as
permissible as other rule changes. Even rule changes that amend or repeal
their own authority are permissible. No rule change is impermissible solely
on account of the self-reference or self-application of a rule.

[Initial rule 113]
@---@---@---@---@---@---@

Rule 114 - immutable
Voting Options


Voters may vote either for or against any proposal during the prescribed
voting period. Citizens should send their vote by electronic mail to the
Speaker before the end of the voting period. Voters who do not vote within
the prescribed period shall be deemed to have abstained.

[Initial rule 114]
@---@---@---@---@---@---@

Rule 115 - immutable
Permissibility Of The Unprohibited


Whatever is not explicitly prohibited or regulated by a rule is permitted
and unregulated, with the sole exception of changing the rules, which is
permitted only when a rule or set of rules explicitly or implicitly permits
it.

[Initial rule 115]
@---@---@---@---@---@---@

Rule 201 [amended - see Rule 303]

@---@---@---@---@---@---@

Rule 203 - mutable
Required Number Of Votes


The number of votes required to pass a proposal is two-thirds of the votes
legally cast within the prescribed voting period.

[Initial rule 203]
@---@---@---@---@---@---@

Rule 204 - mutable
One Voter One Vote


Each Voter has exactly one vote.

[Initial rule 204]
[Clarified by Judgement 4]
[Clarified by Judgement 14]
@---@---@---@---@---@---@

Rule 205 [amended - see Rule 477]

@---@---@---@---@---@---@

Rule 206 - mutable
When Proposals Take Effect


An adopted proposal takes effect at the moment that the prescribed voting
period ends.

[Initial rule 206]
@---@---@---@---@---@---@

Rule 207 [amended - see Rule 345]

@---@---@---@---@---@---@

Rule 208 - mutable
Scoring When A Proposal Is Defeated


When a proposed rule change is defeated, the player who proposed it loses 10
points.

[Initial rule 208]
@---@---@---@---@---@---@

Rule 209 [amended - see Rule 358]

@---@---@---@---@---@---@

Rule 210 [amended - see Rule 349]

@---@---@---@---@---@---@

Rule 211 - mutable
Invoking Judgement


Any player who has a question or complaint about any matter concerning the
laws and their interpretation may email their statement to the Speaker, who
will then distribute it to the rest of the Citizens. A call for judgement is
then incurred on that statement. The Player who made the statement to be
judged is referred to as the Caller of that particular judgement.

[Initial rule 211]
[Changed by Administrative Review, April 6th, 1999]
@---@---@---@---@---@---@

Rule 212 - mutable
Selecting A Judge


When Judgement has been called for, a Judge is randomly selected from among
the registered players, excluding the Caller, by the Speaker.

[Initial rule 212]
[Clarified by Judgement 22]
[Changed by Administrative Review, April 6th, 1999]
@---@---@---@---@---@---@

Rule 213 - mutable
Delivering Judgement


A Judge has exactly one week in which to post an official Judgement. A Judge
who fails to deliver Judgement within that period is penalised 10 points.

[Initial rule 213]
[Changed by Administrative Review, April 6th, 1999]
@---@---@---@---@---@---@

Rule 214 - mutable
Three Possible Judgements


There are only three possible Judgements: (1) True; (2) False; or (3)
Undecided. A Judgement may be accompanied by reasons and arguments, but any
such reasons and arguments form no part of the official Judgement itself.

[Initial rule 214]
@---@---@---@---@---@---@

Rule 215 - mutable
Judgements Must Accord With The Rules


All Judgements must be in accordance with all the rules then in effect. When
the rules are silent, inconsistent, or unclear on the statement in question,
however, then the Judge shall consider currently existing game custom and
the spirit of the game in reaching a decision.

[Initial rule 215]
[Clarified by Judgement 6]
[Clarified by Judgement 19]
[Clarified by Judgement 20]
[Clarified by Judgement 21]
@---@---@---@---@---@---@

Rule 216 - mutable
Judgements Are Not Rules


If a statement on which Judgement has been called is Judged to be true, and
that Judgement is not overruled, it does not thereby become a rule, or any
part of a rule. It merely becomes an explicit part of currently accepted
game custom.

[Initial rule 216]
@---@---@---@---@---@---@

Rule 217 - mutable
Overturning Judgements


At any time in the week following the posting of a Judgement of "true" or
"false", any player may propose that the Judgement be overruled, i.e.
changed to "undecided". If that proposal is adopted, according to whatever
rules are currently in effect for the adoption of proposals, then the
Judgement is overruled, and the Judge who made it penalised 20 points.

[Initial rule 217]
@---@---@---@---@---@---@

Rule 218 - mutable
Registered Players


A player is any person who is registered as a player. No person may register
as a player more than once concurrently. Anyone is allowed to observe the
game and participate in discussion of any issue, but no person who is not a
player may make a proposal, or vote on any proposal, or call for judgement,
or judge, or score points, or win the game.

[Initial rule 218]
[Clarified by Judgement 1]
[Clarified by Judgement 11]
@---@---@---@---@---@---@

Rule 219 [amended - see Rule 350]

@---@---@---@---@---@---@

Rule 220 - mutable
Voters


The term Voters, as used in the rules, refers to all players, and anything
or anyone else that is eligible to vote.

[Initial rule 220]
@---@---@---@---@---@---@

Rule 221 [amended - see Rule 363]

@---@---@---@---@---@---@

Rule 222 - mutable
Timing


The basic time unit of deNomic is a Turn. Each Turn begins Sunday at 08.00
hours and ends the following Sunday at 08.00 hours.

[Created by Administrative Review, April 6th, 1999]
@---@---@---@---@---@---@

Rule 223 - mutable
Standing in Line


Each Player has a Proposal Queue, consisting of Proposals, Protoproposals
and Packages, collectively known as Queue Entries.
All Proposal Queues are administered by the Speaker.
When the Speaker receives a Queue Entry from a Player, the Queue Entry is
placed in the rear end of the Player's Proposal Queue.
Each Wednesday, the Speaker must distribute the two frontmost Queue Entries
from each Player. Those Queue Entries are then removed from the Player's
Proposal Queue.
A Player may at any time withdraw a non-distributed Queue Entry from his/her
Proposal Queue.

[Created by Administrative Review, April 6th, 1999]
@---@---@---@---@---@---@

Rule 224 - mutable
Time


The time in deNomic is measured as in Denmark.

[Created by Administrative Review, April 6th, 1999]
@---@---@---@---@---@---@

Rule 225 [amended - see Rule 417]

@---@---@---@---@---@---@

Rule 303 - mutable
Quorum


Quorum is defined to be 30% of the players. Voters who are not players do
not count for the purpose of determining quorum.

[Initial rule 201]
[Amended by Proposal 303]
@---@---@---@---@---@---@

Rule 304 - mutable
Knowing your Ants


By stating his/her intention to do so, a player may lose a number of points
equal to the number of an Electric Ant. The player may then predict, what
the said Ant will vote, next time it is called upon to vote. The player must
name one of the Ant's possible voting options, as delineated in rule 221. If
the Ant votes as predicted by the player, and no other player made the same
prediction, the said Ant becomes the property of the said player. While an
Ant is a player's property, it will vote as determined by the player. This
rule takes precedence before rule 221.

[Enacted by Proposal 304]
[Clarified by Judgement 3]
[Clarified by Judgement 13]
@---@---@---@---@---@---@

Rule 308 - mutable
Vegetables


There are Vegetables. Vegetables do not vote, nor do they win or lose any
points or anything else. If a rule refers to something as being a Vegetable,
then this rule takes precedence before the referring rule. This rule also
takes precedence before any rule that has a Q in its title.

[Enacted by Proposal 308]
@---@---@---@---@---@---@

Rule 311 [amended - see Rule 418]

@---@---@---@---@---@---@

Rule 313 - mutable
Vegetable Taxation


The holder of the Office of Agriculture may tax the players for vegetables.
The taxation must be performed according to rules of equality decided by the
holder of the Office. The players must then pay to the holder of the Office
the number and type of vegetables due. If a player has too few vegetables to
be able to pay, he/she loses 3 points for each vegetable he/she is short of
payment.
Any player may present the holder of the Office with a
vote-of-no-confidence, referring to a specific taxation (not necessarily a
vote-of-no-confidence in the holder of the Office him/herself). If this vote
passes, then the taxation in question, and subsequent taxations up to the
time the vote is decided, are deemed void, and must be paid back.

If there is no holder of any Office of Agriculture, then the Speaker assumes
this rôle for the purpose of this rule.


[Enacted by Proposal 313]
@---@---@---@---@---@---@

Rule 314 [repealed - see Proposal 380]

@---@---@---@---@---@---@

Rule 316 [amended - see Rule 473]

@---@---@---@---@---@---@

Rule 319 [amended - see Rule 402]

@---@---@---@---@---@---@

Rule 325 - mutable
Offices


An Office is any position established by the Rules as such.
At any time, a given Office is held by exactly one Player. If an Office
would otherwise not be held by any Player, it shall be held by the Speaker.
An Officer is any Player who holds an Office.
A given Office has whatever duties, responsibilities, and privileges that
the Rules assign to it.

An Officer can be presented with a vote of no confidence at any time, and
can be removed from office by a 2/3 majority attained in a no confidence
vote. Such a vote can be initiated by any Citizen. A Citizen who initiates
such a vote of no confidence loses one point for each Vegetable in his/her
possession, and three points for each Vegetable in the possession of the
relevant Officer. Those points are returned to the initiating Citizen if the
Officer is removed.

[Enacted by Proposal 325]
[Changed by Administrative Review, April 6th, 1999]
@---@---@---@---@---@---@

Rule 326 - mutable
Change of points


The number of points that a player has can only be changed when explicitly
allowed by a rule.

[Enacted by Proposal 326]
@---@---@---@---@---@---@

Rule 327 - mutable
Feed and care of animals


Ants, even Electrical, are animals, and as such must be fed.
Each time a player-owned Ant votes for or against a proposal, it needs food.
Therefore it will eat one of it's owner's Vegetables, thus causing the
Vegetable to be no more. If the owner has no Vegetables, the Ant will return
to its original randomness, and cease to belong to its owner.
The Ants will eat in numerical succession.

[Enacted by Proposal 327]
@---@---@---@---@---@---@

Rule 328 - mutable
Security


No possesion, points, ants or vegetables can be harmed, changed or removed
from any players possesion unless otherwise stated in the rules.

[Enacted by Proposal 328]
@---@---@---@---@---@---@

Rule 329 - mutable
Theft


Any player can steal any of another players possesions except points. Succes
is determined with a 50% probability by the speaker. A player who fails a
theft is penalised 3 points.

[Enacted by Proposal 329]
[Clarified by Judgement 10]
@---@---@---@---@---@---@

Rule 330 - mutable
Protoproposals


All players can make Protoproposals.
The proper way to make a Protoproposal is to send it by electronic mail to
the current Speaker.
The Speaker will then distribute the Protoproposal to all Players.
The Speaker shall give each Protoproposal an ordinal number for reference.
The numbers shall begin with 10001, and each Protoproposal shall receive the
next successive ordinal.
A week after the distribution of the Protoposal, it becomes a Proposal in
the form it has at that time, and shall receive a Proposal Number as if it
had been proposed at this same time.
The original maker of a Protoproposal may within this week make minor
changes in the wording of the Protoproposal.
The original maker of a Protoproposal may, also within this week, withdraw
the Protoproposal by informing the Speaker of his/her doing so. A player
withdrawing a Protoproposal loses two points.
If, during this same week, a player who is not the original maker of the
Protoproposal makes a Proposal that is identical or almost identical to the
Protoproposal, the said player shall lose 5 points, and the maker of the
Protoproposal shall receive 5 points.

[Enacted by Proposal 330]
[Clarified by Judgement 17]
@---@---@---@---@---@---@

Rule 331 - mutable
Entities and properties


There are Game Entities and Real Entities.
Game Entities exist only within deNomic, and as such, have only Game
Properties.
Real Entities exist outside of deNomic, and may, if they also exist within
deNomic, have Game Properties.
Game Properties may only be changed by means provided within this Ruleset.

[Enacted by Proposal 331]
@---@---@---@---@---@---@

Rule 332 [amended - see Rule 367]

@---@---@---@---@---@---@

Rule 333 [amended - see Rule 395]

@---@---@---@---@---@---@

Rule 334 - mutable
Death of a Citizen


If a citizen has shown no sign of life for 14 days, the citizen is
considered dead. A dead citizen shall not be considered a player.
If a dead citizen later proves conclusively that he/she is in fact alive,
he/she must immediately be revitalised as a player.
Sign of life is defined as an email from the citizen to the speaker.

[Enacted by Proposal 334]
@---@---@---@---@---@---@

Rule 345 - mutable
Scoring When A Proposal Is Adopted


When a proposed rule change is adopted, the player who proposed it receives
10 points.

[Initial rule 207]
[Amended by Proposal 345]
@---@---@---@---@---@---@

Rule 348 - mutable
Winning The Game


The state of affairs that constitutes winning the game may not be changed
from achieving n points to any other state of affairs. However, the
magnitude of n and the means of earning points may be changed, and rules
that establish a winner when play cannot be continued may be enacted and
(while mutable) be amended or repealed. The winner of the last game shall
become the new Speaker for the next game, assuming all current duties
allocated to the Speaker.

[Initial rule 110]
[Transmuted by Proposal 348]
@---@---@---@---@---@---@

Rule 349 - mutable
Resolving Conflicts


If two or more immutable rules conflict with one another, then the rule with
the lowest effective ordinal number takes precedence.
If two or more mutable rules conflict with one another, then the rule with
the highest effective ordinal number takes precedence.
If at least one of the rules in conflict explicitly says of itself that it
defers to another rule (or type of rule), then such provisions shall
supersede the numerical method for determining precedence.
If at least one of the rules in conflict explicitly says of itself that it
takes precedence over another rule (or type of rule), then such provisions
shall supersede the numerical method for determining precedence.
If two or more rules claim to take precedence over one another, or to defer
to one another, however, the numerical method must govern.

[Initial rule 210]
[Amended by Proposal 349]
@---@---@---@---@---@---@

Rule 350 - immutable
Winning By Paradox


If the rules are changed so that further play is impossible, or if the
legality of some action cannot be determined with finality, or if some
action appears equally legal and illegal, then a player may call for
judgement on a statement to that effect. If the statement is judged true,
and the judgement is not overruled, then the player who called for judgement
is declared the winner of the game. This rule takes precedence over every
other rule for determining the winner of the game.

[Initial rule 219]
[Amended by Proposal 350]
@---@---@---@---@---@---@

Rule 358 [amended - see Rule 398]

@---@---@---@---@---@---@

Rule 360 - mutable
I promised you a WHAT?


A trade is just an exchange of gifts. If two players agree to a trade, the
deal is binding if they make the exchange immediately. A deal is not binding
if it involves a promise of something in the future.

[Enacted by Proposal 360]
@---@---@---@---@---@---@

Rule 361 - mutable
Monsanto Man


Monsanto Man is a Public Servant, who holds the Office of Devegetation.
Each Monday, Monsanto Man may release one or more doses of his vile poison,
causing each player to lose one Vegetable per dose released. Players with
less than one Vegetable lose no Vegetables. For every dose released beyond
the first on a given Monday, Monsanto Man will lose one point.
If, on any given Sunday, more than 200 Vegetables, totally, are owned by the
Players, Monsanto Man must, on the firstcoming Monday, release enough doses
of his vile poison to bring the number of Vegetables below 200.
Monsanto Man receives 10 points each time he brings the total number of
Player-owned Vegetables below 200.
Monsanto Man is randomly chosen among the Players.
Monsanto Man has an infinite number of doses of his vile poison.

[Enacted by Proposal 361]
[Changed by Administrative Review, April 6th, 1999]
@---@---@---@---@---@---@

Rule 363 - mutable
Random Voters


There are 10 Electric Ants.
These are non-player Voters.
When all players have voted on a proposal, or immediately before the
prescribed voting period on a proposal has elapsed, a number of Electric
Ants equal to 10 minus the number of active registered players (or 0 if that
would be a negative number) will vote on that proposal.
The Speaker shall randomly determine, with equal probability, whether each
of these Electric Ants abstains, votes for, or votes against.

[Initial rule 221]
[Clarified by Judgement 2]
[Clarified by Judgement 12]
[Amended by Proposal 363]
@---@---@---@---@---@---@

Rule 367 - mutable
Spelling and such


The Speaker shall be empowered to make Correction Proposals. A Correction
Proposal must be an attempt to correct a spelling error or adjust an
upper/lower case inconsistency in the Rules.
A Correction Proposal can only be adopted if no player votes against it.
When a Correction Proposal is adopted or defeated, no loss or gain of points
(or anything else) shall occur.
Electric Ants always abstain on Correction Proposals.

[Enacted by Proposal 332]
[Amended by Proposal 367]
@---@---@---@---@---@---@

Rule 372 - mutable
End of the game


When a winner has been found, this game of deNomic ends.
The name of the winner, the conditions of winning, and the game number is
then added to the record of won deNomic-games.
If there is no such record, one is created with the said contents.

[Enacted by Proposal 372]
@---@---@---@---@---@---@

Rule 394 - mutable
Packages


A Player can submit several Proposals in a Package.
A Package consists of two or more Proposals, submitted at the same time, and
must have a title.
A Package shall be assigned the number of the lowest-numbered Proposal in
it, and the number of the highest-numbered Proposal in it.
A Package shall be voted upon as one Proposal. If the Package is defeated,
each of the Proposals in the Package is to be voted upon.
If a Package is adopted, its proponent shall receive 5 points for the
adoption of the Package, plus the number of points he/she would receive for
the adoption of the Proposals in the Package, had the Proposals been
submitted singly.
If a Package is defeated, its proponent shall lose 5 points.

[Enacted by Proposal 394]
@---@---@---@---@---@---@

Rule 395 - mutable
You silly Person!

Any player with a negative number of points can declare him/herself Silly.
While Silly, the player gains points, when he/she should have lost points
(as per any other rule), and vice versa.
A Silly player must write all messages backwards, otherwise the messages are
invalid and must be disregarded.
A player stops being Silly only when he/she has more than the average number
of points or when he/she has been the client of an ambulant psychiatrist for
24 hours.
If at any time all players but one are Silly, the non-Silly player becomes
the winner of the game.
This rule has precendence before any other rule regarding the loss and gain
of points.

[Enacted by Proposal 333]
[Clarified by Judgement 15]
[Amended by Proposal 395]
@---@---@---@---@---@---@

Rule 398 - mutable
Required Number Of Points To Win


The winner is the first player to achieve a score of 500 points.

[Initial rule 209]
[Amended by Proposal 358]
[Amended by Proposal 398]
@---@---@---@---@---@---@

Rule 399 - mutable
Zeitgeist


When a non-Correction Proposal is adopted with no votes cast AGAINST it, the
Proponent of the said Proposal is awarded the title of Zeitgeist.
All current holders of the title of Zeitgeist lose the title whenever it is
newly awarded.
The Speaker is responsible for detecting and reporting the awarding of this
title.

When a Player is awarded the title of Zeitgeist, the holder of the Office of
Agriculture shall pay out one Vegetable to that Player. If this cannot be
accomplished, all Players shall lose one Vegetable. This Rule takes
precedence before any Rule that would prevent it from having its effects.

[Enacted by Proposal 399]
@---@---@---@---@---@---@

Rule 400 - mutable
Keeping the References


If a Rule refers to another Rule, and this other Rule is changed, the
reference shall still be considered to exist.

[Enacted by Proposal 400]
@---@---@---@---@---@---@

Rule 401 - mutable
Unique Rule Titles


Each Rule must have a title.
No title may be identical to any other title.
A proposed Rule with no title will have the title 'Untitled Rule #n', where
n is a number assigned by the Speaker.
A player proposing a Rule with no title shall lose 3 points.

[Enacted by Proposal 401]
@---@---@---@---@---@---@

Rule 402 - mutable
Organisations


Players can form organisations.
An organisation must have at least one member.
All members of an organisation must be players.
An organisation must have a name.
Any player can establish an organisation by notifying the Speaker of his/her
doing so, and of the name of the organisation.
A player can join or leave an organisation by notifying the Speaker of
his/her doing so.
No player may transfer any points or anything else to any other player if
they are not members of the same organisation.
No player can be member of more than two organisations at the same time.
If all members of an organisation vote for a proposal, the organisation will
also vote for the proposal.
If all members of an organisation vote against a proposal, the organisation
will also vote against the proposal.
Else, the organisation will abstain.
An organisation has a number of votes equal to one third of the number of
members it has.
This rule defers to Rule 311, but not to any other rule concerning the
transfer of points.

[Enacted by Proposal 319]
[Clarified by Judgement 9]
[Clarified by Judgement 10]
[Amended by Proposal 402]
@---@---@---@---@---@---@

Rule 414 - mutable
The Nullity


There is a Game Entity known as The Nullity.
The Nullity is a non-player Voter with a variable number of votes.
The Nullity will vote for all Proposals with a zero in their number with a
number of votes equal to the number of zeros in the number of the Proposal.
The Nullity will abstain on all other Proposals and on all Packages
The Nullity votes immediately after the announcement of each Proposal.

[Enacted by Proposal 414]
@---@---@---@---@---@---@

Rule 415 - mutable
Prophecy and Martyrdom


Each time a proposal is defeated, its proponent receives an Insistance
Point, unless the proponent is a Prophet, in which case he/she receives no
Insistance Points.
A player with a negative number of points, no Vegetables and more than 5
Insistance Points shall receive the title of Prophet and lose all of his/her
Insistance Points.
If a Prophet has fewer points than any other player, he/she shall receive
the title of Martyr.
If at any time there are two Martyrs, the Martyr with most points shall
cease to be a Martyr.
If, on any Sunday, a Player has a positive number of points and 100 or more
points more than the Martyr, then the said Player must donate 10% of his
points to the Martyr on the firstcoming Thursday.

[Enacted by Proposal 366]
[Amended by Proposal 415]
[Changed by Administrative Review, April 6th, 1999]
@---@---@---@---@---@---@

Rule 416 - mutable
Voluntary Judges


Any player may declare himself a voluntary judge.

Whenever a judge is to be selected, any voluntary judges that qualify shall
be considered before any other players. In this respect, this rule takes
precedence over other rules for selecting a judge; however, the other rules
shall still determine which players qualify as judge, and how to select
amongst the voluntary judges or amongst the other players if no voluntary
judges qualify.

A voluntary judge gains 10 points for each valid judgment he makes.

If ever a voluntary judge fails to submit a judgment on time, he stops being
a voluntary judge. A voluntary judge may also resign.

[Enacted by Proposal 416]
@---@---@---@---@---@---@

Rule 417 - mutable
Pausing the Game


The Speaker may at any time declare a Pause in the Game.
Such a Pause must have a duration of a number of full weeks.
The duration of the Pause must be declared with the declaration of the
Pause.
During a Pause, no game time passes.
The state of the game at the end of a Pause shall be the same as state of
the game was at the beginning of the Pause.


[Created by Administrative Review, April 6th, 1999]
[Amended by Proposal 417]
@---@---@---@---@---@---@

Rule 418 - mutable
Office of Agriculture


There exists an Office of Agriculture.
This office is held by a Citizen, chosen randomly by the Speaker.
The Citizen holding the Office of Agriculture can once a Turn produce one
Vegetable to be included in the Agricultural Foundation.
If any kinds of Vegetables are mentioned in the rules, the produced
Vegetable must be of one of the mentioned kinds. Otherwise, it is a generic
Vegetable. The holder of the Office of Agriculture notifies the Speaker as
to which kind of Vegetable is produced.
Each time a non-generic Vegetable is produced, the holder of the Office of
Agriculture receives four points. Each time a generic Vegetable is produced,
the holder of the Office of Agriculture receives one point.

[Enacted by Proposal 311]
[Changed by Administrative Review, April 6th, 1999]
[Amended by Proposal 418]
@---@---@---@---@---@---@

Rule 473 - mutable
The Agricultural Foundation


The Agricultural Foundation initially consists of twenty-five generic
Vegetables.
All salaries for Judges and Public Servants are paid by the Agricultural
Foundation.
The Officer of Agriculture receives a salary of one Vegetable per Turn.
The Speaker receives a salary of one Vegetable every time a vote is decided.
A Judge receives a salary of three Vegetables upon making a Judgement,
unless the Judgement is undecided.
The Officer of Agriculture decides which of the kinds of Vegetables in the
Agricultural Foundation, salaries are to be paid in.
Unless otherwise defined, salaries are to be paid on Wednesdays.
The Officer of Agriculture administrates the Agricultural Foundation, and
may make no payments from the Agricultural Foundation, unless those payments
are prescribed in the rules.


[Enacted by Proposal 316]
[Clarified by Judgement 5]
[Amended by Proposal 473]

@---@---@---@---@---@---@

Rule 475 [amended - see Rule 476]

@---@---@---@---@---@---@

Rule 475 - mutable
Making Proposals

The proper way to make a proposal is to send it by electronic mail to the
current Speaker. At the prescribed time, the Speaker shall distribute the
proposal to all
Players.

[Initial rule 109]
[Changed by Administrative Review, April 6th, 1999]
[Transmuted by Proposal 475]
[Amended by Proposal 476]
@---@---@---@---@---@---@

Rule 477 - mutable
The Prescribed Voting Period

The prescribed voting period begins the moment the proposal has
been distributed. The voting period ends when the next Turn begins, unless
the period would then be less than 48 hours. In the latter case, the
voting period is extended by one full Turn.

[Initial rule 205]
[Changed by Administrative Review, April 6th, 1999]
[Amended by Proposal 477]
@---@---@---@---@---@---@





------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/group/denomic
http://www.eGroups.com - Simplifying group communications
75

From: the Speaker  <palnatoke@g...>
Date: Sun May 2, 1999 8:43am
Subject: deNomic Sv: Rules as of May 2nd

  OK, not quite current - I forgot to change the title in the text:

:deNomic
:CURRENT RULES (APRIL 25TH, 1999)
:
:@---@---@---@---@---@---@
:

But besides that, they _are_ current.

Ole


------------------------------------------------------------------------
eGroup home: http://www.eGroups.com/group/denomic
http://www.eGroups.com - Simplifying group communications
  61-75 of 159  |  Previous | Next  [ First | Last ]
 
 Msg #   Date  |  Thread
 Collapse Messages   


Copyright © 2001 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help