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16

From: Ole Andersen  <palnatoke@g...>
Date: Fri Mar 26, 1999 1:09pm
Subject: deNomic Sv: Sv: - Current State, Proposal Queue, Upcoming Events

 
Rune Kock zarquon@t... quoted and wrote:


>Martin receives three Vegetables for making a Judgement.
>This causes him to resign as Monsanto Man.
>The Office of Devegetation starts jumping around from Player to Player,
>because each and every Player has generic Vegetables. This causes a paradox
>(350).

Not a paradox, just an extreme amount of work for the Speaker.

¤¤¤
At first, yes.
1)    The Speaker must assign the Office to someone.
2)    Then the Speaker sees that the new Monsanto Man has some generic
Veggies.
3)    MM resigns.
And now we are at 1) again.
In effect, every time we know who MM is, he/she resigns.
That's all fine and well (since MM has no duties to perform) - until next
time Monsanto Man spreads his vile poison (27/3 20.32).
Then we don't know who MM is, and therefore we don't know who will lose
Veggies.
Or, if someone made a CFJ. Everyone could refuse appointment, since they are
_not_ MM - or they could not refuse, since they _are_ MM.

If a CFJ arose on this point, Martin's Judgement would still have come
first, so if that Judgement stands, Kira will still win the first game.


Ole



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17

From: Rune Kock  <zarquon@t...>
Date: Fri Mar 26, 1999 5:25pm
Subject: deNomic Sv: Sv: Sv: - Current State, Proposal Queue, Upcoming Events

  O>>>Martin receives three Vegetables for making a Judgement. O>>>This causes him to resign as Monsanto Man. O>>>The Office of Devegetation starts jumping around from Player to Player, O>>>because each and every Player has generic Vegetables. This causes a paradox O>>>(350).

R>>Not a paradox, just an extreme amount of work for the Speaker.

O>At first, yes.
O>1)      The Speaker must assign the Office to someone. O>2)      Then the Speaker sees that the new Monsanto Man has some generic O>Veggies. O>3)      MM resigns. O>And now we are at 1) again. O>In effect, every time we know who MM is, he/she resigns. O>That's all fine and well (since MM has no duties to perform) - until next O>time Monsanto Man spreads his vile poison (27/3 20.32). O>Then we don't know who MM is, and therefore we don't know who will lose O>Veggies. O>Or, if someone made a CFJ. Everyone could refuse appointment, since they are O>_not_ MM - or they could not refuse, since they _are_ MM.

It is game custom that the Speaker does not instantaneously select officers.   Rather, the Speaker does this in a day or so.   We must assume that during this time, noone is MM.

MM resigns immediately after appointment (rule 361), so we will in fact always be waiting for the Speaker to select a new MM.

My conclusion is, that we will effectively have no MM until a player qualifies.

O>If a CFJ arose on this point, Martin's Judgement would still have come O>first, so if that Judgement stands, Kira will still win the first game.

While I personally agree, others might claim that since rule 350 takes precedence over all rules when selecting a winner, it doesn't matter who's first.

(Small correction: rule 350 is immutable).

Rune


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18

From: the Speaker  <palnatoke@g...>
Date: Fri Mar 26, 1999 9:35pm
Subject: deNomic Sv: - Current State, Proposal Queue, Upcoming Events

  Rune Kock zarquon@t... wrote:


It is game custom that the Speaker does not instantaneously select officers.
Rather, the Speaker does this in a day or so. We must assume that during
this time, noone is MM.

MM resigns immediately after appointment (rule 361), so we will in fact
always be waiting for the Speaker to select a new MM.

My conclusion is, that we will effectively have no MM until a player
qualifies.

O>If a CFJ arose on this point, Martin's Judgement would still have come
O>first, so if that Judgement stands, Kira will still win the first game.

While I personally agree, others might claim that since rule 350 takes
precedence over all rules when selecting a winner, it doesn't matter who's
first.

(Small correction: rule 350 is immutable).

¤¤¤¤

Game custom consists of several elements, one of which is game fiction.
It is game fiction that the Ants vote immediately before voting deadline,
for instance.
If we take a look at Peter's repeals, we'll also see a case of game fiction.
379 caused Christian to resign as A.P., while 380 caused Peter to resign as
A.P.
If we followed Rune's idea, we would have been without A.P. until after
Rune's proposal of ending the game, which was the last of that batch of
proposals.

While 350 _does_ take precedence for finding the winner, it does _not_ take
precedence for ending the game. The game ends when we have found a winner
(372).
If someone made a CFJ on the MM thing, he/she might win according to 350,
but that would be in the next game.

Do you propose the transmutation of 350, Rune?


Ole



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19

From: Rune Kock  <zarquon@t...>
Date: Fri Mar 26, 1999 11:11pm
Subject: deNomic - Monsanto Man paradox discussion (ct.)

 
 Game custom consists of several elements, one of which is game fiction. It is game fiction that the Ants vote immediately before voting deadline, for instance. If we take a look at Peter's repeals, we'll also see a case of game fiction.
379 caused Christian to resign as A.P., while 380 caused Peter to resign as A.P.
If we followed Rune's idea, we would have been without A.P. until after Rune's proposal of ending the game, which was the last of that batch of proposals.

I really don't like to include game fiction into the game custom.   I see the game fiction as a thing that is entirely individual to each player.

What is common to all players is only the rules, and our way of interpreting the rules, and the messages we send to each other.   Each player makes up his own fiction from that.

For instance, one player may think of a vegetable as having physical presence in a fictive game world, while another player may think of it as a theoretical concept.


To get back to the Monsanto Man discussion:   Actually, I do accept your point, though I discard your argument.   My own argument for arriving at the same conclusion would be:

It is game custom that the Speaker doesn't have to do his jobs immediately.   But it is also game custom that the Speaker must do his jobs in the original sequence.   So if he delays appointing a new MM, he must also delay all further occurrences in the game.   The result is that the speaker is hooked up upon selecting MMs, and can do nothing else.


It is my opinion that even if the MM rule creates some kind of infinite hole, it is not the entire game that is sucked into the hole, only those rules that the MM rule takes precendence over.   If it is possible to continue the game play using only those rules that have precendence over the MM rule, then continued play is not impossible, and the paradox rule does not apply.

In fact, unless you grant me that, you can't even apply the paradox rule, since game play has stopped entirely.

Rune


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20

From: the Speaker  <palnatoke@g...>
Date: Fri Mar 26, 1999 11:57pm
Subject: deNomic Sv: - Mutability of rule 350

  Aaaaaaaargh.

I saw the transmutation as the other way around.
I'll have to change the rules-page.

Ole

-----Oprindelig meddelelse-----
Fra: Rune Kock zarquon@t...
Til: Ole Andersen palnatoke@g...
Dato: 27. marts 1999 00:37
Emne: Vs: deNomic - Mutability of rule 350


Rule 350 has already been transmuted. It is now immutable. See the message
below.

R.
-----Oprindelig meddelelse-----
Fra: the Speaker palnatoke@g...
Til: Rune Kock rune@i...; Piet Mertz
S980223.Piet.Mertz@H...; Peter Gadebirk
gadebirk@p...; Ole hjemme palnatoke@g...; Martin
Plantener Jensen MPJ@c...; Kira hjemme aeshna@g...; Jens
Kolberg jgk@n...; Christian Mønsted dr@m...; Martin
Andersen mva.410@r...
Dato: 2. marts 1999 22:23
Emne: Vs: deNomic - Proposal 350


>
>-----Oprindelig meddelelse-----
>Fra: the Speaker palnatoke@g...
>Til: the Speaker palnatoke@g...
>Dato: 2. marts 1999 21:40
>Emne: Sv: deNomic - Proposal 350
>
>
>:Since the voting period has elapsed, and the quorum has been reached (6
out
>:of 9 registered players have voted), the Electric Ants have done their
>duty:
>:Ant #1 -not voting
>:Ant #2 -not voting
>:Ant #3 -not voting
>:Ant #4 -not voting
>:Ant #5 -not voting
>:Ant #6 -not voting
>:Ant #7 -not voting
>:Ant #8 -not voting
>:Ant #9 -not voting
>:Ant #10 -abstains on proposal 350[as determined by Ole]
>:
>:Sum:
>:For: Christian, Ole, Peter and Rune
>:Against: Martin A and Kira
>:
>:The proposition is adopted, and Ole wins 10 points.
>:The Speaker gains a Vegetable.
>:
>:Rune moves North to the crossroads NorthWest of Central Square.
>:Kira collects a Vegetable in East Farm.
>:Since Rune could have caused the defeat of this proposal by voting against
>:it, he stops being Silly.
>:He immediately declares himself Silly again.
>:
>:
>:Current State:
>:
>:Ole Andersen, palnatoke@g... , Speaker, Cult of the Ant, 47 points
>and
>:six (generic) Vegetables
>:Kira Tendal, aeshna@g... , Citizen, 22 points and two (generic)
>:Vegetables
>:Christian Mnsted, dr@m... , Citizen, -36 points and three
(generic)
>:Vegetables
>:Rune Kock, rune@i... , Citizen, Cult of the Ant, holder of the Office of
>:Agriculture, -1 points and twenty-three (generic) Vegetables, Silly
>:Jens Kolberg, jgk@n... , Citizen, -28 points
>:Peter Gadebirk, gadebirk@p... , Citizen, 7 points
>:Martin P. Jensen, mpj@c... , Citizen, -13 points and three
(generic)
>:Vegetables
>:Martin Andersen, mva.410@r... , Citizen, -25 points
>:Piet Mertz, S980223.Piet.Mertz@H... , Citizen, -35 points
>:
>:All are in Central Square, except for
>:Rune, who is in the crossroads NW of Central Square,
>:Kira, who is in East Farm,
>:Peter, who is in the crossroads N of Central Square, and
>:Christian , who is in the crossroads E of Central Square.
>:
>:Total # of points: -62
>:Average # of points: -6.89
>:-----Oprindelig meddelelse-----
>:Fra: the Speaker palnatoke@g...
>:Til: Rune Kock rune@i...; Piet Mertz
>:S980223.Piet.Mertz@H...; Peter Gadebirk
>:gadebirk@p...; Ole hjemme palnatoke@g...; Martin
>:Plantener Jensen MPJ@c...; Kira hjemme aeshna@g...; Jens
>:Kolberg jgk@n...; Christian M nsted dr@m...; Martin
>:Andersen mva.410@r...
>:Dato: 23. februar 1999 01:27
>:Emne: deNomic - Proposal 350
>:
>:
>::Proposal to transmute:
>::
>::"Rule 219 - mutable
>::Winning By Paradox
>::
>::
>::If the rules are changed so that further play is impossible, or if the
>::legality of some action cannot be determined with finality, or if some
>::action appears equally legal and illegal, then a player may call for
>::judgement on a statement to that effect. If the statement is judged true,
>::and the judgement is not overruled, then the player who called for
>:judgement
>::is declared the winner of the game. This rule takes precedence over every
>::other rule for determining the winner of the game."
>::
>::
>::
>::Proposed by Ole
>::
>::
>::If this proposal is adopted, the rule receives number 350.
>::
>::
>::
>:
>:
>:
>:
>:
>
>
>





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21

From: the Speaker  <palnatoke@g...>
Date: Sat Mar 27, 1999 00:09am
Subject: deNomic Sv: - Monsanto Man paradox discussion (ct.)

  The main problem here is that if we don't know who is MM, we can't keep
track of the Vegetables. If we can't keep track of the Vegetables, taxation
and Martyrdom become impractical, to say the least.

It looks like we are saying the same thing on the game fiction-subject. The
Speaker must do a number of things, in the correct order, but he/she need
not do them at the correct time (this is a place where common sense might be
useful).


We'll need to look into the effects of not knowing who Monsanto Man is.


Ole



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22

From: Ole Andersen  <palnatoke@g...>
Date: Sat Mar 27, 1999 10:46am
Subject: deNomic Sv: - Proposal 414 (The Nullity)

  For. My Ant too.
-----Oprindelig meddelelse-----
Fra: the Speaker palnatoke@g...
Til: deNomic-ML denomic@egroups.com; Peter Gadebirk
gadebirk@p...; Martin Andersen mva.410@r...
Dato: 23. marts 1999 08:34
Emne: deNomic - Proposal 414 (The Nullity)


:Proposal for a new rule:
:"Rule 414 - mutable
:The Nullity
:
:
:There is a Game Entity known as The Nullity.
:The Nullity is a non-player Voter with a variable number of votes.
:The Nullity will vote for all Proposals with a zero in their number with a
:number of votes equal to the number of zeros in the number of the Proposal.
:The Nullity will abstain on all other Proposals and on all Packages
:The Nullity votes immediately after the announcement of each Proposal."
:
:
:Proposed by Ole
:
:
:
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23

From: Ole Andersen  <palnatoke@g...>
Date: Sat Mar 27, 1999 10:46am
Subject: deNomic Sv: - Proposal 415 (Amend 366)

  For
My Ant too
-----Oprindelig meddelelse-----
Fra: the Speaker palnatoke@g...
Til: deNomic-ML denomic@egroups.com; Peter Gadebirk
gadebirk@p...; Martin Andersen mva.410@r...
Dato: 23. marts 1999 10:41
Emne: deNomic - Proposal 415 (Amend 366)


:Proposal to amend:
:"Rule 366 - mutable
:Prophecy and Martyrdom
:
:
:Each time a proposal is defeated, its proponent receives an Insistance
:Point.
:A player with a negative number of points, no Vegetables and more than 5
:Insistance Points shall receive the title of Prophet.
:If a Prophet has fewerpoints than any other player, he/she shall receive
the
:title of Martyr.
:If at any time there are two Martyrs, the Martyr with most points shall
:cease to be a Martyr.
:If a player wity a positive number of points enters the location of a
:Martyr, the said player shall lose one tenth of his/her points, rounded
:down, and the Matryr shall gain the same number of points."
:
:
:to have the following wording:
:
:
:"Rule 366 - mutable
:Prophecy and Martyrdom
:
:
:Each time a proposal is defeated, its proponent receives an Insistance
:Point, unless the proponent is a Prophet, in which case he/she receives no
:Insistance Points.
:A player with a negative number of points, no Vegetables and more than 5
:Insistance Points shall receive the title of Prophet and lose all of
his/her
:Insistance Points.
:If a Prophet has fewer points than any other player, he/she shall receive
:the title of Martyr.
:If at any time there are two Martyrs, the Martyr with most points shall
:cease to be a Martyr.
:If a player with a positive number of points enters the location of a
:Martyr, the said player shall lose one tenth of his/her points, rounded
:down, and the Martyr shall gain the same number of points."
:
:
:
:
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24

From: Dice server  <dice-admin@p...>
Date: Sat Mar 27, 1999 9:23pm
Subject: deNomic - Proposal to Overturn J18 - Ant #9's Vote

  -----BEGIN PGP SIGNED MESSAGE-----

Dice rolls requested by: "the Speaker" palnatoke@g... Rolls also sent to:
      denomic@egroups.com

# Lodtr=E6kning for myre 9, overturn Judgement 18
# 1 betyder at myren stemmer for, 2 imod og 3 undlader.

No. of sides on every die:      3
No. of dice for every roll:     1
No. of dice rolls requested:    1
No. of rolls per line:          1

2

Information on the dice server:

   DO NOT REPLY TO THIS MESSAGE!
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Original message follows:
> From palnatoke@g...  Sat Mar 27 13:22:53 1999
> Received: (from smtp@localhost) by xkey.com
>       id NAA18241 for dice@p...; Sat, 27 Mar 1999 13:22:53 -0800
> Received: from mb04.swip.net(193.12.122.208) by xkey.com via smtp (V1.3)
>       id sma018222; Sat Mar 27 13:22:43 1999
> Received: from opus (p108-34.ppp.get2net.dk [195.82.193.226]) 
>           by mb04.swip.net (8.8.8/8.8.8) with SMTP 
>           id WAA20443 for dice@p...; 
>           Sat, 27 Mar 1999 22:22:39 +0100 (MET)
> Message-ID: <001a01be7897$d8cd98a0$e2c152c3@opus
> From: "the Speaker" palnatoke@g...
> To: "Dice Server" dice@p...
> Subject: overturn18
> Date: Sat, 27 Mar 1999 22:19:38 +0100
> X-Priority: 3
> X-MSMail-Priority: Normal
> X-Mailer: Microsoft Outlook Express 4.72.3110.5
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> 
> #P denomic@egroups.com
> #S 3
> #D 1
> #R 1
> #L 1
> #C Lodtr=E6kning for myre 9, overturn Judgement 18
> #C 1 betyder at myren stemmer for, 2 imod og 3 undlader.
> #T deNomic - Proposal to Overturn J18 - Ant #9's Vote
> 
> 
> 
> 
> 

-----BEGIN PGP SIGNATURE-----
Version: 2.7

iQCVAwUBNv1MOz8NitsTFjcVAQFOiwP/XC6xOhyRgni9AVra9IsiZFjNpVamlG4z
5wzQoL0KuM2/2siQO4tc2Bdbqhv+SXJ2XDRBAWiUrPbzj+I7muAvjoaEwe0Fvhi2 g0dayLPAKr8MRuh9LYlSYYxTHdnSrOE47KmWwENSkkOvrqJUFBRFN3hOoKeZE2J+ bG/m3MRsqko=
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25

From: Dice server  <dice-admin@p...>
Date: Mon Mar 29, 1999 10:43am
Subject: deNomic - Proposal 405-413, (incl. 2 packages) - Ant #9's Vote

  -----BEGIN PGP SIGNED MESSAGE-----

Dice rolls requested by: "the Speaker" palnatoke@g... Rolls also sent to:
      denomic@egroups.com

# Lodtr=E6kning for myre 9, prop 405-413
# samt for pack405-406 og pack408-413 # F=F8rste tal er for pack405-406, andet tal prop 405 # tredje tal er for prop 406, fjerde tal prop 407 # femte tal er for pack408-413, sjette tal prop 408 # syvende tal er for prop 409, ottende tal prop 410 # niende tal er for prop 411, tiende tal prop 412 # elvte tal er for prop 413 # 1 betyder at myren stemmer for, 2 imod og 3 undlader.

No. of sides on every die:      3
No. of dice for every roll:     1
No. of dice rolls requested:   11
No. of rolls per line:          6


         3         2         3         2         3         2
         1         3         3         3         1

Information on the dice server:

   DO NOT REPLY TO THIS MESSAGE!
   Replies to dice-admin@p... vanish into a seldom-read mailbox.


   For instructions on using the dice server, send a message with
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The dice server is provided by:


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         http://www.pbm.com/

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Original message follows:
> From palnatoke@g...  Mon Mar 29 02:43:35 1999
> Received: (from smtp@localhost) by xkey.com
>       id CAA16914 for dice@p...; Mon, 29 Mar 1999 02:43:35 -0800
> Received: from bednorz.get2net.dk(130.227.3.2) by xkey.com via smtp (V1.3)
>       id sma016905; Mon Mar 29 02:43:25 1999
> Received: from opus (p108-04.ppp.get2net.dk [195.82.193.196]) 
>           by bednorz.get2net.dk (8.8.8/8.8.8) with SMTP 
>           id MAA27988 for dice@p...; 
>           Mon, 29 Mar 1999 12:43:22 +0200 (MET DST)
> Message-ID: <00a801be79d0$e08abde0$c4c152c3@opus
> From: "the Speaker" palnatoke@g...
> To: "Dice Server" dice@p...
> Subject: prop405-413, 2 packages
> Date: Mon, 29 Mar 1999 12:40:41 +0200
> X-Priority: 3
> X-MSMail-Priority: Normal
> X-Mailer: Microsoft Outlook Express 4.72.3110.5
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> 
> #P denomic@egroups.com
> #S 3
> #D 1
> #R 11
> #L 6
> #C Lodtr=E6kning for myre 9, prop 405-413
> #C samt for pack405-406 og pack408-413
> #C F=F8rste tal er for pack405-406, andet tal prop 405
> #C tredje tal er for prop 406, fjerde tal prop 407
> #C femte tal er for pack408-413, sjette tal prop 408
> #C syvende tal er for prop 409, ottende tal prop 410
> #C niende tal er for prop 411, tiende tal prop 412
> #C elvte tal er for prop 413
> #C 1 betyder at myren stemmer for, 2 imod og 3 undlader.
> #T deNomic - Proposal 405-413, (incl. 2 packages) - Ant #9's Vote
> 
> 
> 
> 

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26

From: the Speaker  <palnatoke@g...>
Date: Mon Mar 29, 1999 11:57am
Subject: deNomic - Overturn J18, Props 405-413 (incl. pack405-406 & pack 408-413)

 
Prior to these votes, Rune created and joined the organisation "Teosophy of
Overly Objective Bandits And Dreamers" (TOO-BAD).
If all members of TOO-BAD vote on the same side, TOO-BAD will vote like them
with a weight of 1/3 (per member)

Overturn Judgement 18 (Ole):For:  Ole, Ant #10  Against:    Ant #9, Rune,
TOO-BAD    -defeated (2 - 2.66)

I joined TOO-BAD (now 2 members). Cult of the Ant also has 2 members, btw.

405 'Safe Voting' (Rune):For:  Rune, Ole, Ant #10, Cult of the Ant, TOO-BAD
Against:     none   -adopted (4.33 - none). Rune becomes Zeitgeist.
Pack406-407 'Selecting a Judge' (Rune):For:  Rune, Ant #8  Against:   Ant
#9, Ole, Ant #10     -defeated (2 - 3)
406 'Amend 212' (Rune):For:  Rune, Ant #8  Against:   Ole, Ant
    -defeated (2 -2)§
407 'Selecting a Judge, Second Try' (Rune):For:  Rune, Ant #8, Ole, Cult of
the Ant, TOO-BAD  Against:    Ant #9, Ant #10    -adopted (4.33 - 2)
Pack408-413 'Formicide' (Ole):For:  Ole, Ant #10  Against:   Rune, Ant
   -defeated (2 - 2)
408 'Repeal 304' (Ole):For:  Ole  Against:    Ant #9, Rune, Ant
   -defeated (1 - 3)
409 'Repeal 327' (Ole):For:  Ant #9, Ole  Against:     Rune   -adopted (2 -
1)
410 'Amend 328' (Ole):For:  Ole  Against:      Rune  -defeated (1 -1)
411 'Repeal 363' (Ole):For:  Ole  Against:      Rune, Ant #8  -defeated (1 -
2)
412 'Amend 367' (Ole):For:  Ole, Christian  Against:   Rune     -adopted
(2 - 1)
413 'Amend 402' (Ole):For:  Ant #9, Rune, Ant #8, Ole, TOO-BAD, Cult of the
Ant  Against:   none     -adopted (5.33 - none). Ole becomes Zeitgeist



State before these proposals:

"Ole Andersen, palnatoke@g... , Speaker, Cult of the Ant,
Zeitgeist, -8
points, ten Insistance Points and two (generic) Vegetables
Kira Tendal, aeshna@g... ,  Citizen, 101 points and fifty-five
(generic) Vegetables
Christian Mønsted, dr@m... , Citizen, -11 points and forty-seven
(generic) Vegetables
Rune Kock, rune@i... , Citizen, Cult of the Ant, holder of the Office of
Agriculture, 54 points, five Insistance Points, three acorns and thirteen
(generic) Vegetables
Peter Gadebirk, gadebirk@p... , Citizen, Ambulant Psychiatrist, -68
points, eleven Insistance Points and thirty-seven (generic) Vegetables,
Silly
Martin P. Jensen, mpj@c...  , Citizen, -48 points and three Vegetables



All are in Central Square, except for
Christian, who is in East Farm, and
Kira and Peter, who are in North Farm.

Total # of points: 20
Average # of points: 3.33"

Ole will gain 12 Vegetables, being Speaker.
Ole will lose 5 points (3 props adopted, 3 defeated, 1 package defeated).
Ole will gain 3 Insistance Points.
Ole will receive 1 Vegetable from Rune for becoming Zeitgeist.
Ole will give 5 Vegetables to Ant #10.
Kira will collect 12 Vegetables in North Farm.
Christian will collect 12 Vegetables in East Farm.
Rune will give Ole 1 Vegetable for becoming Zeitgeist.
Rune will gain 5 points (1 package defeated, 1 prop defeated, 2 props
adopted).
Rune will gain 1 Insistance Point.
Rune will give 7 Vegetables to Ant #8.
Peter will collect 12 Vegetables at North Farm.

Martin: no losses and gains.

All of this is based on Monsanto Man _not_ spreading his poison.
MM _will_ spread his vile poison.
This will cause each player a loss of 0 to 10 Vegetables, depending on MM's
location at voting time.
Therefore, the Vegetable losses (-) and gains (+) for each player will be:

Ole: -2 to +8
Kira: +2 to +12
Christian: +2 to +12
Rune: -6 to +4
Peter: +2 to +12
Martin:    -10 to 0.

The main problem with this is that we can't know if I have a Vegetable with
which to bribe Ant #10 on prop 406.
If I don't, the proposal is adopted, and Rune gains 20 points more, while
not getting the Insistance Point.

If at any time I have no Vegetables I become Prophet, btw.








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27

From: the Speaker  <palnatoke@g...>
Date: Mon Mar 29, 1999 12:02pm
Subject: deNomic - Further play?

  As can be seen from the latest batch of proposals, it is now extremely hard
to find out if our proposals can be adopted.

I propose an Easter Break.
During this break, I will try to extract what is good in the current rules.
Then I will make a whole new "initial" ruleset. Please let me know what each
of you like about the current ruleset (and what you dislike).

Ole



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28

From:   <MPJ@c...>
Date: Mon Mar 29, 1999 3:03pm
Subject: deNomic Re: - Further play?

  Påskepause lyder som en god ide. Med hensyn til hvad der er godt i det nuværende regelsæt, så mistede jeg overblikket for længe siden. Men noget af det første jeg vil foreslå tilføjet efter pausen, er en eller anden regel der begrænser mængden af frihedsgrader i spillets tilstand. Da vi begyndte spillet kunne spillets tilstand beskrives fuldstændigt som det gældende regelsæt, vores point samt de eksisterende ændringsforslag og deres datoer. Siden kom grøntsager, geografi, andre offentlige hverv osv. osv. Jeg er sikker på at der gik noget galt et eller andet sted der.

Martin

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29

From: Rune Kock  <zarquon@t...>
Date: Mon Mar 29, 1999 10:12pm
Subject: deNomic Re: Sv: - Further play?

  Martin skriver:
 Med hensyn til hvad der er godt i det nuværende regelsæt, så mistede jeg overblikket for længe siden. Men noget af det første jeg vil foreslå tilføjet efter pausen, er en eller anden regel der begrænser mængden af frihedsgrader i spillets tilstand. Da vi begyndte spillet kunne spillets tilstand beskrives fuldstændigt som det gældende regelsæt, vores point samt de eksisterende ændringsforslag og deres datoer. Siden kom grøntsager, geografi, andre offentlige hverv osv. osv. Jeg er sikker på at der gik noget galt et eller andet sted der.

Jeg ser mere pessimistisk på sagen.

Hvis man sørger for at holde spillet enkelt, tror jeg ikke det vil være sjovt.   Og -- som vi har set -- når spillet er komplekst, kræver det en stor indsats fra spillerne at følge med.   Jeg er bange for, at der ikke kan findes en balancegang.

Min konklusion må være, at nomic-spil kun appellerer til meget få mennesker, som bl.a. må have en del tid til overs til spillet.   Umiddelbart synes jeg det ser ud til, at kun Ole og jeg kan blive nomic-monomaner.

Så jeg foreslår, at vi stopper deNomic her.   Så kan de af os, der har fået blod på tanden, søge optagelse i nogle af de andre nomic-spil, der findes (Ole kender vist en del).

Rune.


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30

From: Ole Andersen  <palnatoke@g...>
Date: Tue Apr 6, 1999 4:45pm
Subject: deNomic Jeg har gennemgået reglerne...

  og nu ser de ud som den medsendte.

Jeg håber at I (stadig/igen) vil være med.


Ole


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