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To: nomic@iastate.edu
Subject: Nomic: new draft ruleset
From: Joel Uckelman <uckelman@ellipsis.cx>
Date: Mon, 04 Sep 2000 23:34:28 -0500
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Here, submitted for your approval, is a (thoroughly) revised draft ruleset.
Though some things *are* different, many (I would contend most) elements of
the game are similar to their old counterparts.

Three things I'd like to point out:

1. The extent to which this has been proofread is inconsistent--I spell-
checked it, but I haven't recently read through the whole thing to check
for grammar and other typos, though I have corrected everything I spotted
along the way. Additionally, rules written at widely disparite times may
vary somewhat in terminology--something which I'd also like to correct.

2. There are no precedence rules. Depending on what people say about this,
it may remain this way. All the same, this should be given some mention in
the rules.

3. The judicial system detailed herein is intended to get us by until
we come up with something better in-game. I am not putting it forth
as a model of what I think we should ultimately settle on, as I think
there are quite a few serious flaws in it.

I'd like to start playing again as soon as possible--please look this over
when you get a chance.

--
The Game

[game name] shall refer to the specific instance of Nomic game which
possesses the body of rules containing this definition, unless it is
made clear, whether explicitly or via the context, that [game name]
refers to something else. To this end, all permutations of letter case of
[game name] shall be considered equivalent.

--
Follow the Rules

All game entities must always abide by all the Rules then in effect,
in the form in which they are then in effect. This Rule takes precedence
over all other Rules.

--
The Ruleset

The Ruleset is the collective body of current Rule versions. The Ruleset
may be altered only as provided therein.

--
Rule Numbering

Rule numbers are serial numbers for the Ruleset. The base Rule number
is 300.

--
Revision Numbers

Revision numbers are serial numbers for Rule and Proposal versions. The
base revision number is 0.

--
Versions

Every modification to a Proposal or Rule that does not withdraw or repeal
it creates a new version of it.

--
Rule Changes

A Rule Change is the enactment, repeal, amendment, or transmutation of
a rule. Rule Changes are a type of State Change.

--
Self-Reference and Self-Application in Rules

Rule Changes that affect Rules needed to allow or apply Rule Changes
are as permissible as other Rule Changes. Even Rule Changes that
amend or repeal their own authority are permissible. No Rule Change is
impermissible solely on account its self-reference or self-application.

--
Permissibility of the Unprohibited

Whatever is not prohibited or regulated by the Ruleset is permitted and
unregulated, with the sole exception of Rule Changes, which are permitted
only when a Rule or set of Rules explicitly or implicitly permits them.

--
State Changes

Any change to the game state is a State Change.

--
Recognition of Actions

Each Officer is responsible for recognizing, in a timely fashion, a
particular subset of Agentic actions. The Administrator is responsible
for recognizing actions not specifically within the jurisdiction of any
other Officer. Every action falls within the jurisdiction of at least
one Officer.

An action is considered recognized when the appropriate Officer responds
to it as specified in the Rules. If no response is specified in the Rules,
said action is considered recognized when the appropriate Officer records
it in eir Nweekly Report.

--
Names

Names of game entities may contain alpha-numeric, punctuation, and
whitespace characters only. Names must be at least one but no more
than 255 characters in length. All game entities must have uniquely
identifying names.

--
Name Changes

An entity may initiate changing its name to another uniquely identifying
name by notifying the Administrator. The Administrator shall, in a timely
fashion, record the name-change on the Roster. Entities may change only
their own names.

--
Agents

An Agent is an entity capable of action. The status of entities as
Agents may be altered only as specified in the rules. An entity may
cause emself to lose eir Agency, but may not, solely on eir own authority
become an Agent.

--
Players

A Player is an Agent who is capable of passing the Turing Test, consents
to said designation as a Player, and has become a Player in the manner
proscribed in the Rules.

--
Initial Players

During the first nweek of play, any Agent otherwise qualified as a Player
may become one by publicly declaring eir desire to be so.

--
Motion to Add Players

Any Agent otherwise qualified as a Player may become one if a Motion to
Add naming em is adopted. A Motion to Add may be made by any Player at
any time, and is adopted if its passage ratio is at least two-thirds.

--
The Roster

The Roster is a list of all Players. Whenever a new Player is added, or
a Player forfeits, the Administrator shall update the Roster to reflect
that change.

--
Forfeit

A Player may forfeit at any time by declaring publicly eir intention to
do so. No restrictions may be placed on when a Player may forfeit.

--
Offices and Officers

A Player holding an Office is an Officer. Officers have certain duties and
privileges by virtue of their Offices, as specified in the descriptions
of eir respective Offices. Offices are unique, and may be held by no more
than one Player at a time unless explicitly allowed in the Rules. Offices
may change hands only as allowed in the Rules.

--
Resignation

An Officer may resign from eir office at any time by declaring publicly
eir intention to do so. The Office then becomes vacant, and the
Administrator assumes an Officer's duties until such time as the Office
is again filled.

--
Terms of Office

The Term of Office for an Office is five nweeks, unless otherwise
specified in the Rules.

--
Officer Succession

An Officer ceases to hold eir Office Upon expiration of eir Term unless
e is eir own successor.

An Officer shall convey to eir successor, in a timely fashion following
the expiration of eir Term, all materials necessary to carry out the
duties of the Office.

--
Nweekly Reports

Each Officer shall, during each nweek, issue a Report summarizing actions
during that nweek falling within eir jurisdiction.

--
The Administrator

The Administrator is the Officer responsible for all game duties not
assigned by the Rules to other Officers. The Player whose real name
is Joel Uckelman is the Administrator. The Administrator holds Office
in perpetuity.

--
Days and Nweeks

One Nomic Week, hereafter know as a nweek, is ten days in duration. The
first nweek begins concurrently with the first game day. Each successive
nweek begins concurrently with the end of the previous week. Each game
day begins at 00:00:00 UTC.

--
Nweekly Voting

Voting on a nweek's Ballot opens at the start of the eighth day of that
nweek, and closes at the end of the tenth day of that nweek.

--
The Ballot

The Administrator shall, prior to the close of voting each nweek,
distribute to all Players the Ballot for that nweek. Each nweek's Ballot
shall list all Ballot Issues for the nweek.

--
Ballot Issues

The following become Ballot Issues at the start of a nweek's voting:

1. Proposals then active 2. Motions requiring a vote introduced since
the previous nweek's voting 3. Elections to replace elected Officers
whose terms expire that nweek 4. Elections to fill vacant elected Offices

--
Proposals

A Proposal, when submitted, must consist of one or more Legislative
Orders--the text--and optionally, a title. If it is a revision to an
existing Proposal, it must also include the Proposal identification
number.

--
Recognition and Numbering of Proposals

The Administrator shall, within a reasonable time after receiving a new
Proposal, assign it the next Proposal number and a revision number. The
Administrator shall, within a reasonable time after receiving a revised
Proposal, assign it a revision number. A new Proposal is not officially
recognized until it is assigned a serial number. A revised Proposal is
not officially recognized until its revision number is assigned.

--
Proposal Numbering

Proposal numbers are serial numbers for Proposals. The base serial number
for Proposals is 300.

--
Proposal Submission and Alteration

An Agent may submit a new Proposal whenever e owns fewer than ten live
Proposals and has submitted fewer than ten new Proposals that day. The
Agent who submits a Proposal is its owner. Only the owner of a Proposal
may alter it, but only if the Proposal is both live and not on the
nweek's Ballot. The owner of a live Proposal not on the nweek's ballot
may alter its title or text, activate it if it is inactive, deactivate
it if it is active, or withdraw it from consideration. Only the owner
may take such action.

--
Proposal Status

Proposals withdrawn or conclusively voted on are "dead"; all other
Proposals are "live". Proposals on the Ballot become dead upon the close
of voting, regardless of the outcome of the vote, unless a quorum was
not achieved.

Live Proposals not deactivated are "active"; all other Live Proposals are
"inactive".  Dead Proposals withdrawn are "withdrawn"; dead Proposals
adopted are "passed"; all other dead Proposals are "failed".

--
Adoption of Proposals

A Proposal is adopted iff, at the close of voting, its passage ratio
exceeds one-half. Legislative Orders in the text of an adopted Proposal
shall be executed in a timely fashion by the appropriate Officers.  --

Secret Voting

A Player may vote privately if e so desires by notifying the
Administrator. Votes cast privately shall not be revealed until voting
ends.

--
Eligible Voters

Every Player is an eligible voter on each Ballot Issue. Other Agents
may be eligible voters, as allowed by the Rules.

--
One Vote Each

Each eligible voter may cast one vote on each Ballot Issue.

--
Vote Counting

Only votes equivalent to "yes" or "no" are counted toward adoption of
Proposals and Motions. Abstentions and other non-committal votes are
considered neutral. Only votes cast during voting are counted for voting
purposes. The Administrator shall, in a timely fashion after its closure,
tally the votes and make known the results of voting.

--
Quorum

Quorum is achieved when a simple majority of eligible voters cast votes
on any Ballot Issue. If quorum is not met for a nweek's voting:

1. all Ballot Item Proposals revert to their previous state 2. all Ballot
Item Motions fail 3. all Ballot Item Elections are held again in the
next nweek

--
Majority

For a given r, an r-majority shall be defined as a function from the
positive integers to the positive integers, whose value for an argument
N is the smallest integer m such that m is greater than or equal to r
multiplied by N.

A simple majority shall be defined as an (N+1)/(2N)-majority.

--
Serial Numbers

The serial number for the nth element of a set P is defined as (b + n),
where b is the base serial number for P.

--
Ratio of Passage

The passage ratio for a Proposal or Motion shall be defined as the ratio
of favorable votes to non-neutral votes received during voting on the
Proposal or Motion.

--
Spivak Pronouns

The following table entries, known as Spivak pronouns, shall be understood
to replace the standard English third person pronouns with which they
are paired. The Spivak pronouns shall be understood to refer to either
gender, as appropriate.

[[Example: "e" may refer either to "he" or "she".]]

		Spivak		standard
subject		e		he/she object	       em
him/her possessive	eir/eirs	his/hers reflexive	 emself
himself/herself

--
Comments

The following two non-whitespace characters:

[ ]

are considered "reserved characters when appearing in Official Documents
in ways defined herein.

Excepting any text in the Rule prior to and including this sentence,
any text appearing within doubled square brackets ("[[" and "]]") shall
be considered "comment" text. Comment text shall not have the force of
Rule; its purpose is solely elucidative or demonstrative.

--
Motions

A Motion is a type of action which, if adopted, causes a State Change. A
Motion is adopted iff it receives unanimous consent or in the nweek
it appears as a Ballot Item, the appropriate majority of votes. Only
Motions defined in the Rules have effect if adopted.

--
Unanimous Consent

An Agent introducing a Motion may request unanimous consent at the time
of introduction, unless the Rules explicitly prohibit it. Unanimous
consent is granted if no eligible voters object within one day of the
Motion's introduction.

--
Fora

Fora are the means by which Players communicate. All Fora are either
public or private. A Player using a Forum is considered to be "in" that
Forum at the time of its use. Actions may be taken only in public Fora,
unless otherwise specified in the Rules.

--
Redesignation of Fora

The Administrator may designate a Forum public if it is reasonably
accessible to all Players. The Administrator may designate a Forum private
only if it is not the sole extant public Forum. Only the Administrator may
redesignate Fora. The Administrator shall maintain a list of public Fora.

--
Twilight of the Fora

If at any time there exist no public Fora, the Administrator shall take
such steps as are necessary to designate one. Designation of a Forum as
public when there are no extant public Fora need not [[and cannot!]] be
done publicly.

--
Score

Associated with each Agent is a scalar quantity known as eir Score,
the unit of which is the Point. No Agent may voluntarily reduce eir
Score to less than zero Points, nor may a Player arbitrarily increase
eir Score. All Scores are initially 0 Points.

--
Opposed Minority Scoring

The Administrator shall, in a timely fashion following the close of
nweekly voting, for each Proposal adopted during that voting, credit
each Agent who voted against the adopted Proposal with a number of Points
equaling 5 times its passage ratio.

--
Failed Proposal Scoring

The Administrator shall, in a timely fashion following the close of
nweekly voting, for each Proposal failed during that voting, debit the
owner of the failed Proposal 5 Points.

--
Adopted Proposal Scoring

The Administrator shall, in a timely fashion following the close of
nweekly voting, for each Proposal adopted during that voting, credit the
owner of the adopted Proposal an number of Points equaling 20 times its
passage ratio.

--
Winning

Whenever an Agent's score reaches or exceeds 500 points, the Administrator
shall credit em with a Win.

--
Post-Win Reset

In the event of a Win being awarded, the Administrator shall reset all
Scores to their initial value. If possible, play continues normally;
otherwise, play ceases.

--
Impossibility of Further Play

In the event that further play becomes impossible, or if the legality
of an action cannot be determined with finality, then the Administrator
shall credit with a Win the Agent who took the action.

--
Timing of Events

Actions occur upon reaching the appropriate Fora. Non-action events--i.e.,
events not caused by Agent--occur at exactly the times specified in the
Rules. Events may occur only in the present, and may not alter the past.

--
Orders

An Order is a command directed to some Agent, known a the recipient,
requiring em to perform exactly one action, or to refrain from performing
one or more actions. Any Order that does not unambiguously specify
what action is to be taken in its execution may be declared invalid by
the Courts.

An Order must be either Legislative, Administrative, Judicial, or Private.

--
Legislative Orders

A Legislative Order is an Order issued in consequence of the adoption
of a Proposal. Rule Changes may be affected only through the issuance
of Legislative Orders.

--
Administrative Orders

An Administrative Order is an Order issued by an Officer in the the
course of performing the duties of that Office.

--
Judicial Orders

A Judicial Order is an Order issued by a Judge or Appeals Court in
conjunction with eir Judicial duties. A Judge may, in the course of
making a Judgment, issue one or more Judicial Orders to bring the game
state into accord with the result of the Judgment.

--
Private Orders

A Private Order is any Order that is not Legislative, Administrative,
or Judicial.

--
Execution of Orders

An Agent who is the recipient of an Order must execute the Order in a
timely fashion.

--
Vacation of Orders

An Order later found to be invalid may be vacated by a Judicial Order. In
the event that an Order is vacated, the Agent who executed it shall,
if possible, take such actions as to reverse the effects of the Order.

--
Requests for Judgment

An Agent may, at any time, initiate judicial proceedings in any matter by
making a Request for Judgment. That Agent shall be known as the Plaintiff
with regard to the Request. A Request for Judgment consists of a Statement
to be judged, and analysis as the Plaintiff deems appropriate.

--
Recognition of Requests

Within a reasonable time after receipt of a Request for Judgment, the
Administrator shall assign the Request the next Judgment number, and shall
select a Judge to handle the Request as per the Rules on Judge selection.

--
Judge Selection

The following are excluded from serving as Judges on a Request for
Judgment:

1. the Plaintiff 2. Judges previously recused from the Request

If these exclusions leave no Players eligible to serve as Judge,
exclusions may be waived from highest-numbered to lowest until at least
one Player becomes eligible.

--
Judgments

A Judge shall, within three days of eir selection, give one of the
following responses to the Request for Judgment to which e was assigned,
accompanied by analysis and Judicial Orders as appropriate:

1. Refused: A Judge may refuse to hear the Request if it lacks a clear
Statement or is not germain to the game.  2. True: The Statement is true.
3. False: The Statement is false.  4. Undecided: It cannot be determined
at the time of the Judgment whether the Statement is true or false.

--
Recusal of Judges

The Administrator shall, in a timely fashion, recuse any Judge failing
to issue a Judgment within three days of eir selection, and replace em
with a new Judge.

--
Legal Precedent

A Judgment shall guide interpretation of the Rules until such time as a
subsequent Judgment contradicts it. A Judge reversing or modifying past
precedent shall provide in eir analysis justification for doing so.

--
-- 
J.

From owner-nomic@majordomo.iastate.edu  Tue Sep 12 10:35:01 2000
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Date: Tue, 12 Sep 2000 10:28:24 -0500 (CDT)
From: Benjamin Bradley <activist@cs.utexas.edu>
To: nomic@iastate.edu
Subject: Nomic: draft ruleset (motions)
Message-ID: <Pine.GSO.4.21.0009121025110.2968-100000@muenster.cs.utexas.edu>
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>From reading the rules it seems to me that there are three types of
actions that a player may induce: proposals, motions, and orders.
Proposals and orders are covered (and covered well in my opinion) but
motions have no rules about timing or responsibility. When do
adopted motions go into effect and who is responsible for implementing
them (Administrator?)?

- You have received mail from Benjamin Bradley. C'est ne pas un e-mail.
- http://lostpoet.tripod.com/
- whee life what a rush


From owner-nomic@majordomo.iastate.edu  Tue Sep 12 12:05:01 2000
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To: nomic@iastate.edu
Subject: Re: Nomic: draft ruleset (motions) 
In-Reply-To: Your message of "Tue, 12 Sep 2000 10:28:24 CDT."
             <Pine.GSO.4.21.0009121025110.2968-100000@muenster.cs.utexas.edu> 
From: Joel Uckelman <uckelman@ellipsis.cx>
Date: Tue, 12 Sep 2000 11:56:40 -0500
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Benjamin Bradley wrote:
> >From reading the rules it seems to me that there are three types of
> actions that a player may induce: proposals, motions, and orders.
> Proposals and orders are covered (and covered well in my opinion) but
> motions have no rules about timing or responsibility. When do
> adopted motions go into effect and who is responsible for implementing
> them (Administrator?)?
>

I think this addresses the problem you mention, by adding a class of Orders
resulting from the passage of Motions.

--
Motion to Add

Any Agent otherwise qualified as a Player may become one if a Motion
to Add naming em is adopted. Motions to Add are Privileged Motions. A
Motion to Add is adopted if its passage ratio is at least two-thirds.                   
The Motive Order corresponding to an adopted Motion to Add directs the
Administrator to add the named Agent to the Roster.

--
Motions

A Motion consists of one or more potential Motive Orders, as specified
in the Rules specific to the Motion.

Motions may be Privileged or Restricted. Privileged Motions may be made
by any Player at any time, while Restricted Motions may be made only as
specified in their respective Rules.

--
Recognition of Motions

The Administrator shall, within a reasonable time after receiving a new
Motion, assign it the next Motion number. A new Motion is not officially
recognized until it is assigned a serial number.

--
Motion Numbering

Motion numbers are serial numbers for Motions. The base serial number for
Motions is 1.

--
Adoption of Motions

A Motion is adopted iff it receives unanimous consent, or at the close of
voting, its passage ratio exceeds one-half. Motive Orders in an adopted
Motion shall be executed in a timely fashion by the appropriate Officers.
Only Motions defined in the Rules have effect if adopted.

--

-- 
J.

From owner-nomic@majordomo.iastate.edu  Tue Sep 12 18:35:01 2000
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Date: Tue, 12 Sep 2000 18:30:56 -0500 (CDT)
From: Benjamin Bradley <activist@cs.utexas.edu>
To: nomic@iastate.edu
Subject: Nomic: draft ruleset
Message-ID: <Pine.GSO.4.21.0009121829110.4112-100000@muenster.cs.utexas.edu>
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I approve of the rules governing Motions.

Do we have anything in the rules defining "a reasonable amount of time"
maybe define this as 1nweek?


- You have received mail from Benjamin Bradley. C'est ne pas un e-mail.
- http://lostpoet.tripod.com/
- whee life what a rush


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To: nomic@iastate.edu
Subject: Re: Nomic: draft ruleset 
In-Reply-To: Your message of "Tue, 12 Sep 2000 18:30:56 CDT."
             <Pine.GSO.4.21.0009121829110.4112-100000@muenster.cs.utexas.edu> 
From: Joel Uckelman <uckelman@ellipsis.cx>
Date: Tue, 12 Sep 2000 20:42:15 -0500
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Quoth Benjamin Bradley:
> I approve of the rules governing Motions.
> 
> Do we have anything in the rules defining "a reasonable amount of time"
> maybe define this as 1nweek?
>

I purposely left that as an open question. At least initially, I would
be the only player required to do anything in a reasonable amount of time
anyway, so we should be able to decide it in-game.
 
-- 
J.

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To: nomic@iastate.edu
Subject: Nomic: game name
From: Joel Uckelman <uckelman@ellipsis.cx>
Date: Tue, 12 Sep 2000 20:45:48 -0500
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I'm going to set up the game account at nomic.net soon, but I would like
the account name to correspond to the game name. This is difficult if
I do not know what the game's name will be. Should we stick with
Berserker? Does anyone have suggestions for a new name?

-- 
J.

From owner-nomic@majordomo.iastate.edu  Tue Sep 12 21:15:00 2000
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To: nomic@iastate.edu
Subject: Re: Nomic: game name 
In-reply-to: Your message of "Tue, 12 Sep 2000 20:45:48 CDT."
             <20000913014548.3725.qmail@charybdis.ellipsis.cx> 
Date: Tue, 12 Sep 2000 21:14:27 CDT
From: Wbfu Xbegorva <kortbein@iastate.edu>
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Joel Uckelman sprach:
>I'm going to set up the game account at nomic.net soon, but I would like
>the account name to correspond to the game name. This is difficult if
>I do not know what the game's name will be. Should we stick with
>Berserker? Does anyone have suggestions for a new name?

I hate that name.



Josh

-- 
josh blog: http://www.public.iastate.edu/~kortbein/blog/

From owner-nomic@majordomo.iastate.edu  Wed Sep 13 01:05:01 2000
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To: nomic@iastate.edu
Subject: Re: Nomic: game name 
In-Reply-To: Your message of "Tue, 12 Sep 2000 21:14:27 CDT."
             <200009130214.VAA10883@pv3eac.vincent.iastate.edu> 
From: Joel Uckelman <uckelman@ellipsis.cx>
Date: Wed, 13 Sep 2000 01:00:46 -0500
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Quoth Wbfu Xbegorva:
> 
> Joel Uckelman sprach:
> >I'm going to set up the game account at nomic.net soon, but I would like
> >the account name to correspond to the game name. This is difficult if
> >I do not know what the game's name will be. Should we stick with
> >Berserker? Does anyone have suggestions for a new name?
> 
> I hate that name.

Yes, I knew that. A long time ago. I'm not terribly fond of it myself
anymore. Have you a better idea?

Here are a few I've come up with. I don't know how well they would wear:

Lexinomic (lex is the Latin root for "law")
Zeta Nomic (in recognition of this being our sixth game, by my count)
No-miq (inspired by mu-siq, a drum and bass/experimental group)
TNFKAB (The Nomic Formerly Known as Berserker)
ASCII (0x07) Nomic (proposed last time, system bells are fun)
Brave Corporate Logo Nomic (a Simpsons reference, Mr. Sparkle)
Gin and Nomic with a Twist of Lime
Smairf/Spuvice Nomic
The Nomic that Devoured London (a _Gravity's Rainbow_ reference)
Anomic (very descriptive--our game will indeed be "A nomic")

-- 
J.

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To: nomic@iastate.edu
Subject: Re: Nomic: game name 
In-reply-to: Your message of "Wed, 13 Sep 2000 01:00:46 CDT."
             <20000913060046.3998.qmail@charybdis.ellipsis.cx> 
Date: Wed, 13 Sep 2000 01:36:04 CDT
From: Wbfu Xbegorva <kortbein@iastate.edu>
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Joel Uckelman sprach:
>Quoth Wbfu Xbegorva:
>> 
>> Joel Uckelman sprach:
>> >I'm going to set up the game account at nomic.net soon, but I would like
>> >the account name to correspond to the game name. This is difficult if
>> >I do not know what the game's name will be. Should we stick with
>> >Berserker? Does anyone have suggestions for a new name?
>> 
>> I hate that name.
>
>Yes, I knew that. A long time ago. I'm not terribly fond of it myself
>anymore. Have you a better idea?
>
>Here are a few I've come up with. I don't know how well they would wear:
>
>Lexinomic (lex is the Latin root for "law")
>Zeta Nomic (in recognition of this being our sixth game, by my count)
>No-miq (inspired by mu-siq, a drum and bass/experimental group)
>TNFKAB (The Nomic Formerly Known as Berserker)

No Berserker!

>ASCII (0x07) Nomic (proposed last time, system bells are fun)
>Brave Corporate Logo Nomic (a Simpsons reference, Mr. Sparkle)

Iowa State University Nomic Concern




Josh

-- 
josh blog: http://www.public.iastate.edu/~kortbein/blog/

From owner-nomic@majordomo.iastate.edu  Wed Sep 13 10:25:01 2000
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To: nomic@iastate.edu
Subject: Re: Nomic: game name
In-Reply-To: Your message of "Wed, 13 Sep 2000 09:38:36 CDT."
             <200009131438.JAA27324@isua1.iastate.edu> 
Date: Wed, 13 Sep 2000 10:16:00 -0500
From: Matt Potter <inertia@charybdis.ellipsis.cx>
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> Lexinomic (lex is the Latin root for "law")
> Zeta Nomic (in recognition of this being our sixth game, by my count)

Oh.  I thought this was inspired by Joel's love for the ass of a certain
actress.  Silly me.

> No-miq (inspired by mu-siq, a drum and bass/experimental group)

Could call it "dentist drill Nomic" while we're at it. (Yeah, I know, the
"dentist drill" track was prolly by some other group, but one
experimental group or another, same same, five dolla, numba
ten.)  Actually, Dentist
Drill Nomic would probably describe the experience of this nomic game
fairly well.  %)

> TNFKAB (The Nomic Formerly Known as Berserker)

Blech.  Let's change it to a non-phonetic symbol while we're at it.

Couple other dumb ideas off the top of my head:

GNAFG  (GNAFG's Not A Fucking Nomic; yeah I'm clever alright)
Fucking Nomic (while we're on the subject)
Crazy Drunken Joel Nomic (self-explanitory; alternatively, it could be
Joel, the Crazy Drunken Nomic)
A Scattered and Wandering Tribe of Nomic
Nomic:  a Palladium Sourcebook for Rifts(tm) (admittedly a weak entry, as
well as the alternate version, Nomic:  a GURPS Sourcebook.  There's already
a Nomic:  the Masquerade out there, so we can't very well make fun of White
Wolf) 
then there's always Cyclone Nomic and Jack Trice Ruleset, although no one
from ISU would get the joke, and I might be accused of having some sort of
school spirit with a name like that. 
Subtitled Nomic ("I bet it makes more sense in the original Japanese")

and of course, when all else fails there's always Fred's Sister (And Her
Chinchilla).

Hm.  For the life of me, I can't think of any creative puns on a Greek
root, or amusingly obscure references to pre-19th-century
sociopolitical movements.  This probably means something.  Like I'm
st00pid, maybe.

Potter


[end note:  perusing the "Net Nomic Database," I see four blank bullets at
the top of the list.  I wonder if that's from four different games having
the amazing bright idea of "hey, let's make the name of our game a
whitespace character"?]






From owner-nomic@majordomo.iastate.edu  Wed Sep 13 14:25:01 2000
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From: Benjamin Bradley <activist@cs.utexas.edu>
To: nomic@iastate.edu
Subject: Re: Nomic: game name 
In-Reply-To: <20000913060046.3998.qmail@charybdis.ellipsis.cx>
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how about:
Me Risk Corn Beer
Rice Men or Krebs
Sir Ben McKee, O.R.R.
Rib Neck Remorse
I Screen Kerr Mobb
Born Creek Miser
Ken Is Rob Mercer
Ben Morris Creek
Beer Neck Morris
Sombre Eric Kern

these are anagrams for Berserker Nomic (I like the last 2 the best)




From owner-nomic@majordomo.iastate.edu  Wed Sep 13 19:45:01 2000
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From: Adam Tomjack <adamtj@iastate.edu>
To: nomic@iastate.edu
Subject: Re: Nomic: game name
Date: Wed, 13 Sep 2000 19:37:42 -0500
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On Tue, 12 Sep 2000, you wrote:
> I'm going to set up the game account at nomic.net soon, but I would like
> the account name to correspond to the game name. This is difficult if
> I do not know what the game's name will be. Should we stick with
> Berserker? Does anyone have suggestions for a new name?

Johnny Mnomic
nonomonomic - the nameless nomic
Bob
#!/bin/ksh  - might be better if the Korn shell were called korn.

Must the name be representable in ASCII?  We could use unicode and translate 
the following to chinese:  the dream to become an emperor, shattered by a 
lemming on Thursday...

How about the first 6 guitar chords in the song "Yellow Submarine" by the 
Beatles?  "Name" by the Goo Goo Dolls?

Or we could make the name whatever the root password on Joel's desktop 
computer happens to be.



-- 
Adam Tomjack
adamtj@adamtj.com
http://www.adamtj.com

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To: nomic@iastate.edu
Subject: Re: Nomic: game name 
In-reply-to: Your message of "Wed, 13 Sep 2000 19:37:42 CDT."
             <00091319374201.00270@adamtj> 
Date: Wed, 13 Sep 2000 19:46:32 CDT
From: Wbfu Xbegorva <kortbein@iastate.edu>
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Adam Tomjack sprach:
>How about the first 6 guitar chords in the song "Yellow Submarine" by the 
>Beatles?  "Name" by the Goo Goo Dolls?

Yo, if the name involves Goo Goo Dolls songs I'm quitting before
we start.



Josh

-- 
josh blog: http://www.public.iastate.edu/~kortbein/blog/

From owner-nomic@majordomo.iastate.edu  Wed Sep 13 20:15:00 2000
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From: Adam Tomjack <adamtj@iastate.edu>
To: nomic@iastate.edu
Subject: Nomic: cout << nomic.get_num_players();
Date: Wed, 13 Sep 2000 20:14:24 -0500
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How many people intend to play?
What needs to be done before beginning?

-- 
Adam Tomjack
adamtj@adamtj.com
http://www.adamtj.com

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Subject: Re: Nomic: game name
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(Wed, 13 Sep 2000) Thus Spake Wbfu Xbegorva:
> Adam Tomjack sprach:
> >How about the first 6 guitar chords in the song "Yellow Submarine" by the
> >Beatles?  "Name" by the Goo Goo Dolls?
>
> Yo, if the name involves Goo Goo Dolls songs I'm quitting before
> we start.

How about the song "LOSER" by Beck?  ;-)

Seriously though, I don't know of any other bands that sing songs called 
"Name."  How about we use the notes for the first syx sillables of "Puff the 
Majick Dragon"?  (I know the rules of written English require that I put my 
question mark before the quotation mark, but in this case the tradition is 
wrong.  Plus, I think I can take Potter.)


-- 
Adam Tomjack
adamtj@adamtj.com
http://www.adamtj.com

From owner-nomic@majordomo.iastate.edu  Wed Sep 13 20:25:01 2000
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To: nomic@iastate.edu
Subject: Re: Nomic: cout << nomic.get_num_players(); 
In-reply-to: Your message of "Wed, 13 Sep 2000 20:14:24 CDT."
             <00091320142403.00270@adamtj> 
Date: Wed, 13 Sep 2000 20:18:03 CDT
From: Wbfu Xbegorva <kortbein@iastate.edu>
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Adam Tomjack sprach:
>How many people intend to play?

jschrodr@iastate.edu
apalecek@iastate.edu
mjens00@iastate.edu
mvstang@iastate.edu
exodus@iastate.edu
palnatoke@get2net.dk
uckelman@iastate.edu
wald7330@mach1.wlu.ca
kortbein@iastate.edu
rcarbol@home.com
tplagge@iastate.edu
ellefson@iastate.edu
activist@cs.utexas.edu
apresh@iastate.edu
pedro.graca@storaenso.com
hugh.toner@tvc.ie
adamtj@iastate.edu
Purreciousss@aol.com
mctupper@holly.colostate.edu
zagarna@yahoo.com
valkyrie@eskimo.com
inertia@ellipsis.cx

22 subscribers

If it's more than 22 then they're not on the list.

(It may be less than 22, too.)


Josh

-- 
josh blog: http://www.public.iastate.edu/~kortbein/blog/

From owner-nomic@majordomo.iastate.edu  Wed Sep 13 20:26:15 2000
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To: nomic@iastate.edu
Subject: Re: Nomic: game name 
In-reply-to: Your message of "Wed, 13 Sep 2000 20:09:09 CDT."
             <00091320090902.00270@adamtj> 
Date: Wed, 13 Sep 2000 20:23:32 CDT
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Adam Tomjack sprach:
>Seriously though, I don't know of any other bands that sing songs called 
>"Name."  How about we use the notes for the first syx sillables of "Puff the 

1. Joan of Arc
2. Rancid
3. Steve Lacy
...

(see www.allmusic.com)

This doesn't make the name "Name" any less dumb, though.

>Majick Dragon"?  (I know the rules of written English require that I put my 
>question mark before the quotation mark, but in this case the tradition is 
>wrong.  Plus, I think I can take Potter.)

The outside-quotes-punctuation usage is preferred by geeks (see the
Jargon File for more on this) who value the preservation of quoted
content (as strings "Dragon" and "Dragon?" are different) over namby-pamby
rules enforced by old biddies with bifocals and permanently dour
professional grammarians.

But, Potter's pretty big.

Josh

-- 
josh blog: http://www.public.iastate.edu/~kortbein/blog/

From owner-nomic@majordomo.iastate.edu  Wed Sep 13 21:05:00 2000
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From: Adam Tomjack <adamtj@iastate.edu>
To: nomic@iastate.edu
Subject: Re: Nomic: game name
Date: Wed, 13 Sep 2000 20:58:40 -0500
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(Wed, 13 Sep 2000) Thus Spake Wbfu Xbegorva:
> Adam Tomjack sprach:
> >Seriously though, I don't know of any other bands that sing songs called
> >"Name."  How about we use the notes for the first syx sillables of "Puff
> > the
>
> 1. Joan of Arc
> 2. Rancid
> 3. Steve Lacy
> ...
>
> (see www.allmusic.com)
>
> This doesn't make the name "Name" any less dumb, though.

"Name" shouldn't be the name of the Nomic.  The first six guitar chords 
should be the name.

Potter was talking about 31337 speak (or something like that) and how it is a 
language that can't generally be pronounced.  How about something that can't 
be written?  Not even as music.  Perhaps our name could be a sneeze.


-- 
Adam Tomjack
adamtj@adamtj.com
http://www.adamtj.com

From owner-nomic@majordomo.iastate.edu  Wed Sep 13 21:55:01 2000
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Date: Wed, 13 Sep 2000 20:55:23 -0600
From: Roger Carbol <rcarbol@home.com>
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Subject: Re: Nomic: game name
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Adam Tomjack wrote:

> Potter was talking about 31337 speak (or something like that) and how it is a
> language that can't generally be pronounced.  How about something that can't
> be written?  Not even as music.  Perhaps our name could be a sneeze.


Our name could be that feeling you get when you have a name on the
tip of your tongue, but can't quite access it.

Mere mortals could call it AphasiaNomic.



.. Roger ..

From owner-nomic@majordomo.iastate.edu  Wed Sep 13 22:55:01 2000
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To: nomic@iastate.edu
Subject: Re: Nomic: game name 
In-Reply-To: Your message of "Wed, 13 Sep 2000 20:55:23 MDT."
             <39C03E1B.AA7AB9CE@home.com> 
From: Joel Uckelman <uckelman@ellipsis.cx>
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Quoth Roger Carbol:
> Adam Tomjack wrote:
> 
> > Potter was talking about 31337 speak (or something like that) and how it is
>  a
> > language that can't generally be pronounced.  How about something that can'
> t
> > be written?  Not even as music.  Perhaps our name could be a sneeze.
> 
> 
> Our name could be that feeling you get when you have a name on the
> tip of your tongue, but can't quite access it.
> 
> Mere mortals could call it AphasiaNomic.

There's a word for that in French, I believe. Fittingly enough, I can't
seem to remember what it is, though.

This is probably my favorite so far...

-- 
J.

From owner-nomic@majordomo.iastate.edu  Wed Sep 13 23:15:01 2000
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To: nomic@iastate.edu
Subject: Nomic: names 
From: Joel Uckelman <uckelman@ellipsis.cx>
Date: Wed, 13 Sep 2000 23:13:33 -0500
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Some names have been suggested now, maybe we should wait a day or two
to give everyone a chance to digest them or suggest a few more. I'd
appreciate it if everyone with an opinion on the name issue would single
out a few favorites so as to narrow down the list of choices. Thanks.

-- 
J.

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To: nomic@iastate.edu
Subject: Re: Nomic: game name 
In-Reply-To: Your message of "Wed, 13 Sep 2000 19:37:42 CDT."
             <00091319374201.00270@adamtj> 
Date: Thu, 14 Sep 2000 10:14:09 -0500
From: Matt Potter <inertia@charybdis.ellipsis.cx>
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> Or we could make the name whatever the root password on Joel's desktop 
> computer happens to be.
> 
Which, as we all know, is "fish rape." 

Arg.  I just quoted teeny-John.  I'm gonna go purge now.  At work no less.

Potter


From owner-nomic@majordomo.iastate.edu  Mon Sep 18 21:25:01 2000
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To: nomic@iastate.edu
Subject: Nomic: game start and names
From: Joel Uckelman <uckelman@ellipsis.cx>
Date: Mon, 18 Sep 2000 21:14:23 -0500
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Baring any objections, we will start the game one week from today. Sometime
before then, I will get everything on the site, setup the mailing lists,
and let everyone know where they are.

As for the names this is a partial list of what was suggested:

Anomic
AphasiaNomic
A Scattered and Wandering Tribe of Nomic
ASCII (0x07) Nomic
Lexinomic
No-miq
Nomonomic
Smairf/Spuvice Nomic
Subtitled Nomic
Zeta Nomic

I thought we might chose a name by first eliminating from the list names
which we each dislike; hopefully the intersection of our collective
preferences is not an empty set, and there will then be two or three left on
which to vote. I've already eliminated the ones I don't like, anyone with an
opinion on the matter should do the same and repost the remainder of the list.
And if anyone thinks of a name that hasn't already been removed, feel free to
add it. (I hope this works...)

-- 
J.

From owner-nomic@majordomo.iastate.edu  Mon Sep 18 21:35:01 2000
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To: nomic@iastate.edu
Subject: Re: Nomic: game start and names 
In-reply-to: Your message of "Mon, 18 Sep 2000 21:14:23 CDT."
             <20000919021423.14891.qmail@charybdis.ellipsis.cx> 
Date: Mon, 18 Sep 2000 21:29:14 CDT
From: Wbfu Xbegorva <kortbein@iastate.edu>
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Joel Uckelman sprach:
>Anomic
>Lexinomic
>Nomonomic
>Smairf/Spuvice Nomic

This ain't gonna work Joel.





Josh

-- 
josh blog: http://www.public.iastate.edu/~kortbein/blog/

From owner-nomic@majordomo.iastate.edu  Mon Sep 18 21:55:00 2000
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To: nomic@iastate.edu
Subject: Re: Nomic: game start and names 
In-Reply-To: Your message of "Mon, 18 Sep 2000 21:29:14 CDT."
             <200009190229.VAA29194@pv3eac.vincent.iastate.edu> 
From: Joel Uckelman <uckelman@ellipsis.cx>
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Quoth Wbfu Xbegorva:
> 
> Joel Uckelman sprach:
> >Anomic
> >Lexinomic
> >Nomonomic
> >Smairf/Spuvice Nomic
> 
> This ain't gonna work Joel.

Hopefully no one hates all of these.

-- 
J.

From owner-nomic@majordomo.iastate.edu  Mon Sep 18 22:25:01 2000
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Date: Mon, 18 Sep 2000 22:23:49 -0500
To: nomic@iastate.edu
From: Jeff Schroeder <willow@iastate.edu>
Subject: Re: Nomic: game start and names
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>As for the names this is a partial list of what was suggested:
>
>Anomic
>AphasiaNomic
>A Scattered and Wandering Tribe of Nomic
>ASCII (0x07) Nomic
>Lexinomic
>No-miq
>Nomonomic
>Smairf/Spuvice Nomic
>Subtitled Nomic
>Zeta Nomic

I don't see any of Potter's suggestions here...

jeff



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To: nomic@iastate.edu
Subject: Re: Nomic: game start and names 
In-reply-to: Your message of "Mon, 18 Sep 2000 21:46:38 CDT."
             <20000919024638.14945.qmail@charybdis.ellipsis.cx> 
Date: Mon, 18 Sep 2000 22:32:38 CDT
From: Wbfu Xbegorva <kortbein@iastate.edu>
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Joel Uckelman sprach:
>Quoth Wbfu Xbegorva:
>> 
>> Joel Uckelman sprach:
>> >Anomic
>> >Lexinomic
>> >Nomonomic
>> >Smairf/Spuvice Nomic
>> 
>> This ain't gonna work Joel.
>
>Hopefully no one hates all of these.

Or no four people each hate one distinct one of these...

etc.


Josh

-- 
josh blog: http://www.public.iastate.edu/~kortbein/blog/

From owner-nomic@majordomo.iastate.edu  Mon Sep 18 22:35:52 2000
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Date: Mon, 18 Sep 2000 22:27:22 -0500
To: nomic@iastate.edu
From: Jeff Schroeder <willow@iastate.edu>
Subject: Re: Nomic: game start and names
In-Reply-To: <4.3.2.7.2.20000918222323.00d3b980@jschrodr.mail.iastate.ed
 u>
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At 10:23 PM 9/18/00 -0500, you wrote:

>>As for the names this is a partial list of what was suggested:
>>
>>Anomic
>>AphasiaNomic
>>A Scattered and Wandering Tribe of Nomic
>>ASCII (0x07) Nomic
>>Lexinomic
>>No-miq
>>Nomonomic
>>Smairf/Spuvice Nomic
>>Subtitled Nomic
>>Zeta Nomic
>
>I don't see any of Potter's suggestions here...


To be more specific: "Crazy Drunken Joel Nomic (self-explanitory; 
alternatively, it could be
Joel, the Crazy Drunken Nomic)" or "Fucking Nomic"

I was rather fond of those.

jeff


From owner-nomic@majordomo.iastate.edu  Mon Sep 18 22:45:00 2000
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To: nomic@iastate.edu
Subject: Re: Nomic: game start and names 
In-Reply-To: Your message of "Mon, 18 Sep 2000 21:29:14 CDT."
             <200009190229.VAA29194@pv3eac.vincent.iastate.edu> 
From: Joel Uckelman <uckelman@ellipsis.cx>
Date: Mon, 18 Sep 2000 22:37:29 -0500
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Quoth Wbfu Xbegorva:
> 
> Joel Uckelman sprach:
> >Anomic
> >Lexinomic
> >Nomonomic
> >Smairf/Spuvice Nomic
> 
> This ain't gonna work Joel.

Sorry, I malpasted--"Nomonomic" should have been "Nonomonomic".

-- 
J.

From owner-nomic@majordomo.iastate.edu  Mon Sep 18 22:47:13 2000
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To: nomic@iastate.edu
Subject: Re: Nomic: game start and names 
In-Reply-To: Your message of "Mon, 18 Sep 2000 22:27:22 CDT."
             <4.3.2.7.2.20000918222533.00d3b270@jschrodr.mail.iastate.edu> 
From: Joel Uckelman <uckelman@ellipsis.cx>
Date: Mon, 18 Sep 2000 22:38:38 -0500
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Quoth Jeff Schroeder:
> At 10:23 PM 9/18/00 -0500, you wrote:
> 
> >>As for the names this is a partial list of what was suggested:
> >>
> >>Anomic
> >>AphasiaNomic
> >>A Scattered and Wandering Tribe of Nomic
> >>ASCII (0x07) Nomic
> >>Lexinomic
> >>No-miq
> >>Nomonomic
> >>Smairf/Spuvice Nomic
> >>Subtitled Nomic
> >>Zeta Nomic
> >
> >I don't see any of Potter's suggestions here...
> 
> 
> To be more specific: "Crazy Drunken Joel Nomic (self-explanitory; 
> alternatively, it could be
> Joel, the Crazy Drunken Nomic)" or "Fucking Nomic"
> 
> I was rather fond of those.
> 
> jeff

Yes, I'm sure you were. :)

-- 
J.

From owner-nomic@majordomo.iastate.edu  Mon Sep 18 22:47:27 2000
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To: nomic@iastate.edu
Subject: Re: Nomic: game start and names 
In-reply-to: Your message of "Mon, 18 Sep 2000 22:27:22 CDT."
             <4.3.2.7.2.20000918222533.00d3b270@jschrodr.mail.iastate.edu> 
Date: Mon, 18 Sep 2000 22:36:37 CDT
From: Wbfu Xbegorva <kortbein@iastate.edu>
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Jeff Schroeder sprach:
>At 10:23 PM 9/18/00 -0500, you wrote:
>
>>>As for the names this is a partial list of what was suggested:
>>>
>>>Anomic
>>>AphasiaNomic
>>>A Scattered and Wandering Tribe of Nomic
>>>ASCII (0x07) Nomic
>>>Lexinomic
>>>No-miq
>>>Nomonomic
>>>Smairf/Spuvice Nomic
>>>Subtitled Nomic
>>>Zeta Nomic
>>
>>I don't see any of Potter's suggestions here...
>
>
>To be more specific: "Crazy Drunken Joel Nomic (self-explanitory; 
>alternatively, it could be
>Joel, the Crazy Drunken Nomic)" or "Fucking Nomic"

Joel did mention that he'd already excluded the ones he didn't
like, didn't he? I guess he just doesn't like Potter. Funny what
living with a person will do to you.



Josh

-- 
josh blog: http://www.public.iastate.edu/~kortbein/blog/

From owner-nomic@majordomo.iastate.edu  Mon Sep 18 22:55:01 2000
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To: nomic@iastate.edu
Subject: Re: Nomic: game start and names 
In-reply-to: Your message of "Mon, 18 Sep 2000 22:37:29 CDT."
             <20000919033729.15051.qmail@charybdis.ellipsis.cx> 
Date: Mon, 18 Sep 2000 22:47:08 CDT
From: Wbfu Xbegorva <kortbein@iastate.edu>
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Joel Uckelman sprach:
>Quoth Wbfu Xbegorva:
>> 
>> Joel Uckelman sprach:
>> >Anomic
>> >Lexinomic
>> >Nomonomic
>> >Smairf/Spuvice Nomic
>> 
>> This ain't gonna work Joel.
>
>Sorry, I malpasted--"Nomonomic" should have been "Nonomonomic".

Well then I don't like that one either.



Josh

-- 
josh blog: http://www.public.iastate.edu/~kortbein/blog/

From owner-nomic@majordomo.iastate.edu  Mon Sep 18 22:55:13 2000
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Date: Mon, 18 Sep 2000 22:46:46 -0500
To: nomic@iastate.edu
From: Andrew Proescholdt <apresh@iastate.edu>
Subject: Re: Nomic: game start and names
In-Reply-To: <4.3.2.7.2.20000918222533.00d3b270@jschrodr.mail.iastate.ed
 u>
References: <4.3.2.7.2.20000918222323.00d3b980@jschrodr.mail.iastate.ed u>
 <20000919021423.14891.qmail@charybdis.ellipsis.cx>
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At 10:27 PM 9/18/00 -0500, Jeff wrote:
>At 10:23 PM 9/18/00 -0500, you wrote:
>
>>>As for the names this is a partial list of what was suggested:
>>>
>>>Anomic
>>>AphasiaNomic
>>>A Scattered and Wandering Tribe of Nomic
>>>ASCII (0x07) Nomic
>>>Lexinomic
>>>No-miq
>>>Nomonomic
>>>Smairf/Spuvice Nomic
>>>Subtitled Nomic
>>>Zeta Nomic
>>
>>I don't see any of Potter's suggestions here...
>
>
>To be more specific: "Crazy Drunken Joel Nomic (self-explanitory; 
>alternatively, it could be
>Joel, the Crazy Drunken Nomic)" or "Fucking Nomic"
>
>I was rather fond of those.
>
>jeff
> 
If Joel doesn't like having his name in it, how about just "Crazy Drunken
Nomic"?  Fucking Nomic isn't bad either, but I'm sure someone will object.
I was fond of these as well.

Ed


From owner-nomic@majordomo.iastate.edu  Mon Sep 18 23:05:01 2000
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To: nomic@iastate.edu
Subject: Re: Nomic: game start and names 
In-Reply-To: Your message of "Mon, 18 Sep 2000 22:47:08 CDT."
             <200009190347.WAA29461@pv3eac.vincent.iastate.edu> 
From: Joel Uckelman <uckelman@ellipsis.cx>
Date: Mon, 18 Sep 2000 23:00:49 -0500
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Quoth Wbfu Xbegorva:
> 
> Joel Uckelman sprach:
> >Quoth Wbfu Xbegorva:
> >> 
> >> Joel Uckelman sprach:
> >> >Anomic
> >> >Lexinomic
> >> >Nomonomic
> >> >Smairf/Spuvice Nomic
> >> 
> >> This ain't gonna work Joel.
> >
> >Sorry, I malpasted--"Nomonomic" should have been "Nonomonomic".
> 
> Well then I don't like that one either.
> 
> 
> 
> Josh

You can add Nomonomic if you want, though.

-- 
J.

From owner-nomic@majordomo.iastate.edu  Mon Sep 18 23:15:01 2000
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To: nomic@iastate.edu
Subject: Re: Nomic: game start and names 
In-reply-to: Your message of "Mon, 18 Sep 2000 23:00:49 CDT."
             <20000919040049.15220.qmail@charybdis.ellipsis.cx> 
Date: Mon, 18 Sep 2000 23:05:53 CDT
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Joel Uckelman sprach:
>Quoth Wbfu Xbegorva:
>> 
>> Joel Uckelman sprach:
>> >Quoth Wbfu Xbegorva:
>> >> 
>> >> Joel Uckelman sprach:
>> >> >Anomic
>> >> >Lexinomic
>> >> >Nomonomic
>> >> >Smairf/Spuvice Nomic
>> >> 
>> >> This ain't gonna work Joel.
>> >
>> >Sorry, I malpasted--"Nomonomic" should have been "Nonomonomic".
>> 
>> Well then I don't like that one either.
>
>You can add Nomonomic if you want, though.

No thanks. It's been ruined for me.

I will add "bitchnomic" though.



Josh

-- 
josh blog: http://www.public.iastate.edu/~kortbein/blog/

From owner-nomic@majordomo.iastate.edu  Tue Sep 19 10:15:01 2000
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Date: Tue, 19 Sep 2000 10:10:54 -0500 (CDT)
From: Benjamin Bradley <activist@cs.utexas.edu>
To: nomic@iastate.edu
Subject: Re: Nomic: game start and names 
In-Reply-To: <200009190405.XAA29094@pv3eac.vincent.iastate.edu>
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I rather like Aphasia Nomic or just Aphasia
Miriam-Webster defines aphasia as 'loss or impairment of the power to use
or comprehend words usually resulting from brain damage' - which kinda
ties in to the 'crazy drunken' concept.




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Date: Thu, 21 Sep 2000 10:45:56 -0400 (EDT)
From: Dan Waldron <wald7330@mach1.wlu.ca>
To: nomic@iastate.edu
Subject: Re: Nomic: game start and names 
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Aphasia Nomic doesn't seem so bad to me.  I'd be happy with that name.
Dan

On Tue, 19 Sep 2000, Benjamin Bradley wrote:

> I rather like Aphasia Nomic or just Aphasia
> Miriam-Webster defines aphasia as 'loss or impairment of the power to use
> or comprehend words usually resulting from brain damage' - which kinda
> ties in to the 'crazy drunken' concept.
> 
> 
> 
> 


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To: nomic@iastate.edu
Subject: Re: Nomic: game start and names 
In-Reply-To: Your message of "Thu, 21 Sep 2000 10:45:56 EDT."
             <Pine.GSO.4.10.10009211045210.16854-100000@mach1.wlu.ca> 
From: Joel Uckelman <uckelman@ellipsis.cx>
Date: Thu, 21 Sep 2000 12:19:27 -0500
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Well, there seem to be several people who like Aphasia and no one who
really hates it (or at least has said so). If it's tollerable to everyone,
I'll start the game with that name, so speak now or... 

Quoth Dan Waldron:
> 
> Aphasia Nomic doesn't seem so bad to me.  I'd be happy with that name.
> Dan
> 
> On Tue, 19 Sep 2000, Benjamin Bradley wrote:
> 
> > I rather like Aphasia Nomic or just Aphasia
> > Miriam-Webster defines aphasia as 'loss or impairment of the power to use
> > or comprehend words usually resulting from brain damage' - which kinda
> > ties in to the 'crazy drunken' concept.
> > 
> > 
> > 
> > 
-- 
J.

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Date: Thu, 21 Sep 2000 12:47:44 -0600
From: Roger Carbol <rcarbol@home.com>
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Joel Uckelman wrote:
 
> Well, there seem to be several people who like Aphasia and no one who
> really hates it (or at least has said so). If it's tollerable to everyone,
> I'll start the game with that name, so speak now or...


Yay!  My name wins!



.. Roger ..

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To: nomic@iastate.edu
Subject: Re: Nomic: game start and names 
In-reply-to: Your message of "Thu, 21 Sep 2000 12:47:44 MDT."
             <39CA57D0.BB36DF08@home.com> 
Date: Thu, 21 Sep 2000 13:47:03 CDT
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Roger Carbol sprach:
>Joel Uckelman wrote:
> 
>> Well, there seem to be several people who like Aphasia and no one who
>> really hates it (or at least has said so). If it's tollerable to everyone,
>> I'll start the game with that name, so speak now or...
>
>
>Yay!  My name wins!

I don't like it.

Why do we need a name anyway? I've come to preferring no name (and
not "no name" or any such garbage) to any name.



Josh

-- 
josh blog: http://www.public.iastate.edu/~kortbein/blog/

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From: Adam Tomjack <adamtj@iastate.edu>
To: nomic@iastate.edu
Subject: Re: Nomic: game start and names
Date: Thu, 21 Sep 2000 20:59:59 -0500
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(Thu, 21 Sep 2000) Thus Spake Joel Uckelman:
> Well, there seem to be several people who like Aphasia and no one who
> really hates it (or at least has said so). If it's tollerable to everyone,
> I'll start the game with that name, so speak now or...
>
> Quoth Dan Waldron:
> > Aphasia Nomic doesn't seem so bad to me.  I'd be happy with that name.
> > Dan
> >
> > On Tue, 19 Sep 2000, Benjamin Bradley wrote:
> > > I rather like Aphasia Nomic or just Aphasia
> > > Miriam-Webster defines aphasia as 'loss or impairment of the power to
> > > use or comprehend words usually resulting from brain damage' - which
> > > kinda ties in to the 'crazy drunken' concept.

Why don't we just start with Aphasia Nomic and if anybody wants to change the 
name, they can make a proposal and we'll vote.

-- 
Adam Tomjack
adamtj@adamtj.com
http://www.adamtj.com

From owner-nomic@majordomo.iastate.edu  Thu Sep 21 22:25:00 2000
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To: nomic@iastate.edu
Subject: Re: Nomic: game start and names 
In-reply-to: Your message of "Thu, 21 Sep 2000 20:59:59 CDT."
             <00092120595901.04114@adamtj> 
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Adam Tomjack sprach:
>(Thu, 21 Sep 2000) Thus Spake Joel Uckelman:
>> Well, there seem to be several people who like Aphasia and no one who
>> really hates it (or at least has said so). If it's tollerable to everyone,
>> I'll start the game with that name, so speak now or...
>>
>> Quoth Dan Waldron:
>> > Aphasia Nomic doesn't seem so bad to me.  I'd be happy with that name.
>> > Dan
>> >
>> > On Tue, 19 Sep 2000, Benjamin Bradley wrote:
>> > > I rather like Aphasia Nomic or just Aphasia
>> > > Miriam-Webster defines aphasia as 'loss or impairment of the power to
>> > > use or comprehend words usually resulting from brain damage' - which
>> > > kinda ties in to the 'crazy drunken' concept.
>
>Why don't we just start with Aphasia Nomic and if anybody wants to change the 
>name, they can make a proposal and we'll vote.

Apparently you've never read the archives to the old nomic. :)

-- 
josh blog: http://www.public.iastate.edu/~kortbein/blog/

From owner-nomic@majordomo.iastate.edu  Fri Sep 22 02:05:01 2000
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To: nomic@iastate.edu
From: Jeff Schroeder <jschrodr@iastate.edu>
Subject: Re: Nomic: game start and names 
In-Reply-To: <200009220316.WAA06468@pv3eac.vincent.iastate.edu>
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At 10:16 PM 9/21/00 -0500, you wrote:

>Adam Tomjack sprach:
> >(Thu, 21 Sep 2000) Thus Spake Joel Uckelman:
> >> Well, there seem to be several people who like Aphasia and no one who
> >> really hates it (or at least has said so). If it's tollerable to everyone,
> >> I'll start the game with that name, so speak now or...
> >>
> >> Quoth Dan Waldron:
> >> > Aphasia Nomic doesn't seem so bad to me.  I'd be happy with that name.
> >> > Dan
> >> >
> >> > On Tue, 19 Sep 2000, Benjamin Bradley wrote:
> >> > > I rather like Aphasia Nomic or just Aphasia
> >> > > Miriam-Webster defines aphasia as 'loss or impairment of the power to
> >> > > use or comprehend words usually resulting from brain damage' - which
> >> > > kinda ties in to the 'crazy drunken' concept.
> >
> >Why don't we just start with Aphasia Nomic and if anybody wants to 
> change the
> >name, they can make a proposal and we'll vote.
>
>Apparently you've never read the archives to the old nomic. :)
>
>--
>josh blog: http://www.public.iastate.edu/~kortbein/blog/


I would prefer to start the game and then vote all according to the voting 
system.  I think there should not be a name until the vote.

jeff


From owner-nomic@majordomo.iastate.edu  Fri Sep 22 10:05:02 2000
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Date: Fri, 22 Sep 2000 10:00:06 -0500 (CDT)
From: Benjamin Bradley <activist@cs.utexas.edu>
To: nomic@iastate.edu
Subject: Re: Nomic: game start and names 
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maybe we should start with just a generic name [Nomic] or something

- You have received mail from Benjamin Bradley. Ce n'est pas un e-mail.
- http://lostpoet.tripod.com/
- whee life what a rush



From owner-nomic@majordomo.iastate.edu  Fri Sep 22 16:15:01 2000
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Date: Fri, 22 Sep 2000 17:11:57 -0400 (EDT)
From: Dan Waldron <wald7330@mach1.wlu.ca>
To: nomic@iastate.edu
Subject: Re: Nomic: game start and names 
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On Fri, 22 Sep 2000, Benjamin Bradley wrote:

> maybe we should start with just a generic name [Nomic] or something

This game is obviously better and more important than any other nomic game
either past or present.  Why does it need a name at all?

Dan


From owner-nomic@majordomo.iastate.edu  Sun Sep 24 19:55:01 2000
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To: nomic@iastate.edu
Subject: Nomic: game name
From: Joel Uckelman <uckelman@iastate.edu>
Date: Sun, 24 Sep 2000 19:51:40 -0500
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It was brought to my attention by Mr. Bradley that it would be easier to
assign each game hosted on nomic.net a number as its account number, and
leave all issues regarding game names defined within the respective games.

There is also a feeling that we should start with no name and christen the
game once we're playing. This seems a good idea and in the spirit of things.


From owner-nomic@majordomo.iastate.edu  Sun Sep 24 20:05:01 2000
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To: nomic@iastate.edu
Subject: Re: Nomic: game name 
In-reply-to: Your message of "Sun, 24 Sep 2000 19:51:40 CDT."
             <20000925005140.1665.qmail@scylla.ellipsis.cx> 
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Joel Uckelman sprach:
>It was brought to my attention by Mr. Bradley that it would be easier to
>assign each game hosted on nomic.net a number as its account number, and
>leave all issues regarding game names defined within the respective games.
>
>There is also a feeling that we should start with no name and christen the
>game once we're playing. This seems a good idea and in the spirit of things.

Which things? Hot dogs? Complete volumes of Shakespeare's works?
The forms? :)



Josh

-- 
josh blog: http://www.public.iastate.edu/~kortbein/blog/

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To: nomic@iastate.edu
Subject: Re: Nomic: game name 
In-Reply-To: Your message of "Sun, 24 Sep 2000 19:56:13 CDT."
             <200009250056.TAA02215@pv3eac.vincent.iastate.edu> 
From: Joel Uckelman <uckelman@ellipsis.cx>
Date: Sun, 24 Sep 2000 20:08:56 -0500
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Quoth Wbfu Xbegorva:
> 
> Joel Uckelman sprach:
> >It was brought to my attention by Mr. Bradley that it would be easier to
> >assign each game hosted on nomic.net a number as its account number, and
> >leave all issues regarding game names defined within the respective games.
> >
> >There is also a feeling that we should start with no name and christen the
> >game once we're playing. This seems a good idea and in the spirit of things.
> 
> Which things? Hot dogs? Complete volumes of Shakespeare's works?
> The forms? :)
>

The Weltgeist, Josh.
 
-- 
J.

From owner-nomic@majordomo.iastate.edu  Sun Sep 24 21:35:01 2000
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To: nomic@iastate.edu
Subject: Re: Nomic: game name 
In-reply-to: Your message of "Sun, 24 Sep 2000 20:08:56 CDT."
             <20000925010856.25129.qmail@charybdis.ellipsis.cx> 
Date: Sun, 24 Sep 2000 21:33:37 CDT
From: Wbfu Xbegorva <kortbein@iastate.edu>
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Joel Uckelman sprach:
>Quoth Wbfu Xbegorva:
>> 
>> Joel Uckelman sprach:
>> >It was brought to my attention by Mr. Bradley that it would be easier to
>> >assign each game hosted on nomic.net a number as its account number, and
>> >leave all issues regarding game names defined within the respective games.
>> >
>> >There is also a feeling that we should start with no name and christen the
>> >game once we're playing. This seems a good idea and in the spirit of things
>.
>> 
>> Which things? Hot dogs? Complete volumes of Shakespeare's works?
>> The forms? :)
>>
>
>The Weltgeist, Josh.

Eeew, you mean it's in me too? Get it out!

-- 
josh blog: http://www.public.iastate.edu/~kortbein/blog/

From owner-nomic@majordomo.iastate.edu  Mon Sep 25 01:25:01 2000
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To: nomic@iastate.edu
Subject: Nomic: location of game stuff
From: Joel Uckelman <uckelman@iastate.edu>
Date: Mon, 25 Sep 2000 01:17:46 -0500
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Things for the game are starting to appear on nomic.net. At present, the 
only thing to see there is the Ruleset, all on one page:

http://www.nomic.net/~g1/Rules.Historical.1.html

In traditional style, I'm not quite done with the setup (I didn't 
have enough time today since I slept too late), but everything seems to be
proceeding smoothly, and I still have 23 hours before my estimate of
starting today will be in error. So, keep your fingers crossed, it may well
be ready before the day is out.

Thanks for your patience, everybody.


From owner-nomic@majordomo.iastate.edu  Mon Sep 25 21:55:01 2000
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To: nomic@iastate.edu
Subject: Nomic: more stuff
From: Joel Uckelman <uckelman@iastate.edu>
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The rules have numbers now:

http://www.nomic.net/~g1/Rules.Historical.1.html

And there's a numerical ruleset, which is no different since we haven't 
started yet:

http://www.nomic.net/~g1/Rules.Numerical.1.html

What's left before we can start:

(1) Setting up the list parser for this account.
(2) Setting up the Proposal archive to receive the onrushing flood of 
Proposals.
(3) Creating the mailing lists.
(4) Making a rudimentary main page so everyone can find things until I make 
a better one.

(2), (3), and (4) will be trivial, and may yet be done this evening. My 
logic homework may prevent me from doing (1) tonight, since it will be a 
little more involved than the other three. Which means tomorrow or 
Wednesday looks promising for a game start.

-- 
J. Uckelman
uckelman@iastate.edu
http://www.public.iastate.edu/~uckelman/



From owner-nomic@majordomo.iastate.edu  Sat Sep 30 21:45:01 2000
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To: nomic@iastate.edu
Subject: Nomic: ready to go!
From: Joel Uckelman <uckelman@iastate.edu>
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Everything that really needs to be working for us to start the game seems 
to be, so I'm going to set the start date as 00:00:00 UTC on Monday. I 
would start it now, but I want a day or so until then in case I think of 
something that urgently needs doing.

So, a few important things to notice:

g1 is the designation I've given to the game for the time being. It is 
_not_ the game's name, but rather something to use until such time as we 
decide on one.

The web site is http://www.nomic.net/~g1

There are three important mail addresses:

g1-business@nomic.net
g1-discuss@nomic.net
g1-voting@nomic.net

g1-business will be a public forum (and the only public forum). g1-discuss 
will be for discussion. g1-business and g1-discuss are majordomo lists--you 
can subscribe yourself to them by sending a message with the body 
'subscribe' to g1-business-request or g1-discuss-request, as appropriate.  
g1-voting is the address to which votes are sent. At present, g1-voting is 
an alias for my address, but it will eventually feed votes into a vote 
counter (once someone writes one).

As per Rule 209, for the first ten days of play, anyone who qualifies as a 
Player may become one simply by announcing it publicly, i.e. on the 
business mailing list.

(NB: Before anyone can do that, though, there must be at least one public 
forum. Only the Admin can designate fora public, and the Admin must be a 
Player. So, it appears that nothing can happen unless the Admin is already 
a Player when the game starts. This occurred to me on Friday when I was 
walking to a class. It's sort of odd, but it's the result of not defining 
any public fora in the rules, which I think is a Good Thing. So, I'll be 
starting the game with myself as a Player and will immediately declare the 
business list to be a public fora. I doubt I'll do anything else until at 
least a few other people join, though.)

That digression past, I want to apologize for taking so long to get 
everything back in order.

Hope to see everyone joining the new game!
-- 
J.

--
Play Nomic!
http://www.nomic.net



From owner-nomic@majordomo.iastate.edu  Sat Sep 30 22:05:01 2000
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To: nomic@iastate.edu
Subject: Nomic: lists
From: Joel Uckelman <uckelman@iastate.edu>
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As long as no one objects, I'll add everyone to the new lists sometime 
tomorrow. (Why make you guys do it when I can add everyone in a single in a 
single swoop?)

-- 
J.

--
Play Nomic!
http://www.nomic.net



From owner-nomic@majordomo.iastate.edu  Sat Sep 30 22:15:01 2000
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To: nomic@iastate.edu
Subject: Re: Nomic: lists 
In-reply-to: Your message of "Sat, 30 Sep 2000 22:01:47 CDT."
             <20001001030147.1460.qmail@scylla.ellipsis.cx> 
Date: Sat, 30 Sep 2000 22:14:40 CDT
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Joel Uckelman sprach:
>As long as no one objects, I'll add everyone to the new lists sometime 
>tomorrow. (Why make you guys do it when I can add everyone in a single in a 
>single swoop?)

Perversity.

(Duh, Joel.)

-- 
josh blog: http://www.public.iastate.edu/~kortbein/blog/

