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From: <scholarships@prizmail.com>
Subject: Nomic: IT Scholarships for Teachers and Educators
Date: Wed, 9 Aug 2000 20:37:21
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Computer and IT Training Tuition Scholarships for Teachers and Educators

Most teachers and educators want to improve their computer/IT skills. 
However, high cost of training and a busy schedule have held them back.

Now, the National Education Foundation (NEF) CyberLearning, a non-profit 
organization, dedicated to bridging the "Digital Divide," offers the Nation's 
teachers and educators a unique opportunity. With the support of Microsoft and others,
NEF CyberLearning is now able to offer full tuition scholarships, valued at $2,000,
 to the first 5,000 applicants, thus enabling them to take any or all of the 500+ 
Internet-based online Personal Computing and Computer Professional courses 
from anywhere at any time.

The high-quality, user-friendly courses are either self-study or instructor-led. 
They cover all levels and almost all topics, including Computer Basics, 
Internet Basics, Web Design Basics, Networking Basics, Programming Basics, 
A+, Network+, MCSE, CNE, Microsoft Office, MOUS, WordPerfect, Lotus, 
Operating Systems, Windows, Windows 2000, Linux, Unix, Networking, WAN, 
LAN, Programming, Java, C++, Visual Basics, Internet, Web Design, 
Web Applications, Web Master, E-commerce, Databases, Oracle and Cisco.

To sign up, just visit www.cyberlearning.org, click on "Free IT Training," 
complete the application and pay a nominal registration fee of $75 with an 
official/personal credit card. This $75 is the only cost, since the tuition is free for 
teachers and educators. Many schools and colleges reimburse the $75.

A registrant receives immediate access to all 500+ online courses, 
an online library of the latest 1,000+ computer/information technology books, 
evaluations, instructor assistance, course-specific chat areas and 
round-the-clock technical support. 

Please forward this information to interested colleagues and others involved
with education. To unsubscribe, please reply with "unsubscribe" in the Subject line.

The non-profit National Education Foundation (NEF) CyberLearning has 
provided tuition-free IT training to thousands of students, teachers, 
government and non-profit employees and disadvantaged individuals. 
By training 100,000 teachers and educators, NEF plans to reach a million
 disadvantaged students. Starting this Fall, NEF plans to offer IT training 
to all disadvantaged students nationally. NEF has earned many distinctions including
 "The Ivy League of IT Training," "1995 Fairfax Human Rights Award," and 
" A Leader in Bridging the Digital Divide."

"You are helping to empower America. I salute you for your ongoing 
commitment to creating a better America," --- President Clinton

"This is an awesome opportunity. You are making a difference."
--- Washingtonjobs.com

"Microsoft is pleased to play a part ... NEF can make a positive 
difference in the lives of a great number of individuals." --- Microsoft 

" I just want to say thank you for myself & on behalf of the many people that benefit 
from your incredible benevolence."
--- Lilia Nunez, a registrant and a Digital Divide program beneficiary

"I have found the CyberLearning online courses to be extremely easy and useful. 
I liked pre-course self-assessment and IT books online and available 24/7. The 
course screens were interactive and made me feel as if I was in the application 
itself. The site looks and feels very professional. The list of courses is huge. 
It includes something for almost everyone. I find this to be a very worthy cause." 
--- Ken Horowitz, IT Training Coordinator 

From owner-nomic@majordomo.iastate.edu  Wed Aug  9 19:38:11 2000
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From: <scholarships@prizmail.com>
Subject: Nomic: IT Scholarships for Teachers and Educators
Date: Wed, 9 Aug 2000 20:37:21
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Computer and IT Training Tuition Scholarships for Teachers and Educators

Most teachers and educators want to improve their computer/IT skills. 
However, high cost of training and a busy schedule have held them back.

Now, the National Education Foundation (NEF) CyberLearning, a non-profit 
organization, dedicated to bridging the "Digital Divide," offers the Nation's 
teachers and educators a unique opportunity. With the support of Microsoft and others,
NEF CyberLearning is now able to offer full tuition scholarships, valued at $2,000,
 to the first 5,000 applicants, thus enabling them to take any or all of the 500+ 
Internet-based online Personal Computing and Computer Professional courses 
from anywhere at any time.

The high-quality, user-friendly courses are either self-study or instructor-led. 
They cover all levels and almost all topics, including Computer Basics, 
Internet Basics, Web Design Basics, Networking Basics, Programming Basics, 
A+, Network+, MCSE, CNE, Microsoft Office, MOUS, WordPerfect, Lotus, 
Operating Systems, Windows, Windows 2000, Linux, Unix, Networking, WAN, 
LAN, Programming, Java, C++, Visual Basics, Internet, Web Design, 
Web Applications, Web Master, E-commerce, Databases, Oracle and Cisco.

To sign up, just visit www.cyberlearning.org, click on "Free IT Training," 
complete the application and pay a nominal registration fee of $75 with an 
official/personal credit card. This $75 is the only cost, since the tuition is free for 
teachers and educators. Many schools and colleges reimburse the $75.

A registrant receives immediate access to all 500+ online courses, 
an online library of the latest 1,000+ computer/information technology books, 
evaluations, instructor assistance, course-specific chat areas and 
round-the-clock technical support. 

Please forward this information to interested colleagues and others involved
with education. To unsubscribe, please reply with "unsubscribe" in the Subject line.

The non-profit National Education Foundation (NEF) CyberLearning has 
provided tuition-free IT training to thousands of students, teachers, 
government and non-profit employees and disadvantaged individuals. 
By training 100,000 teachers and educators, NEF plans to reach a million
 disadvantaged students. Starting this Fall, NEF plans to offer IT training 
to all disadvantaged students nationally. NEF has earned many distinctions including
 "The Ivy League of IT Training," "1995 Fairfax Human Rights Award," and 
" A Leader in Bridging the Digital Divide."

"You are helping to empower America. I salute you for your ongoing 
commitment to creating a better America," --- President Clinton

"This is an awesome opportunity. You are making a difference."
--- Washingtonjobs.com

"Microsoft is pleased to play a part ... NEF can make a positive 
difference in the lives of a great number of individuals." --- Microsoft 

" I just want to say thank you for myself & on behalf of the many people that benefit 
from your incredible benevolence."
--- Lilia Nunez, a registrant and a Digital Divide program beneficiary

"I have found the CyberLearning online courses to be extremely easy and useful. 
I liked pre-course self-assessment and IT books online and available 24/7. The 
course screens were interactive and made me feel as if I was in the application 
itself. The site looks and feels very professional. The list of courses is huge. 
It includes something for almost everyone. I find this to be a very worthy cause." 
--- Ken Horowitz, IT Training Coordinator 

From owner-nomic@majordomo.iastate.edu  Mon Aug 14 21:05:01 2000
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To: nomic@iastate.edu
Subject: Nomic: Inactivity
Date: Mon, 14 Aug 2000 21:04:09 CDT
From: Wbfu Xbegorva <kortbein@iastate.edu>
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Yo what up?



-- 
josh blog: http://www.public.iastate.edu/~kortbein/blog/

From owner-nomic@majordomo.iastate.edu  Mon Aug 14 23:15:01 2000
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To: nomic@iastate.edu
Subject: Re: Nomic: Inactivity 
In-Reply-To: Your message of "Mon, 14 Aug 2000 21:04:09 CDT."
             <200008150204.VAA05862@pv3eac.vincent.iastate.edu> 
From: Joel Uckelman <uckelman@iastate.edu>
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> 
> Yo what up?

Yeah, sorry. I got a little side-tracked, what with moving and all. Now 
that ye olde summer job is over, though, I'll be able to spend lots of 
quality time with the code. I should get everything working during the day 
tomorrow, assuming I get up before noon. [Actually, I think I'll set my 
alarm for 8 :-) ] That said, we need to fill in a few blanks in the draft 
ruleset, viz. the judiciary and rule precedence.



From owner-nomic@majordomo.iastate.edu  Sun Aug 20 02:25:02 2000
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To: nomic@iastate.edu
Subject: Nomic: what's left
From: Joel Uckelman <uckelman@iastate.edu>
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What I have now for record-keeping works as far as I can tell, though it 
doesn't yet produce any of the non-essential stuff (e.g. indices and a 
Logical Ruleset). I intend to add these things as time allows.

A rough sketch of what needs to be done before we can start:

I need to load the rules into the SQL database, which I cannot do until the 
rules have numbers, which I cannot do until I know whether the rule numbers 
matter for precedence, which I won't know until we have precedence rules, 
which in part depend on how the judicial rules look--and the judicial rules 
aren't yet written.

On an unrelated note, we also need a name, though I guess we could start 
without one.

As for the matter of completing the initial ruleset: reading back through 
suggestions from the summer and thinking about what sorts of problems we 
faced with regard to dividing up responsibility for game duties gave me an 
idea. Every game action--that is, every action which affects the game 
state--needs to be recorded somehow. That involves work on someone's part. 
We could take advantage of that fact by construing every action as a 
command to some officeholder, player, or other game entity, to do 
something. For example:

Josh makes a proposal. Under the proposed system, Josh's action of making a 
proposal would constitute an order to note that a proposal was made, 
directed at whomever is in charge of noting such actions--let's call this 
person the Notary. If the Notary fails to take action on Josh's proposal, 
he can request that the courts compel the Notary to do so. If the Notary 
persist in ignoring Josh, he has further legal recourse, and so on.

In such a system, it remains impossible to violate the rules, as 
such--rather, the rules provide consequences for certain commissions and 
omissions. This would eliminate the weird problems we had before of sorting 
out events that occurred on their own, since all events would be tied to 
Orders. Does anyone else see this as a good thing? Let me know--if we want 
to do this, I'd like to know before I load the rules into the database, as 
that will unfortunately require some tedious text formatting that I have 
little choice but to do by hand (just this once, though).



From owner-nomic@majordomo.iastate.edu  Sun Aug 20 09:35:01 2000
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Date: Sun, 20 Aug 2000 10:30:25 -0400 (EDT)
From: Dan Waldron <wald7330@mach1.wlu.ca>
To: nomic@iastate.edu
Subject: Re: Nomic: what's left
In-Reply-To: <20000820071840.2942.qmail@scylla.ellipsis.cx>
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It's a good thing.  Lets do it.
DW

On Sun, 20 Aug 2000, Joel Uckelman wrote:

> What I have now for record-keeping works as far as I can tell, though it 
> doesn't yet produce any of the non-essential stuff (e.g. indices and a 
> Logical Ruleset). I intend to add these things as time allows.
> 
> A rough sketch of what needs to be done before we can start:
> 
> I need to load the rules into the SQL database, which I cannot do until the 
> rules have numbers, which I cannot do until I know whether the rule numbers 
> matter for precedence, which I won't know until we have precedence rules, 
> which in part depend on how the judicial rules look--and the judicial rules 
> aren't yet written.
> 
> On an unrelated note, we also need a name, though I guess we could start 
> without one.
> 
> As for the matter of completing the initial ruleset: reading back through 
> suggestions from the summer and thinking about what sorts of problems we 
> faced with regard to dividing up responsibility for game duties gave me an 
> idea. Every game action--that is, every action which affects the game 
> state--needs to be recorded somehow. That involves work on someone's part. 
> We could take advantage of that fact by construing every action as a 
> command to some officeholder, player, or other game entity, to do 
> something. For example:
> 
> Josh makes a proposal. Under the proposed system, Josh's action of making a 
> proposal would constitute an order to note that a proposal was made, 
> directed at whomever is in charge of noting such actions--let's call this 
> person the Notary. If the Notary fails to take action on Josh's proposal, 
> he can request that the courts compel the Notary to do so. If the Notary 
> persist in ignoring Josh, he has further legal recourse, and so on.
> 
> In such a system, it remains impossible to violate the rules, as 
> such--rather, the rules provide consequences for certain commissions and 
> omissions. This would eliminate the weird problems we had before of sorting 
> out events that occurred on their own, since all events would be tied to 
> Orders. Does anyone else see this as a good thing? Let me know--if we want 
> to do this, I'd like to know before I load the rules into the database, as 
> that will unfortunately require some tedious text formatting that I have 
> little choice but to do by hand (just this once, though).
> 
> 
> 


From owner-nomic@majordomo.iastate.edu  Tue Aug 29 03:05:01 2000
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Date: Tue, 29 Aug 2000 03:02:50 -0500 (CDT)
From: Benjamin Bradley <activist@cs.utexas.edu>
To: nomic@iastate.edu
Subject: Nomic: new name proposal
In-Reply-To: <20000721035003.21734.qmail@dial-v90-2-67.ppp.iastate.edu>
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How about Procrastinomic

- You have received mail from Benjamin Bradley. C'est ne pas un e-mail.
- http://lostpoet.tripod.com/
- whee life what a rush



From owner-nomic@majordomo.iastate.edu  Tue Aug 29 16:15:02 2000
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Date: Tue, 29 Aug 2000 16:07:25 -0500 (CDT)
From: Benjamin Bradley <activist@cs.utexas.edu>
To: nomic@iastate.edu
Subject: Nomic: Qs about draft ruleset
Message-ID: <Pine.GSO.4.21.0008291605250.23744-100000@muenster.cs.utexas.edu>
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what exactly does this clause cover?

* Whatever is not prohibited or regulated by the ruleset is permitted 
and unregulated, with the sole exception of rule changes, which are 
permitted only when a rule or set of rules explicitly or implicitly 
permits them.

and what sort of actions does this clause refer to?
* Actions occur at the time they appear in the forum in which they are
committed. No state changes may occur prior to the actions which caused
them.


- You have received mail from Benjamin Bradley. C'est ne pas un e-mail.
- http://lostpoet.tripod.com/
- whee life what a rush


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Date: Tue, 29 Aug 2000 16:05:20 -0500 (CDT)
From: Benjamin Bradley <activist@cs.utexas.edu>
To: nomic@iastate.edu
Subject: Nomic: draft ruleset suggestions
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I'd like to add the followwing:
under [Players, Playerlike Entities]
* A player is a playerlike entity capable of independent action. Each 
player must be exactly one real-world sentient being. No real-world 
sentient being may be more than one player. Each player must have a 
uniquely identifying name, which may be specified initially and changed 
only by the player emself. 
{{***}} Each player's uniquely identifying name must 
be composed solely of letters, numbers, punctuation, and spaces; must be
finite in length [[less than 50 characters?]] and must contain more
non-space characters than spaces.

and

* A new player is created whenever a Motion to Add is passed. A Motion 
to Add must include the prospective player's name. It may be made by any 
player at any time, and requires a two-thirds majority vote or unanimous
consent.
{{***}} On the first turn, the Administrator will create
the initial players by publishing a list of their names in a public forum.

under Rules I'd like to add:
* Rule changes go into effect in the turn immediately following the turn 
they are voted on.


- You have received mail from Benjamin Bradley. C'est ne pas un e-mail.
- http://lostpoet.tripod.com/
- whee life what a rush


From owner-nomic@majordomo.iastate.edu  Tue Aug 29 16:25:02 2000
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To: nomic@iastate.edu
Subject: Re: Nomic: Qs about draft ruleset 
In-reply-to: Your message of "Tue, 29 Aug 2000 16:07:25 CDT."
             <Pine.GSO.4.21.0008291605250.23744-100000@muenster.cs.utexas.edu> 
Date: Tue, 29 Aug 2000 16:17:07 CDT
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Benjamin Bradley sprach:
>what exactly does this clause cover?
>
>* Whatever is not prohibited or regulated by the ruleset is permitted 
>and unregulated, with the sole exception of rule changes, which are 
>permitted only when a rule or set of rules explicitly or implicitly 
>permits them.

This is the SUPER HAPPY FUN RULE. It's one of the things that makes
the game fun; it helps determine what to do about things people
say they do, or that they claim happen, and the rules are silent
on the matter.


Josh

-- 
josh blog: http://www.public.iastate.edu/~kortbein/blog/

From owner-nomic@majordomo.iastate.edu  Tue Aug 29 16:26:33 2000
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To: nomic@iastate.edu
Subject: Re: Nomic: draft ruleset suggestions 
In-reply-to: Your message of "Tue, 29 Aug 2000 16:05:20 CDT."
             <Pine.GSO.4.21.0008291545470.23744-100000@muenster.cs.utexas.edu> 
Date: Tue, 29 Aug 2000 16:18:43 CDT
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Benjamin Bradley sprach:
>I'd like to add the followwing:
>under [Players, Playerlike Entities]
>* A player is a playerlike entity capable of independent action. Each 
>player must be exactly one real-world sentient being. No real-world 
>sentient being may be more than one player. Each player must have a 
>uniquely identifying name, which may be specified initially and changed 
>only by the player emself. 
>{{***}} Each player's uniquely identifying name must 
>be composed solely of letters, numbers, punctuation, and spaces; must be
>finite in length [[less than 50 characters?]] and must contain more
>non-space characters than spaces.

Yo, what if my real name is "I M       Pei"?

-- 
josh blog: http://www.public.iastate.edu/~kortbein/blog/

From owner-nomic@majordomo.iastate.edu  Tue Aug 29 19:55:02 2000
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Date: Tue, 29 Aug 2000 19:45:35 -0500 (CDT)
From: Benjamin Bradley <activist@cs.utexas.edu>
To: nomic@iastate.edu
Subject: Re: Nomic: draft ruleset suggestions 
In-Reply-To: <200008292118.QAA22832@pv3ead.vincent.iastate.edu>
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> >finite in length [[less than 50 characters?]] and must contain more
> >non-space characters than spaces.
> 
> Yo, what if my real name is "I M       Pei"?

It's really an arbitrary distinction. We could say that names must have at
least one non-space character.

In one nomic I looked at, a player's name was " " - a space. I think that
could get very confusing.

How do you catch a unique rabbit?
unique up on him!

How do you catch a tame rabbit?
tame way, unique up on him!


From owner-nomic@majordomo.iastate.edu  Tue Aug 29 20:01:20 2000
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Date: Tue, 29 Aug 2000 19:48:21 -0500 (CDT)
From: Benjamin Bradley <activist@cs.utexas.edu>
To: nomic@iastate.edu
Subject: Re: Nomic: Qs about draft ruleset 
In-Reply-To: <200008292117.QAA22488@pv3ead.vincent.iastate.edu>
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> >* Whatever is not prohibited or regulated by the ruleset is permitted 
> >and unregulated, with the sole exception of rule changes, which are 
> >permitted only when a rule or set of rules explicitly or implicitly 
> >permits them.
> 
> This is the SUPER HAPPY FUN RULE. It's one of the things that makes
> the game fun; it helps determine what to do about things people
> say they do, or that they claim happen, and the rules are silent
> on the matter.

this implies that moves other than rule-changes(or additions,etc) are
allowed in the game. By the rules of strict nomic, the only move in the
game is to propose a ruleset change. I think this is where our temporal
problems stem from. Whenever new actions are allowed, rules must be
defined which cover when they occur, what happens, who can initiate them,
how long they last, etc.

?


From owner-nomic@majordomo.iastate.edu  Tue Aug 29 21:35:01 2000
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To: nomic@iastate.edu
Subject: Re: Nomic: draft ruleset suggestions 
In-reply-to: Your message of "Tue, 29 Aug 2000 19:45:35 CDT."
             <Pine.GSO.4.21.0008291943230.24175-100000@muenster.cs.utexas.edu> 
Date: Tue, 29 Aug 2000 21:31:14 CDT
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Benjamin Bradley sprach:
>> >finite in length [[less than 50 characters?]] and must contain more
>> >non-space characters than spaces.
>> 
>> Yo, what if my real name is "I M       Pei"?
>
>It's really an arbitrary distinction. We could say that names must have at
>least one non-space character.

Why even bother? Who cares about the spaces in a person's name?




J o  s   h

-- 
josh blog: http://www.public.iastate.edu/~kortbein/blog/

From owner-nomic@majordomo.iastate.edu  Tue Aug 29 21:39:16 2000
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To: nomic@iastate.edu
Subject: Re: Nomic: Qs about draft ruleset 
In-reply-to: Your message of "Tue, 29 Aug 2000 19:48:21 CDT."
             <Pine.GSO.4.21.0008291945460.24175-100000@muenster.cs.utexas.edu> 
Date: Tue, 29 Aug 2000 21:33:46 CDT
From: Wbfu Xbegorva <kortbein@iastate.edu>
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Benjamin Bradley sprach:
>> >* Whatever is not prohibited or regulated by the ruleset is permitted 
>> >and unregulated, with the sole exception of rule changes, which are 
>> >permitted only when a rule or set of rules explicitly or implicitly 
>> >permits them.
>> 
>> This is the SUPER HAPPY FUN RULE. It's one of the things that makes
>> the game fun; it helps determine what to do about things people
>> say they do, or that they claim happen, and the rules are silent
>> on the matter.
>
>this implies that moves other than rule-changes(or additions,etc) are
>allowed in the game. By the rules of strict nomic, the only move in the
>game is to propose a ruleset change. I think this is where our temporal

What's "strict nomic"?

http://www.earlham.edu/~peters/writing/nomic.htm#initialset

cf. 116.




J   o  s h

-- 
josh blog: http://www.public.iastate.edu/~kortbein/blog/

From owner-nomic@majordomo.iastate.edu  Tue Aug 29 23:35:01 2000
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To: nomic@iastate.edu
Subject: Re: Nomic: draft ruleset suggestions 
In-Reply-To: Your message of "Tue, 29 Aug 2000 19:45:35 CDT."
             <Pine.GSO.4.21.0008291943230.24175-100000@muenster.cs.utexas.edu> 
From: Joel Uckelman <uckelman@iastate.edu>
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> > >finite in length [[less than 50 characters?]] and must contain more
> > >non-space characters than spaces.
> > 
> > Yo, what if my real name is "I M       Pei"?
> 
> It's really an arbitrary distinction. We could say that names must have at
> least one non-space character.
> 
> In one nomic I looked at, a player's name was " " - a space. I think that
> could get very confusing.

Would this be an acceptable compromise?

"Names of game entities may contain alpha-numeric, punctuation, and 
whitespace characters only. Names must be at least one but no more than 255 
characters in length."

I think this allows for creative use of spaces and things as I'm sure Josh 
will avail himself, but still keeps things semi-sane since it imposes a 
maximum length and ensures that all names can be typed with everyone's 
keyboards.

I can foresee a situation in which "foo bar" is directed to do something, 
but then protests that the whitespace in his name is a tab instead of a 
space, so that e wasn't really named. Possibly we'd want some sort of 
similarity test by which we can say "close enough" when handling names. 
That would be something to devise once we're playing, though.
 
-- 
J. Uckelman
uckelman@iastate.edu
http://www.public.iastate.edu/~uckelman/



From owner-nomic@majordomo.iastate.edu  Tue Aug 29 23:55:02 2000
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To: nomic@iastate.edu
Subject: Re: Nomic: draft ruleset suggestions 
In-reply-to: Your message of "Tue, 29 Aug 2000 23:34:18 CDT."
             <20000830043418.2251.qmail@scylla.ellipsis.cx> 
Date: Tue, 29 Aug 2000 23:54:32 CDT
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Joel Uckelman sprach:
>> > >finite in length [[less than 50 characters?]] and must contain more
>> > >non-space characters than spaces.
>> > 
>> > Yo, what if my real name is "I M       Pei"?
>> 
>> It's really an arbitrary distinction. We could say that names must have at
>> least one non-space character.
>> 
>> In one nomic I looked at, a player's name was " " - a space. I think that
>> could get very confusing.
>
>Would this be an acceptable compromise?
>
>"Names of game entities may contain alpha-numeric, punctuation, and 
>whitespace characters only. Names must be at least one but no more than 255 
>characters in length."
>
>I think this allows for creative use of spaces and things as I'm sure Josh 
>will avail himself, but still keeps things semi-sane since it imposes a 
>maximum length and ensures that all names can be typed with everyone's 
>keyboards.
>
>I can foresee a situation in which "foo bar" is directed to do something, 
>but then protests that the whitespace in his name is a tab instead of a 
>space, so that e wasn't really named. Possibly we'd want some sort of 
>similarity test by which we can say "close enough" when handling names. 
>That would be something to devise once we're playing, though.

You know, if people wouldn't bring these things up then I would
not be inclined to put them to the test.

:)


Josh

-- 
josh blog: http://www.public.iastate.edu/~kortbein/blog/

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To: nomic@iastate.edu
Subject: Re: Nomic: draft ruleset suggestions 
In-Reply-To: Your message of "Tue, 29 Aug 2000 23:54:32 CDT."
             <200008300454.XAA00293@pv3eac.vincent.iastate.edu> 
From: Joel Uckelman <uckelman@iastate.edu>
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> 
> Joel Uckelman sprach:
> >> > >finite in length [[less than 50 characters?]] and must contain more
> >> > >non-space characters than spaces.
> >> > 
> >> > Yo, what if my real name is "I M       Pei"?
> >> 
> >> It's really an arbitrary distinction. We could say that names must have at
> >> least one non-space character.
> >> 
> >> In one nomic I looked at, a player's name was " " - a space. I think that
> >> could get very confusing.
> >
> >Would this be an acceptable compromise?
> >
> >"Names of game entities may contain alpha-numeric, punctuation, and 
> >whitespace characters only. Names must be at least one but no more than 255 
> >characters in length."
> >
> >I think this allows for creative use of spaces and things as I'm sure Josh 
> >will avail himself, but still keeps things semi-sane since it imposes a 
> >maximum length and ensures that all names can be typed with everyone's 
> >keyboards.
> >
> >I can foresee a situation in which "foo bar" is directed to do something, 
> >but then protests that the whitespace in his name is a tab instead of a 
> >space, so that e wasn't really named. Possibly we'd want some sort of 
> >similarity test by which we can say "close enough" when handling names. 
> >That would be something to devise once we're playing, though.
> 
> You know, if people wouldn't bring these things up then I would
> not be inclined to put them to the test.
> 
> :)

Actually, the reason I mentioned this at all is my interest in seeing someone try it.

-- 
J. Uckelman
uckelman@iastate.edu
http://www.public.iastate.edu/~uckelman/



