Rule 23/0
The Benevolent Society rSiE (Gavin Logan)
Rule 101/10
The Game of Ackanomic
The rules and the game state may only be changed as described in the rules. Actions described in the rules may only be performed, and shall only have those effects, as specified by the rules. Whatever is not explicitly prohibited or regulated by the rules, however, is permitted and unregulated. Game custom, spirit of the game, and linguistic interpretation are external concepts and are not regulated or part of the game state.
The game consists of a sequence of "Cycles". Cycles end when specified by the Rules. At most one Cycle is in progress at any one time. Cycles of Ackanomic may only be won as described in the rules, and may only be won by voting players. A player may not win the Game of Ackanomic. A player always has the option to leave the Game of Ackanomic.
No rule may generate any effect that applies retroactively to a time before the generation of the effect, except when the illegality or impossibility of a publically knowable change to the game state goes unreported for at least 14 days, in which case the change is deemed to have occurred retroactively to the time of the attempt. The preceding does not apply to the case of events which occur automatically, but whose occurrence is not (or erroneously) reported.
This rule has precedence over all other rules.
Rule 102/8
Resolving Conflicts
If two statements in the same rule conflict with each other, and the rule doesn't define a way to resolve the conflict, then the statement which appears later in the rule takes precedence.
If two rules have different base numbers, use the base number to determine which is lowest. Among rules with the same base number, use the sub rule numbers to determine which rule has the lowest number, treating a rule without a sub rule number as if the sub rule number was zero.
Rule 104/9
Proposals
All proposals shall be voted on, unless they are retracted or deemed invalid in accordance with the Rules. In these cases, they are removed from consideration, and are considered to be neither accepted or rejected.
As soon as possible after a proposal's prescribed voting period ends, the votes on that proposal shall be posted publicly. The proposal is then accepted if the required number of YES votes were cast on the proposal.
If a proposal is accepted, one of two things happen. If the proposal consisted of a list of one-time effects, such as changes to the rules, then those effects shall be applied, one at a time, in the order in which they appear in the proposal. (Ambiguous, retroactive, and/or meaningless effects are ignored.)
Otherwise, the proposal itself changes from a proposal to a rule. [It is assigned a title and number as described in Rules 301 and 303.]
Once a proposal has been properly distributed, none of its text may be altered; likewise, its authorship and time of distribution cannot be changed.
Rule 106/19
Voting on Proposals
The required number of YES votes for a proposal to be accepted is a majority of the total number of YES and NO votes legally cast within the prescribed voting period. If that value is 0, however, the required number of YES votes for acceptance is 1.
The prescribed voting period on a proposal is seven days, starting from the moment that the proposal is publicly distributed as specified by the rules.
Entities may vote only as specified by the rules. Non-entities may not vote.
Rule 110/0
Infinite Schminfinite
ThinMan (John Bollinger)
Rule 205/11
When Score Changes Take Effect
Malenkai (Randy Hall)
1) Score Changes Managed by Officers
a) All score changes take effect when the officer in charge of managing or reporting on an activity which could produce a score change, announces the effect which results in the score change.
b) [For example, if a player fails to deliver judgement in a certain time, the penalty for that failure is not scored until the officer responsible for managing and reporting CFJs announces this fact. Another example is polls taken where the result of the poll dictates a scoring change. That change occurs when the results of the poll are publically released.]
c) Officers must announce all score changes they are responsible for notification of in the order which they are made aware the occurrence. They must do so within 3 days.
d) The Scorekeeper is not considered an office for the purpose of this section (1). This section (1), defers precedence to R 207.
2) Score Changes Triggered by Player Actions and Public Announcements
If a score change is due to some other effect, such as the result of a public posting, proposal retraction, or CFCJ penalty, etc, the score change is said to occur at the time of the public post.
3) Rule Based Triggered or Mandated Score Changes
a) If the score change is due to an event occurring (such as a player reaching a certain score, or the adoption of a proposal), this score change is said to occur an infinitesimal amount of time after it is possible for the public to be aware of the event occurring. All score changes due to a single event occur simultaneously.
4) Scoring Changes Based on the Content of an Adopted Proposal
If a Score change is called for based on the content of a Proposal, or an effect generated from that proposal, it is deemed to have occurred simultaneously with any score changes mandated by R 207. It is the duty of the Scorekeeper to announce such score changes.
5) Scoring on Changes to Rules Which Cause Score Changes
If a Rule describes a score change that would normally come about as the result of the passage of a Proposal, then that score change is considered to occur an infinitesimal amount of time before any of the rule changes or effects listed in that Proposal occur. (For instance, if a Modest Proposal passes which changes the score for a Modest Proposal passing from 5 to 4, that Proposal would score 5 points, since that scoring would occur before the score change.)
6) Exceptions, Errors, and Omissions
a) No score changes can occur simultaneously for a given player, except where the rules explicitly say they can. If it appears that they do, they shall be categorized into the above categories, and occur in the order the above categories occur in this rule. If that still leaves any apparent simultaneous score changes, the score changes will occur in the order of largest absolute value first. If that still leaves a tie, however, the tied score changes shall occur at the same time.
Retroactive score changes are not permitted, but corrections to the scores are allowed when an error is discovered. This section (6) has precedence over sections 1 thru 5, where there is a conflict.
7) Rule Precedence
This rule has precedence over all other rules dealing with scoring, except that it defers precedence to R 207, and except where specific clauses above defer precedence.
Rule 207/30
Scoring When A Proposal's Voting Results are Reported
All the following scoring changes are applied at the time the Proposal's tabulated voting results are officially reported, unless the new rule or effect calls for an instantaneous change to 1 or more players' score, in which case the score changes detailed in this rule are applied an infinitesimal amount of time after those effects are applied.
II. Timing when results are reported simultaneously
If more than one Proposal's tabulated voting results are officially reported at the same time, the scoring changes are applied in numerical order of the Proposals, with an infinitesimal amount of time separating each application.
III. Scoring on Proposals
If a Modest proposal is accepted, the player who proposed it receives 5 points. If a Grandiose proposal is accepted, the player who proposed it receives 16 points. If a proposal which is neither Modest nor Grandiose is accepted, the player who proposed it receives 10 points.
If a Modest proposal is rejected, the player who proposed it loses 4 points. If a Grandiose proposal is rejected, the player who proposed it loses 12 points. If a proposal which is neither Modest nor Grandiose is rejected, the player who proposed it loses 7 points.
A proposal can only be declared to be Modest or Grandiose as defined by the Rules.
All players who voted on any proposal receive one point.
IV. Newbie Author Bonus/Soft Penalty
Newbies shall receive a bonus equivalent to the points which would be gained by anti-voting[one point for Modest proposals, five points for Grandiose proposals, three points otherwise] whenever one of their non-Modest proposals is accepted or any one of their proposals is rejected.
V. Null Proposals
If an accepted proposal does not become a new rule or generate at least one valid effect under Rule 104, then it is a "Null Proposal". No points are scored by any player via the preceding provisions of this rule from the acceptance of a Null Proposal.
VI. Boring Proposals
A proposal is Boring if and only if at least half of the votes cast on the proposal were Baa! votes. The above provisions notwithstanding, no points are scored by any player as a result of a Boring proposal being accepted or rejected.
Rule 209/4
Modesty and Pride
Brinjal (Simon Clarke)
A proposal is considered to be Grandiose if and only if the author of the proposal prefaces the proposal with the words "This is a Grandiose proposal".
If a proposal appears to be designated as both Modest and Grandiose, or it cannot be determined which designation should hold sway, the proposal is declared invalid, and removed from voting consideration.
The sentence that declares a Proposal to be Modest or Grandiose is considered "furniture" for the purposes of Rule 207.
Rule 210/11
Literature
Vynd (John McCoy)
A) The proposal must contain in its body [as opposed to title] one or more quotations from sources listed on the Literature list. This quotation must be an exact copy of words found in, written, uttered or otherwise communicated by the source, enclosed in quotation marks. If the source material is not in English, then an English translation of the source shall be considered a valid equivalent. It must contain one of the following:
(i) a complete sentence or series of consecutive sentences totalling 7 words or more [i.e. if a player has two sentences of six words in length it is a phrase of consecutive sentences totaling seven or more words]. (ii) a continuous phrase of at least 14 words in length (iii) a phrase that is not found in any other piece of literature.
[The reasoning for these limitations is to try and stop people from trying to pass off "to be" as a quote from Hamlet, and the like. There are however some short snippets that are very unique to individual pieces and this takes that into account.]
It is up to the player who submitted the proposal to find proof that his quote is indeed literature, and up to any player to find another piece of literature that also contains the quote. All such proofs are adjudicated by the scorekeeper, unless the scorekeeper submitted the proposal, in which case it should be adjudicated by the President. If the scorekeeper and president are the same person then it will be adjudicated by any other random active player (as selected by the OiCoRT).
B) The source of the quotation must be cited in brackets [like this] immediately following the quotation itself. This citation is considered to have semantic value for the purposes of annotating the quotation; this takes precedence over Rule 340. This citation should include the author or orator of the quotation, and also the work and page number(s) [or scene, act, lines, stanzas, etc] where it can be found, if applicable. [Note that I am deliberately not making any penalty for failing to cite a quotation, beyond the fact that it won't let your proposal qualify as literature. I considered including a "plagiarism" penalty here, but I think it's better to have the quote uncited than to not have them at all because so and so couldn't remember the page number for the line he's thinking of].
C) Even if the quotation meets the above requirements, it is invalid if it is does not actually become part of a Rule, or a Rule in and of itself. Quotations are invalid if they are contained within double curly braces as described in Rule 346, unless the entire text of the proposal is in double curly braces. [In other words, the quote has to actually go into the ruleset, as opposed to being Self Deleting text.]
II. Whenever a proposal that is literature passes, its author gains X points. X is either, the number of sentences, or series of sentences, quoted according to section I of this rule, or the total number of words quoted according to section I divided by 14, whichever is smaller. [That is, for each sentence or phrase which is eligible to be literature the author scores one point, taking the lower total if there are more than two ways in which such a phrase is eligible, i.e. two complete sentences making a total of fourteen words would only score one point.]
III. A proposal is a Great Work if it meets the following requirements:
a) All of the text that is amended to a Rule, or becomes part of a new rule, consists entirely of quotations and citations as described in section I.
b) It creates at least one new rule, or makes at least one amendment to existing rules, and these amendments and new rules must include a total of at least 42 words quoted as described in section I.
c) It is not Modest.
If a proposal that is a Great Work passes, then the player who authored the Great Work will gain A$200 in royalties, in addition to any other bonus or penalties caused by the passage of the proposal. All players who voted against a Great Work that was accepted will lose 7 points, for their poor taste, in addition to any other bonuses or penalties caused by the passage of the proposal. Great Works that do not pass have no special effects.
IV. The Literature list is not a Rule, nor part of a Rule, but rather a document on which is kept the list of sources that can be quoted as Literature by following the procedures described in this rule. Entries on the Literature list can be either Artists of Works. They must follow the format of: Artist (or Work): name of Artist ; descriptive information. Artists can be any individual, or any group of people who collaborated to produce quotable material [For example, The Police]. Works are some type of recording of words. Collections of connected works [such as the Star Wars trilogy] are permissible as a single entry, but not collections of unconnected works [such as an anthology of work by several authors]. Descriptive information is information that helps to clarify exactly who or what a given entry on the list refers to [Artist: The Police ; band with Sting as lead singer. ; or Artist: George Washington ; First President of the USA]. Any entries on the Literature list which do not abide by this rule, and follow the format described above, are invalid and cannot be quoted from. Inclusion of descriptive information is, however, optional.
It is a duty of the Web-Harfer to maintain a publicly available copy of the Literature list, and to link it with this Rule. He is encouraged, but by no means required, to maintain links to sites about the various sources on the list.
This Rule takes precedence over all other Rules dealing with Literature, the Literature list, and Great Works.
V. Any player may issue a CSR that consists solely of modifications to the Literature list. Otherwise, the Literature list may only be modified by Proposals and by the Spelling Bee.
Rule 211/21
Invoking Judgement
A CFJ may be made by any active player by sending it to the Clerk of the Court, who will select a judge as described in the rules, and then post it publically, along with the identity of the selected Judge.
CFJ's with no clear statement, or consisting of empty statements or inherently contradictory statements or multiple statements, in the judgement of the Judge, shall be judged "Invalid". A statement with multiple sentences is not necessarily disqualified; it is up to the judgement of the Judge as to whether such submission is Invalid, as per above.
[eg "SnafuMoose has the power to amend a rule" is valid, while "Can I amend a rule?" is not (cannot be answered true, false). "I think PlayerXXX is a butthead" is also not valid, since it also cannot be answered true/false ("PlayerXXX is a butthead" is valid)]
Any CFJ whose statement is substantially similar, or whose negative is substantially similar, to the statement of another CFJ submitted by the same player within the past week, in the judgement of the judge, shall be judged Invalid. This applies even in the case that the previously submitted CFJ was retracted by the player in question. However, the provisions of this paragraph shall not apply if the prior CFJ was declared Invalid by the Clerk of Court due to a lack of eligible judges, as provided in Rule 212.
If the statements of two unresolved Paradox Win CFJs are substantially similar, in the opinion of the judge of the most recently distributed one, then the most recently distributed one shall be judged Invalid. Any Paradox Win CFJ which is based on the same sort of Paradox, in the judgement of the judge, as any Paradox Win CFJ ever judged TRUE, shall be judged Invalid.
Rule 212/17
Selecting A Judge
i) All Voting Players are eligible.
ii) All Players on the CFJ Ineligibility List are excluded.
iii) The author of the CFJ is excluded.
iv) If the CFJ is also a CFCJ the Player or Players named in its statement are excluded.
v) All Justices are excluded.
vi) All Players who have declined to judge the CFJ are excluded.
vii) All Players who have already been assigned a CFJ and are yet decline or return a verdict on it are excluded, unless this would reduce the number of eligible Players to less than half the number of Active Players.
If any of the above steps would cause the number of eligible players to be reduced to zero or fewer, that step is not performed.
When a CFJ is received by the Clerk of the Court, if no Active Players are eligible to judge it, then the CFJ is deemed Invalid, and removed from consideration, and no judge is selected. Otherwise, the Clerk of the Court randomly selects a Player from those eligible to judge it.
The selected Judge may decline a particular appointment, as a public action or by mailing the Clerk of the Courts, within 3 days of being selected. In this case, a new Judge is selected as described above.
As a public action, an Active Player may remove their name from the CFJ Ineligibility List if it is on the List, or add their name to the List if it is not there already.
Rule 213/7
Delivering Judgement
Any judge may change eir mind on a verdict that e has sent to the Clerk of the Court (CotC) but has not yet been distributed by the CotC by mailing the CotC informing em of this fact. At this point the initial judgement will be considered to have not been posted to the CotC.
Rule 214/3
Possible Judgements
All Judgements must be in accordance with all the rules in effect at the time judgement was invoked, and with respect to the game state at that time. When the rules are silent, inconsistent, or unclear on the statement in question, however, then the Judge shall consider currently existing game custom and the spirit of the game in reaching a decision.
If the Judgement is Undecided then the CFJ shall be decided by the Supreme Court as if it had been appealed, except that the original Judge shall not be penalized for an overturned verdict on that CFJ.
Rule 215/2
Judgement-Rule Interaction
A statement verified (or nullified) by judgement applies retroactively to any past game situation it may concern.
If a statement on which Judgement has been called is Judged to be true, and that Judgement is not overruled, it does not thereby become a rule, or any part of a rule. It merely becomes an explicit part of currently accepted game custom.
Rule 217/31
Overturning Judgements
After any Judgement is returned, an active player may appeal the case to the Supreme Court for consideration. The time period for appeal shall be 4 days from the posting of the Judgement.
The player may include with his appeal any such material he deems relevant to the case. The Court is under no obligation to consider such material, and should use normal procedures to determine a verdict.
If a single judgement is appealed more than once, only the first one shall cause the process of determining a new judgement to begin, and the previous judge shall be penalized only once if the verdict is overturned, though all who appealed that judgement shall be penalized if the verdict is upheld, and all appealers' reasonings are added to the official record.
II. How the Supreme Court judges a CFJ
The Supreme Court shall then decide the case, and should return its verdict within one week. If this is the first time the Supreme Court has considered that CFJ, the unanimous decision of the owners of the Supreme Cortex that was assigned the CFJ shall be the verdict of the Court. If the Supreme Court has already returned a verdict on the CFJ in question, and this verdict was appealed, the Supreme Court's verdict shall be the unanimous decision of all active Justices (returned within one week of the full Court receiving the CFJ) or the decision of a 2/3 supermajority of the active Justices (if the Court does not reach a unanimous decision within one week).
III. Effects upon a judgement of an appeal by the Supreme Court
If the court agrees with the previous verdict, the player who lodged the appeal shall be fined between 0 and 25 points for a frivolous appeal, with the penalty to be 25 points unless the Justices specify otherwise.
If the court disagrees with the previous verdict, then the verdict shall be overturned to the new verdict, and all players who decided the previous verdict [i.e. judge, or justice on a Cortex] shall be fined between 0 and 10 points, the penalty to be 1 unless the Justices specify otherwise.
Further, if the judgement (A) under appeal included a penalty for a frivolous appeal or a judgement overturn, and judgement A is itself overturned, then points shall be awarded to the parties penalised by judgement (A) as described above, to exactly balance the points lost from that judgement.
IV. Appeal limits
In the event that an active player opposes the appeal, they may appeal again to the Supreme Court, assuming they are not exceeding any appeal limits specified elsewhere in this, or other rules.
Supreme Court Justices or Acting Supreme Court Justices may not appeal Judgements or Supreme Court appellate decisions to the Supreme Court unless they also exercise their option under under Section VI of this Rule to decline judgement on that CFJ.
A verdict returned by the Supreme Court as a whole (e.g. a second appeal verdict) may not be appealed. Only the most recent judgement on any CFJ may be appealed.
V. Delays
Supreme Cortices should make every effort to return verdicts assigned to them within a reasonable amount of time in order to keep the game moving along. A Supreme Cortex may decline a CFJ assigned to it; this action is accomplished and occurs upon all owners of that Cortex publically identifying the CFJ they are considering that they wish to decline.
In addition, if a Cortex has been considering a particular CFJ for more than 30 days, that Cortex shall automatically decline that CFJ upon this fact being pointed out publically by any active player.
Upon a Cortex declining a CFJ, that CFJ is reassigned to another Cortex as if it had just been appealed, except that it will not be assigned to the declining Cortex unless no other Cortex exists.
VI. Declining Appeal Judgement
When a CFJ is assigned to the Supreme Cortex that a Justice or Acting Justice owns, that Justice or Acting Justice may, as a public action, decline judgement on that CFJ, provided that the Cortex has not already returned a verdict. When a Justice or Acting Justice declines judgement on a CFJ, that CFJ is reassigned using the normal procedures for assigning a CFJ to a Cortex, except that it may not be assigned to any Cortex which is owned by a Justice or Acting Justice who has declined judgement on that CFJ. If this results in there being no Cortexes eligible to judge the appeal, then the CFJ will be considered by the entire Supreme Court.
Rule 217.1/0
Selecting a Cortex
Guy Fawkes (Robert Shimmin)
E shall select a Supreme Cortex (hereafter Cortex) based on the following guidelines.
1. E shall assign the CFJ to the Active Cortex that is already
considering the fewest CFJ's. If multiple Active Cortices are tied for
this distinction, e shall choose randomly among them.
2. If there are no Active Cortices, e shall assign the CFJ to the
Undermanned Cortex that is already considering the fewest CFJ's. If
multiple Undermanned Cortices are tied for this distinction, e shall
choose randomly among them.
3. If the only Cortex in existence is Vacant, e shall assign the CFJ
to the Vacant Cortex.
When a Cortex is destroyed, all CFJ's assigned to it are reassigned to another Cortex as per the above guidelines.
If the Rules direct the Supreme Court to consider a given CFJ for a second time, the entire Court shall consider the matter (as opposed to a single Cortex).
Rule 230/5
Random Things
ThinMan (John Bollinger)
II. An event that depends on a random determination for its full specification shall not occur until the random determination is publicly knowable, unless it is a regular event whose time is specified by the Rules(i.e. the distribution of the Magic Potato).
III. Whenever the rules call for a unique entity to be given or transferred to a random player, the player who currently has that entity (if any), is excluded from the pool from which the random selection is made.
Rule 250/18
Players and Player States
All natural persons exist in exactly one of the following states:
Voting
Non-Voting
Vacationing
On Ice
Non-Player
Those natural persons, and only those natural persons, who are not Non-Players are Players. Players are named, unownable entities. Non-Players may observe the game and participate in discussions, but their posts shall not affect the game state except as described in rule 252. Non-player persons are not entities.
No natural person may be associated with more than one player concurrently. No matter how many times a person legally registers as a player in Ackanomic, that person is always considered the same player. [That is, if a player quits and later rejoins, e is considered the same player.]
Voting and Non-Voting Players are Intelligent, Trading Entities. Vacationing or On Ice players, or Non Players, are neither Intelligent or Trading.
II. Player-related Definitions
a) An "active" Player is a Player whose state is Voting or Non-Voting. Only Active players may be randomly selected for anything, except where the rules specifically allow non-active players to be selected.
b) An "absent" Player is a Player whose state is Vacationing or On Ice. Absent players may only leave the game, change their state, or send public messages; they may perform no other actions.
c) Where the rules refer to a "Vacationing" player, that specifically means a player whose state is "Vacationing".
d) A "Newbie" is a Player whose AckaAge is less than 21 days.
e) A Player's AckaAge is the length of time since they first registered as a Player of Ackanomic (or since when the game started, whichever is less).
f) A "pending" Player is a Voting Player who has not voted on a proposal since their most recent registration.
g) A Player who has changed eir state from On Ice less than 21 days ago having been On Ice continuously for at least 90 days prior to that, is also a newbie. At any time while e is still a newbie, e may request that the registrar select a mentor for em.
III. Changing State
A Player may change eir state as a public action by announcing the new player state, provided e has not changed eir state as a public action during the past 3 days, and provided e follows all other restrictions placed on eir ability to change states. When a player voluntarily ceases to be Vacationing if e did not specify a new player state, e enters the state e had before going on Vacation. A player may never voluntarily change eir state to Non-Player, but may have eir state changed to Non-Player through the action of the rues. Whenever a player's state is changed, the appropriate following section applies to them:
IV. Upon Becoming Non-Voting:
a) E is treated as having declined judgement on all CFJs that have been assigned to em, and treated as having failed to return a verdict on any e has accepted. This includes those for which the three day limit for declining has passed; no deadbeat penalty is assigned, and the CFJ is randomly assigned as in Rule 212.
b) E is removed from all offices non-voting players cannot hold, and removed from the list of candidates in any Election or Nomination for an office non-voting players cannot hold.
c) E is removed from the mentor pool.
V. Upon Becoming (and while) Vacationing:
a) Their expected duration of Vacation is set at 28 days if unspecified, otherwise it is calculated as 14 days plus the specified duration, with an overriding minimum of 3 days and maximum of 75 days. (Durations specified as a range of time are assumed to span from the time of specification until the end of the specified range of time.) Players who gone on Vacation voluntarily may specify a duration at the time they specify they are going on Vacation.
b) The duties of any offices held by the player shall be performed by the Speaker or someone appointed by the Speaker, unless some other rule provides for an Acting Officer or some other assignment (including possible non-assignment) of these duties (or the office). The person assuming the duties of these offices is said to be assuming them in an acting capacity, and as such, these appointments or assumption must be made in accordance with R 401, section (i). It is permissible for an acting officer, appointed by this clause, to assume the duties of another acting officer.
c) Upon having been on vacation for a period of time in excess of the expected duration of eir vacation, their state is changed to On Ice.
VI. Upon Becoming (and while) On Ice:
a) They are removed from any offices they hold.
b) Section IV is applied as if they became Non-Voting.
c) All their existing votes on proposals, elections, and hearings whose results have not yet been released are canceled.
d) Their score is set to 0. Players who are On Ice never gain or lose points, nor do they ever gain entities.
e) They are removed from all organizations of which they are a member.
f) If the Player never voted, their state is changed to Non-Player.
g) All of their mimsy entities are transferred to the treasury.
h) Upon being On-Ice for 90 days, their state is changed to Non-Player, unless they (or their likeness) is enshrined in the Hall of Elders, in which case they will never become a Non-Player.
VII. Upon Becoming a Non-Player:
a) E is removed from the CFJ Ineligibility List if possible.
b) All of eir tradeable entities are transferred to the treasury except for land and buildings which become unowned. All of eir nontradeable entities are destroyed.
This rule has precedence over all other rules.
Rule 251/22
Player Names
Wayne Sheppard
A player may change eir Ackanomic name, so long as the new name complies with all applicable rules. If a player attempts to change eir name to something not in compliance with the Rules, that attempt fails. In addition, if the name change has not yet been accepted as described in the following paragraph, the Registrar may object to the name change if e feels that the new name is not within the spirit of the game. When the player changing eir name is the Registrar, the President or any Grey Councillor can object to or ack the name change as if e were the Registrar. The Registrar may not ack eir own name change.
If the Registrar acknowledges a legal name change, or after three days have passed if the Registrar (or, in the case of an attempt by the Registrar to change eir name, neither the President nor any Grey Councillor) neither acknowledges the change nor objects to it (and the new name complies with all applicable rules), then the name change is accepted and occurs, at which time the player in question shall pay the Standard Harfer Fee.
The Registrar is required to record and announce any legal name changes, and is encouraged but not required to point out any failed name changes as well.
When a player changes eir Ackanomic name, all Ackanomic business besides Rules will be changed to follow their new name, and any Rules which refer to the player by their old name will still refer to that player even though their name has changed.
If a player changes eir Ackanomic name twice and the second change is acked by the Registrar while the first one has not been, then the first change will not occur.
Rule 251.1/2
True Names
JT (JT Traub)
When a player first joins Ackanomic, the Registrar will choose the new players True Name as follows.
a) The True Name for the new player is initially set to that players Real Life name.
b) If the form of this player's True Name is equivalent to the primitive form of the True Name of any current or former player, the True Name of the new player shall be suffixed by the '/' (slash) character followed by the smallest possible positive integer that creates a unique name. [IE if two players with the RL name of JT Traub joined the game, their True Names would be 'JT Traub' and 'JT Traub/1' respectively]
No player may (through any means) acquire an Ackanomic Name whose primitive form is identical to the primitive form of the True Name of any other current or former player. This paragraph takes precedence over all other rules regarding player names and their modification.
No player may change their True Name, and the True Name of a player may always be used as a valid and unambiguous reference for that player.
"the prudent sorceror regarded his own true name as his most valued possession but also the greatest threat to his continued good health" [Vernor Vinge, True Names]
Rule 252/17
Joining the Game
Guy Fawkes (Robert Shimmin)
A Non-Player wishing to join the game shall notify the Registrar, providing a valid e-mail address, their real name, the legal Ackanomic name they wish to play under, and optionally the Ackanomic name of the current active player who convinced them to join the game, how they heard about the game, and whether they wish to be a Voting or Non-Voting player.
Upon them providing this information, and the Registrar being satisfied that it is legal, the Registrar shall post a public message announcing the new player along with the information they provided. Upon the posting of this announcement, the person's state is changed to either Voting (the default) or Non-Voting, depending on their wishes expressed as above.
II. Upon the joining of a new player, the following procedure takes place, in the order shown:
1) The new player is granted 1 kaa of urban land and a Small building thereupon as their residence. This building shall be known as their Home. This building shall also be known as "player name's House", where "player name" is replaced by their Ackanomic name.
2) The new player is paid from the Treasury the sum of A$900.
3) The Registrar shall select a Mentor for the new player. If the player provided a valid Sponsor, that Sponsor shall be the first choice of Mentor for the new player if e is eligible as a Mentor. If the Mentor was chosen from the mentor pool, e receives The Standard Harfer Fee from the Treasury immediately; otherwise, e receives The Standard Harfer Fee if and when e accepts the mentorship.
4) If the player provided a valid Sponsor the new player receives a Trinket named 'Sponsored by <name> #x', where <name> is the name of the Sponsor and x is the smallest prime number required to give the Trinket a unique name. This Trinket has a value of A$10 and a description of 'I joined the madness on <date> at the urging of <name>' where <date> is the date the new player joined and <name> is the name of the Sponsor. The Sponsor shall likewise receive a Trinket named '<name> is all my fault' with a value of $A10 and a description of 'On <date>, I encouraged <name> to join.' where <date> is as above and <name> is the name of the new player.
Rule 253/7
Mentors
snowgod (Phil Ackley)
It is the duty of the Registrar to maintain a list of players who are in the Mentor pool. Any Active player may place emself in the Mentor pool or remove emself therefrom by notifying the Registrar. This notification may be done privately. If there are not enough players in the Mentor pool to assign a Mentor for each new player, the Registrar may randomly select an active player from the general population. A player who is currently serving as Mentor to a new player is not considered to be in the Mentor pool while so serving.
Non-volunteering selectees must publicly accept mentorship within 1 day or be assumed to have declined, in which case the registrar must select a new Mentor.
The duties of the Mentor are as follows:
1) Answer any questions concerning game procedure to the new player.
2) Provide the new player with history and arguments for and against either side of a proposal in the voting queue upon the new player's request.
3) Provide the new player with information on any matter that requires eir immediate attention [for example, a newly active player who is required to return judgement].
4) Answer any other questions the new player has concerning the game of Ackanomic.
The Mentor shall be responsible for performing these duties while the player is a Newbie, or until the new player declines further services [whichever comes first].
A Mentor shall provide information to the new player without bias while performing the above duties.
Rule 254/16
Leaving the Game
pTang1001001sos (Mark Nau)
Upon leaving, if they are a player, their state is changed to On Ice, unless they are already On Ice. Then, in all cases, they are unsubscribed from all official mailing lists unless they request not to be.
Whenever other rules direct the removal of a person from the game, they are removed via the procedure described in the previous paragraph.
Rule 257/15
No Dead Players Allowed
Mitchell Harding
If e does respond to the query, e is no longer AWOL upon the fact of this response being publically knowable. If this response indicates that e wishes to leave the game, then e may be removed from the game by the Speaker forwarding eir email response to the public forum, in which case e is removed from the game as described in rule 254.
If the Speaker is AWOL, however, and this fact is pointed out in a public message by any player, the Speaker has 3 days to respond to this message publically or eir state is changed to Vacationing with an expected duration of 3 days.
Rule 301/11
Proposal and Rule Titles
Wayne (Wayne Sheppard)
The titles of Rules and Proposals are not required to be unique, with respect to each other or with respect to any other entity. (This paragraph takes precedence over Rule 348.)
The following characters:
" : ; ( )
[i.e., double-quote, backquote, colon, semicolon, and parentheses] are legal name characters when they appear in the titles of Proposals and Rules. Proposals and Rules may have titles of up to one hundred forty name characters. (This paragraph takes precedence over Rule 500.1.)
When a Proposal is accepted that creates a new Rule, the new Rule shall have the title indicated by the Proposal, or, if no valid title is specified, the new Rule shall have the same title as the Proposal.
Rule 303/20
Proposal and Rule Numbering
II. When a new rule is created as a result of the acceptance of a proposal, it is numbered as follows:
1. If the proposal specifies a valid rule number for the new rule, and that number is not already the number of another rule, then the new rule is assigned that number. [Proposals should specify rule numbers for any rules they create so that the new rule(s) are numbered into the appropriate section of the rules.]
2. Otherwise, if the proposal specifies that the new rule is to be a member of a Rule Suite, and a Head of a Rule Suite rule exists for that Rule Suite, then that new rule has the base rule number of the Head of the Rule Suite, and the least sub rule number greater than all other sub rule numbers in that Rule Suite. [New rules in Rule Suites default to going at the end.]
3. Otherwise, the new rule is created as a member of the Miscellaneous Rule Suite, as per above.
III. When a new rule is created by another rule, or by some entity (besides a proposal) granted the power to create rules by some rule, it is numbered as follows:
1. If the entity creating the rule declares it to be a member of a Rule Suite, as in II.2. above, then it is numbered as in II.2. above.
2. Otherwise, if the rule or entity creating the new rule assigns it a valid rule number which is not already the number of another rule, then the new rule is uses that number.
3. If neither 1 nor 2 above numbers the rule, then the rule is numbered with the least positive integer greater than all existing base rule numbers.
Rule 311/5
Rule Suites
Malenkai (Randy Hall)
a) Its rule number is a single integer (i.e. without the . (dot)).
b) Its title consists of a word or phrase followed by the words "Rule Suite", and no other rule has the same title.
c) Its text contains an overview of the content or purpose of the Rule Suite. This overview may be in notes brackets.
d) Its text contains a phrase or sentence in notes brackets which can serve as a link to the Rules in the Rule Suite.
2) A Head of a Rule Suite may contain other material which shall be interpreted normally. If, for a particular Head of a Rule Suite, represents the word or phrase described in section 1b, then that Rule can be referred to as the Head of the Rule Suite.
3) A rule is a member of a certain Rule Suite if and only if its number is X.Y, where X is the number of the Head of that Rule Suite, and Y is a positive integer.
4) [It is a privilege of the Rule-Harfer to move rules which are members of Rule Suites out of the main rules document into separate physical documents, and to establish and maintain a link from the link phrase (section 1 d)) to these documents.]
5) Each Rule Suite (being the collection of all rules X.Y for some fixed integer X which satisfy the above conditions) may have exactly one Office as its Custodian. It is a privilege of an Office to issue a CSR which only modifies rules in the Rule Suite or Rule Suites of which that Office is Custodian.
Rule 319.1/5
Ackanomic Unity
Wild Card (Jonathan David Amery)
1) The day of Ackanomic Unity shall be declared to be that day upon which the result in which this event occurs. Should the day of Ackanomic Unity already have a date then it is moved to this day.
2) The player who proposed the proposal shall gain a Blue Cross Bonus if they do not already have one.
The day of Ackanomic Unity is an Ackanomic Holiday.
Rule 320/8
Paradigms Rule Suite
Mr. Tambourine Man (Tom Walmsley)
All existing Paradigm Types are defined by rules within this rule suite, and then only by rules with a name "Paradigm Type: X" where X is replaced by a legal Ackanomic name. The name of the Paradigm Type as specified in that rule shall then be X (as used above). Such rules, and only such rules, are known as Paradigmal Rules.
Paradigmal Rules should specify who is eligible to vote on proposals (if it fails then all active voting players may vote), and may also specify any deviations from the normal rules and conditions under which that Paradigm Type may become active, other than those listed below. It may also specify conditions other than those listed below under which a Revolution may start while that Paradigm type is Active. Such deviations apply only when the Paradigm Type described in the rule is The Current Paradigm of Ackanomia [examples would include things like "the Puzzler receives a salary as if it were a functional office", "rule 1029 does not apply", "Grey Councillors may not make proposals", etc.]
All players have a rebelliousness characteristic which may either be "on" or "off" (the default value is off). A player may freely change the value of this characteristic by publicly stating that they are doing so, and what they are changing it too. For the purposes of this rule, "on" and "off" are numerically representable by 1 and 0 respectively
If ever (a) more than 50% of all voting players have a rebelliousness characteristic of "on", (b) no Revolution is in progress, and (c) at least one Paradigm Type other than the current one and Anarchy exists, and any player points this out publicly, then a Revolution shall begin. During a Revolution the following events will happen:
1. The Paradigm Type "Anarchy" shall become Active.
2. All players have their rebelliousness characteristic changed to "off".
3. The OiCoRT should pick a Random Paradigm Type other than Anarchy and the type of Paradigm imediately before the Revolution. If that Paradigm Type specifies any other random determinations are to be made at this point then e should do that too. This Paradigm Type then be known as the Proto-Paradigm.
4. Exactly three days after the Revolution started the Proto-Paradigm shall become Active.
5. The Revolution shall end.
It is considered good form for the Scare Monger to be particularly active during a Revolution.
All rules in this rulesuite take precedence over all other rules. This rule takes precedence over all other rules in this rulesuite.
[Link to the paradigms]
Rule 320.1/1
Paradigm Type: Anarchy
Mr. Tambourine Man (Tom Walmsley)
Rule 320.2/1
Paradigm Type: Democracy
Mr. Tambourine Man (Tom Walmsley)
Rule 320.3/1
Paradigm Type: AntiVoting
K 2 (Kelly Kelly)
Anti-Voting is defined as voting NO on an accepted proposal or voting YES on a rejected proposal (determined at the end of the prescribed voting period).
II. Scoring for anti-voting.
Players who anti-vote on a proposal shall gain:
i) one point if it was Modest.
ii) three points if it was Non-Modest.
iii) five points if it was Grandiose.
Rule 320.4/1
Paradigm Type: Inflationary
K 2 (Kelly Kelly)
The values generated in the pervious section superceed the relevent values specified elsewhere in the rules.
A player may not buy or sell more than 5 Kaa of land during any 7 day period.
Rule 320.5/1
Paradigm Type: Flow Voting
K 2 (Kelly Kelly)
Flow-Voting is defined as voting YES on an accepted proposal or voting NO on a rejected proposal (determined at the end of the prescribed voting period).
II. Scoring for flow-voting.
Players who flow-vote on a proposal shall gain:
i) one point if it was Modest.
ii) three points if it was Non-Modest.
iii) five points if it was Grandiose.
Rule 320.6/1
Paradigm Type: Puppet Dictatorship
The Green Ripper (Eric Plumb)
During eir reign, the Supreme Overlord must either Approve or Disapprove of each Proposal under voting consideration. If e Approves, the Proposal is accepted, and if e Disapproves, it is rejected. The above, of course, has no bearing whatsoever on the actual outcome of the Proposal, which is passed as is normal in any Democracy, but it helps the Supreme Overlord feel better about emself.
Additionally, while the Overlord rules Supreme, e is allowed to make any amendment e chooses to the Rules of Ackanomic. These changes have no actual effect, and all other players are free to laugh, scoff, sneer, or kindly indulge the Supreme Overlord's whimsies as they see fit.
The Supreme Overlord may renounce eir powerlessness at any time by stating publically, "OK, this is all very silly and we're going to stop this nonsense now." In this event, one of the following events will happen, with the probabilities given below:
1. With the sudden removal of their figurehead, the ruling cabal gives up
in frustration and the Government reverts to Democracy. (50% chance)
2. The powers that be simply replace their puppet with another randomly
chosen individual from among the voting players and go on with their
nefarious Puppet Dictatorship. (45% chance)
3. The entire conspiracy is exposed and all voting players except the
Supreme Overlord are guilty of the Crime of Making X a Laughingstock,
where X is replaced by the name of the Supreme Overlord. In the ensuing
chaos, the Government becomes an Anarchy. (5% chance)
This Rule defers to all other Rules.
Rule 320.7/2
Paradigm Type: Police State
K 2 (Kelly Kelly)
Rule 330/0
Retractions
Vynd (John McCoy)
A player may retract his own CFJ as a public action. This action will fail if a verdict other than Undecided has already been delivered on the CFJ. The player retracting the CFJ does not lose any points unless the CFJ was a paradox win CFJ or a cycle win CFJ in which case e loses 3 points.
A player may retract his own Miscellaneous Submission as a public action. This action will fail if a decision on the acceptance or rejection of the submission is already publically knowable. The player retracting the submission loses 1 point. This section takes precedence over any rule which would prevent retraction of these entities. Instances of following, and nothing else, are Miscellaneous Submissions:
a) Impeachment Papers
b) Common Sense Reports
c) New Games and Contest submissions as described by Rule 1250.1
d) Discoveries (retracted Discoveries are Debunked).
Newbies shall not lose points as a result of this rule.
Rule 340/15
Conventions
Malenkai (Randy Hall)
I. The meaning of a word which is unambiguously misspelled will be the same as if the word had been spelled correctly.
II. Numbers shall be considered misspelled words for the purposes of the rules when it can be determined beyond reasonable doubt that a particular number is in error, and what the intended number is. The intended number is considered the correct spelling in this case.
III. When text is specified as delimited, the end of the document in question serves as an ending delimiter if an ending delimiter is otherwise missing. Delimiters do not nest, except when the double quote character is used as a delimiter. Text delimited by double quotes is known as a string.
IV. Except in Public Messages, text delimited by square brackets [e.g. this] is a note. Notes have no semantic meaning.
V. Text delimited by double curly braces, e.g. {{this}} is self-deleting text, except in this sentence. Self-deleting text is applied once, in the order it appear in the document, then it is deleted. Rules whose text section consists of nothing but self-deleting text, whitespace, and furniture are called "Self-Deleting Rules", and such rules are repealed after their self-deleting text is applied.
VI. Alphabetical ordering shall be determined by a word-by-word comparison, each word compared letter-by-letter. For these purposes: A word is considered to be delimited by whitespace; an initial word 'The' or 'the' is ignored; a single string of digits is considered equivalent to a letter; digital 'letters' precede alphabetical letters; and non-alphanumeric characters are ignored (excluding whitespace used for the purpose of delimiting words, which counts only for this purpose); and case is ignored. All else failing, two words that are otherwise equivalent shall be sorted in ASCII collation order.
VII. When any Rule requires a public message contain a fixed piece of text in order to satisfy some condition, then, that Rule notwithstanding, any piece of text in a public message which is unambiguously a close approximation to the text in question, such that the intent of the text in the message is unambiguously to satisfy the condition laid down in the Rule, shall be considered, for the purposes of that Rule, to be equivalent to the fixed piece of text.
VIII. The following pairs of words are considered to be both semantically and lexically equivalent: "grey", "gray"; "honour", "honor"
IX. Whenever an average is refered to within Ackanomic then it shall be taken to mean the mean. [i.e., the sum of all the things to be averaged divided by the number of the things.]
Rule 342/16
Spelling Bee
Malenkai (Randy Hall)
2) Its flight may be initiated by a player privileged to do so, as a public action.
3) The Stingable Entities are:
a) The Rules and the Official Rules Document
b) The CFJ Archive
c) The Literature List
4) A player initiates its flight by posting a public message with either the word "Spelling" or the word "Pneumonoultramicroscopicsilicovolcanoconiosis" in its subject line. Its flight consists of, in that post, a listing of all changes being made, clearly identified by title, number, or document as appropriate, old word, and replacement word. These changes are called "stingings" and must be made in accordance with the rules below. Words in titles and headers of Rules and CFJs may be stung. No one may initiate a flight which is illegal, or contains illegal stingings.
5a) Permissible Stingings:
a) Replacing a misspelled word with its correctly spelled equivalent.
b) Changing the capitalization of the first letter of a word.
c) Replacing correctly spelled words with the word that was intended.
Ie, replacing "an" with "and" in the following example from R 214: "A
Judgement may be accompanied by reasons an arguments".
d) Replacing proper nouns with their proper spelling when the proper
spelling is generally known and accepted.
e) Adding a period at the end of a sentence when it is missing.
f) Correcting the labels (numbers or letters) of a set of numbered or
lettered sections when there are skipped or repeated labels, and at
the same time, changing any reference in any rules to any of the
relabeled sections so that they refer to the intended sections.
5b) Impermissible stingings. This list takes precedence over 5a) where there is conflict:
a) Replacing a creative or made up word, such as "Torkola".
b) Replacing British, American, or archaic spellings with their
American, British, or non-archaic equivalent.
c) Replacing a foreign word with its Anglicized equivalent.
d) Replacing Spivak pronouns with other pronouns, or replacing
non-gender neutral language with gender neutral language, or replacing
any pronoun or phrase with a Spivak pronoun.
e) Replacing words in quotes or words followed by [sic].
f) Replacing slang or colloquial words, or spellings thereof.
g) Changing the word, such as replacing "superceeds" with "takes
precedence over", or "computer" with "machine", even if the word being
replaced is misspelled.
h) Fixing grammar errors, except what is allowed by 5a).
i) Replacing abbreviations and acronyms.
j) Making any change that violates the "spirit" of what was intended
in the writing being edited.
6) Upon the flight being announced, the legal changes are applied to the rules.
7) Changes made by the Spelling Bee are not noted below the appropriate entity, as is customary for other changes. This clause takes precedence over any rule which would require such notation.
8) Where there is doubt, correct spellings are adjudicated by the Official Dictionary.
Rule 343/5
Spellbooks
Alfvaen (Aaron Humphrey)
Any player with either kind of Spellbook is permitted to initiate a flight of the Spelling Bee, as in Rule 342.
In addition, a player with a Shimmering Spellbook may grant a Dull Spellbook to another player, or destroy another player's Dull Spellbook.
To grant a Shimmering Spellbook to another player, or destroy one, requires an action of the entire set of players with Shimmering Spellbooks. Such an action occurs as if that set were an Organization, and it were an Organizational Action.
Some Offices may include possession of Shimmering Spellbooks among their privileges; in this case, if ever the holder of such an Office does not possess a Shimmering Spellbook, one is created in eir possession. If ever a player leaves such an office through any means then their Shimmering Spellbook is destroyed and a Dull Spellbook is created in their possession.
Rule 346/1
The Ackanomic Lexicon
Veal Fan (Aaron Humphrey)
The Ackanomic Lexicon may only be modified by use of Proposals or CSRs. Any Player may author a CSR which modifies only the Ackanomic Lexicon. No player may be considered to "control" the Lexicon, although it may be the duty of one or more players to maintain an copy of it.
Rule 348/12
" "
mr cwm (Eric Murray)
[Web-Harfer's note: The name of this rule is a single space character.]
No named entity may have a name that matches a former name of any current or former player, except that a player may have a name e previously held.
An attempt to do anything that requires a name to be chosen [such as creating a Trinket or Organization] fails if the chosen name matches a name already in use.
Two names match if and only if their primitive forms are the same. The primitive form of a name is found by removing all articles ("a", "an", and "the") from the name, then removing all characters except letters and numbers, then converting all uppercase letters to lowercase. ["Bronze Torch" and "Bron, the Zet oRch" have the same primitive form: bronzetorch.]
If two names are found to match in conflict with the first paragraph of this rule, the CSRR Officer shall change one or both of the names in such a way as to fix the problem. All Ackanomic business besides Rules that referred to such an entity by name shall be changed to indicate the new name, and all Rules which refer to the entity by its old name shall still refer to that entity, even though the name has changed. The CSRR Officer should try to make such changes so that entities whose names appear in the Rules are not renamed, if possible.
Rule 360/14
Hearings
Mohammed (Jason Orendorff)
Count Tabula shall be the Hearing Harfer unless the rules specify someone else for that duty for a particular Hearing. The Hearing Harfer is considered an officer with respect to clauses in the rules regulating officer efficiency.
While a Hearing is in session, each Player may send his or her response to that Hearing to the Hearing Harfer for that Hearing privately. The Hearing Harfer shall record each response that matches one of the valid responses for the Hearing. If a Player who has already responded sends another valid response, the Hearing Harfer shall discard the previous response and record the new one. If a non-player entity is authorised by the Rules to state one or more responses on a particular Hearing, then the Hearing Harfer shall also record these responses. Any response contained in a post that does not unambiguously identify the Hearing it is in response to, even if only one Hearing is in progress, is invalid. Non-voting players may not vote in hearings, unless a rule says otherwise for a specific type of hearing.
The Hearing shall end when it has been in session for three days, unless another rule defines a longer period of time for a particular Hearing. When it ends, it ceases to be in session.
Once a Hearing has ended, it has a verdict. The verdict of the Hearing is whichever valid response was given by the most Players, and other entities capable of voting in hearings, in response to the Hearing, if exactly one valid response holds this distinction. Otherwise, if there is a tie among two or more responses, or there were no responses, the result of the Hearing is said to be inconclusive.
If exactly one of the verdicts of a Serious Hearing would lead to a modification of the ruleset, that verdict requires at least the same percentage of responses cast in its favor as the percentage of YES votes needed to accept a proposal as defined in rule 106. In this case, if this particular response received less than that percentage, but received the most responses, the response that received the second most responses is the verdict of the Hearing.
When the results of a Hearing are inconclusive, the Hearing Harfer shall recount the votes, discounting any cast by a non-Player Entity. If the result is still inconclusive, the result is whichever of the tied responses appears first in the Rule defining them, unless the Rule for a particular hearing defines an alternative way to resolve the inconclusive hearing.
A hearing may be retracted, provided it is in session, by the Hearing Harfer for that Hearing. A retracted Hearing has no verdict, and its conclusion has no effect on the Rules unless the Rules explicitly apply to retracted hearings.
Rule 361/0
What's the Will of the People
JT (JT Traub)
A Will of the People Hearing is an Extremely Silly Affair. It is also a Serious Matter [just to prevent EBSs from skewing the results]. The valid responses to a Will of the People Hearing are "Hey Man, I'm an Induhvidual" and "I cannot wait to catch up to the Jones'". If the result is the former (Induhvidual), the matter about which the hearing is being called is considered to not be the will of the people. If the result is the latter (Jones'), then the will of the people has spoken.
This type of hearing should be used to gauge public opinion on a given topic.
Rule 362/12
Crisis Resolution
The Governor (Dan Marsh)
2) When, and only when, the game is in a State of Crisis the following officers have the following powers:
a) The Speaker may declare the State of Crisis lifted.
b) The President may publically issue a State of Crisis Resolution
Document detailing a list of changes to be made in the ruleset. These
changes will be applied three days after the issuance of that
document, or at the end of a failed challenge (whichever is later)
unless it has been challenged and defeated. The President may retract
a State of Crisis Resolution Document before it is applied, if there
is no challenge hearing pending.
3) Any voting player may publically challenge the State of Crisis Resolution Document within three days of its issuance, provided that document has not been previously challenged. If such a challenge is lodged, a Hearing is called. The valid responses in this Hearing are "The President is scamming us", and "This will patch the crisis". If the verdict of the Hearing shows that the President is scamming us, the document is defeated, and an Impeachment Paper is immediately filed against the President. Otherwise, the challenge is said to have failed.
This rule takes precedence over any rule with which it conflicts.
Rule 364.2/1
Dogver and Ratver
Alfvaen (Aaron Humphrey)
Rule 370/7
No E-mail, No Game
/dev/joe (Joseph DeVincentis)
An active player who is not subscribed to at least one form of the official mailing list is committing the Crime of Disinterest. A voting player who is not subscribed to at least one form of the official voting mailing list is committing the Crime of the Vermillion Stripe.
Any person subscribed to any public forum who is not a player is considered to be an observer.
If a message is sent to a mailing list named in the Postal Code, then it is a public message if and only if the Postal Code indicates that mailing list is a public forum, and any actions attempted in the message obey the restrictions outlined in the Postal Code for that list.
A message not sent via a mailing list named in the Postal Code is a public message if and only if it is sent to all active players.
[It is strongly encouraged that the subject line of public messages contain either "Ackanomic:" or "Acka:"; s