PROPOSAL ARCHIVE (4001-4050)




Proposal 4001
Spiro Agnew: Grow a WHAT?!?
Eric.
Due: Wed Jan 13 13:11:54 1999
Status: accepted
There exists a unique tradeable entity known as the The Really Big Blue
Thing That Doesn't Do Too Much, Really.

The Really Big Blue Thing That Doesn't Do Too Much, Really shall always
have dimensions slightly larger then those of the location in which it's
owner is located (which causes horrific problems when transporting The
Really Big Blue Thing That Doesn't Do Too Much, Really). It is initially
Baby Blue, though the shade of blue can be changed at the whim of the
owner.  The Really Big Blue Thing That Doesn't Do Too Much, Really changes
shape. On Monday, Wednesday, Friday, and Sunday it is round. On Tuesday,
Thursday, and Saturday it is shaped similarly to a 1968 Ford Mustang
Fastback.

No matter what shape or size The Really Big Blue Thing That Doesn't Do
Too Much, Really is, it shall always have a button somewhere upon it
marked "ENERGIZE."

The owner of The Really Big Blue Thing That Doesn't Do Too Much, Really
may use it to change the player name of any active player to another name
which is an anagram of the original. This is a public action. In order to
fully specify this action, the owner must state that he has pointed The
Really Big Blue Thing That Doesn't Do Too Much, Really at x (where x is
the name of the player being renamed) and pressed the ENERGIZE button, and
he must give an anagram of the original name. If this action is successful
then The Really Big Blue Thing That Doesn't Do Too Much, Really changes
x's name to the specified anagram, and The Really Big Blue Thing That
Doesn't Do Too Much, Really is transferred to the possession of x.

The Really Big Blue Thing That Doesn't Do Too Much, Really runs on
rechargeable 9 volt batteries, and may be used no more than once every two
weeks, or the batteries will overheat and explode before The Really Big
Blue Thing That Doesn't Do Too Much, Really is able to change a players
name (and thus causing The Really Big Blue Thing That Doesn't Do Too
Much, Really to be transferred to a random player for recharging).

Should The Really Big Blue Thing That Doesn't Do Too Much, Really remain
unused for a period of longer than a week, it will transfer itself to the
possession of the first player to point this out publically.

{{ Renumber this Rule to a number of the Rule-Harfer's choosing.
[ Sorry, I have no idea how the new rule numbers work. ]
Change its authorship credit to "snowgod (Phil Ackley)".
The Really Big Blue Thing That Doesn't Do Too Much, Really is transferred
to the possession of an active player. }}

Proposal 4002
Off Ya Go
Slakko
Due: Thu Jan 14 18:15:41 1999
Status: accepted
[The amount of collaboration in Winning Condition Achievement these days
means that the Chartreuse Goose is no longer an effective deterrent for
some behaviour.  We need a penalty system which can affect more than one
player simultaneously.]

Change Rule 8-1, "Chartreuse Goose", to read as delimited by BECKHAM
below:

BECKHAM
{{The Chartreuse Goose is an entity.  Two Chartreuse Goose Cards are
created in the possession of the owner of the Chartreuse Goose.}}
{{The Chartreuse Goose is destroyed.}}

Goose Cards are nontradeable entities, which look like pieces of coloured
paper with a picture of a sneering goose on them.
Whenever another Rule states that a player is to receive a Goose Card of
any description, that card is created in their possession.
There are four distinct classes of Goose Cards: Chartreuse, Yellow, Red
and Black.  Owning any Goose Card is a Bad Thing.

A player who owns a Goose Card may not win the Cycle except as specified
by Rule 8.

I. Card Conversion Rates
If any player owns three Chartreuse Goose Cards, they merge to become one
Yellow Goose Card.
If any player owns three Yellow Goose Cards, they merge to become one Red
Goose Card.
If any player owns three Red Goose Cards, they merge to become one Black
Goose Card.

II. Destroying Cards
Whenever Officer Salaries are paid, all Chartreuse Goose Cards are
destroyed.
When Officer Salaries are paid in March, June, or September, all
Chartreuse and Yellow Goose Cards are destroyed.
When Officer Salaries are paid in December, all Chartreuse, Yellow and Red
Goose Cards are destroyed.

Whenever a player wins a Cycle, each player who owns at least one
Chartreuse Goose Card has one Chartreuse Goose Card in their possession
destroyed.

A player may pay 10 times the SHF to destroy a Chartreuse Goose Card, 100
times the SHF to destroy a Yellow Goose Card, 1000 times the SHF to
destroy a Red Goose Card, and 10000 times the SHF to destroy a Black Goose
Card, provided that the SHF is at least A$1.
BECKHAM

Rename Rule 8-1 "Chartreuse Goose Cards and Other Fine Pieces of Paper"

Amend Rule 8 by replacing all instances of "the Chartreuse Goose" with
"one or more Goose Cards".

Amend Rule 12-9 by replacing "the Chartreuse Goose is permitted to sneer"
with "Mr. Flibble gets very cross", and replacing 
"the Chartreuse Goose is transferred to the map writer from wherever it
is" 
with
"a Yellow Goose Card is created in the possession of the map writer".

Amend Rule 99-6 by replacing "The Chartreuse Goose is transferred to the
player" with "The player receives 2 Chartreuse Goose Cards".

Amend Rule 1-2-8-2 by replacing all instances of "the Chartreuse Goose"
with "a Yellow Goose Card" and all instances of "a Chartreuse Goose Egg" 
with "a Chartreuse Goose Card".

Amend Rule 4-4-5-2 by replacing "gaining the Chartreuse Goose for a
failed PWCFJ or CWCFJ" with "authoring a CWCFJ or PWCFJ with a final
verdict of FALSE".

Amend Rule 6-4-5 by replacing "[such as the Treasury or the Chartreuse
Goose]" with "[such as the Treasury]".

Amend Rule 6-5-6 by replacing "the Chartreuse Goose" with "a Goose Card".

Amend Rule 7-14-9 to read as delimited by NOGOOSE below:

NOGOOSE
A Card of this type can only be played in the public forum.
A player who plays this Card shall announce the name of an active player.
Upon doing so, the player named receives a Chartreuse Goose Card.
Its Counter-Action: The Chartreuse Goose Card created by the playing of
the card is destroyed, if it still exists, and 2 Chartreuse Goose Cards
are received by the player who played this card. 
There may be at most 5 Otzma Cards of type "Foul Fowl". 'Foul Fowl' Otzma
Cards have an F-designation of Normal. 
NOGOOSE













Proposal 4003
Guard of Honour
Slakko
Due: Fri Jan 15 04:06:16 1999
Status: accepted
[I was thinking about Trinkets, and why we use them.  I came up with two
possible reasons:  Firstly, they are a fun way to transfer money.
Secondly, they are a way to recognise people for special events (through
interesting trinket descriptions).  I wonder, though, if the trinket
system isn't a bit of a dinosaur at the moment.  I'm sure that it would
make the Financier's job simpler if we didn't have all these little bits
of cash lying around in trinket form, so that everyone had just one number
for their cash value.  So this is an alternative way to recognise people
for service to Acka above and beyond the call of duty.  Feel free to
suggest additional Orders if you feel they are appropriate.  If this
works, I may ask people whether or not they want trinkets to continue, but
if people want them to remain I see no reason why this system should not
coexist with them.]

Create a new Rule, numbered 4-10, titled "Awards and Orders", with the
following AC-delimited text:

AC
Orders of Heraldry are collections of Titles, and are thus collections of
classes of non-tradeable entities.  Each Order contains five different
titles, each of which correspond to a rank in that order.  The ranks are,
in increasing order of prestige, Medallist, Ordinary Member, Commander,
Knight Commander and Grand Commander, which may be abbreviated M, OM, C,
KC and GC appropriately.  It is good form for the names of orders to be
easily abbreviable (e.g. so that a Grand Commander of the Order of the
Loophole Surfboard can be abbreviated as GCLS).

Unless other rules explicitly state how ranks in a particular Order can be
achieved, ranks in that Order can only be achieved by the following
method:

Players may nominate other Players to receive a particular Order by
notifying the President.  No player may make more than one nomination per
calendar month.  The President may grant or deny the request at whim, but
must state so publicly, and it is a Duty of the President to respond to
such requests. It is good form to give vague yet plausible
reasons for denial or acceptance of any nomination.  If the nomination is
accepted, then the player nominated receives the lowest rank in that Order
which they have not already achieved, if such exists.

The following Orders of Heraldry exist:

Order of the Blue Cross (BC)
Order of the Harf (H)
Order of the Loophole Surfboard (LS)
Order of the Steel Flea (SF)

{{saaremaa becomes a Commander of the Order of the Loophole Surfboard and
Robert Sevin becomes a Commander of the Order of the Harf}}
AC

Amend Rule 2-4 (Blue Cross) by replacing section 6 with the following
NEWSCHEME-delimited text:

NEWSCHEME
6. When a player first reaches or exceeds certain Blue Cross Ranks, they
acquire ranks in the Order of the Blue Cross, as follows:

Reaching or exceeding BCR 20 makes a player an MBC.
Reaching or exceeding BCR 60 makes a player an OBC.
Reaching or exceeding BCR 180 makes a player a CBC.
Reaching or exceeding BCR 340 makes a player a KCBC.
Reaching or exceeding BCR 500 makes a player a GCBC.

A player with two Ruby Slippers may wear them on his feet; any two Ruby
Slippers so worn are considered to be a spaceship. A player wearing a
spaceship may click the two Ruby Slippers together to launch himself to
Kansas, provided he obeys any other restrictions in the rules on spaceship
launches. 
Kansas is a moon of Acka; it is a location not in Acka, nor on either side
of Acka. Ruby Slippers magically adjust to fit any feet as needed. 

{{All holders of the title Officer of the Blue Cross receive an OBC.  All
holders of the title Commander of the Blue Cross receive a CBC.  
All titles Officer of the Blue Cross and Commander of the Blue Cross are
destroyed.  All players with Blue Cross Rank at least 20 but less than
60 receive an MBC.}}

NEWSCHEME

Proposal 4004
Can't we all just get along
else...if
Due: Sat Jan 16 22:34:18 1999
Status: rejected
	Create a rule 7-x, where x is the smallest natural number such that
7-x is not a rule.  Name it "Alliances", and give it the following
LETSGOPOLARIZE delimited text.
LETSGOPOLARIZE
	An Alliance is an Intelligent, Non-Trading, Named, Unownable
Entity.  Beginning one week after this rule is created, if a player has
been a Voting Player for one week, does not belong to an Alliance with at
least three members, and there exists at least one Alliance, they are
assigned to an Alliance which has at least three players at random.  A
player may join an Alliance at any time, at which point they cease to be
members of any other Alliances they belonged to.  A player who is not a
pseudo-founder may announce eir intent to found an Alliance as a public
action by specifying the Alliance's name, at which point they become the
pseudo-founder for that proto-Alliance.  If, after one week, at least two
players have announced eir intent to join that Alliance, then the
pseudo-founder may pay the SHF and announce the names of at least two
players who announced eir intent to join the Alliance, at which point e
stops being a pseudo-founder, the Alliance is formed with the
pseudo-founder at the specified players as members, and all members cease
to be members of other Alliances.  If an Alliance ever has no members, it
ceases to exist.
	One second before the results of a proposal are determined, if more
members of a given Alliance have voted FOR than AGAINST, all members of
that Alliance who voted AGAINST on that proposal have their votes changed
to FOR.  One second before the results of a proposal are determined, if
more members of a given Alliance have voted AGAINST than FOR, all members
of that Alliance who voted FOR on that proposal have their votes changed to
AGAINST.
LETSGOPOLARIZE

	Insert as item (d) in 6-4-14, "to track which Alliances players
belong to and assign random ones when neccessary."

Proposal 4005
Can't we all just get along
else...if
Due: Sun Jan 17 00:22:02 1999
Status: retracted
	Create rule ****, "Alliances", with the following LETSGOPOLARIZE
delimited text.
LETSGOPOLARIZE
	An Alliance is an Intelligent, Non-Trading, Named, Unownable
Entity.  Beginning one week after this rule is created, if a player has
been a Voting Player for one week, does not belong to an Alliance with at
least three members, and there exists at least one Alliance, they are
assigned to an Alliance which has at least three players at random.  A
player may join an Alliance at any time, at which point they cease to be
members of any other Alliances they belonged to.  A player who is not a
pseudo-founder may announce eir intent to found an Alliance as a public
action by specifying the Alliance's name, at which point they become the
pseudo-founder for that proto-Alliance.  If, after one week, at least two
players have announced eir intent to join that Alliance, then the
pseudo-founder may pay the SHF and announce the names of at least two
players who announced eir intent to join the Alliance, at which point e
stops being a pseudo-founder, the Alliance is formed with the
pseudo-founder at the specified players as members, and all members cease
to be members of other Alliances.  If an Alliance ever has no members, it
ceases to exist.
	One second before the results of a proposal are determined, if more
members of a given Alliance have voted FOR than AGAINST, all members of
that Alliance who voted AGAINST on that proposal have their votes changed
to FOR.  One second before the results of a proposal are determined, if
more members of a given Alliance have voted AGAINST than FOR, all members
of that Alliance who voted FOR on that proposal have their votes changed to
AGAINST.
LETSGOPOLARIZE

	Insert as item (d) in 6-4-14, "to track which Alliances players
belong to and assign random ones when neccessary."

Proposal 4006
Phoebe's Free Energy
else...if
Due: Mon Jan 18 20:53:24 1999
Status: accepted
Create a new child of rule 7-17, "Ancientium" with the following TUNGSTEN
delimited text
TUNGSTEN
	Ancientium is an element discovered by the ancients.  All reserves
of this element in natural formations in Ackanomic were used up long ago
(which some theorize caused the downfall of the ancients).  The only
remaining source is Phoebe's (unlimited) personal collection.  If posting
Phoebe's wisdom is regulated by the rules and a player includes the
following as the initial letters of successive sentences "ANCIENTIUMFORYOU"
and the wisdom is not challenged or the result of the Hearing finds that
the wisdom was legitimate then the the player who posted the wisdom
receives one nose-sack of Ancientium .
TUNGSTEN

--
-Henry Towsner

	<tows@earthlink.net>

	Thank heavens, the sun has gone in, and I don't have to go out and
enjoy it.
		-Logan Pearsall Smith



Proposal 4007
Totally Absurd
Studge
Due: Mon Jan 18 22:16:40 1999
Status: rejected
{{This sentence can not self-delete.}}

Proposal 4008
There are Dragons in the Sky
else...if
Due: Tue Jan 19 16:47:41 1999
Status: accepted
	Create rule 1-99, "The Dragon", with the following GIANTS delimited
text
GIANTS
	{{All descendants of rule 1 are made unassailable}}
	At all times there exists one Dragon in Ackanomic.  It resides in a
tower beyond the Ackanomic River.  On the 9th of every month, if the Dragon
does not have a rule held prisoner, it swoops into Ackanomic and attacks
one rule at random which is not unassailable (determined by the
Rule-Harfer).  If the attack succeeds, that rule is amended to read "This
rule has been stolen by the Dragon" and the old text of the rule is held
prisoner in the Dragon's tower, where it has no effect on the game.  A rule
held prisoner may not be amended, repealed, renumbered, or otherwise
altered; this sentence takes precedence over all other rules.
	If at any time there exists no Dragon, then a new one is created
and is assigned a Wisdom, Intelligence, Constitution, and Strength from
12-20 (with random chances for each).
	A player with positive honour, as a public action, may declare
emself to be a knight and specify another player with positive honour as a
horse.  If, within the next week, the specified horse publicly declares
emself a horse and names as eir knight a player who named em as a horse,
then those two become a Dragon Hunting Team.  The Dragon Hunting Team
immediately  attack the Dragon.  The following steps occur:
1) If the knight does not have a trinket worth at least $50 in eir
posession with the name "lance", or has more than one such trinket then the
attack fails [the knight either has no weapon, or gets confused as to which
one to use].
2) Characteristic tests are performed.  In order, they are:
	Knight's Intelligence vs. Dragon's
	Horse's Constitution vs. Dragon's
	Knight's Strength vs. Dragon's
	Horse's Wisdom vs. Dragon's
	If any of these tests failed, than the attack fails.
3) The Dragon breaths on the Team.  There is a 40% chance for each of them
that they die and are transported to the Ackanomic After-Life and have eir
score set to -10.
4) If the knight dies, the attack fails.  If the horse dies, the knight
must succeed a constitution test against the Dragon for it to succeed. If
both players survive, the attack succeeds. Otherwise it fails.

	If the attack fails the lance is sent to the Treasury.  If the
attack succeeds then the dragon is killed and the knight must announce
either "Behold, for I have freed the beauteous rule!" or "Darn, it died by
accident."  If neither is announced by the knight within 3 days, it is
assumed that the former was said.  If the latter was said, the rule is
repealed.  If the former was said, the text of the rule is restored to its
state before the Dragon took it prisoner.  Regardless, both members of the
Team have eir Fire skill increased by 1, become Daring Adventurers and
receive 20 points for every month the rule was kept hostage.  A new Dragon
is born when one is killed.
GIANTS

Proposal 4009
Scrooge Takes Over Voting
Studge
Due: Fri Jan 22 19:56:56 1999
Status: rejected
Amend Rule 2-1 Voting on Proposals by replacing the FREE text with PAYMENT
text.

FREE
Players eligible to vote on proposals may change their vote up until the
end of the prescribed voting period, but in any case are limited to one
vote per proposal. 

The required number of YES votes for a proposal to be accepted is a
majority of the total number of YES and NO votes legally cast within the
prescribed voting period. 
FREE

PAYMENT
Players eligible to vote on proposals may change their vote up until the
end of the prescribed voting period, but in any case are limited to one
vote per proposal. 

If a player abstains or votes YES or NO then e shall automatically pay A$10
to the Treasury.

The required number of YES votes for a proposal to be accepted is a
majority of the total number of YES and NO votes legally cast within the
prescribed voting period. 
PAYMENT

Amend Rule 2-2 Scoring When A Proposal's Voting Results are Reported by
replacing the PENURY text with BONUSCASH text.

PENURY
III. Scoring on Proposals 

If a Modest proposal is accepted, the player who proposed it receives 5
points. If a Grandiose proposal is accepted, the
player who proposed it receives 16 points. If a proposal which is neither
Modest nor Grandiose is accepted, the player who
proposed it receives 10 points. 
PENURY

BONUSCASH
III. Scoring on Proposals 

If a Modest proposal is accepted, the player who proposed it receives 5
points. If a Grandiose proposal is accepted, the
player who proposed it receives 16 points. If a proposal which is neither
Modest nor Grandiose is accepted, the player who
proposed it receives 10 points. If any kind of proposal is accepted, the
player who proposed it recieves the SHF*2 from the Treasury.
BONUSCASH

Proposal 4010
Those Crazy HIPPIES!
Studge
Due: Fri Jan 22 20:12:21 1999
Status: rejected
Amend Rule 1-3 Crisis Resolution by replacing the following FIFTIES
delimited text with the SIXTIES delimited text.

FIFTIES
2) When, and only when, the game is in a State of Crisis the following
officers have the following powers: 

a) The Speaker may declare the State of Crisis lifted. 
b) The President may publically issue a State of Crisis Resolution Document
detailing a list of changes to be made in the ruleset.
These changes will be applied three days after the issuance of that
document, or at the end of a failed challenge (whichever is
later) unless it has been challenged and defeated. The President may
retract a State of Crisis Resolution Document before it is
applied, if there is no challenge hearing pending. 
FIFTIES

SIXTIES
2) When, and only when, the game is in a State of Crisis the following
players have the following powers: 

a) The Speaker may declare the State of Crisis lifted. 
b) The President may publically issue a State of Crisis Resolution Document
detailing a list of changes to be made in the ruleset.
These changes will be applied three days after the issuance of that
document, or at the end of a failed challenge (whichever is
later) unless it has been challenged and defeated. The President may
retract a State of Crisis Resolution Document before it is
applied, if there is no challenge hearing pending. 
c) Students may post public criticisms of The Man that should reference at
least one drug, one head of state in the real world, two abuses of power
(real or imagined) by officers of Ackanomic, and one rule that (e feels)
demonstrates the brutal insanity of "this crazy world" and be more than 100
words in length.  At such time, they shall recieve A$5 and 5 points.  If a
second such criticism is posted, the student shall be considered "quickly
graduated" and may post eir Thesis and cease being a student irrespective
of the time e became a student.
SIXTIES


Proposal 4011
Look what they've done to our game, Ma,
K 2
Due: Sat Jan 23 00:20:37 1999
Status: retracted
If at least 2/3 of the combined YES and NO votes on this proposal were
YES then create a new rule numbered 0 with the title "The End of the
World" and the following text:
"
I. On the 26th of January at 11am the End of the World shall occur.

Players are encouraged to scream in terror when the world ends, and it
is considered good form for the President to post a public message which
she begins by calling for order but then ruins by panicking, repenting
her sins, and crying like a baby. If any newspaper fails to publicly
post an article notifying it's subscribers of the End of the World
within 7 days of it's occurrence, it's owner will be fined A$5 for poor
coverage of the news. {{[ ;-) ]}}

The Fat Lady will sing the song "It's The End Of The World As We Know
It" by R.E.M until increasing levels of chaos and her deregistration as
an entity prevents her from doing so.

II. One hour after the End of the World the following shall occur:

All rules except this one shall be repealed.
All entities and non-entities except active players shall be destroyed.
Game one of Ackanomic shall end.

III. One hour and 14.2 fs after the End of the World Game two of
Ackanomic shall commence with an initial rule set identical to the first
game of Ackanomic. At its inception game two of Ackanomic shall have no
players.

IV. This rule shall repeal itself at 6pm on the 26th of January GMT.

V. This rule takes precedence over all other rules.
"

Otherwise K 2 gains the title of DoppleSlakko.

Proposal 4012
Curses! Foiled Again!
Slakko
Due: Sun Jan 24 10:08:15 1999
Status: rejected
Create a new Rule, numbered 4-10 if possible, titled "Ph.D. (Witchcraft)",
with the following HEX-delimited text:

HEX
There is a class of public actions called Curses.  A player may only
perform at most one Curse per Calendar Week.  To perform a Curse costs 10
times the Standard Harfer Fee, and requires the player performing it to
name the type of Curse, and the target.  The following are the types of
curses and their effects:

I. Curse of Ineffectuality
The cursed player receives a Chartreuse Goose Card.

II. Curse of Silence
EFFECT1

III. Curse of Stewardship
[Pay repairs on all your property.]  The cursed player pays the Standard
Harfer Fee to the bank for each kaa they own which is not part of their
Home.

IV. Curse of Save Versus Spells
The cursed player must specify one of their Basic Player Characteristics
within 3 days.  That Characteristic is lowered by 2.  If no such
Characteristic is specified, then after 3 days all the cursed player's
Basic Characteristics are lowered by 2.
HEX

If Rule 4-4-1 exists and its title contains the word "Proposal", then
replace the word EFFECT1 in Rule 4-10 with the following sentence:

The cursed player's Proposal Characteristic is reduced by 1.

If Rule 4-4-1 does not exist, or it exists but its title does not contain
the word "Proposal", then replace the word EFFECT1 in Rule 4-10 with the
following sentence:

The cursed player may not submit any Proposals for 3 days.

Proposal 4013
We Hold These Truths
Slakko
Due: Sun Jan 24 10:08:34 1999
Status: accepted
[Interesting economic proposal.  At least IMO.]

Create a new Rule, numbered 4-4-1, titled "Proposal Rights", with the
following EWIGE-delimited text:

EWIGE
Each player has a Characteristic called Proposal, which has a default
value of 5.
Any player may pay A$1000 to increase their Proposal characteristic by 1.
Any player may elect to lower their Proposal characteristic by 1 in return
for A$800, provided their Proposal characteristic is not already less than
2.
If a player's Proposal characteristic is less than 1, it is changed to 1.
The previous sentence defers to all other Rules.
EWIGE

Insert into Rule 2, "Proposals", the following sentence immediately after
the first sentence of the rule:

However, if the number of proposals authored by that player currently in
their authorised voting period is equal to or exceeds their Proposal
characteristic, any attempt to submit a proposal will lead to that
proposal being automatically retracted, and the player being put in Gaol
with a sentence of 1 day.

Proposal 4014
First Contact
Studge
Due: Sun Jan 24 16:45:14 1999
Status: rejected
Create Rule 1-0-1 titled "An Area Of Discontinuity" with the following
MEETYOURNEIGHBOR delimited text.

MEETYOURNEIGHBOR
There exists a distinct outside world full of things which are not rule
defined but nevertheless affect this game.  Human beings are and have
traditionally been such things.  Other nomic games are these things as well
when a system for their effects exists.

This is a rule in the game of Ackanomic and Berserker Nomic.  Moreover, it
is the same rule in both nomics and changes in both places when either
nomic changes this rule.  Changes to this rule only occur when such changes
have been reported in both nomics.
MEETYOURNEIGHBOR

Proposal 4015
Spot the inconsistency
NY E NJ
Due: Mon Jan 25 16:01:05 1999
Status: accepted
This is a modest proposal.

Remove the following text from rule 1:

"It is acknowledged that the rules of Ackanomic may contain rules which
fail to achieve their intent. It is considered Good Form for players to
exploit such loopholes. 

It is acknowledged that the rules of Ackanomic may contain rules which
fail to achieve their intent. While it is permissible for players to
exploit such loopholes, it is considered Bad From. Players are instead
encouraged to fix such flaws."

Proposal 4016
In the Name of Self-Defense
else...if
Due: Mon Jan 25 16:20:51 1999
Status: rejected
	If proposal 4014 passed, amend rule 1-0-1 to read as delimited by
EATYOURNEIGHBOR
EATYOURNEIGHBOR
There exists a distinct outside world full of things which are not rule
defined but nevertheless affect this game.  Human beings are and have
traditionally been such things.  Other nomic games are these things as well
when a system for their effects exists.

This is a rule in the game of Ackanomic and Berserker Nomic.  Moreover, it
is the same rule in both nomics.  If a change is made to this rule in
Ackanomic, then it is a duty of the Speaker to announce the change in
Berserker Nomic, at which point the change is made to the rule in Berserker
Nomic as well.  Berserker Nomic may not change this rule.  If this rule
conflicts with another rule on any topic, including this sentence, this
rule takes precedence.
EATYOURNEIGHBOR

Proposal 4017
Rule Tweaking
else...if
Due: Tue Jan 26 17:15:16 1999
Status: accepted
	This is a modest proposal.
{{[Now we can just say things like "make it a child of rule X" and it will
work]}}
	In rule 2-3, replace section II.2 with "Otherwise, if the creator
assigned it a valid H number and that rule already exists and has a parent
(hereafter called THEPARENT), or the creator specified that it be the child
of an exisiting rule (hereafter called THEPARENT) without specifying an H
number, then the rule receives the smallest H number not already assigned
to a rule which would make it a child of THEPARENT."

{{[There are four rules left in the 11's, which would have been
organizations.  This puts them in places which make more sense.  (The other
two rules will be moved automatically with eir parents.)]}}
	Move 11-1 to 12-8-4.
	Move 11-2 to 4-4-6.

{{[Reorganizing the entity rules]}}
	Move 7-4 to 7-5-1
	Move 7-8 to 7-2-1
	Move 7-9 to 7-2-2
	Move 7-10 to 7-2-3
	Move 7-12 to 7-2-4

Proposal 4018
Fresh and Full of Life
IdiotBoy
Due: Tue Jan 26 23:07:39 1999
Status: retracted
{{Replace all occurances of "Speaker" in the ruleset with "Mentos"}}

Proposal 4019
What me fix things?
JT
Due: Wed Jan 27 02:01:12 1999
Status: retracted
This is a modest proposal
{{[
   The thrust of this proposal is to reintroduce the terminology for
   rule suites so that things that depend on them such as party chess and
   otzma cards can work again.  It also removes any additional references
   to custodians.   Rule suite custodianship was never used, so we might
   as well get rid of it.  I also make one or two more rules unassailable
   so that things like the entityhood of rules don't get broken by the
   oh-so-random dragon.
]}}
Create a rule numbered 2-3-1 titled 'Rule Suites' with the following
text as delimited by SWEET_SUITE
SWEET_SUITE
A rule is considered to be the head of a Rule Suite if the rule contains
the text 'This is the head of the X Rule Suite.' where X is replaced by
the name of the Rule Suite as the first sentance of the rule.

All descendants of the head of a Rule Suite are members of that Rule
Suite.  The head of a Rule Suite is also considered to be a member of that
Rule Suite.
SWEET_SUITE

Amend rule 1-7 (Paradigms Rule Suite) by inserting the following text as
the first paragraph; "This is the head of the Paradigms Rule Suite."
Amend rule 1-7 by deleteing the text '[[Link to the paradigms]'.

Amend rule 4-8 (Quests Rule Suite) by replacing '[link to quests]' with
"This is the head of the Quests Rule Suite."

Amend rule 7-4 (Definition of Otzma Cards) by inserting the following text
as the first paragraph; "This is the head of the Otzma Card Rule Suite."

Amend rule 12-8 (Party Chess Rule Suite) by inserting the following text
as the first paragraph; "This is the head of the Party Chess Rule Suite."

Repeal rule 99-1 (Otzma Cards Rule Suite) {{[No longer needed.]}}

Repeal rule 99-2 (Miscellaneous Rule Suite) {{[No longer needed.]}}

{{[-------------------------------------------]}}

{{
  Make Rules 2, 2-1, 2-1-1, 2-2, 2-3, 3, 3-1, 3-2, 3-3, 3-4, 3-4-1, 3-4-2,
  4, 4-1, 4-1-1, 4-2, 4-4, 4-4-1, 6, 6-1, 6-2, 6-4, 6-4-1, 6-4-2, 6-4-7,
  6-4-8, 6-4-10, 6-5-2, 7, 7-1, 7-2, 7-4, and 7-5
}}

Proposal 4020
A Good Cop
Blest Lax Monk Pal
Due: Wed Jan 27 19:56:00 1999
Status: rejected
T.J. Hooker, real name William Shatner, is enshrined in the Hall of Elders.


Proposal 4021
Note to self: think of name
else...if
Due: Wed Jan 27 22:04:13 1999
Status: accepted
	Create rule 6-20, "Official Decrees", with the following OFC
delimited text.
OFC
	Some Functional Officers may issue Official Decrees (OD) on a
certain topic if so authorized by the rules.  A player may object to an OD
which has not already been objected to by paying the SHF and publicly
stating eir opposition.  If a player does so, an Objective Decision Hearing
(ODH) is called on the Decree, with the objecting player as Hearing Harfer.
The valid decisions on an ODH are "A wise and benevolent decision"  and
"Self serving low life".  If the decision is the latter, the Officer who
made the OD pays the SHF to the opposer, and the Official Decree objected
to is overturned.
OFC
	Create rule 6-20-1, "SHF", with the following RANDOMTEXT delimited
text.
RANDOMTEXT
	The Standard Harfer Fee (SHF) is a value between A$15 and A$35,
inclusive.  {{The SHF is set to A$25.}}  Every month on the 24th (or the
next three days), the Financier must announce the SHF for the next month,
which must be a legal value for the SHF, as a OD.  The Financier is then
fined five times the difference between the new SHF and A$25.  If this OD
is overturned then SHF is set to 50 minus the SHF the Financier set (that
is, the other side of A$25).
	Whenever the rules direct that the SHF be paid, it is paid to the
Treasury.
RANDOMTEXT
	Remove rule 7-4, section IV.

Proposal 4022
Winning by points, but not?
JT
Due: Thu Jan 28 02:58:33 1999
Status: accepted
This is a modest proposal.
{{[
   This fixes up the little loophole left by K 2's amendments, and sets
   the magic number and the base value of the magic number to be 281,
   which it would have been, had this rule worked correctly the first
   time.   I also fix the wording about a player recieving a chartreuse
   Goose in rule 8-2 to give them goose cards. I also fix other references
   to the Chartreuse Goose to refer to the cards instead.
]}}

Amend rule 8-4 to change the base Value of the Magic Number to 281.
{{The Magic Number becomes 281}}

Amend rule 8-2 (End of Cycle) in the following two ways.

I.  In section i), remove the text " (i.e. the Winning Condition was due
    to Rule 8-4)"

II. In section l), replace "the Chartreuse Goose" with "a Chartreuse Goose
    Card".


Amend rule 10-1-2-1 (The Ackanomicon), by replacing the following GOOSE
delimited text
GOOSE
Ancient One (1 page): The player warps time and space with a
terrifying incantation of power, summoning the Ancient Powers into his
presence. The Chartreuse Goose is immediately transfered into his
possession, and it's not happy. If the reading player was already in
possession of the Chartreuse Goose, then it goes Somewhere Else (and
is REALLY not happy).
GOOSE
with the following SWAN(SONG) delimited text
SWAN(SONG)
Ancient One (1 page): The player warps time and space with a
terrifying incantation of power, summoning the Ancient Powers into his
presence. A Chartreuse Goose is immediately created in eir possession.
SWAN(SONG)

Proposal 4023
Voting Variability
Slakko
Due: Thu Jan 28 11:41:13 1999
Status: accepted
[We should at least see if this idea of having restricted voting has
support.  We can implement IdiotBoy's Vote Counting, or at least propose
it, if there is enough support for the idea of different voting
strengths.]

Replace the second paragraph of Rule 2-1, "Voting on Proposals", with the
following MULTICOUNT-delimited text:

MULTICOUNT
A proposal meets the criteria to be accepted if the sum of the Voting
Characteristics of the players who legally voted YES on that proposal
exceeds the sum of the Voting Characteristics of the players who legally
voted NO on that proposal.
MULTICOUNT

Amend Rule 2, "Proposals", by replacing the third paragraph with the
following MULTICOUNT2-delimited text:

MULTICOUNT2
As soon as possible after a proposal's prescribed voting period ends,
the votes on that proposal shall be posted publicly. The proposal is
then accepted if it meets the criteria specified in Rule 2-1.
MULTICOUNT2

Create a new Rule, numbered 4-4-6, titled "Voting Characteristic", with
the following MULTI-delimited text:

MULTI
Each player has a Characteristic called their Voting Characteristic.  It
has a Default Value of 2.

A player may pay A$2500 to raise their Voting Characteristic by 1.
A player with Voting Characteristic greater than 1 may lower their Voting
Characteristic by 1 as a Public Action, and receive A$2000 for doing so.
No player may raise their Voting Characteristic above 50% of the number
of Active Players.
MULTI

Proposal 4024
The Few, The Old, The Winners
Slakko
Due: Thu Jan 28 11:45:55 1999
Status: rejected
[The safeguard suggested for multiple voting strengths.  Your call as to
whether it is necessary.]

Create a new Rule, numabered 2-1-2, entitled "Annoying, Huh?", with the
following HUH? delimited text:

HUH?
Any player who owns a Champion's Cloak, may, as a public action, Annoy any
proposal which is currently under voting consideration.  If 5 players
legally Annoy a single proposal, then that proposal is vetoed, declared
invalid and removed from voting consideration.
HUH?

Proposal 4025
What me fix things?
JT
Due: Thu Jan 28 12:46:07 1999
Status: accepted
This is a modest proposal
{{[
   The thrust of this proposal is to reintroduce the terminology for
   rule suites so that things that depend on them such as party chess and
   otzma cards can work again.  It also removes any additional references
   to custodians.   Rule suite custodianship was never used, so we might
   as well get rid of it.  I also make one or two more rules unassailable
   so that things like the entityhood of rules don't get broken by the
   oh-so-random dragon.
]}}
Create a rule numbered 2-3-1 titled 'Rule Suites' with the following
text as delimited by SWEET_SUITE
SWEET_SUITE
A rule is considered to be the head of a Rule Suite if the rule contains
the text 'This is the head of the X Rule Suite.' where X is replaced by
the name of the Rule Suite as the first sentance of the rule.

All descendants of the head of a Rule Suite are members of that Rule
Suite.  The head of a Rule Suite is also considered to be a member of that
Rule Suite.
SWEET_SUITE

Amend rule 1-7 (Paradigms Rule Suite) by inserting the following text as
the first paragraph; "This is the head of the Paradigms Rule Suite."
Amend rule 1-7 by deleteing the text '[[Link to the paradigms]'.

Amend rule 4-8 (Quests Rule Suite) by replacing '[link to quests]' with
"This is the head of the Quests Rule Suite."

Amend rule 7-4 (Definition of Otzma Cards) by inserting the following text
as the first paragraph; "This is the head of the Otzma Card Rule Suite."

Amend rule 12-8 (Party Chess Rule Suite) by inserting the following text
as the first paragraph; "This is the head of the Party Chess Rule Suite."

Repeal rule 99-1 (Otzma Cards Rule Suite) {{[No longer needed.]}}

Repeal rule 99-2 (Miscellaneous Rule Suite) {{[No longer needed.]}}

{{[-------------------------------------------]}}

{{
  Make Rules 2, 2-1, 2-1-1, 2-2, 2-3, 3, 3-1, 3-2, 3-3, 3-4, 3-4-1, 3-4-2,
  4, 4-1, 4-1-1, 4-2, 4-4, 4-4-1, 6, 6-1, 6-2, 6-4, 6-4-1, 6-4-2, 6-4-7,
  6-4-8, 6-4-10, 6-5-2, 7, 7-1, 7-2, 7-4, and 7-5 Unassailable.
}}

Proposal 4026
You asked for it...
Wild Card
Due: Thu Jan 28 23:40:15 1999
Status: accepted
 Repeal Wild Card.


Proposal 4027
Also Sprach Discordia
Eric.
Due: Fri Jan 29 05:30:13 1999
Status: rejected
Renumber each currently existing Rule to a random prime number between one
and one billion such that each Rule's number is unique.

Proposal 4028
Cheap Trinkanery
Slakko
Due: Fri Jan 29 06:50:50 1999
Status: accepted
This is a Modest Proposal.

[Reducing the Financier's workload somewhat.]

Amend rule 7-5 by replacing "There is an Operation on one or more A$ known
as Composing." with "There is an Operation on five or more A$ known as
Composing."

{{All Trinkets of value less than A$5 are Dissolved.}}

Proposal 4029
Fixing Organs
K 2
Due: Fri Jan 29 08:30:33 1999
Status: accepted
This is a Modest Proposal

{{[The main drift of this proposal is to re-invest meaning in the phrase
"Organisational Action"]}}

I. Amend Rule 1-2-6 (Public Actions) by replacing the following text:
"
Any active player may attempt any public action available to him or her
simply by sending a public message specifying the action to be taken.
"
with:
"
Any Intelligent or Trading Entity may attempt any public action
available to it simply by sending a public message specifying the action
to be taken provided that the rules do not specify an alternate
mechanism for the action.
"

{{[Generalizes the Public Action Rule and permits the clause that
follows in that rule to function correctly in the case of non-player
entities attempting an action. Although such entities would still need
to be able to publicly express their desire to perform the action and
actually be permitted to perform it in order to be successful.]}}


II. Create a new rule entitled "Group Approval" numbered 1-2-6-1 with
the text:
"
This Rule defers to any rule which defines an alternate system for
determining Group Approval.

The rules may specify that a particular course of action for an entity
is subject to Group Approval by a particular group of intelligent
entities. Such an action may only be attempted when:

a) all members of the group, who are capable of doing so, approve of the
action within seven days, and no member denounces it.

or

b) after seven days have elapsed and at least two thirds of the group's
members approved of the action no member of the group denounced it.
"

{{[This generalizes the 'Organisational Action' idea so that groups of
players may be empowered to perform certain actions without transforming
them into an Organisation (III, IV, V) ]}}


III. Amend Rule 1-2-2-1 (Spellbooks)
"
To grant a Shimmering Spellbook to another player, or destroy one,
requires an action of the entire set of players with Shimmering
Spellbooks. Such an action occurs
as if that set were an Organization, and it were an Organizational
Action.
"
with:
"
A player who owns a Shimmering Spellbook may grant one to another
player, or destroy one, as a public action subject to the group approval
of all players who own a Shimmering Spellbooks excluding any player who
would lose a Shimmering Spellbook as a result of such an action.
"


IV. Amend Rule 4-9 (The Benevolent Society) by replacing the following
text:
"
These 4 may change the rules or game state as an organisational action.
"
with:
"
These 4 are collectively known as the Diktat. Any member of the Diktat
may change the rules or game state as a public action, subject to the
group approval of the other members of the Diktat.
"

{{[My next proposal attempts to repeal this :) ]}}


V. Replace the following text from Rule 7-6 (Contracts):
"
For the signers of a Contract to destroy it requires an action of the
entire set of signers of the Contract. Such an action occurs as if that
set were an Organization and
it were an Organizational Action.
"
with:
"
An intelligent entity may destroy any contract which it has signed
subject to the group approval of the entire set of signers of the
Contract.
"


VI. Replace section (c) of Rule 6-4-14 (Org-Harfer) with:
"
(c) determining, according to the rules, whether group approval has been
achieved and any effects which result.
"


VII. Amend Rule 8-6-2 (Mercury Poisoning) to read in full:
"
The Mad Hatters is a Trading Entity. It is permitted to own and trade A$
and Agenda Hats.

The Mad Hatters automatically accept any trade in which a Visible Agenda
Hat offered to them in exchange for A$1.

The Mad Hatters are permitted to call a public auction on any of the
Agenda Hats they own and will do so upon request. When the Mad Hatters
call an auction, the
illuminatus shall initiate it and the minimum bid shall be A$10.

If the Mad Hatters have been in possession of a given Visible Agenda Hat
for more than 7 days, and a player points this fact out, then that
Visible Agenda Hat and its
complementary Nemesis Eggplant are destroyed.
"

{{[The Mad Hatters don't really need to be an organisation.... and More
Than Human has no meaning now any way.]}}


VIII. Create a new rule titled "Organisations", numbered 15 and with the
following text:
"
Organisations are Named, Intelligent, Trading entities.

An Organisation will attempt any Organisational Action suggested by one
of its members, subject to the group approval of the rest of its
members.
"

{{[The rules currently define a number of unique organisations,
unfortunately such a designation currently has no meaning. This rule
makes then into entities again and permits them to act.]}}

{{Simultaneously renumber rules 11-2 (Castes), 11-2-1 (Grey Council),
1006 (Church) 1031 (Social Contracts) to 15-1, 15-1-1, 15-2, 15-3
respectively}}

Proposal 4030
Clayton's Diktat
K 2
Due: Fri Jan 29 08:30:44 1999
Status: accepted
{{[ The Diktat you have when you're not having a Diktat :)  ]}}

Repeal Rule 4-9 (The Benevolent Society).

[Almost] create a new rule numbered 99-6 with the title "Clayton's
Diktat" [almost] authored by "The Diktat" and having the following text
:
"
Clayton's Diktat almost ruled Ackanomic.

Each player legally able to assume one of the four Ackanomic names
ThinMan, JT, Alfvaen, and else...if are Almost a Benevolent Diktater
(retired).  No other players and no nonplayer are Almost a Benevolent
Diktater (retired).  The players who are Almost a Benevolent Diktaters
(retired) are collectively known as Clayton's Diktat.

The Diktaters' Gazebo is [almost] a named, non-tradeable entity
collectively owned by the players composing Clayton's Diktat.  It is
[almost] a common location in The Wilds of Ackanomic.  Players who are
Almost a Benevolent Diktaters (retired) are [almost] always permitted to
go to the Diktaters' Gazebo, notwithstanding any contrary provision of
the rules.
"

{{Simultaneously renumber rules 99-4 "The Evil Overlords of Ackanomic
(retired)", 99-5 "Former Emperor of Ackanomic" and 99-6 "Clayton's
Diktat" to 13-1, 13-2, 13-3 respectively.}}

Proposal 4031
Somewhere all my troubles seemed so far away
K 2
Due: Fri Jan 29 08:30:54 1999
Status: accepted
This is a Modest Proposal

{{[Recent repeals have left numerous trinkets floating about (amongst
other things...) ]}}

(A) {{Any trinket which is currently Somewhere Else and which was
formerly a part of The Museum's Private Collection (as defined by a
previous version of the rules) is transferred to the player who most
recently owned it.}} {{[Calvin n Hobbes and Laa Laa's donations.]}}

(B) {{All non unique entities which are Somewhere Else are destroyed.}}
{{[Mainly effects the entities formerly in the various wings of the
Museum - See the compost and org pages for more details.]}}

{{[The following amendments try to make sure it doesn't happen again
(for awhile? ;-)]}}

(C) Replace the third paragraph of Rule 7-1 (Entity Ownership) with the
following text:
"
At any given time, each ownable entity is either owned by one or more
named entities or unowned. Unless specified otherwise unowned entities
are Somewhere Else. If the Rule(s) defining an ownable entity do not
explicitly state that it may have multiple owners, then it can have at
most one owner.
"

(D) Amend Section I of Rule 7-4 (The Treasury) to read:
"
I. Treasury

The Treasury is a Named, Unownable, Intelligent, Trading Entity that
serves as a storing house for tradable entities that belong to no other
entity, unless specified otherwise for a particular entity. Items owned
by the Treasury are said to be "in the Treasury", and they may not be
manipulated in any way except as explicitly allowed by the Rules.
"

(E) {{All ownable non-tradeable entities owned by the Treasury are
transferred Somewhere Else.}} {{[There aren't any; but just in case
:-)]}}

(F) Append the following sentence to the end of Section 1 of Rule 10-1
(Locations):
"
Ownable Locations are never in the Treasury nor are they ever Somewhere
Else.
"

{{[Currently: The location of an unowned Kaa of land is Somewhere Else
(as it is unowned), but the location of a player located at an unowned
kaa of land is not. This is true for any other ownable location.... the
sort of temporal distortion that the sentence in (F) was intended to
prevent :-)]}}

(F) Delete the following text from Rule 10-2 (Land):
"
Kaas are never in the Treasury, even if unowned.
"

Proposal 4032
Voting Momentum
K 2
Due: Fri Jan 29 08:31:05 1999
Status: retracted
This is a Modest Proposal

{{[This re-introduces the 60% acceptance level we all can to know and
love? Had this ben implemented by the Diktat way back when ]}}

I. If Proposal 4023 (Voting Variability) passed, replace the second
paragraph of Rule 2-1, "Voting on Proposals", with the following
DELIMITERSAREEXCELLENTPLACESTOPUTCLUESFORTREASURES -delimited text:

DELIMITERSAREEXCELLENTPLACESTOPUTCLUESFORTREASURES
A proposal meets the criteria to be accepted if the sum of the Voting
Characteristics of the players who legally voted YES on that proposal is
at least twice the sum of the Voting Characteristics of the players who
legally voted NO on that proposal.
DELIMITERSAREEXCELLENTPLACESTOPUTCLUESFORTREASURES

II. Otherwise replace the second paragraph of Rule 2-1, "Voting on
Proposals", with the following text:
"
The required number of YES votes for a proposal to be accepted is two
thirds the total number of YES and NO votes legally cast within the
prescribed voting
period. If that value is 0, however, the required number of YES votes
for acceptance is 1.
"

Proposal 4033
Whose Whine, What Whine?
IdiotBoy
Due: Fri Jan 29 11:50:32 1999
Status: rejected
Amend rule 8-2 by:
- eliminating, in subpart e), sections ii) through iv) . 

[For unambiguity, this section currently reads, in part or in full: 
ii) All entities with a Total Wealth greater than zero and all players
   with a Total Wealth of zero or less, shall be placed on The List in
   decreasing order of Total Wealth. If there is a tie for Total Wealth,
   the Financier shall make the random determination necessary to order
   the entities on the list.
   iiii) A random entity appearing in the first half of The List, shall
   transfer 5% of eir total wealth to the active player lowest on The
   List and both entities shall be removed from The List.
   iv) If there are at least two entities still on The List, one of which
   is a player and the other of which has postive wealth, the go to step
   iii.]

- Add section ii) to subpart e) containing the following PLATINUM
delimited text:

PLATINUM
The Financier shall then announce:  "All of this, just so that Frampton
could come alive."
PLATINUM

Proposal 4034
Quick Fix
else...if
Due: Fri Jan 29 20:53:46 1999
Status: rejected
{{All players are removed from the CFJ inelligibility list}}

Proposal 4035
The Widget of Yendor and....???
K 2
Due: Sat Jan 30 09:16:39 1999
Status: accepted
This is a Modest Proposal.

Replace the final paragraph of Rule 5-3 (The Best and the Most Logical)
with the following text:
"
When an excellent rule is repealed, the Web Harfer is encouraged to make
a copy of its text, and any other relevant information, available so
that future generations of Ackans may marvel at its Harf.
"

Repeal Rule 10-1-5 (Gone But Not Forgotten). {{[Its hardly been used.]}}

Proposal 4036
Ore What?
K 2
Due: Sat Jan 30 09:16:53 1999
Status: accepted
This is a Modest Proposal.

Append the following text to the end of Rule 99-6 (Boons of the
Ancients):
"
g) The player has found an elemental ore deposit. The player receives a
random element. (20)
"
Rearrange the list in section 9 of the same rule so that each item
begins on a different line.

Proposal 4037
Save The Swinger!
Niccolo Flychuck
Due: Sat Jan 30 09:24:30 1999
Status: retracted
{{[since the old org framework doesn't appear to be coming back, and all
Party Swingers are now on very thin ice, this proposal divorces Swingers
entirely from Parties, removes the restriction on the number of Free
Swingers, but doesn ot remove the restriction on the number of on-board
Swingers. I will submit a seperate proposal that will allow opening up
additional boards. The purpose of this proposal is only to save the game
of Party Chss from the org chaos]}}

{{The name of each Party Swingership is set to a name which is identical
to its Party attribute. Each Party Swingership is transformed to a Free
Swingership, it retains ownership of all its Party Chess pieces, and
their position on the Party Board. The Swingership itself does not change
ownership}}

Ammend R11-1 "Party Hall" to read in full:

"
I. Swingerships are Tradeable entities. The owner of a Swingership is
known as a Swinger. The term Free Swingership is identical to the term
Swingership.

II. Swingerships can only be owned players. 

III. Any player who does not already own a Swingership, can create a new
Swingership in eir possession, by paying 10 times the Standard Harfer Fee
to the Treasury, and specifying a legal Ackanomic name which can be used
to refer to the new Swingership.

IV. Any player may destroy a Swingership they own as a Public Action.

V. Whenever a Swingership is destroyed, all Party Chess Pieces associated
with it are destroyed.

VI. Whenever a Swinger goes on Vacation, eir Swingership becomes Warm.
When ever a Swinger returns from Vacation eir Swingerhsip ceases to be
Warm.

VII. Any player may change the name of a free swingership they own by
announcing the name change and paying the standard harfer fee. 

VIII. The Swingers are collectively known as Party-Hall.
"

In R12-8-2 "Swingers Like to Play Around II - Let's play" :
I.remove the second sentence of section 4 B (ii)
II.remove section 4 B (iv)
III.remove the sentence "If a Party Swinger's last three moves have all
    been default plays, then their Swingership goes Somewhere Else. "






Proposal 4038
If You Want it Done Right...
else...if
Due: Sat Jan 30 19:04:06 1999
Status: accepted
	Amend item v of rule 6-3 to read "If the IP is ACCEPTED, the Player
named in the IP is no longer considered to be the "Acting" officer, and the
Seat is open, unless the office was Functional, in which case the player
who authored the IP receives the position."

Proposal 4039
Making things a little harder
else...if
Due: Sat Jan 30 23:35:24 1999
Status: rejected
	Append to the end of "Dateing" the following JUSTPLAINMEAN
delimited text
JUSTPLAINMEAN
	It is the Crime of Promiscuity to invite a player of Ackanomic to a
date.
JUSTPLAINMEAN

Proposal 4040
Save the Swingers!
Niccolo Flychuck
Due: Sun Jan 31 02:26:57 1999
Status: accepted
{{[since the old org framework doesn't appear to be coming back, and all
Party Swingers are now on very thin ice, this proposal divorces Swingers
entirely from Parties, removes the restriction on the number of Free
Swingers, but doesn ot remove the restriction on the number of on-board
Swingers. I will submit a seperate proposal that will allow opening up
additional boards. The purpose of this proposal is only to save the game
of Party Chss from the org chaos]}}

{{The name of each Party Swingership is set to a name which is identical
to its Party attribute. Each Party Swingership is transformed to a Free
Swingership, it retains ownership of all its Party Chess pieces, and
their position on the Party Board. The Swingership itself does not change
ownership}}

Ammend R11-1 "Party Hall" to read in full:

"
I. Swingerships are Tradeable entities. The owner of a Swingership is
known as a Swinger. The term Free Swingership is identical to the term
Swingership.

II. Swingerships can only be owned by players. 

III. Any player who does not already own a Swingership, can create a new
Swingership in eir possession, by paying 10 times the Standard Harfer Fee
to the Treasury, and specifying a legal Ackanomic name which can be used
to refer to the new Swingership.

IV. Any player may destroy a Swingership they own as a Public Action.

V. Whenever a Swingership is destroyed, all Party Chess Pieces associated
with it are destroyed.

VI. Whenever a Swinger goes on Vacation, eir Swingership becomes Warm.
When ever a Swinger returns from Vacation eir Swingerhsip ceases to be
Warm.

VII. Any player may change the name of a free swingership they own by
announcing the name change and paying the standard harfer fee. 

VIII. The Swingers are collectively known as Party-Hall.
"

In R12-8-2 "Swingers Like to Play Around II - Let's play" :
I.remove the second sentence of section 4 B (ii)
II.remove section 4 B (iv)
III.remove the sentence "If a Party Swinger's last three moves have all
    been default plays, then their Swingership goes Somewhere Else. "









Proposal 4041
Burn the witch!
O Olde Alpha
Due: Sun Jan 31 19:17:48 1999
Status: rejected
Amend rule 5 ("Hearings") by appending the following quoted text:

"
Failing to report silly, frivolous or otherwise invalid responses to a
hearing is the Crime of Taking the Harf Too Seriously.
"

Proposal 4042
On prophesies and Harf
K 2
Due: Thu Feb 4 09:28:39 1999
Status: Automatically retracted by Rule 2
This is a Modest Proposal.

{{Transfer a randomly determined number of points between 0 and 10 from
K 2 to a randomly determined player.}}

{{[Its been used once - it was impossible the first time and it was
missed the third.. now that Tornadoes are no longer a problem we could
prolly afford to have this
occur a little more frequently.... Once every three months shouldn't
hurt? The next equinox is on: ~ March 20, 14:54 EST ]}}

{{[K 2 - Astrologically Confused :-)]}}

Insert 'and at the equinox' after 'On Solstice day' in the first
sentence of Rule 1006-1 (Prophets and Prophecies).

Replace the first paragraph of 6-5-7 (Son I am able though you scare me
/ Watch beloved / Watch me scare you though / Able am I son) with:
"
The Office of Scaremonger is an optional, political office.

The duties of Scaremonger are to promote panic and foment fear. They
should take every opportunity to point out the crashing of the game,
officers failing to perform
their duties, and the End of the World.

While any player may publicly announce the game crashing significance
embodied by an encroaching Solstice or Equinox, it is a privilege of the
Scaremonger to
receive 5 points the first time they do so, 3 to 7 days prior to a
particular Solstice or Equinox.

If the Scaremonger fails to adequately perform their duties, another
player may call a Test of the Emergency Broadcast System.
"

{{[Half  each rolls shod bay oozed off ten.]}}

Proposal 4043
On prophesies and Harf
Wild Card
Due: Thu Feb 4 09:59:35 1999
Status: accepted
This is a Modest Proposal.

{{Transfer a randomly determined number of points between 0 and 10 from
K 2 to a randomly determined player.}}

{{[Its been used once - it was impossible the first time and it was
missed the third.. now that Tornadoes are no longer a problem we could
prolly afford to have this
occur a little more frequently.... Once every three months shouldn't
hurt? The next equinox is on: ~ March 20, 14:54 EST ]}}

{{[K 2 - Astrologically Confused :-)]}}

Insert 'and at the equinox' after 'On Solstice day' in the first
sentence of Rule 1006-1 (Prophets and Prophecies).

Replace the first paragraph of 6-5-7 (Son I am able though you scare me
/ Watch beloved / Watch me scare you though / Able am I son) with:
"
The Office of Scaremonger is an optional, political office.

The duties of Scaremonger are to promote panic and foment fear. They
should take every opportunity to point out the crashing of the game,
officers failing to perform
their duties, and the End of the World.

While any player may publicly announce the game crashing significance
embodied by an encroaching Solstice or Equinox, it is a privilege of the
Scaremonger to
receive 5 points the first time they do so, 3 to 7 days prior to a
particular Solstice or Equinox.

If the Scaremonger fails to adequately perform their duties, another
player may call a Test of the Emergency Broadcast System.
"

{{[Half  each rolls shod bay oozed off ten.]}}

{{Any points gained by Wild Card because he submitted this proposal are
transfered to K 2}}

{{The Authorship of this porposal, any rule it creates and any amendment
it creates is changed to K 2.}}



Proposal 4044
Magic The Plagiarism
O Olde Alpha
Due: Thu Feb 4 13:28:35 1999
Status: rejected
Create a new rule such that it is the next consecutive child of rule 7-14
with the quoted name "Otzma Card of type Blue Elemental Blast" with the
following SHIVAN delimited text:

SHIVAN
A card of this type may only be played in the public forum. It may be
countered by a card of type Red Elemental Blast. When it is played, its
owner's Water Skill is increased by 1.

Counter-Action: The player's Water Skill is decreased by 1.
SHIVAN

Create a new rule such that it is the next consecutive child of rule 7-14
with the quoted name "Otzma Card of type Red Elemental Blast" with the
following LEVIATHAN delimited text:

LEVIATHAN
A card of this type may only be played in the public forum. It may be
countered by a card of type Blue Elemental Blast. When it is played, its
owner's Fire Skill is increased by 1.

Counter-Action: The player's Fire Skill is decreased by 1.
LEVIATHAN

Proposal 4045
Twinkle Twinkle Little Bat
O Olde Alpha
Due: Thu Feb 4 13:28:46 1999
Status: rejected
Create a new rule such that it is the next consecutive child of rule 7-17
with the quoted name "Mercury" and the following WIBBLE delimited text:

WIBBLE
Mercury is an poisonous element. It is not a Moon of Acka but it may be a
planet. Whenever a player receives a Hat from the Mad Hatters they will find
that three of its onomatopoeic members have stuffed a whole nose-sack of
Mercury into the lining as part of their ongoing hate campaign against
Ackans. (Whether or not Dog-Babies are involved at this time is unknown.)

The first symptom of Mercury poisoning is light-headedness. Each nose-sack
of Mercury owned by a player lowers the weight of any Agenda Hats they are
wearing by 10. If a player has owned a nose-sack of Mercury continually for
a week, they become stoned. At this time the player pays the Standard Harfer
Fee to the Treasury to pay for medical bills and all Mercury which that
player owns is destroyed.
WIBBLE

Proposal 4046
The Sky Is Falling! The Sky Is Falling!
Eric.
Due: Fri Feb 5 00:18:52 1999
Status: rejected
In the Rule entitled "If we don't need Gravity, we'd better have
Pressure," replace "two average cat-heights" with "one average
cat-height".

Proposal 4047
The X Phobes
Eric.
Due: Fri Feb 5 00:19:02 1999
Status: rejected
Repeal each rule which contains the letters 'x' or 'X'.

Proposal 4048
Tomfoolery II
Eric.
Due: Fri Feb 5 00:19:13 1999
Status: rejected
This Rule describes the known Elements.

There's antimony, arsenic, aluminum, selenium,
And hydrogen and oxygen and nitrogen and rhenium,
And nickel, neodymium, neptunium, germanium,
And iron, americium, ruthenium, uranium,
Europium, zirconium, lutetium, vanadium,
And lanthanum and osmium and astatine and radium,
And gold and protactinium and indium and gallium...
And iodine and thorium and thulium and thallium!
There's yttrium, ytterbium, actinium, rubidium,
And boron, gadolinium, niobium, iridium,
And strontium and silicon and silver and samarium,
And bismuth, bromine, lithium, beryllium and barium.

There's holmium and helium and hafnium and erbium,
And phosphorus and francium and fluorine and terbium,
And manganese and mercury, molybdenum, magnesium,
Dysprosium and scandium and cerium and cesium,
And lead, praseodymium and platinum, plutonium,
Palladium, promethium, potassium, polonium,
And tantalum, technetium, titanium, tellurium...
And cadmium and calcium and chromium and curium!
There's sulfur, californium, and fermium, berkelium,
And also mendelevium, einsteinium, nobelium,
And argon, krypton, neon, radon, xenon, zinc and rhodium,
And chlorine, carbon, cobalt, copper, tungsten, tin and sodium.

These are the only ones of which the news has come to Ha'vard --
And there may be many others but they haven't been disca'vard!

{{ Add "Artist: Tom Lehrer" to the Literature List.
Renumber this Rule as the Rule-Harfer chooses.
Retitle it to "My Dear Watson".
Change its authorship credit to "Tom Lehrer". 

[ For those of you unfortunate enough to never have heard Tom Lehrer, this
is sung to the tune of "I Am The Very Model Of A Modern Major General"
from The Pirates of Penzance. ] }}

Proposal 4049
A few small fixes
JT
Due: Fri Feb 5 00:26:02 1999
Status: retracted
This is a modest proposal.

{{[This fixes up a few typos in recent props]}}

In rule 2 (Proposals), insert the following REINSTATE delimited text
after paragraph 2.
REINSTATE
All proposals shall be voted on, unless they are retracted or deemed  
invalid in accordance with the Rules. In these cases, they are removed
from consideration, and are considered to be neither accepted or
rejected.
REINSTATE

In rule 2 (Proposals), remove paragraph 5 (after the above insertion)
which currently reads as delmited by DUPE
DUPE
As soon as possible after a proposal's prescribed voting period ends,
the votes on that proposal shall be posted publicly. The proposal is
then accepted if the required number of YES votes were cast on the
proposal.
DUPE

Amend rule 7-5-1 (The Treasury) by removing section IV which reads as
delimited by FIXING_SHF
FIXING_SHF
IV. Harfer Fee

The standard Harfer Fee is A$25. Whenever the rules direct a Harfer
Fee to be paid, it is paid to the Treasury.
FIXING_SHF
{{[It's now covered by R6-20-1]}}
 
Make Rules 7-5-1 (The Treasury), 6-20-1 (SHF), and 4-4-7 (Voting
Characteristic) Unassailable.

Proposal 4050
A few small fixes (take 2)
JT
Due: Fri Feb 5 04:38:51 1999
Status: accepted
This is a modest proposal.

{{[
   This fixes up a few typos in recent props, and makes some of the
   rule 1 descendants which are currently unassailable and do not need to
   be (such as paradigms which are not critical to game play) assailable.
   I believe we should keep the majority of rules assailable and only
   protect those which are necessary for functioning of the game.

   It also gives the rule-harfer the ability to fix references to a rule
   when that rule is renumbered. (Not when a rule is repealed since that
   could cause the entire reference to be removed (ie one or more
   sentences) and thus should be done via proposal.
 ]}}

Amend rule 7-5-1 (The Treasury) by removing section IV which reads as
delimited by FIXING_SHF
FIXING_SHF
IV. Harfer Fee

The standard Harfer Fee is A$25. Whenever the rules direct a Harfer
Fee to be paid, it is paid to the Treasury.
FIXING_SHF
{{[It's now covered by R6-20-1]}}

Amend rule 9-1 (Gaol) by replacing the text '7-4 (Treasury and
AckaDollars)' with '7-5-1 (The Treasury)'.

Amend rule 6-4-4 (Rule-Harfer) by inserting the following text as 
delimited by NEW_PRIV at the end of the list of priveleges.
NEW_PRIV
e) To alter references to existing rules when the rule the reference
   is renamed or renumbered so as to maintain consistant references
   throughout the rules document.   Abusing this privelege is the Crime
   of Number-Crunching.
NEW_PRIV

Amend rule 1-7-4 (Paradigm Type: Inflationary) to remove item i) from the
list as it doesn't work with the new Official Decrees ability.  Renumber
the list appropriately.

Make Rules 7-5-1 (The Treasury), 6-20-1 (SHF), and 4-4-7 (Voting
Characteristic) Unassailable.

Remove the Unassailable denotation from rules 1-2-8-1 (Remembrance Day),
1-2-8-2 (Yes Virginia), 1-2-8-3 (I'm a Teapot), 1-2-9 (Colours), 1-6-1-2
(Sanctity of Harf), 1-7 (Paradigms Rule Suite)  and all of the descendants
of 1-7.