Proposal 1
Proposal the First
Dragon Mage
Due: Sat Oct 2 16:14:29 1999
Status: invalid
[
No game is a game without a way to win. So, let's have one (and only
one). The intent of this rule is to promote variety in the way rounds
are won, to give an incentive for winning the Round, and an incentive
for choosing an interesting and achievable new condition
]
Create a new rule named 'Winner and still champeean' with the following
text as delimited by THE_WINNER
THE_WINNER
I. Winning and Rounds.
The Game of Ackanomic can never be won. However, Rounds of The Game
of Ackanomic can be won. If ever a rule or proposal implies that
The Game of Ackanomic is won, it means instead that the current Round
is won. Rounds are numbered with monotonically increasing postive
integers starting with 1. Whenever a new Round begins, the
number in the first sentance of section II of this rule is replaced
with the next successive number.
II. The Current Round.
The Current Round of Ackanomic is 1.
III. Winning rules.
At any time there is exactly one and only one way to win the Current
Round. This method is defined solely by section IV of this rule.
IV. Winning the Current Round
The Current Round shall be won by the first Player to achieve a score
of 150 points. Points may only be gained or lost in accordance with
the Rules of Ackanomic. When the Round is won, all Players have
their Score set to 0.
V. The Champion
The Player who wins the Current Round is known as the Champion. When
a new Player becomes Champion, any previous player who was the
Champion is no longer the Champion. The Champion may not win the
Round during which they are Champion. Any vote cast by the Champion
on a Proposal counts as 3 votes of the type cast by the Champion.
VI. Changing the Winning Rule
When a Player becomes Champion, they may within 7 days specify a new
method for winning the current round. If within 7 days after such
specification more than 1/2 of the current Players have approved the
specification, then the new method replaces section IV of this Rule
exactly as it was specified. If less than 1/2 of the current
Players approve the specificaton or if the Champion fails to make a
specification in time, the contents of section IV of this Rule remain
in force for the next Round.
THE_WINNER
Proposal 2
thingies
mr. no pop culture
Due: Sat Oct 2 22:31:27 1999
Status: invalid
[this introduces the concept of entities. I have two sorts, ownable
and unownable. Ownable entities are tradable. In this proposal,
I just define entities. I make players and rules unownable.
Proposals are ownable, and owned by their submitter. I want to do
somethings, like split some of the jobs I have to do. I plan on
making office-analogs ownable entities, but I want this to stand
or fall seperate from that. ]
Create a new rule named "Thingies", with the following $$-deliminted text.
$$
I. Only those items which the rules designate as thingies are thingies.
All other items are not thingies.
II. Thingies may only be manipulated in manners provided by the rules. All
other manipulation of thingies are immpossible.
III. Thingies may be unique. In this case, there is only one thingie like
it allowed to exist.
IV. Thingies may be ownable or unownable. Only unownable thingies may own
ownable thingies. Ownable thingies may, but are not required to have, have a
set of manipulations which may be performed only by their owner. It is
impermissable for the non-owner of a thingie to manipulate a thingie in
manner that only the owner is permitted to perform.
V. Ownable thingies may be transfered from one owner to another if both
owners agree to the trade. Other rules may define other ways that thingies
may be transferred from one owner to another. They may also prohibit
mutually agreed trades from occuring.
VI. Players, the rules of Ackanomic, are all unownable thingies.
VII. Proposals in the voting queue are ownable objects, owned by their
submitter.
$$
[Now I need to ammend rule 1, to change who gets veto power over a rule.]
In "the Rules of Ackanomic" replace this sentence: "At this time, a Proposal
is Accepted if and only if a majority of the votes cast on it were Yes,
and the Player who authored it did not vote No." with "At this time, a
Proposal is Accepted if and only if a majority of the votes cast on it were
Yes, and the Proposal's owner did not vote No."
Proposal 4
meta-proposals
Thomas Hirsch
Due: Sun Oct 3 07:46:12 1999
Status: invalid
Create a new rule withe the following ____-delimited text.
____
I. A meta-proposal is every proposal that proposes changes to current
proposals, instead of every other part of the game state. The meta-proposal
is then said to be "linked" to this proposal. Meta-proposals may be linked
to several proposals. Meta-proposals may not propose direct changes to
anything else than proposals.
II. Meta-proposals are a subset of proposals and thus handled like ordinary
proposals, even meta-proposals on meta-proposals are possible.
III. A proposal will not be enacted, as long as there is a meta-proposal
linked to him. It will remain in the queue until its meta-proposal has been
enacted or repealed.
____
[This is a concept we had at Gnomic, and it is a constructive alternative to
voting against a proposal, when you just disagree with minor parts.
However, as all proposals would remain in the queue for seven days, it
would be useless to propose a change to a proposal without the delay
created by this rule]
Proposal 5
The Core and the Arm
Dragon Mage
Due: Sun Oct 3 12:44:38 1999
Status: invalid
Create a new rule titled 'Core and Arm' with the following BIFURCATED
delimited text
BIFURCATED
I. The Core and the Arm
The are two seperate and distinct sections of the Ackanomic
Rules. The rules numbered from 1 to 50 are the Core. All
rules with numbers outside of this range are the Arm. There
may never be more than 50 Core Rules.
II. Core Proposals
There is a subtype of Proposal called a Core Proposal.
Only Core Proposals may create, modify, renumber an
Arm rule into, or repeal a Core Rule. If a Non-Core
Proposal submitted after this rule is enacted attempts to
modify, create, renumber an Arm rule into, or repeal a Core
Rule, that proposal has none of its changes applied if it
is Accepted.
III. Accepting Core Proposals
A Core Proposal is Accepted if an only if at least 2/3rds of
the votes cast on it were Yes and the player who authored it
did not vote No. This takes precedence over Rule 1, section
VIII.
BIFURCATED
If Proposal 2 (Thingies) was accepted, replace 'the player who authored
it' in section III of the rule titled 'Core and Arm' with 'the Proposal's
owner'.
The rules 'Thingies', 'Core and Arm', 'Winner and still champeean',
'Delegation', and the rule created by the proposal 'meta-proposals' are
renumbered to be Core Rules if they exist and are not numbered so
already.
Proposal 6
Corporate Paradise
Tyrethali Ansrath
Due: Sun Oct 3 13:25:36 1999
Status: invalid
Create a rule titled "Corporations" with the following FNORD delimited text,
except for comments enclosed in [], which do not become part of the actual
ruleset.
FNORD
I. Corporations are groups of players that, for all intents and purposes,
are recognized as a player by the rules. Thus, corporations may vote,
propose rules, submit CFJs, have points, etc.
II. A player may start a corporation by sending a Public message with their
intent to do so. The player must also name the Corporation.
III. Each Corporation must have a set of sub-rules regulating how that
Corporation votes, accepts new players, proposes rules, etc. Also, the
method for changing the sub-rules must be included there also. A player may
always leave a corporation [although there may be such sub-rules that state
the corporation always votes NO for proposals by ex-members, or similar
punishments.]
IV. If a corporation has no members, it is removed from the game. If two
corporations have the exact same members, then each of those players must
vote for one of the corporations. Whichever corporation receives the
majority of votes is the remaining corporation, the other is removed from
the game. If there is no majority, the players who voted for each
corporation become members of that corporation, and must quit the other.
[this is to keep those darn players from making twenty-odd corporations with
just them as members, to get a lot of extra votes.]
V. At no point may a corporation's sub-rules take precedence over the main
ruleset. Also, if something is said to be done only as regulated by the
ruleset [ie changing the main rules or gaining points], then the sub-rules
of a corporation cannot do that [ie change the main rules or give players
points].
VI. For a corporation to receive the benifits of being such, the members and
sub-rules must be on public display somewhere, either with an
at-least-weekly Public Message, or a web-site that is updated at least as
often. [no secret societies... yet. Although one could have supposedly
unnofficial and unenforcable secret rules in a group without any immediate
benefits, and a corporation as a front for it.]
FNORD
Proposal 7
They Only Said They Hated the Ruleset Size
Doctor Slakko
Due: Sun Oct 3 14:40:56 1999
Status: invalid
Create a new Rule, numbered 42, with the title "Back When I Were A Lad",
with the following BREADBOX-delimited text:
BREADBOX
The Game of Ackanomic commenced on January 21, 1996. It accumulated a
large amount of rules, and an even larger game state, which had to contain
the history of the game at every stage. That gamestate was thrown away
with the passage of Proposal 4371.
The Historical Nature of Ackanomic is the state of the game of Ackanomic
as it existed at 7pm Eastern Daylight Saving Time on Friday the 24th of
September, 1999. The Historical Nature of Ackanomic may be referred to,
but it has no direct impact on the game other than that explicitly given
it by the rules.
BREADBOX
Proposal 12
Stand in the place where you are
two-star
Due: Mon Oct 4 13:15:52 1999
Status: invalid
If there is no rule called "Thingies", this proposal has no effect
Otherwise it has the following QAZ delimited effects:
QAZ
Amend the rule "Thingies" by appending to its first paragraph the
following sentence: "The term "entity" can be used interchangibly with
"thingy".
Create a new rule titled "If we don't have coordinates, we need
topology" with
the following ZXCVB delimited text:
ZXCVB
Locations are entities. Only entities other than locations can have a
location. Such entities must have exactly one location.
Locations may be connected to each other as nodes in a graph. Unless
specified otherwise, a connection is bidirectional.
A player may move to a different location, provided that a path from the
players current location to that location exists such that the rules do
not proscribe that player from moving to any location on that path.
ZXCVB
Create a rule titled "The Aluminum Cave and Annex" with the following
ASDFG delimited text:
ASDFG
The Aluminum Cave is a location. It is said that after the Greyt
Catastrophie, all of the players of Ackanomic awoke in the Aluminum
Cave, remembering nothing of how they arrived there. Some say that the
cave must be embedded in the sphere that surrounded the original world
where Acka resided, but this is just a theory. All new players of
Ackanomic begin in the Aluminum Cave.
The Aluminum Annex is a location that is connected to the aluminum cave.
It is said that the Aluminum Annex was built as a proof of concept for
connected locations.
ASDFG
All players are moved to the Aluminum Cave.
Create a rule titled "Somewhere Else" with the following QWERT delimited
text:
QWERT
Somewhere Else is a location. If at any time an entity does not have a
location defined for it, it is moved to Somewhere Else.
Somewhere Else has a trap door that is a oneway connection to the
Aluminum Cave.
Also, the ventilation system of Ackanomic is replenished by an infinite
amount of air stored in Somewhere Else.
QWERT
All non player entities are moved to Somewhere Else
QAZ
Proposal 13
thingies
mr. no pop culture
Due: Mon Oct 4 17:48:19 1999
Status: accepted
[this introduces the concept of entities. I have two sorts, ownable
and unownable. Ownable entities are tradable. In this proposal,
I just define entities. I make players and rules unownable.
Proposals are ownable, and owned by their submitter. I want to do
somethings, like split some of the jobs I have to do. I plan on
making office-analogs ownable entities, but I want this to stand
or fall seperate from that. ]
Create a new rule named "Thingies", with the following $$-deliminted text.
$$
I. Only those items which the rules designate as thingies are thingies.
All other items are not thingies.
II. Thingies may only be manipulated in manners provided by the rules. All
other manipulation of thingies are immpossible.
III. Thingies may be unique. In this case, there is only one thingie like
it allowed to exist.
IV. Thingies may be ownable or unownable. Only unownable thingies may own
ownable thingies. Ownable thingies may, but are not required to have, have a
set of manipulations which may be performed only by their owner. It is
impermissable for the non-owner of a thingie to manipulate a thingie in
manner that only the owner is permitted to perform.
V. Ownable thingies may be transfered from one owner to another if both
owners agree to the trade. Other rules may define other ways that thingies
may be transferred from one owner to another. They may also prohibit
mutually agreed trades from occuring.
VI. Players, the rules of Ackanomic, are all unownable thingies.
VII. Proposals in the voting queue are ownable objects, owned by their
submitter.
$$
[Now I need to ammend rule 1, to change who gets veto power over a rule.]
In "the Rules of Ackanomic" replace this sentence: "At this time, a Proposal
is Accepted if and only if a majority of the votes cast on it were Yes,
and the Player who authored it did not vote No." with "At this time, a
Proposal is Accepted if and only if a majority of the votes cast on it were
Yes, and the Proposal's owner did not vote No."
Proposal 14
meta-proposals
Thomas Hirsch
Due: Mon Oct 4 18:04:29 1999
Status: rejected
Create a new rule withe the following ____-delimited text.
____
I. A meta-proposal is every proposal that proposes changes to current proposals,
instead of every other part of the game state. The meta-proposal is then said to be
"linked" to this proposal. Meta-proposals may be linked to several proposals. Meta-
proposals may not propose direct changes to anything else than proposals.
II. Meta-proposals are a subset of proposals and thus handled like ordinary
proposals, even meta-proposals on meta-proposals are possible.
III. A proposal will not be enacted, as long as there is a meta-proposal linked to
him. It will remain in the queue until its meta-proposal has been enacted or repealed.
IV. No player is allowed to post meta-proposals linked to his own meta-proposals.
No player is allowed to post two meta-proposals linked to a single proposal.
____
[I added IV in oder to reduce delaying. It is still possible i.e. if two players post
alternating metas, but less likely. However, the player is allowed to post one meta
on his own main proposal]
Proposal 17
Stand in the place where you are
two-star
Due: Mon Oct 4 18:17:49 1999
Status: accepted
If there is no rule called "Thingies", this proposal has no effect
Otherwise it has the following QAZ delimited effects:
QAZ
Amend the rule "Thingies" by appending to its first paragraph the
following sentence: "The term "entity" can be used interchangibly with
"thingy".
Create a new rule titled "If we don't have coordinates, we need
topology" with
the following ZXCVB delimited text:
ZXCVB
Locations are entities. Only entities other than locations can have a
location. Such entities must have exactly one location.
Locations may be connected to each other as nodes in a graph. Unless
specified otherwise, a connection is bidirectional.
A player may move to a different location, provided that a path from the
players current location to that location exists such that the rules do
not proscribe that player from moving to any location on that path.
ZXCVB
Create a rule titled "The Aluminum Cave and Annex" with the following
ASDFG delimited text:
ASDFG
The Aluminum Cave is a location. It is said that after the Greyt
Catastrophie, all of the players of Ackanomic awoke in the Aluminum
Cave, remembering nothing of how they arrived there. Some say that the
cave must be embedded in the sphere that surrounded the original world
where Acka resided, but this is just a theory. All new players of
Ackanomic begin in the Aluminum Cave.
The Aluminum Annex is a location that is connected to the aluminum cave.
It is said that the Aluminum Annex was built as a proof of concept for
connected locations.
ASDFG
All players are moved to the Aluminum Cave.
Create a rule titled "Somewhere Else" with the following QWERT delimited
text:
QWERT
Somewhere Else is a location. If at any time an entity does not have a
location defined for it, it is moved to Somewhere Else.
Somewhere Else has a trap door that is a oneway connection to the
Aluminum Cave.
Also, the ventilation system of Ackanomic is replenished by an infinite
amount of air stored in Somewhere Else.
QWERT
All non player entities are moved to Somewhere Else
QAZ
--------------25AA05C5073A6FF219EFB513--
Proposal 18
A hat! My kingdom for a hat!
mr. no pop culture
Due: Mon Oct 4 19:10:40 1999
Status: accepted
[This introduces hats. Hats allow the speaker to delegate his authority to
others, and for those people to delegate it further. I assume that proposal
13 passed; if it didn't this prop is a no-op. Hats are ownable, and thus
freely tradable. ]
If Proposal 13 did not pass, this proposal does nothing.
All hats are destroyed. [No Malenkai's loophole here!] The Speaker's
Bowler is created in the possession of David Scheidt
<dscheidt@enteract.com>.
If a rule named "Delegations" exists, repeal it. If the game defines the
notion of a core proposal, this proposal is a core proposal.
Create a rule named "Hats", with the lowest possible unassigned positive
integer.
Hats shall have the following !! delimited text:
!!
I. There exists a class of thingies called Hats. Hats are ownable
thingies, which may be created and destroyed only as allowed by this rule.
II. There exists a unique hat called "The Speaker's Bowler". The owner of
this hat is Speaker. If for any reason, The Speaker's Bowler should cease
to exist, it is recreated in the possesion of the last player to own it.
III. Hats grant their owners game-sanctioned authorities and
responsibilities. These responsiblities must be defined by the creator
when the hat is created, but must not contravene the rules.
IV. The owner of a hat, called the parent hat, may create a hat, called
the child hat. The owner of the child hat is granted a subset of
responsibilites of the parent hat. The owner of the parent hat is relieved
of them, unless they also own the child hat. At any point, the owner of the
parent hat may destroy the child hat. If this is done, they regain the
responsibilites that had been delegated to the child. The Speaker may
destroy any hat at any time. In addition, if a hat is destroyed, all of
its child hats are also destroyed. If any hat, other than the Speaker's
Bowler, ever appears to have no parent hat, its parent hat is the Speaker's
Bowler.
V. If the owner of a hat fails to perform the duties and responsibilities
imposed on them by a hat in a timely manner, and any Player points it out,
that Player may either take possession of the hat, or destroy the hat. A
timely manner is three full days from it being known that the owner of the
hat needed to perform a duty, unless other rules specify other lengths of
time.
VI. If the owner of a hat uses the powers granted to them by the hat to
break the rules, and any Player points it out, that Player may either take
possession of the hat, or destroy the hat.
!!
[Now, rule one fixup.]
Replace section V. of the rule called "The Game of Ackanomic" to read as
the following #! delimited text:
#!
V. Whenever any Player who is not hte owner of The Speaker's Bowler
correctly points out in a Public Message that no Player is the owner of the
Speaker's Bowler, or that the owner of the Speaker's Bowler has not sent a
Public Message withing the past 7 days, or that the Speaker has broken (or
attempted to break) the Rules, then the notifying Player becomes the Speaker.
Alternatively, the Speaker loses eir Speakership by giving the Speaker's
Bowler to another Player, or by becoming a non-player.
#!
[The last sentance should prevent the problem we had pointed out by John
Bollinger from happening again, except in the case of the Speaker quiting.
I don't care to put any restrictions on someone leaving the game.]
Proposal 19
Winner and still champeean
Dragon Mage
Due: Mon Oct 4 20:07:16 1999
Status: accepted
[
No game is a game without a way to win. So, let's have one (and only
one). The intent of this rule is to promote variety in the way rounds
are won, to give an incentive for winning the Round, and an incentive
for choosing an interesting and achievable new condition
]
Create a new rule named 'Winner and still champeean' with the following
text as delimited by THE_WINNER
THE_WINNER
I. Winning and Rounds.
The Game of Ackanomic can never be won. However, Rounds of The Game
of Ackanomic can be won. If ever a rule or proposal implies that
The Game of Ackanomic is won, it means instead that the current Round
is won. Rounds are numbered with monotonically increasing postive
integers starting with 1. Whenever a new Round begins, the
number in the first sentance of section II of this rule is replaced
with the next successive number.
II. The Current Round.
The Current Round of Ackanomic is 1.
III. Winning rules.
At any time there is exactly one and only one way to win the Current
Round. This method is defined solely by section IV of this rule.
IV. Winning the Current Round
The Current Round shall be won by the first Player to achieve a score
of 150 points. Points may only be gained or lost in accordance with
the Rules of Ackanomic. When the Round is won, all Players have
their Score set to 0. When a player joins the Game of Ackanomic eir
score is set to 0.
V. The Champion
The Player who wins the Current Round is known as the Champion. When
a new Player becomes Champion, any previous player who was the
Champion is no longer the Champion. The Champion may not win the
Round during which they are Champion. Any vote cast by the Champion
on a Proposal counts as 3 votes of the type cast by the Champion.
VI. Changing the Winning Rule
When a Player becomes Champion, they may within 7 days specify a new
method for winning the current round. If within 7 days after such
specification more than 1/2 of the current Players have approved the
specification, then the new method replaces section IV of this Rule
exactly as it was specified. If less than 1/2 of the current
Players approve the specificaton or if the Champion fails to make a
specification in time, the contents of section IV of this Rule remain
in force for the next Round.
THE_WINNER
All players scores are set to 0.
Proposal 20
The Core and the Arm
Dragon Mage
Due: Mon Oct 4 20:15:16 1999
Status: accepted
Create a new rule titled 'Core and Arm' with the following BIFURCATED
delimited text
BIFURCATED
I. The Core and the Arm
The are two seperate and distinct sections of the Ackanomic
Rules. The rules numbered from 1 to 50 are the Core. All
rules with numbers outside of this range are the Arm. There
may never be more than 50 Core Rules.
II. Core Proposals
There is a subtype of Proposal called a Core Proposal.
Only Core Proposals may create, modify, renumber an
Arm rule into, or repeal a Core Rule. If a Non-Core
Proposal submitted after this rule is enacted attempts to
modify, create, renumber an Arm rule into, or repeal a Core
Rule, that proposal has none of its changes applied if it
is Accepted.
III. Accepting Core Proposals
A Core Proposal is Accepted if an only if at least 2/3rds of
the votes cast on it were Yes and the player who authored it
did not vote No. This takes precedence over Rule 1, section
VIII.
BIFURCATED
If Proposal 13 (Thingies) was accepted, replace 'the player who authored
it' in section III of the rule titled 'Core and Arm' with 'the Proposal's
owner'.
The rules 'Thingies', 'Core and Arm', 'Winner and still champeean',
'Hats', 'Delegation', and the rules created by the proposals
'meta-proposals' and 'The Essence of Playership' are renumbered to be Core
Rules if they exist and are not numbered so already.
Proposal 24
(not much better than a) Owner of a Lonely Harf
two-star
Due: Tue Oct 5 01:38:56 1999
Status: rejected
Create a rule titled "Let There be Harf!"
The Unique Title of Harfmeister exists. If, at any time, no one has the
Title of Harfmeister, the Title is given to the Speaker.
The Harfmeister may designate a proposal currently under voting
consideration as Harfy. This action fails if there are already three
proposals designated Harfy or if the proposal specified is attributed to
the Harfmeister. A proposal designated Harfy remains so
designated as long as it is under voting consideration; it ceases to be
designated Harfy as soon as it ceases to be under voting
consideration.
If a Harfy proposal passes, its author gains 3 points and the title of
Harfmeister passes from the current Harfmeister to the author of the
Harfy proposal. If two or more Harfy proposals are accepted
simultaneously, the title of Harfmeister shall go to the author of the
highest numbered one.
The Harfmeister may use his or her discretion in determining what is to
be considered Harfy for the purposes of this rule, but it is
considered bad form to designate a proposal as Harfy that is not really
Harfy, and other players are permitted to sneer.
Proposal 25
Organization
else...if
Due: Tue Oct 5 14:30:24 1999
Status: rejected
Create a new rule entitled "Rule Numbers" reading as delimited by
RANDOMTEXTSTRING
RANDOMTEXTSTRING
I. Each rule has a rule number. A rule number is a string of
nonnegative integers called locators separated by hyphens. Rule
numbers are always read left to right. Only the first locator in a
rule number may be 0.
The terms Parent, Child, Ancestor, Descendant and Sibling are
interpreted under their usual meaning for hierarchical systems.
An H number is larger than another H number if the first
integer which differs between the two is larger; a rule is always
larger than all its ancestors.
The are two operations which change the number of a rule.
Moving or renumbering a rule moves all its children so that they
continue to be its children (so their final locator stays the same
and the previous ones change to the same thing as the parent).
Changing a rule's rule number does not affect that rules children.
II. Whenever a rule is assigned a rule number, whether when it is
created or later on when it is moved, it is numbered as follows:
1. If the numberer (be it proposal, rule, or something else) assigned
it a valid rule number not already assigned to a rule than it
receives that number.
2. Otherwise, if the numberer assigned it a valid H number and that
rule already exists and has a parent (hereafter called THEPARENT), or
the
creator specified that it be the child of an existing rule (hereafter
called THEPARENT) without specifying an H number, then the rule
receives the smallest H number not already assigned to a rule which
would make it a child of THEPARENT.
3. Otherwise, it is given the smallest H number which would make a
child of the Unassigned Rule Section.
RANDOMTEXTSTRING
Create rule 100, "Unassigned Rule Section" with the following
SLJSG-delimited text
SLJSG
The Speaker may move any descendant of this rule in a public message.
SLJSG
Move all rules to 100-1
If proposal 20 passed, replace "The rules numbered from 1 to 50 are
the Core." with "Rule 0 and its descendants are the Core."
Proposal 34
A Desperate Choice for Desperate Times
Clamshell Lawyer
Due: Wed Oct 6 17:04:47 1999
Status: rejected
Replace each instance of "Phoenix", "CalvinBall", "Kernel Ackanomic",
"Ackalackadocious", "Ackannnomic", or "Ackanomic" in all Rules with the
string "Oop! Ack!anomic". Remove any occurences of " (which can be
abbreviated as Kacka)". Replace any instance of "Acka" with "Oop!
Ack!a". Append to the end of Rule 1 as a separate paragraph, numbered
appropriately where necessary:
"Bill the Cat is the official mascot of Oop! Ack!anomic. Anyone caught
impugning His Hairiness or producing, distributing, or possessing
unofficial Bill the Cat merchandise (including but not limited to: tote
bags, promotional cups, pajamas, baby toys, drug paraphernalia, underwear,
Odor-Eaters (tm), vomit inducers, fake tongues, and those little dolls
with suction cups that cling to car windows) will be barfed upon most
severely. With hairballs."
[ Note: this proposal was also submitted in that other, lesser game which
has the temerity to call itself Ackanomic. ]
Proposal 35
Yes, we are all individuals!
Clamshell Lawyer
Due: Wed Oct 6 17:25:00 1999
Status: rejected
Create a Rule, numbered (should Rule numbers be defined) 99, titled
"Unconventions" and consisting of the following text, minus single quotes:
'For the purposes of this game, any person who is not registered as a
player but wishes merely to observe play may be known as a Shrubbery.
Furthermore, the terms "Proposal" and "Aardvark" shall be considered
synonymous. And anyone who publicly claims that the Earth is anything
other than icosahedral will be burned as a duck.
Silliness, however, will *not* be tolerated.'
Proposal 38
Resolving Conflicts
K 2
Due: Fri Oct 8 11:28:25 1999
Status: accepted
If the concept of "core rules" is defined in the rules then the CORE
delimited text of this proposal shall form a new rule, otherwise the
NOTCORE delimited text shall form a new rule. Either way the new rule
will have the title "Resolving Conflicts". It is a privilege of the
Speaker to renumber this rule as e sees fit, after which this paragraph
is deleted from this rule.
CORE
If two or more rules other than this one conflict about a particular
issue, and if the rules other than this one (and not restricted to the
conflicting rules) specify a single, coherent, unambiguous method for
resolving the conflict then that method is applied to determine which
rule or rules take precedence with regard to that issue. Otherwise,
wherever the rules conflict on a particular issue, the lowest numbered
core rule (or arm rule if no core rules were involved) among those rules
which conflict on that issue shall guide play with regard to that issue.
If two statements in the same rule conflict with each other, and the
rule doesn't define a way to resolve the conflict, then the statement
which appears later in the rule takes precedence.
CORE
NOTCORE
If two or more rules other than this one conflict about a particular
issue, and if the rules other than this one (and not restricted to the
conflicting rules) specify a single, coherent, unambiguous method for
resolving the conflict then that method is applied to determine which
rule or rules take precedence with regard to that issue. Otherwise,
wherever the rules conflict on a particular issue, the rule with the
lowest
number among those rules which conflict on that issue shall guide play
with regard to that issue.
If two statements in the same rule conflict with each other, and the
rule doesn't define a way to resolve the conflict, then the statement
which appears later in the rule takes precedence.
NOTCORE
Proposal 47
Copper, Silver, Gold: an indestructible metallic alloy
Mike Lugo
Due: Mon Oct 11 16:56:10 1999
Status: rejected
Create a new rule entitled "Leucine, Aspartate" with the following
GEB-delimited text:
GEB
I. There exists a class of items known as Currencies. [Currencies are
*not* thingies!] Each Currency is identified by a unique string, called its
name. [So original, isn't it?] Each Currency also has a unique string of
four or less characters associated with it called its symbol.
II. Each Currency has a class of ownable thingies associated with it known
as "name" Coins, where "name" is the name of the Currency. Coins of a
Currency may be transferred from one player to another, provided that both
players agree to the trade.
III. Any player can create a Currency by announcing its name and symbol to
all other players. This player becomes known as the minter of that
Currency. At any time, the minter of a Currency can create more Coins of
that Currency by their declaration.
IV. It is not possible to own a negative or fractional amount of Coins of
any given Currency. If a rule calls for a player to give more Coins of a
Currency than they have, then they shall give up all their Coins of that
Currency. If a rule calls for a player to give up a fractional number of
Coins, then that number shall be rounded down to the nearest integer.
GEB
[We could create a whole financial system, if we want. But I obviously
can't write that all in one proposal. I'm aware that section II creates the
possibility that a minter could get far too much power far too quickly by
simply minting their currency - we need to create safeguards against this.]
Proposal 49
Kernel Hack
Malenkai
Due: Mon Oct 11 21:25:41 1999
Status: accepted
[unfortunately my proposal was not grandfathered. More
unfortunately I am missing how to otherwise make a proposal
core]
-------------------------------------------------------------
Create a new rule numbered 8675309 called "Core Proposal Generator"
with the following text:
"
Create a core proposal and submit to the speaker's
(or eir delegate's) designated bot or e-mail address,
on behalf of Malenkai, with the following double dollar
sign delimited text:
$$
Amend every rule named "Winner and still champeean" to
replace every occurrance, in section II, of the text
"is 1", with "is 38".
$$
then create another core proposal and submit to the speaker's
(or eir delegate's) designated bot or e-mail address, on behalf
of Malenkai, with the following double dollar sign delimited text:
$$
Amend the rule titled "Core and Arm" to add the following to
the end of section II:
"
A proposal is a core proposal if and only if words to that
effect appear as its first line.
"
$$
then repeal this rule.
Proposal 50
Spam
Malenkai
Due: Mon Oct 11 22:09:44 1999
Status: rejected
Create a new with number 8675309, title "Self-repealing rules
do not need to be well-written" and this text:
"
The Speaker shall, within 3 days of the creation of this
rule, send an e-mail to all registered players who did not
cast a vote on the proposal that created this rule and ask
them if they wish to continue being a registered player. E
will also explain to them about the small ruleset and provide
URLs e feels are appropriate, and explain that they may be a
registered player because they were an elder sometime ago.
E may omit sending it to players who have previously notified
em that they will be on vacation during that time.
All players to whom the e-mail was sent (even if it is not delivered)
who do not respond in the affirative within 7 days of the e-mail being
sent will be deregistered. Within 3 days of expiration of the 7
day period, the Speaker shall then report the roster of registered
players, at which time this rule shall repeal itself.
[I don't think we need a general rule for this like in fat acka,
but a one time check seems reasonable]
"