Proposal 101
Compromise on Souls
/dev/joe
Due: Wed Dec 8 05:09:38 1999
Status: accepted
This proposal Conflicts with proposal 96.
[Somehow, I figure that the owners of multiple souls may strike down
proposal 96.
This proposal makes the default be 2 votes per player, one intrinsic
to the player, and one associated with the soul. This retains the
soul system, but makes it somewhat less overpowered, and removes the
awkward characteristic which makes it better for groups of like-minded
players to pool their souls with one player rather than keep them
themselves.]
Section IV in Rule S15 is amended to read:
"Each player has one vote, plus one additional vote for each soul he owns."
Proposal 104
Devilish Abuse
Dragon Mage
Due: Sun Dec 12 14:47:50 1999
Status: rejected
I'd sell my soul for a Yes right about now.
Create a new kernel rule titled "Needed since proposals cannot" with the
following SILLY_LOOPHOLE text
SILLY_LOOPHOLE
Amend rule I3 by apending the following text as delimited by XXX and
substituting YYY for the name of the author of the proposal which created
this rule:
XXX
YYY (with the assistance of the Devil) once ruled Ackanomic.
XXX
The owner of this proposal has the soul e named returned to em.
This rule repeals itself immediately after the above affects have been
applied.
SILLY_LOOPHOLE
Amend rule S66 by replacing the following EXPENSIVE delimited text
EXPENSIVE
If a Proposal includes text to the effect of "I'd sell my soul for a
right about now," where is a type of vote which is legal to cast on
Proposals, The Devil will cast one vote on that Proposal equal to for
each soul he owns.
EXPENSIVE
with the following LESS_SO delimited text
LESS_SO
If a Proposal includes text to the effect of "I'd sell my soul for a 'X'
right about now, where 'X' is a type of vote which is legal to cast on
Proposals, The Devil will cast one vote for each 10 Souls or fraction
thereof he owns. [IE, 1-10 souls = 1 vote, 11-20 = 2 votes, etc]
LESS_SO
Proposal 105
The Alternative Choice
null
Due: Mon Dec 13 02:09:18 1999
Status: accepted
This proposal conflicts with proposal 103.
Amend rule S66 by replacing the following EXPENSIVE delimited text
EXPENSIVE
If a Proposal includes text to the effect of "I'd sell my soul for a
right about now," where is a type of vote which is legal to cast on
Proposals, The Devil will cast one vote on that Proposal equal to for
each soul he owns.
EXPENSIVE
with the following LESS_SO delimited text
LESS_SO
If a Proposal includes text to the effect of "I'd sell my soul for a 'X'
right about now, where 'X' is a type of vote which is legal to cast on
Proposals, The Devil will cast one vote for each 10 Souls or fraction
thereof he owns. [IE, 1-10 souls = 1 vote, 11-20 = 2 votes, etc]
LESS_SO
Proposal 106
Temporary Anomalies
relet
Due: Sun Dec 19 08:15:49 1999
Status: accepted
This is a kernel proposal.
Create a new rule numbered K21 with the following WORROMOT-delimited text.
WORROMOT
category: Rules about the Game State.
Players may make changes to the Game State, as they are described in the rules, via
a Public Message. All passages of text describing actions of the player are considered
to be the attempt of performing the action.
The player is successful, if and only if the intended action does not conflict with the
existing rules. The change to the Game State is then applied. Several changes are
checked against the rules and applied in the order of their description. Any action is
considered to happen after that the player has sent eir respective message.
WORROMOT
[I discovered that the rules don't even describe how a player may perform the
actions, he is allowed to do. (with a few exceptions like joining, leaving, CFJs,
fiddling) This is why I included this part in the proposal.
The most importanst part however is that messages are considered to be
descriptions of future, not past, actions. This will clarify the Texas/heat-problem.
Note that it would have required Thomas to describe his fiddling in a separate action.]
Proposal 108
The Devil is in the Details
ThinMan
Due: Mon Dec 20 14:06:09 1999
Status: rejected
I'd sell my soul for a yes about now.
The player who submitted this proposal has the soul he named returned
to him.
Amend rule S666 by replacing the following EXPENSIVE delimited text
EXPENSIVE
If a Proposal includes text to the effect of "I'd sell my soul for a
<X> right about now," where <X> is a type of vote which is legal to cast
on Proposals, The Devil will cast one vote on that Proposal equal to <X>
for each soul he owns.
EXPENSIVE
with the following LESS_SO delimited text
LESS_SO
If a Proposal includes text to the effect of "I'd sell my soul for a 'X'
right about now, where 'X' is a type of vote which is legal to cast on
Proposals, The Devil will cast one vote on that proposal equal to 'X'
for each 10 Souls or fraction thereof he owns. [I.e., 1-10 souls = 1 vote,
11-20 = 2 votes, etc]
LESS_SO
.
[Apologies to JT.]
Proposal 109
Just in case
else...if
Due: Mon Dec 20 19:04:34 1999
Status: accepted
Amend rule S66 by replacing the following EXPENSIVE delimited text
EXPENSIVE
If a Proposal includes text to the effect of "I'd sell my soul for a
right about now," where is a type of vote which is legal to cast on
Proposals, The Devil will cast one vote on that Proposal equal to for
each soul he owns.
EXPENSIVE
with the following LESS_SO delimited text
LESS_SO
If a Proposal includes text to the effect of "I'd sell my soul for a 'X'
right about now, where 'X' is a type of vote which is legal to cast on
Proposals, The Devil will cast one vote for each 10 Souls or fraction
thereof he owns. [IE, 1-10 souls = 1 vote, 11-20 = 2 votes, etc]
LESS_SO
Proposal 110
The Squeaky Wheel...
ThinMan
Due: Tue Dec 21 16:56:56 1999
Status: accepted
Create a new rule on the Structural Sphere, numbered S2000, and titled
"Edit Buffer," with the following text: "No provision of this rule is
binding or has any effect, except this provision."
Amend rule S2000 in the following ways:
1. Append to it the full text of rule S10.
2. Replace the first sentence of section I with "A Proposal is a list
of proposed changes to the Game State, together with all associated
implicit and explicit attributes. Attributes include, but are not
necessarilly limited to, title, name of submitter, dependencies,
and conflicts."
[The attributes bit makes attributes formally part of the proposal,
which does some nice things including accounting for furniture as
explicit attributes.]
3. Append the following sentence to the body of section II: "Voting on a
proposal constitutes a manipulation of that proposal." [This
prevents game state elements outside the Living Sphere from voting
on Proposals.]
4. Insert the following sentence into the body of section III,
immediately prior to the sentence beginning with "The Speaker":
"Rejected proposals self-destruct five seconds after leaving
the queue."
5. Replace the word "authored" with the word "submitted" in section III.
[Submitter is verifiable; author is not. For that matter, the author
may not be just one person.]
6. Replace section IV with the following GETS_THE_GREASE-delimited
text:
GETS_THE_GREASE
As soon as a Proposal is activated, it is evaluated with respect to each
Sphere to which its list specifies one or more changes. The Proposal
immediately ceases to exist if it does not satisfy the conditions for
modification by proposal of any of those Spheres. If no conditions are
specified for a Sphere then the conditions for the Sphere immediately
inside it apply. Then, if the proposal still exists it is transferred
to the innermost Sphere to which it lists a change, and it attempts to
perform each change on its list, in order, one at a time. If a Proposal
lists a rule creation without specifying the location then it is treated
as if it specified the Structural Sphere for that rule. If a proposal
lists the creation of a non-rule game state element without specifying
the location then it is treated as if it specified the Living Sphere for
that element. After a Proposal has attempted to make all of the changes
on its list, that Proposal ceases to exist.
Players are strongly encouraged to place all changes to a single
Sphere together in eir proposals and to clearly mark them.
GETS_THE_GREASE
[The biggest change here is a paradigm shift -- or perhaps just a
paradigm clarification -- which now has the Proposal attempting to
perform the changes it specifies. Previously they just happened
automagically. This also gets around the null and without effect
bit that caused so much confusion by simply destroying the proposal
before it does anything if it's not supposed to do anything.]
7. Append the following text to the end of the rule: "All existing
proposals which have been removed from the queue are destroyed. Rule
S2000 is repealed. After the previous two sentences take effect,
they are deleted from this rule along with this sentence."
[Clean up all that clutter!]
Amend Rule S12 by replacing the text of section VII with: "Proposals
are ownable thingies, initially owned by their submitter."
Amend rule S10 by replacing its full text with the full text, except the
first sentence, of rule S2000.
Proposal 118
Poetic Justice
Robert Sevin
Due: Wed May 17 23:15:16 2000
Status: accepted
A haiku is hereby defined to be exactly three lines of text, with the
following restrictions:
1) The first and third lines must each contain exactly 5 syllables.
2) The second line must contain exactly 7 syllables.
The plural of haiku is haiku.
Haiku is the official style of poetry of Ackanomic. Other styles are
permitted, but are considered less harfy.
If, for a 30 day period, there are no proposals submitted that contain a
haiku, then Ackanomic is said to be in an Age of Woe.
If Ackanomic is in an Age of Woe for 30 consecutive days, then it ceases to
be in an Age of Woe, and it is said to be in a Great Age of Woe.
If Ackanomic is in an Age of Woe, and two proposals containing haiku are
submitted during this Age, then Ackanomic is no longer in an Age of Woe.
If Ackanomic is in a Great Age of Woe for consecutive 30 days, then it
ceases to be in a Great Age of Woe, and it is said to be in Supreme Age of Woe.
If Ackanomic is in a Great Age of Woe, and two proposals containing haiku
are submitted during this Age, then Ackanomic ceases to be in a Great Age of
Woe, and it is in an Age of Woe.
If Ackanomic is in a Supreme Age of Woe, things are bad. Citizens of
Ackanomic must act woeful.
If Ackanomic is in a Supreme Age of Woe, and two proposals containing haiku
are submitted during this Age, AND they both pass, then Ackanomic ceases to
be in a Supreme Age of Woe, and it is in a Great Age of Woe.
Proposal 119
Poetic Justice
Robert Sevin
Due: Sat May 20 13:10:04 2000
Status: accepted
Create a new rule entitled "Haiku!" (without the quotation marks), and with
the following, ICEWEASEL-delimited text:
ICEWEASEL
A haiku is hereby defined to be exactly three lines of text, with the
following restrictions:
1) The first and third lines must each contain exactly 5 syllables.
2) The second line must contain exactly 7 syllables.
The plural of haiku is haiku.
Haiku is the official style of poetry of Ackanomic. Other styles are
permitted, but are considered less harfy.
If, for a 30 day period, there are no proposals submitted that contain a
haiku, then Ackanomic is said to be in an Age of Woe.
If Ackanomic is in an Age of Woe for 30 consecutive days, then it ceases to
be in an Age of Woe, and it is said to be in a Great Age of Woe.
If Ackanomic is in an Age of Woe, and two proposals containing haiku are
submitted during this Age, then Ackanomic is no longer in an Age of Woe.
If Ackanomic is in a Great Age of Woe for consecutive 30 days, then it
ceases to be in a Great Age of Woe, and it is said to be in Supreme Age of Woe.
If Ackanomic is in a Great Age of Woe, and two proposals containing haiku
are submitted during this Age, then Ackanomic ceases to be in a Great Age of
Woe, and it is in an Age of Woe.
If Ackanomic is in a Supreme Age of Woe, things are bad. Citizens of
Ackanomic must act woeful.
If Ackanomic is in a Supreme Age of Woe, and two proposals containing haiku
are submitted during this Age, AND they both pass, then Ackanomic ceases to
be in a Supreme Age of Woe, and it is in a Great Age of Woe.
ICEWEASEL
Proposal 125
Locked in the dungeon
else...if
Due: Mon May 29 18:56:50 2000
Status: rejected
Amend rule S8 to read in full
"The Dungeon Master's Dice Bag is a unique ownable thingee. The Dice
Bag's owner is the Dungeon Master. The Dungeon Master may create,
destroy, or modify elements on the Fantasy Sphere at eir whim, via a
public message.
Dice are ownable thingees which may not be traded. A player
who owns a Die may create, destroy, or modify elements on the Fantasy
Sphere via a public message within the limits inscribed on the Die.
The Dungeon Master may give or remove a Die from any player via a
public message; when e gives a Die to a player e may inscribe a
message on the Die. Note that the inscription is only binding where
it limits the power to modify the Fantasy Sphere.
The Devil will always accept the Dice Bag in a trade, and
will always trade it to any player who requests it as long as no
other entities are involved in the trade. As long as the Devil owns
the Dice Bag all Dice continue to work, but the Devil will not use
the powers of the Dungeon Master (although the Devil will technically
be the Dungeon Master).
"
Create the Dungeon Master's Dice and transfer them to the Dungeon Master.
Proposal 126
Overruled
else...if
Due: Mon May 29 22:46:39 2000
Status: accepted
Create a new rule within the Structural Sphere, numbered at
the whim of the player responsible for maintaining the ruleset, with
the text "Besides a list of rule numbers and text, the Speaker's
version of the ruleset shall include a list of what modifications
were made when, by what player, and references to all Calls for
Judgement which guide the interpretation of a rule. It may include
other information at the Speaker's discretion."
Proposal 127
Locked in the dungeon
else...if
Due: Tue May 30 13:06:47 2000
Status: accepted
Amend rule S8 to read in full
"The Dungeon Master's Dice Bag is a unique ownable thingee. The Dice
Bag's owner is the Dungeon Master. The Dungeon Master may create,
destroy, or modify elements on the Fantasy Sphere at eir whim, via a
public message.
Dice are ownable thingees which may not be traded. A player
who owns a Die may create, destroy, or modify elements on the Fantasy
Sphere via a public message within the limits inscribed on the Die.
The Dungeon Master may give or remove a Die from any player via a
public message; when e gives a Die to a player e may inscribe a
message on the Die. Note that the inscription is only binding where
it limits the power to modify the Fantasy Sphere.
The Devil will always accept the Dice Bag in a trade, and
will always trade it to any player who requests it as long as no
other entities are involved in the trade. As long as the Devil owns
the Dice Bag all Dice continue to work, but the Devil will not use
the powers of the Dungeon Master (although the Devil will technically
be the Dungeon Master).
"
Create the Dungeon Master's Dice Bag and transfer it to the Dungeon Master.
Proposal 130
clear views
Dragon Mage
Due: Thu Jun 1 01:31:20 2000
Status: accepted
[
This is just an attempt to formalize into the rules, the fact that it
in in fact the responsibility (and perogative) of the owner of a given
hat which can adjust their view of the game state, not solely the
speaker.
]
This is a kernel proposal.
Amend rule K4 by replacing its current text with the following VIEW
delimited text:
VIEW
The owner of the Speaker's Bowler, and the owners of Hats created by the
Speaker's Bowler for the purpose of tracking elements of the Game State
shall attempt to keep an accurate record of the Game State (Veiw) and make
their Views available to all players. The Global View of the game state
shall be the union of these Views.
VIEW
Amend rule K5 by replacing its current text with the following VIEW
delimited text:
VIEW
Players may disagree with the Global View of the Game State by detailing
the nature of their disagreement in a Public Message. The owners of the
Hats which are in disagreement shall attempt to adjust their respective
Views of the game state such that a consensus View is reached after having
debate on the matter. A player may (even without such debate) ask for
a Call for Judgement by detailing the essence of eir disagreement
to all Players in a Public Message. Once a Call for Judgement
(CJF) has been detailed, Players may publicly cast one vote on the matter
(along with any arguments they deem relevant), and the owners of the
affected Hats shall adjust their Views to the will of the expressed
majority 3 days after the most recent vote has been cast, or 7 days after
the Call was made, whichever comes first, as long as there is a majority
opinion reached on the matter.
VIEW
Proposal 131
Shaft!
IdiotBoy
Due: Fri Jun 9 03:50:39 2000
Status: rejected
Create a new rule on the Structural Sphere,
numbered as the lowest available triangluar
number on that sphere, entitled "Marsupials"
and consisting for the following YODA-delimited
text.
YODA
1. There exists a class of Thingies called
Marsupials. Marsupials are ownable thingies.
2. There exists a class of Marsupials known as
Koalas.
3. There exists a class of Marsupials known
as Wombats.
4. Whenever a Proposal is placed in the Proposal
Queue, each player shall have N+1 Koalas,
where N is the number of souls the player possesses,
created in her possession.
5. Whenever a Proposal is removed from the Queue,
for each vote a Player cast, one Wombat is
created in her possession.
6. Whenever a player is in possesion of
both Wombats and Koalas, one of
each is destroyed.
YODA
[Yes, there are problems, most problematic
is the 'counting down' aspect of eliminating
'debt'. Oops did I just imply currency?]
Proposal 135
Fix it and Like it.
Feddy
Due: Wed Oct 4 00:26:51 2000
Status: accepted
Amend Rule S1 by replacing
"Note that such players cannot make proposals of vote,
since these require influencing entities on the Living Sphere."
with
"Note that such players cannot make proposals or vote,
since these require influencing entities on the Living Sphere."
[Changes of to or]
also
Amend Rule S666 by replacing
"Wraiths may not vote on Proposals, change location, or indeed take any game
action besides voting during a fiddling contest or accepting a soul from
another player who in Texas."
with
" Wraiths may not vote on Proposals, change location, or indeed take any
game action besides voting during a fiddling contest or accepting a soul
from another player who is in Texas."
[Replaces who in Texas with who is in Texas]
Proposal 136
blizzard
Malenkai
Due: Fri Oct 6 00:15:59 2000
Status: rejected
Create a new rule with this text:
"
If, at the time of the distribution of the proposal which
created this rule, there did, in fact, exist, a player
whose whose name, soul, nickname, handle, etc. was, at
any time in the history of this game, substantially similar
to "snowgod", then said player shall receive enough entities,
thingies, points, stuff, etc. as appropriate, to achieve a
winning condition. Said player should, but is not required,
to compose a sonnet praising said player's greatness within
3 days of this occurring.
"
Then repeal all rules created by this proposal.
Proposal 137
Soul Reason for Voting
small dead Flounder
Due: Mon Oct 16 00:45:32 2000
Status: rejected
This is a kernel proposal.
Section IV in Rule S15 is replaced by the following
HOUSE_OF_REPRESENTATIVES-delimited text:
HOUSE_OF_REPRESENTATIVES
"Each player has one vote, plus .5 vote for each soul
e owns and 1/2 vote for each soul e has in eir
possession at the beginning of the voting period."
HOUSE_OF_REPRESENTATIVES
[I know, I know, Kernel Porposal #101, but I think a
representative form of voting might end up being
rather interesting. And this way, it just might work]
Proposal 138
ThermoDynamics
else...if
Due: Mon Oct 16 01:13:11 2000
Status: accepted
Create rule S1000, "The Catalyst" with the following text:
"
In the name of progress and the hopes of restarting
Ackanomic, the following enticements are offered to active players:
Anytime a proposal is accepted or rejected, its proposer
receives 5 points.
Anytime a proposal is accepted or rejected, each player who
voted on it receives one point.
If a player posts a message not in response to another
message, to which three other players respond, either directly or
indirectly, then that player receives one point upon publicly noting
this, providing e has not received a point because of this sentence
in the preceding 24 hours.
These points are in addition to any other rewards or
penalties players may receive.
One month after being created, this rule is automatically repealed.
"